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authorshennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
committershennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
commit418dd821c91ae19723a7b7b531e64b9c4565d555 (patch)
treeb361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/events
parent835d55b07858202198564bc6c2ff0888a7f78d31 (diff)
parente3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff)
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru! NPC Changelog (might be incomplete, did my best) - npc/battleground/bg_common.txt -- 1.4 Added GM management function. [Euphy] - npc/battleground/flavius/flavius01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/flavius/flavius02.txt -- 1.5 Label standardization. [Euphy] -- 1.6 Added GM management function. [Euphy] - npc/battleground/tierra/tierra01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/tierra/tierra02.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/cities/ayothaya.txt -- 1.9 Updated Renewal warp coordinates. - npc/cities/izlude.txt -- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy] - npc/cities/yuno.txt -- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy] - npc/events/bossnia.txt -- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] - npc/events/easter_2010.txt -- 1.0 First version. [Euphy] - npc/events/gdevent_aru.txt -- 1.2 Added GM management function. [Euphy] - npc/events/gdevent_sch.txt -- 1.2 Added GM management function. [Euphy] - npc/events/god_se_festival.txt -- 1.1 Added GM management function. [Euphy] - npc/jobs/2-2/rogue.txt -- impossible get a Gladius [3]. (bugreport:481) [Samuray22] - npc/jobs/2-2e/SoulLinker.txt -- 1.6 Updated to match the latest official script. [Euphy] - npc/kafras/kafras.txt -- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass] -- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy] - npc/merchants/alchemist.txt -- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy] - npc/mobs/citycleaners.txt -- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy] - npc/mobs/towns.txt -- 1.0 First version. - npc/other/Global_Functions.txt -- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy] -- 2.18 Removed useless 'getJobName' function. [Euphy] - npc/other/acolyte_warp.txt -- 1.0 First version. [Euphy] - npc/other/arena/arena_aco.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates, and removed two level restrictions. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/other/arena/arena_lvl50.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl60.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates. [Euphy] - npc/other/arena/arena_lvl70.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl80.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_party.txt -- 1.4 Label standardization and bug fixes. [Euphy] -- 1.5 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_room.txt -- 1.2 Label standardization, disabled GM NPCs. [Euphy] -- 1.2a Added Renewal level checksk. [Euphy] -- 1.3 Script updates. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/hugel_bingo.txt -- 1.9 Some optimization/standardization. [Euphy] - npc/other/marriage.txt -- 1.3 Changed permanent global variables to temporary ones. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/pvp.txt -- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph] -- 2.5 Renewal/Pre-Renewal split. [Euphy] - npc/other/turbo_track.txt -- 1.1 Updated RE/Pre-RE EXP. [Euphy] -- 1.2 Added Renewal features. [Euphy] - npc/pre-re/cities/yuno.txt -- 1.0 First version. - npc/pre-re/kafras/kafras.txt -- 1.0 First version. - npc/pre-re/merchants/ammo_boxes.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/ammo_dealer.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/shops.txt -- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel] - npc/pre-re/mobs/citycleaners.txt -- 1.0 First version, Pre-Renewal spawns. - npc/pre-re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/pre-re/other/msg_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE path. - npc/pre-re/other/pvp.txt -- 1.0 First version, Pre-Renewal. - npc/pre-re/other/resetskill.txt -- 1.0 First version. [L0ne_W0lf] - npc/pre-re/other/turbo_track.txt -- 1.0 Split Peco Peco Manager NPC. - npc/pre-re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/pre-re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/pre-re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] - npc/pre-re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/pre-re/quests/quests_veins.txt -- 1.0 First version. - npc/pre-re/warps/other/arena.txt -- 1.0 First version, Pre-Renewal warps. - npc/quests/dandelion_request.txt -- 1.3 Added GM management function. [Euphy] - npc/quests/eye_of_hellion.txt -- 2.0 Updated EXP rewards. -- 2.1 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/first_class/tu_archer.txt -- 1.1 optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_magician01.txt -- 1.4 Updated to match the official script. [Euphy] - npc/quests/first_class/tu_merchant.txt -- 1.1 Fixed bugs, optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_sword.txt -- 1.5 Added Renewal Izlude coordinates. -- 1.6 Added Pre-Renewal support. [Euphy] - npc/quests/first_class/tu_thief01.txt -- 1.5 Added Pre-Renewal support. [Euphy] - npc/quests/mage_solution.txt -- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx] - npc/quests/okolnir.txt -- 1.1 Some bug fixes. [Toshiro90/Euphy] - npc/quests/partyrelay.txt -- 1.2 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_13_1.txt -- 3.1 Updated RE/Pre-RE EXP. [Euphy] -- 3.2 Updated ep13_start and dialog to match official script. [Joseph] -- 3.3 Updated to match the latest official script. [Euphy] -- 3.3a Added Izlude RE coordinates. [Euphy] -- 3.4 Added GM management function and NPC. [Euphy] - npc/quests/quests_alberta.txt -- 2.6 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_amatsu.txt -- 1.5 Added questlog support. [Euphy] - npc/quests/quests_geffen.txt -- 1.5 Added Number Match Game. [Euphy] - npc/quests/quests_juperos.txt -- 1.8 Updated RE/Pre-RE EXP. [Euphy] -- 1.9 Added GM management NPC. [Euphy] - npc/quests/quests_niflheim.txt -- Updated to Aegis 10.3 Standed, added Message Delivery Quest. -- 1.6 Added questlog support. [Euphy] - npc/quests/quests_veins.txt -- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf] - npc/quests/seals/god_global.txt -- 1.2 Renewal script update. [Euphy] - npc/quests/seals/god_weapon_creation.txt -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/seal_status.txt -- 1.0 Translated from the official. [L0ne_W0lf] -- 1.1 Now checks proper char vars. [L0ne_W0lf] -- 1.2 Cleaning. [Euphy] -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/sleipnir_seal.txt -- 1.4 Renewal script update. [Euphy] - npc/quests/skills/novice_skills.txt -- 1.8 Added Baby support. [Zopokx] - npc/quests/skills/rogue_skills.txt -- 1.8 Some cleaning. [Euphy] - npc/quests/skills/sage_skills.txt -- 1.5 Optimized. [Euphy] - npc/re/airports/izlude.txt -- 1.0 Updated to match the new Izlude Map. [Masao] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/cities/dicastes.txt -- 1.3 Updated to match official script. [SkittleNugget] - npc/re/cities/izlude.txt -- 1.1 Updated to match the official script. [Euphy] -- 1.2 Added Channel Warper and Izlude duplicates. [Euphy] - npc/re/cities/jawaii.txt -- 1.1 Moved "Honeymoon Helper" NPC. -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/cities/malangdo.txt -- 1.2 Moved "Odgnalam" coordinates. -- 1.3 Fixed dialogues. -- 1.4 Dialogue edits, source iRO. -- 1.5 Added Izlude duplicates. - npc/re/cities/malaya.txt -- 0.1 Alberta sailors only. [Euphy] -- 0.2 Adapted from Masao's conversion. -- 1.0 Added remaining NPCs. - npc/re/cities/yuno.txt -- 1.0 First version. - npc/re/guides/guides_alberta.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_aldebaran.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_amatsu.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_ayothaya.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_brasilis.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_comodo.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_dewata.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_dicastes.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_einbroch.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_geffen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_gonryun.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_hugel.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_izlude.txt -- 1.2 Added Renewal Izlude viewpoint coordinates. -- 1.3 Navigation system update. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/guides/guides_juno.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_lighthalzen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_louyang.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_lutie.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_malaya.txt -- 1.0 First version. [Euphy] -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_mora.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_morroc.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_moscovia.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_niflheim.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_payon.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_prontera.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_rachel.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_umbala.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_veins.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/navigation.txt -- 1.0 First version. - npc/re/guild/invest_main.txt -- 1.1 Added GM management function. [Euphy] - npc/re/jobs/3-1/guillotine_cross.txt -- 1.4 Added missing labels. [Joseph] -- 1.5 Added GM management function. [Euphy] - npc/re/jobs/3-2/royal_guard.txt -- 1.2 Added GM management function. [Euphy] - npc/re/jobs/3-2/sura.txt -- 1.3 Added GM management function. [Euphy] - npc/re/jobs/novice/novice.txt -- 1.0 First version, hand scripted from iRO. [Kisuka] -- 1.5 Replaced with the official kRO scripts. [Euphy] - npc/re/jobs/repair.txt -- 1.0 First version. -- 1.1 Added GM management function. [Euphy] - npc/re/kafras/kafras.txt -- 1.2 Added Port Malaya Kafras. [Euphy] -- 1.3 Added Eden Group Kafra. [Euphy] -- 1.3a Moved Rune Knight Kafra from job file. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/merchants/3rd_trader.txt -- 1.3 Added Malangdo/Mora Points NPC. [Euphy] -- 1.4 Updated to match the official scripts. [Euphy] -- 1.5 Added Izlude duplicates. [Euphy] - npc/re/merchants/advanced_refiner.txt -- 1.0 Added Malangdo Refiner "Holink". [Euphy] - npc/re/merchants/alchemist.txt -- 1.0 Split Geneticist shop from main file. [Euphy] - npc/re/merchants/ammo_boxes.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/ammo_dealer.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/card_separation.txt -- 1.1 Added "Richard" NPC. [Euphy] - npc/re/merchants/enchan_mora.txt -- 1.2 Bug fixes (bugreport:7930) [DeadlySilence] - npc/re/merchants/enchan_upg.txt -- 1.0 First version. -- 1.1 Standardizing, grammar and bug fixes. [Euphy] - npc/re/merchants/flute.txt -- 1.2a Fixed some conditions. [Euphy] - npc/re/merchants/renters.txt -- 2.2 Updated to match the official scripts. [Euphy] - npc/re/merchants/shops.txt -- 1.7 Added Izlude duplicates. [Euphy] - npc/re/mobs/citycleaners.txt -- 1.0 First version, Renewal spawns. - npc/re/mobs/dungeons/ecl_tdun.txt -- 1.0 First version. [Euphy] - npc/re/mobs/dungeons/mal_dun.txt -- 1.2 Added Pouring spawn, source iRO. [Euphy] - npc/re/mobs/fields/eclage.txt -- 1.0 First version. [Euphy] - npc/re/mobs/towns.txt -- 1.0 First version, Renewal spawns. - npc/re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/re/other/item_merge.txt -- 1.0 First version, currently useless/disabled. - npc/re/other/mail.txt -- 1.0 First version, Renewal duplicates. - npc/re/other/mercenary_rent.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/pvp.txt -- 1.0 First version, Renewal. - npc/re/other/resetskill.txt -- 1.0 First version, Renewal script. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/stone_change.txt -- 1.0 First version. - npc/re/other/turbo_track.txt -- 1.0 Split Mount Manager NPC. - npc/re/quests/eden/71-85.txt -- 1.3 Updated to match the official scripts. [Euphy] - npc/re/quests/eden/eden_iro.txt -- 1.0 First version. -- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy] - npc/re/quests/eden/eden_quests.txt -- 1.5 Added GM management function. [Euphy] - npc/re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/re/quests/homun_s.txt -- Genetic quest to mutate a level 99 evolved Homunculus -- 1.0 First Version, entirely custom. [Masao] - npc/re/quests/magic_books.txt -- 1.1 Optimized. [Euphy] -- 1.1a Updated NPC name to "Master Velofos". [Euphy] - npc/re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/re/quests/mrsmile.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_izlude.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_lighthalzen.txt -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_malangdo.txt -- 1.4a Dialogue edits, source iRO. -- 1.5 Added Cat Gamers. -- 1.6 Added GM management function. - npc/re/quests/quests_malaya.txt -- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence] -- 0.5 Added "Bakonawa Extermination" quest. [Euphy] -- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy] -- 1.1 Added GM management function and NPC. [Euphy] - npc/re/quests/quests_mora.txt -- 1.1 Added GM management function and NPCs. [Euphy] - npc/re/quests/quests_morocc.txt -- 1.1 Added new warpers for Satan Morroc maps. [Euphy] - npc/re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/re/warps/cities/eclage.txt -- 1.0a Disabled quest warp. [Euphy] - npc/re/warps/cities/izlude.txt -- 1.7 Updated to match the official scripts. [Euphy] -- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy] - npc/re/warps/cities/malaya.txt -- 1.1 Updated to match official scripts. [Masao] -- 1.2 Added official Jeepney warp scripts. [Euphy] - npc/re/warps/fields/prontera_fild.txt -- 1.3a Moved Izlude warp to other file. [Euphy] -- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy] -- 1.5 Added Prontera Field 8 duplicates. [Euphy] - npc/re/warps/other/arena.txt -- 1.0 First version, Renewal warps. - npc/re/warps/other/jobquests.txt -- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy] - npc/warps/fields/glastheim.txt -- 1.5 Fixed random warp coordinates. [Euphy] - npc/warps/other/arena.txt -- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy] -- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/events')
