diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/guides | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guides')
-rw-r--r-- | npc/guides/guides_alb.txt | 218 | ||||
-rw-r--r-- | npc/guides/guides_alde.txt | 232 | ||||
-rw-r--r-- | npc/guides/guides_com.txt | 282 | ||||
-rw-r--r-- | npc/guides/guides_gef.txt | 270 | ||||
-rw-r--r-- | npc/guides/guides_izl.txt | 236 | ||||
-rw-r--r-- | npc/guides/guides_mor.txt | 242 | ||||
-rw-r--r-- | npc/guides/guides_nif.txt | 164 | ||||
-rw-r--r-- | npc/guides/guides_pron.txt | 412 | ||||
-rw-r--r-- | npc/guides/guides_umb.txt | 214 | ||||
-rw-r--r-- | npc/guides/guides_yun.txt | 446 |
10 files changed, 1358 insertions, 1358 deletions
diff --git a/npc/guides/guides_alb.txt b/npc/guides/guides_alb.txt index 53ad0530a..5840dda88 100644 --- a/npc/guides/guides_alb.txt +++ b/npc/guides/guides_alb.txt @@ -1,109 +1,109 @@ -//===== eAthena Script =======================================
-//= Alberta Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Now using duplicate command.
-//============================================================
-
-
-
-
-// North --------------------------------------------------------
-alberta.gat,23,238,4 script Guide#1::Guide 105,{
- cutin "prt_soldier",2;
- mes "[Alberta Soldier]";
- mes "Welcome to Alberta, the Port Town.";
- next;
- mes "[Alberta Soldier]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime.";
- mes "Oh, and if you're a newbie you should read the notice first.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Alberta Soldier]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Alberta Soldier]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "^FF0000Merchant Guild^000000",sM_2a,"Armory",sM_2b,"Item Shop",sM_2c,"Inn",sM_2d, "Wipe all indications from mini-map.",sM_2e, "Cancel",M_End;
-
- sM_2a:
- mes "[Alberta Soldier]";
- mes "The 'Merchant Guild' is located in the SouthWestern part of town. The Merchant Guild is the place to go to become a merchant.";
- viewpoint 1,33,41,1,0xFF0000;
- goto sL_Wipe;
- sM_2b:
- mes "[Alberta Soldier]";
- mes "The 'Armory' is located in the Southern part of town. Go there to buy weapons and armor.";
- viewpoint 1,148,57,2,0x6666FF;
- goto sL_Wipe;
- sM_2c:
- mes "[Alberta Soldier]";
- mes "The 'Item Shop' is located in the Centre of town.";
- viewpoint 1,98,154,3,0xFF00FF;
- goto sL_Wipe;
- sM_2d:
- mes "[Alberta Soldier]";
- mes "There are 2 'Inns' located in the Northern and Southern parts of town. Go there if you need to rest.";
- viewpoint 1,65,233,4,0xF5AD05;
- viewpoint 1,136,38,5,0xF5AD05;
- goto sL_Wipe;
- sM_2e:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next;
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,33,41,1,0xFF0000;
- viewpoint 2,148,57,2,0x6666FF;
- viewpoint 2,98,154,3,0xFF00FF;
- viewpoint 2,65,233,4,0xF5AD05;
- viewpoint 2,136,38,5,0xF5AD05;
- if(@COMPASS_CHECK == 0) goto sM_Menu;
- mes "[Alberta Soldier]";
- mes "All indications have been removed";
- cutin "prt_soldier",255;
- close;
-
- M_2:
- mes "[Alberta Soldier]";
- mes "We upgraded the Location Guide to the newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Alberta Soldier]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Alberta Soldier]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Alberta Soldier]";
- mes "Ta Ta.";
- cutin "prt_soldier",255;
- close;
-}
-
-// South --------------------------------------------------------
-alberta.gat,120,60,3 duplicate(Guide) Guide#2 105
+//===== eAthena Script ======================================= +//= Alberta Guides +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.5.2 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= v1.1 Now using duplicate command. +//============================================================ + + + + +// North -------------------------------------------------------- +alberta.gat,23,238,4 script Guide#1::Guide 105,{ + cutin "prt_soldier",2; + mes "[Alberta Soldier]"; + mes "Welcome to Alberta, the Port Town."; + next; + mes "[Alberta Soldier]"; + mes "We are here to help you find your way. Please feel free to speak to us anytime."; + mes "Oh, and if you're a newbie you should read the notice first."; +M_Menu: + next; + menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; + + M_1: + mes "[Alberta Soldier]"; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "No Thanks",sM_1a,"Yes Please",sM_1b; + + sM_1a: + set @COMPASS_CHECK,0; + goto L_Cont; + sM_1b: + set @COMPASS_CHECK,1; + + L_Cont: + mes "[Alberta Soldier]"; + mes "Please choose a building to view."; + next; + sM_Menu: + menu "^FF0000Merchant Guild^000000",sM_2a,"Armory",sM_2b,"Item Shop",sM_2c,"Inn",sM_2d, "Wipe all indications from mini-map.",sM_2e, "Cancel",M_End; + + sM_2a: + mes "[Alberta Soldier]"; + mes "The 'Merchant Guild' is located in the SouthWestern part of town. The Merchant Guild is the place to go to become a merchant."; + viewpoint 1,33,41,1,0xFF0000; + goto sL_Wipe; + sM_2b: + mes "[Alberta Soldier]"; + mes "The 'Armory' is located in the Southern part of town. Go there to buy weapons and armor."; + viewpoint 1,148,57,2,0x6666FF; + goto sL_Wipe; + sM_2c: + mes "[Alberta Soldier]"; + mes "The 'Item Shop' is located in the Centre of town."; + viewpoint 1,98,154,3,0xFF00FF; + goto sL_Wipe; + sM_2d: + mes "[Alberta Soldier]"; + mes "There are 2 'Inns' located in the Northern and Southern parts of town. Go there if you need to rest."; + viewpoint 1,65,233,4,0xF5AD05; + viewpoint 1,136,38,5,0xF5AD05; + goto sL_Wipe; + sM_2e: + set @COMPASS_CHECK, 2; + + sL_Wipe: + if(@COMPASS_CHECK != 2) next; + if(@COMPASS_CHECK == 1) goto sM_Menu; + viewpoint 2,33,41,1,0xFF0000; + viewpoint 2,148,57,2,0x6666FF; + viewpoint 2,98,154,3,0xFF00FF; + viewpoint 2,65,233,4,0xF5AD05; + viewpoint 2,136,38,5,0xF5AD05; + if(@COMPASS_CHECK == 0) goto sM_Menu; + mes "[Alberta Soldier]"; + mes "All indications have been removed"; + cutin "prt_soldier",255; + close; + + M_2: + mes "[Alberta Soldier]"; + mes "We upgraded the Location Guide to the newest Digital Style. We hope you like this gorgeous new system."; + next; + mes "[Alberta Soldier]"; + mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; + next; + mes "[Alberta Soldier]"; + mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; + mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; + goto M_Menu; + + M_End: + mes "[Alberta Soldier]"; + mes "Ta Ta."; + cutin "prt_soldier",255; + close; +} + +// South -------------------------------------------------------- +alberta.gat,120,60,3 duplicate(Guide) Guide#2 105 diff --git a/npc/guides/guides_alde.txt b/npc/guides/guides_alde.txt index 3443f9c2a..63af44078 100644 --- a/npc/guides/guides_alde.txt +++ b/npc/guides/guides_alde.txt @@ -1,116 +1,116 @@ -//===== eAthena Script =======================================
-//= Al De Baran Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Corrected building locations and descriptions
-//============================================================
-
-
-
-
-aldebaran.gat,139,63,4 script Soldier 105,{
- cutin "prt_soldier",2;
- mes "[Al De Baran Guard]";
- mes "Welcome to Al De Baran, the home of the lovely Kafras!";
- next;
- mes "[Al De Baran Guard]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Al De Baran Guard]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Al De Baran Guard]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "^FF0000Kafra Main Office^000000",sM_2a, "Armory",sM_2b, "Item Shop",sM_2c, "Pub",sM_2d,
- "^00AAFFSorcerer Guild (Closed)^000000",sM_2e, "^DDAA00Chemical Academy^000000",sM_2f,
- "Wipe all indications from mini-map",sM_2g, "Cancel", M_End;
-
- sM_2a:
- mes "[Al De Baran Guard]";
- mes "The 'Kafra Main Office' is the place where you can redeem your special researve points.";
- viewpoint 1,56,225,1,0xFF0000;
- goto sL_Wipe;
- sM_2b:
- mes "[Al De Baran Guard]";
- mes "Go to the 'Armory' to buy weapons and armor.";
- viewpoint 1,72,194,2,0x0000FF;
- goto sL_Wipe;
- sM_2c:
- mes "[Al De Baran Guard]";
- mes "The 'Item Shop' has all sort of usefull tools for you to buy.";
- viewpoint 1,197,68,3,0x00FF00;
- goto sL_Wipe;
- sM_2d:
- mes "[Al De Baran Guard]";
- mes "Stop by the 'Pub' to relax and have a drink.";
- viewpoint 1,231,107,4,0xFF00FF;
- goto sL_Wipe;
- sM_2e:
- mes "[Al De Baran Guard]";
- mes "The 'Sorcerer Guild' is closed right now.";
- //viewpoint 1,48,198,5,0x00AAFF;
- goto sL_Wipe;
- sM_2f:
- mes "[Al De Baran Guard]";
- mes "The ^DDAA00'Chemical Academy'^000000 is where Merchants go to become Alchemists.";
- viewpoint 1,58,61,6,0xDDAA00;
- goto sL_Wipe;
- sM_2g:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next;
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,56,225,1,0xFF0000;
- viewpoint 2,72,194,2,0x0000FF;
- viewpoint 2,197,68,3,0x00FF00;
- viewpoint 2,231,107,4,0xFF00FF;
- viewpoint 2,48,198,5,0x00AAFF;
- viewpoint 2,58,61,6,0xDDAA00;
- if (@COMPASS_CHECK == 0) goto sM_Menu;
- mes "[Al De Baran Guard]";
- mes "All indications have been removed";
- cutin "prt_soldier",255;
- close;
-
- M_2:
- mes "[Al De Baran Guard]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Al De Baran Guard]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Al De Baran Guard]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Al De Baran Guard]";
- mes "Good day.";
- cutin "prt_soldier",255;
- close;
-}
