diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/guild/old/payg_cas01.txt | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/old/payg_cas01.txt')
-rw-r--r-- | npc/guild/old/payg_cas01.txt | 1334 |
1 files changed, 667 insertions, 667 deletions
diff --git a/npc/guild/old/payg_cas01.txt b/npc/guild/old/payg_cas01.txt index 16992f39d..7484a3d24 100644 --- a/npc/guild/old/payg_cas01.txt +++ b/npc/guild/old/payg_cas01.txt @@ -1,667 +1,667 @@ -//===== eAthena Script =======================================
-//= War of Emperium - payg_cas01 script
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Guild Flags, Kafra and Guild Manager scripts in payg_cas01
-//===== Additional Comments: =================================
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//============================================================
-
-payg_cas01.gat,238,67,4 script Mingting#f1-6::MingtingNW 722,{
- set @GIDf1,GetCastleData("payg_cas01.gat",1);
- if (@GIDf1 != 0) goto LStartg;
- mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]";
- mes " ";
- mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,";
- mes " this guild base has not been taken by any guild yet";
- mes " ";
- mes "2. In order to take this guild base, you must defeat all the guardians";
- mes " that are protecting the guild base and eliminate the Emperium";
- close;
-LStartg:
- mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]";
- mes " ";
- mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,";
- mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf1) + "^000000 guild";
- mes " ";
- mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf1) + "^000000 is";
- mes " ^ff0000" + GetGuildMaster(@GIDf1) + "^000000. If anyone who objects to that,";
- mes " raise your sword to honor yourself.";
- close;
-OnRecvCastleF01:
- FlagEmblem GetCastleData("payg_cas01.gat",1);
- break;
-}
-
-
-payg_cas01.gat,233,67,4 duplicate(MingtingNW) Mingting#f1-7 722
-payg_cas01.gat,221,123,4 duplicate(MingtingNW) Mingting#f1-8 722
-payg_cas01.gat,221,116,4 duplicate(MingtingNW) Mingting#f1-9 722
-payg_cas01.gat,206,108,4 duplicate(MingtingNW) Mingting#f1-10 722
-payg_cas01.gat,212,108,4 duplicate(MingtingNW) Mingting#f1-11 722
-
-//================================================
-// Kafra Service
-//================================================
-payg_cas01.gat,128,58,3 script Kafra Service#pay1 117,{
- cutin "kafra_01",2;
- set @GIDf1,GetCastleData("payg_cas01.gat",1);
- if (getcharid(2) == @GIDf1) goto LStartg;
- mes "[Kafra Service]";
- mes "I am here to serve only ^ff0000" + GetGuildName(@GIDf1) + "^000000 members. Please use different Kafra Service. Thank you.";
- goto L_EXIT;
-LStartg:
- mes "[Kafra Service]";
- mes "Welcome, ^ff0000" + GetGuildName(@GIDf1) + "^000000 members";
- mes "We will stay with you wherever you go";
- next;
- menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7;
-//================================================
-// Storage
-//================================================
-L2:
- if(getskilllv(1) < 6) goto Lerror2_1;
- openstorage;
- goto L_EXIT;
- Lerror2_1:
- mes "[Kafra Service]";
- mes "You must have lvl 6 or higher novice skill.";
- goto L_EXIT;
-//================================================
-// Teleport Service
-//================================================
-L3:
- mes "[Kafra Service]";
- mes "Please confirm your destination.";
- next;
- menu "Payon -> 200 z",L3_1,"Cancel",L3_2;
- L3_1:
- if (Zeny < 200) goto Lerror3;
- set Zeny,Zeny-200;
- warp "payon.gat",82,128;
-break;
- L3_2:
- mes "[Kafra Service]";
- mes "Kafra Service always trying to offer best service for you.";
- mes "Thank you for using our service.";
- goto L_EXIT;
- Lerror3:
- mes "[Kafra Service]";
- mes "Sorry, you don't have enough Zeny to use the teleport service.";
- goto L_EXIT;
-//================================================
-// Cart Rental
-//================================================
-L4:
- if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1;
- if (checkcart(0) == 1) goto Lerror4_3;
- mes "[Kafra Service]";
- mes "The cart rental fee is 800 Zeny.";
- mes "Would you like to rent a cart?";
- next;
- menu "Rent a Cart",L4_1,"Cancel",-;
- mes "[Kafra Service]";
- mes "We always try to serve you better.";
- mes "Thank you for using our service.";