-rw-r--r--npc/events/MemorialDay_2008.txt64
-rw-r--r--npc/events/RWC_2011.txt14
-rw-r--r--npc/events/RWC_2012.txt14
-rw-r--r--npc/events/StPatrick_2008.txt2
-rw-r--r--npc/events/bossnia.txt217
-rw-r--r--npc/events/children_week.txt24
-rw-r--r--npc/events/christmas_2005.txt33
-rw-r--r--npc/events/christmas_2008.txt80
-rw-r--r--npc/events/easter_2008.txt4
-rw-r--r--npc/events/easter_2010.txt618
-rw-r--r--npc/events/event_skill_reset.txt6
-rw-r--r--npc/events/gdevent_aru.txt77
-rw-r--r--npc/events/gdevent_sch.txt77
-rw-r--r--npc/events/god_se_festival.txt48
-rw-r--r--npc/events/halloween_2006.txt14
-rw-r--r--npc/events/halloween_2008.txt116
-rw-r--r--npc/events/halloween_2009.txt10
-rw-r--r--npc/events/idul_fitri.txt8
-rw-r--r--npc/events/nguild/nguild_treas.txt8
-rw-r--r--npc/events/valentinesday.txt2
-rw-r--r--npc/events/valentinesday_2009.txt22
-rw-r--r--npc/events/valentinesday_2012.txt2
22 files changed, 1120 insertions, 340 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt
index 96c24bdfa..684649917 100644
--- a/npc/events/MemorialDay_2008.txt
+++ b/npc/events/MemorialDay_2008.txt
@@ -15,7 +15,7 @@
// Lauds
//============================================================
prontera,182,214,4 script Lauds#Memorial 58,{
- if(Memorial08 < 1) {
+ if (Memorial08 < 1) {
mes "[Mad Sago Lauds]";
mes "Hey, yo!";
mes "What are you doing there!?";
@@ -27,7 +27,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{
next;
mes "[Mad Sago Lauds]";
mes "What is this!?";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Mad Sago Lauds]";
mes "Where is your towel!?";
@@ -67,14 +67,14 @@ prontera,182,214,4 script Lauds#Memorial 58,{
close;
}
- else if(Memorial08 == 1) {
+ else if (Memorial08 == 1) {
if (countitem(1059) < 30 || countitem(914) < 20) {
mes "[Mad Sago Lauds]";
mes "What are these? They aren't enough?!";
mes "*Sigh* Do I really have to tell you again?!";
mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
close;
- }else{
+ } else {
mes "***Mad Sago Lauds appears to be muttering to himself***";
next;
mes "[Mad Sago Lauds]";
@@ -96,7 +96,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{
}
}
- else if(Memorial08 == 2) {
+ else if (Memorial08 == 2) {
mes "[Mad Sago Lauds]";
mes "Ah, you have fluffy new towel now I even put your name on it";
next;
@@ -118,20 +118,20 @@ prontera,182,214,4 script Lauds#Memorial 58,{
close;
}
- else if(Memorial08 == 3) {
+ else if (Memorial08 == 3) {
mes "[Mad Sago Lauds]";
mes "What are you still doing here?";
mes "I told you to go speak to Grast in Prontera!";
close;
}
- else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
+ else if (Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
mes "[Mad Sago Lauds]";
mes "Go help Grast, and then come back.";
close;
}
- else if(Memorial08 == 7) {
+ else if (Memorial08 == 7) {
mes "[Mad Sago Lauds]";
mes "Oh, you've brought them all.";
mes "Hahaha!";
@@ -153,38 +153,38 @@ prontera,182,214,4 script Lauds#Memorial 58,{
close;
}
- else if(Memorial08 == 8) {
+ else if (Memorial08 == 8) {
mes "[Mad Sago Lauds]";
mes "Stop trying to give me your garbage!";
mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!";
close;
}
- else if(Memorial08 >= 9) {
+ else if (Memorial08 >= 9) {
set .@RandomMsg, rand(1,5);
- if(.@RandomMsg == 1) {
+ if (.@RandomMsg == 1) {
mes "[Mad Sago Lauds]";
mes "Don't panic!";
- emotion 0;
+ emotion e_gasp;
close;
}
- else if(.@RandomMsg == 2) {
+ else if (.@RandomMsg == 2) {
mes "[Mad Sago Lauds]";
mes "Life... is like a grapefruit.";
mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast.";
close;
}
- else if(.@RandomMsg == 3) {
+ else if (.@RandomMsg == 3) {
mes "[Mad Sago Lauds]";
mes "There was a point to this story, but it has temporarily escaped the chronicler's mind.";
close;
}
- else if(.@RandomMsg == 4) {
+ else if (.@RandomMsg == 4) {
mes "[Mad Sago Lauds]";
mes "42!";
close;
}
- else if(.@RandomMsg == 5) {
+ else if (.@RandomMsg == 5) {
mes "[Mad Sago Lauds]";
mes "It is a mistake to think you can solve any major problems just with potatoes.";
close;
@@ -195,13 +195,13 @@ prontera,182,214,4 script Lauds#Memorial 58,{
// Memorial Plaque
//============================================================
prontera,153,286,4 script Memorial Plaque#Memorial 857,{
- if(Memorial08 < 8) {
+ if (Memorial08 < 8) {
mes "[" + strcharinfo(0) + "]";
mes "- It's a dusty old plaque.-";
close;
}
- else if(Memorial08 == 8) {
+ else if (Memorial08 == 8) {
mes "[" + strcharinfo(0) + "]";
mes "- It's a dusty old plaque.-";
mes "'This must be what Lauds was talking about.'";
@@ -212,7 +212,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
goto L_CleanPlaque;
}
- else if(Memorial08 >= 9) {
+ else if (Memorial08 >= 9) {
goto L_CleanPlaque;
}
@@ -223,7 +223,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
mes "-nor engraved stone bear record of their deeds,-";
mes "-yet will their remembrance be as lasting as the land they honored.-";
mes "-Daniel Webster-";
- if(Memorial08 == 9) {
+ if (Memorial08 == 9) {
getexp 93750,43750;
}
next;
@@ -232,7 +232,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
mes "-I may not have gone where I intended to go,-";
mes "-but I think I have ended up where I needed to be.-";
mes "- Douglas Adams.-";
- if(Memorial08 == 9) {
+ if (Memorial08 == 9) {
getexp 93750,43750;
}
next;
@@ -242,7 +242,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
mes "-It is not the urge to surpass all others at whatever cost,-";
mes "- but the urge to serve others at whatever cost. -";
mes "- Arthur Ashe -";
- if(Memorial08 == 9) {
+ if (Memorial08 == 9) {
getexp 93750,43750;
set Memorial08,10;
}
@@ -252,14 +252,14 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
// Grast
//============================================================
prontera,150,270,4 script Grast#Memorial 900,{
- if(Memorial08 < 3) {
+ if (Memorial08 < 3) {
mes "[Grast]";
mes "Memorial Day is a sad and yet glorious day.";
mes "I wonder how many people remember them...";
close;
}
- else if(Memorial08 == 3) {
+ else if (Memorial08 == 3) {
mes "[Grast]";
mes "Oh, isn't that a Towel of Memory?";
mes "I'm so glad to meet someone who understands the meaning of Memorial Day.";
@@ -277,7 +277,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
close;
}
- else if(Memorial08 == 4) {
+ else if (Memorial08 == 4) {
if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) {
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
@@ -293,7 +293,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
goto L_GiveUp;
}
goto L_Continue;
- }else{
+ } else {
mes "[Grast]";
mes "Oh, you've brought the materials I asked.";
next;
@@ -308,7 +308,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
}
}
- else if(Memorial08 == 5) {
+ else if (Memorial08 == 5) {
if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) {
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
@@ -323,7 +323,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
goto L_GiveUp;
}
goto L_Continue;
- }else{
+ } else {
mes "[Grast]";
mes "Oh, you've brought everything I asked.";
mes "Hmm, I think you need just a little bit more.";
@@ -335,7 +335,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
}
}
- else if(Memorial08 == 6) {
+ else if (Memorial08 == 6) {
if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) {
mes "[Grast]";
mes "Oops, you haven't brought all materials.";
@@ -354,7 +354,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
goto L_GiveUp;
}
goto L_Continue;
- }else{
+ } else {
mes "[Grast]";
mes "Have you brought the materials I asked?";
mes "Ah, thank you for your hard work you've brought all of them.";
@@ -390,14 +390,14 @@ prontera,150,270,4 script Grast#Memorial 900,{
}
}
- else if(Memorial08 == 7) {
+ else if (Memorial08 == 7) {
mes "[Grast]";
mes "Have you met Lauds?";
mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war.";
close;
}
- else if(Memorial08 >= 8) {
+ else if (Memorial08 >= 8) {
mes "[Grast]";
mes "A towel is about the most massively useful thing an adventurer can have.";
close;
diff --git a/npc/events/RWC_2011.txt b/npc/events/RWC_2011.txt
index 560b11f3d..4f46020a8 100644
--- a/npc/events/RWC_2011.txt
+++ b/npc/events/RWC_2011.txt
@@ -1,18 +1,16 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= RWC 2011 Golden Poring
-//===== By: ==================================================
+//===== By: ==================================================
//= Euphy
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Collect blue cards dropped by Golden Porings to spell out
//= 'RWC2011' and win a prize!
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [Euphy]
-//============================================================
+//============================================================
prontera,114,81,5 script RWC2011 Agent#2 407,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) {
diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt
index cfa3a2b9b..3c2fdfe8f 100644
--- a/npc/events/RWC_2012.txt
+++ b/npc/events/RWC_2012.txt
@@ -1,17 +1,15 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= RWC 2012 Enchants
-//===== By: ==================================================
+//===== By: ==================================================
//= Euphy
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Adds slots and enchantments to 2012 RWC Memory accessories.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [Euphy]
-//============================================================
+//============================================================
prontera,147,61,3 script Driller#pron 87,{
disable_items;
diff --git a/npc/events/StPatrick_2008.txt b/npc/events/StPatrick_2008.txt
index bb736955f..02e583ee6 100644
--- a/npc/events/StPatrick_2008.txt
+++ b/npc/events/StPatrick_2008.txt
@@ -24,7 +24,7 @@
//= 1.0 First version. [Kisuka]
//= 1.1 Fixed checkitems for ale, fixed ale prize(gives the correct one now). [Kisuka]
//= 1.2 Optimized. Uses only one variable now. [L0ne_W0lf]
-//= Corrected EXP rewards, and some typos.
+//= Corrected EXP rewards, and some typos.
//= 1.3 Corrected random in item function. [L0ne_W0lf]
//= 1.4 Replaced effect numerics with constants. [Samuray22]
//= 1.5 Revamped the script. [Kisuka]
diff --git a/npc/events/bossnia.txt b/npc/events/bossnia.txt
index ee71a940b..7211ebaa1 100644
--- a/npc/events/bossnia.txt
+++ b/npc/events/bossnia.txt
@@ -1,18 +1,20 @@
//===== Hercules Script ======================================
//= Bossnia Warp NPCs
-//===== By: ==================================================
+//===== By: ==================================================
//= Masao
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= Bossnia Warp NPC's.
-//===== Additional Comments: =================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
+//= Bossnia MVP event.
+//===== Additional Comments: =================================
//= 1.0 Converted from the official script.
