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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-27 16:12:14 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-27 16:12:14 +0000
commit5795eee87863dbdcc4133cd7e0a63d4fb5337bde (patch)
tree2d4e35275f41a410ba5f205f89a764a846dbac6b /npc/guild/payg
parent1eb1c9ec5a6d0c0e5d30988a10f711c190094310 (diff)
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* Guild flag update.
- Guild flags in town by default will no longer show dialog. (changeable) - Updated several guild flag positions and rotations, and removed some others all together. - Added the second set of Payon town guild flags in the northern section - Updated novice WoE flags with the new argument. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10632 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/payg')
-rw-r--r--npc/guild/payg/payg_flags.txt196
1 files changed, 123 insertions, 73 deletions
diff --git a/npc/guild/payg/payg_flags.txt b/npc/guild/payg/payg_flags.txt
index 693a91e8c..31c8e895a 100644
--- a/npc/guild/payg/payg_flags.txt
+++ b/npc/guild/payg/payg_flags.txt
@@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -13,14 +13,15 @@
//= v1.2 Optimized with functions.[kobra_k88]
//= v1.3 Changed to iRO castle names [DracoRPG]
//= v1.4 Can now only flag in from outside the castle [Kayla]
+//= V1.5 Town flags no longer show dialog, and fixed various flags. [L0ne__W0lf]
//============================================================
//============================================================================//
// Castle 1
//============================================================================//
-payon,165,177,3 script BrightArbor#f1-1::BrightArbor 722,{
- callfunc "F_Flags","Payon","payg_cas01",87,29,0;
+payon,166,161,3 script Bright Arbor#f1-1::BrightArbor 722,{
+ callfunc "F_Flags","Payon","payg_cas01",87,29,0,0;
close;
OnRecvCastlePy01:
@@ -28,8 +29,8 @@ OnRecvCastlePy01:
end;
}
-pay_gld,125,236,4 script BrightArbor#f1-2::BrightArbor2 722,{
- callfunc "F_Flags","Payon","payg_cas01",87,29,1;
+pay_gld,125,236,4 script Bright Arbor#f1-2::BrightArbor2 722,{
+ callfunc "F_Flags","Payon","payg_cas01",87,29,1,1;
close;
OnRecvCastlePy01:
@@ -37,25 +38,43 @@ OnRecvCastlePy01:
end;
}
+payg_cas01,238,67,4 script Bright Arbor#f1-3::BrightArbor3 722,{
+ callfunc "F_Flags","Payon","payg_cas01",87,29,0,1;
+ close;
+
+OnRecvCastlePy01:
+ FlagEmblem GetCastleData("payg_cas01",1);
+ end;
+}
+// Additiona Town Flag ====================================
+payon,90,322,4 duplicate(BrightArbor) Bright Arbor#f1-4 722
// In Guild ===============================================
-pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-3 722
-pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-4 722
-pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-5 722
-// In Castle ===============================================
-payg_cas01,238,67,4 duplicate(BrightArbor) Bright Arbor#f1-6 722
-payg_cas01,233,67,4 duplicate(BrightArbor) Bright Arbor#f1-7 722
-payg_cas01,221,123,4 duplicate(BrightArbor) Bright Arbor#f1-8 722
-payg_cas01,221,116,4 duplicate(BrightArbor) Bright Arbor#f1-9 722
-payg_cas01,206,108,4 duplicate(BrightArbor) Bright Arbor#f1-10 722
-payg_cas01,212,108,4 duplicate(BrightArbor) Bright Arbor#f1-11 722
+pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-5 722
+pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-6 722
+pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-7 722
+// In Castle ==============================================