- goto L_EXIT;
- L4_1:
- If(getskilllv(39) == 0) goto Lerror4_4;
- if (Zeny < 800) goto Lerror4_2;
- set Zeny,Zeny-800;
- setcart;
- goto L_EXIT;
- //Not a merchant class
- Lerror4_1:
- mes "[Kafra Service]";
- mes "Sorry, the cart rental service is only for the merchant class.";
- goto L_EXIT;
- //Not enough zenny
- Lerror4_2:
- mes "[Kafra Service]";
- mes "Sorry, you don't have enough zeny. You need 800 Zeny.";
- goto L_EXIT;
- //Already have cart
- Lerror4_3:
- mes "[Kafra Service]";
- mes "Sorry, you already have a cart now.";
- mes "Return when you dont have one and are in need of our service.";
- goto L_EXIT;
- //No Pushcart Skill
- Lerror4_4:
- mes "[Kafra Service]";
- mes "Sorry, you need to learn the skill [Pushcart] first";
- goto L_EXIT;
-//================================================
-// Cancel
-//================================================
-L7:
- mes "[Kafra Service]";
- mes "We will always try to serve you better.";
- mes "Thank you for using our service.";
- goto L_EXIT;
-L_EXIT:
- cutin "kafra_01",255;
- close;
-OnInit:
- if (GetCastleData("payg_cas01.gat",9) == 1) break;
- disablenpc "Kafra Service#pay1";
- break;
-}
-
-//================================================
-// Guild Dungeon Switch
-//================================================
-payg_cas01.gat,101,25,0 script Switch 111,{
- mes "[ Vibration of Man's Voice ]";
- mes " ' Only brave man get to lead the guild base.. '";
- next;
- mes " ";
- mes "There is little switch over here";
- mes "Would you like to pull the switch down?";
- next;
- menu "Yes",-,"No",L2;
- set @GIDf1,GetCastleData("payg_cas01.gat",1);
- if (getcharid(2) != @GIDf1) goto L1n;
- warp "gld_dun01.gat",186,165;
- break;
-L1n:
- mes "[ Vibration of Man's Voice ]";
- mes " ' ... ' ";
-L2:
- close;
-}
-
-//================================================
-// Guild Castle Manager
-//================================================
-
-payg_cas01.gat,120,58,4 script Grunday 55,{
- set @GIDf1,GetCastleData("payg_cas01.gat",1);
- if (@GIDf1 == 0) goto LStart;
- if (getcharid(2) != @GIDf1) goto LStart2;
- if (strcharinfo(0) == getguildmaster(@GIDf1)) goto LStart3;
- goto LStart1;
-
-//================================================
-// Guild Members
-//================================================
-LStart1:
- mes "[ Grunday ]";
- mes "You're not ^ff0000" + getguildmaster(@GIDf1) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDf1) + "^000000 's command only";
- close;
-//================================================
-// Castle not owned
-//================================================
-LStart:
- mes "[ Grunday ]";
- mes "I am waiting for my master.";
- mes "Brave Player! Follow your destiny!";
- close;
-//================================================
-// Non-Guild Members
-//================================================
-LStart2:
- mes "[ Grunday ]";
- mes "I am here to follow ^ff0000" + getguildmaster(@GIDf1) + "^000000 's command! Where are the guardians? Destroy these bastards!";
- close;
-//================================================
-// Guild Leader
-//================================================
-LStart3:
- mes "[ Grunday ]";
- mes "Welcome Master ^ff0000" + getguildmaster(@GIDf1) + "^000000 !";
- mes "I'll do anything you tell me to do sir!.";
- next;
- menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7;
-//-----------------------------------------------------------
-//================================================
-// Guild Base Briefing
-//================================================
-L1:
- mes "[ Grunday ]";
- mes "Guild Base Investment Information.";
- mes " ";
- mes "Current Commerce Investment is : " + GetCastleData("payg_cas01.gat",2) + " points.";
- mes "^0000ff - You have invested " + GetCastleData("payg_cas01.gat",4) + "times today.^000000";
- mes " ";
- mes "Current Defence Investment is : " + GetCastleData("payg_cas01.gat",3) + "points.";
- mes "^0000ff- You have invested" + GetCastleData("payg_cas01.gat",5) + "times today.^000000";
- mes " ";
- mes "That is about it.";
- close;
-//================================================
-// Commerce Investment
-//================================================
-L2:
- set @TriggerE,GetCastleData("payg_cas01.gat",4);
- set @Economy,GetCastleData("payg_cas01.gat",2);