//= 1.1 Optimized. [Euphy]
-//============================================================
-
-prontera,132,125,4 script Bossnia Staff::bsw 908,{
+//= 1.2 Moved spawns and warps (by Masao) to this file. [Euphy]
+//============================================================
+// Entrance NPCs
+//============================================================
+prontera,132,125,4 script Bossnia Staff#1 908,{
mes "[Riss]";
mes "Hello?";
mes "I found some beautiful places";
@@ -62,7 +64,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
next;
if (Zeny > 4999) {
mes "[Riss]";
- mes "Would you really like to take the challenge??";
+ mes "Would you really like to take the challenge?";
mes "Ok, just choose the course.";
next;
set .@i, select("First","Second","Third","Fourth");
@@ -79,9 +81,194 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{
mes "Come back when you have at least 5,000 zeny.";
close;
}
+geffen,124,169,4 duplicate(Bossnia Staff#1) Bossnia Staff#2 908
+payon,165,150,4 duplicate(Bossnia Staff#1) Bossnia Staff#3 908
+morocc,142,100,4 duplicate(Bossnia Staff#1) Bossnia Staff#4 908
+lighthalzen,203,140,4 duplicate(Bossnia Staff#1) Bossnia Staff#5 908
+rachel,132,144,4 duplicate(Bossnia Staff#1) Bossnia Staff#6 908
+
+// Warp Portals
+//============================================================
+bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180
+bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180
+bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180
+bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180
+
+// Monster Spawns
+//============================================================
+
+//----------------------------------------------------------------------------
+// bossnia_01 - Bossnia
+//----------------------------------------------------------------------------
+bossnia_01,0,0,0,0 monster Garm 1252,5,7200000,0,1
+bossnia_01,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
+bossnia_01,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
+bossnia_01,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
+bossnia_01,0,0,0,0 monster Dracula 1389,5,1800000,0,1
+bossnia_01,0,0,0,0 monster Drake 1112,10,1800000,0,1
+bossnia_01,0,0,0,0 monster Detale 1719,2,7200000,0,1
+bossnia_01,0,0,0,0 monster Maya 1147,10,1800000,0,1
+bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1
+bossnia_01,0,0,0,0 monster Baphomet 1039,10,1800000,0,1
+bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
+bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
+bossnia_01,0,0,0,0 monster Atroce 1785,10,1800000,0,1
+bossnia_01,0,0,0,0 monster Vesper 1685,2,7200000,0,1
+bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1
+bossnia_01,0,0,0,0 monster Osiris 1038,10,7200000,0,1
+bossnia_01,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
+bossnia_01,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
+bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
+bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
+bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
+bossnia_01,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
+bossnia_01,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
+bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
+bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
+bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
+bossnia_01,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
+bossnia_01,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
+bossnia_01,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
+bossnia_01,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
+bossnia_01,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
+bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
+bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
+bossnia_01,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
+bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
+bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
+bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1
+bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1
+
+//----------------------------------------------------------------------------
+// bossnia_02 - Bossnia
+//----------------------------------------------------------------------------
+bossnia_02,0,0,0,0 monster Garm 1252,5,7200000,0,1
+bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
+bossnia_02,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
+bossnia_02,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
+bossnia_02,0,0,0,0 monster Dracula 1389,5,1800000,0,1
+bossnia_02,0,0,0,0 monster Drake 1112,10,1800000,0,1
+bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1
+bossnia_02,0,0,0,0 monster Maya 1147,10,1800000,0,1
+bossnia_02,0,0,0,0 monster Mistress 1059,1,1800000,0,1
+bossnia_02,0,0,0,0 monster Baphomet 1039,10,1800000,0,1
+bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
+bossnia_02,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
+bossnia_02,0,0,0,0 monster Atroce 1785,10,1800000,0,1
+bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1
+bossnia_02,0,0,0,0 monster Eddga 1115,1,1800000,0,1
+bossnia_02,0,0,0,0 monster Osiris 1038,10,7200000,0,1
+bossnia_02,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
+bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
+bossnia_02,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
+bossnia_02,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
+bossnia_02,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
+bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
+bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
+bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
+bossnia_02,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
+bossnia_02,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
+bossnia_02,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
+bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
+bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
+bossnia_02,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
+bossnia_02,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
+bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
+bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
+bossnia_02,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
+bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
+bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
+bossnia_02,122,195,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_02,45,118,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1
+bossnia_02,142,61,1,1 monster Ifrit 1832,1,0,0,1
+
+//----------------------------------------------------------------------------
+// bossnia_03 - Bossnia
+//----------------------------------------------------------------------------
+bossnia_03,0,0,0,0 monster Garm 1252,5,7200000,0,1
+bossnia_03,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
+bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
+bossnia_03,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
+bossnia_03,0,0,0,0 monster Dracula 1389,5,1800000,0,1
+bossnia_03,0,0,0,0 monster Drake 1112,10,1800000,0,1
+bossnia_03,0,0,0,0 monster Detale 1719,2,7200000,0,1
+bossnia_03,0,0,0,0 monster Maya 1147,10,1800000,0,1
+bossnia_03,0,0,0,0 monster Mistress 1059,1,1800000,0,1
+bossnia_03,0,0,0,0 monster Baphomet 1039,10,1800000,0,1
+bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
+bossnia_03,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
+bossnia_03,0,0,0,0 monster Atroce 1785,10,1800000,0,1
+bossnia_03,0,0,0,0 monster Vesper 1685,2,7200000,0,1
+bossnia_03,0,0,0,0 monster Eddga 1115,1,1800000,0,1
+bossnia_03,0,0,0,0 monster Osiris 1038,10,7200000,0,1
+bossnia_03,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
+bossnia_03,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
+bossnia_03,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
+bossnia_03,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
+bossnia_03,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
+bossnia_03,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
+bossnia_03,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
+bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
+bossnia_03,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
+bossnia_03,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
+bossnia_03,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
+bossnia_03,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
+bossnia_03,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
+bossnia_03,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
+bossnia_03,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
+bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
+bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
+bossnia_03,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
+bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
+bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
+bossnia_03,122,195,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_03,45,118,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1
+bossnia_03,142,61,1,1 monster Ifrit 1832,1,0,0,1
-geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908
-payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
-morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908
-lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908
-rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908
+//----------------------------------------------------------------------------
+// bossnia_04 - Bossnia
+//----------------------------------------------------------------------------
+bossnia_04,0,0,0,0 monster Garm 1252,5,7200000,0,1
+bossnia_04,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
+bossnia_04,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
+bossnia_04,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
+bossnia_04,0,0,0,0 monster Dracula 1389,5,1800000,0,1
+bossnia_04,0,0,0,0 monster Drake 1112,10,1800000,0,1
+bossnia_04,0,0,0,0 monster Detale 1719,2,7200000,0,1
+bossnia_04,0,0,0,0 monster Maya 1147,10,1800000,0,1
+bossnia_04,0,0,0,0 monster Mistress 1059,1,1800000,0,1
+bossnia_04,0,0,0,0 monster Baphomet 1039,10,1800000,0,1
+bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
+bossnia_04,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
+bossnia_04,0,0,0,0 monster Atroce 1785,10,1800000,0,1
+bossnia_04,0,0,0,0 monster Vesper 1685,2,7200000,0,1
+bossnia_04,0,0,0,0 monster Eddga 1115,1,1800000,0,1
+bossnia_04,0,0,0,0 monster Osiris 1038,10,7200000,0,1
+bossnia_04,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
+bossnia_04,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
+bossnia_04,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
+bossnia_04,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
+bossnia_04,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
+bossnia_04,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
+bossnia_04,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
+bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
+bossnia_04,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
+bossnia_04,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
+bossnia_04,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
+bossnia_04,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
+bossnia_04,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
+bossnia_04,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
+bossnia_04,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
+bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
+bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
+bossnia_04,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
+bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
+bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
+bossnia_04,122,195,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_04,45,118,1,1 monster Beelzebub 1873,1,0,0,1
+bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1
+bossnia_04,142,61,1,1 monster Ifrit 1832,1,0,0,1
diff --git a/npc/events/children_week.txt b/npc/events/children_week.txt
index cc4fb543c..ab834da51 100644
--- a/npc/events/children_week.txt
+++ b/npc/events/children_week.txt
@@ -5,27 +5,27 @@
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Indian Ro: Children Week Event
//===== Additional Comments: =================================
//= 1.1 First Beta. [Samuray22]
//============================================================
prontera,146,91,5 script Pandit chacha#child07 61,{
- if(BaseLevel > 50) {
+ if (BaseLevel > 50) {
mes "[Pandit chacha]";
mes "Hahaha~";
mes "It is special day, comes only one time in a year.";
mes "If you see little adventurers around you send to me~";
mes "I will give the special gift.";
close;
- } else if(BaseLevel < 20) {
+ } else if (BaseLevel < 20) {
mes "[Pandit chacha]";
mes "Hahaha~";
mes "You are a baby adventurer not little adventurer.";
mes "When you more grow up, come back again. hahaha.";
close;
- } else if(oversea_event9 < 1) {
+ } else if (oversea_event9 < 1) {
mes "[Pandit chacha]";
mes "Hahaha~";
mes "Welcome, little adventurers!";
@@ -33,7 +33,7 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
mes "I would like to give the small gift to little adventurer...";
mes "What about you? Do you want to take it?";
next;
- if(select("No. I will take it later.","Sure, i want.") == 1) {
+ if(select("No. I will take it later.:Sure, I want.") == 1) {
mes "[Pandit chacha]";
mes "That's too bad.... hum...";
mes "I gathered some stuffs from far a way world to make it....";
@@ -41,21 +41,21 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
close;
}
set oversea_event9,1;
- getitem 11705,10; //Children's Potion
+ getitem 11705,10; //Special_White_Potion
mes "[Pandit chacha]";
mes "Look. This is a child Potion.";
mes "The weight is just 1 but recover much HP.";
mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
close;
- } else if(oversea_event9 == 1) {
- if(countitem(745) > 0 && countitem(748) > 0) {
+ } else if (oversea_event9 == 1) {
+ if (countitem(745) > 0 && countitem(748) > 0) {
mes "[Pandit chacha]";
mes "Ahha!!";
mes "You have remembered my beautiful composition.";
mes "You did good work.";
mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? ";
next;
- if(select("Not yet.","Sure, take it.") == 1) {
+ if(select("Not yet.:Sure, take it.") == 1) {
mes "[Pandit chacha]";
mes "If you are not prepared yet, call me when you ready.";
close;
@@ -66,10 +66,10 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
mes "Here, I will exchange to the 50 child potion.";
mes "Once you get this 50 child potion, I won't give any more.";
close2;
- delitem 745,1; //Wedding Bouquet
- delitem 748,1; //Witherless Rose
+ delitem 745,1; //Wedding_Bouquet
+ delitem 748,1; //Witherless_Rose
set oversea_event9,2;
- getitem 11705,50; //Children's Potion
+ getitem 11705,50; //Special_White_Potion
end;
}
mes "[Pandit chacha]";
diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt
index a5af84273..5b8af009b 100644
--- a/npc/events/christmas_2005.txt
+++ b/npc/events/christmas_2005.txt
@@ -5,7 +5,7 @@
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Event 1: Louise's Kim creates Louise's Santa Hat.
//= Event 2: Enjoy Happymerry Chistmas Event summons monsters.
//= Event 3: Oholy requires you to hunt Deviruchi NPCs.