+payg_cas01,233,67,4 duplicate(BrightArbor3) Bright Arbor#f1-8 722
+payg_cas01,221,123,4 duplicate(BrightArbor3) Bright Arbor#f1-9 722
+payg_cas01,221,116,4 duplicate(BrightArbor3) Bright Arbor#f1-10 722
+payg_cas01,206,108,4 duplicate(BrightArbor3) Bright Arbor#f1-11 722
+payg_cas01,212,108,4 duplicate(BrightArbor3) Bright Arbor#f1-12 722
//===========================================================================//
// Castle 2
-//============================================================================//
-payon,165,173,3 script ScarletPalace#f2-1::ScarletPalace 722,{
- callfunc "F_Flags","Payon","payg_cas02",25,266,0;
+//===========================================================================//
+payon,166,173,3 script Scarlet Palace#f2-1::ScarletPalace 722,{
+ callfunc "F_Flags","Payon","payg_cas02",25,266,0,0;
+ close;
+
+OnRecvCastlePy02:
+ FlagEmblem GetCastleData("payg_cas02",1);
+ end;
+}
+
+pay_gld,292,112,6 script Scarlet Palace#f2-2::ScarletPalace2 722,{
+ callfunc "F_Flags","Payon","payg_cas02",25,266,1,1;
close;
OnRecvCastlePy02:
@@ -63,33 +82,34 @@ OnRecvCastlePy02:
end;
}
-pay_gld,292,112,6 script ScarletPalace#f2-2::ScarletPalace2 722,{
- callfunc "F_Flags","Payon","payg_cas02",25,266,1;
+payg_cas02,254,40,6 script Scarlet Palace#f2-3::ScarletPalace3 722,{
+ callfunc "F_Flags","Payon","payg_cas02",25,266,0,1;
close;
OnRecvCastlePy02:
FlagEmblem GetCastleData("payg_cas02",1);
end;
}
-// In Guild ===============================================
-pay_gld,292,120,6 duplicate(ScarletPalace2) Scarlet Palace#f2-3 722
-pay_gld,291,135,6 duplicate(ScarletPalace2) Scarlet Palace#f2-4 722
-pay_gld,271,163,0 duplicate(ScarletPalace2) Scarlet Palace#f2-5 722
-// In Castle ===============================================
-payg_cas02,254,40,6 duplicate(ScarletPalace) Scarlet Palace#f2-6 722
-payg_cas02,254,48,6 duplicate(ScarletPalace) Scarlet Palace#f2-7 722
-payg_cas02,202,49,0 duplicate(ScarletPalace) Scarlet Palace#f2-8 722
-payg_cas02,209,49,0 duplicate(ScarletPalace) Scarlet Palace#f2-9 722
-payg_cas02,59,282,4 duplicate(ScarletPalace) Scarlet Palace#f2-10 722
-payg_cas02,70,282,4 duplicate(ScarletPalace) Scarlet Palace#f2-11 722
+// Additiona Town Flag ====================================
+payon,97,322,4 duplicate(ScarletPalace) Scarlet Palace#f2-4 722
+// In Guild ==============================================
+pay_gld,292,120,6 duplicate(ScarletPalace2) Scarlet Palace#f2-5 722
+pay_gld,291,135,6 duplicate(ScarletPalace2) Scarlet Palace#f2-6 722
+pay_gld,271,163,0 duplicate(ScarletPalace2) Scarlet Palace#f2-7 722
+// In Castle ==============================================
+payg_cas02,254,48,6 duplicate(ScarletPalace3) Scarlet Palace#f2-8 722
+payg_cas02,202,49,0 duplicate(ScarletPalace3) Scarlet Palace#f2-9 722
+payg_cas02,209,49,0 duplicate(ScarletPalace3) Scarlet Palace#f2-10 722
+payg_cas02,59,282,4 duplicate(ScarletPalace3) Scarlet Palace#f2-11 722
+payg_cas02,70,282,4 duplicate(ScarletPalace3) Scarlet Palace#f2-12 722
//============================================================================//
// Castle 3
//============================================================================//
-payon,165,169,3 script HolyShadow#f3-1::HolyShadow 722,{
- callfunc "F_Flags","Payon","payg_cas03",9,263,0;
+payon,166,177,3 script Holy Shadow#f3-1::HolyShadow 722,{
+ callfunc "F_Flags","Payon","payg_cas03",9,263,0,0;
close;
OnRecvCastlePy03:
@@ -97,8 +117,8 @@ OnRecvCastlePy03:
end;
}
