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author | musashiden <musashiden@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-16 05:25:20 +0000 |
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committer | musashiden <musashiden@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-16 05:25:20 +0000 |
commit | 785d2a955713a749df3adfec160c6098e0fe4d01 (patch) | |
tree | e550ab7765e9583b857a9b8aff91a48a98d7d2c1 /npc/guides | |
parent | 7b0d13d7b947e22fbc220e5bccf7d42ee267471c (diff) | |
download | hercules-785d2a955713a749df3adfec160c6098e0fe4d01.tar.gz hercules-785d2a955713a749df3adfec160c6098e0fe4d01.tar.bz2 hercules-785d2a955713a749df3adfec160c6098e0fe4d01.tar.xz hercules-785d2a955713a749df3adfec160c6098e0fe4d01.zip |
Juno's NPCs are now updated (unless i missed one) according to iRO! yay!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7194 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guides')
-rw-r--r-- | npc/guides/guides_yun.txt | 89 |
1 files changed, 55 insertions, 34 deletions
diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt index 2ea96bfc0..3972e5026 100644 --- a/npc/guides/guides_yun.txt +++ b/npc/guides/guides_yun.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= KitsuneStarwind, usul, kobra_k88
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -14,6 +14,7 @@ //= 1.1 Changed sprites and cutins to Schwartzald Republic ones
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Updated the mini map localization function. [Musashiden]
+//= 1.4 Juno Guides are now up to date according to iRO. [Musashiden]
//============================================================
@@ -30,33 +31,43 @@ yuno.gat,153,47,4 script Juno Guide 700,{ }
//=====================================================================
-yuno.gat,333,182,2 script Yuno Soldier 852,{
- cutin "ein_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
- mes "It increases the chances for landing a critical attack and can only be used by Sages.";
+yuno.gat,334,182,4 script Juno Soldier 852,{
+ mes "[Juno Soldier]";
+ mes "Welcome to Juno, the city of";
+ mes "noble-mindedness.";
next;
- mes "[Yuno Soldier]";
- mes "Not only is this dagger very useful but it is very stylish as well.";
- callfunc "F_YunoLoc",1;
+ mes "[Juno Soldier]";
+ mes "Among the Sage's weapons, there is";
+ mes "a 'Dagger of Counter'.";
+ next;
+ mes "[Juno Soldier]";
+ mes "Its use is limited to the Sage";
+ mes "class, and it increases the chance";
+ mes "of inflicting critical attacks. So,";
+ mes "for Sages, that dagger can be very";
+ mes "useful, as well as make them look";
+ mes "stylish in battle.";
+ close;
}
//=====================================================================
-yuno.gat,264,320,2 script Yuno Soldier 852,{
- cutin "ein_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders.";
- mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
+yuno.gat,263,320,4 script Juno Soldier 105,{
+ mes "[Juno Soldier]";
+ mes "Welcome to Juno, the city of";
+ mes "noble-mindedness.";
+ next;
+ mes "[Juno Soldier]";
+ mes "There is a holy shield named";
+ mes "'Sacred Mission' which can only be";
+ mes "used by Crusaders.";
next;
- mes "[Yuno Soldier]";
- mes "This shield is especially effective against the undead and other demonic monsters.";
- callfunc "F_YunoLoc",1;
+ mes "[Juno Soldier]";
+ mes "It's a long and narrow shield with";
+ mes "an angel wing engraved in the";
+ mes "center of the front side. Against";
+ mes "Devil and Undead monsters, it is";
+ mes "especially powerful.";
+ close;
}
//=====================================================================
@@ -82,18 +93,28 @@ yuno.gat,227,292,4 script Juno Soldier 105,{ //=====================================================================
yuno.gat,165,283,4 script Yuno Soldier 105,{
- cutin "ein_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Geographer'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
- mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
+ mes "[Juno Soldier]";
+ mes "Welcome to Juno, the city of";
+ mes "noble-mindedness.";
next;
- mes "[Yuno Soldier]";
- mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
- mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
- callfunc "F_YunoLoc",1;
+ mes "[Juno Soldier]";
+ mes "Geographer...";
+ mes "That monster looks like a flower";
+ mes "blooming from the ground.";
+ next;
+ mes "[Juno Soldier]";
+ mes "Strangely, it can extend its body a";
+ mes "long distance. Even if you're far";
+ mes "away from it, it can still pose a";
+ mes "threat.";
+ next;
+ mes "[Juno Soldier]";
+ mes "The name of this monster originated";
+ mes "from a story about a poor";
+ mes "geographer who, unfortunately, was";
+ mes "eaten by this monster while he was";
+ mes "immersed in his studies.";
+ close;
}
//=====================================================================
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