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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
commit195dffc20af1fb32c7e4119988911b72955aeabc (patch)
treeb60d2a5e72d64dc5fc21eb9ce0962631e774a4c9 /npc/guild/payg/payg_treas.txt
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for Payon Guild Castles
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= v1.2 Optimized with functions.[kobra_k88]
+//============================================================
+
+
+//<================================ Castle 1 ================================>\\
+
+// Treasure Spawn ----------------------------------------------------------
+payg_cas01.gat,1,1,0 script Treasure_Py01 -1,{
+OnRecvCastlePy01:
+ if($boxNumPy01 == 0) end;
+ set $@bxPy01, $boxNumPy01;
+ callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,0;
+ end;
+OnDied:
+ mapannounce "payg_cas01.gat","Treasure Chest Broken Open",17;
+ set $boxNumPy01, $boxNumPy01 -1;
+ if($boxNumPy01 == 0) mapannounce "payg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ---------------------------------------------------
+payg_cas01.gat,295,8,0 script Switch#TresPy01 111,{
+ callfunc "F_GldTreasSw", "payg_cas01",120,59;
+ end;
+}
+
+
+//<================================ Castle 2 ================================>\\
+// Treasure Spawn ----------------------------------------------------------
+payg_cas02.gat,1,1,0 script Treasure_Py02 -1,{
+OnRecvCastlePy02:
+ if($boxNumPy02 == 0) end;
+ set $@bxPy02, $boxNumPy02;
+ callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,0;
+ end;
+OnDied:
+ mapannounce "payg_cas02.gat","Treasure Chest Broken Open",17;
+ set $boxNumPy02, $boxNumPy02 -1;
+ if($boxNumPy02 == 0) mapannounce "payg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+payg_cas02.gat,149,148,0 script Switch#TresPy02 111,{
+ callfunc "F_GldTreasSw", "payg_cas02",22,261;
+ end;
+}
+
+
+//<================================ Castle 3 ================================>\\
+// Treasure Spawn ----------------------------------------------------------
+payg_cas03.gat,158,168,0 script Treasure_Py03 -1,{
+OnRecvCastlePy03:
+ if($boxNumPy03 == 0) end;
+ set $@bxPy03, $boxNumPy03;
+ callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,0;
+ end;
+OnDied:
+ mapannounce "payg_cas03.gat","Treasure Chest Broken Open",17;
+ set $boxNumPy03, $boxNumPy03 -1;
+ if($boxNumPy03 == 0) mapannounce "payg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+payg_cas03.gat,163,167,0 script Switch#TresPy03 111,{
+ callfunc "F_GldTreasSw", "payg_cas03",11,278;
+ end;
+}
+
+
+//<================================ Castle 4 ================================>\\
+// Treasure Spawn ----------------------------------------------------------
+payg_cas04.gat,146,48,0 script Treasure_Py04 -1,{
+OnRecvCastlePy04:
+ if($boxNumPy04 == 0) end;
+ set $@bxPy04, $boxNumPy04;
+ callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,0;
+ end;
+OnDied:
+ mapannounce "payg_cas04.gat","Treasure Chest Broken Open",17;
+ set $boxNumPy04, $boxNumPy04 -1;
+ if($boxNumPy04 == 0) mapannounce "payg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+payg_cas04.gat,151,47,0 script Switch#TresPy04 111,{
+ callfunc "F_GldTreasSw", "payg_cas04",38,285;
+ end;
+}
+
+
+//<================================ Castle 5 ================================>\\
+// Treasure Spawn ----------------------------------------------------------
+payg_cas05.gat,156,131,0 script Treasure_Py05 -1,{
+OnRecvCastlePy05:
+ if($boxNumPy05 == 0) end;
+ set $@bxPy05, $boxNumPy05;
+ callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,1;
+ end;
+OnClock1200:
+ callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,0;
+ end;
+OnDied:
+ mapannounce "payg_cas05.gat","Treasure Chest Broken Open",17;
+ set $boxNumPy05, $boxNumPy05 -1;
+ if($boxNumPy05 == 0) mapannounce "payg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+payg_cas05.gat,161,136,0 script Switch#TresPy05 111,{
+ callfunc "F_GldTreasSw", "payg_cas05",277,250;
+ end;
+}