-pay_gld,321,298,2 script HolyShadow#f3-2::HolyShadow2 722,{
- callfunc "F_Flags","Payon","payg_cas03",9,263,1;
+pay_gld,321,298,2 script Holy Shadow#f3-2::HolyShadow2 722,{
+ callfunc "F_Flags","Payon","payg_cas03",9,263,1,1;
close;
OnRecvCastlePy03:
@@ -106,25 +126,34 @@ OnRecvCastlePy03:
end;
}
+payg_cas03,236,54,2 script Holy Shadow#f3-3::HolyShadow3 722,{
+ callfunc "F_Flags","Payon","payg_cas03",9,263,0,1;
+ close;
+
+OnRecvCastlePy03:
+ FlagEmblem GetCastleData("payg_cas03",1);
+ end;
+}
+// Additiona Town Flag ====================================
+payon,113,322,4 duplicate(HolyShadow) Holy Shadow#f3-4 722
// In Guild ===============================================
-pay_gld,321,289,2 duplicate(HolyShadow2) Holy Shadow#f3-3 722
-pay_gld,327,304,1 duplicate(HolyShadow2) Holy Shadow#f3-4 722
-pay_gld,333,254,4 duplicate(HolyShadow2) Holy Shadow#f3-5 722
-// In Castle ===============================================
-payg_cas03,236,54,2 duplicate(HolyShadow) Holy Shadow#f3-6 722
-payg_cas03,236,45,2 duplicate(HolyShadow) Holy Shadow#f3-7 722
-payg_cas03,259,66,4 duplicate(HolyShadow) Holy Shadow#f3-8 722
-payg_cas03,266,66,4 duplicate(HolyShadow) Holy Shadow#f3-9 722
-payg_cas03,34,31,4 duplicate(HolyShadow) Holy Shadow#f3-10 722
-payg_cas03,43,31,4 duplicate(HolyShadow) Holy Shadow#f3-11 722
+pay_gld,321,289,2 duplicate(HolyShadow2) Holy Shadow#f3-5 722
+pay_gld,327,304,1 duplicate(HolyShadow2) Holy Shadow#f3-6 722
+pay_gld,333,254,4 duplicate(HolyShadow2) Holy Shadow#f3-7 722
+// In Castle ==============================================
+payg_cas03,236,45,2 duplicate(HolyShadow3) Holy Shadow#f3-8 722
+payg_cas03,259,66,4 duplicate(HolyShadow3) Holy Shadow#f3-9 722
+payg_cas03,266,66,4 duplicate(HolyShadow3) Holy Shadow#f3-10 722
+payg_cas03,34,31,4 duplicate(HolyShadow3) Holy Shadow#f3-11 722
+payg_cas03,43,31,4 duplicate(HolyShadow3) Holy Shadow#f3-12 722
//============================================================================//
// Castle 4
//============================================================================//
-payon,165,165,3 script SacredAltar#f4-1::SacredAltar 722,{
- callfunc "F_Flags","Payon","payg_cas04",40,235,0;
+payon,166,169,3 script Sacred Altar#f4-1::SacredAltar 722,{
+ callfunc "F_Flags","Payon","payg_cas04",40,235,0,0;
close;
OnRecvCastlePy04:
@@ -132,32 +161,52 @@ OnRecvCastlePy04:
end;
}
-pay_gld,143,160,0 script SacredAltar#f4-2::SacredAltar2 722,{
- callfunc "F_Flags","Payon","payg_cas04",40,235,1;
+pay_gld,137,160,0 script Sacred Altar#f4-2::SacredAltar2 722,{
+ callfunc "F_Flags","Payon","payg_cas04",40,235,1,1;
close;
OnRecvCastlePy04:
FlagEmblem GetCastleData("payg_cas04",1);
end;
}
+
+payg_cas04,255,259,0 script Sacred Altar#f4-3::SacredAltar3 722,{
+ callfunc "F_Flags","Payon","payg_cas04",40,235,0,1;
+ close;
+
+OnRecvCastlePy04:
+ FlagEmblem GetCastleData("payg_cas04",1);
+ end;
+}
+// Additiona Town Flag ====================================
+payon,118,322,4 duplicate(SacredAltar) Sacred Altar#f4-4 722
// In Guild ===============================================
-pay_gld,133,151,2 duplicate(SacredAltar2) Sacred Altar#f4-4 722
-pay_gld,153,166,1 duplicate(SacredAltar2) Sacred Altar#f4-5 722
-// In Castle ===============================================
-payg_cas04,255,259,0 duplicate(SacredAltar) Sacred Altar#f4-6 722
-payg_cas04,248,259,0 duplicate(SacredAltar) Sacred Altar#f4-7 722
-payg_cas04,248,168,6 duplicate(SacredAltar) Sacred Altar#f4-8 722
-payg_cas04,248,160,6 duplicate(SacredAltar) Sacred Altar#f4-9 722
