diff options
author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-27 16:56:26 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-27 16:56:26 +0000 |
commit | a269c22b8d92b56a6b09bc2fa8375d1803cab909 (patch) | |
tree | 758a3a283bbfe847cdfde9cd3416f55270fb6844 /npc/events | |
parent | fc079afd18a8189b8542bc4ec989dc4f123e30a7 (diff) | |
download | hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.gz hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.bz2 hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.xz hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.zip |
- Added svn:eol-style native for some conf/css/html/pl/sql/txt files.
- Added svn:executable property for several batch/shell scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13972 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events')
-rw-r--r-- | npc/events/MemorialDay_2008.txt | 1034 | ||||
-rw-r--r-- | npc/events/children_week.txt | 170 | ||||
-rw-r--r-- | npc/events/christmas_2008.txt | 2432 | ||||
-rw-r--r-- | npc/events/valentinesday_2009.txt | 1566 |
4 files changed, 2601 insertions, 2601 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index cf8eaa8ad..cbecbdae8 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -1,518 +1,518 @@ -//===== eAthena Script =======================================
-//= In Memory of Heroes (iRO Memorial Day 2008)
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//= 1.1 Many Many Fixes. [Kisuka]
-//============================================================
-
-// ================== Lauds ======================
-// ===============================================
-prontera,182,214,4 script Lauds#Memorial 58,{
- if(Memorial08 < 1) {
- mes "[Mad Sago Lauds]";
- mes "Hey, yo!";
- mes "What are you doing there!?";
- next;
- mes "[Mad Sago Lauds]";
- mes "Do you know what day it is!?";
- mes "It's a very important date!";
- mes "A very important date to remember!";
- next;
- mes "[Mad Sago Lauds]";
- mes "What is this!?";
- emotion 0;
- next;
- mes "[Mad Sago Lauds]";
- mes "Where is your towel!?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "My what?";
- next;
- mes "[Mad Sago Lauds]";
- mes "How are you supposed to go on your trip";
- mes "without your towel!?";
- next;
- mes "[Mad Sago Lauds]";
- mes "If you think this is just another";
- mes "holiday,";
- mes "I'm not going to waste my breath.";
- mes "But if you like to pay a tribute to";
- mes "great soldiers,";
- mes "I will help you ready yourself";
- next;
- if (select("I guess so...:Are you crazy or something?") == 2) {
- mes "[Mad Sago Lauds]";
- mes "Fine, be unprepared!";
- next;
- mes "[Mad Sago Lauds]";
- mes "";
- mes "^FF0000YOU WILL RUE THE DAY!^000000";
- close;
- }
- mes "[Mad Sago Lauds]";
- mes "Great!";
- mes "Then listen to me carefully.";
- next;
- mes "[Mad Sago Lauds]";
- mes "Now before you can pay tribute to";
- mes "the fallen soldiers";
- mes "you must be properly equipped";
- mes "Without your towel you will be";
- mes "lost!";
- mes "If you bring me the materials, I can make you a towel.";
- next;
- mes "[Mad Sago Lauds]";
- mes "Listen closely.";
- mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
- set Memorial08,1;
- close;
- }
-
- else if(Memorial08 == 1) {
- if (countitem(1059) < 30 || countitem(914) < 20) {
- mes "[Mad Sago Lauds]";
- mes "What are these? They aren't";
- mes "enough?!";
- mes "*Sigh* Do I really have to tell you";
- mes "again?!";
- mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
- close;
- }else{
- mes "***Mad Sago Lauds appears to be";
- mes "muttering to himself***";
- next;
- mes "[Mad Sago Lauds]";
- mes "So, did you bring the towel";
- mes "materials?";
- next;
- mes "[Mad Sago Lauds]";
- mes "Excellent; you've brought them";
- mes "all.";
- mes "Then I shall make you a Towel of";
- mes "Memory as I promised.";
- mes "Give me a moment.";
- next;
- mes "[Mad Sago Lauds]";
- mes "There you go!";
- delitem 1059,30;
- delitem 914,20;
- getitem 6025,1;
- getnameditem 6025," + strcharinfo(0) + ";
- set Memorial08,2;
- close;
- }
- }
-
- else if(Memorial08 == 2) {
- mes "[Mad Sago Lauds]";
- mes "Ah, you have fluffy new towel now";
- mes "I even put your name on it";
- next;
- mes "[Mad Sago Lauds]";
- mes "Say, how do you like to go";
- mes "on a journey to pay a tribute to";
- mes "Memorial Day?";
- next;
- if (select("Sure.:No, I'm Busy.") == 2) {
- mes "[Mad Sago Lauds]";
- mes "Don't come crying to me";
- mes "if someone decides to";
- mes "build a highway through";
- mes "your home!";
- close;
- }
- mes "[Mad Sago Lauds]";
- mes "Good. By the way, do you even know";
- mes "what the towel is for?";
- next;
- mes "[Mad Sago Lauds]";
- mes "It seems you're just carrying it";
- mes "without understanding its meaning.";
- mes "What a shame! You should go speak";
- mes "to ^FF0000Grast in Prontera^000000.";
- set Memorial08,3;
- close;
- }
-
- else if(Memorial08 == 3) {