+//===== eAthena Script ======================================= +//= Al De Baran Guides +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Corrected building locations and descriptions +//============================================================ + + + + +aldebaran.gat,139,63,4 script Soldier 105,{ + cutin "prt_soldier",2; + mes "[Al De Baran Guard]"; + mes "Welcome to Al De Baran, the home of the lovely Kafras!"; + next; + mes "[Al De Baran Guard]"; + mes "We are here to help you find your way. Please feel free to speak to us anytime."; +M_Menu: + next; + menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; + + M_1: + mes "[Al De Baran Guard]"; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "No Thanks",sM_1a,"Yes Please",sM_1b; + + sM_1a: + set @COMPASS_CHECK,0; + goto L_Cont; + + sM_1b: + set @COMPASS_CHECK,1; + + L_Cont: + mes "[Al De Baran Guard]"; + mes "Please choose a building to view."; + next; + sM_Menu: + menu "^FF0000Kafra Main Office^000000",sM_2a, "Armory",sM_2b, "Item Shop",sM_2c, "Pub",sM_2d, + "^00AAFFSorcerer Guild (Closed)^000000",sM_2e, "^DDAA00Chemical Academy^000000",sM_2f, + "Wipe all indications from mini-map",sM_2g, "Cancel", M_End; + + sM_2a: + mes "[Al De Baran Guard]"; + mes "The 'Kafra Main Office' is the place where you can redeem your special researve points."; + viewpoint 1,56,225,1,0xFF0000; + goto sL_Wipe; + sM_2b: + mes "[Al De Baran Guard]"; + mes "Go to the 'Armory' to buy weapons and armor."; + viewpoint 1,72,194,2,0x0000FF; + goto sL_Wipe; + sM_2c: + mes "[Al De Baran Guard]"; + mes "The 'Item Shop' has all sort of usefull tools for you to buy."; + viewpoint 1,197,68,3,0x00FF00; + goto sL_Wipe; + sM_2d: + mes "[Al De Baran Guard]"; + mes "Stop by the 'Pub' to relax and have a drink."; + viewpoint 1,231,107,4,0xFF00FF; + goto sL_Wipe; + sM_2e: + mes "[Al De Baran Guard]"; + mes "The 'Sorcerer Guild' is closed right now."; + //viewpoint 1,48,198,5,0x00AAFF; + goto sL_Wipe; + sM_2f: + mes "[Al De Baran Guard]"; + mes "The ^DDAA00'Chemical Academy'^000000 is where Merchants go to become Alchemists."; + viewpoint 1,58,61,6,0xDDAA00; + goto sL_Wipe; + sM_2g: + set @COMPASS_CHECK, 2; + + sL_Wipe: + if(@COMPASS_CHECK != 2) next; + if(@COMPASS_CHECK == 1) goto sM_Menu; + viewpoint 2,56,225,1,0xFF0000; + viewpoint 2,72,194,2,0x0000FF; + viewpoint 2,197,68,3,0x00FF00; + viewpoint 2,231,107,4,0xFF00FF; + viewpoint 2,48,198,5,0x00AAFF; + viewpoint 2,58,61,6,0xDDAA00; + if (@COMPASS_CHECK == 0) goto sM_Menu; + mes "[Al De Baran Guard]"; + mes "All indications have been removed"; + cutin "prt_soldier",255; + close; + + M_2: + mes "[Al De Baran Guard]"; + mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; + next; + mes "[Al De Baran Guard]"; + mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; + next; + mes "[Al De Baran Guard]"; + mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; + mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; + goto M_Menu; + + M_End: + mes "[Al De Baran Guard]"; + mes "Good day."; + cutin "prt_soldier",255; + close; +} diff --git a/npc/guides/guides_com.txt b/npc/guides/guides_com.txt index 033e11158..05a06d5a9 100644 --- a/npc/guides/guides_com.txt +++ b/npc/guides/guides_com.txt @@ -1,141 +1,141 @@ -//===== eAthena Script =======================================
-//= Comodo Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Now using duplicate command.
-//============================================================
-
-
-
-
-// East -------------------------------------------------------------------------------------
-comodo.gat,322,178,4 script Comodo Guide#1::Comodo_Guide 724,{
- mes "[Comodo Guide]";
- mes "The city of Dreams and Fantasy, where the night life continues 24 hours a day, we welcome you to the land of Comodo!";
- next;
- mes "[Comodo Guide]";
- mes "I know the area very well. If you need directions, ask me for asistance anytime.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Comodo Guide]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Comodo Guide]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- mes "[Comodo Guide]";
- menu "^FF8000Casino^000000",sM_1, "^34B4A0Hula dancing stage^000000",sM_2, "Weapons and Armor Shop",sM_3, "Tool store",sM_4,
- "Tourist Shop",sM_5, "^F1BE0EKafra Corp. Western Branch^000000",sM_6, "^FF5555Chief's House^000000",sM_7, "Pub",sM_8,
- "^00B200Camp Grounds^000000",sM_9, "Clear all indications from mini-map.",sM_10, "End Conversation",M_End;
-
- sM_1:
- mes "The heart of Comodo's night life!";
- mes "A heaven of rest for tired travelers!";
- mes "The Comodo Casino ~!";
- viewpoint 1,140,98,1,0xFF8000;
- goto sL_Wipe;
- sM_2:
- mes "Hula Hula - Hula Hula";
- next;
- mes "[Comodo Guide]";
- mes "When you become more comfortable performing on stage, you should consider changing your job to a '^FF0000Dancer^000000'.";
- viewpoint 1,188,168,2,0x34B4A0;
- goto sL_Wipe;
- sM_3:
- mes "Here in Comodo, you can find unique weapons and armor only found in this area.";
- viewpoint 1,266,70,3,0xFF00FF;
- goto sL_Wipe;
- sM_4:
- mes "Here in Comodo, you can find usefull items only found in this area.";
- mes "'Comodo Tool Store'";
- viewpoint 1,86,128,4,0xFF00FF;
- goto sL_Wipe;
- sM_5:
- mes "Here in Comodo, you can find unique gifts only found in this area.";
- mes "'Comodo Tourist Shop'";
- viewpoint 1,298,124,5,0x00FFFF;
- goto sL_Wipe;
- sM_6:
- mes "Kafra Corp.'s Western Branch center is located here in Comodo, offering you superior service.";
- viewpoint 1,136,202,6,0xF1BE0E;
- goto sL_Wipe;
- sM_7:
- mes "This is the house where the Chief of Comodo resides.";
- mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person.";
- mes "I think that would be okay with him.";
- viewpoint 1,114,294,7,0xFF5555;
- goto sL_Wipe;
- sM_8:
- mes "The pub is a place where tourists from all over the world come to converse and exchange ideas.";
- viewpoint 1,166,298,8,0x6666FF;
- goto sL_Wipe;
- sM_9:
- mes "Freinds and family often come to the Comodo Camp Grounds for the mermorable experiences.";
- mes "It is also the place to experience Comodo's unique, ethinic BBQ!!";
- viewpoint 1,210,308,9,0x00B200;
- goto sL_Wipe;
- sM_10:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,140,98,1,0xFF8000;
- viewpoint 2,188,168,2,0x34B4A0;
- viewpoint 2,266,70,3,0xFF00FF;
- viewpoint 2,86,128,4,0xFF00FF;
- viewpoint 2,298,124,5,0x00FFFF;
- viewpoint 2,136,202,6,0xF1BE0E;
- viewpoint 2,114,294,7,0xFF5555;
- viewpoint 2,166,298,8,0x6666FF;
- viewpoint 2,210,308,9,0x00B200;
- if (@COMPASS_CHECK == 0) goto sM_Menu;
- mes "All indications have been removed";
- close;
-
- M_2:
- mes "[Comodo Guide]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Comodo Guide]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Comodo Guide]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Comodo Guide]";
- mes "Because Comodo is located in a cave, there is absolutely no sunlight. It is dark 24 hours a day!";
- mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area...";
- close;
-}
-
-// North ----------------------------------------------------------------------------------------
-comodo.gat,176,350,4 duplicate(Comodo_Guide) Comodo Guide#2 724
-// West -----------------------------------------------------------------------------------------
-comodo.gat,37,219,4 duplicate(Comodo_Guide) Comodo Guide#3 724
-
+//===== eAthena Script ======================================= +//= Comodo Guides +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.5.2 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= v1.1 Now using duplicate command. +//============================================================ + + + + +// East ------------------------------------------------------------------------------------- +comodo.gat,322,178,4 script Comodo Guide#1::Comodo_Guide 724,{ + mes "[Comodo Guide]"; + mes "The city of Dreams and Fantasy, where the night life continues 24 hours a day, we welcome you to the land of Comodo!"; + next; + mes "[Comodo Guide]"; + mes "I know the area very well. If you need directions, ask me for asistance anytime."; +M_Menu: + next; + menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; + + M_1: + mes "[Comodo Guide]"; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "No Thanks",sM_1a,"Yes Please",sM_1b; + + sM_1a: + set @COMPASS_CHECK,0; + goto L_Cont; + + sM_1b: + set @COMPASS_CHECK,1; + + L_Cont: + mes "[Comodo Guide]"; + mes "Please choose a building to view."; + next; + sM_Menu: + mes "[Comodo Guide]"; + menu "^FF8000Casino^000000",sM_1, "^34B4A0Hula dancing stage^000000",sM_2, "Weapons and Armor Shop",sM_3, "Tool store",sM_4, + "Tourist Shop",sM_5, "^F1BE0EKafra Corp. Western Branch^000000",sM_6, "^FF5555Chief's House^000000",sM_7, "Pub",sM_8, + "^00B200Camp Grounds^000000",sM_9, "Clear all indications from mini-map.",sM_10, "End Conversation",M_End; + + sM_1: + mes "The heart of Comodo's night life!"; + mes "A heaven of rest for tired travelers!"; + mes "The Comodo Casino ~!"; + viewpoint 1,140,98,1,0xFF8000; + goto sL_Wipe; + sM_2: + mes "Hula Hula - Hula Hula"; + next; + mes "[Comodo Guide]"; + mes "When you become more comfortable performing on stage, you should consider changing your job to a '^FF0000Dancer^000000'."; + viewpoint 1,188,168,2,0x34B4A0; + goto sL_Wipe; + sM_3: + mes "Here in Comodo, you can find unique weapons and armor only found in this area."; + viewpoint 1,266,70,3,0xFF00FF; + goto sL_Wipe; + sM_4: + mes "Here in Comodo, you can find usefull items only found in this area."; + mes "'Comodo Tool Store'"; + viewpoint 1,86,128,4,0xFF00FF; + goto sL_Wipe; + sM_5: + mes "Here in Comodo, you can find unique gifts only found in this area."; + mes "'Comodo Tourist Shop'"; + viewpoint 1,298,124,5,0x00FFFF; + goto sL_Wipe; + sM_6: + mes "Kafra Corp.'s Western Branch center is located here in Comodo, offering you superior service."; + viewpoint 1,136,202,6,0xF1BE0E; + goto sL_Wipe; + sM_7: + mes "This is the house where the Chief of Comodo resides."; + mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person."; + mes "I think that would be okay with him."; + viewpoint 1,114,294,7,0xFF5555; + goto sL_Wipe; + sM_8: + mes "The pub is a place where tourists from all over the world come to converse and exchange ideas."; + viewpoint 1,166,298,8,0x6666FF; + goto sL_Wipe; + sM_9: + mes "Freinds and family often come to the Comodo Camp Grounds for the mermorable experiences."; + mes "It is also the place to experience Comodo's unique, ethinic BBQ!!"; + viewpoint 1,210,308,9,0x00B200; + goto sL_Wipe; + sM_10: + set @COMPASS_CHECK, 2; + + sL_Wipe: + if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen + if(@COMPASS_CHECK == 1) goto sM_Menu; + viewpoint 2,140,98,1,0xFF8000; + viewpoint 2,188,168,2,0x34B4A0; + viewpoint 2,266,70,3,0xFF00FF; + viewpoint 2,86,128,4,0xFF00FF; + viewpoint 2,298,124,5,0x00FFFF; + viewpoint 2,136,202,6,0xF1BE0E; + viewpoint 2,114,294,7,0xFF5555; + viewpoint 2,166,298,8,0x6666FF; + viewpoint 2,210,308,9,0x00B200; + if (@COMPASS_CHECK == 0) goto sM_Menu; + mes "All indications have been removed"; + close; + + M_2: + mes "[Comodo Guide]"; + mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; + next; + mes "[Comodo Guide]"; + mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; + next; + mes "[Comodo Guide]"; + mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; + mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; + goto M_Menu; + + M_End: + mes "[Comodo Guide]"; + mes "Because Comodo is located in a cave, there is absolutely no sunlight. It is dark 24 hours a day!"; + mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area..."; + close; +} + +// North ---------------------------------------------------------------------------------------- +comodo.gat,176,350,4 duplicate(Comodo_Guide) Comodo Guide#2 724 +// West ----------------------------------------------------------------------------------------- +comodo.gat,37,219,4 duplicate(Comodo_Guide) Comodo Guide#3 724 + diff --git a/npc/guides/guides_gef.txt b/npc/guides/guides_gef.txt index f09cf781c..b2b49467c 100644 --- a/npc/guides/guides_gef.txt +++ b/npc/guides/guides_gef.txt @@ -1,135 +1,135 @@ -//===== eAthena Script =======================================
-//= Geffen Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working. Added a guide at every exit.
