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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-22 15:17:49 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-22 15:17:49 +0000
commit69543863009ec5f51d1feb710aa355ceecbaea6f (patch)
tree9b880d94378ee768f64b3402fbabe7085606ef8f /npc/events
parent1c894d04665bbf5b4c85c8f3cab8d7eba999fe12 (diff)
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- Follow-up to r15923: fixed renamed file not being svn-copied (and lacking svn history).
- Added svn:eol-style=native property for some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15924 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events')
-rw-r--r--npc/events/bossnia.txt244
1 files changed, 122 insertions, 122 deletions
diff --git a/npc/events/bossnia.txt b/npc/events/bossnia.txt
index 080dee33b..9f772d308 100644
--- a/npc/events/bossnia.txt
+++ b/npc/events/bossnia.txt
@@ -1,122 +1,122 @@
-//===== rAthena Script =======================================
-//= Bossnia Warp NPC's.
-//===== By: ==================================================
-//= Masao
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena
-//===== Description: =========================================
-//= Bossnia Warp NPC's.
-//===== Additional Comments: =================================
-//= 1.0 Converted from the official script.
-//============================================================
-
-prontera,132,125,4 script Bossnia Staff::bsw 908,{
-
- mes "[Riss]";
- mes "Hello?";
- mes "I found some beautiful places";
- mes "while I travelled all over the world.";
- mes "I am an adventurer.";
- mes "Haha~";
- next;
- mes "[Riss]";
- mes "What? My name is...";
- mes "'Bossnia Staff'?? no no..";
- mes "Well, my name is not so important.";
- mes "Sometimes you should be generous.";
- mes "No time for considering that kind of small stuff";
- mes "when you have to concentrate on more important things.";
- next;
- mes "[Riss]";
- mes "Hum... anyway i want to say..something..";
- mes "While i was travelling through some places,";
- mes "I found a really fearful place.";
- next;
- mes "[Riss]";
- mes "Most of the time when you come to a place,";
- mes "there is one strong and fearful monster.";
- mes "Isn't it?";
- next;
- mes "[Riss]";
- mes "But.. but.. in there..";
- mes "There are lots of fearful and strong monsters in there..";
- mes "That was really frightful.";
- next;
- mes "[Riss]";
- mes "If I had reacted a bit later.. a few seconds..";
- mes "I might have been killed.";
- next;
- mes "[Riss]";
- mes "What?";
- mes "You want to go in there?";
- mes "Oh~ Boy~ you didn't get me.";
- mes "In there.......";
- next;
- mes "[Riss]";
- mes "Uh... you already know?";
- mes "Although you know the place, you want to go in..";
- mes "Good, I will send you there.";
- mes "But after you went there, don't hold";
- mes "a grudge against me. Also it costs 5,000 zeny.";
- next;
- if (Zeny > 4999) {
- mes "[Riss]";
- mes "Would you really like to take the challenge??";
- mes "Ok, just choose the course.";
- next;
- switch(select("First","Second","Third","Fourth")) {
- case 1:
- mes "[Riss]";
- mes "Take care, boy~";
- mes "Don't hold a grudge against me.";
- close2;
- set Zeny, Zeny - 5000;
- set .@boss_x, rand(202,204);
- set .@boss_y, rand(202,204);
- warp "bossnia_01",.@boss_x,.@boss_y;
- end;
- case 2:
- mes "[Riss]";
- mes "Take care, boy~";
- mes "Don't hold a grudge against me.";
- close2;
- set Zeny, Zeny - 5000;
- set .@boss_x, rand(202,204);
- set .@boss_y, rand(202,204);
- warp "bossnia_02",.@boss_x,.@boss_y;
- end;
- case 3:
- mes "[Riss]";
- mes "Take care, boy~";
- mes "Don't hold a grudge against me.";
- close2;
- set Zeny, Zeny - 5000;
- set .@boss_x, rand(202,204);
- set .@boss_y, rand(202,204);
- warp "bossnia_03",.@boss_x,.@boss_y;
- end;
- case 4:
- mes "[Riss]";
- mes "Take care, boy~";
- mes "Don't hold a grudge against me.";
- close2;
- set Zeny, Zeny - 5000;
- set .@boss_x, rand(202,204);
- set .@boss_y, rand(202,204);
- warp "bossnia_04",.@boss_x,.@boss_y;
- end;
- }
- }
- mes "[Riss]";
- mes "You don't have enough money...";
- mes "Come back when you have at least 5,000 zeny.";
- close;
-}
-
-geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908
-Payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
-morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908
-lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908
-rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908 \ No newline at end of file
+//===== rAthena Script =======================================
+//= Bossnia Warp NPC's.