- mes "[Mad Sago Lauds]";
- mes "What are you still doing here? I";
- mes "told you to go speak to Grast in";
- mes "Prontera!";
- close;
- }
-
- else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
- mes "[Mad Sago Lauds]";
- mes "Go help Grast, and then come back.";
- close;
- }
-
- else if(Memorial08 == 7) {
- mes "[Mad Sago Lauds]";
- mes "Oh, you've brought them all.";
- mes "Hahaha!";
- mes "HAHAHAHAHAHA!!!! cough cough";
- next;
- mes "[Mad Sago Lauds]";
- mes "Please give them to me. Thank you";
- mes "for your hard work, by the way.";
- mes "Say, have you learned anything from the journey?";
- mes "Now is to go visit the plaque at 12";
- mes "o'clock direction in Prontera.";
- next;
- mes "[Mad Sago Lauds]";
- mes "What do you mean you were just";
- mes "there?";
- next;
- mes "[Mad Sago Lauds]";
- mes "What? Why are you giving me your";
- mes "garbage!";
- mes "Those items are not useful to me at all";
- mes "You should be going to the plaque!";
- set Memorial08,8;
- close;
- }
-
- else if(Memorial08 == 8) {
- mes "[Mad Sago Lauds]";
- mes "Stop trying to give me your garbage!";
- mes "Go to the plaque at 12 o'clock";
- mes "direction in Prontera for your journey!";
- close;
- }
-
- else if(Memorial08 >= 9) {
- set .@RandomMsg, rand(1,5);
- if(.@RandomMsg == 1) {
- mes "[Mad Sago Lauds]";
- mes "Don't panic!";
- emotion 0;
- close;
- }
- else if(.@RandomMsg == 2) {
- mes "[Mad Sago Lauds]";
- mes "Life... is like a grapefruit.";
- mes "It's orange and squishy, and has a";
- mes "few pips in it,";
- mes "and some folks have half a one for";
- mes "breakfast.";
- close;
- }
- else if(.@RandomMsg == 3) {
- mes "[Mad Sago Lauds]";
- mes "There was a point to this story,";
- mes "but it has temporarily escaped the";
- mes "chronicler's mind.";
- close;
- }
- else if(.@RandomMsg == 4) {
- mes "[Mad Sago Lauds]";
- mes "42!";
- close;
- }
- else if(.@RandomMsg == 5) {
- mes "[Mad Sago Lauds]";
- mes "It is a mistake to think you can";
- mes "solve any major problems just with";
- mes "potatoes.";
- close;
- }
- }
-}
-
-// ============== Memorial Plaque ================
-// ===============================================
-prontera,153,286,4 script Memorial Plaque#Memorial 857,{
- if(Memorial08 < 8) {
- mes "[" + strcharinfo(0) + "]";
- mes "- It's a dusty old plaque.-";
- close;
- }
-
- else if(Memorial08 == 8) {
- mes "[" + strcharinfo(0) + "]";
- mes "- It's a dusty old plaque.-";
- mes "'This must be what Lauds was talking about.'";
- mes "'Let's dust it off with the towel.'";
- next;
- set Memorial08,9;
- getexp 93750,43750;
- goto L_CleanPlaque;
- }
-
- else if(Memorial08 >= 9) {
- goto L_CleanPlaque;
- }
-
- L_CleanPlaque:
- mes "- You see a message from the cleaned plaque.";
- next;
- mes "-Although no sculptured marble";
- mes "should rise to their memory,-";
- mes "-nor engraved stone bear record of";
- mes "their deeds,-";
- mes "-yet will their remembrance be as";
- mes "lasting as the land they honored.-";
- mes "-Daniel Webster-";
- if(Memorial08 == 9) {
- getexp 93750,43750;
- }
- next;
- mes "-There's another message.-";
- next;
- mes "-I may not have gone where I";
- mes "intended to go,-";
- mes "-but I think I have ended up where";
- mes "I needed to be.-";
- mes "- Douglas Adams.-";
- if(Memorial08 == 9) {
- getexp 93750,43750;
- }
- next;
- mes "-This is the last message.-";
- next;
- mes "-True heroism is remarkably sober,";
- mes "very undramatic.-";
- mes "-It is not the urge to surpass all";
- mes "others at whatever cost,-";
- mes "- but the urge to serve others at";
- mes "whatever cost. -";
- mes "- Arthur Ashe -";
- if(Memorial08 == 9) {
- getexp 93750,43750;
- set Memorial08,10;
- }
- close;
-}
-
-
-// ==================== Grast ====================
-// ===============================================
-prontera,150,270,4 script Grast#Memorial 900,{
- if(Memorial08 < 3) {
- mes "[Grast]";
- mes "Memorial Day is a sad and yet";
- mes "glorious day.";
- mes "I wonder how many people remember";
- mes "them...";
- close;
- }
-
- else if(Memorial08 == 3) {
- mes "[Grast]";
- mes "Oh, isn't that a Towel of Memory?";
- mes "I'm so glad to meet someone who";
- mes "understands the meaning of Memorial Day.";
- next;
- mes "[Grast]";
- mes "It is very important to know what";
- mes "we're celebrating today, don't you think?";
- next;
- mes "[Grast]";
- mes "If you like to go on a journey to";
- mes "pay a tribute to Memorial Day,";
- mes "you should bring me some materials";
- mes "I ask.";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Red";
- mes "Potion, Green Potion, Awakening";
- mes "Potion, and Butterfly Wing^000000.";
- mes "I'll be waiting for your return.";
- set Memorial08,4;
- close;
- }
-
- else if(Memorial08 == 4) {
- if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all";
- mes "materials.";
- mes "Please make sure you need to bring me";
