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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/guild/gldfunc_dunsw.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/gldfunc_dunsw.txt')
-rw-r--r--npc/guild/gldfunc_dunsw.txt94
1 files changed, 47 insertions, 47 deletions
diff --git a/npc/guild/gldfunc_dunsw.txt b/npc/guild/gldfunc_dunsw.txt
index f70eee705..f2e8e7446 100644
--- a/npc/guild/gldfunc_dunsw.txt
+++ b/npc/guild/gldfunc_dunsw.txt
@@ -1,47 +1,47 @@
-//===== eAthena Script =======================================
-//= War of Emperium Guild Dungeon Switch Function
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Switch that warps guild members to guild dungeon.
-//==========================================
-//= Break down of arguments used in the function:
-//= arg(0): name of guild castle.
-//= arg(1): guild dungeon level.
-//= arg(2): x1 coordinate for warp
-//= arg(3): y1 coordinate for warp
-//===== Additional Comments: =================================
-//= 1.2: All guild Dungeon Switch npcs use this function.[kobra_k88]
-//= 1.3 Reverted back. Don't listen to ... people at forums
-// and check all bugs yourself!
-// Some not competent people try to change gld_dun -> gld_dun0
-// IT is wrong, because we already supple "02","03",etc as suffix.
-// [Lupus]
-//============================================================
-
-//==================================================
-function script F_GldDunSw {
-
- mes "[ Mysterious Voice ]";
- mes " ' Only brave warriors may lead the guild base.. '";
- next;
- mes "(There is little switch over here....... Would you like to pull the switch?)";
- next;
- menu "Yes",-,"No",M_No;
-
- set @GID, GetCastleData(getarg(0)+".gat",1);
- if (@GID == 0 || getcharid(2) != @GID) goto L_NotGLead;
- warp "gld_dun"+getarg(1)+".gat",getarg(2),getarg(3);
- end;
-
- L_NotGLead:
- mes "[ Mysterious Voice ]";
- mes " ' ..... it seems that you are not brave enough...... ' ";
- M_No:
- return;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Guild Dungeon Switch Function
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Switch that warps guild members to guild dungeon.
+//==========================================
+//= Break down of arguments used in the function:
+//= arg(0): name of guild castle.
+//= arg(1): guild dungeon level.
+//= arg(2): x1 coordinate for warp
+//= arg(3): y1 coordinate for warp
+//===== Additional Comments: =================================
+//= 1.2: All guild Dungeon Switch npcs use this function.[kobra_k88]
+//= 1.3 Reverted back. Don't listen to ... people at forums
+// and check all bugs yourself!
+// Some not competent people try to change gld_dun -> gld_dun0
+// IT is wrong, because we already supple "02","03",etc as suffix.
+// [Lupus]
+//============================================================
+
+//==================================================
+function script F_GldDunSw {
+
+ mes "[ Mysterious Voice ]";
+ mes " ' Only brave warriors may lead the guild base.. '";
+ next;
+ mes "(There is little switch over here....... Would you like to pull the switch?)";
+ next;
+ menu "Yes",-,"No",M_No;
+
+ set @GID, GetCastleData(getarg(0)+".gat",1);
+ if (@GID == 0 || getcharid(2) != @GID) goto L_NotGLead;
+ warp "gld_dun"+getarg(1)+".gat",getarg(2),getarg(3);
+ end;
+
+ L_NotGLead:
+ mes "[ Mysterious Voice ]";
+ mes " ' ..... it seems that you are not brave enough...... ' ";
+ M_No:
+ return;
+}