@@ -51,7 +51,7 @@ xmas_in,89,92,5 script Louise Kim#designer 714,{
mes "";
emotion e_lv;
next;
- if(countitem(2236) > 0) {
+ if (countitem(2236) > 0) {
if (select("Here.:It's ok.") == 1) {
mes "[Designer Louise Kim]";
mes "Nice choice!!";
@@ -294,7 +294,7 @@ prontera,155,285,3 script Enjoy#enjoy 753,{
end;
}
}
- else if((christ_solo05 > 0) && (christ_solo05 < 5)){
+ else if ((christ_solo05 > 0) && (christ_solo05 < 5)){
mes "[Enjoy]";
mes "Each should have one person's phone number.";
mes "We must keep it secret before we put in action.";
@@ -395,7 +395,7 @@ prontera,155,285,3 script Enjoy#enjoy 753,{
donpcevent "Christ#christ02::OnCommandEmotion";
donpcevent "Mas#mas02::OnCommandEmotion";
donpcevent "Event#event02::OnCommandEmotion";
- misceffect 376; //_HITLINE2
+ misceffect EF_HITLINE2;
delitem 604,5; //Branch_of_Dead_Tree
set christ_solo05,6;
donpcevent "Happymerry#happymerry02::OnCommandOff";
@@ -719,7 +719,7 @@ prontera,62,339,3 script Christ#christ 875,{
set christ_solo05,3;
close;
}
- else if(christ_solo05 > 2) {
+ else if (christ_solo05 > 2) {
mes "[Christ]";
mes "Than,see you there!!";
mes "I'll go meet Enjoy!";
@@ -755,7 +755,7 @@ prontera,62,339,3 script Christ#christ 875,{
}
prontera,163,66,7 script Mas#mas 748,{
- if(christ_solo05 == 3) {
+ if (christ_solo05 == 3) {
mes "[Mas]";
mes "Herds!!!!!How long does it take!";
mes "Somebody know the regenerating time of Herb?!!";
@@ -810,7 +810,7 @@ prontera,163,66,7 script Mas#mas 748,{
set christ_solo05,4;
close;
}
- else if(christ_solo05 > 3) {
+ else if (christ_solo05 > 3) {
mes "[Mas]";
mes "If you excuse me, I'll go ahead and meat Enjoy.";
mes "And don't forget to tell ^0000FFEvent^000000 about this.";
@@ -837,7 +837,7 @@ prontera,163,66,7 script Mas#mas 748,{
}
prontera,35,209,5 script Event#event 881,{
- if(christ_solo05 == 4) {
+ if (christ_solo05 == 4) {
mes "[Event]";
mes "........................";
next;
@@ -891,7 +891,7 @@ prontera,35,209,5 script Event#event 881,{
set christ_solo05,5;
close;
}
- else if(christ_solo05 > 4) {
+ else if (christ_solo05 > 4) {
mes "[Event]";
mes "Wait for me miss Kafra~~~";
mes "Don't be so lonely~.";
@@ -1104,7 +1104,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
close;
}
}
- else if(christ_carol05 == 1) {
+ else if (christ_carol05 == 1) {
mes "[Oholy]";
mes "He should not be able to escape";
mes "from the town. Please find the";
@@ -1113,8 +1113,8 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
mes "Punish the wicked devil who is ruining Christmas!!!";
close;
}
- else if(christ_carol05 == 2) {
- if(!checkweight(1201,1)) {
+ else if (christ_carol05 == 2) {
+ if (!checkweight(1201,1)) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1123,8 +1123,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
mes "to store some of your items.^000000";
close;
}
- set .@now_weight,MaxWeight-Weight;
- if(.@now_weight < 2000) {
+ if (MaxWeight - Weight < 2000) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1441,7 +1440,7 @@ function script F_carol_devi {
disablenpc getarg(0);
next;
mes "-You are now cursed!!!-";
- sc_start SC_Curse,5000,0;
+ sc_start SC_CURSE,5000,0;
emotion e_omg,1;
close;
case 3:
@@ -1458,7 +1457,7 @@ function script F_carol_devi {
disablenpc getarg(0);
next;
mes "-You are blinded!!!-";
- sc_start SC_Blind,5000,0;
+ sc_start SC_BLIND,5000,0;
emotion e_omg,1;
close;
case 4:
@@ -1475,7 +1474,7 @@ function script F_carol_devi {
disablenpc getarg(0);
next;
mes "-You are poisoned!!!-";
- sc_start SC_Poison,5000,0;
+ sc_start SC_POISON,5000,0;
emotion e_omg,1;
close;
}
diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt
index 91555424a..5e9b26e86 100644
--- a/npc/events/christmas_2008.txt
+++ b/npc/events/christmas_2008.txt
@@ -29,7 +29,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "Merry Christmas!";
mes "Hey! You! What comes to mind when you think about Christmas?";
next;
- }else{
+ } else {
mes "[Caroller]";
mes "Jingle Bells! Jingle Bells! Jingle all the way!";
next;
@@ -41,7 +41,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "Merry Christmas!";
if (Sex) {
mes "Hey, boy! What comes to mind when";
- }else{
+ } else {
mes "Hey, girl! What comes to mind when";
}
mes "you think about Christmas?";
@@ -67,7 +67,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Caroller]";
mes "If you win over Santa, you can get a gift. Would you go for it?";
next;
- emotion 18;
+ emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "Isn't that big news?";
@@ -85,7 +85,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Caroller]";
mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
next;
- emotion 18;
+ emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "Isn't it amazing?";
@@ -113,7 +113,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
close;
- }else{
+ } else {
mes "[Caroller]";
mes "Wow, you have them.";
next;
@@ -131,13 +131,13 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
- emotion 18;
+ emotion e_heh;
delitem 6092,6;
getnameditem 12354,"+strcharinfo(0)+";
mes "[Caroller]";
mes "Let's care about others around you on this Christmas season!";
close;
- }else{
+ } else {
mes "[Caroller]";
mes "Oh!";
mes "Shyness!";
@@ -152,7 +152,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
- emotion 18;
+ emotion e_heh;
delitem 6092,6;
getitem 12354,1;
mes "[Caroller]";
@@ -230,7 +230,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "Please, for our children's hope!!!?";
mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
next;
- emotion 33;
+ emotion e_ok;
mes "[Caroller]";
mes "They're definitely as harsh as their name.";
mes "Go on please!";
@@ -252,7 +252,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "Are there some spcial abilities within them?";
mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
next;
- emotion 18;
+ emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "It's hot, huh?";
@@ -270,7 +270,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Caroller]";
mes "And he isn't alone anymore... is what I heard...";
next;
- emotion 18;
+ emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "Hotness, right?";
@@ -293,13 +293,13 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "For all of the children of this world!!!";
mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
next;
- emotion 33;
+ emotion e_ok;
mes "[Caroller]";
mes "Be careful!";
mes "They're definitely as harsh as their name.";
mes "Take care!!!";
close;
- }else{
+ } else {
specialeffect EF_GLORIA;
mes "[Caroller]";
mes "Don't cry, don't cry!";
@@ -335,7 +335,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
next;
delitem 6092,6;
- emotion 33;
+ emotion e_ok;
set iROxmas08carol,2;
mes "[Caroller]";
mes "Those are all needed.";
@@ -354,12 +354,12 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "So, we need more of some materials.";
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
next;
- emotion 33;
+ emotion e_ok;
mes "[Caroller]";
mes "That's all we need.";
mes "Isn't that easy?";
close;
- }else{
+ } else {
specialeffect EF_GLORIA;
mes "[Caroller]";
mes "Jingle bells, jingle bells,";
@@ -414,7 +414,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Caroller]";
mes "Don't worry, it tastes good.";
next;
- emotion 33;
+ emotion e_ok;
getitem 2784,1;
getnameditem 12354,"+strcharinfo(0)+";
delitem 1019,10;
@@ -454,7 +454,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Santa Claus]";
if (Sex) {
mes "Ho ho ho! What a good boy!";
- }else{
+ } else {
mes "Ho ho ho! What a good girl!";
}
next;
@@ -526,7 +526,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "Let's get started!";
next;
while(.@SantaCardTurn != 5) {
- emotion 56;
+ emotion e_loud;
mes "[Santa Claus]";
mes "First let me shuffle up these cards... Ok!!!";
next;
@@ -581,28 +581,28 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "Let's see!!";
mes "One! Two! Three!";
if (.@SantaCardNpc == 1) {
- cutin "Æ÷¸µÄ«µå",4;
+ cutin "ī",4; // Poring Card
}
else if (.@SantaCardNpc == 2) {
- cutin "¿£Á©¸µÄ«µå",4;
+ cutin "ī",4; // Angeling Card
}
else if (.@SantaCardNpc == 3) {
- cutin "°í½ºÆ®¸µÄ«µå",4;
+ cutin "Ʈī",4; // Ghostring Card
}
next;
set .@SantaCardTurn,.@SantaCardTurn+1;
if (.@SantaCardP == .@SantaCardNpc) {
set .@SantaCardWins,.@SantaCardWins+1;
- emotion 0;
- emotion 5,1;
+ emotion e_gasp;
+ emotion e_ic,1;
cutin "",255;
mes "[Santa Claus]";
mes "You're lucky.";
mes "Can you guess the right card the next time around?";
next;
- }else{
- emotion 0;
- emotion 23,1;
+ } else {
+ emotion e_gasp;
+ emotion e_omg,1;
cutin "",255;
mes "[Santa Claus]";
mes "Aww maybe next time...";
@@ -617,7 +617,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "[Santa Claus]";
mes "Whenever you want.";
close;
- }else{
+ } else {
mes "[Santa Claus]";
mes "You're so good!";
next;
@@ -687,7 +687,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "........................";
if (Sex) {
mes "Oh! Poor boy...";
- }else{
+ } else {
mes "Oh! Poor girl...";
}
next;
@@ -695,7 +695,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
mes "........................";
if (Sex) {
mes "Oh! Poor boy...";
- }else{
+ } else {
mes "Oh! Poor girl...";
}
mes "...";
@@ -728,7 +728,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
mes "I blessed them with good luck!";
next;
- emotion 3;
+ emotion e_lv;
mes "[Louise Kim]";
mes "Preta Porter!!";
mes "Which is quite luxurious but sold at good price ~";
@@ -745,7 +745,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "Ah!";
mes "You're silly! You lost your big chance!";
next;
- emotion 18;
+ emotion e_heh;
mes "[Louise Kim]";
mes "Come to me later if you want to get the mission.";
mes "I, Louise Kim, am generous enough to accept you next time.";
@@ -763,7 +763,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "Anyway, can you bring me some stuff?";
next;
if (select("Why not? What do you need?:Sorry, no time.") == 2) {
- emotion 18;
+ emotion e_heh;
mes "[Louise Kim]";
mes "What?";
mes "You will definitely regret it.";
@@ -781,13 +781,13 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "[Louise Kim]";
mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
next;
- emotion 3;
+ emotion e_lv;
mes "[Louise Kim]";
mes "Please see me again if you are interested.";