- mes " ^FF0000one of each Red Potion, Green";
- mes "Potion, Awakening Potion, and";
- mes "Butteryfly Wing^000000.";
- next;
- mes "[Grast]";
- mes "You'll have to bring me more";
- mes "materials afterwards.";
- mes "If you feel too burdened to gather";
- mes "them all,";
- mes "I can provide you all the";
- mes "materials.";
- next;
- if (select("I'll gather the rest.:Give me the materials.") == 2) {
- goto L_GiveUp;
- }
- goto L_Continue;
- }else{
- mes "[Grast]";
- mes "Oh, you've brought the materials I asked.";
- next;
- mes "[Grast]";
- mes "Hmm, you will need some more things still...";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Trap,";
- mes "Yggdrasil Leaf, Blue Gemstone,";
- mes "Crystal Mirror, Meat, and Carrot.^000000";
- mes "I'll be waiting for your return.";
- set Memorial08,5;
- close;
- }
- }
-
- else if(Memorial08 == 5) {
- if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all materials.";
- mes "Please make sure you'll have to bring me";
- mes " ^FF0000one of each Trap, Yggdrasil Leaf,";
- mes "Blue Gemstone, Crystal Mirror,";
- mes "Meat, and Carrot^000000.";
- next;
- mes "[Grast]";
- mes "You'll have to bring me more";
- mes "materials afterwards.";
- mes "If you feel too burdened to gather them all,";
- mes "I can provide you all the materials.";
- next;
- if (select("I'll gather the rest.:Give me the materials.") == 2) {
- goto L_GiveUp;
- }
- goto L_Continue;
- }else{
- mes "[Grast]";
- mes "Oh, you've brought everything I asked.";
- mes "Hmm, I think you need just a little bit more.";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Pet";
- mes "Incubator, Firecracker, Poring";
- mes "Doll, and Bouquet^000000.";
- set Memorial08,6;
- close;
- }
- }
-
- else if(Memorial08 == 6) {
- if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all materials.";
- mes "Please make sure you need to bring me";
- mes " ^FF0000one of each Pet Incubator,";
- mes "Firecracker, Poring Doll and Bouquet";
- next;
- mes "[Grast]";
- mes "They are the last batch of materials.";
- mes "If you feel too burdened to gather them all,";
- mes "I can provide you all the materials.";
- next;
- mes "[Grast]";
- mes "If I provide you all materials, however,";
- mes "I won't have to thank you for your service.";
- mes "It's your call, " + strcharinfo(0) + ".";
- next;
- if (select("I'll gather the rest.:Give me the materials.") == 2) {
- goto L_GiveUp;
- }
- goto L_Continue;
- }else{
- mes "[Grast]";
- mes "Have you brought the materials I asked?";
- mes "Ah, thank you for your hard work;";
- mes "you've brought all of them.";
- next;
- mes "[Grast]";
- mes "I hope you'll learn a valuable";
- mes "lesson while gathering these materials.";
- mes "I like to give you a small gift for your service.";
- next;
- mes "[Grast]";
- mes "You see, I have two different gifts";
- mes "in my each hand.";
- mes "A best thing would be giving you";
- mes "both of them, but...";
- mes "How do you like to test your luck, " + strcharinfo(0) + "?";
- next;
- mes "[Grast]";
- mes "Okay, which hand would you like to pick?";
- next;
- if (select("Left hand.:Right hand.") == 2) {
- mes "[Grast]";
- mes "You've selected my right hand.";
- mes "Here's the gift for you.";
- mes "Now, please bring all these";
- mes "materials to Lauds.";
- set Memorial08, 7;
- getitem 617,1;
- close;
- }
- mes "[Grast]";
- mes "You've selected my left hand.";
- mes "Here's the gift for you.";
- mes "Now, please bring all these";
- mes "materials to Lauds.";
- set Memorial08, 7;
- getitem 12109,1;
- close;
- }
- }
-
- else if(Memorial08 == 7) {
- mes "[Grast]";
- mes "Have you met Lauds?";
- mes "I hope you'll remember your freedom";
- mes "and happiness";
- mes "are built on thousands of lives";
- mes "sacrificed in war.";
- close;
- }
-
- else if(Memorial08 >= 8) {
- mes "[Grast]";
- mes "A towel is about the most massively";
- mes "useful thing an adventurer can have.";
- close;
- }
-
- L_GiveUp:
- mes "[Grast]";
- mes "Oh, I see. I guess you're quite";
- mes "busy nowadays, huh?";
- mes "No problem; I'll give you all the";
- mes "supplies...";
- next;
- mes "[Grast]";
- mes "There you go.";
- mes "I crushed all the items together";
- mes "into a more compact form for you";
- mes "You can thank me later for that";
- mes "extra service.";
- mes "Please bring them to Lauds.";
- set Memorial08,7;
- getitem 7126,1;
- next;
- mes "[Grast]";
- mes "By the way, he had an unfortunate";
- mes "accident, and has kind of lost his";
- mes "mind.";
- mes "Please don't be alarmed even if he";
- mes "starts babbling.";
- close;
-
- L_Continue:
- mes "[Grast]";
- mes "That's a good idea.";
- mes "Then I'll be waiting for your return.";
- close;