-//= v1.1 Now using duplicate command.
-//============================================================
-
-
-
-
-
-
-
-// North --------------------------------------------
-geffen.gat,123,202,5 script Guide#1::Guide 705,{
- cutin "gef_soldier",2;
- mes "[Geffen Soldier]";
- mes "Welcome to Geffen, the City of Magic.";
- next;
- mes "[Geffen Soldier]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime you need help.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Geffen Soldier]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Geffen Soldier]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "^FF0000Magic Acadamy^000000",M_1_1, "^00A500Blacksmith Workshop^000000",M_1_2, "^4444FFGeffen Tower^000000",M_1_3,
- "Armory",M_1_4, "Item Shop",M_1_5, "Pub",M_1_6, "Inn",M_1_7, "Wipe all indications from mini-map",M_1_8, "Cancel", M_End;
-
- M_1_1:
- mes "[Geffen Soldier]";
- mes "'The 'Magic Acadamy' is the home of magical theorists, and the place for would be Mages.";
- viewpoint 1,61,180,1,0xFF5555;
- goto sL_Wipe;
- M_1_2:
- mes "[Geffen Soldier]";
- mes "The 'Blacksmith Workshop' is SouthEast of Geffen Tower. It is where Merchants train to become Blacksmiths.";
- mes "You can also get your weapons and armor upgraded there.";
- viewpoint 1,182,59,2,0x44FF44;
- goto sL_Wipe;
- M_1_3:
- mes "[Geffen Soldier]";
- mes "The lower levels of 'Geffen Tower' are spawning grounds for monsters. People go there to train.";
- mes "The top floor of the Tower is home to the ^0000FF'Wizard's Guild'^000000. Mages can go there to become Wizards.";
- viewpoint 1,120,120,3,0x5555FF;
- goto sL_Wipe;
- M_1_4:
- mes "[Geffen Soldier]";
- mes "Head over to the 'Armory' to equip yourself with a variety of weapons and armor.";
- viewpoint 1,99,140,4,0xFF00FF;
- goto sL_Wipe;
- M_1_5:
- mes "[Geffen Soldier]";
- mes "The 'Item Shop' is the place to go when you need to stock up on things like potions and fly-wings.";
- viewpoint 1,44,86,5,0xFF00FF;
- goto sL_Wipe;
- M_1_6:
- mes "[Geffen Soldier]";
- mes "The 'Pub' is a great place to meet people and have fun.";
- viewpoint 1,138,138,6,0xF0C40F;
- goto sL_Wipe;
- M_1_7:
- mes "[Geffen Soldier]";
- mes "The 'Inn' is a good place to rest and replenish your hp and sp.";
- viewpoint 1,172,174,7,0xFF8000;
- goto sL_Wipe;
- M_1_8:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,61,180,1,0xFF5555;
- viewpoint 2,182,59,2,0x44FF44;
- viewpoint 2,120,120,3,0x5555FF;
- viewpoint 2,99,140,4,0xFF00FF;
- viewpoint 2,44,86,5,0xFF00FF;
- viewpoint 2,138,138,6,0xF0C40F;
- viewpoint 2,172,174,7,0xFF8000;
- if (@COMPASS_CHECK == 0) goto sM_Menu;
- mes "[Geffen Soldier]";
- mes "All indications have been removed";
- cutin "gef_soldier",255;
- close;
-
- M_2:
- mes "[Geffen Soldier]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Geffen Soldier]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Geffen Soldier]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Geffen Soldier]";
- mes "Have a nice day.";
- cutin "gef_soldier",255;
- close;
-}
-
-// South ------------------------------------------
-geffen.gat,118,62,0 duplicate(Guide) Guide#2 705
-// East -----------------------------------------------------
-geffen.gat,203,116,2 duplicate(Guide) Guide#3 705
-// West ----------------------------------------------
-geffen.gat,37,123,5 duplicate(Guide) Guide#4 705
+//===== eAthena Script ======================================= +//= Geffen Guides +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.5.2 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working. Added a guide at every exit. +//= v1.1 Now using duplicate command. +//============================================================ + + + + + + + +// North -------------------------------------------- +geffen.gat,123,202,5 script Guide#1::Guide 705,{ + cutin "gef_soldier",2; + mes "[Geffen Soldier]"; + mes "Welcome to Geffen, the City of Magic."; + next; + mes "[Geffen Soldier]"; + mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; +M_Menu: + next; + menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; + + M_1: + mes "[Geffen Soldier]"; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "No Thanks",sM_1a,"Yes Please",sM_1b; + + sM_1a: + set @COMPASS_CHECK,0; + goto L_Cont; + + sM_1b: + set @COMPASS_CHECK,1; + + L_Cont: + mes "[Geffen Soldier]"; + mes "Please choose a building to view."; + next; + sM_Menu: + menu "^FF0000Magic Acadamy^000000",M_1_1, "^00A500Blacksmith Workshop^000000",M_1_2, "^4444FFGeffen Tower^000000",M_1_3, + "Armory",M_1_4, "Item Shop",M_1_5, "Pub",M_1_6, "Inn",M_1_7, "Wipe all indications from mini-map",M_1_8, "Cancel", M_End; + + M_1_1: + mes "[Geffen Soldier]"; + mes "'The 'Magic Acadamy' is the home of magical theorists, and the place for would be Mages."; + viewpoint 1,61,180,1,0xFF5555; + goto sL_Wipe; + M_1_2: + mes "[Geffen Soldier]"; + mes "The 'Blacksmith Workshop' is SouthEast of Geffen Tower. It is where Merchants train to become Blacksmiths."; + mes "You can also get your weapons and armor upgraded there."; + viewpoint 1,182,59,2,0x44FF44; + goto sL_Wipe; + M_1_3: + mes "[Geffen Soldier]"; + mes "The lower levels of 'Geffen Tower' are spawning grounds for monsters. People go there to train."; + mes "The top floor of the Tower is home to the ^0000FF'Wizard's Guild'^000000. Mages can go there to become Wizards."; + viewpoint 1,120,120,3,0x5555FF; + goto sL_Wipe; + M_1_4: + mes "[Geffen Soldier]"; + mes "Head over to the 'Armory' to equip yourself with a variety of weapons and armor."; + viewpoint 1,99,140,4,0xFF00FF; + goto sL_Wipe; + M_1_5: + mes "[Geffen Soldier]"; + mes "The 'Item Shop' is the place to go when you need to stock up on things like potions and fly-wings."; + viewpoint 1,44,86,5,0xFF00FF; + goto sL_Wipe; + M_1_6: + mes "[Geffen Soldier]"; + mes "The 'Pub' is a great place to meet people and have fun."; + viewpoint 1,138,138,6,0xF0C40F; + goto sL_Wipe; + M_1_7: + mes "[Geffen Soldier]"; + mes "The 'Inn' is a good place to rest and replenish your hp and sp."; + viewpoint 1,172,174,7,0xFF8000; + goto sL_Wipe; + M_1_8: + set @COMPASS_CHECK, 2; + + sL_Wipe: + if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen + if(@COMPASS_CHECK == 1) goto sM_Menu; + viewpoint 2,61,180,1,0xFF5555; + viewpoint 2,182,59,2,0x44FF44; + viewpoint 2,120,120,3,0x5555FF; + viewpoint 2,99,140,4,0xFF00FF; + viewpoint 2,44,86,5,0xFF00FF; + viewpoint 2,138,138,6,0xF0C40F; + viewpoint 2,172,174,7,0xFF8000; + if (@COMPASS_CHECK == 0) goto sM_Menu; + mes "[Geffen Soldier]"; + mes "All indications have been removed"; + cutin "gef_soldier",255; + close; + + M_2: + mes "[Geffen Soldier]"; + mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; + next; + mes "[Geffen Soldier]"; + mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; + next; + mes "[Geffen Soldier]"; + mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; + mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; + goto M_Menu; + + M_End: + mes "[Geffen Soldier]"; + mes "Have a nice day."; + cutin "gef_soldier",255; + close; +} + +// South ------------------------------------------ +geffen.gat,118,62,0 duplicate(Guide) Guide#2 705 +// East ----------------------------------------------------- +geffen.gat,203,116,2 duplicate(Guide) Guide#3 705 +// West ---------------------------------------------- +geffen.gat,37,123,5 duplicate(Guide) Guide#4 705 diff --git a/npc/guides/guides_izl.txt b/npc/guides/guides_izl.txt index dc66e834e..0f087a034 100644 --- a/npc/guides/guides_izl.txt +++ b/npc/guides/guides_izl.txt @@ -1,118 +1,118 @@ -//===== eAthena Script =======================================
