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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
commit | 418dd821c91ae19723a7b7b531e64b9c4565d555 (patch) | |
tree | b361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/events | |
parent | 835d55b07858202198564bc6c2ff0888a7f78d31 (diff) | |
parent | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff) | |
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru!
NPC Changelog (might be incomplete, did my best)
- npc/battleground/bg_common.txt
-- 1.4 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius02.txt
-- 1.5 Label standardization. [Euphy]
-- 1.6 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra02.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/cities/ayothaya.txt
-- 1.9 Updated Renewal warp coordinates.
- npc/cities/izlude.txt
-- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy]
- npc/cities/yuno.txt
-- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy]
- npc/events/bossnia.txt
-- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy]
- npc/events/easter_2010.txt
-- 1.0 First version. [Euphy]
- npc/events/gdevent_aru.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/gdevent_sch.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/god_se_festival.txt
-- 1.1 Added GM management function. [Euphy]
- npc/jobs/2-2/rogue.txt
-- impossible get a Gladius [3]. (bugreport:481) [Samuray22]
- npc/jobs/2-2e/SoulLinker.txt
-- 1.6 Updated to match the latest official script. [Euphy]
- npc/kafras/kafras.txt
-- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass]
-- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy]
- npc/merchants/alchemist.txt
-- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
- npc/mobs/citycleaners.txt
-- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy]
- npc/mobs/towns.txt
-- 1.0 First version.
- npc/other/Global_Functions.txt
-- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy]
-- 2.18 Removed useless 'getJobName' function. [Euphy]
- npc/other/acolyte_warp.txt
-- 1.0 First version. [Euphy]
- npc/other/arena/arena_aco.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates, and removed two level restrictions. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/other/arena/arena_lvl50.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl60.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates. [Euphy]
- npc/other/arena/arena_lvl70.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl80.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_party.txt
-- 1.4 Label standardization and bug fixes. [Euphy]
-- 1.5 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_room.txt
-- 1.2 Label standardization, disabled GM NPCs. [Euphy]
-- 1.2a Added Renewal level checksk. [Euphy]
-- 1.3 Script updates. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/hugel_bingo.txt
-- 1.9 Some optimization/standardization. [Euphy]
- npc/other/marriage.txt
-- 1.3 Changed permanent global variables to temporary ones. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/pvp.txt
-- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
-- 2.5 Renewal/Pre-Renewal split. [Euphy]
- npc/other/turbo_track.txt
-- 1.1 Updated RE/Pre-RE EXP. [Euphy]
-- 1.2 Added Renewal features. [Euphy]
- npc/pre-re/cities/yuno.txt
-- 1.0 First version.
- npc/pre-re/kafras/kafras.txt
-- 1.0 First version.
- npc/pre-re/merchants/ammo_boxes.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/ammo_dealer.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/shops.txt
-- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel]
- npc/pre-re/mobs/citycleaners.txt
-- 1.0 First version, Pre-Renewal spawns.
- npc/pre-re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/pre-re/other/msg_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE path.
- npc/pre-re/other/pvp.txt
-- 1.0 First version, Pre-Renewal.
- npc/pre-re/other/resetskill.txt
-- 1.0 First version. [L0ne_W0lf]
- npc/pre-re/other/turbo_track.txt
-- 1.0 Split Peco Peco Manager NPC.
- npc/pre-re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/pre-re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/pre-re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
- npc/pre-re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/pre-re/quests/quests_veins.txt
-- 1.0 First version.
- npc/pre-re/warps/other/arena.txt
-- 1.0 First version, Pre-Renewal warps.
- npc/quests/dandelion_request.txt
-- 1.3 Added GM management function. [Euphy]
- npc/quests/eye_of_hellion.txt
-- 2.0 Updated EXP rewards.
-- 2.1 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/first_class/tu_archer.txt
-- 1.1 optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_magician01.txt
-- 1.4 Updated to match the official script. [Euphy]
- npc/quests/first_class/tu_merchant.txt
-- 1.1 Fixed bugs, optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_sword.txt
-- 1.5 Added Renewal Izlude coordinates.
-- 1.6 Added Pre-Renewal support. [Euphy]
- npc/quests/first_class/tu_thief01.txt
-- 1.5 Added Pre-Renewal support. [Euphy]
- npc/quests/mage_solution.txt
-- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx]
- npc/quests/okolnir.txt
-- 1.1 Some bug fixes. [Toshiro90/Euphy]
- npc/quests/partyrelay.txt
-- 1.2 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_13_1.txt
-- 3.1 Updated RE/Pre-RE EXP. [Euphy]
-- 3.2 Updated ep13_start and dialog to match official script. [Joseph]
-- 3.3 Updated to match the latest official script. [Euphy]
-- 3.3a Added Izlude RE coordinates. [Euphy]
-- 3.4 Added GM management function and NPC. [Euphy]
- npc/quests/quests_alberta.txt
-- 2.6 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_amatsu.txt
-- 1.5 Added questlog support. [Euphy]
- npc/quests/quests_geffen.txt
-- 1.5 Added Number Match Game. [Euphy]
- npc/quests/quests_juperos.txt
-- 1.8 Updated RE/Pre-RE EXP. [Euphy]
-- 1.9 Added GM management NPC. [Euphy]
- npc/quests/quests_niflheim.txt
-- Updated to Aegis 10.3 Standed, added Message Delivery Quest.
-- 1.6 Added questlog support. [Euphy]
- npc/quests/quests_veins.txt
-- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
- npc/quests/seals/god_global.txt
-- 1.2 Renewal script update. [Euphy]
- npc/quests/seals/god_weapon_creation.txt
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/seal_status.txt
-- 1.0 Translated from the official. [L0ne_W0lf]
-- 1.1 Now checks proper char vars. [L0ne_W0lf]
-- 1.2 Cleaning. [Euphy]
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/sleipnir_seal.txt
-- 1.4 Renewal script update. [Euphy]
- npc/quests/skills/novice_skills.txt
-- 1.8 Added Baby support. [Zopokx]
- npc/quests/skills/rogue_skills.txt
-- 1.8 Some cleaning. [Euphy]
- npc/quests/skills/sage_skills.txt
-- 1.5 Optimized. [Euphy]
- npc/re/airports/izlude.txt
-- 1.0 Updated to match the new Izlude Map. [Masao]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/cities/dicastes.txt
-- 1.3 Updated to match official script. [SkittleNugget]
- npc/re/cities/izlude.txt
-- 1.1 Updated to match the official script. [Euphy]
-- 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
- npc/re/cities/jawaii.txt
-- 1.1 Moved "Honeymoon Helper" NPC.
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/cities/malangdo.txt
-- 1.2 Moved "Odgnalam" coordinates.
-- 1.3 Fixed dialogues.
-- 1.4 Dialogue edits, source iRO.
-- 1.5 Added Izlude duplicates.
- npc/re/cities/malaya.txt
-- 0.1 Alberta sailors only. [Euphy]
-- 0.2 Adapted from Masao's conversion.
-- 1.0 Added remaining NPCs.
- npc/re/cities/yuno.txt
-- 1.0 First version.
- npc/re/guides/guides_alberta.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_aldebaran.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_amatsu.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_ayothaya.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_brasilis.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_comodo.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_dewata.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_dicastes.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_einbroch.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_geffen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_gonryun.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_hugel.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_izlude.txt
-- 1.2 Added Renewal Izlude viewpoint coordinates.
-- 1.3 Navigation system update. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/guides/guides_juno.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_lighthalzen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_louyang.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_lutie.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_malaya.txt
-- 1.0 First version. [Euphy]
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_mora.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_morroc.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_moscovia.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_niflheim.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_payon.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_prontera.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_rachel.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_umbala.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_veins.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/navigation.txt
-- 1.0 First version.
- npc/re/guild/invest_main.txt
-- 1.1 Added GM management function. [Euphy]
- npc/re/jobs/3-1/guillotine_cross.txt
-- 1.4 Added missing labels. [Joseph]
-- 1.5 Added GM management function. [Euphy]
- npc/re/jobs/3-2/royal_guard.txt
-- 1.2 Added GM management function. [Euphy]
- npc/re/jobs/3-2/sura.txt
-- 1.3 Added GM management function. [Euphy]
- npc/re/jobs/novice/novice.txt
-- 1.0 First version, hand scripted from iRO. [Kisuka]
-- 1.5 Replaced with the official kRO scripts. [Euphy]
- npc/re/jobs/repair.txt
-- 1.0 First version.
-- 1.1 Added GM management function. [Euphy]
- npc/re/kafras/kafras.txt
-- 1.2 Added Port Malaya Kafras. [Euphy]
-- 1.3 Added Eden Group Kafra. [Euphy]
-- 1.3a Moved Rune Knight Kafra from job file. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/merchants/3rd_trader.txt
-- 1.3 Added Malangdo/Mora Points NPC. [Euphy]
-- 1.4 Updated to match the official scripts. [Euphy]
-- 1.5 Added Izlude duplicates. [Euphy]
- npc/re/merchants/advanced_refiner.txt
-- 1.0 Added Malangdo Refiner "Holink". [Euphy]
- npc/re/merchants/alchemist.txt
-- 1.0 Split Geneticist shop from main file. [Euphy]
- npc/re/merchants/ammo_boxes.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/ammo_dealer.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/card_separation.txt
-- 1.1 Added "Richard" NPC. [Euphy]
- npc/re/merchants/enchan_mora.txt
-- 1.2 Bug fixes (bugreport:7930) [DeadlySilence]
- npc/re/merchants/enchan_upg.txt
-- 1.0 First version.
-- 1.1 Standardizing, grammar and bug fixes. [Euphy]
- npc/re/merchants/flute.txt
-- 1.2a Fixed some conditions. [Euphy]
- npc/re/merchants/renters.txt
-- 2.2 Updated to match the official scripts. [Euphy]
- npc/re/merchants/shops.txt
-- 1.7 Added Izlude duplicates. [Euphy]
- npc/re/mobs/citycleaners.txt
-- 1.0 First version, Renewal spawns.
- npc/re/mobs/dungeons/ecl_tdun.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/dungeons/mal_dun.txt
-- 1.2 Added Pouring spawn, source iRO. [Euphy]
- npc/re/mobs/fields/eclage.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/towns.txt
-- 1.0 First version, Renewal spawns.
- npc/re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/re/other/item_merge.txt
-- 1.0 First version, currently useless/disabled.
- npc/re/other/mail.txt
-- 1.0 First version, Renewal duplicates.
- npc/re/other/mercenary_rent.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/pvp.txt
-- 1.0 First version, Renewal.
- npc/re/other/resetskill.txt
-- 1.0 First version, Renewal script.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/stone_change.txt
-- 1.0 First version.
- npc/re/other/turbo_track.txt
-- 1.0 Split Mount Manager NPC.
- npc/re/quests/eden/71-85.txt
-- 1.3 Updated to match the official scripts. [Euphy]
- npc/re/quests/eden/eden_iro.txt
-- 1.0 First version.
-- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy]
- npc/re/quests/eden/eden_quests.txt
-- 1.5 Added GM management function. [Euphy]
- npc/re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/re/quests/homun_s.txt
-- Genetic quest to mutate a level 99 evolved Homunculus
-- 1.0 First Version, entirely custom. [Masao]
- npc/re/quests/magic_books.txt
-- 1.1 Optimized. [Euphy]
-- 1.1a Updated NPC name to "Master Velofos". [Euphy]
- npc/re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/re/quests/mrsmile.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_izlude.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_lighthalzen.txt
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_malangdo.txt
-- 1.4a Dialogue edits, source iRO.
-- 1.5 Added Cat Gamers.
-- 1.6 Added GM management function.