+//===== eAthena Script ======================================= +//= In Memory of Heroes (iRO Memorial Day 2008) +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +// +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//= 1.1 Many Many Fixes. [Kisuka] +//============================================================ + +// ================== Lauds ====================== +// =============================================== +prontera,182,214,4 script Lauds#Memorial 58,{ + if(Memorial08 < 1) { + mes "[Mad Sago Lauds]"; + mes "Hey, yo!"; + mes "What are you doing there!?"; + next; + mes "[Mad Sago Lauds]"; + mes "Do you know what day it is!?"; + mes "It's a very important date!"; + mes "A very important date to remember!"; + next; + mes "[Mad Sago Lauds]"; + mes "What is this!?"; + emotion 0; + next; + mes "[Mad Sago Lauds]"; + mes "Where is your towel!?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My what?"; + next; + mes "[Mad Sago Lauds]"; + mes "How are you supposed to go on your trip"; + mes "without your towel!?"; + next; + mes "[Mad Sago Lauds]"; + mes "If you think this is just another"; + mes "holiday,"; + mes "I'm not going to waste my breath."; + mes "But if you like to pay a tribute to"; + mes "great soldiers,"; + mes "I will help you ready yourself"; + next; + if (select("I guess so...:Are you crazy or something?") == 2) { + mes "[Mad Sago Lauds]"; + mes "Fine, be unprepared!"; + next; + mes "[Mad Sago Lauds]"; + mes ""; + mes "^FF0000YOU WILL RUE THE DAY!^000000"; + close; + } + mes "[Mad Sago Lauds]"; + mes "Great!"; + mes "Then listen to me carefully."; + next; + mes "[Mad Sago Lauds]"; + mes "Now before you can pay tribute to"; + mes "the fallen soldiers"; + mes "you must be properly equipped"; + mes "Without your towel you will be"; + mes "lost!"; + mes "If you bring me the materials, I can make you a towel."; + next; + mes "[Mad Sago Lauds]"; + mes "Listen closely."; + mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; + set Memorial08,1; + close; + } + + else if(Memorial08 == 1) { + if (countitem(1059) < 30 || countitem(914) < 20) { + mes "[Mad Sago Lauds]"; + mes "What are these? They aren't"; + mes "enough?!"; + mes "*Sigh* Do I really have to tell you"; + mes "again?!"; + mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; + close; + }else{ + mes "***Mad Sago Lauds appears to be"; + mes "muttering to himself***"; + next; + mes "[Mad Sago Lauds]"; + mes "So, did you bring the towel"; + mes "materials?"; + next; + mes "[Mad Sago Lauds]"; + mes "Excellent; you've brought them"; + mes "all."; + mes "Then I shall make you a Towel of"; + mes "Memory as I promised."; + mes "Give me a moment."; + next; + mes "[Mad Sago Lauds]"; + mes "There you go!"; + delitem 1059,30; + delitem 914,20; + getitem 6025,1; + getnameditem 6025," + strcharinfo(0) + "; + set Memorial08,2; + close; + } + } + + else if(Memorial08 == 2) { + mes "[Mad Sago Lauds]"; + mes "Ah, you have fluffy new towel now"; + mes "I even put your name on it"; + next; + mes "[Mad Sago Lauds]"; + mes "Say, how do you like to go"; + mes "on a journey to pay a tribute to"; + mes "Memorial Day?"; + next; + if (select("Sure.:No, I'm Busy.") == 2) { + mes "[Mad Sago Lauds]"; + mes "Don't come crying to me"; + mes "if someone decides to"; + mes "build a highway through"; + mes "your home!"; + close; + } + mes "[Mad Sago Lauds]"; + mes "Good. By the way, do you even know"; + mes "what the towel is for?"; + next; + mes "[Mad Sago Lauds]"; + mes "It seems you're just carrying it"; + mes "without understanding its meaning."; + mes "What a shame! You should go speak"; + mes "to ^FF0000Grast in Prontera^000000."; + set Memorial08,3; + close; + } + + else if(Memorial08 == 3) { + mes "[Mad Sago Lauds]"; + mes "What are you still doing here? I"; + mes "told you to go speak to Grast in"; + mes "Prontera!"; + close; + } + + else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) { + mes "[Mad Sago Lauds]"; + mes "Go help Grast, and then come back."; + close; + } + + else if(Memorial08 == 7) { + mes "[Mad Sago Lauds]"; + mes "Oh, you've brought them all."; + mes "Hahaha!"; + mes "HAHAHAHAHAHA!!!! cough cough"; + next; + mes "[Mad Sago Lauds]"; + mes "Please give them to me. Thank you"; + mes "for your hard work, by the way."; + mes "Say, have you learned anything from the journey?"; + mes "Now is to go visit the plaque at 12"; + mes "o'clock direction in Prontera."; + next; + mes "[Mad Sago Lauds]"; + mes "What do you mean you were just"; + mes "there?"; + next; + mes "[Mad Sago Lauds]"; + mes "What? Why are you giving me your"; + mes "garbage!"; + mes "Those items are not useful to me at all"; + mes "You should be going to the plaque!"; + set Memorial08,8; + close; + } + + else if(Memorial08 == 8) { + mes "[Mad Sago Lauds]"; + mes "Stop trying to give me your garbage!"; + mes "Go to the plaque at 12 o'clock"; + mes "direction in Prontera for your journey!"; + close; + } + + else if(Memorial08 >= 9) { + set .@RandomMsg, rand(1,5); + if(.@RandomMsg == 1) { + mes "[Mad Sago Lauds]"; + mes "Don't panic!"; + emotion 0; + close; + } + else if(.