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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
commit195dffc20af1fb32c7e4119988911b72955aeabc (patch)
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium Guild Treasure Room Functions
+//===== By: ==================================================
+//= holyAngelX (1.0)
+//= 1.1 by Akaru and ho|yAnge|X
+//===== Current Version: =====================================
+//= 1.2b
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= F_GldTreas spawns treasure chests used by the guild master.
+//= F_GldTreasSw allows the player to get out of the treasure room.
+//==============================================
+//= Break down of arguments used in the F_GldTreas:
+//= arg(0): name of guild castle
+//= arg(1): name of script that called the function
+//= arg(2): $variable for number of boxes to spawn for specific castle
+//= arg(2): $variable to be used as a counter
+//= arg(4): $variable for box/monster id number.
+//= arg(5): box/monster id#
+//= arg(6): x1 coordinate for areamonster call
+//= arg(7): y1 coordinate for areamonster call
+//= arg(8): x2 coordinate for areamonster call
+//= arg(9): y1 coordinate for areamonster call
+//= arg(10):
+//= Break down of arguments used in the F_GldTreasSw:
+//= arg(0): name of guild castle.
+//= arg(1): x1 coordinate for warp back to guild castle
+//= arg(2): y1 coordinate for warp back to guild castle
+//===== Additional Comments: =================================
+//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
+//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2.
+//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
+//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
+//============================================================
+
+
+//================================================
+// Treasure Spawning Script
+//================================================
+
+function script F_GldTreas {
+
+ if(getarg(10) == 1) goto TreasureSpawn;
+ SetCastleData getarg(0)+".gat",4,0;
+ SetCastleData getarg(0)+".gat",5,0;
+ KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
+ if (GetCastleData(getarg(0)+".gat",2) > 100) return;
+ if (GetCastleData(getarg(0)+".gat",1) == 0) return;
+ set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
+ if (getarg(2) <= 0) return;
+ set getarg(3), getarg(2); //sets the counter variable = to the box number amount
+
+TreasureSpawn:
+ set getarg(4), getarg(5); //sets the box id variable = to the box id
+ set $@temp, rand(4);
+ if ($@temp > 2) set getarg(4), getarg(4) + 1;
+ areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+ set getarg(3), getarg(3) - 1;
+ if(getarg(3) > 0) goto TreasureSpawn;
+ return;
+}
+
+//==============================================================
+// Treasure Room Switch
+//===============================================================
+function script F_GldTreasSw {
+ mes " ";
+ mes "There is little switch over here";
+ mes "Would you like to pull the switch down?";
+ next;
+ menu "Yes",M_1,"No",-;
+ close;
+
+ M_1:
+ warp getarg(0)+".gat",getarg(1),getarg(2);
+ return;
+}