- npc/re/quests/quests_malaya.txt
-- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence]
-- 0.5 Added "Bakonawa Extermination" quest. [Euphy]
-- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy]
-- 1.1 Added GM management function and NPC. [Euphy]
- npc/re/quests/quests_mora.txt
-- 1.1 Added GM management function and NPCs. [Euphy]
- npc/re/quests/quests_morocc.txt
-- 1.1 Added new warpers for Satan Morroc maps. [Euphy]
- npc/re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/re/warps/cities/eclage.txt
-- 1.0a Disabled quest warp. [Euphy]
- npc/re/warps/cities/izlude.txt
-- 1.7 Updated to match the official scripts. [Euphy]
-- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/cities/malaya.txt
-- 1.1 Updated to match official scripts. [Masao]
-- 1.2 Added official Jeepney warp scripts. [Euphy]
- npc/re/warps/fields/prontera_fild.txt
-- 1.3a Moved Izlude warp to other file. [Euphy]
-- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy]
-- 1.5 Added Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/other/arena.txt
-- 1.0 First version, Renewal warps.
- npc/re/warps/other/jobquests.txt
-- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy]
- npc/warps/fields/glastheim.txt
-- 1.5 Fixed random warp coordinates. [Euphy]
- npc/warps/other/arena.txt
-- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy]
-- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/events')
-rw-r--r-- | npc/events/MemorialDay_2008.txt | 64 | ||||
-rw-r--r-- | npc/events/RWC_2011.txt | 14 | ||||
-rw-r--r-- | npc/events/RWC_2012.txt | 14 | ||||
-rw-r--r-- | npc/events/StPatrick_2008.txt | 2 | ||||
-rw-r--r-- | npc/events/bossnia.txt | 217 | ||||
-rw-r--r-- | npc/events/children_week.txt | 24 | ||||
-rw-r--r-- | npc/events/christmas_2005.txt | 33 | ||||
-rw-r--r-- | npc/events/christmas_2008.txt | 80 | ||||
-rw-r--r-- | npc/events/easter_2008.txt | 4 | ||||
-rw-r--r-- | npc/events/easter_2010.txt | 618 | ||||
-rw-r--r-- | npc/events/event_skill_reset.txt | 6 | ||||
-rw-r--r-- | npc/events/gdevent_aru.txt | 77 | ||||
-rw-r--r-- | npc/events/gdevent_sch.txt | 77 | ||||
-rw-r--r-- | npc/events/god_se_festival.txt | 48 | ||||
-rw-r--r-- | npc/events/halloween_2006.txt | 14 | ||||
-rw-r--r-- | npc/events/halloween_2008.txt | 116 | ||||
-rw-r--r-- | npc/events/halloween_2009.txt | 10 | ||||
-rw-r--r-- | npc/events/idul_fitri.txt | 8 | ||||
-rw-r--r-- | npc/events/nguild/nguild_treas.txt | 8 | ||||
-rw-r--r-- | npc/events/valentinesday.txt | 2 | ||||
-rw-r--r-- | npc/events/valentinesday_2009.txt | 22 | ||||
-rw-r--r-- | npc/events/valentinesday_2012.txt | 2 |
22 files changed, 1120 insertions, 340 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index 96c24bdfa..684649917 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -15,7 +15,7 @@ // Lauds //============================================================ prontera,182,214,4 script Lauds#Memorial 58,{ - if(Memorial08 < 1) { + if (Memorial08 < 1) { mes "[Mad Sago Lauds]"; mes "Hey, yo!"; mes "What are you doing there!?"; @@ -27,7 +27,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{ next; mes "[Mad Sago Lauds]"; mes "What is this!?"; - emotion 0; + emotion e_gasp; next; mes "[Mad Sago Lauds]"; mes "Where is your towel!?"; @@ -67,14 +67,14 @@ prontera,182,214,4 script Lauds#Memorial 58,{ close; } - else if(Memorial08 == 1) { + else if (Memorial08 == 1) { if (countitem(1059) < 30 || countitem(914) < 20) { mes "[Mad Sago Lauds]"; mes "What are these? They aren't enough?!"; mes "*Sigh* Do I really have to tell you again?!"; mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; close; - }else{ + } else { mes "***Mad Sago Lauds appears to be muttering to himself***"; next; mes "[Mad Sago Lauds]"; @@ -96,7 +96,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{ } } - else if(Memorial08 == 2) { + else if (Memorial08 == 2) { mes "[Mad Sago Lauds]"; mes "Ah, you have fluffy new towel now I even put your name on it"; next; @@ -118,20 +118,20 @@ prontera,182,214,4 script Lauds#Memorial 58,{ close; } - else if(Memorial08 == 3) { + else if (Memorial08 == 3) { mes "[Mad Sago Lauds]"; mes "What are you still doing here?"; mes "I told you to go speak to Grast in Prontera!"; close; } - else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) { + else if (Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) { mes "[Mad Sago Lauds]"; mes "Go help Grast, and then come back."; close; } - else if(Memorial08 == 7) { + else if (Memorial08 == 7) { mes "[Mad Sago Lauds]"; mes "Oh, you've brought them all."; mes "Hahaha!"; @@ -153,38 +153,38 @@ prontera,182,214,4 script Lauds#Memorial 58,{ close; } - else if(Memorial08 == 8) { + else if (Memorial08 == 8) { mes "[Mad Sago Lauds]"; mes "Stop trying to give me your garbage!"; mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!"; close; } - else if(Memorial08 >= 9) { + else if (Memorial08 >= 9) { set .@RandomMsg, rand(1,5); - if(.@RandomMsg == 1) { + if (.@RandomMsg == 1) { mes "[Mad Sago Lauds]"; mes "Don't panic!"; - emotion 0; + emotion e_gasp; close; } - else if(.@RandomMsg == 2) { + else if (.@RandomMsg == 2) { mes "[Mad Sago Lauds]"; mes "Life... is like a grapefruit."; mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast."; close; } - else if(.@RandomMsg == 3) { + else if (.@RandomMsg == 3) { mes "[Mad Sago Lauds]"; mes "There was a point to this story, but it has temporarily escaped the chronicler's mind."; close; } - else if(.@RandomMsg == 4) { + else if (.@RandomMsg == 4) { mes "[Mad Sago Lauds]"; mes "42!"; close; } - else if(.@RandomMsg == 5) { + else if (.@RandomMsg == 5) { mes "[Mad Sago Lauds]"; mes "It is a mistake to think you can solve any major problems just with potatoes."; close; @@ -195,13 +195,13 @@ prontera,182,214,4 script Lauds#Memorial 58,{ // Memorial Plaque //============================================================ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ - if(Memorial08 < 8) { + if (Memorial08 < 8) { mes "[" + strcharinfo(0) + "]"; mes "- It's a dusty old plaque.-"; close; } - else if(Memorial08 == 8) { + else if (Memorial08 == 8) { mes "[" + strcharinfo(0) + "]"; mes "- It's a dusty old plaque.-"; mes "'This must be what Lauds was talking about.'"; @@ -212,7 +212,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ goto L_CleanPlaque; } - else if(Memorial08 >= 9) { + else if (Memorial08 >= 9) { goto L_CleanPlaque; } @@ -223,7 +223,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ mes "-nor engraved stone bear record of their deeds,-"; mes "-yet will their remembrance be as lasting as the land they honored.-"; mes "-Daniel Webster-"; - if(Memorial08 == 9) { + if (Memorial08 == 9) { getexp 93750,43750; } next; @@ -232,7 +232,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ mes "-I may not have gone where I intended to go,-"; mes "-but I think I have ended up where I needed to be.-"; mes "- Douglas Adams.-"; - if(Memorial08 == 9) { + if (Memorial08 == 9) { getexp 93750,43750; } next; @@ -242,7 +242,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ mes "-It is not the urge to surpass all others at whatever cost,-"; mes "- but the urge to serve others at whatever cost. -"; mes "- Arthur Ashe -"; - if(Memorial08 == 9) { + if (Memorial08 == 9) { getexp 93750,43750; set Memorial08,10; } @@ -252,14 +252,14 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ // Grast //============================================================ prontera,150,270,4 script Grast#Memorial 900,{ - if(Memorial08 < 3) { + if (Memorial08 < 3) { mes "[Grast]"; mes "Memorial Day is a sad and yet glorious day."; mes "I wonder how many people remember them..."; close; } - else if(Memorial08 == 3) { + else if (Memorial08 == 3) { mes "[Grast]"; mes "Oh, isn't that a Towel of Memory?"; mes "I'm so glad to meet someone who understands the meaning of Memorial Day."; @@ -277,7 +277,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ close; } - else if(Memorial08 == 4) { + else if (Memorial08 == 4) { if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) { mes "[Grast]"; mes "Oops, you haven't brought all materials."; @@ -293,7 +293,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ goto L_GiveUp; } goto L_Continue; - }else{ + } else { mes "[Grast]"; mes "Oh, you've brought the materials I asked."; next; @@ -308,7 +308,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ } } - else if(Memorial08 == 5) { + else if (Memorial08 == 5) { if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) { mes "[Grast]"; mes "Oops, you haven't brought all materials."; @@ -323,7 +323,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ goto L_GiveUp; } goto L_Continue; - }else{ + } else { mes "[Grast]"; mes "Oh, you've brought everything I asked."; mes "Hmm, I think you need just a little bit more."; @@ -335,7 +335,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ } } - else if(Memorial08 == 6) { + else if (Memorial08 == 6) { if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) { mes "[Grast]"; mes "Oops, you haven't brought all materials."; @@ -354,7 +354,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ goto L_GiveUp; } goto L_Continue; - }else{ + } else { mes "[Grast]"; mes "Have you brought the materials I asked?"; mes "Ah, thank you for your hard work you've brought all of them."; @@ -390,14 +390,14 @@ prontera,150,270,4 script Grast#Memorial 900,{ } } - else if(Memorial08 == 7) { + else if (Memorial08 == 7) { mes "[Grast]"; mes "Have you met Lauds?"; mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war."; close; } - else if(Memorial08 >= 8) { + else if (Memorial08 >= 8) { mes "[Grast]"; mes "A towel is about the most massively useful thing an adventurer can have."; close; diff --git a/npc/events/RWC_2011.txt b/npc/events/RWC_2011.txt index 560b11f3d..4f46020a8 100644 --- a/npc/events/RWC_2011.txt +++ b/npc/events/RWC_2011.txt @@ -1,18 +1,16 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= RWC 2011 Golden Poring -//===== By: ================================================== +//===== By: ================================================== //= Euphy -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Collect blue cards dropped by Golden Porings to spell out //= 'RWC2011' and win a prize! -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Euphy] -//============================================================ +//============================================================ prontera,114,81,5 script RWC2011 Agent#2 407,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) { diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt index cfa3a2b9b..3c2fdfe8f 100644 --- a/npc/events/RWC_2012.txt +++ b/npc/events/RWC_2012.txt @@ -1,17 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= RWC 2012 Enchants -//===== By: ================================================== +//===== By: ================================================== //= Euphy -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Adds slots and enchantments to 2012 RWC Memory accessories. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Euphy] -//============================================================ +//============================================================ prontera,147,61,3 script Driller#pron 87,{ disable_items; diff --git a/npc/events/StPatrick_2008.txt b/npc/events/StPatrick_2008.txt index bb736955f..02e583ee6 100644 --- a/npc/events/StPatrick_2008.txt +++ b/npc/events/StPatrick_2008.txt @@ -24,7 +24,7 @@ //= 1.0 First version. [Kisuka] //= 1.1 Fixed checkitems for ale, fixed ale prize(gives the correct one now). [Kisuka] //= 1.2 Optimized. Uses only one variable now. [L0ne_W0lf] -//= Corrected EXP rewards, and some typos. +//= Corrected EXP rewards, and some typos. //= 1.3 Corrected random in item function. [L0ne_W0lf] //= 1.4 Replaced effect numerics with constants. [Samuray22] //= 1.5 Revamped the script. [Kisuka] diff --git a/npc/events/bossnia.txt b/npc/events/bossnia.txt index ee71a940b..7211ebaa1 100644 --- a/npc/events/bossnia.txt +++ b/npc/events/bossnia.txt @@ -1,18 +1,20 @@ //===== Hercules Script ====================================== //= Bossnia Warp NPCs -//===== By: ================================================== +//===== By: ================================================== //= Masao -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= Bossnia Warp NPC's. -//===== Additional Comments: ================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= +//= Bossnia MVP event. +//===== Additional Comments: ================================= //= 1.0 Converted from the official script. //= 1.1 Optimized. [Euphy] -//============================================================ - -prontera,132,125,4 script Bossnia Staff::bsw 908,{ +//= 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] +//============================================================ +// Entrance NPCs +//============================================================ +prontera,132,125,4 script Bossnia Staff#1 908,{ mes "[Riss]"; mes "Hello?"; mes "I found some beautiful places"; @@ -62,7 +64,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{ next; if (Zeny > 4999) { mes "[Riss]"; - mes "Would you really like to take the challenge??"; + mes "Would you really like to take the challenge?"; mes "Ok, just choose the course."; next; set .