- if(@Economy < 8) set $eco_invest,10000;
- if(@Economy >= 8) set $eco_invest,20000;
- if(@Economy >= 16) set $eco_invest,40000;
- if(@Economy >= 25) set $eco_invest,80000;
- if(@Economy >= 34) set $eco_invest,160000;
- if(@Economy >= 44) set $eco_invest,320000;
- if(@Economy >= 54) set $eco_invest,640000;
- if(@Economy >= 65) set $eco_invest,1280000;
- if(@Economy >= 76) set $eco_invest,2560000;
- if(@Economy >= 88) set $eco_invest,5120000;
- if(@TriggerE == 0) goto L2_1;
- if(@TriggerE == 1) goto L2_1_2;
- if(@Economy >= 100) goto L2_2;
- mes "[ Grunday ]";
- mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
- mes " ";
- mes "You can invest up to two times a day, but the second time costs more";
- mes " ";
- mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
- close;
-L2_1:
- if(@TriggerE == 1) goto L2_1_2;
- mes "[ Grunday ]";
- mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
- mes " ";
- mes "You can invest up to two times a day, but the second time costs more";
- mes " ";
- mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?";
- next;
- menu "Invest Commerce.",L2_1_1,"Cancel.",-;
- mes "[ Grunday ]";
- mes "As you wish, master.";
- close;
- L2_1_1:
- if(Zeny < $eco_invest) goto L2_error;
- set Zeny,Zeny-$eco_invest;
- SetCastleData "payg_cas01.gat",4,@TriggerE+1;
- SetCastleData "payg_cas01.gat",2,@Economy+1;
- mes "[ Grunday ]";
- mes "You have invested successfully.";
- close;
-
-L2_1_2:
- set $eco_invest,$eco_invest*4;
- mes "[ Grunday ]";
- mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
- mes " ";
- mes "You can invest up to two times a day, but the second time costs more";
- mes " ";
- mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
- next;
- menu "Invest Commerce.",L2_1_3,"Cancel.",-;
- mes "[ Grunday ]";
- mes "As you wish, master.";
- close;
- L2_1_3:
- if(Zeny < $eco_invest) goto L2_error;
- set Zeny,Zeny-$eco_invest;
- SetCastleData "payg_cas01.gat",4,@TriggerE+1;
- SetCastleData "payg_cas01.gat",2,@Economy+1;
- mes "[ Grunday ]";
- mes "You have invested successfully";
- close;
-
-L2_2:
- mes "[ Grunday ]";
- mes " ";
- mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000";
- close;
-
-L2_error:
- mes "[ Grunday ]";
- mes "Master, you do not have enough money to invest. Investment has been cancelled.";
- close;
-//================================================
-// Defence Investment
-//================================================
-L3:
- set @TriggerD,GetCastleData("payg_cas01.gat",5);
- set @Defence,GetCastleData("payg_cas01.gat",3);
- if(@Defence < 8) set $def_invest,20000;
- if(@Defence >= 8) set $def_invest,40000;
- if(@Defence >= 16) set $def_invest,80000;
- if(@Defence >= 25) set $def_invest,160000;
- if(@Defence >= 34) set $def_invest,320000;
- if(@Defence >= 44) set $def_invest,640000;
- if(@Defence >= 54) set $def_invest,1280000;
- if(@Defence >= 65) set $def_invest,2560000;
- if(@Defence >= 76) set $def_invest,5120000;
- if(@Defence >= 88) set $def_invest,10240000;
- if(@TriggerD == 0) goto L3_1;
- if(@TriggerD == 1) goto L3_1_2;
- if(@Defence >= 100) goto L3_2;
- mes "[ Grunday ]";
- mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
- mes " ";
- mes "You can invest up to two times a day, but the second time costs more";
- mes " ";
- mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
- close;
-
-L3_1:
- if(@TriggerD == 1) goto L3_1_2;
- mes "[ Grunday ]";
- mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
- mes " ";
- mes "You can invest up to two times a day, but the second time costs more";
- mes " ";
- mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?";
- next;
- menu "Invest Defence.",L3_1_1,"Cancel",-;
- mes "[ Grunday ]";
- mes "As you wish, master.";
- close;
-
- L3_1_1:
- if(Zeny < $def_invest) goto L3_error;
- set Zeny,Zeny-$def_invest;
- SetCastleData "payg_cas01.gat",5,@TriggerD+1;
- SetCastleData "payg_cas01.gat",3,@Defence+1;
- mes "[ Grunday ]";
- mes "You have invested successfully.";
- close;
-L3_1_2:
- set $def_invest,$def_invest*4;
- mes "[ Grunday ]";
- mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
- mes " ";
- mes "You can invest up to two times a day, but the second time costs more";
- mes " ";
- mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
- next;
- menu "Invest Defence.",L3_1_3,"Cancel",-;
- mes "[ Grunday ]";