close;
- }else{
+ } else {
select("Here you are.");
- emotion 33;
+ emotion e_ok;
mes "[Louise Kim]";
mes "Oh! Good!";
mes "Let's not delay.";
@@ -799,7 +799,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "-and many blessings she sings.-";
next;
specialeffect EF_BLESSING;
- emotion 2;
+ emotion e_ho;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
mes "All over the world will be blessed tonight!";
@@ -813,7 +813,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "-Count your blessings and sing!-";
next;
specialeffect EF_GLORIA;
- emotion 2;
+ emotion e_ho;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
mes "All over the world will be blessed tonight!";
@@ -825,7 +825,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "-cheer and goodwill!-";
next;
specialeffect EF_BENEDICTIO;
- emotion 3;
+ emotion e_lv;
mes "[Louise Kim]";
mes "This is miraculous!";
mes "I am a genius of the world.";
@@ -837,7 +837,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "My fashion is radiant.";
mes "I ain't envious of Designer Pierre.";
next;
- emotion 18;
+ emotion e_heh;
mes "[Louise Kim]";
mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
next;
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt
index fe6e02c85..92033782d 100644
--- a/npc/events/easter_2008.txt
+++ b/npc/events/easter_2008.txt
@@ -91,7 +91,7 @@ prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{
}
else {
set .@egg_zeny,.@input*500;
- if (zeny < .@egg_zeny) {
+ if (Zeny < .@egg_zeny) {
mes "[Egg Salesman]";
mes "You don't have enough Zeny.";
next;
@@ -118,7 +118,7 @@ prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{
mes "them, but I don't know anything";
mes "about that. Well, have a good";
mes "time, and I'll see you again!";
- set zeny,zeny-.@egg_zeny;
+ set Zeny, Zeny-.@egg_zeny;
getitem 7605,.@input; //Chicken_Egg
close;
}
diff --git a/npc/events/easter_2010.txt b/npc/events/easter_2010.txt
new file mode 100644
index 000000000..b57963ad6
--- /dev/null
+++ b/npc/events/easter_2010.txt
@@ -0,0 +1,618 @@
+//===== Hercules Script ======================================
+//= Easter Event (2010)
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Lift Lina's curse for an Easter Egg Shell.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Euphy]
+//============================================================
+
+prontera,202,297,3 script Rina#Easter 727,{
+ disable_items;
+ if (BaseLevel < 40) {
+ mes "[Rina]";
+ mes "Hi~!";
+ mes "You are an adventurer like me.";
+ next;
+ mes "[Rina]";
+ mes "I am put under a curse.";
+ mes "I know you want to help me,";
+ mes "but your experience is not enough.";
+ next;
+ consumeitem 607; //Yggdrasilberry
+ consumeitem 12068; //Luk_Dish03
+ consumeitem 12063; //Dex_Dish03
+ consumeitem 12053; //Vit_Dish03
+ npcskill "AL_INCAGI",1,0,0;
+ npcskill "AL_BLESSING",1,0,0;
+ mes "[Rina]";
+ mes "I am not in the good condition,";
+ mes "so what I can do for you";
+ mes "is just like this.";
+ mes "Then, good bye.";
+ mes "Take care~!";
+ close;
+ }
+ set .@quest1, checkquest(9117);
+ if (.@quest1 == -1) {
+ playbgm "30.mp3"; // One Step Closer
+ mes "[Rina]";
+ mes "Hi~!";
+ mes "You are an adventurer like me.";
+ mes "Well... In fact, I am";
+ mes "put under a strange curse.";
+ next;
+ mes "[Rina]";
+ mes "To release this curse,";
+ mes "somebody needs to do ^800080Oath-taking ceremony^000000";
+ mes "with me,";
+ mes "and then needs to solve";
+ mes "several problems instead of me.";
+ next;
+ if (select("Let's help ^800080Rina^000000.:Just skip it.") == 2) {
+ emotion e_sigh;
+ mes "[Rina]";
+ mes "To help me,";
+ mes "I need a competent adventurer.";
+ mes "If you know those people,";
+ mes "I hope you to introduce them to me later.";
+ close;
+ }
+ emotion e_awsm;
+ mes "[Rina]";
+ mes "Are you really going to help me?";
+ mes "Thank you.";
+ mes "You are so brave.";
+ next;
+ playbgm "01.mp3"; // Title
+ mes "[Rina]";
+ mes "Then I'll start ^800080Oath-taking ceremony^000000.";
+ mes " ";
+ mes "^787878( A mysterious atmosphere hangs in the air. )^000000";
+ next;
+ specialeffect2 EF_COUPLECASTING;
+ next;
+ mes "[Rina]";
+ mes "Blah blah blah...";
+ mes " ";
+ mes "Blah blah blah...";
+ mes " ";
+ mes "^787878( ... This is a strange spell. )^000000";
+ next;
+ specialeffect2 EF_SIGNUM;
+ mes "[Rina]";
+ mes "Haaaaah~";
+ mes "^800080Oath-taking ceremony^000000 is done enough now.";
+ mes "Isn't that so simple?";
+ next;
+ emotion e_dum;
+ mes "[Rina]";
+ mes "Okay, from no on,";
+ mes "you need to go on ^006400a real adventure";
+ mes "to release my curse^000000.";
+ mes "Let me know when you are ready.";
+ setquest 9117;
+ close;
+ } else if (.@quest1 == 0 || .@quest1 == 1) {
+ L_HuntingInfo:
+ mes "[Rina]";
+ mes "What you need to do is";
+ mes "to choose one monster among";
+ mes "^FF0000DEVIRUCHI,^000000 ^FF0000WRAITH DEAD,^000000";
+ mes "^FF0000DULLAHAN,^000000 ^FF0000NIGHTMARE TERROR^000000";
+ mes "and then kill ^0000FF50^000000 monsters";
+ mes "and come back to me.";
+ next;
+ mes "[Rina]";
+ mes "It must be a tough task,";
+ mes "but you are the right person";
+ mes "who did the oath-taking ceremony.";
+ mes "I hope you succeed.";
+ if (.@quest1 < 2) {
+ completequest 9117;
+ setquest 9118;
+ setquest 9119;
+ setquest 9120;
+ setquest 9121;
+ }
+ close2;
+ npcskill "AL_INCAGI",1,0,0;
+ npcskill "AL_BLESSING",1,0,0;
+ end;
+ } else if (.@quest1 == 2) {
+ if (checkquest(9118) < 2 || checkquest(9119) < 2 || checkquest(9120) < 2 || checkquest(9121) < 2) {
+ if (checkquest(9118,HUNTING) == 2 || checkquest(9119,HUNTING) == 2 || checkquest(9120,HUNTING) == 2 || checkquest(9121,HUNTING) == 2) {
+ mes "[Rina]";
+ mes "You did it.";
+ mes "I can feel that my body is recovering.";
+ mes "But it is not enough.";
+ next;
+ mes "[Rina]";
+ mes "^006400You have one more thing to do.^000000";
+ mes "Let me know when you're ready.";
+ close2;
+ completequest 9118;
+ completequest 9119;
+ completequest 9120;
+ completequest 9121;
+ setquest 9122;
+ } else
+ goto L_HuntingInfo;
+ end;
+ }
+ }
+ set .@quest2, checkquest(9122);
+ if (.@quest2 == 0 || .@quest2 == 1) {
+ mes "[Rina]";
+ mes "I will check one thing.";
+ mes "For this task,";
+ mes "You need to feel the music.";
+ next;
+ mes "[Rina]";
+ mes "You cannot complete the task";
+ mes "without the music.";
+ mes "do you have any problem?";
+ next;
+ mes "- Check! -";
+ mes "^787878- BGM option should be turned on -^000000";
+ mes "^787878- in the game option menu. -^000000";
+ mes "^787878- Please check -^000000";
+ mes "^787878- whether you can listen -^000000";
+ mes "^787878- to the music sound. -^000000";
+ next;
+ if(select("[I'm ready to listen to the BGM.]:[I can't listen to the BGM.]") == 2) {
+ mes "[Rina]";
+ mes "I am so shocked that";
+ mes "you cannot feel the music.";
+ mes "What should we do now...";
+ close2;
+ emotion e_sob;
+ end;
+ }
+ mes "[Rina]";
+ mes "Listen carefully";
+ mes "the feelings of it...";
+ mes "I can't hear it,";
+ mes "but you can hear the sound.";
+ next;
+ if (oversea_event2 < 520 || oversea_event3 < 270 || oversea_event6 < 245 || oversea_event9 < 197) {
+ if (oversea_event2 == 520) playbgm "13.mp3"; // Theme of Geffen
+ else if (oversea_event3 == 270) playbgm "59.mp3"; // Theme of Lutie
+ else if (oversea_event6 == 245) playbgm "70.mp3"; // Theme of Juno
+ else if (oversea_event9 == 197) playbgm "94.mp3"; // Theme of Rachel
+ else {
+ switch(rand(1,4)) {
+ case 1: playbgm "13.mp3"; set oversea_event2,520; break;
+ case 2: playbgm "59.mp3"; set oversea_event3,270; break;
+ case 3: playbgm "70.mp3"; set oversea_event6,245; break;
+ case 4: playbgm "94.mp3"; set oversea_event9,197; break;
+ }
+ }
+ }
+ mes "[Rina]";
+ mes "^006400The music you're hearing now^000000";
+ mes "has something to do with the one specific city.";
+ mes "Think carefully ^006400what kind of city^000000";
+ mes "has similar feeling with this music.";
+ next;
+ mes "[Rina]";
+ mes "And...";
+ mes "Go to ^006400the city";
+ mes "where you can remind by this music^000000.";
+ next;
+ mes "[Rina]";
+ mes "After that,";
+ mes "find ^FF0000the strange mark^000000";
+ mes "around the entrances of the city.";
+ mes "Then you can release the curse on me.";
+ next;
+ mes "[Rina]";
+ mes "It must be tough";
+ mes "but I hope you good luck.";
+ close2;
+ emotion e_sigh;
+ end;
+ } else {
+ set .@quest3, checkquest(9123);
+ if (.@quest3 == 0 || .@quest3 == 1) {
+ emotion e_kis;
+ mes "[Rina]";
+ mes "You're back~!";
+ mes "My curse has been released.";
+ mes "Thank you so much.";
+ next;
+ if (checkweight(5852,1) == 0) {
+ mes "[Rina]";
+ mes "Your bag is too full.";
+ mes "I have a present for you";
+ mes "so make your bag lighter.";
+ mes "I'll wait for you.";
+ close;
+ }
+ completequest 9123;
+ getitem 5852,1; //Easter_Egg_Shell
+ set .@BaseExp, (BaseLevel * (BaseLevel / 4)) * ((BaseLevel / 29) + (BaseLevel / 6)) + (5 * BaseLevel / 2);
+ if (ADVJOB == 0) {
+ if (BaseLevel < 40) set .@nBaseExp, .@BaseExp;
+ else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel);
+ else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 20));
+ else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
+ else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
+ else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
+ else if (BaseLevel < 99) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
+ else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2) * 2);
+
+ set .@nJobExp, (JobLevel * (JobLevel - 3) * (JobLevel / 25 + 1) + (16 - (JobLevel * 2))) * 2;
+ } else {
+ if (BaseLevel < 30) set .@nBaseExp, .@BaseExp;
+ else if (BaseLevel < 40) set .@nBaseExp, .@BaseExp + (BaseLevel * 10);
+ else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * 2);
+ else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
+ else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
+ else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
+ else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
+ else if (BaseLevel < 98) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel);
+ else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel * 2);
+
+ set .@nJobExp, (JobLevel * JobLevel * (JobLevel / 5 + 2) + (20 - JobLevel)) * 3;