@i, select("First","Second","Third","Fourth"); @@ -79,9 +81,194 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{ mes "Come back when you have at least 5,000 zeny."; close; } +geffen,124,169,4 duplicate(Bossnia Staff#1) Bossnia Staff#2 908 +payon,165,150,4 duplicate(Bossnia Staff#1) Bossnia Staff#3 908 +morocc,142,100,4 duplicate(Bossnia Staff#1) Bossnia Staff#4 908 +lighthalzen,203,140,4 duplicate(Bossnia Staff#1) Bossnia Staff#5 908 +rachel,132,144,4 duplicate(Bossnia Staff#1) Bossnia Staff#6 908 + +// Warp Portals +//============================================================ +bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180 +bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180 +bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180 +bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180 + +// Monster Spawns +//============================================================ + +//---------------------------------------------------------------------------- +// bossnia_01 - Bossnia +//---------------------------------------------------------------------------- +bossnia_01,0,0,0,0 monster Garm 1252,5,7200000,0,1 +bossnia_01,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_01,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 +bossnia_01,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 +bossnia_01,0,0,0,0 monster Dracula 1389,5,1800000,0,1 +bossnia_01,0,0,0,0 monster Drake 1112,10,1800000,0,1 +bossnia_01,0,0,0,0 monster Detale 1719,2,7200000,0,1 +bossnia_01,0,0,0,0 monster Maya 1147,10,1800000,0,1 +bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1 +bossnia_01,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 +bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 +bossnia_01,0,0,0,0 monster Atroce 1785,10,1800000,0,1 +bossnia_01,0,0,0,0 monster Vesper 1685,2,7200000,0,1 +bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1 +bossnia_01,0,0,0,0 monster Osiris 1038,10,7200000,0,1 +bossnia_01,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 +bossnia_01,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 +bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 +bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_01,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 +bossnia_01,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 +bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 +bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 +bossnia_01,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 +bossnia_01,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 +bossnia_01,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 +bossnia_01,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 +bossnia_01,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 +bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_01,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 +bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 +bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1 + +//---------------------------------------------------------------------------- +// bossnia_02 - Bossnia +//---------------------------------------------------------------------------- +bossnia_02,0,0,0,0 monster Garm 1252,5,7200000,0,1 +bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_02,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 +bossnia_02,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 +bossnia_02,0,0,0,0 monster Dracula 1389,5,1800000,0,1 +bossnia_02,0,0,0,0 monster Drake 1112,10,1800000,0,1 +bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1 +bossnia_02,0,0,0,0 monster Maya 1147,10,1800000,0,1 +bossnia_02,0,0,0,0 monster Mistress 1059,1,1800000,0,1 +bossnia_02,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 +bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_02,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 +bossnia_02,0,0,0,0 monster Atroce 1785,10,1800000,0,1 +bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1 +bossnia_02,0,0,0,0 monster Eddga 1115,1,1800000,0,1 +bossnia_02,0,0,0,0 monster Osiris 1038,10,7200000,0,1 +bossnia_02,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 +bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 +bossnia_02,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 +bossnia_02,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_02,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 +bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 +bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_02,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 +bossnia_02,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 +bossnia_02,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 +bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 +bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 +bossnia_02,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 +bossnia_02,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 +bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_02,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 +bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 +bossnia_02,122,195,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_02,45,118,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_02,142,61,1,1 monster Ifrit 1832,1,0,0,1 + +//---------------------------------------------------------------------------- +// bossnia_03 - Bossnia +//---------------------------------------------------------------------------- +bossnia_03,0,0,0,0 monster Garm 1252,5,7200000,0,1 +bossnia_03,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 +bossnia_03,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 +bossnia_03,0,0,0,0 monster Dracula 1389,5,1800000,0,1 +bossnia_03,0,0,0,0 monster Drake 1112,10,1800000,0,1 +bossnia_03,0,0,0,0 monster Detale 1719,2,7200000,0,1 +bossnia_03,0,0,0,0 monster Maya 1147,10,1800000,0,1 +bossnia_03,0,0,0,0 monster Mistress 1059,1,1800000,0,1 +bossnia_03,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 +bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_03,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 +bossnia_03,0,0,0,0 monster Atroce 1785,10,1800000,0,1 +bossnia_03,0,0,0,0 monster Vesper 1685,2,7200000,0,1 +bossnia_03,0,0,0,0 monster Eddga 1115,1,1800000,0,1 +bossnia_03,0,0,0,0 monster Osiris 1038,10,7200000,0,1 +bossnia_03,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 +bossnia_03,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 +bossnia_03,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 +bossnia_03,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_03,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_03,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 +bossnia_03,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 +bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_03,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 +bossnia_03,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 +bossnia_03,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 +bossnia_03,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 +bossnia_03,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 +bossnia_03,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 +bossnia_03,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 +bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_03,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 +bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 +bossnia_03,122,195,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_03,45,118,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_03,142,61,1,1 monster Ifrit 1832,1,0,0,1 -geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908 -payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908 -morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908 -lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908 -rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908 +//---------------------------------------------------------------------------- +// bossnia_04 - Bossnia +//---------------------------------------------------------------------------- +bossnia_04,0,0,0,0 monster Garm 1252,5,7200000,0,1 +bossnia_04,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_04,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 +bossnia_04,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 +bossnia_04,0,0,0,0 monster Dracula 1389,5,1800000,0,1 +bossnia_04,0,0,0,0 monster Drake 1112,10,1800000,0,1 +bossnia_04,0,0,0,0 monster Detale 1719,2,7200000,0,1 +bossnia_04,0,0,0,0 monster Maya 1147,10,1800000,0,1 +bossnia_04,0,0,0,0 monster Mistress 1059,1,1800000,0,1 +bossnia_04,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 +bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_04,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 +bossnia_04,0,0,0,0 monster Atroce 1785,10,1800000,0,1 +bossnia_04,0,0,0,0 monster Vesper 1685,2,7200000,0,1 +bossnia_04,0,0,0,0 monster Eddga 1115,1,1800000,0,1 +bossnia_04,0,0,0,0 monster Osiris 1038,10,7200000,0,1 +bossnia_04,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 +bossnia_04,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 +bossnia_04,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 +bossnia_04,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_04,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_04,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 +bossnia_04,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 +bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_04,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 +bossnia_04,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 +bossnia_04,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 +bossnia_04,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 +bossnia_04,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 +bossnia_04,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 +bossnia_04,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 +bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_04,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 +bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 +bossnia_04,122,195,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_04,45,118,1,1 monster Beelzebub 1873,1,0,0,1 +bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_04,142,61,1,1 monster Ifrit 1832,1,0,0,1 diff --git a/npc/events/children_week.txt b/npc/events/children_week.txt index cc4fb543c..ab834da51 100644 --- a/npc/events/children_week.txt +++ b/npc/events/children_week.txt @@ -5,27 +5,27 @@ //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Indian Ro: Children Week Event //===== Additional Comments: ================================= //= 1.1 First Beta. [Samuray22] //============================================================ prontera,146,91,5 script Pandit chacha#child07 61,{ - if(BaseLevel > 50) { + if (BaseLevel > 50) { mes "[Pandit chacha]"; mes "Hahaha~"; mes "It is special day, comes only one time in a year."; mes "If you see little adventurers around you send to me~"; mes "I will give the special gift."; close; - } else if(BaseLevel < 20) { + } else if (BaseLevel < 20) { mes "[Pandit chacha]"; mes "Hahaha~"; mes "You are a baby adventurer not little adventurer."; mes "When you more grow up, come back again. hahaha."; close; - } else