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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
commit581475bc6416790765c498aa3d611f6868ffb64a (patch)
tree347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/guild/old/guardian/aldeg_cas02_guardian.txt
parent600362764ce348c5c9de96eababff2e08bb90d4a (diff)
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Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/old/guardian/aldeg_cas02_guardian.txt')
-rw-r--r--npc/guild/old/guardian/aldeg_cas02_guardian.txt134
1 files changed, 67 insertions, 67 deletions
diff --git a/npc/guild/old/guardian/aldeg_cas02_guardian.txt b/npc/guild/old/guardian/aldeg_cas02_guardian.txt
index 64671a472..149d6207d 100644
--- a/npc/guild/old/guardian/aldeg_cas02_guardian.txt
+++ b/npc/guild/old/guardian/aldeg_cas02_guardian.txt
@@ -1,67 +1,67 @@
-//===== eAthena Script =======================================
-//= War of Emperium - aldeg_cas02 guardians script
-//===== By: ==================================================
-//= holyAngelX (1.0)
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Guardians Spawn Script in aldeg_cas02
-//===== Additional Comments: =================================
-//= 1.1 by joedukk
-//= 1.2 by Akaru and Valaris
-//============================================================
-
-aldeg_cas02.gat,214,24,0 script Guardian_A02 -1,{
-OnAgitInit:
- if (GetCastleData("aldeg_cas02.gat",10) <= 0) goto Guardian2;
- guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0;
- goto Guardian2;
-Guardian2:
- if (GetCastleData("aldeg_cas02.gat",11) <= 0) goto Guardian3;
- guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1;
- goto Guardian3;
-Guardian3:
- if (GetCastleData("aldeg_cas02.gat",12) <= 0) goto Guardian4;
- guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2;
- goto Guardian4;
-Guardian4:
- if (GetCastleData("aldeg_cas02.gat",13) <= 0) goto Guardian5;
- guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3;
- goto Guardian5;
-Guardian5:
- if (GetCastleData("aldeg_cas02.gat",14) <= 0) goto Guardian6;
- guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4;
- goto Guardian6;
-Guardian6:
- if (GetCastleData("aldeg_cas02.gat",15) <= 0) goto Guardian7;
- guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5;
- goto Guardian7;
-Guardian7:
- if (GetCastleData("aldeg_cas02.gat",16) <= 0) goto Guardian8;
- guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6;
- goto Guardian8;
-Guardian8:
- if (GetCastleData("aldeg_cas02.gat",17) <= 0) goto NoSpawn;
- guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7;
- break;
-
-OnAgitEliminate:
- //Kill all guardians on castle takeover
- //killmonster "aldeg_cas02.gat","Guardian_A02::GuardianDied";
- break;
-
-OnGuardianDied:
- // Event when Guardian dies
- MapAnnounce "aldeg_cas02.gat","A Guardian Has Fallen",17;
- break;
-
-OnAgitEnd:
- break;
-
-NoSpawn:
- break;
-
-}
-//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+//===== eAthena Script =======================================
+//= War of Emperium - aldeg_cas02 guardians script
+//===== By: ==================================================
+//= holyAngelX (1.0)
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Guardians Spawn Script in aldeg_cas02
+//===== Additional Comments: =================================
+//= 1.1 by joedukk
+//= 1.2 by Akaru and Valaris
+//============================================================
+
+aldeg_cas02.gat,214,24,0 script Guardian_A02 -1,{
+OnAgitInit:
+ if (GetCastleData("aldeg_cas02.gat",10) <= 0) goto Guardian2;
+ guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0;
+ goto Guardian2;
+Guardian2:
+ if (GetCastleData("aldeg_cas02.gat",11) <= 0) goto Guardian3;
+ guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1;
+ goto Guardian3;
+Guardian3:
+ if (GetCastleData("aldeg_cas02.gat",12) <= 0) goto Guardian4;
+ guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2;
+ goto Guardian4;
+Guardian4:
+ if (GetCastleData("aldeg_cas02.gat",13) <= 0) goto Guardian5;
+ guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3;
+ goto Guardian5;
+Guardian5:
+ if (GetCastleData("aldeg_cas02.gat",14) <= 0) goto Guardian6;
+ guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4;
+ goto Guardian6;
+Guardian6:
+ if (GetCastleData("aldeg_cas02.gat",15) <= 0) goto Guardian7;
+ guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5;
+ goto Guardian7;
+Guardian7:
+ if (GetCastleData("aldeg_cas02.gat",16) <= 0) goto Guardian8;
+ guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6;
+ goto Guardian8;
+Guardian8:
+ if (GetCastleData("aldeg_cas02.gat",17) <= 0) goto NoSpawn;
+ guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7;
+ break;
+
+OnAgitEliminate:
+ //Kill all guardians on castle takeover
+ //killmonster "aldeg_cas02.gat","Guardian_A02::GuardianDied";
+ break;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "aldeg_cas02.gat","A Guardian Has Fallen",17;
+ break;
+
+OnAgitEnd:
+ break;
+
+NoSpawn:
+ break;
+
+}
+//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------