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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/guild/aldeg_cas03.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/aldeg_cas03.txt')
-rw-r--r-- | npc/guild/aldeg_cas03.txt | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/npc/guild/aldeg_cas03.txt b/npc/guild/aldeg_cas03.txt new file mode 100644 index 000000000..751e404ac --- /dev/null +++ b/npc/guild/aldeg_cas03.txt @@ -0,0 +1,141 @@ +//===== rAthena Script ======================================= +//= War of Emperium (Al De Baran) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= NPCs that relate to Al De Baran Guild Castle 3 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Removed dialog from interior flags. [L0ne_W0lf] +//= 1.2 Partially rewrote Script. [Masao] +//============================================================ + +// Guild Flag (Outside Castle) +//============================================================ +- script Nuernberg#1::OutsideFlagsA3 722,{ + + set .@GID, GetCastleData("aldeg_cas03",1); + + if (.@GID == 0) { + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + close; + } + if (getcharid(2) == .@GID) { + mes "[ Echoing Voice ]"; + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if(select("Return to the guild castle.:Quit.") == 1) { + close2; + if (getcharid(2) == GetCastleData("aldeg_cas03",1)) { + warp "aldeg_cas03",205,186; + end; + } + end; + } + close; + } + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "we approve that this place is in"; + mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; + mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; + mes "If there is anyone who objects to this,"; + mes "prove your strength and honor with a steel blade in your hand."; + close; + +OnRecvCastleA03: + FlagEmblem GetCastleData("aldeg_cas03",1); + end; +} + +alde_gld,146,82,8 duplicate(OutsideFlagsA3) Nuernberg#1-2 722 +alde_gld,138,82,8 duplicate(OutsideFlagsA3) Nuernberg#2 722 + +// Guild Flag (Inside Castle) +//============================================================ +- script Nuernberg#3::InsideFlagsA3 722,{ + end; + +OnRecvCastleA03: + FlagEmblem GetCastleData("aldeg_cas03",1); + end; +} + +aldeg_cas03,176,175,2 duplicate(InsideFlagsA3) Nuernberg#3-2 722 +aldeg_cas03,77,115,2 duplicate(InsideFlagsA3) Nuernberg#4 722 +aldeg_cas03,77,215,2 duplicate(InsideFlagsA3) Nuernberg#5 722 +aldeg_cas03,112,107,2 duplicate(InsideFlagsA3) Nuernberg#6 722 +aldeg_cas03,112,117,2 duplicate(InsideFlagsA3) Nuernberg#7 722 +aldeg_cas03,69,71,2 duplicate(InsideFlagsA3) Nuernberg#8 722 +aldeg_cas03,91,69,2 duplicate(InsideFlagsA3) Nuernberg#9 722 +aldeg_cas03,108,60,2 duplicate(InsideFlagsA3) Nuernberg#10 722 +aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#11 722 +aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#12 722 +aldeg_cas03,75,102,2 duplicate(InsideFlagsA3) Nuernberg#13 722 +aldeg_cas03,199,169,2 duplicate(InsideFlagsA3) Nuernberg#14 722 +aldeg_cas03,181,179,2 duplicate(InsideFlagsA3) Nuernberg#15 722 +aldeg_cas03,192,44,2 duplicate(InsideFlagsA3) Nuernberg#16 722 +aldeg_cas03,208,145,2 duplicate(InsideFlagsA3) Nuernberg#17 722 +aldeg_cas03,207,75,2 duplicate(InsideFlagsA3) Nuernberg#18 722 +aldeg_cas03,96,62,2 duplicate(InsideFlagsA3) Nuernberg#19 722 + +// Guild Flag (Town) +//============================================================ +aldebaran,134,97,4 duplicate(InsideFlagsA3) Nuernberg#20 722 + +// Kafra Employee +//============================================================ +aldeg_cas03,118,76,0 duplicate(guildkafra) Kafra Staff#aldeg_cas03 117 + +// Steward +//============================================================ +aldeg_cas03,110,118,0 duplicate(cm) Nahzarf#aldeg_cas03 55 + +// Treasure Room Exit +//============================================================ +aldeg_cas03,229,267,0 script #lever_A03 111,{ + + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Do not.") == 1) { + close2; + warp "aldeg_cas03",110,119; + end; + } + close; +} + +// Guild Dungeon Switch +//============================================================ +aldeg_cas03,200,177,0 duplicate(gdlever) #aldeg_cas03 111 + +// Guild Treasure Spawns +//============================================================ +aldeg_cas03,225,269,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas03 -1 + +// AGIT Manager +//============================================================ +aldeg_cas03,206,32,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas03 -1 + +// Guardians +//============================================================ +aldeg_cas03,110,118,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas03 -1 |