if(oversea_event9 < 1) { + } else if (oversea_event9 < 1) { mes "[Pandit chacha]"; mes "Hahaha~"; mes "Welcome, little adventurers!"; @@ -33,7 +33,7 @@ prontera,146,91,5 script Pandit chacha#child07 61,{ mes "I would like to give the small gift to little adventurer..."; mes "What about you? Do you want to take it?"; next; - if(select("No. I will take it later.","Sure, i want.") == 1) { + if(select("No. I will take it later.:Sure, I want.") == 1) { mes "[Pandit chacha]"; mes "That's too bad.... hum..."; mes "I gathered some stuffs from far a way world to make it...."; @@ -41,21 +41,21 @@ prontera,146,91,5 script Pandit chacha#child07 61,{ close; } set oversea_event9,1; - getitem 11705,10; //Children's Potion + getitem 11705,10; //Special_White_Potion mes "[Pandit chacha]"; mes "Look. This is a child Potion."; mes "The weight is just 1 but recover much HP."; mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose."; close; - } else if(oversea_event9 == 1) { - if(countitem(745) > 0 && countitem(748) > 0) { + } else if (oversea_event9 == 1) { + if (countitem(745) > 0 && countitem(748) > 0) { mes "[Pandit chacha]"; mes "Ahha!!"; mes "You have remembered my beautiful composition."; mes "You did good work."; mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? "; next; - if(select("Not yet.","Sure, take it.") == 1) { + if(select("Not yet.:Sure, take it.") == 1) { mes "[Pandit chacha]"; mes "If you are not prepared yet, call me when you ready."; close; @@ -66,10 +66,10 @@ prontera,146,91,5 script Pandit chacha#child07 61,{ mes "Here, I will exchange to the 50 child potion."; mes "Once you get this 50 child potion, I won't give any more."; close2; - delitem 745,1; //Wedding Bouquet - delitem 748,1; //Witherless Rose + delitem 745,1; //Wedding_Bouquet + delitem 748,1; //Witherless_Rose set oversea_event9,2; - getitem 11705,50; //Children's Potion + getitem 11705,50; //Special_White_Potion end; } mes "[Pandit chacha]"; diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt index a5af84273..5b8af009b 100644 --- a/npc/events/christmas_2005.txt +++ b/npc/events/christmas_2005.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Event 1: Louise's Kim creates Louise's Santa Hat. //= Event 2: Enjoy Happymerry Chistmas Event summons monsters. //= Event 3: Oholy requires you to hunt Deviruchi NPCs. @@ -51,7 +51,7 @@ xmas_in,89,92,5 script Louise Kim#designer 714,{ mes ""; emotion e_lv; next; - if(countitem(2236) > 0) { + if (countitem(2236) > 0) { if (select("Here.:It's ok.") == 1) { mes "[Designer Louise Kim]"; mes "Nice choice!!"; @@ -294,7 +294,7 @@ prontera,155,285,3 script Enjoy#enjoy 753,{ end; } } - else if((christ_solo05 > 0) && (christ_solo05 < 5)){ + else if ((christ_solo05 > 0) && (christ_solo05 < 5)){ mes "[Enjoy]"; mes "Each should have one person's phone number."; mes "We must keep it secret before we put in action."; @@ -395,7 +395,7 @@ prontera,155,285,3 script Enjoy#enjoy 753,{ donpcevent "Christ#christ02::OnCommandEmotion"; donpcevent "Mas#mas02::OnCommandEmotion"; donpcevent "Event#event02::OnCommandEmotion"; - misceffect 376; //_HITLINE2 + misceffect EF_HITLINE2; delitem 604,5; //Branch_of_Dead_Tree set christ_solo05,6; donpcevent "Happymerry#happymerry02::OnCommandOff"; @@ -719,7 +719,7 @@ prontera,62,339,3 script Christ#christ 875,{ set christ_solo05,3; close; } - else if(christ_solo05 > 2) { + else if (christ_solo05 > 2) { mes "[Christ]"; mes "Than,see you there!!"; mes "I'll go meet Enjoy!"; @@ -755,7 +755,7 @@ prontera,62,339,3 script Christ#christ 875,{ } prontera,163,66,7 script Mas#mas 748,{ - if(christ_solo05 == 3) { + if (christ_solo05 == 3) { mes "[Mas]"; mes "Herds!!!!!How long does it take!"; mes "Somebody know the regenerating time of Herb?!!"; @@ -810,7 +810,7 @@ prontera,163,66,7 script Mas#mas 748,{ set christ_solo05,4; close; } - else if(christ_solo05 > 3) { + else if (christ_solo05 > 3) { mes "[Mas]"; mes "If you excuse me, I'll go ahead and meat Enjoy."; mes "And don't forget to tell ^0000FFEvent^000000 about this."; @@ -837,7 +837,7 @@ prontera,163,66,7 script Mas#mas 748,{ } prontera,35,209,5 script Event#event 881,{ - if(christ_solo05 == 4) { + if (christ_solo05 == 4) { mes "[Event]"; mes "........................"; next; @@ -891,7 +891,7 @@ prontera,35,209,5 script Event#event 881,{ set christ_solo05,5; close; } - else if(christ_solo05 > 4) { + else if (christ_solo05 > 4) { mes "[Event]"; mes "Wait for me miss Kafra~~~"; mes "Don't be so lonely~."; @@ -1104,7 +1104,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{ close; } } - else if(christ_carol05 == 1) { + else if (christ_carol05 == 1) { mes "[Oholy]"; mes "He should not be able to escape"; mes "from the town. Please find the"; @@ -1113,8 +1113,8 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{ mes "Punish the wicked devil who is ruining Christmas!!!"; close; } - else if(christ_carol05 == 2) { - if(!checkweight(1201,1)) { + else if (christ_carol05 == 2) { + if (!checkweight(1201,1)) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1123,8 +1123,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{ mes "to store some of your items.^000000"; close; } - set .@now_weight,MaxWeight-Weight; - if(.@now_weight < 2000) { + if (MaxWeight - Weight < 2000) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -1441,7 +1440,7 @@ function script F_carol_devi { disablenpc getarg(0); next; mes "-You are now cursed!!!-"; - sc_start SC_Curse,5000,0; + sc_start SC_CURSE,5000,0; emotion e_omg,1; close; case 3: @@ -1458,7 +1457,7 @@ function script F_carol_devi { disablenpc getarg(0); next; mes "-You are blinded!!!-"; - sc_start SC_Blind,5000,0; + sc_start SC_BLIND,5000,0; emotion e_omg,1; close; case 4: @@ -1475,7 +1474,7 @@ function script F_carol_devi { disablenpc getarg(0); next; mes "-You are poisoned!!!-"; - sc_start SC_Poison,5000,0; + sc_start SC_POISON,5000,0; emotion e_omg,1; close; } diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index 91555424a..5e9b26e86 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -29,7 +29,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "Merry Christmas!"; mes "Hey! You! What comes to mind when you think about Christmas?"; next; - }else{ + } else { mes "[Caroller]"; mes "Jingle Bells! Jingle Bells! Jingle all the way!"; next; @@ -41,7 +41,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "Merry Christmas!"; if (Sex) { mes "Hey, boy! What comes to mind when"; - }else{ + } else { mes "Hey, girl! What comes to mind when"; } mes "you think about Christmas?"; @@ -67,7 +67,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Caroller]"; mes "If you win over Santa, you can get a gift. Would you go for it?"; next; - emotion 18; + emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "Isn't that big news?"; @@ -85,7 +85,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Caroller]"; mes "Furthermore, he has put bad magic on the gifts so that they become monsters!"; next; - emotion 18; + emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "Isn't it amazing?"; @@ -113,7 +113,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Caroller]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; close; - }else{ + } else { mes "[Caroller]"; mes "Wow, you have them."; next; @@ -131,13 +131,13 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Caroller]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; next; - emotion 18; + emotion e_heh; delitem 6092,6; getnameditem 12354,"+strcharinfo(0)+"; mes "[Caroller]"; mes "Let's care about others around you on this Christmas season!"; close; - }else{ + } else { mes "[Caroller]"; mes "Oh!"; mes "Shyness!"; @@ -152,7 +152,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Caroller]"; mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; next; - emotion 18; + emotion e_heh; delitem 6092,6; getitem 12354,1; mes "[Caroller]"; @@ -230,7 +230,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "Please, for our children's hope!!!?"; mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!"; next; - emotion 33; + emotion e_ok; mes "[Caroller]"; mes "They're definitely as harsh as their name."; mes "Go on please!"; @@ -252,7 +252,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "Are there some spcial abilities within them?"; mes "There's still the designer in the Christmas village... How about asking her to make that costume?"; next; - emotion 18; + emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "It's hot, huh?"; @@ -270,7 +270,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Caroller]"; mes "And he isn't alone anymore... is what I heard..."; next; - emotion 18; + emotion e_heh; mes "[Caroller]"; mes "Caroller's hot news! Ha!"; mes "Hotness, right?"; @@ -293,13 +293,13 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "For all of the children of this world!!!"; mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; next; - emotion 33; + emotion e_ok; mes "[Caroller]"; mes "Be careful!"; mes "They're definitely as harsh as their name."; mes "Take care!!!"; close; - }else{ + } else { specialeffect EF_GLORIA; mes "[Caroller]"; mes "Don't cry, don't cry!"; @@ -335,7 +335,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; next; delitem 6092,6; - emotion 33; + emotion e_ok; set iROxmas08carol,2; mes "[Caroller]"; mes "Those are all needed."; @@ -354,12 +354,12 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "So, we need more of some materials."; mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; next; - emotion 33; + emotion e_ok; mes "[Caroller]"; mes "That's all we need."; mes "Isn't that easy?"; close; - }else{ + } else { specialeffect EF_GLORIA; mes "[Caroller]"; mes "Jingle bells, jingle bells,"; @@ -414,7 +414,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Caroller]"; mes "Don't worry, it tastes good."; next; - emotion 33; + emotion e_ok; getitem 2784,1; getnameditem 12354,"+strcharinfo(0)+"; delitem 1019,10; @@ -454,7 +454,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Santa Claus]"; if (Sex) { mes "Ho ho ho! What a good boy!"; - }else{ + } else { mes "Ho ho ho! What a good girl!"; } next; @@ -526,7 +526,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "Let's get started!"; next; while(.@SantaCardTurn != 5) { - emotion 56; + emotion e_loud; mes "[Santa Claus]"; mes "First let me shuffle up these cards... Ok!!!"; next; @@ -581,28 +581,28 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "Let's see!!"; mes "One! Two! Three!"; if (.@SantaCardNpc == 1) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; // Poring Card } else if (.@SantaCardNpc == 2) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; // Angeling Card } else if (.@SantaCardNpc == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; // Ghostring Card } next; set .@SantaCardTurn,.@SantaCardTurn+1; if (.@SantaCardP == .@SantaCardNpc) { set .@SantaCardWins,.@SantaCardWins+1; - emotion 0; - emotion 5,1; + emotion e_gasp; + emotion e_ic,1; cutin "",255; mes "[Santa Claus]"; mes "You're lucky."; mes "Can you guess the right card the next time around?"; next; - }else{ - emotion 0; - emotion 23,1; + } else { + emotion e_gasp; + emotion e_omg,1; cutin "",255; mes "[Santa Claus]"; mes "Aww maybe next time..."; @@ -617,7 +617,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "[Santa Claus]"; mes "Whenever you want."; close; - }else{ + } else { mes "[Santa Claus]"; mes "You're so good!"; next; @@ -687,7 +687,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "........................"; if (Sex) { mes "Oh! Poor boy..."; - }else{ + } else { mes "Oh! Poor girl..."; } next; @@ -695,7 +695,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{ mes "........................"; if (Sex) { mes "Oh! Poor boy..."; - }else{ + } else { mes "Oh! Poor girl..."; } mes "..."; @@ -728,7 +728,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "The reason catching up to him is so hard, is that his clothes have been given strong power!"; mes "I blessed them with good luck!"; next; - emotion 3; + emotion e_lv; mes "[Louise Kim]"; mes "Preta Porter!!"; mes "Which is quite luxurious but sold at good price ~"; @@ -745,7 +745,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "Ah!"; mes "You're silly! You lost your big chance!"; next; - emotion 18; + emotion e_heh; mes "[Louise Kim]"; mes "Come to me later if you want to get the mission."; mes "I, Louise Kim, am generous enough to accept you next time."; @@ -763,7 +763,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "Anyway, can you bring me some stuff?"; next; if (select("Why not? What do you need?:Sorry, no time.") == 2) { - emotion 18; + emotion e_heh; mes "[Louise Kim]"; mes "What?"; mes "You will definitely regret it."; @@ -781,13 +781,13 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "[Louise Kim]"; mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free..."; next; - emotion 3; + emotion e_lv; mes "[Louise Kim]"; mes "Please see me again if you are interested."; close; - }else{ + } else { select("Here you are."); - emotion 33; + emotion e_ok; mes "[Louise Kim]"; mes "Oh! Good!"; mes "Let's not delay."; @@ -799,7 +799,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "-and many blessings she sings.