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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-04 01:11:21 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-04 01:11:21 +0000 |
commit | cf3ef84e5e0c09e2ff1f1683d8546a6822ba7693 (patch) | |
tree | e858229b6d91af5fee15849e6582d614435e1c3e /npc/guild/aldeg | |
parent | 89d430b2c4d770d7d5c073710a21bd24df5f3f0c (diff) | |
download | hercules-cf3ef84e5e0c09e2ff1f1683d8546a6822ba7693.tar.gz hercules-cf3ef84e5e0c09e2ff1f1683d8546a6822ba7693.tar.bz2 hercules-cf3ef84e5e0c09e2ff1f1683d8546a6822ba7693.tar.xz hercules-cf3ef84e5e0c09e2ff1f1683d8546a6822ba7693.zip |
* Updated 2006 headgear quests to semi-official dialog.
* Various updates to the various guild Castle scripts.
- Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room.
- Updated Guild Castle Flags again. Updated remaining dialogs to official.
- Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO.
- Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change.
* Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/aldeg')
-rw-r--r-- | npc/guild/aldeg/aldeg_treas.txt | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt index b3a538792..06e5e70ff 100644 --- a/npc/guild/aldeg/aldeg_treas.txt +++ b/npc/guild/aldeg/aldeg_treas.txt @@ -40,6 +40,13 @@ aldeg_cas01,123,223,0 script Switch#TresA01 111,{ end; } +// Treasure Room Protection ------------------------------------------------ +aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{ +OnTouch: + callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112; + end; +} + //<================================ Castle 2 ================================>\\ // Treasure Spawn ---------------------------- @@ -63,6 +70,15 @@ OnDied: // Treasure Room Switch ---------------------- aldeg_cas02,139,235,0 script Switch#TresA02 111,{ callfunc "F_GldTreasSw", "aldeg_cas02",78,75; + end; +} + + +// Treasure Room Protection ------------------------------------------------ +aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{ +OnTouch: + callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112; + end; } //<================================ Castle 3 ================================>\\ @@ -88,6 +104,14 @@ OnDied: // Treasure Room Switch ----------------------- aldeg_cas03,229,267,0 script Switch#TresA03 111,{ callfunc "F_GldTreasSw", "aldeg_cas03",110,119; + end; +} + +// Treasure Room Protection ------------------------------------------------ +aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{ +OnTouch: + callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112; + end; } //<================================ Castle 4 ================================>\\ @@ -113,6 +137,14 @@ OnDied: // Treasure Room Switch ------------------------- aldeg_cas04,83,17,0 script Switch#TresA04 111,{ callfunc "F_GldTreasSw", "aldeg_cas04",67,117; + end; +} + +// Treasure Room Protection ------------------------------------------------ +aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{ +OnTouch: + callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112; + end; } //<================================ Castle 5 ================================>\\ @@ -138,4 +170,13 @@ OnDied: // Treasure Room Switch --------------------------------- aldeg_cas05,64,8,0 script Switch#TresA05 111,{ callfunc "F_GldTreasSw", "aldeg_cas05",51,179; + end; +} + + +// Treasure Room Protection ------------------------------------------------ +aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{ +OnTouch: + callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112; + end; } |