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author | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
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committer | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
commit | 195dffc20af1fb32c7e4119988911b72955aeabc (patch) | |
tree | b60d2a5e72d64dc5fc21eb9ce0962631e774a4c9 /npc/guild/nguild/nguild_treas.txt | |
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/nguild/nguild_treas.txt')
-rw-r--r-- | npc/guild/nguild/nguild_treas.txt | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/npc/guild/nguild/nguild_treas.txt b/npc/guild/nguild/nguild_treas.txt new file mode 100644 index 000000000..f71f8368f --- /dev/null +++ b/npc/guild/nguild/nguild_treas.txt @@ -0,0 +1,117 @@ +//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Al De Baran Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<=============================== Castle 1 =================================>\\ + +// Treasure Spawn ----------------------- +nguild_alde.gat,1,1,1 script Treasure_N01 -1,{ + +OnRecvCastleN01: + if($boxNumN01 == 0) end; + set $@bxN01, $boxNumN01; + callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0; + end; +OnDied: + mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17; + set $boxNumN01, $boxNumN01 -1; + if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch -------------------- +nguild_alde.gat,123,223,0 script Switch#TresN01 111,{ + callfunc "F_GldTreasSw", "nguild_alde",218,176; + end; +} + +//<================================ Castle 2 ================================>\\ + +// Treasure Spawn ---------------------------- +nguild_gef.gat,1,1,1 script Treasure_N02 -1,{ + +OnRecvCastleN02: + if($boxNumN02 == 0) end; + set $@bxN02, $boxNumN02; + callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0; + end; +OnDied: + mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17; + set $boxNumN02, $boxNumN02 -1; + if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +nguild_gef.gat,152,117,0 script Switch#TresN02 111,{ + callfunc "F_GldTreasSw","nguild_gef",40,49; + end; +} + +//<================================ Castle 3 ================================>\\ + +// Treasure Spawn --------------------------- +nguild_pay.gat,1,1,0 script Treasure_N03 -1,{ +OnRecvCastleN03: + if($boxNumN03 == 0) end; + set $@bxN03, $boxNumN03; + callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0; + end; +OnDied: + mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17; + set $boxNumN03, $boxNumN03 -1; + if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch --------------------------------------------------- +nguild_pay.gat,295,8,0 script Switch#TresN03 111,{ + callfunc "F_GldTreasSw", "nguild_pay",120,59; + end; +} + +//<================================ Castle 4 ================================>\\ + +// Treasure Spawn ------------------------------- +nguild_prt.gat,1,1,0 script Treasure_N04 -1,{ +OnRecvCastleN04: + if($boxNumN04 == 0) end; + set $@bxN04, $boxNumN04; + callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0; + end; +OnDied: + mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17; + set $boxNumN04, $boxNumN04 -1; + if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +nguild_prt.gat,15,209,0 script Switch#TresN04 111,{ + callfunc "F_GldTreasSw", "nguild_prt",109,179; + end; +} |