diff options
author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/guides | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
download | hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2 hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip |
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guides')
-rw-r--r-- | npc/guides/guides_alb.txt | 109 | ||||
-rw-r--r-- | npc/guides/guides_alde.txt | 116 | ||||
-rw-r--r-- | npc/guides/guides_com.txt | 141 | ||||
-rw-r--r-- | npc/guides/guides_gef.txt | 135 | ||||
-rw-r--r-- | npc/guides/guides_izl.txt | 118 | ||||
-rw-r--r-- | npc/guides/guides_mor.txt | 121 | ||||
-rw-r--r-- | npc/guides/guides_nif.txt | 82 | ||||
-rw-r--r-- | npc/guides/guides_pay.txt | 193 | ||||
-rw-r--r-- | npc/guides/guides_pron.txt | 206 | ||||
-rw-r--r-- | npc/guides/guides_umb.txt | 107 | ||||
-rw-r--r-- | npc/guides/guides_yun.txt | 216 |
11 files changed, 0 insertions, 1544 deletions
diff --git a/npc/guides/guides_alb.txt b/npc/guides/guides_alb.txt deleted file mode 100644 index 5840dda88..000000000 --- a/npc/guides/guides_alb.txt +++ /dev/null @@ -1,109 +0,0 @@ -//===== eAthena Script ======================================= -//= Alberta Guides -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//= v1.1 Now using duplicate command. -//============================================================ - - - - -// North -------------------------------------------------------- -alberta.gat,23,238,4 script Guide#1::Guide 105,{ - cutin "prt_soldier",2; - mes "[Alberta Soldier]"; - mes "Welcome to Alberta, the Port Town."; - next; - mes "[Alberta Soldier]"; - mes "We are here to help you find your way. Please feel free to speak to us anytime."; - mes "Oh, and if you're a newbie you should read the notice first."; -M_Menu: - next; - menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; - - M_1: - mes "[Alberta Soldier]"; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "No Thanks",sM_1a,"Yes Please",sM_1b; - - sM_1a: - set @COMPASS_CHECK,0; - goto L_Cont; - sM_1b: - set @COMPASS_CHECK,1; - - L_Cont: - mes "[Alberta Soldier]"; - mes "Please choose a building to view."; - next; - sM_Menu: - menu "^FF0000Merchant Guild^000000",sM_2a,"Armory",sM_2b,"Item Shop",sM_2c,"Inn",sM_2d, "Wipe all indications from mini-map.",sM_2e, "Cancel",M_End; - - sM_2a: - mes "[Alberta Soldier]"; - mes "The 'Merchant Guild' is located in the SouthWestern part of town. The Merchant Guild is the place to go to become a merchant."; - viewpoint 1,33,41,1,0xFF0000; - goto sL_Wipe; - sM_2b: - mes "[Alberta Soldier]"; - mes "The 'Armory' is located in the Southern part of town. Go there to buy weapons and armor."; - viewpoint 1,148,57,2,0x6666FF; - goto sL_Wipe; - sM_2c: - mes "[Alberta Soldier]"; - mes "The 'Item Shop' is located in the Centre of town."; - viewpoint 1,98,154,3,0xFF00FF; - goto sL_Wipe; - sM_2d: - mes "[Alberta Soldier]"; - mes "There are 2 'Inns' located in the Northern and Southern parts of town. Go there if you need to rest."; - viewpoint 1,65,233,4,0xF5AD05; - viewpoint 1,136,38,5,0xF5AD05; - goto sL_Wipe; - sM_2e: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,33,41,1,0xFF0000; - viewpoint 2,148,57,2,0x6666FF; - viewpoint 2,98,154,3,0xFF00FF; - viewpoint 2,65,233,4,0xF5AD05; - viewpoint 2,136,38,5,0xF5AD05; - if(@COMPASS_CHECK == 0) goto sM_Menu; - mes "[Alberta Soldier]"; - mes "All indications have been removed"; - cutin "prt_soldier",255; - close; - - M_2: - mes "[Alberta Soldier]"; - mes "We upgraded the Location Guide to the newest Digital Style. We hope you like this gorgeous new system."; - next; - mes "[Alberta Soldier]"; - mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; - next; - mes "[Alberta Soldier]"; - mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; - mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; - goto M_Menu; - - M_End: - mes "[Alberta Soldier]"; - mes "Ta Ta."; - cutin "prt_soldier",255; - close; -} - -// South -------------------------------------------------------- -alberta.gat,120,60,3 duplicate(Guide) Guide#2 105 diff --git a/npc/guides/guides_alde.txt b/npc/guides/guides_alde.txt deleted file mode 100644 index 63af44078..000000000 --- a/npc/guides/guides_alde.txt +++ /dev/null @@ -1,116 +0,0 @@ -//===== eAthena Script ======================================= -//= Al De Baran Guides -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Corrected building locations and descriptions -//============================================================ - - - - -aldebaran.gat,139,63,4 script Soldier 105,{ - cutin "prt_soldier",2; - mes "[Al De Baran Guard]"; - mes "Welcome to Al De Baran, the home of the lovely Kafras!"; - next; - mes "[Al De Baran Guard]"; - mes "We are here to help you find your way. Please feel free to speak to us anytime."; -M_Menu: - next; - menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; - - M_1: - mes "[Al De Baran Guard]"; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "No Thanks",sM_1a,"Yes Please",sM_1b; - - sM_1a: - set @COMPASS_CHECK,0; - goto L_Cont; - - sM_1b: - set @COMPASS_CHECK,1; - - L_Cont: - mes "[Al De Baran Guard]"; - mes "Please choose a building to view."; - next; - sM_Menu: - menu "^FF0000Kafra Main Office^000000",sM_2a, "Armory",sM_2b, "Item Shop",sM_2c, "Pub",sM_2d, - "^00AAFFSorcerer Guild (Closed)^000000",sM_2e, "^DDAA00Chemical Academy^000000",sM_2f, - "Wipe all indications from mini-map",sM_2g, "Cancel", M_End; - - sM_2a: - mes "[Al De Baran Guard]"; - mes "The 'Kafra Main Office' is the place where you can redeem your special researve points."; - viewpoint 1,56,225,1,0xFF0000; - goto sL_Wipe; - sM_2b: - mes "[Al De Baran Guard]"; - mes "Go to the 'Armory' to buy weapons and armor."; - viewpoint 