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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 01:15:07 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 01:15:07 +0000
commite8c89d85b61e53646b8a243618a27bd4b06cb7f1 (patch)
treed8f7a41c9fd45c58bf4013566cc3425434abedb6 /npc/guild/gldfunc_dunsw.txt
parent95667bfa39da665dc6da8fd4fc354c658774824e (diff)
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* Rather large update to the WoE scripts.
- Eliminated unofficial map-broadcasts (opening treasures/guardian death.) - Fixed several errors in guardian spawning (script-wise.) - Treasure spawning itself is done weird... What exactly is the last paramater for anyway? Near as I can see it's ALWAYS 1. Why is it used? what does it do? Why is it undocumented? Mysteries and more! - Updated dialog and restructured several NPCs. * Created a unique function for novice WoE as the new manager does not support it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11633 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/gldfunc_dunsw.txt')
-rw-r--r--npc/guild/gldfunc_dunsw.txt43
1 files changed, 25 insertions, 18 deletions
diff --git a/npc/guild/gldfunc_dunsw.txt b/npc/guild/gldfunc_dunsw.txt
index c1fdc8e74..89c55ec45 100644
--- a/npc/guild/gldfunc_dunsw.txt
+++ b/npc/guild/gldfunc_dunsw.txt
@@ -4,9 +4,9 @@
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
+//= eAthena SVN; RO Episode 4+
//===== Description: =========================================
//= Switch that warps guild members to guild dungeon.
//==========================================
@@ -22,26 +22,33 @@
// Some not competent people try to change gld_dun -> gld_dun0
// IT is wrong, because we already supple "02","03",etc as suffix.
// [Lupus]
+//= 1.4 Updated script dialog and structure. [L0ne_W0lf]
//============================================================
//==================================================
function script F_GldDunSw {
+ set .@GID, GetCastleData(getarg(0),1);
+ if (.@GID == 0) {
+ mes "[ Echoing Voice ]";
+ mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
+ close;
+ }
+ else {
+ mes "[ Echoing Voice ]";
+ mes " ' Only the one who can show true bravery can take this test. '";
+ next;
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
- mes "[ Mysterious Voice ]";
- mes " ' Only brave warriors may lead the guild base.. '";
- next;
- mes "(There is little switch over here....... Would you like to pull the switch?)";
- next;
- menu "Yes",-,"No",M_No;
-
- set @GID, GetCastleData(getarg(0),1);
- if (@GID == 0 || getcharid(2) != @GID) goto L_NotGLead;
- warp "gld_dun"+getarg(1),getarg(2),getarg(3);
- end;
-
- L_NotGLead:
- mes "[ Mysterious Voice ]";
- mes " ' ..... it seems that you are not brave enough...... ' ";
- M_No:
+ if (select("Pull.:Do not.") == 1) {
+ if (getcharid(2) == .@GID) {
+ warp "gld_dun"+getarg(1),getarg(2),getarg(3);
+ end;
+ }
+ mes " ";
+ mes " Nothing happened.";
+ }
return;
+ }
}