-//= Izlude Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//============================================================
-
-
-
-
-
-// South ----------------------------------------
-izlude.gat,123,87,6 script Guide 105,{
- cutin "prt_soldier",2;
- mes "[Izlude Soldier]";
- mes "Welcome to Izlude, the satelite city of Prontera and home to the Swordsman Association!.";
- next;
- mes "[Izlude Soldier]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime you need help.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Izlude Soldier]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Izlude Soldier]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "^FF0000Swordsman Association^000000",M_1_1, "Swordsman Hall",M_1_2, "The Arena",M_1_3,
- "Izlude Marina",M_1_4, "Armory",M_1_5, "Item Shop",M_1_6, "Wipe all Indications on Mini-Map",M_1_7, "Cancel",M_End;
-
- M_1_1:
- mes "[Izlude Soldier]";
- mes "Do you want to be a Swordsman? Then head over to the Swordsman Association in the Western part of town.";
- viewpoint 1,52,140,1,0xFF0000;
- goto sL_Wipe;
- M_1_2:
- mes "[Izlude Soldier]";
- mes "Swordman Hall, the official Training Center of the Swordsman Assosiation, is located in the Eastern part of town.";
- viewpoint 1,214,130,2,0x00FF00;
- goto sL_Wipe;
- M_1_3:
- mes "[Izlude Soldier]";
- mes "The 'Arena' is a popular place for young warriors to train. Just head north and you'll find it.";
- mes "You can have fun there, you know.";
- viewpoint 1,128,225,3,0x00FF00;
- goto sL_Wipe;
- M_1_4:
- mes "[Izlude Soldier]";
- mes "The beautifull Marina is where you should go if you would like to take a ship to 'Alberta' or 'Byalan Island'. It is in the Northeastern part of town.";
- viewpoint 1,200,180,4,0xFF0000;
- goto sL_Wipe;
- M_1_5:
- mes "[Izlude Soldier]";
- mes "The Armory is located NorthWest of the Center Food Court.";
- viewpoint 1,111,149,5,0xFF00FF;
- goto sL_Wipe;
- M_1_6:
- mes "[Izlude Soldier]";
- mes "The Item Shop is located NorthEast of the Center Food Court.";
- viewpoint 1,148,148,6,0xFF00FF;
- goto sL_Wipe;
- M_1_7:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next;
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,52,140,1,0xFF0000;
- viewpoint 2,214,130,2,0x00FF00;
- viewpoint 2,128,225,3,0x00FF00;
- viewpoint 2,200,180,4,0xFF0000;
- viewpoint 2,111,149,5,0xFF00FF;
- viewpoint 2,148,148,6,0xFF00FF;
- if(@COMPASS_CHECK == 0) goto sM_Menu;
- mes "[Izlude Soldier]";
- mes "All indications have been removed";
- cutin "prt_soldier",255;
- close;
-
- M_2:
- mes "[Izlude Soldier]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Izlude Soldier]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Izlude Soldier]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Izlude Soldier]";
- mes "Try not to get lost.";
- cutin "prt_soldier",255;
- close;
-}
+//===== eAthena Script ======================================= +//= Izlude Guides +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//============================================================ + + + + + +// South ---------------------------------------- +izlude.gat,123,87,6 script Guide 105,{ + cutin "prt_soldier",2; + mes "[Izlude Soldier]"; + mes "Welcome to Izlude, the satelite city of Prontera and home to the Swordsman Association!."; + next; + mes "[Izlude Soldier]"; + mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; +M_Menu: + next; + menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; + + M_1: + mes "[Izlude Soldier]"; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "No Thanks",sM_1a,"Yes Please",sM_1b; + + sM_1a: + set @COMPASS_CHECK,0; + goto L_Cont; + + sM_1b: + set @COMPASS_CHECK,1; + + L_Cont: + mes "[Izlude Soldier]"; + mes "Please choose a building to view."; + next; + sM_Menu: + menu "^FF0000Swordsman Association^000000",M_1_1, "Swordsman Hall",M_1_2, "The Arena",M_1_3, + "Izlude Marina",M_1_4, "Armory",M_1_5, "Item Shop",M_1_6, "Wipe all Indications on Mini-Map",M_1_7, "Cancel",M_End; + + M_1_1: + mes "[Izlude Soldier]"; + mes "Do you want to be a Swordsman? Then head over to the Swordsman Association in the Western part of town."; + viewpoint 1,52,140,1,0xFF0000; + goto sL_Wipe; + M_1_2: + mes "[Izlude Soldier]"; + mes "Swordman Hall, the official Training Center of the Swordsman Assosiation, is located in the Eastern part of town."; + viewpoint 1,214,130,2,0x00FF00; + goto sL_Wipe; + M_1_3: + mes "[Izlude Soldier]"; + mes "The 'Arena' is a popular place for young warriors to train. Just head north and you'll find it."; + mes "You can have fun there, you know."; + viewpoint 1,128,225,3,0x00FF00; + goto sL_Wipe; + M_1_4: + mes "[Izlude Soldier]"; + mes "The beautifull Marina is where you should go if you would like to take a ship to 'Alberta' or 'Byalan Island'. It is in the Northeastern part of town."; + viewpoint 1,200,180,4,0xFF0000; + goto sL_Wipe; + M_1_5: + mes "[Izlude Soldier]"; + mes "The Armory is located NorthWest of the Center Food Court."; + viewpoint 1,111,149,5,0xFF00FF; + goto sL_Wipe; + M_1_6: + mes "[Izlude Soldier]"; + mes "The Item Shop is located NorthEast of the Center Food Court."; + viewpoint 1,148,148,6,0xFF00FF; + goto sL_Wipe; + M_1_7: + set @COMPASS_CHECK, 2; + + sL_Wipe: + if(@COMPASS_CHECK != 2) next; + if(@COMPASS_CHECK == 1) goto sM_Menu; + viewpoint 2,52,140,1,0xFF0000; + viewpoint 2,214,130,2,0x00FF00; + viewpoint 2,128,225,3,0x00FF00; + viewpoint 2,200,180,4,0xFF0000; + viewpoint 2,111,149,5,0xFF00FF; + viewpoint 2,148,148,6,0xFF00FF; + if(@COMPASS_CHECK == 0) goto sM_Menu; + mes "[Izlude Soldier]"; + mes "All indications have been removed"; + cutin "prt_soldier",255; + close; + + M_2: + mes "[Izlude Soldier]"; + mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; + next; + mes "[Izlude Soldier]"; + mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; + next; + mes "[Izlude Soldier]"; + mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; + mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; + goto M_Menu; + + M_End: + mes "[Izlude Soldier]"; + mes "Try not to get lost."; + cutin "prt_soldier",255; + close; +} diff --git a/npc/guides/guides_mor.txt b/npc/guides/guides_mor.txt index 17f47e89b..e2269d962 100644 --- a/npc/guides/guides_mor.txt +++ b/npc/guides/guides_mor.txt @@ -1,121 +1,121 @@ -//===== eAthena Script =======================================
-//= Morroc Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working. Added a guide at every exit.
-//= v1.1 Now using duplicate command.