1,72,194,2,0x0000FF; - goto sL_Wipe; - sM_2c: - mes "[Al De Baran Guard]"; - mes "The 'Item Shop' has all sort of usefull tools for you to buy."; - viewpoint 1,197,68,3,0x00FF00; - goto sL_Wipe; - sM_2d: - mes "[Al De Baran Guard]"; - mes "Stop by the 'Pub' to relax and have a drink."; - viewpoint 1,231,107,4,0xFF00FF; - goto sL_Wipe; - sM_2e: - mes "[Al De Baran Guard]"; - mes "The 'Sorcerer Guild' is closed right now."; - //viewpoint 1,48,198,5,0x00AAFF; - goto sL_Wipe; - sM_2f: - mes "[Al De Baran Guard]"; - mes "The ^DDAA00'Chemical Academy'^000000 is where Merchants go to become Alchemists."; - viewpoint 1,58,61,6,0xDDAA00; - goto sL_Wipe; - sM_2g: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,56,225,1,0xFF0000; - viewpoint 2,72,194,2,0x0000FF; - viewpoint 2,197,68,3,0x00FF00; - viewpoint 2,231,107,4,0xFF00FF; - viewpoint 2,48,198,5,0x00AAFF; - viewpoint 2,58,61,6,0xDDAA00; - if (@COMPASS_CHECK == 0) goto sM_Menu; - mes "[Al De Baran Guard]"; - mes "All indications have been removed"; - cutin "prt_soldier",255; - close; - - M_2: - mes "[Al De Baran Guard]"; - mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; - next; - mes "[Al De Baran Guard]"; - mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; - next; - mes "[Al De Baran Guard]"; - mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; - mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; - goto M_Menu; - - M_End: - mes "[Al De Baran Guard]"; - mes "Good day."; - cutin "prt_soldier",255; - close; -} diff --git a/npc/guides/guides_com.txt b/npc/guides/guides_com.txt deleted file mode 100644 index 05a06d5a9..000000000 --- a/npc/guides/guides_com.txt +++ /dev/null @@ -1,141 +0,0 @@ -//===== eAthena Script ======================================= -//= Comodo Guides -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//= v1.1 Now using duplicate command. -//============================================================ - - - - -// East ------------------------------------------------------------------------------------- -comodo.gat,322,178,4 script Comodo Guide#1::Comodo_Guide 724,{ - mes "[Comodo Guide]"; - mes "The city of Dreams and Fantasy, where the night life continues 24 hours a day, we welcome you to the land of Comodo!"; - next; - mes "[Comodo Guide]"; - mes "I know the area very well. If you need directions, ask me for asistance anytime."; -M_Menu: - next; - menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; - - M_1: - mes "[Comodo Guide]"; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "No Thanks",sM_1a,"Yes Please",sM_1b; - - sM_1a: - set @COMPASS_CHECK,0; - goto L_Cont; - - sM_1b: - set @COMPASS_CHECK,1; - - L_Cont: - mes "[Comodo Guide]"; - mes "Please choose a building to view."; - next; - sM_Menu: - mes "[Comodo Guide]"; - menu "^FF8000Casino^000000",sM_1, "^34B4A0Hula dancing stage^000000",sM_2, "Weapons and Armor Shop",sM_3, "Tool store",sM_4, - "Tourist Shop",sM_5, "^F1BE0EKafra Corp. Western Branch^000000",sM_6, "^FF5555Chief's House^000000",sM_7, "Pub",sM_8, - "^00B200Camp Grounds^000000",sM_9, "Clear all indications from mini-map.",sM_10, "End Conversation",M_End; - - sM_1: - mes "The heart of Comodo's night life!"; - mes "A heaven of rest for tired travelers!"; - mes "The Comodo Casino ~!"; - viewpoint 1,140,98,1,0xFF8000; - goto sL_Wipe; - sM_2: - mes "Hula Hula - Hula Hula"; - next; - mes "[Comodo Guide]"; - mes "When you become more comfortable performing on stage, you should consider changing your job to a '^FF0000Dancer^000000'."; - viewpoint 1,188,168,2,0x34B4A0; - goto sL_Wipe; - sM_3: - mes "Here in Comodo, you can find unique weapons and armor only found in this area."; - viewpoint 1,266,70,3,0xFF00FF; - goto sL_Wipe; - sM_4: - mes "Here in Comodo, you can find usefull items only found in this area."; - mes "'Comodo Tool Store'"; - viewpoint 1,86,128,4,0xFF00FF; - goto sL_Wipe; - sM_5: - mes "Here in Comodo, you can find unique gifts only found in this area."; - mes "'Comodo Tourist Shop'"; - viewpoint 1,298,124,5,0x00FFFF; - goto sL_Wipe; - sM_6: - mes "Kafra Corp.'s Western Branch center is located here in Comodo, offering you superior service."; - viewpoint 1,136,202,6,0xF1BE0E; - goto sL_Wipe; - sM_7: - mes "This is the house where the Chief of Comodo resides."; - mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person."; - mes "I think that would be okay with him."; - viewpoint 1,114,294,7,0xFF5555; - goto sL_Wipe; - sM_8: - mes "The pub is a place where tourists from all over the world come to converse and exchange ideas."; - viewpoint 1,166,298,8,0x6666FF; - goto sL_Wipe; - sM_9: - mes "Freinds and family often come to the Comodo Camp Grounds for the mermorable experiences."; - mes "It is also the place to experience Comodo's unique, ethinic BBQ!!"; - viewpoint 1,210,308,9,0x00B200; - goto sL_Wipe; - sM_10: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,140,98,1,0xFF8000; - viewpoint 2,188,168,2,0x34B4A0; - viewpoint 2,266,70,3,0xFF00FF; - viewpoint 2,86,128,4,0xFF00FF; - viewpoint 2,298,124,5,0x00FFFF; - viewpoint 2,136,202,6,0xF1BE0E; - viewpoint 2,114,294,7,0xFF5555; - viewpoint 2,166,298,8,0x6666FF; - viewpoint 2,210,308,9,0x00B200; - if (@COMPASS_CHECK == 0) goto sM_Menu; - mes "All indications have been removed"; - close; - - M_2: - mes "[Comodo Guide]"; - mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; - next; - mes "[Comodo Guide]"; - mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; - next; - mes "[Comodo Guide]"; - mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; - mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; - goto M_Menu; - - M_End: - mes "[Comodo Guide]"; - mes "Because Comodo is located in a cave, there is absolutely no sunlight. It is dark 24 hours a