-payg_cas04,232,181,4 duplicate(SacredAltar) Sacred Altar#f4-10 722
-payg_cas04,239,181,4 duplicate(SacredAltar) Sacred Altar#f4-11 722
+pay_gld,143,160,0 duplicate(SacredAltar2) Sacred Altar#f4-5 722
+pay_gld,133,151,2 duplicate(SacredAltar2) Sacred Altar#f4-6 722
+pay_gld,153,166,1 duplicate(SacredAltar2) Sacred Altar#f4-7 722
+// In Castle ==============================================
+payg_cas04,248,259,0 duplicate(SacredAltar3) Sacred Altar#f4-8 722
+payg_cas04,248,168,6 duplicate(SacredAltar3) Sacred Altar#f4-9 722
+payg_cas04,248,160,6 duplicate(SacredAltar3) Sacred Altar#f4-10 722
+payg_cas04,232,181,4 duplicate(SacredAltar3) Sacred Altar#f4-11 722
+payg_cas04,239,181,4 duplicate(SacredAltar3) Sacred Altar#f4-12 722
//============================================================================//
// Castle 5
//============================================================================//
-payon,165,161,3 script BambooGrove Hill#f5-1::BambooGroveHill 722,{
- callfunc "F_Flags","Payon","payg_cas05",276,227,0;
+payon,166,165,3 script Bamboo Grove Hill#f5-1::BambooGroveHill 722,{
+ callfunc "F_Flags","Payon","payg_cas05",276,227,0,0;
+ close;
+
+OnRecvCastlePy05:
+ FlagEmblem GetCastleData("payg_cas05",1);
+ end;
+}
+
+pay_gld,208,268,4 script Bamboo Grove Hill#f5-2::BambooGroveHill2 722,{
+ callfunc "F_Flags","Payon","payg_cas05",276,227,1,1;
close;
OnRecvCastlePy05:
@@ -165,22 +214,23 @@ OnRecvCastlePy05:
end;
}
-pay_gld,208,268,4 script BambooGrove Hill#f5-2::BambooGroveHill2 722,{
- callfunc "F_Flags","Payon","payg_cas05",276,227,1;
+payg_cas05,32,249,4 script Bamboo Grove Hill#f5-3::BambooGroveHill3 722,{
+ callfunc "F_Flags","Payon","payg_cas05",276,227,0,1;
close;
OnRecvCastlePy05:
FlagEmblem GetCastleData("payg_cas05",1);
end;
}
-// In Guild ===============================================
-pay_gld,199,268,4 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-3 722
-pay_gld,190,277,3 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-4 722
-pay_gld,187,294,2 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-5 722
-// In Castle ===============================================
-payg_cas05,32,249,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-6 722
-payg_cas05,24,249,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-7 722
-payg_cas05,62,271,0 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-8 722
-payg_cas05,57,271,0 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-9 722
-payg_cas05,55,252,2 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-10 722
-payg_cas05,55,260,2 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-11 722
+// Additiona Town Flag ====================================
+payon,123,322,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-4 722
+// In Guild ==============================================
+pay_gld,199,268,4 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-5 722
+pay_gld,190,277,3 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-6 722
+pay_gld,187,294,2 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-7 722
+// In Castle =============================================
+payg_cas05,24,249,4 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-8 722
+payg_cas05,62,271,0 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-9 722
+payg_cas05,57,271,0 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-10 722
+payg_cas05,55,252,2 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-11 722
+payg_cas05,55,260,2 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-12 722