-//============================================================
-
-
-
-
-
-// North ------------------------------------------------
-morocc.gat,153,286,6 script Guide#1::Guide 707,{
- cutin "moc_soldier",2;
- mes "[Morroc Soldier]";
- mes "Welcome to Morroc, the Desert Frontier!";
- next;
- mes "[Morroc Soldier]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime you need help.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Morroc Soldier]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Morroc Soldier]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "^FF0000Thief Guild^000000",M_1_1, "Armory",M_1_2, "Inn",M_1_3, "Pub",M_1_4, "Mercenary Guild",M_1_5,
- "Wipe all indications from mini-map.",M_1_6, "Cancel",M_End;
-
- M_1_1:
- mes "[Morocc Soldier]";
- mes "The 'Thief Guild'.... I hear that it's the place to go if you want to be a Thief.....";
- viewpoint 1,24,297,1,0xFF0000;
- goto sL_Wipe;
- M_1_2:
- mes "[Morocc Soldier]";
- mes "Head over to the 'Armory' to equip yourself with a variety of weapons and armor.";
- viewpoint 1,253,56,2,0xFF00FF;
- goto sL_Wipe;
- M_1_3:
- mes "[Morocc Soldier]";
- mes "In Morroc there are 2 'Inn's' located in the South and NorthEastern parts of town.";
- viewpoint 1,274,269,3,0xFF00FF;
- viewpoint 1,197,66,4,0xFF00FF;
- goto sL_Wipe;
- M_1_4:
- mes "[Morocc Soldier]";
- mes "The 'Pub' is located to the NorthWest of town.";
- viewpoint 1,52,259,5,0xFF00FF;
- goto sL_Wipe;
- M_1_5:
- mes "[Morocc Soldier]";
- mes "The 'Mercenary Guild' is in the Eastern corner of town.";
- viewpoint 1,284,171,6,0x00FF00;
- goto sL_Wipe;
- M_1_6:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,24,297,1,0xFF0000;
- viewpoint 2,253,56,2,0xFF00FF;
- viewpoint 2,274,269,3,0xFF00FF;
- viewpoint 2,197,66,4,0xFF00FF;
- viewpoint 2,52,259,5,0xFF00FF;
- viewpoint 2,284,171,6,0x00FF00;
- if (@COMPASS_CHECK == 0) goto sM_Menu;
- mes "[Morroc Soldier]";
- mes "All indications have been removed";
- cutin "moc_soldier",255;
- close;
-
- M_2:
- mes "[Morroc Soldier]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Morroc Soldier]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Morroc Soldier]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Morocc Soldier]";
- mes "Good by for now.";
- cutin "moc_soldier",255;
- close;
-}
-
-// South --------------------------------------------
-morocc.gat,162,97,6 duplicate(Guide) Guide#2 707
-// West --------------------------------------------
-morocc.gat,28,161,6 duplicate(Guide) Guide#3 707
-// East --------------------------------------------
-morocc.gat,294,203,9 duplicate(Guide) Guide#4 707
+//===== eAthena Script ======================================= +//= Morroc Guides +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.5.2 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working. Added a guide at every exit. +//= v1.1 Now using duplicate command. +//============================================================ + + + + + +// North ------------------------------------------------ +morocc.gat,153,286,6 script Guide#1::Guide 707,{ + cutin "moc_soldier",2; + mes "[Morroc Soldier]"; + mes "Welcome to Morroc, the Desert Frontier!"; + next; + mes "[Morroc Soldier]"; + mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; +M_Menu: + next; + menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; + + M_1: + mes "[Morroc Soldier]"; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "No Thanks",sM_1a,"Yes Please",sM_1b; + + sM_1a: + set @COMPASS_CHECK,0; + goto L_Cont; + + sM_1b: + set @COMPASS_CHECK,1; + + L_Cont: + mes "[Morroc Soldier]"; + mes "Please choose a building to view."; + next; + sM_Menu: + menu "^FF0000Thief Guild^000000",M_1_1, "Armory",M_1_2, "Inn",M_1_3, "Pub",M_1_4, "Mercenary Guild",M_1_5, + "Wipe all indications from mini-map.",M_1_6, "Cancel",M_End; + + M_1_1: + mes "[Morocc Soldier]"; + mes "The 'Thief Guild'.... I hear that it's the place to go if you want to be a Thief....."; + viewpoint 1,24,297,1,0xFF0000; + goto sL_Wipe; + M_1_2: + mes "[Morocc Soldier]"; + mes "Head over to the 'Armory' to equip yourself with a variety of weapons and armor."; + viewpoint 1,253,56,2,0xFF00FF; + goto sL_Wipe; + M_1_3: + mes "[Morocc Soldier]"; + mes "In Morroc there are 2 'Inn's' located in the South and NorthEastern parts of town."; + viewpoint 1,274,269,3,0xFF00FF; + viewpoint 1,197,66,4,0xFF00FF; + goto sL_Wipe; + M_1_4: + mes "[Morocc Soldier]"; + mes "The 'Pub' is located to the NorthWest of town."; + viewpoint 1,52,259,5,0xFF00FF; + goto sL_Wipe; + M_1_5: + mes "[Morocc Soldier]"; + mes "The 'Mercenary Guild' is in the Eastern corner of town."; + viewpoint 1,284,171,6,0x00FF00; + goto sL_Wipe; + M_1_6: + set @COMPASS_CHECK, 2; + + sL_Wipe: + if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen + if(@COMPASS_CHECK == 1) goto sM_Menu; + viewpoint 2,24,297,1,0xFF0000; + viewpoint 2,253,56,2,0xFF00FF; + viewpoint 2,274,269,3,0xFF00FF; + viewpoint 2,197,66,4,0xFF00FF; + viewpoint 2,52,259,5,0xFF00FF; + viewpoint 2,284,171,6,0x00FF00; + if (@COMPASS_CHECK == 0) goto sM_Menu; + mes "[Morroc Soldier]"; + mes "All indications have been removed"; + cutin "moc_soldier",255; + close; + + M_2: + mes "[Morroc Soldier]"; + mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; + next; + mes "[Morroc Soldier]"; + mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; + next; + mes "[Morroc Soldier]"; + mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; + mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; + goto M_Menu; + + M_End: + mes "[Morocc Soldier]"; + mes "Good by for now."; + cutin "moc_soldier",255; + close; +} + +// South -------------------------------------------- +morocc.gat,162,97,6 duplicate(Guide) Guide#2 707 +// West -------------------------------------------- +morocc.gat,28,161,6 duplicate(Guide) Guide#3 707 +// East -------------------------------------------- +morocc.gat,294,203,9 duplicate(Guide) Guide#4 707 diff --git a/npc/guides/guides_nif.txt b/npc/guides/guides_nif.txt index cf382e95a..7431a3f27 100644 --- a/npc/guides/guides_nif.txt +++ b/npc/guides/guides_nif.txt @@ -1,82 +1,82 @@ -//===== eAthena Script =======================================
-//= Niflheim Guide
-//===== By: ==================================================
-//=
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= 1.1 Fixed location command format [Lupus]
-//============================================================
-
-
-//=====================================================================================
-niflheim.gat,186,190,5 script Wandering Man 798,{
- mes "[Wandering Man]";
- mes "Why are you in this scary city? I guess you lost your way too, heh.";
- mes "I was attracted here by the tall trees, but still can't find my way out after so long...";
- next;
- mes "[Wandering Man]";
- mes "But instead i have become familiar with the village surroundings,";
- mes "perhaps it may be useful for escaping sometimes.";
- next;
- menu "Enquire locations",-,"Wipe indications",L_MENU_2,"Cancel",L_end;
- mes "[Wandering Man]";
- mes "Where do you want to know about?";
- next;
- menu "Witch's Hut",M_Magic,"Equipment Shop",M_item,"Weapon Shop",M_weapon,"Inn",M_hotel,"Cancel",L_cancel;
-
- M_Magic:
- viewpoint 1,255,194,1,0xFF3366;
- mes "[Wandering Man]";
- mes "In Niflheim lives a terrible witch,";
- mes "you'll see her house right ^FF3366there^000000,";
- mes "it was so scary i fled right after going in!";
- close;
-
- M_item:
- viewpoint 1,219,198,2,0xCC6600;
- mes "[Wandering Man]";
- mes "The equipment shop should be over ^CC6600here^000000";
- mes "they sell several items not available to the outside world.";
- close;
-
- M_weapon:
- viewpoint 1,219,170,3,0x66FF33;
- mes "[Wandering Man]";
- mes "The weapon shop should be over ^66FF33here^000000";
- mes "they sell several items not available to the outside world.";
- close;
-
- M_hotel:
- viewpoint 1,189,210,4,0x3366FF;
- mes "[Wandering Man]";
- mes "^3366FFThat^000000 would be the inn,";
- mes "occasionally the spirits throw a party in there.";
- close;
-
- L_cancel:
- mes "[Wandering Man]";
- mes "To remove all indications of the minimap";
- mes "come back and talk to me again.";
- close;
-
- L_MENU_2:
- viewpoint 2,255,194,1,0xFF3366;
- viewpoint 2,219,198,2,0xCC6600;
- viewpoint 2,219,170,3,0x66FF33;
- viewpoint 2,189,210,4,0x3366FF;
- mes "[Wandering Man]";
- mes "I removed all the indications,";
- mes "If you still need any directions, come back and talk to me again.";
- close;
-
- L_end:
- mes "[Wandering Man]";
- mes "Wandering around by yourself is dangerous...";
- mes "please take care.";
- close;
-}
+//===== eAthena Script ======================================= +//= Niflheim Guide +//===== By: ================================================== +//= +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 1.1 Fixed location command format [Lupus] +//============================================================ + + +//===================================================================================== +niflheim.gat,186,190,5 script Wandering Man 798,{ + mes "[Wandering Man]"; + mes "Why are you in this scary city? I guess you lost your way too, heh."; + mes "I was attracted here by the tall trees, but still can't find my way out after so long..."; + next; + mes "[Wandering Man]"; + mes "But instead i have become familiar with the village surroundings,"; + mes "perhaps it may be useful for escaping sometimes."; + next; + menu "Enquire locations",-,"Wipe indications",L_MENU_2,"Cancel",L_end; + mes "[Wandering Man]"; + mes "Where do you want to know about?"; + next; + menu "Witch's Hut",M_Magic,"Equipment Shop",M_item,"Weapon Shop",M_weapon,"Inn",M_hotel,"Cancel",L_cancel; + + M_Magic: + viewpoint 1,255,194,1,0xFF3366; + mes "[Wandering Man]"; + mes "In Niflheim lives a terrible witch,"; + mes "you'll see her house right ^FF3366there^000000,"; + mes "it was so scary i fled right after going in!"; + close; + + M_item: + viewpoint 1,219,198,2,0xCC6600; + mes "[Wandering Man]"; + mes "The equipment shop should be over ^CC6600here^000000"; + mes "they sell several items not available to the outside world."; + close; + + M_weapon: + viewpoint 1,219,170,3,0x66FF33; + mes "[Wandering Man]"; + mes "The weapon shop should be over ^66FF33here^000000"; + mes "they sell several items not available to the outside world."; + close; + + M_hotel: + viewpoint 1,189,210,4,0x3366FF; + mes "[Wandering Man]"; + mes "^3366FFThat^000000 would be the inn,"; + mes "occasionally the spirits throw a party in there."; + close; + + L_cancel: + mes "[Wandering Man]"; + mes "To remove all indications of the minimap"; + mes "come back and talk to me again."; + close; + + L_MENU_2: + viewpoint 2,255,194,1,0xFF3366; + viewpoint 2,219,198,2,0xCC6600; + viewpoint 2,219,170,3,0x66FF33; + viewpoint 2,189,210,4,0x3366FF; + mes "[Wandering Man]"; + mes "I removed all the indications,"; + mes "If you still need any directions, come back and talk to me again."; + close; + + L_end: + mes "[Wandering Man]"; + mes "Wandering around by yourself is dangerous..."; + mes "please take care."; + close; +} diff --git a/npc/guides/guides_pron.txt b/npc/guides/guides_pron.txt index 67458d4e1..d228d0cdb 100644 --- a/npc/guides/guides_pron.txt +++ b/npc/guides/guides_pron.txt @@ -1,206 +1,206 @@ -//===== eAthena Script =======================================
-//= Prontera Guides
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Now using duplicate command.