day!"; - mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area..."; - close; -} - -// North ---------------------------------------------------------------------------------------- -comodo.gat,176,350,4 duplicate(Comodo_Guide) Comodo Guide#2 724 -// West ----------------------------------------------------------------------------------------- -comodo.gat,37,219,4 duplicate(Comodo_Guide) Comodo Guide#3 724 - diff --git a/npc/guides/guides_gef.txt b/npc/guides/guides_gef.txt deleted file mode 100644 index b2b49467c..000000000 --- a/npc/guides/guides_gef.txt +++ /dev/null @@ -1,135 +0,0 @@ -//===== eAthena Script ======================================= -//= Geffen Guides -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working. Added a guide at every exit. -//= v1.1 Now using duplicate command. -//============================================================ - - - - - - - -// North -------------------------------------------- -geffen.gat,123,202,5 script Guide#1::Guide 705,{ - cutin "gef_soldier",2; - mes "[Geffen Soldier]"; - mes "Welcome to Geffen, the City of Magic."; - next; - mes "[Geffen Soldier]"; - mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; -M_Menu: - next; - menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; - - M_1: - mes "[Geffen Soldier]"; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "No Thanks",sM_1a,"Yes Please",sM_1b; - - sM_1a: - set @COMPASS_CHECK,0; - goto L_Cont; - - sM_1b: - set @COMPASS_CHECK,1; - - L_Cont: - mes "[Geffen Soldier]"; - mes "Please choose a building to view."; - next; - sM_Menu: - menu "^FF0000Magic Acadamy^000000",M_1_1, "^00A500Blacksmith Workshop^000000",M_1_2, "^4444FFGeffen Tower^000000",M_1_3, - "Armory",M_1_4, "Item Shop",M_1_5, "Pub",M_1_6, "Inn",M_1_7, "Wipe all indications from mini-map",M_1_8, "Cancel", M_End; - - M_1_1: - mes "[Geffen Soldier]"; - mes "'The 'Magic Acadamy' is the home of magical theorists, and the place for would be Mages."; - viewpoint 1,61,180,1,0xFF5555; - goto sL_Wipe; - M_1_2: - mes "[Geffen Soldier]"; - mes "The 'Blacksmith Workshop' is SouthEast of Geffen Tower. It is where Merchants train to become Blacksmiths."; - mes "You can also get your weapons and armor upgraded there."; - viewpoint 1,182,59,2,0x44FF44; - goto sL_Wipe; - M_1_3: - mes "[Geffen Soldier]"; - mes "The lower levels of 'Geffen Tower' are spawning grounds for monsters. People go there to train."; - mes "The top floor of the Tower is home to the ^0000FF'Wizard's Guild'^000000. Mages can go there to become Wizards."; - viewpoint 1,120,120,3,0x5555FF; - goto sL_Wipe; - M_1_4: - mes "[Geffen Soldier]"; - mes "Head over to the 'Armory' to equip yourself with a variety of weapons and armor."; - viewpoint 1,99,140,4,0xFF00FF; - goto sL_Wipe; - M_1_5: - mes "[Geffen Soldier]"; - mes "The 'Item Shop' is the place to go when you need to stock up on things like potions and fly-wings."; - viewpoint 1,44,86,5,0xFF00FF; - goto sL_Wipe; - M_1_6: - mes "[Geffen Soldier]"; - mes "The 'Pub' is a great place to meet people and have fun."; - viewpoint 1,138,138,6,0xF0C40F; - goto sL_Wipe; - M_1_7: - mes "[Geffen Soldier]"; - mes "The 'Inn' is a good place to rest and replenish your hp and sp."; - viewpoint 1,172,174,7,0xFF8000; - goto sL_Wipe; - M_1_8: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,61,180,1,0xFF5555; - viewpoint 2,182,59,2,0x44FF44; - viewpoint 2,120,120,3,0x5555FF; - viewpoint 2,99,140,4,0xFF00FF; - viewpoint 2,44,86,5,0xFF00FF; - viewpoint 2,138,138,6,0xF0C40F; - viewpoint 2,172,174,7,0xFF8000; - if (@COMPASS_CHECK == 0) goto sM_Menu; - mes "[Geffen Soldier]"; - mes "All indications have been removed"; - cutin "gef_soldier",255; - close; - - M_2: - mes "[Geffen Soldier]"; - mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; - next; - mes "[Geffen Soldier]"; - mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; - next; - mes "[Geffen Soldier]"; - mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; - mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; - goto M_Menu; - - M_End: - mes "[Geffen Soldier]"; - mes "Have a nice day."; - cutin "gef_soldier",255; - close; -} - -// South ------------------------------------------ -geffen.gat,118,62,0 duplicate(Guide) Guide#2 705 -// East ----------------------------------------------------- -geffen.gat,203,116,2 duplicate(Guide) Guide#3 705 -// West ---------------------------------------------- -geffen.gat,37,123,5 duplicate(Guide) Guide#4 705 diff --git a/npc/guides/guides_izl.txt b/npc/guides/guides_izl.txt deleted file mode 100644 index 0f087a034..000000000 --- a/npc/guides/guides_izl.txt +++ /dev/null @@ -1,118 +0,0 @@ -//===== eAthena Script ======================================= -//= Izlude Guides -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//============================================================ - - - - - -// South ---------------------------------------- -izlude.gat,123,87,6 script Guide 105,{ - cutin "prt_soldier",2; - mes "[Izlude Soldier]"; - mes "Welcome to Izlude, the satelite city of Prontera and home to the Swordsman Association!."; - next; - mes "[Izlude Soldier]"; - mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; -M_Menu: - next; - menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; - - M_1: - mes "[Izlude Soldier]"; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "No Thanks",sM_1a,"Yes Please",sM_1b; - - sM_1a: - set @COMPASS_CHECK,0; - goto L_Cont; - - sM_1b: - set @COMPASS_CHECK,1; - - L_Cont: - mes "[Izlude Soldier]"; - mes "Please choose a building to view."; - next; - sM_Menu: - menu "^FF0000Swordsman Association^000000",M_1_1, "Swordsman Hall",M_1_2, "The Arena",M_1_3, - "Izlude Marina",M_1_4, "Armory",M_1_5, "Item Shop",M_1_6, "Wipe all Indications on