- mes "As you wish, master.";
- close;
-
- L3_1_3:
- if(Zeny < $def_invest) goto L3_error;
- set Zeny,Zeny-$def_invest;
- SetCastleData "payg_cas01.gat",5,@TriggerD+1;
- SetCastleData "payg_cas01.gat",3,@Defence+1;
- mes "[ Grunday ]";
- mes "You have invested successfully.";
- close;
-L3_2:
- mes "[ Grunday ]";
- mes " ";
- mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000";
- close;
-L3_error:
- mes "[ Grunday ]";
- mes "Master, you do not have enough money to invest, investment has been cancelled.";
- close;
-//================================================
-// Guardian Installation
-//================================================
-L4:
- If(getskilllv(10002) == 0) goto L4Error;
- set @Defence,GetCastleData("payg_cas01.gat",3);
- set @Guardian0,guardianinfo(0);
- set @Guardian1,guardianinfo(1);
- set @Guardian2,guardianinfo(2);
- set @Guardian3,guardianinfo(3);
- set @Guardian4,guardianinfo(4);
- set @Guardian5,guardianinfo(5);
- set @Guardian6,guardianinfo(6);
- set @Guardian7,guardianinfo(7);
- set @SGuardian,strmobinfo(4,1287)+2000*@Defence;
- set @AGuardian,strmobinfo(4,1286)+2000*@Defence;
- set @KGuardian,strmobinfo(4,1285)+2000*@Defence;
-
- mes "[ Grunday ]";
- mes "Would you like to install a guardian? Guardian will protect guild base from enemies.";
- mes "Please choose guardian.";
- next;
-
- menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1,
- "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2,
- "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3,
- "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4,
- "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5,
- "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6,
- "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7,
- "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8;
-
- L4_1:
- if (GetCastleData("payg_cas01.gat",10) == 1) goto L4Error2;
- set @GDnum,10;
- set @GDnum2,18;
- set @GuardianHP,@SGuardian;
- goto L4_9;
- L4_2:
- if (GetCastleData("payg_cas01.gat",11) == 1) goto L4Error2;
- set @GDnum,11;
- set @GDnum2,19;
- set @GuardianHP,@SGuardian;
- goto L4_9;
- L4_3:
- if (GetCastleData("payg_cas01.gat",12) == 1) goto L4Error2;
- set @GDnum,12;
- set @GDnum2,20;
- set @GuardianHP,@SGuardian;
- goto L4_9;
- L4_4:
- if (GetCastleData("payg_cas01.gat",13) == 1) goto L4Error2;
- set @GDnum,13;
- set @GDnum2,21;
- set @GuardianHP,@AGuardian;
- goto L4_9;
- L4_5:
- if (GetCastleData("payg_cas01.gat",14) == 1) goto L4Error2;
- set @GDnum,14;
- set @GDnum2,22;
- set @GuardianHP,@AGuardian;
- goto L4_9;
- L4_6:
- if (GetCastleData("payg_cas01.gat",15) == 1) goto L4Error2;
- set @GDnum,15;
- set @GDnum2,23;
- set @GuardianHP,@KGuardian;
- goto L4_9;
- L4_7:
- if (GetCastleData("payg_cas01.gat",16) == 1) goto L4Error2;
- set @GDnum,16;
- set @GDnum2,24;
- set @GuardianHP,@KGuardian;
- goto L4_9;
- L4_8:
- if (GetCastleData("payg_cas01.gat",17) == 1) goto L4Error2;
- set @GDnum,17;
- set @GDnum2,25;
- set @GuardianHP,@KGuardian;
- goto L4_9;
-
- L4_9:
- mes "[ Grunday ]";
- mes "Would you really like to install guardian? You need 10,000 zeny to install.";
- next;
- menu "Install",L4_9_1,"Cancel",-;
- mes "[ Grunday ]";
- mes "I'll follow your order sir, but it is worth to have a guardian soon or later.";
- close;
- L4_9_1:
- if (Zeny < 10000) goto L4Error3;
- set Zeny,Zeny-10000;
- SetCastleData "payg_cas01.gat",@GDnum,1;
- SetCastleData "payg_cas01.gat",@GDnum2,@GuardianHP;
- if(@GDnum==10) guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",0;
- if(@GDnum==11) guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",1;
- if(@GDnum==12) guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",2;
- if(@GDnum==13) guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",3;
- if(@GDnum==14) guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",4;
- if(@GDnum==15) guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",5;
- if(@GDnum==16) guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",6;
- if(@GDnum==17) guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",7;
- mes "[ Grunday ]";
- mes "Guardian has been installed, guardian will protect our guild base against enemies.";
- close;
-L4Error:
- mes "[ Grunday ]";
- mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled.";
- close;
-L4Error2:
- mes "[ Grunday ]";