-//============================================================
-
-
-
-
-
-// Center ---------------------------------------------------------
-prontera.gat,154,187,4 script Guide#1::Guide 105,{
- cutin "prt_soldier",2;
- mes "[Prontera Soldier]";
- mes "Welcome to Prontera, the capital city of Rune-Midgard Kingdom.";
- next;
- mes "[Prontera Soldier]";
- mes "We are here to help you find your way. Please feel free to speak to us anytime you need help.";
-M_Menu:
- next;
- menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
-
- M_1:
- mes "[Prontera Soldier]";
- mes "Do you want me to leave indications on the Mini-Map?";
- next;
- menu "No Thanks",sM_1a,"Yes Please",sM_1b;
-
- sM_1a:
- set @COMPASS_CHECK,0;
- goto L_Cont;
-
- sM_1b:
- set @COMPASS_CHECK,1;
-
- L_Cont:
- mes "[Prontera Soldier]";
- mes "Please choose a building to view.";
- next;
- sM_Menu:
- menu "Swordman Asosiation",M_1_1, "^9999F5Sanctuary^000000",M_1_2, "^ff0000Prontera Chivalry^000000",M_1_3, "Armory",M_1_4,
- "Item Shop",M_1_5, "Inn",M_1_6, "Trading Post",M_1_7, "Pub",M_1_8, "^FF8800Library^000000",M_1_9, "Job Agency",M_1_10,
- "^AABBCCCastle of Prontera^000000",M_1_11, "City Hall",M_1_12, "Forge Workshop",M_1_13,
- "Wipe all indications from mini-map.",M_1_14, "Cancel",M_End;
-
- M_1_1:
- mes "[Prontera Soldier]";
- mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera. That building is now empty";
- viewpoint 1,237,41,1,0x2222AA;
- goto sL_Wipe;
- M_1_2:
- mes "[Prontera Soldier]";
- mes "The main Church of the Rune-Midgard Kingdom, the `Santuary', is located in the Northeast part of town.";
- mes "This is where you go to pray or serve the church as an Acolyte.";
- viewpoint 1,236,316,2,0xAAAAF5;
- goto sL_Wipe;
- M_1_3:
- mes "[Prontera Soldier]";
- mes "The 'Prontera Chivalry' trains Knights and serves as Prontera's protectors. It is located in the Northwest part of town.";
- viewpoint 1,46,345,3,0xFF0000;
- goto sL_Wipe;
- M_1_4:
- mes "[Prontera Soldier]";
- mes "The 'Armory' has an excellent selection of weapons and armor.";
- viewpoint 1,175,220,4,0xFF00FF;
- goto sL_Wipe;
- M_1_5:
- mes "[Prontera Soldier]";
- mes "You can find many usefull things at the 'Item Shop'.";
- viewpoint 1,134,221,5,0xFF00FF;
- goto sL_Wipe;
- M_1_6:
- mes "[Prontera Soldier]";
- mes "There are 2 'Inn's' located on the far Western and Eastern sides of town.";
- viewpoint 1,204,195,6,0x00DD55;
- viewpoint 1,107,212,7,0x00DD55;
- goto sL_Wipe;
- M_1_7:
- mes "[Prontera Soldier]";
- mes "The 'Trading Post' is located Southeast of the Fountain.";
- viewpoint 1,179,184,8,0x7901AD;
- goto sL_Wipe;
- M_1_8:
- mes "[Prontera Soldier]";
- mes "The 'Pub' is Prontera's hot spot.";
- viewpoint 1,208,154,9,0xAA0077;
- goto sL_Wipe;
- M_1_9:
- mes "[Prontera Soldier]";
- mes "The 'Library' houses a vast amount of information on the monsters of Rune-Midgard. There are 2 Buildings that make up the 'Library'.";
- viewpoint 1,120,267,10,0xFF8800;
- viewpoint 1,192,267,11,0xFF8800;
- goto sL_Wipe;
- M_1_10:
- mes "[Prontera Soldier]";
- mes "The 'Job Agency' is located SouthWest of the Fountain.";
- viewpoint 1,133,183,12,0x4444FF;
- goto sL_Wipe;
- M_1_11:
- mes "[Prontera Soldier]";
- mes "The 'Castle Of Prontera' is located in the Northern most part of the city.";
- mes "On the other side of the Castle is North Prontera Field.";
- viewpoint 1,156,360,13,0xAABBCC;
- goto sL_Wipe;
- M_1_12:
- mes "[Prontera Soldier]";
- mes "'City Hall' is located in the SouthWest corner of town.";
- viewpoint 1,75,91,14,0xAAEE00;
- goto sL_Wipe;
-
- M_1_13:
- mes "[Prontera Soldier]";
- mes "The 'Forge Workshop' is where you can refine your weapons and armor.";
- viewpoint 1,180,183,15,0xFF4477;
- goto sL_Wipe;
- M_1_14:
- set @COMPASS_CHECK, 2;
-
- sL_Wipe:
- if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen
- if(@COMPASS_CHECK == 1) goto sM_Menu;
- viewpoint 2,237,41,1,0x2222AA;
- viewpoint 2,236,316,2,0xAAAAF5;
- viewpoint 2,46,345,3,0xFF0000;
- viewpoint 2,175,220,4,0xFF00FF;
- viewpoint 2,134,221,5,0xFF00FF;
- viewpoint 2,204,195,6,0x00DD55;
- viewpoint 2,107,212,7,0x00DD55;
- viewpoint 2,179,184,8,0x7901AD;
- viewpoint 2,208,154,9,0xAA0077;
- viewpoint 2,120,267,10,0xFF8800;
- viewpoint 2,192,267,11,0xFF8800;
- viewpoint 2,133,183,12,0x4444FF;
- viewpoint 2,156,360,13,0xAABBCC;
- viewpoint 2,75,91,14,0xAAEE00;
- viewpoint 2,180,183,15,0xFF4477;
- if (@COMPASS_CHECK == 0) goto sM_Menu;
- mes "[Prontera Soldier]";
- mes "All indications have been removed";
- cutin "prt_soldier",255;
- close;
-
- M_2:
- mes "[Prontera Soldier]";
- mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
- next;
- mes "[Prontera Soldier]";
- mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
- next;
- mes "[Prontera Soldier]";
- mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
- mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
- goto M_Menu;
-
- M_End:
- mes "[Prontera Soldier]";
- mes "Have a nice day.";
- cutin "prt_soldier",255;
- close;
-}
-
-// East ----------------------------------------------------
-prontera.gat,282,208,2 duplicate(Guide) Guide#2 105
-//West --------------------------------------------------
-prontera.gat,29,200,6 duplicate(Guide) Guide#3 105
-// South -----------------------------------------------------
-prontera.gat,160,29,0 duplicate(Guide) Guide#4 105
-// North -----------------------------------------------
-prontera.gat,151,330,4 duplicate(Guide) Guide#5 105
-
-
-// Guard -----------------------------------------------------
-prontera.gat,160,330,4 script Guard#1::Guard 105,{
- mes "Welcome to Prontera.";
- close;
-}
-
-prontera.gat,223,99,1 duplicate(Guard) Guard#2 105
-prontera.gat,229,104,1 duplicate(Guard) Guard#3 105
-prontera.gat,47,339,5 duplicate(Guard) Guard#4 105
-prontera.gat,52,344,5 duplicate(Guard) Guard#5 105
-
-
-//---------------------------------------------------------------------------------------- Prontera Maze ----------------------------------------------------------------------------------\\
-prt_maze02.gat,100,69,4 script Soldier 105,{
- mes "[Soldier]";
- mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest.";
- mes "Of course it is just a rumor because no one see the people turning back from the palce.";
- mes "hmmm... it's up to you to go in or leave.";
- close;
-}
-prt_maze02.gat,110,69,4 script Soldier 105,{
- mes "[Soldier]";
- mes "Sigh... the last guy entered this place haven't come back either. He didn't listen to me and went in to gather herbs or something like that...";
- mes "He was a really stupid, if I were him, I wouldn't give up my life just for those lame herbs or something.";
- close;
-}
+//===== eAthena Script ======================================= +//= Prontera Guides +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.5.2 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= v1.1 Now using duplicate command. +//============================================================ + + + + + +// Center --------------------------------------------------------- +prontera.gat,154,187,4 script Guide#1::Guide 105,{ + cutin "prt_soldier",2; + mes "[Prontera Soldier]"; + mes "Welcome to Prontera, the capital city of Rune-Midgard Kingdom."; + next; + mes "[Prontera Soldier]"; + mes "We are here to help you find your way. Please feel free to speak to us anytime you need help."; +M_Menu: + next; + menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End; + + M_1: + mes "[Prontera Soldier]"; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "No Thanks",sM_1a,"Yes Please",sM_1b; + + sM_1a: + set @COMPASS_CHECK,0; + goto L_Cont; + + sM_1b: + set @COMPASS_CHECK,1; + + L_Cont: + mes "[Prontera Soldier]"; + mes "Please choose a building to view."; + next; + sM_Menu: + menu "Swordman Asosiation",M_1_1, "^9999F5Sanctuary^000000",M_1_2, "^ff0000Prontera Chivalry^000000",M_1_3, "Armory",M_1_4, + "Item Shop",M_1_5, "Inn",M_1_6, "Trading Post",M_1_7, "Pub",M_1_8, "^FF8800Library^000000",M_1_9, "Job Agency",M_1_10, + "^AABBCCCastle of Prontera^000000",M_1_11, "City Hall",M_1_12, "Forge Workshop",M_1_13, + "Wipe all indications from mini-map.",M_1_14, "Cancel",M_End; + + M_1_1: + mes "[Prontera Soldier]"; + mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera. That building is now empty"; + viewpoint 1,237,41,1,0x2222AA; + goto sL_Wipe; + M_1_2: + mes "[Prontera Soldier]"; + mes "The main Church of the Rune-Midgard Kingdom, the `Santuary', is located in the Northeast part of town."; + mes "This is where you go to pray or serve the church as an Acolyte."; + viewpoint 1,236,316,2,0xAAAAF5; + goto sL_Wipe; + M_1_3: + mes "[Prontera Soldier]"; + mes "The 'Prontera Chivalry' trains Knights and serves as Prontera's protectors. It is located in the Northwest part of town."; + viewpoint 1,46,345,3,0xFF0000; + goto sL_Wipe; + M_1_4: + mes "[Prontera Soldier]"; + mes "The 'Armory' has an excellent selection of weapons and armor."; + viewpoint 1,175,220,4,0xFF00FF; + goto sL_Wipe; + M_1_5: + mes "[Prontera Soldier]"; + mes "You can find many usefull things at the 'Item Shop'."; + viewpoint 1,134,221,5,0xFF00FF; + goto sL_Wipe; + M_1_6: + mes "[Prontera Soldier]"; + mes "There are 2 'Inn's' located on the far Western and Eastern sides of town."; + viewpoint 1,204,195,6,0x00DD55; + viewpoint 1,107,212,7,0x00DD55; + goto sL_Wipe; + M_1_7: + mes "[Prontera Soldier]"; + mes "The 'Trading Post' is located Southeast of the Fountain."; + viewpoint 1,179,184,8,0x7901AD; + goto sL_Wipe; + M_1_8: + mes "[Prontera Soldier]"; + mes "The 'Pub' is Prontera's hot spot."; + viewpoint 1,208,154,9,0xAA0077; + goto sL_Wipe; + M_1_9: + mes "[Prontera Soldier]"; + mes "The 'Library' houses a vast amount of information on the monsters of Rune-Midgard. There are 2 Buildings that make up the 'Library'."; + viewpoint 1,120,267,10,0xFF8800; + viewpoint 1,192,267,11,0xFF8800; + goto sL_Wipe; + M_1_10: + mes "[Prontera Soldier]"; + mes "The 'Job Agency' is located SouthWest of the Fountain."; + viewpoint 1,133,183,12,0x4444FF; + goto sL_Wipe; + M_1_11: + mes "[Prontera Soldier]"; + mes "The 'Castle Of Prontera' is located in the Northern most part of the city."; + mes "On the other side of the Castle is North Prontera Field."; + viewpoint 1,156,360,13,0xAABBCC; + goto sL_Wipe; + M_1_12: + mes "[Prontera Soldier]"; + mes "'City Hall' is located in the SouthWest corner of town."; + viewpoint 1,75,91,14,0xAAEE00; + goto sL_Wipe; + + M_1_13: + mes "[Prontera Soldier]"; + mes "The 'Forge Workshop' is