-"; next; specialeffect EF_BLESSING; - emotion 2; + emotion e_ho; mes "[Louise Kim]"; mes "By artist, Louise Kim!"; mes "All over the world will be blessed tonight!"; @@ -813,7 +813,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "-Count your blessings and sing!-"; next; specialeffect EF_GLORIA; - emotion 2; + emotion e_ho; mes "[Louise Kim]"; mes "By artist, Louise Kim!"; mes "All over the world will be blessed tonight!"; @@ -825,7 +825,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "-cheer and goodwill!-"; next; specialeffect EF_BENEDICTIO; - emotion 3; + emotion e_lv; mes "[Louise Kim]"; mes "This is miraculous!"; mes "I am a genius of the world."; @@ -837,7 +837,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ mes "My fashion is radiant."; mes "I ain't envious of Designer Pierre."; next; - emotion 18; + emotion e_heh; mes "[Louise Kim]"; mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!"; next; diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt index fe6e02c85..92033782d 100644 --- a/npc/events/easter_2008.txt +++ b/npc/events/easter_2008.txt @@ -91,7 +91,7 @@ prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{ } else { set .@egg_zeny,.@input*500; - if (zeny < .@egg_zeny) { + if (Zeny < .@egg_zeny) { mes "[Egg Salesman]"; mes "You don't have enough Zeny."; next; @@ -118,7 +118,7 @@ prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{ mes "them, but I don't know anything"; mes "about that. Well, have a good"; mes "time, and I'll see you again!"; - set zeny,zeny-.@egg_zeny; + set Zeny, Zeny-.@egg_zeny; getitem 7605,.@input; //Chicken_Egg close; } diff --git a/npc/events/easter_2010.txt b/npc/events/easter_2010.txt new file mode 100644 index 000000000..b57963ad6 --- /dev/null +++ b/npc/events/easter_2010.txt @@ -0,0 +1,618 @@ +//===== Hercules Script ====================================== +//= Easter Event (2010) +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= Lift Lina's curse for an Easter Egg Shell. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//============================================================ + +prontera,202,297,3 script Rina#Easter 727,{ + disable_items; + if (BaseLevel < 40) { + mes "[Rina]"; + mes "Hi~!"; + mes "You are an adventurer like me."; + next; + mes "[Rina]"; + mes "I am put under a curse."; + mes "I know you want to help me,"; + mes "but your experience is not enough."; + next; + consumeitem 607; //Yggdrasilberry + consumeitem 12068; //Luk_Dish03 + consumeitem 12063; //Dex_Dish03 + consumeitem 12053; //Vit_Dish03 + npcskill "AL_INCAGI",1,0,0; + npcskill "AL_BLESSING",1,0,0; + mes "[Rina]"; + mes "I am not in the good condition,"; + mes "so what I can do for you"; + mes "is just like this."; + mes "Then, good bye."; + mes "Take care~!"; + close; + } + set .@quest1, checkquest(9117); + if (.@quest1 == -1) { + playbgm "30.mp3"; // One Step Closer + mes "[Rina]"; + mes "Hi~!"; + mes "You are an adventurer like me."; + mes "Well... In fact, I am"; + mes "put under a strange curse."; + next; + mes "[Rina]"; + mes "To release this curse,"; + mes "somebody needs to do ^800080Oath-taking ceremony^000000"; + mes "with me,"; + mes "and then needs to solve"; + mes "several problems instead of me."; + next; + if (select("Let's help ^800080Rina^000000.:Just skip it.") == 2) { + emotion e_sigh; + mes "[Rina]"; + mes "To help me,"; + mes "I need a competent adventurer."; + mes "If you know those people,"; + mes "I hope you to introduce them to me later."; + close; + } + emotion e_awsm; + mes "[Rina]"; + mes "Are you really going to help me?"; + mes "Thank you."; + mes "You are so brave."; + next; + playbgm "01.mp3"; // Title + mes "[Rina]"; + mes "Then I'll start ^800080Oath-taking ceremony^000000."; + mes " "; + mes "^787878( A mysterious atmosphere hangs in the air. )^000000"; + next; + specialeffect2 EF_COUPLECASTING; + next; + mes "[Rina]"; + mes "Blah blah blah..."; + mes " "; + mes "Blah blah blah..."; + mes " "; + mes "^787878( ... This is a strange spell. )^000000"; + next; + specialeffect2 EF_SIGNUM; + mes "[Rina]"; + mes "Haaaaah~"; + mes "^800080Oath-taking ceremony^000000 is done enough now."; + mes "Isn't that so simple?"; + next; + emotion e_dum; + mes "[Rina]"; + mes "Okay, from no on,"; + mes "you need to go on ^006400a real adventure"; + mes "to release my curse^000000."; + mes "Let me know when you are ready."; + setquest 9117; + close; + } else if (.@quest1 == 0 || .@quest1 == 1) { + L_HuntingInfo: + mes "[Rina]"; + mes "What you need to do is"; + mes "to choose one monster among"; + mes "^FF0000DEVIRUCHI,^000000 ^FF0000WRAITH DEAD,^000000"; + mes "^FF0000DULLAHAN,^000000 ^FF0000NIGHTMARE TERROR^000000"; + mes "and then kill ^0000FF50^000000 monsters"; + mes "and come back to me."; + next; + mes "[Rina]"; + mes "It must be a tough task,"; + mes "but you are the right person"; + mes "who did the oath-taking ceremony."; + mes "I hope you succeed."; + if (.@quest1 < 2) { + completequest 9117; + setquest 9118; + setquest 9119; + setquest 9120; + setquest 9121; + } + close2; + npcskill "AL_INCAGI",1,0,0; + npcskill "AL_BLESSING",1,0,0; + end; + } else if (.@quest1 == 2) { + if (checkquest(9118) < 2 || checkquest(9119) < 2 || checkquest(9120) < 2 || checkquest(9121) < 2) { + if (checkquest(9118,HUNTING) == 2 || checkquest(9119,HUNTING) == 2 || checkquest(9120,HUNTING) == 2 || checkquest(9121,HUNTING) == 2) { + mes "[Rina]"; + mes "You did it."; + mes "I can feel that my body is recovering."; + mes "But it is not enough."; + next; + mes "[Rina]"; + mes "^006400You have one more thing to do.^000000"; + mes "Let me know when you're ready."; + close2; + completequest 9118; + completequest 9119; + completequest 9120; + completequest 9121; + setquest 9122; + } else + goto L_HuntingInfo; + end; + } + } + set .@quest2, checkquest(9122); + if (.@quest2 == 0 || .@quest2 == 1) { + mes "[Rina]"; + mes "I will check one thing."; + mes "For this task,"; + mes "You need to feel the music."; + next; + mes "[Rina]"; + mes "You cannot complete the task"; + mes "without the music."; + mes "do you have any problem?"; + next; + mes "- Check! -"; + mes "^787878- BGM option should be turned on -^000000"; + mes "^787878- in the game option menu. -^000000"; + mes "^787878- Please check -^000000"; + mes "^787878- whether you can listen -^000000"; + mes "^787878- to the music sound. -^000000"; + next; + if(select("[I'm ready to listen to the BGM.]:[I can't listen to the BGM.]") == 2) { + mes "[Rina]"; + mes "I am so shocked that"; + mes "you cannot feel the music."; + mes "What should we do now..."; + close2; + emotion e_sob; + end; + } + mes "[Rina]"; + mes "Listen carefully"; + mes "the feelings of it..."; + mes "I can't hear it,"; + mes "but you can hear the sound."; + next; + if (oversea_event2 < 520 || oversea_event3 < 270 || oversea_event6 < 245 || oversea_event9 < 197) { + if (oversea_event2 == 520) playbgm "13.mp3"; // Theme of Geffen + else if (oversea_event3 == 270) playbgm "59.mp3"; // Theme of Lutie + else if (oversea_event6 == 245) playbgm "70.mp3"; // Theme of Juno + else if (oversea_event9 == 197) playbgm "94.mp3"; // Theme of Rachel + else { + switch(rand(1,4)) { + case 1: playbgm "13.mp3"; set oversea_event2,520; break; + case 2: playbgm "59.mp3"; set oversea_event3,270; break; + case 3: playbgm "70.mp3"; set oversea_event6,245; break; + case 4: playbgm "94.mp3"; set oversea_event9,197; break; + } + } + } + mes "[Rina]"; + mes "^006400The music you're hearing now^000000"; + mes "has something to do with the one specific city."; + mes "Think carefully ^006400what kind of city^000000"; + mes "has similar feeling with this music."; + next; + mes "[Rina]"; + mes "And..."; + mes "Go to ^006400the city"; + mes "where you can remind by this music^000000."; + next; + mes "[Rina]"; + mes "After that,"; + mes "find ^FF0000the strange mark^000000"; + mes "around the entrances of the city."; + mes "Then you can release the curse on me."; + next; + mes "[Rina]"; + mes "It must be tough"; + mes "but I hope you good luck."; + close2; + emotion e_sigh; + end; + } else { + set .@quest3, checkquest(9123); + if (.@quest3 == 0 || .@quest3 == 1) { + emotion e_kis; + mes "[Rina]"; + mes "You're back~!"; + mes "My curse has been released."; + mes "Thank you so much."; + next; + if (checkweight(5852,1) == 0) { + mes "[Rina]"; + mes "Your bag is too full."; + mes "I have a present for you"; + mes "so make your bag lighter."; + mes "I'll wait for you."; + close; + } + completequest 9123; + getitem 5852,1; //Easter_Egg_Shell + set .@BaseExp, (BaseLevel * (BaseLevel / 4)) * ((BaseLevel / 29) + (BaseLevel / 6)) + (5 * BaseLevel / 2); + if (ADVJOB == 0) { + if (BaseLevel < 40) set .@nBaseExp, .@BaseExp; + else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel); + else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 20)); + else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10)); + else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5)); + else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3)); + else if (BaseLevel < 99) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2)); + else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2) * 2); + + set .@nJobExp, (JobLevel * (JobLevel - 3) * (JobLevel / 25 + 1) + (16 - (JobLevel * 2))) * 2; + } else { + if (BaseLevel < 30) set .@nBaseExp, .@BaseExp; + else if (BaseLevel < 40) set .@nBaseExp, .@BaseExp + (BaseLevel * 10); + else if (BaseLevel < 50) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * 2); + else if (BaseLevel < 60) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10)); + else if (BaseLevel < 70) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5)); + else if (BaseLevel < 80) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3)); + else if (BaseLevel < 90) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2)); + else if (BaseLevel < 98) set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel); + else set .@nBaseExp, .@BaseExp + (BaseLevel * BaseLevel * BaseLevel * 2); + + set .@nJobExp, (JobLevel * JobLevel * (JobLevel / 5 + 2) + (20 - JobLevel)) * 3; + } + getexp .@nBaseExp,.@nJobExp; + mes "[Rina]"; + mes "This is the present for you."; + mes "It's not a big one"; + mes "but please take it"; + mes "as a token of my gratitude."; + next; + mes "[Rina]"; + mes "I'll take a rest for a few days"; + mes "and then I'll go on an adventure."; + mes "See you again."; + close2; + consumeitem 607; //Yggdrasilberry + consumeitem 12068; //Luk_Dish03 + consumeitem 12063; //Dex_Dish03 + consumeitem 12053; //Vit_Dish03 + npcskill "AL_INCAGI",1,0,0; + npcskill "AL_BLESSING",1,0,0; + end; + } else { + mes "[Rina]"; + mes "Thank you for releasing my curse."; + mes "I'll take a rest for a few days"; + mes "and then go on an adventure again."; + mes "Have a happy day~!"; + close2; + consumeitem 607; //Yggdrasilberry + npcskill "AL_INCAGI",1,0,0; + npcskill "AL_BLESSING",1,0,0; + end; + } + } +} + +geffen,207,114,4 script #Hiddne01Easter 844,{ + if (oversea_event2 > 519) { + OnRelease: + specialeffect EF_PATTACK; + mes "- I found ^0000FFthe strange mark^000000. -"; + next; + specialeffect2 EF_HOLYHIT; + mes "- I can definitely feel that"; + mes "- ^0000FFRina^000000 has been released"; + mes "- from the curse."; + mes "- ^006400Let's go back to Rina!