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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-02 01:15:07 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-02 01:15:07 +0000 |
commit | e8c89d85b61e53646b8a243618a27bd4b06cb7f1 (patch) | |
tree | d8f7a41c9fd45c58bf4013566cc3425434abedb6 /npc/guild/ev_agit_event.txt | |
parent | 95667bfa39da665dc6da8fd4fc354c658774824e (diff) | |
download | hercules-e8c89d85b61e53646b8a243618a27bd4b06cb7f1.tar.gz hercules-e8c89d85b61e53646b8a243618a27bd4b06cb7f1.tar.bz2 hercules-e8c89d85b61e53646b8a243618a27bd4b06cb7f1.tar.xz hercules-e8c89d85b61e53646b8a243618a27bd4b06cb7f1.zip |
* Rather large update to the WoE scripts.
- Eliminated unofficial map-broadcasts (opening treasures/guardian death.)
- Fixed several errors in guardian spawning (script-wise.)
- Treasure spawning itself is done weird... What exactly is the last paramater for anyway? Near as I can see it's ALWAYS 1. Why is it used? what does it do? Why is it undocumented? Mysteries and more!
- Updated dialog and restructured several NPCs.
* Created a unique function for novice WoE as the new manager does not support it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11633 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/ev_agit_event.txt')
-rw-r--r-- | npc/guild/ev_agit_event.txt | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/npc/guild/ev_agit_event.txt b/npc/guild/ev_agit_event.txt index de49b519c..cb5034072 100644 --- a/npc/guild/ev_agit_event.txt +++ b/npc/guild/ev_agit_event.txt @@ -24,6 +24,7 @@ //= 1.5 Fixed WOE end messages on non-WOE days, by Avaj //= 1.5a missing tabs [KarLaeda] //= 1.6 Corrected multiple "WoE has begun" announces [ultramage] +//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf] //============================================================ //| To know how to set up WoE times, go to doc\woe_time_explanation.txt // WoE Start/Stop times @@ -50,14 +51,14 @@ OnAgitInit: L_End: if (agitcheck()) { - Announce "The War Of Emperium is over!",8; + //Announce "The War Of Emperium is over!",8; AgitEnd; } end; L_Start: if (!agitcheck()) { - Announce "The War Of Emperium has begun!",8; + //Announce "The War Of Emperium has begun!",8; AgitStart; } end; @@ -68,6 +69,11 @@ L_Start: - script TreasSpawn -1,{ end; +// Please explain the relevence of this to me? +// Why are we spawning chests per zone on 1 minute intervals? +// They should al spawn at the same time in the same castle. +// Is there a reason for this? Am I reading something wrong? + OnClock0001: callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,0; callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,0; |