- mes "Master, that guardian has already been installed..";
- close;
-L4Error3:
- mes "[ Grunday ]";
- mes "Master, you do not have enough money to invest, investment has been cancelled.";
- close;
-
-//================================================
-// Kafra Employment
-//================================================
-L5:
- if (GetCastleData("payg_cas01.gat",9) == 1) goto Lkafra_dimi;
-//================================================
-//(When Kafra is off) Employment
-//================================================
- If(getskilllv(10001) == 0) goto L_k_a;
- mes "[ Grunday ]";
- mes "Would you like to employ the services of a Kafra Service?";
- mes "^ff0000 You need 10,000 Zeny to employ... ";
- next;
- menu "Employ Kafra.",L_k_0,"Cancel",L_k_E;
-
- L_k_a:
- mes "[ Grunday ]";
- mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled .";
- close;
- L_k_0:
- if (Zeny > 10000) goto L_k_1;
- mes "[ Grunday ]";
- mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled.";
- close;
- L_k_1:
- set Zeny,Zeny-10000;
- enablenpc "Kafra Service#pay1";
- SetCastleData "payg_cas01.gat",9,1;
- mes "[ Grunday ]";
- mes "You have been contracted with Kafra Service Company.";
- next;
- cutin "kafra_01",2;
- mes "[ Kafra Service ]";
- mes "How do you do? I came here to follow your orders!.";
- mes "I'll do the best I can to serve you better.";
- next;
- cutin "kafra_01",255;
- mes "[ Grunday ]";
- mes "Your employment contract lasts one month.";
- mes "After this term, you'll have to pay again.";
- mes "I think the Kafra Service will benefit our guild members.";
- close;
-L_k_e:
- mes "[ Grunday ]";
- mes "Yes, Master. But we should really get a Kafra as soon as possible!";
- close;
-//=========================
-//(When Kafra is on) Dismissal
-//=========================
-Lkafra_dimi:
- mes "[ Grunday ]";
- mes "Would you like to dismiss the current Kafra Service?";
- next;
- menu "Dismissal",-,"Cancel",L_D_1;
- cutin "kafra_01",2;
- mes "[ Kafra Service ]";
- mes "Have I did anything wrong? If yes, would you please forgive me?";
- next;
- menu "Dismiss",-,"Cancel",L_D_2;
- mes "[ Kafra Service ]";
- mes "It's such unfortunate that I'm unable to serve master anymore";
- next;
- disablenpc "Kafra Service#pay1";
- SetCastleData "payg_cas01.gat",9,0;
- cutin "kafra_01",255;
- mes "[ Grunday ]";
- mes "The Kafra Service had been dismissed";
- mes "But... we should really get a Kafra as soon as possible!";
- close;
- L_D_2:
- mes "[ Kafra Service ]";
- mes "Thank you master, I'll do my best! ^^.";
- cutin "kafra_01",255;
- close;
- L_D_1:
- mes "[ Grunday ]";
- mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us";
- close;
-L5_1:
-//================================================
-// Guild Treasure Room
-//================================================
-L6:
- mes "[ Grunday ]";
- mes "Would you like to get into our treasure room?";
- mes "That place is only for guild master, which means you are the only one who has access to enter.";
- next;
- menu "Enter Master's room.",-,"Cancel",L6_1;
- mes "[ Grunday ]";
- mes "Please follow me through the secret way.";
- mes "You must push down the secret switch in order to get out.";
- next;
- warp "payg_cas01",290,7;
- L6_1:
- mes "[ Grunday ]";
- mes "The goods are produced everyday.";
- mes "You should get them whenever you can because they might dissapear if you take them at the wrong time.";
- close;
-//================================================
-// Surrender Castle
-//================================================
-L7:
- mes "[ Grunday ]";
- mes "Master..";
- mes "Do you really want to give up this guild base?";
- mes "It is not worth it to give up this guild base, master!!!";
- mes "Please reconsider, master!!";
- next;
- menu "Empty Guild Base",L7_1,"Cancel",L7_2;
- L7_1:
- mes "[ Grunday ]";
- mes "Master, please reconsider...!!";
- next;
- menu "Cancel",L7_2,"Empty Guild Base",-;
- mes "[ Grunday ]";
- mes "Master!!.....";
- mes "Oh well..";
- next;
- SetCastleData "payg_cas01.gat",1,0;
- SetCastleData "payg_cas01.gat",2,0;
- SetCastleData "payg_cas01.gat",3,0;
- SetCastleData "payg_cas01.gat",4,0;
- SetCastleData "payg_cas01.gat",5,0;
- SetCastleData "payg_cas01.gat",6,0;
- SetCastleData "payg_cas01.gat",7,0;
- SetCastleData "payg_cas01.gat",8,0;
- SetCastleData "payg_cas01.gat",9,0;