+ }
+ getexp .@nBaseExp,.@nJobExp;
+ mes "[Rina]";
+ mes "This is the present for you.";
+ mes "It's not a big one";
+ mes "but please take it";
+ mes "as a token of my gratitude.";
+ next;
+ mes "[Rina]";
+ mes "I'll take a rest for a few days";
+ mes "and then I'll go on an adventure.";
+ mes "See you again.";
+ close2;
+ consumeitem 607; //Yggdrasilberry
+ consumeitem 12068; //Luk_Dish03
+ consumeitem 12063; //Dex_Dish03
+ consumeitem 12053; //Vit_Dish03
+ npcskill "AL_INCAGI",1,0,0;
+ npcskill "AL_BLESSING",1,0,0;
+ end;
+ } else {
+ mes "[Rina]";
+ mes "Thank you for releasing my curse.";
+ mes "I'll take a rest for a few days";
+ mes "and then go on an adventure again.";
+ mes "Have a happy day~!";
+ close2;
+ consumeitem 607; //Yggdrasilberry
+ npcskill "AL_INCAGI",1,0,0;
+ npcskill "AL_BLESSING",1,0,0;
+ end;
+ }
+ }
+}
+
+geffen,207,114,4 script #Hiddne01Easter 844,{
+ if (oversea_event2 > 519) {
+ OnRelease:
+ specialeffect EF_PATTACK;
+ mes "- I found ^0000FFthe strange mark^000000. -";
+ next;
+ specialeffect2 EF_HOLYHIT;
+ mes "- I can definitely feel that";
+ mes "- ^0000FFRina^000000 has been released";
+ mes "- from the curse.";
+ mes "- ^006400Let's go back to Rina!^000000";
+ if (checkquest(9122) < 2) {
+ completequest 9122;
+ setquest 9123;
+ }
+ close;
+ }
+ end;
+}
+
+xmas,144,52,4 script #Hiddne02Easter 844,{
+ if (oversea_event3 > 269)
+ doevent "#Hiddne01Easter::OnRelease";
+ end;
+}
+
+yuno,164,46,4 script #Hiddne03Easter 844,{
+ if (oversea_event6 > 244)
+ doevent "#Hiddne01Easter::OnRelease";
+ end;
+}
+
+rachel,36,132,4 script #Hiddne04Easter 844,{
+ if (oversea_event9 > 196)
+ doevent "#Hiddne01Easter::OnRelease";
+ end;
+}
+
+prontera,204,297,3 script Rina's Little Friend 463,{
+ disable_items;
+ if (checkquest(9117) == -1) {
+ emotion e_swt2;
+ mes "[Rina's Little Friend]";
+ mes ".......";
+ mes " ";
+ mes "^787878( No response. )^000000";
+ close;
+ }
+ if (checkquest(9123) == 2) {
+ emotion e_meh;
+ mes "[Rina's Little Friend]";
+ mes "Hi.";
+ mes "I guess you're the trustworthy friend.";
+ mes "Are you here to make a deal with me?";
+ next;
+ switch(select("Yes.:No.:What do you mean?")) {
+ case 1:
+ if (ADVJOB == 0) {
+ if (BaseLevel < 70)
+ set .@nCharge,400000;
+ else if (BaseLevel < 90)
+ set .@nCharge,450000;
+ else
+ set .@nCharge,480000;
+ } else
+ set .@nCharge,500000;
+ if (countitem(574) < 1 || countitem(1001) < 20 || Zeny < .@nCharge) {
+ mes "[Rina's Little Friend]";
+ mes "Hmm.";
+ mes "The material is not enough.";
+ mes "Please check the things you need.";
+ close;
+ }
+ mes "[Rina's Little Friend]";
+ mes "Cool... if you give me the materials";
+ mes "I will start it right now.";
+ mes "Are you ready for it?";
+ next;
+ if(select("Yes, let's start it.:No, stop it.") == 2) {
+ mes "[Rina's Little Friend]";
+ mes "Heh. It's boring.";
+ close;
+ }
+ mes "[Rina's Little Friend]";
+ mes "Okay, I will start it now.";
+ mes " ";
+ mes "^787878( A mysterious atmosphere hangs in the air. )^000000";
+ next;
+ specialeffect EF_ASPERSIO;
+ delitem 574,1; //Egg
+ delitem 1001,20; //Sparkling_Dust
+ set Zeny, Zeny - .@nCharge;
+ set .@nPercentage, rand(1,100);
+ if (.@nPercentage <= 41) {
+ mes "[Rina's Little Friend]";
+ mes "Life is given to the egg.";
+ mes "Aaaaah~ I got to take some rest.";
+ mes "Good bye~!";
+ if (.@nPercentage <= 12)
+ getitem 9003,1; //Poporing_Egg
+ else if (.@nPercentage <= 24)
+ getitem 9005,1; //Picky_Egg
+ else if (.@nPercentage <= 36)
+ getitem 9009,1; //Savage_Bebe_Egg
+ else
+ getitem 9023,1; //Deviruchi_Egg
+ close2;
+ emotion e_yawn;
+ end;
+ } else if (.@nPercentage <= 60) {
+ if (.@nPercentage >= 42 && .@nPercentage <= 45)
+ getitem 5852,1; //Easter_Egg_Shell
+ else
+ getitem 12019,5; //Holy_Egg
+ mes "[Rina's Little Friend]";
+ mes "It seems that you have quite interesting things.";
+ mes "I need to take some rest.";
+ mes "Good bye~!";
+ close2;
+ emotion e_yawn;
+ end;
+ } else if (.@nPercentage <= 85) {
+ if (.@nPercentage >= 61 && .@nPercentage <= 75) {
+ getitem 1001,20; //Sparkling_Dust
+ getitem 607,1; //Yggdrasilberry
+ } else {
+ getitem 574,1; //Egg
+ getitem 608,2; //Seed_Of_Yggdrasil
+ }
+ mes "[Rina's Little Friend]";
+ mes "There was no change.";
+ mes "I didn't mean to do it,";
+ mes "but I'm sorry...";
+ mes "I hope to see you again, my friend.";
+ emotion e_dum;
+ close;
+ } else {
+ getitem 12093,2; //Dex_Dish08
+ mes "[Rina's Little Friend]";
+ mes "Hmm.";
+ mes "It became a dish.";
+ mes "Looks delicious.";
+ mes "Then, good bye~!";
+ close2;
+ emotion e_rice;
+ end;
+ }
+ case 2:
+ mes "[Rina's Little Friend]";
+ mes "You are here just to see my cute looks?";
+ mes "Aren't you peeking at Rina";
+ mes "pretending to see me?";
+ mes "It's funny... haha~";
+ close2;
+ emotion e_gg;
+ end;
+ case 3:
+ playbgm "23.mp3"; // Travel
+ mes "[Rina's Little Friend]";
+ mes "Huh?!";
+ mes "I never told you before?";
+ mes "Then listen carefully.";
+ next;
+ mes "[Rina's Little Friend]";
+ mes "I have a";
+ mes "special ability.";
+ mes "It's to give a special strength";
+ mes "to ^0000FFthe egg^000000.";
+ next;
+ mes "[Rina's Little Friend]";
+ mes "Well, I cannot do that unlimitedly.";
+ mes "There is no magic that is done forever.";
+ mes "So I need some additional cost.";
+ next;
+ mes "[Rina's Little Friend]";
+ mes "And I cannot sure";
+ mes "to what the egg will be changed.";
+ mes "It may be end in failure";
+ mes "and it can be something like Pet Egg.";
+ next;
+ if(select("Ask the cost.:Stop listening because it feels like a trick.") == 2) {
+ mes "[Rina's Little Friend]";
+ mes "Well... I don't really care.";
+ mes "Good bye.";
+ close2;
+ playbgm "08.mp3"; // Theme of Prontera
+ end;
+ }
+ mes "[Rina's Little Friend]";
+ mes "Do you want to make a deal?";
+ mes "You need";
+ mes "^0000FF1 Egg^000000, ^0000FF20 Light Granule^000000 and";
+ if (ADVJOB == 0) {
+ if (BaseLevel < 70)
+ mes "^B8860B400,000 Zeny.";
+ else if (BaseLevel < 90)
+ mes "^B8860B450,000 Zeny^000000.";
+ else
+ mes "^B8860B480,000 Zeny^000000.";
+ } else
+ mes "^B8860B500,000 Zeny^000000.";
+ next;
+ mes "[Rina's Little Friend]";
+ mes "If you are interested";
+ mes "make that zeny and come again.";
+ mes "Haha...";
+ mes "I'll be waiting for you.";
+ close2;
+ playbgm "08.mp3"; // Theme of Prontera
+ emotion e_gg;
+ end;
+ }
+ }
+ emotion e_meh;
+ mes "[Rina's Little Friend]";
+ mes "Ahem!";
+ mes "Why? Are you surprised to see me speaking?";
+ mes "Well, I understand you.";
+ mes "Only the person who did";
+ mes "the oath-taking ceremony can talk with me.";
+ next;
+ mes "[Rina's Little Friend]";
+ mes "If Rina's curse is released,";
+ mes "I can also";
+ mes "suggest you";
+ mes "an interesting thing.";
+ next;
+ mes "[Rina's Little Friend]";
+ mes "I will let you know";
+ mes "the detailed explanation later.";
+ mes "Then see you later, my friend.";
+ close;
+}
+
+prontera,116,82,5 script Traveler#01Easter 85,{
+ mes "[Traveler]";
+ mes "I'm a traveler";
+ mes "and I often visit ^8B4513Prontera^000000.";
+ mes "Hmm, I think I might";
+ mes "see you around here before.";
+ next;
+ if(select("Listen some more.:Just ignore it.") == 2) {
+ mes "[Traveler]";
+ mes "As I expected,";
+ mes "you are a silent person. Ha ha.";
+ mes "Good bye.";
+ close;
+ }
+ mes "[Traveler]";
+ mes "A few days ago,";
+ mes "I saw a new adventurer";
+ mes "who were standing";
+ mes "near the ^8B4513Cathedral^000000.";
+ next;
+ emotion e_lv;
+ mes "[Traveler]";
+ mes "That adventurer seemed pretty.";
+ mes "But...";
+ mes "I feel some strange energy";
+ mes "so I don't come close to that person.";
+ next;
+ mes "[Traveler]";
+ mes "Look like";
+ mes "you're interested in";
+ mes "that new adventurer?";
+ mes "Or that is just your face look. Ha ha.";
+ next;
+ if(select("I'm interested in it.:I don't care at all.") == 2) {
+ mes "[Traveler]";
+ mes "Ah~ I see~!";
+ mes "Then, Good bye.";
+ close;
+ }
+ mes "[Traveler]";
+ mes "Just as I expected!";
+ mes "You can find";
+ mes "that new adventurer";
+ mes "on the way to the ^8B4513Cathedral^000000";
+ mes "at the direction of 1o'clock in ^8B4513Prontera^000000.";
+ next;
+ mes "[Traveler]";
+ mes "She was carrying";
+ mes "^800080a big egg thing^000000.";
+ mes "That's what I know.";
+ close;
+OnInit:
+ initnpctimer;
+ end;
+OnTimer5000:
+ emotion e_gasp;
+ stopnpctimer;
+ initnpctimer;
+ end;
+}
+
+prontera,163,194,5 script Traveler#02Easter 92,{
+ mes "[Traveler]";
+ mes "A while ago,";
+ mes "I met a lady";
+ mes "and she said she has been";
+ mes "under a strange curse.";
+ next;
+ mes "[Traveler]";
+ mes "I wanted to help her";
+ mes "but my experience is not enough.";
+ mes "So I couldn't help her.";
+ next;
+ mes "[Traveler]";
+ mes "If you are more than";
+ mes "level ^0000FF40^000000,";
+ mes "go to the ^8B4513Cathedral^000000";
+ mes "at the direction of 1'o clock.";
+ mes "I hope you can help her...";
+ close;
+OnInit:
+ initnpctimer;
+ end;
+OnTimer5000:
+ emotion e_gasp;
+ stopnpctimer;
+ initnpctimer;
+ end;
+}
diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt
index 893e0c92b..0e2e5da12 100644
--- a/npc/events/event_skill_reset.txt
+++ b/npc/events/event_skill_reset.txt
@@ -1,10 +1,10 @@
//===== Hercules Script ======================================
//= Official Skill Resetter Event in Yuno (kRO & idRO)
-//===== By: ==================================================
+//===== By: ==================================================
//= $ephiroth
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.02
-//===== Description: =========================================
+//===== Description: =========================================
//= 2006 - Edition Skill Reset NPC
//= 2006/11/16: 1.0 Release and fully working. [$ephiroth]
//= 1.01 Checked, fixed typos, now uses MISC_QUEST var [Lupus]
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt
index cafb8f01e..f1de9e6d9 100644
--- a/npc/events/gdevent_aru.txt
+++ b/npc/events/gdevent_aru.txt
@@ -1,15 +1,16 @@
//===== Hercules Script ======================================
//= Guild dungeon event, Arunafeltz.
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= Guild dungeon event, Arunafeltz. Retrieve Morestone's
//= pickaxe from Kublin.