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena
+//===== Description: =========================================
+//= Bossnia Warp NPC's.
+//===== Additional Comments: =================================
+//= 1.0 Converted from the official script.
+//============================================================
+
+prontera,132,125,4 script Bossnia Staff::bsw 908,{
+
+ mes "[Riss]";
+ mes "Hello?";
+ mes "I found some beautiful places";
+ mes "while I travelled all over the world.";
+ mes "I am an adventurer.";
+ mes "Haha~";
+ next;
+ mes "[Riss]";
+ mes "What? My name is...";
+ mes "'Bossnia Staff'?? no no..";
+ mes "Well, my name is not so important.";
+ mes "Sometimes you should be generous.";
+ mes "No time for considering that kind of small stuff";
+ mes "when you have to concentrate on more important things.";
+ next;
+ mes "[Riss]";
+ mes "Hum... anyway i want to say..something..";
+ mes "While i was travelling through some places,";
+ mes "I found a really fearful place.";
+ next;
+ mes "[Riss]";
+ mes "Most of the time when you come to a place,";
+ mes "there is one strong and fearful monster.";
+ mes "Isn't it?";
+ next;
+ mes "[Riss]";
+ mes "But.. but.. in there..";
+ mes "There are lots of fearful and strong monsters in there..";
+ mes "That was really frightful.";
+ next;
+ mes "[Riss]";
+ mes "If I had reacted a bit later.. a few seconds..";
+ mes "I might have been killed.";
+ next;
+ mes "[Riss]";
+ mes "What?";
+ mes "You want to go in there?";
+ mes "Oh~ Boy~ you didn't get me.";
+ mes "In there.......";
+ next;
+ mes "[Riss]";
+ mes "Uh... you already know?";
+ mes "Although you know the place, you want to go in..";
+ mes "Good, I will send you there.";
+ mes "But after you went there, don't hold";
+ mes "a grudge against me. Also it costs 5,000 zeny.";
+ next;
+ if (Zeny > 4999) {
+ mes "[Riss]";
+ mes "Would you really like to take the challenge??";
+ mes "Ok, just choose the course.";
+ next;
+ switch(select("First","Second","Third","Fourth")) {
+ case 1:
+ mes "[Riss]";
+ mes "Take care, boy~";
+ mes "Don't hold a grudge against me.";
+ close2;
+ set Zeny, Zeny - 5000;
+ set .@boss_x, rand(202,204);
+ set .@boss_y, rand(202,204);
+ warp "bossnia_01",.@boss_x,.@boss_y;
+ end;
+ case 2:
+ mes "[Riss]";
+ mes "Take care, boy~";
+ mes "Don't hold a grudge against me.";
+ close2;
+ set Zeny, Zeny - 5000;
+ set .@boss_x, rand(202,204);
+ set .@boss_y, rand(202,204);
+ warp "bossnia_02",.@boss_x,.@boss_y;
+ end;
+ case 3:
+ mes "[Riss]";
+ mes "Take care, boy~";
+ mes "Don't hold a grudge against me.";
+ close2;
+ set Zeny, Zeny - 5000;
+ set .@boss_x, rand(202,204);
+ set .@boss_y, rand(202,204);
+ warp "bossnia_03",.@boss_x,.@boss_y;
+ end;
+ case 4:
+ mes "[Riss]";
+ mes "Take care, boy~";
+ mes "Don't hold a grudge against me.";
+ close2;
+ set Zeny, Zeny - 5000;
+ set .@boss_x, rand(202,204);
+ set .@boss_y, rand(202,204);
+ warp "bossnia_04",.@boss_x,.@boss_y;
+ end;
+ }
+ }
+ mes "[Riss]";
+ mes "You don't have enough money...";
+ mes "Come back when you have at least 5,000 zeny.";
+ close;
+}
+
+geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908
+Payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908
+morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908
+lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908
+rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908