Mini-Map",M_1_7, "Cancel",M_End; - - M_1_1: - mes "[Izlude Soldier]"; - mes "Do you want to be a Swordsman? Then head over to the Swordsman Association in the Western part of town."; - viewpoint 1,52,140,1,0xFF0000; - goto sL_Wipe; - M_1_2: - mes "[Izlude Soldier]"; - mes "Swordman Hall, the official Training Center of the Swordsman Assosiation, is located in the Eastern part of town."; - viewpoint 1,214,130,2,0x00FF00; - goto sL_Wipe; - M_1_3: - mes "[Izlude Soldier]"; - mes "The 'Arena' is a popular place for young warriors to train. Just head north and you'll find it."; - mes "You can have fun there, you know."; - viewpoint 1,128,225,3,0x00FF00; - goto sL_Wipe; - M_1_4: - mes "[Izlude Soldier]"; - mes "The beautifull Marina is where you should go if you would like to take a ship to 'Alberta' or 'Byalan Island'. It is in the Northeastern part of town."; - viewpoint 1,200,180,4,0xFF0000; - goto sL_Wipe; - M_1_5: - mes "[Izlude Soldier]"; - mes "The Armory is located NorthWest of the Center Food Court."; - viewpoint 1,111,149,5,0xFF00FF; - goto sL_Wipe; - M_1_6: - mes "[Izlude Soldier]"; - mes "The Item Shop is located NorthEast of the Center Food Court."; - viewpoint 1,148,148,6,0xFF00FF; - goto sL_Wipe; - M_1_7: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,52,140,1,0xFF0000; - viewpoint 2,214,130,2,0x00FF00; - viewpoint 2,128,225,3,0x00FF00; - viewpoint 2,200,180,4,0xFF0000; - viewpoint 2,111,149,5,0xFF00FF; - viewpoint 2,148,148,6,0xFF00FF; - if(@COMPASS_CHECK == 0) goto sM_Menu; - mes "[Izlude Soldier]"; - mes "All indications have been removed"; - cutin "prt_soldier",255; - close; - - M_2: - mes "[Izlude Soldier]"; - mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; - next; - mes "[Izlude Soldier]"; - mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; - next; - mes "[Izlude Soldier]"; - mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; - mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; - goto M_Menu; - - M_End: - mes "[Izlude Soldier]"; - mes "Try not to get lost."; - cutin "prt_soldier",255; - close; -} diff --git a/npc/guides/guides_mor.txt b/npc/guides/guides_mor.txt deleted file mode 100644 index e2269d962..000000000 --- a/npc/guides/guides_mor.txt +++ /dev/null @@ -1,121 +0,0 @@ -//===== eAthena Script ======================================= -//= Morroc Guides -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working. Added a guide at every exit. -//= v1.1 Now using duplicate command. -//============================================================ - - - - - -// North ------------------------------------------------ -morocc.gat,153,286,6 script Guide#1::Guide 707,{ - cutin "moc_soldier",2; - mes "[Morroc Soldier]"; - mes "Welcome to Morroc, the Desert Frontier!"; - next; - mes "[Morroc Soldier]"; - mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; -M_Menu: - next; - menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; - - M_1: - mes "[Morroc Soldier]"; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "No Thanks",sM_1a,"Yes Please",sM_1b; - - sM_1a: - set @COMPASS_CHECK,0; - goto L_Cont; - - sM_1b: - set @COMPASS_CHECK,1; - - L_Cont: - mes "[Morroc Soldier]"; - mes "Please choose a building to view."; - next; - sM_Menu: - menu "^FF0000Thief Guild^000000",M_1_1, "Armory",M_1_2, "Inn",M_1_3, "Pub",M_1_4, "Mercenary Guild",M_1_5, - "Wipe all indications from mini-map.",M_1_6, "Cancel",M_End; - - M_1_1: - mes "[Morocc Soldier]"; - mes "The 'Thief Guild'.... I hear that it's the place to go if you want to be a Thief....."; - viewpoint 1,24,297,1,0xFF0000; - goto sL_Wipe; - M_1_2: - mes "[Morocc Soldier]"; - mes "Head over to the 'Armory' to equip yourself with a variety of weapons and armor."; - viewpoint 1,253,56,2,0xFF00FF; - goto sL_Wipe; - M_1_3: - mes "[Morocc Soldier]"; - mes "In Morroc there are 2 'Inn's' located in the South and NorthEastern parts of town."; - viewpoint 1,274,269,3,0xFF00FF; - viewpoint 1,197,66,4,0xFF00FF; - goto sL_Wipe; - M_1_4: - mes "[Morocc Soldier]"; - mes "The 'Pub' is located to the NorthWest of town."; - viewpoint 1,52,259,5,0xFF00FF; - goto sL_Wipe; - M_1_5: - mes "[Morocc Soldier]"; - mes "The 'Mercenary Guild' is in the Eastern corner of town."; - viewpoint 1,284,171,6,0x00FF00; - goto sL_Wipe; - M_1_6: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,24,297,1,0xFF0000; - viewpoint 2,253,56,2,0xFF00FF; - viewpoint 2,274,269,3,0xFF00FF; - viewpoint 2,197,66,4,0xFF00FF; - viewpoint 2,52,259,5,0xFF00FF; - viewpoint 2,284,171,6,0x00FF00; - if (@COMPASS_CHECK == 0) goto sM_Menu; - mes "[Morroc Soldier]"; - mes "All indications have been removed"; - cutin "moc_soldier",255; - close; - - M_2: - mes "[Morroc Soldier]"; - mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; - next; - mes "[Morroc Soldier]"; - mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; - next; - mes "[Morroc Soldier]"; - mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; - mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; - goto M_Menu; - - M_End: - mes "[Morocc Soldier]"; - mes "Good by for now."; - cutin "moc_soldier",255; - close; -} - -// South -------------------------------------------- -morocc.gat,162,97,6 duplicate(Guide) Guide#2 707 -// West -------------------------------------------- -morocc.gat,28,161,6 duplicate(Guide) Guide#3 707 -// East -------------------------------------------- -morocc.gat,294,203,9 duplicate(Guide) Guide#4 707 diff --git a/npc/guides/guides_nif.txt b/npc/guides/guides_nif.txt deleted file mode 100644 index 7431a3f27..000000000 --- a/npc/guides/guides_nif.txt +++ /dev/null @@ -1,82 +0,0 @@ -//===== eAthena Script ======================================= -//= Niflheim Guide -//===== By: ================================================== -//= -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= 