//===== Additional Comments: =================================
//= 1.0 First version
//= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf]
+//= 1.2 Added GM management function. [Euphy]
//============================================================
arug_dun01,1,1,1 script Monster Controler#aru_gd 81,{
@@ -43,7 +44,7 @@ OnEnable:
}
end;
-Onkill:
+OnKill:
killmonster "arug_dun01","Monster Controler1#aru::OnMyMObDead";
end;
@@ -674,7 +675,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
mes "Let me see...";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_a::Onstop";
+ donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
donpcevent "eff_mvp#aru_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -816,7 +817,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
mes "Let me see.";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_a::Onstop";
+ donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
donpcevent "eff_mvp#aru_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -902,7 +903,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
mes "When is that person coming? I am very bored~!";
close;
}
- emotion 18;
+ emotion e_heh;
mes "[Pierrot Pier]";
mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
next;
@@ -926,7 +927,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
mes "Let me see...";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_a::Onstop";
+ donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
donpcevent "eff_mvp#aru_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -983,14 +984,14 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
}
else {
mes "[Pierrot Pier]";
- mes "Voc� encontrou o tesouro?";
- mes "Mostre-me o que voc� tem nas m�os agora.";
+ mes "Did you find the treasure?";
+ mes "Show me that thing you are holding, now!";
next;
mes "[Pierrot Pier]";
- mes "Deixe-me ver...";
+ mes "Let me see...";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_a::Onstop";
+ donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
donpcevent "eff_mvp#aru_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -1040,35 +1041,35 @@ Ongame_start:
donpcevent "paper_sp_9_a::OnEnable";
set .@roulette_where,rand(1,9);
if (.@roulette_where == 1) {
- donpcevent "paper_sp_1_a::Onbingo";
+ donpcevent "paper_sp_1_a::OnBingo";
}
else if (.@roulette_where == 2) {
- donpcevent "paper_sp_2_a::Onbingo";
+ donpcevent "paper_sp_2_a::OnBingo";
}
else if (.@roulette_where == 3) {
- donpcevent "paper_sp_3_a::Onbingo";
+ donpcevent "paper_sp_3_a::OnBingo";
}
else if (.@roulette_where == 4) {
- donpcevent "paper_sp_4_a::Onbingo";
+ donpcevent "paper_sp_4_a::OnBingo";
}
else if (.@roulette_where == 5) {
- donpcevent "paper_sp_5_a::Onbingo";
+ donpcevent "paper_sp_5_a::OnBingo";
}
else if (.@roulette_where == 6) {
- donpcevent "paper_sp_6_a::Onbingo";
+ donpcevent "paper_sp_6_a::OnBingo";
}
else if (.@roulette_where == 7) {
- donpcevent "paper_sp_7_a::Onbingo";
+ donpcevent "paper_sp_7_a::OnBingo";
}
else if (.@roulette_where == 8) {
- donpcevent "paper_sp_8_a::Onbingo";
+ donpcevent "paper_sp_8_a::OnBingo";
}
else {
- donpcevent "paper_sp_9_a::Onbingo";
+ donpcevent "paper_sp_9_a::OnBingo";
}
end;
-Onstop:
+OnStop:
stopnpctimer;
end;
@@ -1106,7 +1107,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x1,rand(81,95);
set .@paper_y1,rand(87,100);
makeitem 6031,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
@@ -1131,7 +1132,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x2,rand(96,110);
set .@paper_y2,rand(87,100);
makeitem 6031,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
@@ -1156,7 +1157,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x3,rand(111,124);
set .@paper_y3,rand(87,100);
makeitem 6031,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
@@ -1181,7 +1182,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x4,rand(81,95);
set .@paper_y4,rand(73,86);
makeitem 6031,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
@@ -1206,7 +1207,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x5,rand(96,110);
set .@paper_y5,rand(73,86);
makeitem 6031,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
@@ -1231,7 +1232,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x6,rand(111,124);
set .@paper_y6,rand(73,86);
makeitem 6031,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
@@ -1256,7 +1257,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x7,rand(81,95);
set .@paper_y7,rand(59,72);
makeitem 6031,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
@@ -1281,7 +1282,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x8,rand(96,110);
set .@paper_y8,rand(59,72);
makeitem 6031,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
@@ -1306,7 +1307,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x9,rand(111,124);
set .@paper_y9,rand(59,72);
makeitem 6031,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
@@ -1511,10 +1512,11 @@ arug_que01,114,105,3 duplicate(GD_Ev_Flower) #aru_flower_53 978
arug_que01,109,105,3 duplicate(GD_Ev_Flower) #aru_flower_54 977
arug_que01,104,105,3 duplicate(GD_Ev_Flower) #aru_flower_55 976
-/*
arug_dun01,5,5,1 script Event controller#aru_gd 81,{
- input .@input; //,0,9999;
- if (input == 1854) {
+ if (callfunc("F_GM_NPC",1854,0) < 1) {
+ mes "Incorrect password.";
+ close;
+ } else {
mes "How can I help you?";
next;
switch(select("Reset.:No, thanks.")) {
@@ -1532,9 +1534,4 @@ arug_dun01,5,5,1 script Event controller#aru_gd 81,{
close;
}
}
- else {
- mes "Incorrect password.";
- close;
- }
}
-*/
diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt
index 786164320..5ff30aa67 100644
--- a/npc/events/gdevent_sch.txt
+++ b/npc/events/gdevent_sch.txt
@@ -1,15 +1,16 @@
//===== Hercules Script ======================================
//= Guild dungeon event, Schwaltzvalt.
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= Guild dungeon event, Schwaltzvalt. Retrieve Morestone's
//= pickaxe from Kublin.
//===== Additional Comments: =================================
//= 1.0 First version
//= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf]
+//= 1.2 Added GM management function. [Euphy]
//============================================================
schg_dun01,1,1,1 script Monster Controler#sch_gd 81,{
@@ -43,7 +44,7 @@ OnEnable:
}
end;
-Onkill:
+OnKill:
killmonster "schg_dun01","Monster Controler1#sch::OnMyMObDead";
end;
@@ -673,7 +674,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
mes "Let me see...";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
+ donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
donpcevent "eff_mvp#sch_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -815,7 +816,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
mes "Let me see.";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
+ donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
donpcevent "eff_mvp#sch_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -901,7 +902,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
mes "When is that person coming? I am very bored~!";
close;
}
- emotion 18;
+ emotion e_heh;
mes "[Pierrot Pier]";
mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
next;
@@ -925,7 +926,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
mes "Let me see...";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
+ donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
donpcevent "eff_mvp#sch_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -982,14 +983,14 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
}
else {
mes "[Pierrot Pier]";
- mes "Voc� encontrou o tesouro?";
- mes "Mostre-me o que voc� tem nas m�os agora.";
+ mes "Did you find the treasure?";
+ mes "Show me that thing you are holding, now!";
next;
mes "[Pierrot Pier]";
- mes "Deixe-me ver...";
+ mes "Let me see...";
next;
if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
+ donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
donpcevent "eff_mvp#sch_gd::Onmvp";
mes "[Pierrot Pier]";
@@ -1039,35 +1040,35 @@ Ongame_start:
donpcevent "paper_sp_9_s::OnEnable";
set .@roulette_where,rand(1,9);
if (.@roulette_where == 1) {
- donpcevent "paper_sp_1_s::Onbingo";
+ donpcevent "paper_sp_1_s::OnBingo";
}
else if (.@roulette_where == 2) {
- donpcevent "paper_sp_2_s::Onbingo";
+ donpcevent "paper_sp_2_s::OnBingo";
}
else if (.@roulette_where == 3) {
- donpcevent "paper_sp_3_s::Onbingo";
+ donpcevent "paper_sp_3_s::OnBingo";
}
else if (.@roulette_where == 4) {
- donpcevent "paper_sp_4_s::Onbingo";
+ donpcevent "paper_sp_4_s::OnBingo";
}
else if (.@roulette_where == 5) {
- donpcevent "paper_sp_5_s::Onbingo";
+ donpcevent "paper_sp_5_s::OnBingo";
}
else if (.@roulette_where == 6) {
- donpcevent "paper_sp_6_s::Onbingo";
+ donpcevent "paper_sp_6_s::OnBingo";
}
else if (.@roulette_where == 7) {
- donpcevent "paper_sp_7_s::Onbingo";
+ donpcevent "paper_sp_7_s::OnBingo";
}
else if (.@roulette_where == 8) {
- donpcevent "paper_sp_8_s::Onbingo";
+ donpcevent "paper_sp_8_s::OnBingo";
}
else {
- donpcevent "paper_sp_9_s::Onbingo";
+ donpcevent "paper_sp_9_s::OnBingo";
}
end;
-Onstop:
+OnStop:
stopnpctimer;
end;
@@ -1105,7 +1106,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x1,rand(81,95);
set .@paper_y1,rand(87,100);
makeitem 6031,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
@@ -1130,7 +1131,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x2,rand(96,110);
set .@paper_y2,rand(87,100);
makeitem 6031,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
@@ -1155,7 +1156,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x3,rand(111,124);
set .@paper_y3,rand(87,100);
makeitem 6031,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
@@ -1180,7 +1181,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x4,rand(81,95);
set .@paper_y4,rand(73,86);
makeitem 6031,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
@@ -1205,7 +1206,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x5,rand(96,110);
set .@paper_y5,rand(73,86);
makeitem 6031,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
@@ -1230,7 +1231,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x6,rand(111,124);
set .@paper_y6,rand(73,86);
makeitem 6031,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
@@ -1255,7 +1256,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x7,rand(81,95);
set .@paper_y7,rand(59,72);
makeitem 6031,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
@@ -1280,7 +1281,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x8,rand(96,110);
set .@paper_y8,rand(59,72);
makeitem 6031,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
@@ -1305,7 +1306,7 @@ OnEnable:
}
end;
-Onbingo:
+OnBingo:
set .@paper_x9,rand(111,124);
set .@paper_y9,rand(59,72);
makeitem 6031,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
@@ -1510,10 +1511,11 @@ schg_que01,114,105,3 duplicate(GD_Ev_Flower2) #sch_flower_53 978
schg_que01,109,105,3 duplicate(GD_Ev_Flower2) #sch_flower_54 977
schg_que01,104,105,3 duplicate(GD_Ev_Flower2) #sch_flower_55 976
-/*
schg_dun01,5,5,1 script Event controller#sch_gd 81,{
- input .@input; //,0,9999;
- if (input == 1854) {
+ if (callfunc("F_GM_NPC",1854,0) < 1) {
+ mes "Incorrect password.";
+ close;
+ } else {
mes "How can I help you?";
next;
switch(select("Reset.:No, thanks.")) {
@@ -1531,9 +1533,4 @@ schg_dun01,5,5,1 script Event controller#sch_gd 81,{
close;
}
}
- else {
- mes "Incorrect password.";
- close;
- }
}
-*/
diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt
index 5ceeebd44..3b8e12bf7 100644
--- a/npc/events/god_se_festival.txt
+++ b/npc/events/god_se_festival.txt
@@ -1,25 +1,26 @@
//===== Hercules Script ======================================
//= Valkyrie's Gift NPCs
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= [Aegis Conversion]
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
+//= [Official Conversion]
//= Post-God Item SE Creation Summoning Event
-//= Second Sister is a cusotm translation.
-//===== Additional Comments: =================================
+//= Second Sister is a custom translation.
+//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
-//============================================================
+//= 1.1 Added GM management function. [Euphy]
+//============================================================
-/*
-yuno,1,1,0 script Festival Manager#gq_fes00 891,{
+// Original name: "Festival Manager#god_se_fes00"
+yuno,1,1,0 script Festival Manager#gq_fes0 891,{
+ callfunc "F_GM_NPC";
mes "[Festival Manager]";
mes "I am the festival NPC manager for the God SE quest.";
mes "Please enter your password.";
next;
- input .@input$;
- if (.@input$ != "07godsefes") {
+ if (callfunc("F_GM_NPC","07godsefes",1) == 0) {
mes "[Festival Manager]";
mes "Password is incorrect.";
close;
@@ -42,7 +43,6 @@ yuno,1,1,0 script Festival Manager#gq_fes00 891,{
close;
}
}
-*/
yuno,118,192,5 script Rmimi Ravies#gq_fes01 891,{
set .@GID, getcharid(2);
@@ -119,7 +119,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 891,{
next;
mes "[Rmimi Ravies]";
mes "Have a good time.";
- donpcevent "Rmimi Ravies#gq_fes01::Onstart";
+ donpcevent "Rmimi Ravies#gq_fes01::OnStart";
announce "["+ strcharinfo(0) +"] member of ["+ GetGuildName(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb";
close;
@@ -164,7 +164,7 @@ OnDisable:
disablenpc "Rmimi Ravies#gq_fes01";
end;
-Onstart:
+OnStart:
initnpctimer;
set $@gqse_festival,1;
end;
@@ -390,19 +390,15 @@ OnTimer3900000:
end;
}
-//===============================================================================================
-// Rachel
-//===============================================================================================
-//-------------------------------------Rachel Festival Manager-----------------------------------
-/*
-rachel,1,1,0 script Festival Manager#god_se_fes02 891,{
+// Original name: "Festival Manager#god_se_fes02"
+rachel,1,1,0 script Festival Manager#gq_fes2 891,{
+ callfunc "F_GM_NPC";
mes "[Festival Manager]";
mes "I am the festival NPC manager for the God SE quest.";
mes "Please enter your password.";
next;
- input .@input$;
- if (.@input$ != "07godsefes") {
+ if (callfunc("F_GM_NPC","07godsefes",1) == 0) {
mes "[Festival Manager]";
mes "Password is incorrect.";
close;
@@ -425,8 +421,6 @@ rachel,1,1,0 script Festival Manager#god_se_fes02 891,{
close;
}
}
-*/
-//----------------------------------------Rhehe Ravies----------------------------------------
rachel,132,117,3 script Rhehe Ravies#gq_fes03 891,{
set .@GID, getcharid(2);
@@ -507,7 +501,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 891,{
next;
mes "[Rhehe Ravies]";
mes "I hope you enjoy yourself!";
- donpcevent "Rhehe Ravies#gq_fes03::Onstart";
+ donpcevent "Rhehe Ravies#gq_fes03::OnStart";
announce "["+ strcharinfo(0) +"] member of ["+ GetGuildName(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Rachel'.",bc_all,"0x70dbdb";
close;
}
@@ -552,7 +546,7 @@ OnDisable:
disablenpc "Rhehe Ravies#gq_fes03";
end;
-Onstart:
+OnStart:
initnpctimer;
set $@gqse_festival,1;
end;
diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt
index b8664de2e..0ffaf959a 100644
--- a/npc/events/halloween_2006.txt
+++ b/npc/events/halloween_2006.txt
@@ -5,7 +5,7 @@
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Event 1: Redeem "Pumpkin Mojo" for pumpkin headgear.
//= Event 2: Create "Pumpkin Pie" item.