where you can refine your weapons and armor."; + viewpoint 1,180,183,15,0xFF4477; + goto sL_Wipe; + M_1_14: + set @COMPASS_CHECK, 2; + + sL_Wipe: + if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen + if(@COMPASS_CHECK == 1) goto sM_Menu; + viewpoint 2,237,41,1,0x2222AA; + viewpoint 2,236,316,2,0xAAAAF5; + viewpoint 2,46,345,3,0xFF0000; + viewpoint 2,175,220,4,0xFF00FF; + viewpoint 2,134,221,5,0xFF00FF; + viewpoint 2,204,195,6,0x00DD55; + viewpoint 2,107,212,7,0x00DD55; + viewpoint 2,179,184,8,0x7901AD; + viewpoint 2,208,154,9,0xAA0077; + viewpoint 2,120,267,10,0xFF8800; + viewpoint 2,192,267,11,0xFF8800; + viewpoint 2,133,183,12,0x4444FF; + viewpoint 2,156,360,13,0xAABBCC; + viewpoint 2,75,91,14,0xAAEE00; + viewpoint 2,180,183,15,0xFF4477; + if (@COMPASS_CHECK == 0) goto sM_Menu; + mes "[Prontera Soldier]"; + mes "All indications have been removed"; + cutin "prt_soldier",255; + close; + + M_2: + mes "[Prontera Soldier]"; + mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system."; + next; + mes "[Prontera Soldier]"; + mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen."; + next; + mes "[Prontera Soldier]"; + mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window"; + mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking."; + goto M_Menu; + + M_End: + mes "[Prontera Soldier]"; + mes "Have a nice day."; + cutin "prt_soldier",255; + close; +} + +// East ---------------------------------------------------- +prontera.gat,282,208,2 duplicate(Guide) Guide#2 105 +//West -------------------------------------------------- +prontera.gat,29,200,6 duplicate(Guide) Guide#3 105 +// South ----------------------------------------------------- +prontera.gat,160,29,0 duplicate(Guide) Guide#4 105 +// North ----------------------------------------------- +prontera.gat,151,330,4 duplicate(Guide) Guide#5 105 + + +// Guard ----------------------------------------------------- +prontera.gat,160,330,4 script Guard#1::Guard 105,{ + mes "Welcome to Prontera."; + close; +} + +prontera.gat,223,99,1 duplicate(Guard) Guard#2 105 +prontera.gat,229,104,1 duplicate(Guard) Guard#3 105 +prontera.gat,47,339,5 duplicate(Guard) Guard#4 105 +prontera.gat,52,344,5 duplicate(Guard) Guard#5 105 + + +//---------------------------------------------------------------------------------------- Prontera Maze ----------------------------------------------------------------------------------\\ +prt_maze02.gat,100,69,4 script Soldier 105,{ + mes "[Soldier]"; + mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest."; + mes "Of course it is just a rumor because no one see the people turning back from the palce."; + mes "hmmm... it's up to you to go in or leave."; + close; +} +prt_maze02.gat,110,69,4 script Soldier 105,{ + mes "[Soldier]"; + mes "Sigh... the last guy entered this place haven't come back either. He didn't listen to me and went in to gather herbs or something like that..."; + mes "He was a really stupid, if I were him, I wouldn't give up my life just for those lame herbs or something."; + close; +} diff --git a/npc/guides/guides_umb.txt b/npc/guides/guides_umb.txt index 95f303f18..3b85760a3 100644 --- a/npc/guides/guides_umb.txt +++ b/npc/guides/guides_umb.txt @@ -1,107 +1,107 @@ -//===== eAthena Script =======================================
-//= Umbala Guides
-//===== By: ==================================================
-//= Dizzy
-//= Translated by Celest
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= 1.1 Fixed location command format [Lupus]
-//============================================================
-
-
-//=====================================================================================
-//umbala.gat,174,147,5 script Umbalian Guide 789,{
-// mes "[Umbalian Guide]";
-// mes "-Under Development-";
-// close;
-//}
-
-// Umbala tour guide
-//===========================================================================
-umbala.gat,128,94,3 script Ricard 702,{
- mes "[Ricard]";
- mes "This sure is an odd place,";
- mes "perhaps due to the fact that it hasn't been developed,";
- mes "the roads here can be very perilous.";
- next;
- mes "[Ricard]";
- mes "Good thing i've already been here ";
- mes "for quite some time, so i know the details of the village quite well,";
- mes "You may ask me for directions if you want.";
- next;
- menu "View buildings",-,"Clear indications",L_MENU_2,"Cancel",L_end1;
-
-L_MENU_1:
- mes "[Ricard]";
- mes "Where would you want to know about?";
- next;
- menu "Village Chieftain's house",L_room1,"Village Shaman's house",L_room2,"Weapon shop",L_room3,"Equipment shop",L_room4,"Bungee Jumping Spot",L_room5,"Cancel",L_end2;
-
- L_room1:
- mes "[Ricard]";
- mes "The chieftain lives ^FF0000here^000000,";
- mes "only he understands the languages of outsiders,";
- mes "perhaps you should see him first.";
- viewpoint 1,68,251,1,0xFF0000;
- close;
-
- L_room2:
- mes "[Ricard]";
- mes "The shaman is known to possess mysterious powers,";
- mes "his house would be right ^996600here^000000,";
- mes "it is said that he can manipulate the elements of the Earth easily!";
- viewpoint 1,218,187,2,0x996600;
- close;
-
- L_room3:
- mes "[Ricard]";
- mes "The weapon shop is ^009933over there^000000,";
- mes "because of threats from the outside world,";
- mes "they have been stocking up on";
- mes "all kinds of weapons.";
- viewpoint 1,125,155,3,0x009933;
- close;
-
- L_room4:
- mes "[Ricard]";
- mes "^3333FFThat^000000 would be the equipment shop,";
- mes "they sell all types of useful equipment";
- mes "you should have a look there before continueing your travels.";
- viewpoint 1,136,127,4,0x3333FF;
- close;
-
- L_room5:
- mes "[Ricard]";
- mes "In Umbala there is a 'Bungee Jumping Spot' not seen anywhere else in the world";
- mes "as you can see ^66CC33over here^000000,";
- mes "you can try it out if you're feeling brave enough.";
- viewpoint 1,138,198,5,0x66CC33;
- close;
-
- L_end2:
- mes "[Ricard]";
- mes "To remove all indications of the minimap";
- mes "come back and talk to me again.";
- close;
-
-L_MENU_2:
- viewpoint 2,68,251,1,0xFF0000;
- viewpoint 2,218,187,2,0x996600;
- viewpoint 2,125,155,3,0x009933;
- viewpoint 2,136,127,4,0x3333FF;
- viewpoint 2,138,198,5,0x66CC33;
- mes "[Ricard]";
- mes "I removed all the indications,";
- mes "If you still need any directions, come back and talk to me again.";
- close;
-
-L_end1:
- mes "[Ricard]";
- mes "Exploring around to know the paths better is fun, but do be careful.";
- close;
-}
+//===== eAthena Script ======================================= +//= Umbala Guides +//===== By: ================================================== +//= Dizzy +//= Translated by Celest +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 1.1 Fixed location command format [Lupus] +//============================================================ + + +//===================================================================================== +//umbala.gat,174,147,5 script Umbalian Guide 789,{ +// mes "[Umbalian Guide]"; +// mes "-Under Development-"; +// close; +//} + +// Umbala tour guide +//=========================================================================== +umbala.gat,128,94,3 script Ricard 702,{ + mes "[Ricard]"; + mes "This sure is an odd place,"; + mes "perhaps due to the fact that it hasn't been developed,"; + mes "the roads here can be very perilous."; + next; + mes "[Ricard]"; + mes "Good thing i've already been here "; + mes "for quite some time, so i know the details of the village quite well,"; + mes "You may ask me for directions if you want."; + next; + menu "View buildings",-,"Clear indications",L_MENU_2,"Cancel",L_end1; + +L_MENU_1: + mes "[Ricard]"; + mes "Where would you want to know about?"; + next; + menu "Village Chieftain's house",L_room1,"Village Shaman's house",L_room2,"Weapon shop",L_room3,"Equipment shop",L_room4,"Bungee Jumping Spot",L_room5,"Cancel",L_end2; + + L_room1: + mes "[Ricard]"; + mes "The chieftain lives ^FF0000here^000000,"; + mes "only he understands the languages of outsiders,"; + mes "perhaps you should see him first."; + viewpoint 1,68,251,1,0xFF0000; + close; + + L_room2: + mes "[Ricard]"; + mes "The shaman is known to possess mysterious powers,"; + mes "his house would be right ^996600here^000000,"; + mes "it is said that he can manipulate the elements of the Earth easily!"; + viewpoint 1,218,187,2,0x996600; + close; + + L_room3: + mes "[Ricard]"; + mes "The weapon shop is ^009933over there^000000,"; + mes "because of threats from the outside world,"; + mes "they have been stocking up on"; + mes "all kinds of weapons."; + viewpoint 1,125,155,3,0x009933; + close; + + L_room4: + mes "[Ricard]"; + mes "^3333FFThat^000000 would be the equipment shop,"; + mes "they sell all types of useful equipment"; + mes "you should have a look there before continueing your travels."; + viewpoint 1,136,127,4,0x3333FF; + close; + + L_room5: + mes "[Ricard]"; + mes "In Umbala there is a 'Bungee Jumping Spot' not seen anywhere else in the world"; + mes "as you can see ^66CC33over here^000000,"; + mes "you can try it out if you're feeling brave enough."; + viewpoint 1,138,198,5,0x66CC33; + close; + + L_end2: + mes "[Ricard]"; + mes "To remove all indications of the minimap"; + mes "come back and talk to me again."; + close; + +L_MENU_2: + viewpoint 2,68,251,1,0xFF0000; + viewpoint 2,218,187,2,0x996600; + viewpoint 2,125,155,3,0x009933; + viewpoint 2,136,127,4,0x3333FF; + viewpoint 2,138,198,5,0x66CC33; + mes "[Ricard]"; + mes "I removed all the indications,"; + mes "If you still need any directions, come back and talk to me again."; + close; + +L_end1: + mes "[Ricard]"; + mes "Exploring around to know the paths better is fun, but do be careful."; + close; +} diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt index bb9507616..0a73f9457 100644 --- a/npc/guides/guides_yun.txt +++ b/npc/guides/guides_yun.txt @@ -1,223 +1,223 @@ -//===== eAthena Script =======================================
-//= Yuno Guides
-//===== By: ==================================================
-//= KitsuneStarwind, usul, kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
-//= and added map location option for them. [kobra_k88]
-//============================================================
-
-
-
-//=====================================================================================
-yuno.gat,153,47,4 script Yuno Guide 700,{
- mes "[Miss Yoon]";
- mes "A place that understands the present and envisions the future............";
