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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/guild/agit_controller.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= War of Emperium - WoE Auto-Start
+//===== By: ==================================================
+//= kalen (1.0)
+//= 1.1 by Akaru and ho|yAnge|
+//===== Current Version: =====================================
+//= 2.0
+//===== Compatible With: =====================================
+//= rAthena SVN; RO Episode 4+
+//===== Description: =========================================
+//= Auto Start for War of Emperium
+//=============================================
+//= gettime(3): Gets hour (24 hour time)
+//= gettime(4): Gets day of week 1=Monday, 2=Tuesday,
+//= 3=Wednesday, 4=Thursday, etc.
+//===== Additional Comments: =================================
+//= v1.1a changed OnInit to OnAgitInit.[kobra_k88]
+//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]
+//= v1.3 Moved treasure spawn time here.[kobra_k88]
+//= v1.3a Implemented Shadowlady's idea to allow for different
+//= start/stop times on different days.[kobra_k88]
+//= 1.4 Fixed treasure chests spawn! We had to unroll some loops
+//= Now they appear in castles from 00:01 to 00:24. [Lupus]
+//= 1.5 Fixed WOE end messages on non-WOE days, by Avaj
+//= 1.5a missing tabs [KarLaeda]
+//= 1.6 Corrected multiple "WoE has begun" announces [ultramage]
+//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf]
+//= 1.8 Castle owners displayed when WoE starts and finished. [L0ne_W0lf]
+//= 1.8a Will now report unoccupied castles at start/end. [L0ne_W0lf]
+//= 1.8b Whoops. Fixed a mistake :D [L0ne_W0lf]
+//= 1.9 Rearranged the time-checks so they no longer use goto. [L0ne_W0lf]
+//= Removed treasure spawning function calls. (No longer needed)
+//= 2.0 Added WoE Battle Log support for broadcasts. [L0ne_W0lf]
+//============================================================
+//| To know how to set up WoE times, go to doc\woe_time_explanation.txt
+// WoE Start/Stop times
+//======================================
+- script Agit_Event -1,{
+ end;
+
+OnClock2100: //start time for Tues(2), Thurs(4)
+OnClock2300: //end time for Tues(2), Thurs(4)
+OnClock1600: //start time for Sat(6)
+OnClock1800: //end time for Sat(6)
+
+OnAgitInit:
+ // starting time checks
+ if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23) ||
+ (gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23) ||
+ (gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) {
+ if (!agitcheck()) {
+ AgitStart;
+ callsub S_DisplayOwners;
+ }
+ end;
+ }
+
+ // end time checks
+ if ((gettime(4)==2) && (gettime(3)==23) ||
+ (gettime(4)==4) && (gettime(3)==23) ||
+ (gettime(4)==6) && (gettime(3)==18)) {
+ if (agitcheck()) {
+ AgitEnd;
+ callsub S_DisplayOwners;
+ }
+ end;
+ }
+ end;
+
+S_DisplayOwners:
+ setarray .@maps$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
+ setarray .@maps$[5],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
+ setarray .@maps$[10],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
+ setarray .@maps$[15],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
+ for( set .@i, 0; .@i <= 19; set .@i, .@i+1 ) {
+ if (GetCastleData(.@maps$[.@i],1)) {
+ Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all|bc_woe;
+ }
+ else {
+ Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle is currently unoccupied.",bc_all|bc_woe;
+ }
+ }
+ end;
+}