- SetCastleData "payg_cas01.gat",10,0;
- SetCastleData "payg_cas01.gat",11,0;
- SetCastleData "payg_cas01.gat",12,0;
- SetCastleData "payg_cas01.gat",13,0;
- SetCastleData "payg_cas01.gat",14,0;
- SetCastleData "payg_cas01.gat",15,0;
- SetCastleData "payg_cas01.gat",16,0;
- SetCastleData "payg_cas01.gat",17,0;
- SetCastleData "payg_cas01.gat",18,0;
- SetCastleData "payg_cas01.gat",19,0;
- SetCastleData "payg_cas01.gat",20,0;
- SetCastleData "payg_cas01.gat",21,0;
- SetCastleData "payg_cas01.gat",22,0;
- SetCastleData "payg_cas01.gat",23,0;
- SetCastleData "payg_cas01.gat",24,0;
- SetCastleData "payg_cas01.gat",25,0;
- Announce "[" + GetGuildName(@GIDf1) + "] has surrendered Agit [" + GetCastleName("payg_cas01.gat") + "]",0;
- MapRespawnGuildID "payg_cas01.gat",GetCastleData("payg_cas01.gat",1),7;
- break;
- L7_2:
- mes "[ Grunday ]";
- mes "I knew it master!!";
- mes "Please, don't freak me out like that again.";
- close;
-
-}
+//===== eAthena Script ======================================= +//= War of Emperium - payg_cas01 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in payg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +payg_cas01.gat,238,67,4 script Mingting#f1-6::MingtingNW 722,{ + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (@GIDf1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF01: + FlagEmblem GetCastleData("payg_cas01.gat",1); + break; +} + + +payg_cas01.gat,233,67,4 duplicate(MingtingNW) Mingting#f1-7 722 +payg_cas01.gat,221,123,4 duplicate(MingtingNW) Mingting#f1-8 722 +payg_cas01.gat,221,116,4 duplicate(MingtingNW) Mingting#f1-9 722 +payg_cas01.gat,206,108,4 duplicate(MingtingNW) Mingting#f1-10 722 +payg_cas01.gat,212,108,4 duplicate(MingtingNW) Mingting#f1-11 722 + +//================================================ +// Kafra Service +//================================================ +payg_cas01.gat,128,58,3 script Kafra Service#pay1 117,{ + cutin "kafra_01",2; + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (getcharid(2) == @GIDf1) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDf1) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDf1) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Payon -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "payon.gat",82,128; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("payg_cas01.gat",9) == 1) break; + disablenpc "Kafra Service#pay1"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +payg_cas01.gat,101,25,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (getcharid(2) != @GIDf1) goto L1n; + warp "gld_dun01.gat",186,165; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +payg_cas01.gat,120,58,4 script Grunday 55,{ + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (@GIDf1 == 0) goto LStart; + if (getcharid(2) != @GIDf1) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDf1)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Grunday ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDf1) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDf1) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Grunday ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Grunday ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDf1) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Grunday ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDf1) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Grunday ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("payg_cas01.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("payg_cas01.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("payg_cas01.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("payg_cas01.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("payg_cas01.gat",4); + set @Economy,GetCastleData("payg_cas01.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Grunday ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Grunday ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas01.gat",4,@TriggerE+1; + SetCastleData "payg_cas01.gat",2,@Economy+1; + mes "[ Grunday ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Grunday ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas01.gat",4,@TriggerE+1; + SetCastleData "payg_cas01.gat",2,@Economy+1; + mes "[ Grunday ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Grunday ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Grunday ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("payg_cas01.gat",5); + set @Defence,GetCastleData("payg_cas01.