- mes "This is Yuno, the city of Sages. Welcome to Yuno.";
- set @name$,"[Miss Yoon]";
- next;
- callfunc "F_YunoLoc",2;
-}
-
-//=====================================================================
-yuno.gat,333,182,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
- mes "It increases the chances for landing a critical attack and can only be used by Sages.";
- next;
- mes "[Yuno Soldier]";
- mes "Not only is this dagger very useful but it is very stylish as well.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,264,320,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors.";
- mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
- next;
- mes "[Yuno Soldier]";
- mes "This shield is especially effective against the undead and other demonic monsters.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,228,292,2 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'False Angel'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000.";
- mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards.";
- next;
- mes "[Yuno Soldier]";
- mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,164,283,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Geographer'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
- mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
- next;
- mes "[Yuno Soldier]";
- mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
- mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,151,283,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Lava Golem'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
- mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
- next;
- mes "[Yuno Soldier]";
- mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
- next;
- mes "[Yuno Soldier]";
- mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
- mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,164,228,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Killer ^FF3355'Goats'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
- mes "No one has ever survived a direct hit from a Goat's mighty horns.";
- next;
- mes "[Yuno Soldier]";
- mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
- callfunc "F_YunoLoc",1;
-}
-
-//=====================================================================
-yuno.gat,151,228,4 script Yuno Soldier 105,
-{
- cutin "prt_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Large Jellopy.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
- emotion 1;
- callfunc "F_YunoLoc",1;
-}
-
-
-//======================================================================
-function script F_YunoLoc {
-
- if(getarg(0) == 1) goto M_Menu;
- if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End;
- mes @name$;
- mes "Welcome to Yuno, the city of noble-mindedness.";
- M_Menu:
- next;
- menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End;
-
- M_0:
- mes @name$;
- mes "Please choose a building to view...";
- sM_Menu:
- next;
- menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5,
- "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8,
- "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End;
-
- sM_1:
- mes @name$;
- mes "This is the Weapon and Armor Shop.";
- viewpoint 1,117,135,1,0xFF0000;
- goto sM_Menu;
- sM_2:
- mes @name$;
- mes "This is the Tool Dealer.";
- viewpoint 1,163,189,2,0xFFFF00;
- goto sM_Menu;
- sM_3:
- mes @name$;
- mes "Sage Castle is where Mages can go to become Sages.";
- viewpoint 1,89,320,3,0xff00FF;
- goto sM_Menu;
- sM_4:
- mes @name$;
- mes "The Street of Books. This is where you will find the largest selection of books for sale";
- viewpoint 1,196,138,4,0x00ff00;
- goto sM_Menu;
- sM_5:
- mes @name$;
- mes "Yuphero Plaza is the main gathering place in Yuno.";
- viewpoint 1,157,327,5,0x00ffff;
- goto sM_Menu;
- sM_6:
- mes "[Miss Yoon]";
- mes "The Library of Republic houses an extensive collection of important historical books.";
- viewpoint 1,335,204,6,0x0000ff;
- goto sM_Menu;
- sM_7:
- mes @name$;
- mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages.";
- viewpoint 1,323,280,7,0xFFCCFF;
- goto sM_Menu;
- sM_8:
- mes @name$;
- mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard.";
- viewpoint 1,278,291,8,0xFFFFFF;
- goto sM_Menu;
- sM_Wipe:
- viewpoint 2,117,135,1,0xFF0000;
- viewpoint 2,163,189,2,0xFFFF00;
- viewpoint 2,89,320,3,0xff00FF;
- viewpoint 2,196,138,4,0x00ff00;
- viewpoint 2,157,327,5,0x00ffff;
- viewpoint 2,335,204,6,0x0000ff;
- viewpoint 2,323,280,7,0xFFCCFF;
- viewpoint 2,278,291,8,0xFFFFFF;
- mes @name$;
- mes "All indications have been wiped.";
- cutin "prt_soldier",255;
- close;
- M_1:
- return;
- M_End:
- mes @name$;
- mes "Have a nice day.";
- cutin "prt_soldier",255;
- close;
-}
+//===== eAthena Script ======================================= +//= Yuno Guides +//===== By: ================================================== +//= KitsuneStarwind, usul, kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers +//= and added map location option for them. [kobra_k88] +//============================================================ + + + +//===================================================================================== +yuno.gat,153,47,4 script Yuno Guide 700,{ + mes "[Miss Yoon]"; + mes "A place that understands the present and envisions the future............"; + mes "This is Yuno, the city of Sages. Welcome to Yuno."; + set @name$,"[Miss Yoon]"; + next; + callfunc "F_YunoLoc",2; +} + +//===================================================================== +yuno.gat,333,182,2 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^5533FF'Dagger of Counter'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000."; + mes "It increases the chances for landing a critical attack and can only be used by Sages."; + next; + mes "[Yuno Soldier]"; + mes "Not only is this dagger very useful but it is very stylish as well."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,264,320,2 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors."; + mes "The shield itself is long and narrow and has the wings of an angel engraved on its front."; + next; + mes "[Yuno Soldier]"; + mes "This shield is especially effective against the undead and other demonic monsters."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,228,292,2 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^FF3355'False Angel'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000."; + mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards."; + next; + mes "[Yuno Soldier]"; + mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,164,283,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^FF3355'Geographer'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom."; + mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance."; + next; + mes "[Yuno Soldier]"; + mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying."; + mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,151,283,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "^FF3355'Lava Golem'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "There is a monster called the ^FF3355'Lava Golem'^000000."; + mes "It is made out of stone heart that gained magical powers while being swept away by molten lava."; + next; + mes "[Yuno Soldier]"; + mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel."; + next; + mes "[Yuno Soldier]"; + mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk."; + mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......"; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,164,228,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "Killer ^FF3355'Goats'^000000....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno."; + mes "No one has ever survived a direct hit from a Goat's mighty horns."; + next; + mes "[Yuno Soldier]"; + mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do."; + callfunc "F_YunoLoc",1; +} + +//===================================================================== +yuno.gat,151,228,4 script Yuno Soldier 105, +{ + cutin "prt_soldier",2; + set @name$, "[Yuno Soldier]"; + set @menu1$, "Large Jellopy....."; + callfunc "F_YunoLoc",0; + mes "[Yuno Soldier]"; + mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!"; + emotion 1; + callfunc "F_YunoLoc",1; +} + + +//====================================================================== +function script F_YunoLoc { + + if(getarg(0) == 1) goto M_Menu; + if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End; + mes @name$; + mes "Welcome to Yuno, the city of noble-mindedness."; + M_Menu: + next; + menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End; + + M_0: + mes @name$; + mes "Please choose a building to view..."; + sM_Menu: + next; + menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5, + "Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8, + "Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End; + + sM_1: + mes @name$; + mes "This is the Weapon and Armor Shop."; + viewpoint 1,117,135,1,0xFF0000; + goto sM_Menu; + sM_2: + mes @name$; + mes "This is the Tool Dealer."; + viewpoint 1,163,189,2,0xFFFF00; + goto sM_Menu; + sM_3: + mes @name$; + mes "Sage Castle is where Mages can go to become Sages."; + viewpoint 1,89,320,3,0xff00FF; + goto sM_Menu; + sM_4: + mes @name$; + mes "The Street of Books. This is where you will find the largest selection of books for sale"; + viewpoint 1,196,138,4,0x00ff00; + goto sM_Menu; + sM_5: + mes @name$; + mes "Yuphero Plaza is the main gathering place in Yuno."; + viewpoint 1,157,327,5,0x00ffff; + goto sM_Menu; + sM_6: + mes "[Miss Yoon]"; + mes "The Library of Republic houses an extensive collection of important historical books."; + viewpoint 1,335,204,6,0x0000ff; + goto sM_Menu; + sM_7: + mes @name$; + mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages."; + viewpoint 1,323,280,7,0xFFCCFF; + goto sM_Menu; + sM_8: + mes @name$; + mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard."; + viewpoint 1,278,291,8,0xFFFFFF; + goto sM_Menu; + sM_Wipe: + viewpoint 2,117,135,1,0xFF0000; + viewpoint 2,163,189,2,0xFFFF00; + viewpoint 2,89,320,3,0xff00FF; + viewpoint 2,196,138,4,0x00ff00; + viewpoint 2,157,327,5,0x00ffff; + viewpoint 2,335,204,6,0x0000ff; + viewpoint 2,323,280,7,0xFFCCFF; + viewpoint 2,278,291,8,0xFFFFFF; + mes @name$; + mes "All indications have been wiped."; + cutin "prt_soldier",255; + close; + M_1: + return; + M_End: + mes @name$; + mes "Have a nice day."; + cutin "prt_soldier",255; + close; +} |