@RandomMsg == 2) { + mes "[Mad Sago Lauds]"; + mes "Life... is like a grapefruit."; + mes "It's orange and squishy, and has a"; + mes "few pips in it,"; + mes "and some folks have half a one for"; + mes "breakfast."; + close; + } + else if(.@RandomMsg == 3) { + mes "[Mad Sago Lauds]"; + mes "There was a point to this story,"; + mes "but it has temporarily escaped the"; + mes "chronicler's mind."; + close; + } + else if(.@RandomMsg == 4) { + mes "[Mad Sago Lauds]"; + mes "42!"; + close; + } + else if(.@RandomMsg == 5) { + mes "[Mad Sago Lauds]"; + mes "It is a mistake to think you can"; + mes "solve any major problems just with"; + mes "potatoes."; + close; + } + } +} + +// ============== Memorial Plaque ================ +// =============================================== +prontera,153,286,4 script Memorial Plaque#Memorial 857,{ + if(Memorial08 < 8) { + mes "[" + strcharinfo(0) + "]"; + mes "- It's a dusty old plaque.-"; + close; + } + + else if(Memorial08 == 8) { + mes "[" + strcharinfo(0) + "]"; + mes "- It's a dusty old plaque.-"; + mes "'This must be what Lauds was talking about.'"; + mes "'Let's dust it off with the towel.'"; + next; + set Memorial08,9; + getexp 93750,43750; + goto L_CleanPlaque; + } + + else if(Memorial08 >= 9) { + goto L_CleanPlaque; + } + + L_CleanPlaque: + mes "- You see a message from the cleaned plaque."; + next; + mes "-Although no sculptured marble"; + mes "should rise to their memory,-"; + mes "-nor engraved stone bear record of"; + mes "their deeds,-"; + mes "-yet will their remembrance be as"; + mes "lasting as the land they honored.-"; + mes "-Daniel Webster-"; + if(Memorial08 == 9) { + getexp 93750,43750; + } + next; + mes "-There's another message.-"; + next; + mes "-I may not have gone where I"; + mes "intended to go,-"; + mes "-but I think I have ended up where"; + mes "I needed to be.-"; + mes "- Douglas Adams.-"; + if(Memorial08 == 9) { + getexp 93750,43750; + } + next; + mes "-This is the last message.-"; + next; + mes "-True heroism is remarkably sober,"; + mes "very undramatic.-"; + mes "-It is not the urge to surpass all"; + mes "others at whatever cost,-"; + mes "- but the urge to serve others at"; + mes "whatever cost. -"; + mes "- Arthur Ashe -"; + if(Memorial08 == 9) { + getexp 93750,43750; + set Memorial08,10; + } + close; +} + + +// ==================== Grast ==================== +// =============================================== +prontera,150,270,4 script Grast#Memorial 900,{ + if(Memorial08 < 3) { + mes "[Grast]"; + mes "Memorial Day is a sad and yet"; + mes "glorious day."; + mes "I wonder how many people remember"; + mes "them..."; + close; + } + + else if(Memorial08 == 3) { + mes "[Grast]"; + mes "Oh, isn't that a Towel of Memory?"; + mes "I'm so glad to meet someone who"; + mes "understands the meaning of Memorial Day."; + next; + mes "[Grast]"; + mes "It is very important to know what"; + mes "we're celebrating today, don't you think?"; + next; + mes "[Grast]"; + mes "If you like to go on a journey to"; + mes "pay a tribute to Memorial Day,"; + mes "you should bring me some materials"; + mes "I ask."; + next; + mes "[Grast]"; + mes "Please bring me ^FF0000one of each Red"; + mes "Potion, Green Potion, Awakening"; + mes "Potion, and Butterfly Wing^000000."; + mes "I'll be waiting for your return."; + set Memorial08,4; + close; + } + + else if(Memorial08 == 4) { + if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) { + mes "[Grast]"; + mes "Oops, you haven't brought all"; + mes "materials."; + mes "Please make sure you need to bring me"; + mes " ^FF0000one of each Red Potion, Green"; + mes "Potion, Awakening Potion, and"; + mes "Butteryfly Wing^000000."; + next; + mes "[Grast]"; + mes "You'll have to bring me more"; + mes "materials afterwards."; + mes "If you feel too burdened to gather"; + mes "them all,"; + mes "I can provide you all the"; + mes "materials."; + next; + if (select("I'll gather the rest.:Give me the materials.") == 2) { + goto L_GiveUp; + } + goto L_Continue; + }else{ + mes "[Grast]"; + mes "Oh, you've brought the materials I asked."; + next; + mes "[Grast]"; + mes "Hmm, you will need some more things still..."; + next; + mes "[Grast]"; + mes "Please bring me ^FF0000one of each Trap,"; + mes "Yggdrasil Leaf, Blue Gemstone,"; + mes "Crystal Mirror, Meat, and Carrot.