^000000"; + if (checkquest(9122) < 2) { + completequest 9122; + setquest 9123; + } + close; + } + end; +} + +xmas,144,52,4 script #Hiddne02Easter 844,{ + if (oversea_event3 > 269) + doevent "#Hiddne01Easter::OnRelease"; + end; +} + +yuno,164,46,4 script #Hiddne03Easter 844,{ + if (oversea_event6 > 244) + doevent "#Hiddne01Easter::OnRelease"; + end; +} + +rachel,36,132,4 script #Hiddne04Easter 844,{ + if (oversea_event9 > 196) + doevent "#Hiddne01Easter::OnRelease"; + end; +} + +prontera,204,297,3 script Rina's Little Friend 463,{ + disable_items; + if (checkquest(9117) == -1) { + emotion e_swt2; + mes "[Rina's Little Friend]"; + mes "......."; + mes " "; + mes "^787878( No response. )^000000"; + close; + } + if (checkquest(9123) == 2) { + emotion e_meh; + mes "[Rina's Little Friend]"; + mes "Hi."; + mes "I guess you're the trustworthy friend."; + mes "Are you here to make a deal with me?"; + next; + switch(select("Yes.:No.:What do you mean?")) { + case 1: + if (ADVJOB == 0) { + if (BaseLevel < 70) + set .@nCharge,400000; + else if (BaseLevel < 90) + set .@nCharge,450000; + else + set .@nCharge,480000; + } else + set .@nCharge,500000; + if (countitem(574) < 1 || countitem(1001) < 20 || Zeny < .@nCharge) { + mes "[Rina's Little Friend]"; + mes "Hmm."; + mes "The material is not enough."; + mes "Please check the things you need."; + close; + } + mes "[Rina's Little Friend]"; + mes "Cool... if you give me the materials"; + mes "I will start it right now."; + mes "Are you ready for it?"; + next; + if(select("Yes, let's start it.:No, stop it.") == 2) { + mes "[Rina's Little Friend]"; + mes "Heh. It's boring."; + close; + } + mes "[Rina's Little Friend]"; + mes "Okay, I will start it now."; + mes " "; + mes "^787878( A mysterious atmosphere hangs in the air. )^000000"; + next; + specialeffect EF_ASPERSIO; + delitem 574,1; //Egg + delitem 1001,20; //Sparkling_Dust + set Zeny, Zeny - .@nCharge; + set .@nPercentage, rand(1,100); + if (.@nPercentage <= 41) { + mes "[Rina's Little Friend]"; + mes "Life is given to the egg."; + mes "Aaaaah~ I got to take some rest."; + mes "Good bye~!"; + if (.@nPercentage <= 12) + getitem 9003,1; //Poporing_Egg + else if (.@nPercentage <= 24) + getitem 9005,1; //Picky_Egg + else if (.@nPercentage <= 36) + getitem 9009,1; //Savage_Bebe_Egg + else + getitem 9023,1; //Deviruchi_Egg + close2; + emotion e_yawn; + end; + } else if (.@nPercentage <= 60) { + if (.@nPercentage >= 42 && .@nPercentage <= 45) + getitem 5852,1; //Easter_Egg_Shell + else + getitem 12019,5; //Holy_Egg + mes "[Rina's Little Friend]"; + mes "It seems that you have quite interesting things."; + mes "I need to take some rest."; + mes "Good bye~!"; + close2; + emotion e_yawn; + end; + } else if (.@nPercentage <= 85) { + if (.@nPercentage >= 61 && .@nPercentage <= 75) { + getitem 1001,20; //Sparkling_Dust + getitem 607,1; //Yggdrasilberry + } else { + getitem 574,1; //Egg + getitem 608,2; //Seed_Of_Yggdrasil + } + mes "[Rina's Little Friend]"; + mes "There was no change."; + mes "I didn't mean to do it,"; + mes "but I'm sorry..."; + mes "I hope to see you again, my friend."; + emotion e_dum; + close; + } else { + getitem 12093,2; //Dex_Dish08 + mes "[Rina's Little Friend]"; + mes "Hmm."; + mes "It became a dish."; + mes "Looks delicious."; + mes "Then, good bye~!"; + close2; + emotion e_rice; + end; + } + case 2: + mes "[Rina's Little Friend]"; + mes "You are here just to see my cute looks?"; + mes "Aren't you peeking at Rina"; + mes "pretending to see me?"; + mes "It's funny... haha~"; + close2; + emotion e_gg; + end; + case 3: + playbgm "23.mp3"; // Travel + mes "[Rina's Little Friend]"; + mes "Huh?!"; + mes "I never told you before?"; + mes "Then listen carefully."; + next; + mes "[Rina's Little Friend]"; + mes "I have a"; + mes "special ability."; + mes "It's to give a special strength"; + mes "to ^0000FFthe egg^000000."; + next; + mes "[Rina's Little Friend]"; + mes "Well, I cannot do that unlimitedly."; + mes "There is no magic that is done forever."; + mes "So I need some additional cost."; + next; + mes "[Rina's Little Friend]"; + mes "And I cannot sure"; + mes "to what the egg will be changed."; + mes "It may be end in failure"; + mes "and it can be something like Pet Egg."; + next; + if(select("Ask the cost.:Stop listening because it feels like a trick.") == 2) { + mes "[Rina's Little Friend]"; + mes "Well... I don't really care."; + mes "Good bye."; + close2; + playbgm "08.mp3"; // Theme of Prontera + end; + } + mes "[Rina's Little Friend]"; + mes "Do you want to make a deal?"; + mes "You need"; + mes "^0000FF1 Egg^000000, ^0000FF20 Light Granule^000000 and"; + if (ADVJOB == 0) { + if (BaseLevel < 70) + mes "^B8860B400,000 Zeny."; + else if (BaseLevel < 90) + mes "^B8860B450,000 Zeny^000000."; + else + mes "^B8860B480,000 Zeny^000000."; + } else + mes "^B8860B500,000 Zeny^000000."; + next; + mes "[Rina's Little Friend]"; + mes "If you are interested"; + mes "make that zeny and come again."; + mes "Haha..."; + mes "I'll be waiting for you."; + close2; + playbgm "08.mp3"; // Theme of Prontera + emotion e_gg; + end; + } + } + emotion e_meh; + mes "[Rina's Little Friend]"; + mes "Ahem!"; + mes "Why? Are you surprised to see me speaking?"; + mes "Well, I understand you."; + mes "Only the person who did"; + mes "the oath-taking ceremony can talk with me."; + next; + mes "[Rina's Little Friend]"; + mes "If Rina's curse is released,"; + mes "I can also"; + mes "suggest you"; + mes "an interesting thing."; + next; + mes "[Rina's Little Friend]"; + mes "I will let you know"; + mes "the detailed explanation later."; + mes "Then see you later, my friend."; + close; +} + +prontera,116,82,5 script Traveler#01Easter 85,{ + mes "[Traveler]"; + mes "I'm a traveler"; + mes "and I often visit ^8B4513Prontera^000000."; + mes "Hmm, I think I might"; + mes "see you around here before."; + next; + if(select("Listen some more.:Just ignore it.") == 2) { + mes "[Traveler]"; + mes "As I expected,"; + mes "you are a silent person. Ha ha."; + mes "Good bye."; + close; + } + mes "[Traveler]"; + mes "A few days ago,"; + mes "I saw a new adventurer"; + mes "who were standing"; + mes "near the ^8B4513Cathedral^000000."; + next; + emotion e_lv; + mes "[Traveler]"; + mes "That adventurer seemed pretty."; + mes "But..."; + mes "I feel some strange energy"; + mes "so I don't come close to that person."; + next; + mes "[Traveler]"; + mes "Look like"; + mes "you're interested in"; + mes "that new adventurer?"; + mes "Or that is just your face look. Ha ha."; + next; + if(select("I'm interested in it.:I don't care at all.") == 2) { + mes "[Traveler]"; + mes "Ah~ I see~!"; + mes "Then, Good bye."; + close; + } + mes "[Traveler]"; + mes "Just as I expected!"; + mes "You can find"; + mes "that new adventurer"; + mes "on the way to the ^8B4513Cathedral^000000"; + mes "at the direction of 1o'clock in ^8B4513Prontera^000000."; + next; + mes "[Traveler]"; + mes "She was carrying"; + mes "^800080a big egg thing^000000."; + mes "That's what I know."; + close; +OnInit: + initnpctimer; + end; +OnTimer5000: + emotion e_gasp; + stopnpctimer; + initnpctimer; + end; +} + +prontera,163,194,5 script Traveler#02Easter 92,{ + mes "[Traveler]"; + mes "A while ago,"; + mes "I met a lady"; + mes "and she said she has been"; + mes "under a strange curse."; + next; + mes "[Traveler]"; + mes "I wanted to help her"; + mes "but my experience is not enough."; + mes "So I couldn't help her."; + next; + mes "[Traveler]"; + mes "If you are more than"; + mes "level ^0000FF40^000000,"; + mes "go to the ^8B4513Cathedral^000000"; + mes "at the direction of 1'o clock."; + mes "I hope you can help her..."; + close; +OnInit: + initnpctimer; + end; +OnTimer5000: + emotion e_gasp; + stopnpctimer; + initnpctimer; + end; +} diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt index 893e0c92b..0e2e5da12 100644 --- a/npc/events/event_skill_reset.txt +++ b/npc/events/event_skill_reset.txt @@ -1,10 +1,10 @@ //===== Hercules Script ====================================== //= Official Skill Resetter Event in Yuno (kRO & idRO) -//===== By: ================================================== +//===== By: ================================================== //= $ephiroth -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.02 -//===== Description: ========================================= +//===== Description: ========================================= //= 2006 - Edition Skill Reset NPC //= 2006/11/16: 1.0 Release and fully working. [$ephiroth] //= 1.01 Checked, fixed typos, now uses MISC_QUEST var [Lupus] diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt index cafb8f01e..f1de9e6d9 100644 --- a/npc/events/gdevent_aru.txt +++ b/npc/events/gdevent_aru.txt @@ -1,15 +1,16 @@ //===== Hercules Script ====================================== //= Guild dungeon event, Arunafeltz. -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= Guild dungeon event, Arunafeltz. Retrieve Morestone's //= pickaxe from Kublin. //===== Additional Comments: ================================= //= 1.0 First version //= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf] +//= 1.2 Added GM management function. [Euphy] //============================================================ arug_dun01,1,1,1 script Monster Controler#aru_gd 81,{ @@ -43,7 +44,7 @@ OnEnable: } end; -Onkill: +OnKill: killmonster "arug_dun01","Monster Controler1#aru::OnMyMObDead"; end; @@ -674,7 +675,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{ mes "Let me see..."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_a::Onstop"; + donpcevent "Controller#gdevent_a::OnStop"; set $@gdeventv_a2,3; donpcevent "eff_mvp#aru_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -816,7 +817,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{ mes "Let me see."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_a::Onstop"; + donpcevent "Controller#gdevent_a::OnStop"; set $@gdeventv_a2,3; donpcevent "eff_mvp#aru_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -902,7 +903,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{ mes "When is that person coming? I am very bored~!"; close; } - emotion 18; + emotion e_heh; mes "[Pierrot Pier]"; mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep."; next; @@ -926,7 +927,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{ mes "Let me see..."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_a::Onstop"; + donpcevent "Controller#gdevent_a::OnStop"; set $@gdeventv_a2,3; donpcevent "eff_mvp#aru_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -983,14 +984,14 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{ } else { mes "[Pierrot Pier]"; - mes "Voc� encontrou o tesouro?"; - mes "Mostre-me o que voc� tem nas m�os agora."; + mes "Did you find the treasure?"; + mes "Show me that thing you are holding, now!"; next; mes "[Pierrot Pier]"; - mes "Deixe-me ver..."; + mes "Let me see..."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_a::Onstop"; + donpcevent "Controller#gdevent_a::OnStop"; set $@gdeventv_a2,3; donpcevent "eff_mvp#aru_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -1040,35 +1041,35 @@ Ongame_start: donpcevent "paper_sp_9_a::OnEnable"; set .@roulette_where,rand(1,9); if (.@roulette_where == 1) { - donpcevent "paper_sp_1_a::Onbingo"; + donpcevent "paper_sp_1_a::OnBingo"; } else if (.@roulette_where == 2) { - donpcevent "paper_sp_2_a::Onbingo"; + donpcevent "paper_sp_2_a::OnBingo"; } else if (.@roulette_where == 3) { - donpcevent "paper_sp_3_a::Onbingo"; + donpcevent "paper_sp_3_a::OnBingo"; } else if (.@roulette_where == 4) { - donpcevent "paper_sp_4_a::Onbingo"; + donpcevent "paper_sp_4_a::OnBingo"; } else if (.@roulette_where == 5) { - donpcevent "paper_sp_5_a::Onbingo"; + donpcevent "paper_sp_5_a::OnBingo"; } else if (.@roulette_where == 6) { - donpcevent "paper_sp_6_a::Onbingo"; + donpcevent "paper_sp_6_a::OnBingo"; } else if (.@roulette_where == 7) { - donpcevent "paper_sp_7_a::Onbingo"; + donpcevent "paper_sp_7_a::OnBingo"; } else if (.@roulette_where == 8) { - donpcevent "paper_sp_8_a::Onbingo"; + donpcevent "paper_sp_8_a::OnBingo"; } else { - donpcevent "paper_sp_9_a::Onbingo"; + donpcevent "paper_sp_9_a::OnBingo"; } end; -Onstop: +OnStop: stopnpctimer; end; @@ -1106,7 +1107,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x1,rand(81,95); set .@paper_y1,rand(87,100); makeitem 6031,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB @@ -1131,7 +1132,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x2,rand(96,110); set .