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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-25 20:22:54 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-25 20:22:54 +0000 |
commit | b9d1f960e3f6261084b410abc3bd7ec786366480 (patch) | |
tree | aab1d3cce9c9fce1fbfb6dcec56663764c325f5b /npc/guides/guides_yun.txt | |
parent | d9b39777045e3bcd47e7eb2d6c157be26fb1c34d (diff) | |
download | hercules-b9d1f960e3f6261084b410abc3bd7ec786366480.tar.gz hercules-b9d1f960e3f6261084b410abc3bd7ec786366480.tar.bz2 hercules-b9d1f960e3f6261084b410abc3bd7ec786366480.tar.xz hercules-b9d1f960e3f6261084b410abc3bd7ec786366480.zip |
* Rather large Kafra update. (May need further testing)
- Updated a good portion of the kafra functions.
- Added proper dialog for most functions.
- Updated guild Kafras and some o f their locations.
* Updated all Guide NPCs. They are now mostly 100% official.
- Renamed some of the old files to make them look better, IE: yun to juno.
- Added Kunlun and Ayotaya guides.
* Added the Einbech tool Dealer since it seemed to had gotten lost when I updated shops.
* Updated Dye Maker and Hair Dyer to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10810 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guides/guides_yun.txt')
-rw-r--r-- | npc/guides/guides_yun.txt | 290 |
1 files changed, 0 insertions, 290 deletions
diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt deleted file mode 100644 index 7ae6402e8..000000000 --- a/npc/guides/guides_yun.txt +++ /dev/null @@ -1,290 +0,0 @@ -//===== eAthena Script ======================================= -//= Yuno Guides -//===== By: ================================================== -//= KitsuneStarwind, usul, kobra_k88 -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers -//= and added map location option for them. [kobra_k88] -//= 1.1 Changed sprites and cutins to Schwarzwald Republic ones -//= 1.2 Optimized, updated common guide names [Lupus] -//= 1.3 Updated the mini map localization function. [Musashiden] -//= 1.4 Juno Guides are now up to date according to iRO. [Musashiden] -//= 1.5 Removed Duplicates [Silent]. -//= 1.6 Changed one of the Juno soldier's sprite. [Musashiden] -//============================================================ - - -//===================================================================================== -yuno,153,47,4 script Juno Guide#yun1 700,{ - mes "[Ms. Yoon]"; - mes "A place that takes the vision of"; - mes "the future, and gives it form in"; - mes "the present. welcome to"; - mes "the city of Juno!"; - set @name$, "[Ms. Yoon]"; - next; - callfunc "F_YunoLoc"; -} - -//===================================================================== -yuno,334,182,4 script Juno Soldier#yun1 105,{ - mes "[Juno Soldier]"; - mes "Welcome to Juno, the city of"; - mes "noble-mindedness."; - next; - mes "[Juno Soldier]"; - mes "Among the Sage's weapons, there is"; - mes "a 'Dagger of Counter'."; - next; - mes "[Juno Soldier]"; - mes "Its use is limited to the Sage"; - mes "class, and it increases the chance"; - mes "of inflicting critical attacks. So,"; - mes "for Sages, that dagger can be very"; - mes "useful, as well as make them look"; - mes "stylish in battle."; - close; -} - -//===================================================================== -yuno,263,320,4 script Juno Soldier#yun2 105,{ - mes "[Juno Soldier]"; - mes "Welcome to Juno, the city of"; - mes "noble-mindedness."; - next; - mes "[Juno Soldier]"; - mes "There is a holy shield named"; - mes "'Sacred Mission' which can only be"; - mes "used by Crusaders."; - next; - mes "[Juno Soldier]"; - mes "It's a long and narrow shield with"; - mes "an angel wing engraved in the"; - mes "center of the front side. Against"; - mes "Devil and Undead monsters, it is"; - mes "especially powerful."; - close; -} - -//===================================================================== -yuno,227,292,4 script Juno Soldier#yun3 105,{ - mes "[Juno Soldier]"; - mes "Welcome to Juno, the city of"; - mes "noble-mindedness."; - next; - mes "[Juno Soldier]"; - mes "Near Juno, there exists a fallen"; - mes "angel named 'False Angel'. It"; - mes "feigns innocence, pretending to"; - mes "bless adventurers and then stabbing"; - mes "them in the back without any"; - mes "warning."; - next; - mes "[Juno Soldier]"; - mes "Don't be fooled by its appearance,"; - mes "or you'll find yourself in"; - mes "trouble."; - close; -} - -//===================================================================== -yuno,165,283,4 script Yuno Soldier#yun4 105,{ - mes "[Juno Soldier]"; - mes "Welcome to Juno, the city of"; - mes "noble-mindedness."; - next; - mes "[Juno Soldier]"; - mes "Geographer..."; - mes "That monster looks like a flower"; - mes "blooming from the ground."; - next; - mes "[Juno Soldier]"; - mes "Strangely, it can extend its body a"; - mes "long distance. Even if you're