^000000"; + mes "I'll be waiting for your return."; + set Memorial08,5; + close; + } + } + + else if(Memorial08 == 5) { + if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) { + mes "[Grast]"; + mes "Oops, you haven't brought all materials."; + mes "Please make sure you'll have to bring me"; + mes " ^FF0000one of each Trap, Yggdrasil Leaf,"; + mes "Blue Gemstone, Crystal Mirror,"; + mes "Meat, and Carrot^000000."; + next; + mes "[Grast]"; + mes "You'll have to bring me more"; + mes "materials afterwards."; + mes "If you feel too burdened to gather them all,"; + mes "I can provide you all the materials."; + next; + if (select("I'll gather the rest.:Give me the materials.") == 2) { + goto L_GiveUp; + } + goto L_Continue; + }else{ + mes "[Grast]"; + mes "Oh, you've brought everything I asked."; + mes "Hmm, I think you need just a little bit more."; + next; + mes "[Grast]"; + mes "Please bring me ^FF0000one of each Pet"; + mes "Incubator, Firecracker, Poring"; + mes "Doll, and Bouquet^000000."; + set Memorial08,6; + close; + } + } + + else if(Memorial08 == 6) { + if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) { + mes "[Grast]"; + mes "Oops, you haven't brought all materials."; + mes "Please make sure you need to bring me"; + mes " ^FF0000one of each Pet Incubator,"; + mes "Firecracker, Poring Doll and Bouquet"; + next; + mes "[Grast]"; + mes "They are the last batch of materials."; + mes "If you feel too burdened to gather them all,"; + mes "I can provide you all the materials."; + next; + mes "[Grast]"; + mes "If I provide you all materials, however,"; + mes "I won't have to thank you for your service."; + mes "It's your call, " + strcharinfo(0) + "."; + next; + if (select("I'll gather the rest.:Give me the materials.") == 2) { + goto L_GiveUp; + } + goto L_Continue; + }else{ + mes "[Grast]"; + mes "Have you brought the materials I asked?"; + mes "Ah, thank you for your hard work;"; + mes "you've brought all of them."; + next; + mes "[Grast]"; + mes "I hope you'll learn a valuable"; + mes "lesson while gathering these materials."; + mes "I like to give you a small gift for your service."; + next; + mes "[Grast]"; + mes "You see, I have two different gifts"; + mes "in my each hand."; + mes "A best thing would be giving you"; + mes "both of them, but..."; + mes "How do you like to test your luck, " + strcharinfo(0) + "?"; + next; + mes "[Grast]"; + mes "Okay, which hand would you like to pick?"; + next; + if (select("Left hand.:Right hand.") == 2) { + mes "[Grast]"; + mes "You've selected my right hand."; + mes "Here's the gift for you."; + mes "Now, please bring all these"; + mes "materials to Lauds."; + set Memorial08, 7; + getitem 617,1; + close; + } + mes "[Grast]"; + mes "You've selected my left hand."; + mes "Here's the gift for you."; + mes "Now, please bring all these"; + mes "materials to Lauds."; + set Memorial08, 7; + getitem 12109,1; + close; + } + } + + else if(Memorial08 == 7) { + mes "[Grast]"; + mes "Have you met Lauds?"; + mes "I hope you'll remember your freedom"; + mes "and happiness"; + mes "are built on thousands of lives"; + mes "sacrificed in war."; + close; + } + + else if(Memorial08 >= 8) { + mes "[Grast]"; + mes "A towel is about the most massively"; + mes "useful thing an adventurer can have."; + close; + } + + L_GiveUp: + mes "[Grast]"; + mes "Oh, I see. I guess you're quite"; + mes "busy nowadays, huh?"; + mes "No problem; I'll give you all the"; + mes "supplies..."; + next; + mes "[Grast]"; + mes "There you go."; + mes "I crushed all the items together"; + mes "into a more compact form for you"; + mes "You can thank me later for that"; + mes "extra service."; + mes "Please bring them to Lauds."; + set Memorial08,7; + getitem 7126,1; + next; + mes "[Grast]"; + mes "By the way, he had an unfortunate"; + mes "accident, and has kind of lost his"; + mes "mind."; + mes "Please don't be alarmed even if he"; + mes "starts babbling."; + close; + + L_Continue: + mes "[Grast]"; + mes "That's a good idea."; + mes "Then I'll be waiting for your return."; + close; }
\ No newline at end of file diff --git a/npc/events/children_week.txt b/npc/events/children_week.txt index 9a8933be5..e8fcd770e 100644 --- a/npc/events/children_week.txt +++ b/npc/events/children_week.txt @@ -1,86 +1,86 @@ -//===== eAthena Script =======================================
-//= Children Week Event
-//===== By: ==================================================
-//= Samuray22
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Indian Ro: Children Week Event
-//===== Additional Comments: =================================
-//= 1.1 First Beta. [Samuray22]
-//============================================================
-
-prontera,146,91,5 script Pandit chacha#child07 61,{
- if(BaseLevel > 50) {
- mes "[Pandit chacha]";
- mes "Hahaha.";
- mes "It is special day, comes only one time in a year.";
- mes "If you see little adventurers around you send to me~";
- mes "I will give the special gift.";
- close;
- } else if(BaseLevel < 20) {
- mes "[Pandit chacha]";
- mes "Hahaha.";
- mes "You are a baby adventurer not little adventurer.";
- mes "When you more grow up, come back again. hahaha.";
- close;
- } else if(oversea_event9 < 1) {
- mes "[Pandit chacha]";
- mes "Hahaha.";
- mes "Welcome, little adventurers!";
- mes "Today is special day, isn't it~?";
- mes "I would like to give the small gift to little adventurer...";
- mes "What about you? Do you want to take it?";
- next;
- if(select("No. I will take it later.","Sure, i want.") == 1) {
