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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/guild/aldeg_cas01.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/aldeg_cas01.txt')
-rw-r--r-- | npc/guild/aldeg_cas01.txt | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/npc/guild/aldeg_cas01.txt b/npc/guild/aldeg_cas01.txt new file mode 100644 index 000000000..e194e9433 --- /dev/null +++ b/npc/guild/aldeg_cas01.txt @@ -0,0 +1,144 @@ +//===== rAthena Script ======================================= +//= War of Emperium (Al De Baran) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= NPCs that relate to Al De Baran Guild Castle 1 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Removed dialog from interior flags. [L0ne_W0lf] +//= 1.2 Partially rewrote Script. [Masao] +//============================================================ + +// Guild Flags (Outside Castle) +//============================================================ +- script Neuschwanstein#1::OutsideFlagsA1 722,{ + + set .@GID, GetCastleData("aldeg_cas01",1); + + if (.@GID == 0) { + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + close; + } + if (getcharid(2) == .@GID) { + mes "[ Echoing Voice ]"; + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if(select("Return to the guild castle.:Quit.") == 1) { + close2; + if (getcharid(2) == GetCastleData("aldeg_cas01",1)) { + warp "aldeg_cas01",218,170; + end; + } + end; + } + close; + } + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "we approve that this place is in"; + mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; + mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; + mes "If there is anyone who objects to this,"; + mes "prove your strength and honor with a steel blade in your hand."; + close; + +OnRecvCastleA01: + FlagEmblem GetCastleData("aldeg_cas01",1); + end; +} + +alde_gld,61,87,6 duplicate(OutsideFlagsA1) Neuschwanstein#1-2 722 +alde_gld,61,79,6 duplicate(OutsideFlagsA1) Neuschwanstein#2 722 +alde_gld,45,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#3 722 +alde_gld,51,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#4 722 + +// Guild Flags (Inside Castle) +//============================================================ +- script Neuschwanstein#5::InsideFlagsA1 722,{ + end; + +OnRecvCastleA01: + FlagEmblem GetCastleData("aldeg_cas01",1); + end; +} + +aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#5-2 722 +aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#6 722 +aldeg_cas01,37,248,4 duplicate(InsideFlagsA1) Neuschwanstein#7 722 +aldeg_cas01,37,246,4 duplicate(InsideFlagsA1) Neuschwanstein#8 722 +aldeg_cas01,30,246,4 duplicate(InsideFlagsA1) Neuschwanstein#9 722 +aldeg_cas01,95,80,2 duplicate(InsideFlagsA1) Neuschwanstein#10 722 +aldeg_cas01,95,59,2 duplicate(InsideFlagsA1) Neuschwanstein#11 722 +aldeg_cas01,62,75,2 duplicate(InsideFlagsA1) Neuschwanstein#12 722 +aldeg_cas01,66,75,2 duplicate(InsideFlagsA1) Neuschwanstein#13 722 +aldeg_cas01,70,75,2 duplicate(InsideFlagsA1) Neuschwanstein#14 722 +aldeg_cas01,74,75,2 duplicate(InsideFlagsA1) Neuschwanstein#15 722 +aldeg_cas01,62,64,2 duplicate(InsideFlagsA1) Neuschwanstein#16 722 +aldeg_cas01,66,64,2 duplicate(InsideFlagsA1) Neuschwanstein#17 722 +aldeg_cas01,70,64,2 duplicate(InsideFlagsA1) Neuschwanstein#18 722 +aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#19 722 +aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#20 722 +aldeg_cas01,203,150,4 duplicate(InsideFlagsA1) Neuschwanstein#21 722 +aldeg_cas01,210,150,4 duplicate(InsideFlagsA1) Neuschwanstein#22 722 + +// Guild Flag (Town) +//============================================================ +aldebaran,152,97,4 duplicate(InsideFlagsA1) Neuschwanstein#23 722 + +// Kafra Employee +//============================================================ +aldeg_cas01,218,170,0 duplicate(guildkafra) Kafra Staff#aldeg_cas01 117 + +// Steward +//============================================================ +aldeg_cas01,218,175,0 duplicate(cm) Alfredo#aldeg_cas01 55 + +// Treasure Room Exit +//============================================================ +aldeg_cas01,123,223,0 script #lever_A01 111,{ + + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Do not.") == 1) { + close2; + warp "aldeg_cas01",218,176; + end; + } + close; +} + +// Guild Dungeon Switch +//============================================================ +aldeg_cas01,211,181,0 duplicate(gdlever) #aldeg_cas01 111 + +// Guild Treasure Spawns +//============================================================ +aldeg_cas01,118,223,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas01 -1 + +// AGIT Manager +//============================================================ +aldeg_cas01,216,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas01 -1 + +// Guardians +//============================================================ +aldeg_cas01,218,175,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas01 -1 |