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Grunday ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Grunday ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas01.gat",5,@TriggerD+1; + SetCastleData "payg_cas01.gat",3,@Defence+1; + mes "[ Grunday ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Grunday ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas01.gat",5,@TriggerD+1; + SetCastleData "payg_cas01.gat",3,@Defence+1; + mes "[ Grunday ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Grunday ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Grunday ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("payg_cas01.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Grunday ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("payg_cas01.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("payg_cas01.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("payg_cas01.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("payg_cas01.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("payg_cas01.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("payg_cas01.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("payg_cas01.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("payg_cas01.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Grunday ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Grunday ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "payg_cas01.gat",@GDnum,1; + SetCastleData "payg_cas01.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",7; + mes "[ Grunday ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Grunday ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Grunday ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Grunday ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("payg_cas01.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Grunday ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Grunday ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Grunday ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#pay1"; + SetCastleData "payg_cas01.gat",9,1; + mes "[ Grunday ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Grunday ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Grunday ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Grunday ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#pay1"; + SetCastleData "payg_cas01.gat",9,0; + cutin "kafra_01",255; + mes "[ Grunday ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Grunday ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Grunday ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Grunday ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "payg_cas01",290,7; + L6_1: + mes "[ Grunday ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Grunday ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Grunday ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Grunday ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "payg_cas01.gat",1,0; + SetCastleData "payg_cas01.gat",2,0; + SetCastleData "payg_cas01.gat",3,0; + SetCastleData "payg_cas01.gat",4,0; + SetCastleData "payg_cas01.gat",5,0; + SetCastleData "payg_cas01.gat",6,0; + SetCastleData "payg_cas01.gat",7,0; + SetCastleData "payg_cas01.gat",8,0; + SetCastleData "payg_cas01.gat",9,0; + SetCastleData "payg_cas01.gat",10,0; + SetCastleData "payg_cas01.gat",11,0; + SetCastleData "payg_cas01.gat",12,0; + SetCastleData "payg_cas01.gat",13,0; + SetCastleData "payg_cas01.gat",14,0; + SetCastleData "payg_cas01.gat",15,0; + SetCastleData "payg_cas01.gat",16,0; + SetCastleData "payg_cas01.gat",17,0; + SetCastleData "payg_cas01.gat",18,0; + SetCastleData "payg_cas01.gat",19,0; + SetCastleData "payg_cas01.gat",20,0; + SetCastleData "payg_cas01.gat",21,0; + SetCastleData "payg_cas01.gat",22,0; + SetCastleData "payg_cas01.gat",23,0; + SetCastleData "payg_cas01.gat",24,0; + SetCastleData "payg_cas01.gat",25,0; + Announce "[" + GetGuildName(@GIDf1) + "] has surrendered Agit [" + GetCastleName("payg_cas01.gat") + "]",0; + MapRespawnGuildID "payg_cas01.gat",GetCastleData("payg_cas01.gat",1),7; + break; + L7_2: + mes "[ Grunday ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} |