@paper_y2,rand(87,100); makeitem 6031,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB @@ -1156,7 +1157,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x3,rand(111,124); set .@paper_y3,rand(87,100); makeitem 6031,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB @@ -1181,7 +1182,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x4,rand(81,95); set .@paper_y4,rand(73,86); makeitem 6031,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB @@ -1206,7 +1207,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x5,rand(96,110); set .@paper_y5,rand(73,86); makeitem 6031,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB @@ -1231,7 +1232,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x6,rand(111,124); set .@paper_y6,rand(73,86); makeitem 6031,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB @@ -1256,7 +1257,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x7,rand(81,95); set .@paper_y7,rand(59,72); makeitem 6031,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB @@ -1281,7 +1282,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x8,rand(96,110); set .@paper_y8,rand(59,72); makeitem 6031,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB @@ -1306,7 +1307,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x9,rand(111,124); set .@paper_y9,rand(59,72); makeitem 6031,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB @@ -1511,10 +1512,11 @@ arug_que01,114,105,3 duplicate(GD_Ev_Flower) #aru_flower_53 978 arug_que01,109,105,3 duplicate(GD_Ev_Flower) #aru_flower_54 977 arug_que01,104,105,3 duplicate(GD_Ev_Flower) #aru_flower_55 976 -/* arug_dun01,5,5,1 script Event controller#aru_gd 81,{ - input .@input; //,0,9999; - if (input == 1854) { + if (callfunc("F_GM_NPC",1854,0) < 1) { + mes "Incorrect password."; + close; + } else { mes "How can I help you?"; next; switch(select("Reset.:No, thanks.")) { @@ -1532,9 +1534,4 @@ arug_dun01,5,5,1 script Event controller#aru_gd 81,{ close; } } - else { - mes "Incorrect password."; - close; - } } -*/ diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt index 786164320..5ff30aa67 100644 --- a/npc/events/gdevent_sch.txt +++ b/npc/events/gdevent_sch.txt @@ -1,15 +1,16 @@ //===== Hercules Script ====================================== //= Guild dungeon event, Schwaltzvalt. -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= Guild dungeon event, Schwaltzvalt. Retrieve Morestone's //= pickaxe from Kublin. //===== Additional Comments: ================================= //= 1.0 First version //= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf] +//= 1.2 Added GM management function. [Euphy] //============================================================ schg_dun01,1,1,1 script Monster Controler#sch_gd 81,{ @@ -43,7 +44,7 @@ OnEnable: } end; -Onkill: +OnKill: killmonster "schg_dun01","Monster Controler1#sch::OnMyMObDead"; end; @@ -673,7 +674,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{ mes "Let me see..."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_s::Onstop"; + donpcevent "Controller#gdevent_s::OnStop"; set $@gdeventv_s2,3; donpcevent "eff_mvp#sch_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -815,7 +816,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{ mes "Let me see."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_s::Onstop"; + donpcevent "Controller#gdevent_s::OnStop"; set $@gdeventv_s2,3; donpcevent "eff_mvp#sch_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -901,7 +902,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{ mes "When is that person coming? I am very bored~!"; close; } - emotion 18; + emotion e_heh; mes "[Pierrot Pier]"; mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep."; next; @@ -925,7 +926,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{ mes "Let me see..."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_s::Onstop"; + donpcevent "Controller#gdevent_s::OnStop"; set $@gdeventv_s2,3; donpcevent "eff_mvp#sch_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -982,14 +983,14 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{ } else { mes "[Pierrot Pier]"; - mes "Voc� encontrou o tesouro?"; - mes "Mostre-me o que voc� tem nas m�os agora."; + mes "Did you find the treasure?"; + mes "Show me that thing you are holding, now!"; next; mes "[Pierrot Pier]"; - mes "Deixe-me ver..."; + mes "Let me see..."; next; if (countitem(6031) > 0) { - donpcevent "Controller#gdevent_s::Onstop"; + donpcevent "Controller#gdevent_s::OnStop"; set $@gdeventv_s2,3; donpcevent "eff_mvp#sch_gd::Onmvp"; mes "[Pierrot Pier]"; @@ -1039,35 +1040,35 @@ Ongame_start: donpcevent "paper_sp_9_s::OnEnable"; set .@roulette_where,rand(1,9); if (.@roulette_where == 1) { - donpcevent "paper_sp_1_s::Onbingo"; + donpcevent "paper_sp_1_s::OnBingo"; } else if (.@roulette_where == 2) { - donpcevent "paper_sp_2_s::Onbingo"; + donpcevent "paper_sp_2_s::OnBingo"; } else if (.@roulette_where == 3) { - donpcevent "paper_sp_3_s::Onbingo"; + donpcevent "paper_sp_3_s::OnBingo"; } else if (.@roulette_where == 4) { - donpcevent "paper_sp_4_s::Onbingo"; + donpcevent "paper_sp_4_s::OnBingo"; } else if (.@roulette_where == 5) { - donpcevent "paper_sp_5_s::Onbingo"; + donpcevent "paper_sp_5_s::OnBingo"; } else if (.@roulette_where == 6) { - donpcevent "paper_sp_6_s::Onbingo"; + donpcevent "paper_sp_6_s::OnBingo"; } else if (.@roulette_where == 7) { - donpcevent "paper_sp_7_s::Onbingo"; + donpcevent "paper_sp_7_s::OnBingo"; } else if (.@roulette_where == 8) { - donpcevent "paper_sp_8_s::Onbingo"; + donpcevent "paper_sp_8_s::OnBingo"; } else { - donpcevent "paper_sp_9_s::Onbingo"; + donpcevent "paper_sp_9_s::OnBingo"; } end; -Onstop: +OnStop: stopnpctimer; end; @@ -1105,7 +1106,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x1,rand(81,95); set .@paper_y1,rand(87,100); makeitem 6031,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB @@ -1130,7 +1131,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x2,rand(96,110); set .@paper_y2,rand(87,100); makeitem 6031,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB @@ -1155,7 +1156,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x3,rand(111,124); set .@paper_y3,rand(87,100); makeitem 6031,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB @@ -1180,7 +1181,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x4,rand(81,95); set .@paper_y4,rand(73,86); makeitem 6031,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB @@ -1205,7 +1206,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x5,rand(96,110); set .@paper_y5,rand(73,86); makeitem 6031,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB @@ -1230,7 +1231,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x6,rand(111,124); set .@paper_y6,rand(73,86); makeitem 6031,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB @@ -1255,7 +1256,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x7,rand(81,95); set .@paper_y7,rand(59,72); makeitem 6031,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB @@ -1280,7 +1281,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x8,rand(96,110); set .@paper_y8,rand(59,72); makeitem 6031,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB @@ -1305,7 +1306,7 @@ OnEnable: } end; -Onbingo: +OnBingo: set .@paper_x9,rand(111,124); set .@paper_y9,rand(59,72); makeitem 6031,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB @@ -1510,10 +1511,11 @@ schg_que01,114,105,3 duplicate(GD_Ev_Flower2) #sch_flower_53 978 schg_que01,109,105,3 duplicate(GD_Ev_Flower2) #sch_flower_54 977 schg_que01,104,105,3 duplicate(GD_Ev_Flower2) #sch_flower_55 976 -/* schg_dun01,5,5,1 script Event controller#sch_gd 81,{ - input .@input; //,0,9999; - if (input == 1854) { + if (callfunc("F_GM_NPC",1854,0) < 1) { + mes "Incorrect password."; + close; + } else { mes "How can I help you?"; next; switch(select("Reset.:No, thanks.")) { @@ -1531,9 +1533,4 @@ schg_dun01,5,5,1 script Event controller#sch_gd 81,{ close; } } - else { - mes "Incorrect password."; - close; - } } -*/ diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt index 5ceeebd44..3b8e12bf7 100644 --- a/npc/events/god_se_festival.txt +++ b/npc/events/god_se_festival.txt @@ -1,25 +1,26 @@ //===== Hercules Script ====================================== //= Valkyrie's Gift NPCs -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= [Official Conversion] //= Post-God Item SE Creation Summoning Event -//= Second Sister is a cusotm translation. -//===== Additional Comments: ================================= +//= Second Sister is a custom translation. +//===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] -//============================================================ +//= 1.1 Added GM management function. [Euphy] +//============================================================ -/* -yuno,1,1,0 script Festival Manager#gq_fes00 891,{ +// Original name: "Festival Manager#god_se_fes00" +yuno,1,1,0 script Festival Manager#gq_fes0 891,{ + callfunc "F_GM_NPC"; mes "[Festival Manager]"; mes "I am the festival NPC manager for the God SE quest."; mes "Please enter your password."; next; - input .@input$; - if (.@input$ != "07godsefes") { + if (callfunc("F_GM_NPC","07godsefes",1) == 0) { mes "[Festival Manager]"; mes "Password is incorrect."; close; @@ -42,7 +43,6 @@ yuno,1,1,0 script Festival Manager#gq_fes00 891,{ close; } } -*/ yuno,118,192,5 script Rmimi Ravies#gq_fes01 891,{ set .@GID, getcharid(2); @@ -119,7 +119,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 891,{ next; mes "[Rmimi Ravies]"; mes "Have a good time."; - donpcevent "Rmimi Ravies#gq_fes01::Onstart"; + donpcevent "Rmimi Ravies#gq_fes01::OnStart"; announce "["+ strcharinfo(0) +"] member of ["+ GetGuildName(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb"; close; @@ -164,7 +164,7 @@ OnDisable: disablenpc "Rmimi Ravies#gq_fes01"; end; -Onstart: +OnStart: initnpctimer; set $@gqse_festival,1; end; @@ -390,19 +390,15 @@ OnTimer3900000: end; } -//=============================================================================================== -// Rachel -//=============================================================================================== -//-------------------------------------Rachel Festival Manager----------------------------------- -/* -rachel,1,1,0 script Festival Manager#god_se_fes02 891,{ +// Original name: "Festival Manager#god_se_fes02" +rachel,1,1,0 script Festival Manager#gq_fes2 891,{ + callfunc "F_GM_NPC"; mes "[Festival Manager]"; mes "I am the festival NPC manager for the God SE quest."; mes "Please enter your password."; next; - input .@input$; - if (.@input$ != "07godsefes") { + if (callfunc("F_GM_NPC","07godsefes",1) == 0) { mes "[Festival Manager]"; mes "Password is incorrect."; close; @@ -425,8 +421,6 @@ rachel,1,1,0 script Festival Manager#god_se_fes02 891,{ close; } } -*/ -//----------------------------------------Rhehe Ravies---------------------------------------- rachel,132,117,3 script Rhehe Ravies#gq_fes03 891,{ set .