- mes "[Pandit chacha]";
- mes "That's too bad.... hum...";
- mes "I gathered some stuffs from far a way world to make it....";
- mes "Whenever come back again if you want it...";
- close;
- }
- set oversea_event9,1;
- getitem 11705,10; //Children's Potion
- mes "[Pandit chacha]";
- mes "Look. This is a child Potion.";
- mes "The weight is just 1 but recover much HP.";
- mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
- close;
- } else if(oversea_event9 == 1) {
- if(countitem(745) > 0 && countitem(748) > 0) {
- mes "[Pandit chacha]";
- mes "Ahha!!";
- mes "You have remembered my beautiful composition.";
- mes "You did good work.";
- mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? ";
- next;
- if(select("Not yet.","Sure, take it.") == 1) {
- mes "[Pandit chacha]";
- mes "If you are not prepared yet, call me when you ready.";
- close;
- }
- mes "[Pandit chacha]";
- mes "Hahaha.";
- mes "Oh~ you get it.";
- mes "Here, I will exchange to the 50 child potion.";
- mes "Once you get this 50 child potion, I won't give any more.";
- close2;
- delitem 745,1; //Wedding Bouquet
- delitem 748,1; //Witherless Rose
- set oversea_event9,2;
- getitem 11705,50; //Children's Potion
- end;
- }
- mes "[Pandit chacha]";
- mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose.";
- mes "If you bring these stuffs I will exchange them for child Potion. ";
- close;
- }
- mes "[Pandit chacha]";
- mes "Hahaha.";
- mes "Are you enjoying children week~? ";
- close;
+//===== eAthena Script ======================================= +//= Children Week Event +//===== By: ================================================== +//= Samuray22 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Indian Ro: Children Week Event +//===== Additional Comments: ================================= +//= 1.1 First Beta. [Samuray22] +//============================================================ + +prontera,146,91,5 script Pandit chacha#child07 61,{ + if(BaseLevel > 50) { + mes "[Pandit chacha]"; + mes "Hahaha."; + mes "It is special day, comes only one time in a year."; + mes "If you see little adventurers around you send to me~"; + mes "I will give the special gift."; + close; + } else if(BaseLevel < 20) { + mes "[Pandit chacha]"; + mes "Hahaha."; + mes "You are a baby adventurer not little adventurer."; + mes "When you more grow up, come back again. hahaha."; + close; + } else if(oversea_event9 < 1) { + mes "[Pandit chacha]"; + mes "Hahaha."; + mes "Welcome, little adventurers!"; + mes "Today is special day, isn't it~?"; + mes "I would like to give the small gift to little adventurer..."; + mes "What about you? Do you want to take it?"; + next; + if(select("No. I will take it later.","Sure, i want.") == 1) { + mes "[Pandit chacha]"; + mes "That's too bad.... hum..."; + mes "I gathered some stuffs from far a way world to make it...."; + mes "Whenever come back again if you want it..."; + close; + } + set oversea_event9,1; + getitem 11705,10; //Children's Potion + mes "[Pandit chacha]"; + mes "Look. This is a child Potion."; + mes "The weight is just 1 but recover much HP."; + mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose."; + close; + } else if(oversea_event9 == 1) { + if(countitem(745) > 0 && countitem(748) > 0) { + mes "[Pandit chacha]"; + mes "Ahha!!"; + mes "You have remembered my beautiful composition."; + mes "You did good work."; + mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? "; + next; + if(select("Not yet.","Sure, take it.") == 1) { + mes "[Pandit chacha]"; + mes "If you are not prepared yet, call me when you ready."; + close; + } + mes "[Pandit chacha]"; + mes "Hahaha."; + mes "Oh~ you get it."; + mes "Here, I will exchange to the 50 child potion."; + mes "Once you get this 50 child potion, I won't give any more."; + close2; + delitem 745,1; //Wedding Bouquet + delitem 748,1; //Witherless Rose + set oversea_event9,2; + getitem 11705,50; //Children's Potion + end; + } + mes "[Pandit chacha]"; + mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose."; + mes "If you bring these stuffs I will exchange them for child Potion. "; + close; + } + mes "[Pandit chacha]"; + mes "Hahaha."; + mes "Are you enjoying children week~? "; + close; }
\ No newline at end of file diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index 8e3e4e788..bb08b13a3 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -1,1217 +1,1217 @@ -//===== eAthena Script =======================================
-//= iRO 2008 Christmas Event
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= iRO Christmas Event. (2008)
-//= Create Music Box and Cake.
-//= Play card game with Santa.
-//= Create Santa Suits.
-//==========================================
-//= Must enable X-mas08 items in item_db2 (not in databases).
-//= Must have 'Christmas Carol' skill (not in databases).
-//= Must enable X-mas08 mobs in mob_avail (not in databases).