1.1 Fixed location command format [Lupus] -//============================================================ - - -//===================================================================================== -niflheim.gat,186,190,5 script Wandering Man 798,{ - mes "[Wandering Man]"; - mes "Why are you in this scary city? I guess you lost your way too, heh."; - mes "I was attracted here by the tall trees, but still can't find my way out after so long..."; - next; - mes "[Wandering Man]"; - mes "But instead i have become familiar with the village surroundings,"; - mes "perhaps it may be useful for escaping sometimes."; - next; - menu "Enquire locations",-,"Wipe indications",L_MENU_2,"Cancel",L_end; - mes "[Wandering Man]"; - mes "Where do you want to know about?"; - next; - menu "Witch's Hut",M_Magic,"Equipment Shop",M_item,"Weapon Shop",M_weapon,"Inn",M_hotel,"Cancel",L_cancel; - - M_Magic: - viewpoint 1,255,194,1,0xFF3366; - mes "[Wandering Man]"; - mes "In Niflheim lives a terrible witch,"; - mes "you'll see her house right ^FF3366there^000000,"; - mes "it was so scary i fled right after going in!"; - close; - - M_item: - viewpoint 1,219,198,2,0xCC6600; - mes "[Wandering Man]"; - mes "The equipment shop should be over ^CC6600here^000000"; - mes "they sell several items not available to the outside world."; - close; - - M_weapon: - viewpoint 1,219,170,3,0x66FF33; - mes "[Wandering Man]"; - mes "The weapon shop should be over ^66FF33here^000000"; - mes "they sell several items not available to the outside world."; - close; - - M_hotel: - viewpoint 1,189,210,4,0x3366FF; - mes "[Wandering Man]"; - mes "^3366FFThat^000000 would be the inn,"; - mes "occasionally the spirits throw a party in there."; - close; - - L_cancel: - mes "[Wandering Man]"; - mes "To remove all indications of the minimap"; - mes "come back and talk to me again."; - close; - - L_MENU_2: - viewpoint 2,255,194,1,0xFF3366; - viewpoint 2,219,198,2,0xCC6600; - viewpoint 2,219,170,3,0x66FF33; - viewpoint 2,189,210,4,0x3366FF; - mes "[Wandering Man]"; - mes "I removed all the indications,"; - mes "If you still need any directions, come back and talk to me again."; - close; - - L_end: - mes "[Wandering Man]"; - mes "Wandering around by yourself is dangerous..."; - mes "please take care."; - close; -} diff --git a/npc/guides/guides_pay.txt b/npc/guides/guides_pay.txt deleted file mode 100644 index bc6a553e3..000000000 --- a/npc/guides/guides_pay.txt +++ /dev/null @@ -1,193 +0,0 @@ -//===== eAthena Script =======================================
-//= Payon Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Now using duplicate command. -//= New Payon Locations [Darkchild]
-//============================================================
-
-
-
-
-payon.gat,148,213,4 script Guide 708,{
- cutin "pay_soldier",2;
- mes "[Payon Soldier]";
- mes "Welcome to Payon, the peacefull city hidden in the forest!.";
- next;
- mes "[Payon Soldier]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime you need help.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Payon Soldier]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Payon Soldier]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "^FF0000Archer Guild^000000",M_1_1, "Armory",M_1_2, "Item Shop",M_1_3, "Inn",M_1_4, "Central Palace",M_1_5,
- "Wipe all indications from mini-map.",M_1_6, "Cancel",M_End;
-
- M_1_1: - mes "[Payon Soldier]"; - mes "The 'Archer Guild' is located in Archer Village. Go there if you want to be an archer."; - viewpoint 1,227,323,1,0xFF0000; - goto sL_Wipe; - M_1_2: - mes "[Payon Soldier]"; - mes "The 'Armory' is located a bit West of the middle of the town."; - viewpoint 1,138,158,2,0xFF00FF; - goto sL_Wipe; - M_1_3: - mes "[Payon Soldier]"; - mes "The 'Item Shop' is located to the south."; - viewpoint 1,161,95,3,0xFF00FF; - goto sL_Wipe; - M_1_4: - mes "[Payon Soldier]"; - mes "The 'Inn' is located in the SouthEastern part of the town."; - viewpoint 1,219,117,4,0xFF00FF; - goto sL_Wipe; - M_1_5: - mes "[Payon Soldier]"; - mes "The 'Central Palace' is the home of the Payon Royal Family. Mind your manners when you enter the palace."; - viewpoint 1,156,243,5,0x00FF00; - goto sL_Wipe; - M_1_6: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,227,323,1,0xFF0000; - viewpoint 2,138,158,2,0xFF00FF; - viewpoint 2,161,95,3,0xFF00FF; - viewpoint 2,219,117,4,0xFF00FF; - viewpoint 2,156,243,5,0x00FF00; - if (@COMPASS_CHECK == 0) goto sM_Menu; - mes "[Payon Soldier]"; - mes "All indications have been removed"; - cutin "pay_soldier",255; - close;
-
- M_2:
- mes "[Payon Soldier]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Payon Soldier]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Payon Soldier]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Payon Soldier]";
- mes "Bon Voyage, Wanderer.";
- cutin "pay_soldier",255;
- close;
-}
-
-// Archer Village ----------------------------------------------------------------
-pay_arche.gat,85,30,2 script Guide 708,{
- cutin "pay_soldier",2;
- mes "[Payon Soldier]";
- mes "Welcome to Payon, the peacefull city hidden in the forest!.";
- next;
- mes "[Payon Soldier]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime you need help.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Payon Soldier]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Payon Soldier]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "^FF0000Archer Guild^000000",M_1_1, "Item Shop",M_1_2, "^0000FFPayon Cave^000000",M_1_3,
- "Wipe all indications from mini-map.",M_1_4, "Cancel",M_End;
-
- M_1_1:
- mes "[Payon Soldier]";
- mes "The 'Archer Guild' located in the NorthEastern part of Archer Village. Go there to become an Archer";