@GID, getcharid(2); @@ -507,7 +501,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 891,{ next; mes "[Rhehe Ravies]"; mes "I hope you enjoy yourself!"; - donpcevent "Rhehe Ravies#gq_fes03::Onstart"; + donpcevent "Rhehe Ravies#gq_fes03::OnStart"; announce "["+ strcharinfo(0) +"] member of ["+ GetGuildName(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Rachel'.",bc_all,"0x70dbdb"; close; } @@ -552,7 +546,7 @@ OnDisable: disablenpc "Rhehe Ravies#gq_fes03"; end; -Onstart: +OnStart: initnpctimer; set $@gqse_festival,1; end; diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index b8664de2e..0ffaf959a 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 1.4 //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Event 1: Redeem "Pumpkin Mojo" for pumpkin headgear. //= Event 2: Create "Pumpkin Pie" item. //===== Additional Comments: ================================= @@ -40,8 +40,7 @@ OnEffect2: } prontera,164,69,3 script Cool Devi#06_hw 738,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 2000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -237,8 +236,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{ geffen,145,132,3 script Hoirin#06_hw 729,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 2000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -393,8 +391,7 @@ OnTouch: } nif_in,19,32,3 script Deviruchi#06_hw 738,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 2000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -486,8 +483,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 738,{ // Creation of Pumpkin Pie (Event 2) //============================================================ nif_fild01,165,115,3 script Chicken Masta#06_hw 794,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 2000 || checkweight(1201,1) == 0) { + if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt index 78407465f..8bb8df1fd 100644 --- a/npc/events/halloween_2008.txt +++ b/npc/events/halloween_2008.txt @@ -16,8 +16,7 @@ //============================================================ payon,162,176,4 script Halloween Magician#iRO08 704,{ - - if(Hallow08 < 1) { + if (Hallow08 < 1) { mes "[Halloween Magician]"; mes "Kkkkkkkkk!"; mes "I have a special event this Halloween that tests your luck and agility."; @@ -30,7 +29,6 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ next; goto MainMenu; } - if (Hallow08Kill == 1) { mes "[Halloween Magician]"; mes "You a 'fraidy cat or something?!"; @@ -43,7 +41,6 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ } goto Participate; } - if (Hallow08Kill == 2) { mes "[Halloween Magician]"; mes "Oh, well done! You are alright!"; @@ -59,14 +56,13 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ mes "You can get Halloween tickets for cool items."; close; } - - if(Hallow08 > 0) { + if (Hallow08 > 0) { mes "[Halloween Magician]"; mes "Well, do you want to hear the rules again or, just get back to it..."; next; goto MainMenu2; } - + Rules: mes "[Halloween Magician]"; mes "This village is like a virtual Payon."; @@ -96,10 +92,10 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ mes "Hey..."; mes "Come back once you're ready."; close; - }else{ + } else { goto MainMenu; } - + Participate: mes "[Halloween Magician]"; mes "Ok, you are ready."; @@ -114,7 +110,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ mes "You think I wouldn't notice that your weight is above '0'?"; mes "You're overweight..."; close; - }else{ + } else { mes "[Halloween Magician]"; mes "You seem good to go, and your weight is just right."; next; @@ -138,7 +134,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ warp "evt_zombie",155,246; end; } - + TicketExchange: mes "[Halloween Magician]"; mes "You want to exchange tickets for prizes?"; @@ -158,52 +154,52 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ mes "What would you like to exchange for?"; next; switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) { - case 1: - if(countitem(7941) < 5) { - goto NotEnough; - }else{ - delitem 7941,5; - getitem 12192,1; - goto Enough; - } - break; - case 2: - if(countitem(7941) < 20) { - goto NotEnough; - }else{ - delitem 7941,20; - getitem 5134,1; - goto Enough; - } - break; - case 3: - if(countitem(7941) < 50) { - goto NotEnough; - }else{ - delitem 7941,50; - getitem 603,1; - goto Enough; - } - break; - case 4: - if(countitem(7941) < 70) { - goto NotEnough; - }else{ - delitem 7941,70; - getitem 617,1; - goto Enough; - } - break; - case 5: - if(countitem(7941) < 200) { - goto NotEnough; - }else{ - delitem 7941,200; - getitem 616,1; - goto Enough; - } + case 1: + if (countitem(7941) < 5) { + goto NotEnough; + } else { + delitem 7941,5; + getitem 12192,1; + goto Enough; + } + break; + case 2: + if (countitem(7941) < 20) { + goto NotEnough; + } else { + delitem 7941,20; + getitem 5134,1; + goto Enough; + } + break; + case 3: + if (countitem(7941) < 50) { + goto NotEnough; + } else { + delitem 7941,50; + getitem 603,1; + goto Enough; + } + break; + case 4: + if (countitem(7941) < 70) { + goto NotEnough; + } else { + delitem 7941,70; + getitem 617,1; + goto Enough; + } + break; + case 5: + if (countitem(7941) < 200) { + goto NotEnough; + } else { + delitem 7941,200; + getitem 616,1; + goto Enough; + } } - + NextTime: mes "[Halloween Magician]"; mes "Ok, see you then."; @@ -231,7 +227,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{ next; if (Hallow08 == 1) { goto MainMenu2; - }else{ + } else { goto MainMenu; } } @@ -240,7 +236,7 @@ evt_zombie,16,142,1 script zombiewarp001 45,2,2,{ OnTouch: if (@Hallow08Warp == 1) { set Hallow08Kill,2; - specialeffect 16; + specialeffect EF_BASH; warp "payon",28,142; } end; @@ -250,7 +246,7 @@ evt_zombie,122,27,1 script zombiewarp002 45,2,2,{ OnTouch: if (@Hallow08Warp == 2) { set Hallow08Kill,2; - specialeffect 16; + specialeffect EF_BASH; warp "payon",121,40; } end; @@ -260,7 +256,7 @@ evt_zombie,267,89,1 script zombiewarp003 45,2,2,{ OnTouch: if (@Hallow08Warp == 3) { set Hallow08Kill,2; - specialeffect 16; + specialeffect EF_BASH; warp "payon",253,95; } end; diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt index a5faf713e..c349dec28 100644 --- a/npc/events/halloween_2009.txt +++ b/npc/events/halloween_2009.txt @@ -106,7 +106,7 @@ OnTouch: mes "[Trick or Treater]"; mes "!!!!"; mes "Fine. I have no choice but to trick you back!"; - sc_start SC_Stun,5000,0; + sc_start SC_STUN,5000,0; close; } mes "[Trick or Treater]"; @@ -131,7 +131,7 @@ OnTouch: mes "[Trick or Treater]"; mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; mes "Fine. I have no choice but to trick you!"; - sc_start SC_Stun,5000,0; + sc_start SC_STUN,5000,0; close; } case 2: @@ -152,7 +152,7 @@ OnTouch: mes "[Trick or Treater]"; mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; mes "Fine. I have no choice but to trick you!"; - sc_start SC_Stun,5000,0; + sc_start SC_STUN,5000,0; close; } case 3: @@ -173,14 +173,14 @@ OnTouch: mes "[Trick or Treater]"; mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; mes "Fine. I have no choice but to trick you!"; - sc_start SC_Stun,5000,0; + sc_start SC_STUN,5000,0; close; } case 4: mes "[Trick or Treater]"; mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat."; mes "Fine. I have no choice but to trick you!"; - sc_start SC_Stun,5000,0; + sc_start SC_STUN,5000,0; close; } OnInit: diff --git a/npc/events/idul_fitri.txt b/npc/events/idul_fitri.txt index 557ce62c9..eb41fc9d0 100644 --- a/npc/events/idul_fitri.txt +++ b/npc/events/idul_fitri.txt @@ -1,10 +1,10 @@ //===== Hercules Script ====================================== //= Feast Day Of Ramadan Idul Fitri Event -//===== By: ================================================== +//===== By: ================================================== //= $ephiroth -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Description: ========================================= +//===== Description: ========================================= //= Info : Official idRO //= 2006/10/16: 1.0 Release and fully working. [$ephiroth] //= 1.1 Replaced effect numerics with constants. [Samuray22] @@ -68,4 +68,4 @@ prontera,146,92,3 script Cellerb 58,{ emotion e_hmm; close; } -} +}
\ No newline at end of file diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt index 485a58e70..1c9443225 100644 --- a/npc/events/nguild/nguild_treas.txt +++ b/npc/events/nguild/nguild_treas.txt @@ -62,7 +62,7 @@ function script F_GldTreasSw { close; } -//<=============================== Castle 1 =================================>\\ +//<===============================Castle 1 =================================>\\ // Treasure Spawn ----------------------- nguild_alde,1,1,1 script Treasure_N01 -1,{ @@ -88,7 +88,7 @@ nguild_alde,123,223,0 script Switch#TresN01 111,{ end; } -//<================================ Castle 2 ================================>\\ +//<================================Castle 2 ================================>\\ // Treasure Spawn ---------------------------- nguild_gef,1,1,1 script Treasure_N02 -1,{ @@ -114,7 +114,7 @@ nguild_gef,152,117,0 script Switch#TresN02 111,{ end; } -//<================================ Castle 3 ================================>\\ +//<================================Castle 3 ================================>\\ // Treasure Spawn --------------------------- nguild_pay,1,1,0 script Treasure_N03 -1,{ @@ -139,7 +139,7 @@ nguild_pay,295,8,0 script Switch#TresN03 111,{ end; } -//<================================ Castle 4 ================================>\\ +//<================================Castle 4 ================================>\\ // Treasure Spawn ------------------------------- nguild_prt,1,1,0 script Treasure_N04 -1,{ diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt index a08a1a701..8f2bd85d5 100644 --- a/npc/events/valentinesday.txt +++ b/npc/events/valentinesday.txt @@ -126,4 +126,4 @@ prt_castle,54,34,4 script Carl Orleans 47,{ mes "[Carl Orleans]"; mes "Enjoy."; close; -} +}
\ No newline at end of file diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt index dd09f4470..8c5dd4432 100644 --- a/npc/events/valentinesday_2009.txt +++ b/npc/events/valentinesday_2009.txt @@ -82,7 +82,7 @@ prontera,164,174,4 script Trader#Val09 58,{ mes "Maybe you should borrow some zeny from a friend."; mes "Cuz, I'm not gonna be here everyday."; close; - }else{ + } else { mes "[Marco Bassinio]"; mes "Good for you!"; mes "It's also perfect as a gift!"; @@ -103,7 +103,7 @@ prontera,164,174,4 script Trader#Val09 58,{ mes "You also need to pay 500 zeny to carve your name on the box."; mes "Are you all prepared...?"; next; - if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) { + if (countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) { mes "[Marco Bassinio]"; mes "Hmm.. Looks like you don't have enough materials to decorate the gift box.."; mes "You can't just put your gift into some plain looking box.."; @@ -114,7 +114,7 @@ prontera,164,174,4 script Trader#Val09 58,{ mes "Oh, also bring 500 zeny, and don't forget to bring your true loving heart with you!!"; close; } - if(countitem(558) < 1) { + if (countitem(558) < 1) { mes "[Marco Bassinio]"; mes "Hey, look, adventurer!"; mes "I can't create something right away!"; @@ -202,7 +202,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{ mes "Please check your wallet."; next; break; - }else{ + } else { mes "[Packs Trader]"; mes "Here they are."; mes "Hope it makes your Valentine's Day more pleasing!"; @@ -243,7 +243,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{ mes "Please check your wallet."; next; break; - }else{ + } else { mes "[Packs Trader]"; mes "Here they are."; mes "Hope it makes your Valentine's Day more pleasing!"; @@ -284,7 +284,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{ mes "Please check your wallet."; next; break; - }else{ + } else { mes "[Packs Trader]"; mes "Here they are."; mes "Hope it makes your Valentine's Day more pleasing!"; @@ -363,7 +363,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{ mes "Just follow your heart!"; close; } - if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) { + if (countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) { mes "[Event Ring Maker]"; mes "Well, you don't have enough materials to make a gift box."; mes "Check what you have, and come back later with all the materials."; @@ -380,7 +380,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{ set iROval09ring,1; if (Sex) { getnameditem 12742,strcharinfo(0); - }else{ + } else { getnameditem 12743,strcharinfo(0); } mes "[Event Ring Maker]"; @@ -464,7 +464,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 113,{ } next; break; - }else{ + } else { if (countitem(7946) > .@input) { mes "[Valentine Vote Manager]"; mes "Seems like the value you entered is too small."; @@ -552,7 +552,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 47,{ mes "Please.. I feel like my soul is lost.."; close; } - if(countitem(558) < 3) { + if (countitem(558) < 3) { mes "[Charles Orleans]"; mes "Ahhh, Mademoiselle."; mes "I'm not an alchemist, or a magician."; @@ -590,7 +590,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 47,{ mes "Adios, Mademoiselle....."; mes "I'll be waiting for you."; close; - }else{ + } else { if (!checkweight(559,1)) { mes "[Charles Orleans]"; mes "You're carrying too many items."; diff --git a/npc/events/valentinesday_2012.txt b/npc/events/valentinesday_2012.txt index 6ae844305..a8597cd22 100644 --- a/npc/events/valentinesday_2012.txt +++ b/npc/events/valentinesday_2012.txt @@ -153,4 +153,4 @@ mosk_in,21,244,3 script Baker Extraordinaire 410,{ mes "Hello, "+strcharinfo(0)+"!"; close; } -} +}
\ No newline at end of file |