//===== Additional Comments: =================================
@@ -40,8 +40,7 @@ OnEffect2:
}
prontera,164,69,3 script Cool Devi#06_hw 738,{
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -237,8 +236,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{
geffen,145,132,3 script Hoirin#06_hw 729,{
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -393,8 +391,7 @@ OnTouch:
}
nif_in,19,32,3 script Deviruchi#06_hw 738,{
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -486,8 +483,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 738,{
// Creation of Pumpkin Pie (Event 2)
//============================================================
nif_fild01,165,115,3 script Chicken Masta#06_hw 794,{
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt
index 78407465f..8bb8df1fd 100644
--- a/npc/events/halloween_2008.txt
+++ b/npc/events/halloween_2008.txt
@@ -16,8 +16,7 @@
//============================================================
payon,162,176,4 script Halloween Magician#iRO08 704,{
-
- if(Hallow08 < 1) {
+ if (Hallow08 < 1) {
mes "[Halloween Magician]";
mes "Kkkkkkkkk!";
mes "I have a special event this Halloween that tests your luck and agility.";
@@ -30,7 +29,6 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
next;
goto MainMenu;
}
-
if (Hallow08Kill == 1) {
mes "[Halloween Magician]";
mes "You a 'fraidy cat or something?!";
@@ -43,7 +41,6 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
}
goto Participate;
}
-
if (Hallow08Kill == 2) {
mes "[Halloween Magician]";
mes "Oh, well done! You are alright!";
@@ -59,14 +56,13 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
mes "You can get Halloween tickets for cool items.";
close;
}
-
- if(Hallow08 > 0) {
+ if (Hallow08 > 0) {
mes "[Halloween Magician]";
mes "Well, do you want to hear the rules again or, just get back to it...";
next;
goto MainMenu2;
}
-
+
Rules:
mes "[Halloween Magician]";
mes "This village is like a virtual Payon.";
@@ -96,10 +92,10 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
mes "Hey...";
mes "Come back once you're ready.";
close;
- }else{
+ } else {
goto MainMenu;
}
-
+
Participate:
mes "[Halloween Magician]";
mes "Ok, you are ready.";
@@ -114,7 +110,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
mes "You think I wouldn't notice that your weight is above '0'?";
mes "You're overweight...";
close;
- }else{
+ } else {
mes "[Halloween Magician]";
mes "You seem good to go, and your weight is just right.";
next;
@@ -138,7 +134,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
warp "evt_zombie",155,246;
end;
}
-
+
TicketExchange:
mes "[Halloween Magician]";
mes "You want to exchange tickets for prizes?";
@@ -158,52 +154,52 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
mes "What would you like to exchange for?";
next;
switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
- case 1:
- if(countitem(7941) < 5) {
- goto NotEnough;
- }else{
- delitem 7941,5;
- getitem 12192,1;
- goto Enough;
- }
- break;
- case 2:
- if(countitem(7941) < 20) {
- goto NotEnough;
- }else{
- delitem 7941,20;
- getitem 5134,1;
- goto Enough;
- }
- break;
- case 3:
- if(countitem(7941) < 50) {
- goto NotEnough;
- }else{
- delitem 7941,50;
- getitem 603,1;
- goto Enough;
- }
- break;
- case 4:
- if(countitem(7941) < 70) {
- goto NotEnough;
- }else{
- delitem 7941,70;
- getitem 617,1;
- goto Enough;
- }
- break;
- case 5:
- if(countitem(7941) < 200) {
- goto NotEnough;
- }else{
- delitem 7941,200;
- getitem 616,1;
- goto Enough;
- }
+ case 1:
+ if (countitem(7941) < 5) {
+ goto NotEnough;
+ } else {
+ delitem 7941,5;
+ getitem 12192,1;
+ goto Enough;
+ }
+ break;
+ case 2:
+ if (countitem(7941) < 20) {
+ goto NotEnough;
+ } else {
+ delitem 7941,20;
+ getitem 5134,1;
+ goto Enough;
+ }
+ break;
+ case 3:
+ if (countitem(7941) < 50) {
+ goto NotEnough;
+ } else {
+ delitem 7941,50;
+ getitem 603,1;
+ goto Enough;
+ }
+ break;
+ case 4:
+ if (countitem(7941) < 70) {
+ goto NotEnough;
+ } else {
+ delitem 7941,70;
+ getitem 617,1;
+ goto Enough;
+ }
+ break;
+ case 5:
+ if (countitem(7941) < 200) {
+ goto NotEnough;
+ } else {
+ delitem 7941,200;
+ getitem 616,1;
+ goto Enough;
+ }
}
-
+
NextTime:
mes "[Halloween Magician]";
mes "Ok, see you then.";
@@ -231,7 +227,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
next;
if (Hallow08 == 1) {
goto MainMenu2;
- }else{
+ } else {
goto MainMenu;
}
}
@@ -240,7 +236,7 @@ evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
OnTouch:
if (@Hallow08Warp == 1) {
set Hallow08Kill,2;
- specialeffect 16;
+ specialeffect EF_BASH;
warp "payon",28,142;
}
end;
@@ -250,7 +246,7 @@ evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
OnTouch:
if (@Hallow08Warp == 2) {
set Hallow08Kill,2;
- specialeffect 16;
+ specialeffect EF_BASH;
warp "payon",121,40;
}
end;
@@ -260,7 +256,7 @@ evt_zombie,267,89,1 script zombiewarp003 45,2,2,{
OnTouch:
if (@Hallow08Warp == 3) {
set Hallow08Kill,2;
- specialeffect 16;
+ specialeffect EF_BASH;
warp "payon",253,95;
}
end;
diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt
index a5faf713e..c349dec28 100644
--- a/npc/events/halloween_2009.txt
+++ b/npc/events/halloween_2009.txt
@@ -106,7 +106,7 @@ OnTouch:
mes "[Trick or Treater]";
mes "!!!!";
mes "Fine. I have no choice but to trick you back!";
- sc_start SC_Stun,5000,0;
+ sc_start SC_STUN,5000,0;
close;
}
mes "[Trick or Treater]";
@@ -131,7 +131,7 @@ OnTouch:
mes "[Trick or Treater]";
mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
+ sc_start SC_STUN,5000,0;
close;
}
case 2:
@@ -152,7 +152,7 @@ OnTouch:
mes "[Trick or Treater]";
mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
+ sc_start SC_STUN,5000,0;
close;
}
case 3:
@@ -173,14 +173,14 @@ OnTouch:
mes "[Trick or Treater]";
mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
+ sc_start SC_STUN,5000,0;
close;
}
case 4:
mes "[Trick or Treater]";
mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
+ sc_start SC_STUN,5000,0;
close;
}
OnInit:
diff --git a/npc/events/idul_fitri.txt b/npc/events/idul_fitri.txt
index 557ce62c9..eb41fc9d0 100644
--- a/npc/events/idul_fitri.txt
+++ b/npc/events/idul_fitri.txt
@@ -1,10 +1,10 @@
//===== Hercules Script ======================================
//= Feast Day Of Ramadan Idul Fitri Event
-//===== By: ==================================================
+//===== By: ==================================================
//= $ephiroth
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.1
-//===== Description: =========================================
+//===== Description: =========================================
//= Info : Official idRO
//= 2006/10/16: 1.0 Release and fully working. [$ephiroth]
//= 1.1 Replaced effect numerics with constants. [Samuray22]
@@ -68,4 +68,4 @@ prontera,146,92,3 script Cellerb 58,{
emotion e_hmm;
close;
}
-}
+} \ No newline at end of file
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt
index 485a58e70..1c9443225 100644
--- a/npc/events/nguild/nguild_treas.txt
+++ b/npc/events/nguild/nguild_treas.txt
@@ -62,7 +62,7 @@ function script F_GldTreasSw {
close;
}
-//<=============================== Castle 1 =================================>\\
+//<===============================Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
@@ -88,7 +88,7 @@ nguild_alde,123,223,0 script Switch#TresN01 111,{
end;
}
-//<================================ Castle 2 ================================>\\
+//<================================Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
@@ -114,7 +114,7 @@ nguild_gef,152,117,0 script Switch#TresN02 111,{
end;
}
-//<================================ Castle 3 ================================>\\
+//<================================Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
@@ -139,7 +139,7 @@ nguild_pay,295,8,0 script Switch#TresN03 111,{
end;
}
-//<================================ Castle 4 ================================>\\
+//<================================Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt
index a08a1a701..8f2bd85d5 100644
--- a/npc/events/valentinesday.txt
+++ b/npc/events/valentinesday.txt
@@ -126,4 +126,4 @@ prt_castle,54,34,4 script Carl Orleans 47,{
mes "[Carl Orleans]";
mes "Enjoy.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt
index dd09f4470..8c5dd4432 100644
--- a/npc/events/valentinesday_2009.txt
+++ b/npc/events/valentinesday_2009.txt
@@ -82,7 +82,7 @@ prontera,164,174,4 script Trader#Val09 58,{
mes "Maybe you should borrow some zeny from a friend.";
mes "Cuz, I'm not gonna be here everyday.";
close;
- }else{
+ } else {
mes "[Marco Bassinio]";
mes "Good for you!";
mes "It's also perfect as a gift!";
@@ -103,7 +103,7 @@ prontera,164,174,4 script Trader#Val09 58,{
mes "You also need to pay 500 zeny to carve your name on the box.";
mes "Are you all prepared...?";
next;
- if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) {
+ if (countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) {
mes "[Marco Bassinio]";
mes "Hmm.. Looks like you don't have enough materials to decorate the gift box..";
mes "You can't just put your gift into some plain looking box..";
@@ -114,7 +114,7 @@ prontera,164,174,4 script Trader#Val09 58,{
mes "Oh, also bring 500 zeny, and don't forget to bring your true loving heart with you!!";
close;
}
- if(countitem(558) < 1) {
+ if (countitem(558) < 1) {
mes "[Marco Bassinio]";
mes "Hey, look, adventurer!";
mes "I can't create something right away!";
@@ -202,7 +202,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{
mes "Please check your wallet.";
next;
break;
- }else{
+ } else {
mes "[Packs Trader]";
mes "Here they are.";
mes "Hope it makes your Valentine's Day more pleasing!";
@@ -243,7 +243,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{
mes "Please check your wallet.";
next;
break;
- }else{
+ } else {
mes "[Packs Trader]";
mes "Here they are.";
mes "Hope it makes your Valentine's Day more pleasing!";
@@ -284,7 +284,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{
mes "Please check your wallet.";
next;
break;
- }else{
+ } else {
mes "[Packs Trader]";
mes "Here they are.";
mes "Hope it makes your Valentine's Day more pleasing!";
@@ -363,7 +363,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{
mes "Just follow your heart!";
close;
}
- if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) {
+ if (countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) {
mes "[Event Ring Maker]";
mes "Well, you don't have enough materials to make a gift box.";
mes "Check what you have, and come back later with all the materials.";
@@ -380,7 +380,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{
set iROval09ring,1;
if (Sex) {
getnameditem 12742,strcharinfo(0);
- }else{
+ } else {
getnameditem 12743,strcharinfo(0);
}
mes "[Event Ring Maker]";
@@ -464,7 +464,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 113,{
}
next;
break;
- }else{
+ } else {
if (countitem(7946) > .@input) {
mes "[Valentine Vote Manager]";
mes "Seems like the value you entered is too small.";
@@ -552,7 +552,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 47,{
mes "Please.. I feel like my soul is lost..";
close;
}
- if(countitem(558) < 3) {
+ if (countitem(558) < 3) {
mes "[Charles Orleans]";
mes "Ahhh, Mademoiselle.";
mes "I'm not an alchemist, or a magician.";
@@ -590,7 +590,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 47,{
mes "Adios, Mademoiselle.....";
mes "I'll be waiting for you.";
close;
- }else{
+ } else {
if (!checkweight(559,1)) {
mes "[Charles Orleans]";
mes "You're carrying too many items.";
diff --git a/npc/events/valentinesday_2012.txt b/npc/events/valentinesday_2012.txt
index 6ae844305..a8597cd22 100644
--- a/npc/events/valentinesday_2012.txt
+++ b/npc/events/valentinesday_2012.txt
@@ -153,4 +153,4 @@ mosk_in,21,244,3 script Baker Extraordinaire 410,{
mes "Hello, "+strcharinfo(0)+"!";
close;
}
-}
+} \ No newline at end of file