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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
commit620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch)
tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/guild/nguild/nguild_guardians.txt
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium - nguild guardians script
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Re-spawns guardians on server start if they have been
+//= purchased. Also announces when a guardian dies.
+//===== Additional Comments: =================================
+//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//============================================================
+
+
+//------------------------------------------------------------------------------
+nguild_alde.gat,216,24,0 script Guardian_N01 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_alde.gat",10) == 1) guardian "nguild_alde.gat",18,219,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",0;
+ if (GetCastleData("nguild_alde.gat",11) == 1) guardian "nguild_alde.gat",117,42,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",1;
+ if (GetCastleData("nguild_alde.gat",12) == 1) guardian "nguild_alde.gat",207,153,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",2;
+ if (GetCastleData("nguild_alde.gat",13) == 1) guardian "nguild_alde.gat",68,70,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",3;
+ if (GetCastleData("nguild_alde.gat",14) == 1) guardian "nguild_alde.gat",187,140,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",4;
+ if (GetCastleData("nguild_alde.gat",15) == 1) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5;
+ if (GetCastleData("nguild_alde.gat",16) == 1) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6;
+ if (GetCastleData("nguild_alde.gat",17) == 1) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_alde.gat","A Guardian Has Fallen",17;
+ end;
+}
+
+//------------------------------------------------------------------------------
+nguild_gef.gat,198,182,0 script Guardian_N02 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_gef.gat",10) == 1) guardian "nguild_gef.gat",30,178,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",0;
+ if (GetCastleData("nguild_gef.gat",11) == 1) guardian "nguild_gef.gat",64,180,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",1;
+ if (GetCastleData("nguild_gef.gat",12) == 1) guardian "nguild_gef.gat",61,25,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",2;
+ if (GetCastleData("nguild_gef.gat",13) == 1) guardian "nguild_gef.gat",61,44,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",3;
+ if (GetCastleData("nguild_gef.gat",14) == 1) guardian "nguild_gef.gat",189,43,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",4;
+ if (GetCastleData("nguild_gef.gat",15) == 1) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5;
+ if (GetCastleData("nguild_gef.gat",16) == 1) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6;
+ if (GetCastleData("nguild_gef.gat",17) == 1) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_gef.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+nguild_pay.gat,139,139,0 script Guardian_N03 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_pay.gat",10) == 1) guardian "nguild_pay.gat",210,120,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",0;
+ if (GetCastleData("nguild_pay.gat",11) == 1) guardian "nguild_pay.gat",69,26,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",1;
+ if (GetCastleData("nguild_pay.gat",12) == 1) guardian "nguild_pay.gat",23,141,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",2;
+ if (GetCastleData("nguild_pay.gat",13) == 1) guardian "nguild_pay.gat",224,87,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",3;
+ if (GetCastleData("nguild_pay.gat",14) == 1) guardian "nguild_pay.gat",81,45,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",4;
+ if (GetCastleData("nguild_pay.gat",15) == 1) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5;
+ if (GetCastleData("nguild_pay.gat",16) == 1) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6;
+ if (GetCastleData("nguild_pay.gat",17) == 1) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_pay.gat","A Guardian Has Fallen",17;
+ end;
+}
+//------------------------------------------------------------------------------
+nguild_prt.gat,197,197,0 script Guardian_N04 -1,{
+OnAgitInit:
+ if (GetCastleData("nguild_prt.gat",10) == 1) guardian "nguild_prt.gat",196,92,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",0;
+ if (GetCastleData("nguild_prt.gat",11) == 1) guardian "nguild_prt.gat",113,200,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",1;
+ if (GetCastleData("nguild_prt.gat",12) == 1) guardian "nguild_prt.gat",111,186,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",2;
+ if (GetCastleData("nguild_prt.gat",13) == 1) guardian "nguild_prt.gat",76,202,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",3;
+ if (GetCastleData("nguild_prt.gat",14) == 1) guardian "nguild_prt.gat",90,26,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",4;
+ if (GetCastleData("nguild_prt.gat",15) == 1) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5;
+ if (GetCastleData("nguild_prt.gat",16) == 1) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6;
+ if (GetCastleData("nguild_prt.gat",17) == 1) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7;
+ end;
+
+OnGuardianDied:
+ // Event when Guardian dies
+ MapAnnounce "nguild_prt.gat","A Guardian Has Fallen",17;
+ end;
+}