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author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/guild/gldfunc_treasure.txt | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/gldfunc_treasure.txt')
-rw-r--r-- | npc/guild/gldfunc_treasure.txt | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/npc/guild/gldfunc_treasure.txt b/npc/guild/gldfunc_treasure.txt index 2e6b85b07..187d80dd2 100644 --- a/npc/guild/gldfunc_treasure.txt +++ b/npc/guild/gldfunc_treasure.txt @@ -1,78 +1,78 @@ -//===== eAthena Script =======================================
-//= War of Emperium Guild Treasure Room Functions
-//===== By: ==================================================
-//= holyAngelX (1.0)
-//= 1.1 by Akaru and ho|yAnge|X
-//===== Current Version: =====================================
-//= 1.2b
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= F_GldTreas spawns treasure chests used by the guild master.
-//= F_GldTreasSw allows the player to get out of the treasure room.
-//==============================================
-//= Break down of arguments used in the F_GldTreas:
-//= arg(0): name of guild castle
-//= arg(1): name of script that called the function
-//= arg(2): $variable for number of boxes to spawn for specific castle
-//= arg(2): $variable to be used as a counter
-//= arg(4): $variable for box/monster id number.
-//= arg(5): box/monster id#
-//= arg(6): x1 coordinate for areamonster call
-//= arg(7): y1 coordinate for areamonster call
-//= arg(8): x2 coordinate for areamonster call
-//= arg(9): y1 coordinate for areamonster call
-//= arg(10):
-//= Break down of arguments used in the F_GldTreasSw:
-//= arg(0): name of guild castle.
-//= arg(1): x1 coordinate for warp back to guild castle
-//= arg(2): y1 coordinate for warp back to guild castle
-//===== Additional Comments: =================================
-//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
-//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2.
-//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
-//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
-//============================================================
-
-
-//================================================
-// Treasure Spawning Script
-//================================================
-
-function script F_GldTreas {
-
- if(getarg(10) == 1) goto TreasureSpawn;
- SetCastleData getarg(0)+".gat",4,0;
- SetCastleData getarg(0)+".gat",5,0;
- KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
- if (GetCastleData(getarg(0)+".gat",2) > 100) return;
- if (GetCastleData(getarg(0)+".gat",1) == 0) return;
- set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
- if (getarg(2) <= 0) return;
- set getarg(3), getarg(2); //sets the counter variable = to the box number amount
-
-TreasureSpawn:
- set getarg(4), getarg(5); //sets the box id variable = to the box id
- set $@temp, rand(4);
- if ($@temp > 2) set getarg(4), getarg(4) + 1;
- areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) > 0) goto TreasureSpawn;
- return;
-}
-
-//==============================================================
-// Treasure Room Switch
-//===============================================================
-function script F_GldTreasSw {
- mes " ";
- mes "There is little switch over here";
- mes "Would you like to pull the switch down?";
- next;
- menu "Yes",M_1,"No",-;
- close;
-
- M_1:
- warp getarg(0)+".gat",getarg(1),getarg(2);
- return;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Guild Treasure Room Functions +//===== By: ================================================== +//= holyAngelX (1.0) +//= 1.1 by Akaru and ho|yAnge|X +//===== Current Version: ===================================== +//= 1.2b +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= F_GldTreas spawns treasure chests used by the guild master. +//= F_GldTreasSw allows the player to get out of the treasure room. +//============================================== +//= Break down of arguments used in the F_GldTreas: +//= arg(0): name of guild castle +//= arg(1): name of script that called the function +//= arg(2): $variable for number of boxes to spawn for specific castle +//= arg(2): $variable to be used as a counter +//= arg(4): $variable for box/monster id number. +//= arg(5): box/monster id# +//= arg(6): x1 coordinate for areamonster call +//= arg(7): y1 coordinate for areamonster call +//= arg(8): x2 coordinate for areamonster call +//= arg(9): y1 coordinate for areamonster call +//= arg(10): +//= Break down of arguments used in the F_GldTreasSw: +//= arg(0): name of guild castle. +//= arg(1): x1 coordinate for warp back to guild castle +//= arg(2): y1 coordinate for warp back to guild castle +//===== Additional Comments: ================================= +//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] +//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2. +//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] +//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] +//============================================================ + + +//================================================ +// Treasure Spawning Script +//================================================ + +function script F_GldTreas { + + if(getarg(10) == 1) goto TreasureSpawn; + SetCastleData getarg(0)+".gat",4,0; + SetCastleData getarg(0)+".gat",5,0; + KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied"; + if (GetCastleData(getarg(0)+".gat",2) > 100) return; + if (GetCastleData(getarg(0)+".gat",1) == 0) return; + set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4; + if (getarg(2) <= 0) return; + set getarg(3), getarg(2); //sets the counter variable = to the box number amount + +TreasureSpawn: + set getarg(4), getarg(5); //sets the box id variable = to the box id + set $@temp, rand(4); + if ($@temp > 2) set getarg(4), getarg(4) + 1; + areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; + set getarg(3), getarg(3) - 1; + if(getarg(3) > 0) goto TreasureSpawn; + return; +} + +//============================================================== +// Treasure Room Switch +//=============================================================== +function script F_GldTreasSw { + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",M_1,"No",-; + close; + + M_1: + warp getarg(0)+".gat",getarg(1),getarg(2); + return; +} |