- viewpoint 1,144,164,1,0xFF0000;
- goto sL_Wipe;
- M_1_2:
- mes "[Payon Soldier]";
- mes "The 'Item Shop' is located in the Northwest corner of the Archer Village.";
- viewpoint 1,71,156,2,0xFF00FF;
- goto sL_Wipe;
- M_1_3:
- mes "[Payon Soldier]";
- mes "The 'Payon Cave' is filled with zombies and monsters. Becarefull when you enter.";
- viewpoint 1,34,132,3,0x0000FF;
- goto sL_Wipe;
- M_1_4:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,144,164,1,0xFF0000;
- viewpoint 2,71,156,2,0xFF00FF;
- viewpoint 2,34,132,3,0x0000FF;
- if (@COMPASS_CHECK == 0) goto sM_Menu;
- mes "[Payon Soldier]";
- mes "All indications have been removed";
- cutin "pay_soldier",255;
- goto M_Menu;
-
- M_2:
- mes "[Payon Soldier]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Payon Soldier]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Payon Soldier]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Payon Soldier]";
- mes "Bon Voyage, Wanderer.";
- cutin "pay_soldier",255;
- close;
-}
diff --git a/npc/guides/guides_pron.txt b/npc/guides/guides_pron.txt deleted file mode 100644 index d228d0cdb..000000000 --- a/npc/guides/guides_pron.txt +++ /dev/null @@ -1,206 +0,0 @@ -//===== eAthena Script ======================================= -//= Prontera Guides -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//= v1.1 Now using duplicate command. -//============================================================ - - - - - -// Center --------------------------------------------------------- -prontera.gat,154,187,4 script Guide#1::Guide 105,{ - cutin "prt_soldier",2; - mes "[Prontera Soldier]"; - mes "Welcome to Prontera, the capital city of Rune-Midgard Kingdom."; - next; - mes "[Prontera Soldier]"; - mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; -M_Menu: - next; - menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; - - M_1: - mes "[Prontera Soldier]"; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "No Thanks",sM_1a,"Yes Please",sM_1b; - - sM_1a: - set @COMPASS_CHECK,0; - goto L_Cont; - - sM_1b: - set @COMPASS_CHECK,1; - - L_Cont: - mes "[Prontera Soldier]"; - mes "Please choose a building to view."; - next; - sM_Menu: - menu "Swordman Asosiation",M_1_1, "^9999F5Sanctuary^000000",M_1_2, "^ff0000Prontera Chivalry^000000",M_1_3, "Armory",M_1_4, - "Item Shop",M_1_5, "Inn",M_1_6, "Trading Post",M_1_7, "Pub",M_1_8, "^FF8800Library^000000",M_1_9, "Job Agency",M_1_10, - "^AABBCCCastle of Prontera^000000",M_1_11, "City Hall",M_1_12, "Forge Workshop",M_1_13, - "Wipe all indications from mini-map.",M_1_14, "Cancel",M_End; - - M_1_1: - mes "[Prontera Soldier]"; - mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera. That building is now empty"; - viewpoint 1,237,41,1,0x2222AA; - goto sL_Wipe; - M_1_2: - mes "[Prontera Soldier]"; - mes "The main Church of the Rune-Midgard Kingdom, the `Santuary', is located in the Northeast part of town."; - mes "This is where you go to pray or serve the church as an Acolyte."; - viewpoint 1,236,316,2,0xAAAAF5; - goto sL_Wipe; - M_1_3: - mes "[Prontera Soldier]"; - mes "The 'Prontera Chivalry' trains Knights and serves as Prontera's protectors. It is located in the Northwest part of town."; - viewpoint 1,46,345,3,0xFF0000; - goto sL_Wipe; - M_1_4: - mes "[Prontera Soldier]"; - mes "The 'Armory' has an excellent selection of weapons and armor."; - viewpoint 1,175,220,4,0xFF00FF; - goto sL_Wipe; - M_1_5: - mes "[Prontera Soldier]"; - mes "You can find many usefull things at the 'Item Shop'."; - viewpoint 1,134,221,5,0xFF00FF; - goto sL_Wipe; - M_1_6: - mes "[Prontera Soldier]"; - mes "There are 2 'Inn's' located on the far Western and Eastern sides of town."; - viewpoint 1,204,195,6,0x00DD55; - viewpoint 1,107,212,7,0x00DD55; - goto sL_Wipe; - M_1_7: - mes "[Prontera Soldier]"; - mes "The 'Trading Post' is located Southeast of the Fountain."; - viewpoint 1,179,184,8,0x7901AD; - goto sL_Wipe; - M_1_8: - mes "[Prontera Soldier]"; - mes "The 'Pub' is Prontera's hot spot."; - viewpoint 1,208,154,9,0xAA0077; - goto sL_Wipe; - M_1_9: - mes "[Prontera Soldier]"; - mes "The 'Library' houses a vast amount of information on the monsters of Rune-Midgard. There are 2 Buildings that make up the 'Library'."; - viewpoint 1,120,267,10,0xFF8800; - viewpoint 1,192,267,11,0xFF8800; - goto sL_Wipe; - M_1_10: - mes "[Prontera Soldier]"; - mes "The 'Job Agency' is located SouthWest of the Fountain."; - viewpoint 1,133,183,12,0x4444FF; - goto sL_Wipe; - M_1_11: - mes "[Prontera Soldier]"; - mes "The 'Castle Of Prontera' is located in the Northern most part of the city."; - mes "On the other side of the Castle is North Prontera Field."; - viewpoint 1,156,360,13,0xAABBCC; - goto sL_Wipe; - M_1_12: - mes "[Prontera Soldier]"; - mes "'City Hall' is located in the SouthWest corner of town."; - viewpoint 1,75,91,14,0xAAEE00; - goto sL_Wipe; - - M_1_13: - mes "[Prontera Soldier]"; - mes "The 'Forge Workshop' is where you can refine your weapons and armor."; - viewpoint 1,180,183,15,0xFF4477; - goto sL_Wipe; - M_1_14: - set @COMPASS_CHECK, 2; - - sL_Wipe: - if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen - if(@COMPASS_CHECK == 1) goto sM_Menu; - viewpoint 2,237,41,1,0x2222AA; - viewpoint 2,236,316,2,0xAAAAF5; - viewpoint 2,46,345,3,0xFF0000; - viewpoint 2,175,220,4,0xFF00FF; - viewpoint 2,134,221,5,0xFF00FF; - viewpoint 2,204,195,6,0x00DD55; - viewpoint 2,107,212,7,0x00DD55; - viewpoint 2,179,184,8,0x7901AD; - viewpoint 2,208,154,9,0xAA0077; - viewpoint 2,120,267,10,0xFF8800; - viewpoint 2,192,267,11,0xFF8800; - viewpoint 2,133,183,12,0x4444FF; - viewpoint 2,156,360,13,0xAABBCC; - viewpoint 2,75,91,14,0xAAEE00; - viewpoint 2,180,183,15,0xFF4477; - if (@COMPASS_CHECK == 0) goto sM_Menu; - mes "[Prontera Soldier]"; - mes "All indications have been