far"; - mes "away from it, it can still pose a"; - mes "threat."; - next; - mes "[Juno Soldier]"; - mes "The name of this monster originated"; - mes "from a story about a poor"; - mes "geographer who, unfortunately, was"; - mes "eaten by this monster while he was"; - mes "immersed in his studies."; - close; -} - -//===================================================================== -yuno,150,283,4 script Yuno Soldier#yun5 105,{ - mes "[Juno Soldier]"; - mes "Welcome to Juno, the city of"; - mes "noble-mindedness."; - next; - mes "[Juno Soldier]"; - mes "there is a monster near here known"; - mes "as Lava Golem. This golem is made"; - mes "from a stone heart whose power"; - mes "happened to be amplified with magic"; - mes "power when it was swept away by"; - mes "molten rock."; - next; - mes "[Juno Soldier]"; - mes "The lava dripping from its body is"; - mes "so hot that it can melt down armor"; - mes "and weapons made out of high"; - mes "quality steel."; - next; - mes "[Juno Soldier]"; - mes "You'd better be careful when you"; - mes "encounter this monster. It will"; - mes "damage armor and weapons in the"; - mes "twinkling of an eye."; - close; -} - -//===================================================================== -yuno,165,228,4 script Yuno Soldier#yun6 105,{ - mes "[Juno Soldier]"; - mes "Welcome to Juno, the city of"; - mes "noble-mindedness."; - next; - mes "[Juno Soldier]"; - mes "'Goat' is a monster that was an"; - mes "antelope living in the high"; - mes "mountains that was somehow turned"; - mes "into a monster."; - next; - mes "[Juno Soldier]"; - mes "Even if you manage to dodge to its"; - mes "horns, you still need to be wary of"; - mes "its powerful legs."; - next; - mes "[Juno Soldier]"; - mes "Goat's legs are so strong because"; - mes "it's always climbing cliffs when"; - mes "it's not busy slaughtering the"; - mes "innocent."; - close; -} - -//===================================================================== -yuno,150,228,4 script Yuno Soldier#yun7 105,{ - mes "[Juno Soldier]"; - mes "Welcome to Juno, the city of"; - mes "noble-mindedness."; - next; - mes "[Juno Soldier]"; - mes "Have you ever"; - mes "seen a Large Jellopy?"; - mes "Those things are huuuge!"; - next; - mes "[Juno Soldier]"; - mes "It's hard to believe"; - mes "that such a large and"; - mes "shining jellopy even exists!"; - close; -} - - -//====================================================================== -function script F_YunoLoc { - - -sM_Menu: - menu "Armory",-, "Tool Shop",sM_2, "Sage Castle (Sage Job Change Place)",sM_3, "Street of Book Stores",sM_4, "Juphero Plaza",sM_5,"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Monsters Museum",sM_8, "Forge",sM_9, "Airport", sM_10, "End Conversation",M_End; - - mes @name$; - mes "Please look"; - mes "at the mini map."; - mes "^FF3355+^000000 -> Armory"; - mes "Thank you,"; - mes "Have a good day."; - viewpoint 1,117,135,1,0xFF0000; - close; - sM_2: - mes @name$; - mes "Please look"; - mes "at the mini map."; - mes "^FF3355+^000000 -> Tool Shop"; - mes "Thank you,"; - mes "Have a good day."; - viewpoint 1,163,189,2,0x0000FF; - close; - sM_3: - mes @name$; - mes "Please look"; - mes "at the mini map."; - mes "^FF3355+^000000 -> Sage Castle"; - mes "(Sage Job Change Place)"; - mes "Thank you, Have a good day."; - viewpoint 1,89,320,3,0x00FF00; - close; - sM_4: - mes @name$; - mes "Please look"; - mes "at the mini map."; - mes "^FF3355+^000000 -> Street of Book Stores"; - mes "Thank you, Have a good day."; - viewpoint 1,196,138,4,0x0000ff; - close; - sM_5: - mes @name$; - mes "Please look"; - mes "at the mini map."; - mes "^FF3355+^000000 -> Juphero Plaza"; - mes "Thank you,"; - mes "Have a good day."; - viewpoint 1,157,327,5,0x0000ff; - close; - sM_6: - mes @name$; - mes "Please look"; - mes "at the mini map."; - mes "^FF3355+^000000 -> Library of the Republic"; - mes "Thank you, Have a good day."; - viewpoint 1,335,204,6,0x00FF00; - close; - sM_7: - mes @name$; - mes "Please look at the mini map."; - mes "^FF3355+^000000 -> Schweicherbil Magic Academy"; - mes "Thank you, Have a good day."; - viewpoint 1,323,280,7,0xFF0000; - close; - sM_8: - mes @name$; - mes "Please look at the mini map."; - mes "^FF3355+^000000 -> Monster Museum"; - mes "Thank you, Have a good day."; - viewpoint 1,278,291,8,0x0000FF; - close; - sM_9: - mes @name$; - mes "Please look at the mini map."; - mes "^FF3355+^000000 -> Forge"; - mes "The forge is located underneath"; - mes "Armory"; - mes "Thank you, Have a good day."; - viewpoint 1,117,135,9,0xFF0000; - close; - sM_10: - mes @name$; - mes "Please look"; - mes "at the mini map."; - mes "^FF3355+^000000 -> Airport"; - mes "Thank you, Have a good day."; - viewpoint 1,53,214,10,0xFF0000; - close; - - M_End: - mes @name$; - mes "A great city of wise men."; - mes "A city of Knowledge!"; - mes "Welcome to Juno."; - close; -} |