removed"; - cutin "prt_soldier",255; - close; - - M_2: - mes "[Prontera Soldier]"; - mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; - next; - mes "[Prontera Soldier]"; - mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; - next; - mes "[Prontera Soldier]"; - mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; - mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; - goto M_Menu; - - M_End: - mes "[Prontera Soldier]"; - mes "Have a nice day."; - cutin "prt_soldier",255; - close; -} - -// East ---------------------------------------------------- -prontera.gat,282,208,2 duplicate(Guide) Guide#2 105 -//West -------------------------------------------------- -prontera.gat,29,200,6 duplicate(Guide) Guide#3 105 -// South ----------------------------------------------------- -prontera.gat,160,29,0 duplicate(Guide) Guide#4 105 -// North ----------------------------------------------- -prontera.gat,151,330,4 duplicate(Guide) Guide#5 105 - - -// Guard ----------------------------------------------------- -prontera.gat,160,330,4 script Guard#1::Guard 105,{ - mes "Welcome to Prontera."; - close; -} - -prontera.gat,223,99,1 duplicate(Guard) Guard#2 105 -prontera.gat,229,104,1 duplicate(Guard) Guard#3 105 -prontera.gat,47,339,5 duplicate(Guard) Guard#4 105 -prontera.gat,52,344,5 duplicate(Guard) Guard#5 105 - - -//---------------------------------------------------------------------------------------- Prontera Maze ----------------------------------------------------------------------------------\\ -prt_maze02.gat,100,69,4 script Soldier 105,{ - mes "[Soldier]"; - mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest."; - mes "Of course it is just a rumor because no one see the people turning back from the palce."; - mes "hmmm... it's up to you to go in or leave."; - close; -} -prt_maze02.gat,110,69,4 script Soldier 105,{ - mes "[Soldier]"; - mes "Sigh... the last guy entered this place haven't come back either. He didn't listen to me and went in to gather herbs or something like that..."; - mes "He was a really stupid, if I were him, I wouldn't give up my life just for those lame herbs or something."; - close; -} diff --git a/npc/guides/guides_umb.txt b/npc/guides/guides_umb.txt deleted file mode 100644 index 3b85760a3..000000000 --- a/npc/guides/guides_umb.txt +++ /dev/null @@ -1,107 +0,0 @@ -//===== eAthena Script ======================================= -//= Umbala Guides -//===== By: ================================================== -//= Dizzy -//= Translated by Celest -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= 1.1 Fixed location command format [Lupus] -//============================================================ - - -//===================================================================================== -//umbala.gat,174,147,5 script Umbalian Guide 789,{ -// mes "[Umbalian Guide]"; -// mes "-Under Development-"; -// close; -//} - -// Umbala tour guide -//=========================================================================== -umbala.gat,128,94,3 script Ricard 702,{ - mes "[Ricard]"; - mes "This sure is an odd place,"; - mes "perhaps due to the fact that it hasn't been developed,"; - mes "the roads here can be very perilous."; - next; - mes "[Ricard]"; - mes "Good thing i've already been here "; - mes "for quite some time, so i know the details of the village quite well,"; - mes "You may ask me for directions if you want."; - next; - menu "View buildings",-,"Clear indications",L_MENU_2,"Cancel",L_end1; - -L_MENU_1: - mes "[Ricard]"; - mes "Where would you want to know about?"; - next; - menu "Village Chieftain's house",L_room1,"Village Shaman's house",L_room2,"Weapon shop",L_room3,"Equipment shop",L_room4,"Bungee Jumping Spot",L_room5,"Cancel",L_end2; - - L_room1: - mes "[Ricard]"; - mes "The chieftain lives ^FF0000here^000000,"; - mes "only he understands the languages of outsiders,"; - mes "perhaps you should see him first."; - viewpoint 1,68,251,1,0xFF0000; - close; - - L_room2: - mes "[Ricard]"; - mes "The shaman is known to possess mysterious powers,"; - mes "his house would be right ^996600here^000000,"; - mes "it is said that he can manipulate the elements of the Earth easily!"; - viewpoint 1,218,187,2,0x996600; - close; - - L_room3: - mes "[Ricard]"; - mes "The weapon shop is ^009933over there^000000,"; - mes "because of threats from the outside world,"; - mes "they have been stocking up on"; - mes "all kinds of weapons."; - viewpoint 1,125,155,3,0x009933; - close; - - L_room4: - mes "[Ricard]"; - mes "^3333FFThat^000000 would be the equipment shop,"; - mes "they sell all types of useful equipment"; - mes "you should have a look there before continueing your travels."; - viewpoint 1,136,127,4,0x3333FF; - close; - - L_room5: - mes "[Ricard]"; - mes "In Umbala there is a 'Bungee Jumping Spot' not seen anywhere else in the world"; - mes "as you can see ^66CC33over here^000000,"; - mes "you can try it out if you're feeling brave enough."; - viewpoint 1,138,198,5,0x66CC33; - close; - - L_end2: - mes "[Ricard]"; - mes "To remove all indications of the minimap"; - mes "come back and talk to me again."; - close; - -L_MENU_2: - viewpoint 2,68,251,1,0xFF0000; - viewpoint 2,218,187,2,0x996600; - viewpoint 2,125,155,3,0x009933; - viewpoint 2,136,127,4,0x3333FF; - viewpoint 2,138,198,5,0x66CC33; - mes "[Ricard]"; - mes "I removed all the indications,"; - mes "If you still need any directions, come back and talk to me again."; - close; - -L_end1: - mes "[Ricard]"; - mes "Exploring around to know the paths better is fun, but do be careful."; - close; -} diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt deleted file mode 100644 index f8fe74082..000000000 --- a/npc/guides/guides_yun.txt +++ /dev/null @@ -1,216 +0,0 @@ -//===== eAthena Script ======================================= -//= Yuno Guides -//===== By: ================================================== -//= KitsuneStarwind, usul, kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers -//= and added map location option for them. [kobra_k88] -//============================================================ - - - -//===================================================================================== -yuno.gat,153,47,4 script Yuno Guide 700,{ - mes "[Miss Yoon]"; - mes "A place that understands the present and envisions the future............"; - mes "This is Yuno, the city of Sages. Welcome to Yuno."; - set @name$,"[Miss Yoon]"; - next; - callfunc "F_YunoLoc",2; -} - -//===================================================================== -yuno.gat,333,182,2 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^5533FF'Dagger of Counter'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000."; - mes "It increases the chances for landing a critical attack and can only be used by Sages."; - next; - mes "[Yuno Soldier]"; - mes "Not only is this dagger very useful but it is very stylish as well."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,264,320,2 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors."; - mes "The shield itself is long and narrow and has the wings of an angel engraved on its front."; - next; - mes "[Yuno Soldier]"; - mes "This shield is especially effective against the undead and other demonic monsters."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,228,292,2 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^FF3355'False Angel'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000."; - mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards."; - next; - mes "[Yuno Soldier]"; - mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,164,283,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^FF3355'Geographer'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom."; - mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance."; - next; - mes "[Yuno Soldier]"; - mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying."; - mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,151,283,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "^FF3355'Lava Golem'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "There is a monster called the ^FF3355'Lava Golem'^000000."; - mes "It is made out of stone heart that gained magical powers while being swept away by molten lava."; - next; - mes "[Yuno Soldier]"; - mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel."; - next; - mes "[Yuno Soldier]"; - mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk."; - mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......"; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,164,228,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "Killer ^FF3355'Goats'^000000....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno."; - mes "No one has ever survived a direct hit from a Goat's mighty horns."; - next; - mes "[Yuno Soldier]"; - mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do."; - callfunc "F_YunoLoc",1; -} - -//===================================================================== -yuno.gat,151,228,4 script Yuno Soldier 105,{ - cutin "prt_soldier",2; - set @name$, "[Yuno Soldier]"; - set @menu1$, "Large Jellopy....."; - callfunc "F_YunoLoc",0; - mes "[Yuno Soldier]"; - mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!"; - emotion 1; - callfunc "F_YunoLoc",1; -} - - -//====================================================================== -function script F_YunoLoc { - - if(getarg(0) == 1) goto M_Menu; - if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End; - mes @name$; - mes "Welcome to Yuno, the city of noble-mindedness."; - M_Menu: - next; - menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End; - - M_0: - mes @name$; - mes "Please choose a building to view..."; - sM_Menu: - next; - menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5, - "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8, - "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End; - - sM_1: - mes @name$; - mes "This is the Weapon and Armor Shop."; - viewpoint 1,117,135,1,0xFF0000; - goto sM_Menu; - sM_2: - mes @name$; - mes "This is the Tool Dealer."; - viewpoint 1,163,189,2,0xFFFF00; - goto sM_Menu; - sM_3: - mes @name$; - mes "Sage Castle is where Mages can go to become Sages."; - viewpoint 1,89,320,3,0xff00FF; - goto sM_Menu; - sM_4: - mes @name$; - mes "The Street of Books. This is where you will find the largest selection of books for sale"; - viewpoint 1,196,138,4,0x00ff00; - goto sM_Menu; - sM_5: - mes @name$; - mes "Yuphero Plaza is the main gathering place in Yuno."; - viewpoint 1,157,327,5,0x00ffff; - goto sM_Menu; - sM_6: - mes "[Miss Yoon]"; - mes "The Library of Republic houses an extensive collection of important historical books."; - viewpoint 1,335,204,6,0x0000ff; - goto sM_Menu; - sM_7: - mes @name$; - mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages."; - viewpoint 1,323,280,7,0xFFCCFF; - goto sM_Menu; - sM_8: - mes @name$; - mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard."; - viewpoint 1,278,291,8,0xFFFFFF; - goto sM_Menu; - sM_Wipe: - viewpoint 2,117,135,1,0xFF0000; - viewpoint 2,163,189,2,0xFFFF00; - viewpoint 2,89,320,3,0xff00FF; - viewpoint 2,196,138,4,0x00ff00; - viewpoint 2,157,327,5,0x00ffff; - viewpoint 2,335,204,6,0x0000ff; - viewpoint 2,323,280,7,0xFFCCFF; - viewpoint 2,278,291,8,0xFFFFFF; - mes @name$; - mes "All indications have been wiped."; - cutin "prt_soldier",255; - close; - M_1: - return; - M_End: - mes @name$; - mes "Have a nice day."; - cutin "prt_soldier",255; - close; -} |