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//============================================================
-
-// ============== Carolling - Music Box ================
-// =====================================================
-prontera,226,306,4 script Carolling#iROxmas08 79,{
- if (iROxmas08carol < 1 || iROxmas08carol == 3) {
- if (iROxmas08carol == 3) {
- mes "[Carolling]";
- mes "Jingle Bells! Jingle Bells! Jingle";
- mes "all the way!";
- mes "O' what fun it is to ride in a";
- mes "one-horse open sleeeigh, Hey!";
- next;
- mes "[Carolling]";
- mes "Merry Christmas!";
- mes "Hey! You! What comes to mind when";
- mes "you think about Christmas?";
- next;
- }else{
- mes "[Carolling]";
- mes "Jingle Bells! Jingle Bells! Jingle all the way!";
- next;
- specialeffect 75;
- mes "[Carolling]";
- mes "O' what fun it is to ride in a one-horse open sleigh!";
- next;
- mes "[Carolling]";
- mes "Merry Christmas!";
- if (Sex) {
- mes "Hey, boy! What comes to mind when";
- }else{
- mes "Hey, girl! What comes to mind when";
- }
- mes "you think about Christmas?";
- next;
- }
- switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
-
- case 1:
- mes "[Carolling]";
- mes "Santa Claus!";
- mes "You're so innocent!!";
- mes "Ah!";
- next;
- mes "[Carolling]";
- mes "Here's a secret!";
- mes "There's a rumor that Santa Claus";
- mes "lives in a certain village all";
- mes "throughout the year.";
- next;
- mes "[Carolling]";
- mes "But now!!!";
- mes "In this Christmas season!!";
- mes "You guys can meet Santa on either";
- mes "of the five possible villages";
- mes "throughout Rune-Midgerts!";
- next;
- mes "[Carolling]";
- mes "If you win over Santa, you can get";
- mes "a gift. Would you go for it?";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "Isn't that big news?";
- close;
-
- case 2:
- mes "[Carolling]";
- mes "Gift boxes?! All right!";
- mes "Isn't it thrilling to open gifts";
- mes "over your head!!";
- next;
- mes "[Carolling]";
- mes "Anyway, did you know...";
- mes "Some villain, a fake Santa robbed";
- mes "some gifts from the good Santa!";
- next;
- mes "[Carolling]";
- mes "Furthermore, he has put bad magic";
- mes "on the gifts so that they become";
- mes "monsters!";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "Isn't it amazing?";
- close;
-
- case 3:
- if (iROxmas08carol == 3) {
- mes "[Carolling]";
- mes "Ah, a music box is useful.";
- next;
- mes "[Carolling]";
- mes "Though we can't all play it around";
- mes "the village as we planned, it's";
- mes "cool that you carry it.";
- next;
- mes "[Carolling]";
- mes "We want to enjoy carols all";
- mes "together... I hope to get Crystal";
- mes "Pieces!";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal";
- mes "Pieces^000000, give them to me please?";
- next;
- select("Why not? Sure, I can give you some.");
- if (countitem(6092) < 6) {
- mes "[Carolling]";
- mes "Yes, please.";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal";
- mes "Pieces^000000, give them to me please?";
- close;
- }else{
- mes "[Carolling]";
- mes "Wow, you have them.";
- next;
- mes "[Carolling]";
- mes "I can bake you a cake,";
- mes "and I can carve your name on the";
- mes "cake, if you want!";
- next;
- if (select("No, thanks.:Please name it for me.") == 2) {
- mes "[Carolling]";
- mes "Thank for your help!";
- next;
- mes "[Carolling]";
- mes "Many people live in the giant";
- mes "world!";
- mes "So many people hope to hear";
- mes "carolling, yet I always lack";
- mes "Crystal pieces.";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion 18;
- delitem 6092,6;
- getnameditem 12354,"+strcharinfo(0)+";
- mes "[Carolling]";
- mes "Let's care about others around you";
- mes "on this Christmas season!";
- close;
- }else{
- mes "[Carolling]";
- mes "Oh!";
- mes "Shyness!";
- next;
- mes "[Carolling]";
- mes "Anyway, thanks a lot for your";
- mes "help.";
- next;
- mes "[Carolling]";
- mes "Many people live in the giant";
- mes "world!";
- mes "So many people hope to hear";
- mes "carolling, yet I always lack";
- mes "Crystal pieces.";
- next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion 18;
- delitem 6092,6;
- getitem 12354,1;
- mes "[Carolling]";
- mes "Let's care about others around you";
- mes "on this Christmas season!";
- close;
- }
- }
- }
- mes "[Carolling]";
- mes "You know about Christmas!";
- mes "Talking about Christmas...";
- mes "...it's carols!!!";
- mes "I've been waiting for this for when";
- mes "Christmas comes around!";
- next;
- mes "[Carolling]";
- mes "But there's been no caroling here";
- mes "and there like before, so we can't";
- mes "feel the Christmas spirit.";
- next;
- mes "[Carolling]";
- mes "So, I installed a Singing Crystal";
- mes "in Prontera...";
- next;
- mes "[Carolling]";
- mes "but that jerk Antonio broke the";
- mes "crystal!";
- next;
- mes "[Carolling]";
- mes "The gift boxes have been changing";
- mes "into monsters since Antonio placed";
- mes "some magic on them, so the monsters";
- mes "ate up the crystal fragments!";
- next;
- mes "[Carolling]";
- mes "I am so devastated, since the";
- mes "Singing Crystal has been the hope";
- mes "of many children around the villages.";
- next;
- if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
- mes "[Carolling]";
- mes "And just stay there, every";
- mes "Christmas, for your whole life?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What? What do you mean?";
- next;
- mes "[Carolling]";
- mes "Oh, nevermind.";
- mes "Ah...";
- close;
- }
- mes "[Carolling]";
- mes "Maybe, it's quite hard to make a";
- mes "jukebox for the villages, but a";
- mes "music box might be possible.";
- next;
- mes "[Carolling]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
- mes "that the monsters ate up.";
- next;
- mes "[Carolling]";
- mes "Please bring me ^0000FF6 Singing Crystal";
- mes "Pieces^000000, and you will be rewarded";
- mes "with presents!";
- next;
- mes "[Carolling]";
- mes "Sounds cool, huh!!";
- next;
- select("........................");
- mes "[Carolling]";
- mes "...Why are you staring at me like";
- mes "that?";
- next;
- mes "[Carolling]";
- mes "You're thinking that we are always";
- mes "getting our plans spoiled, aren't";
- mes "you?";
- next;
- mes "[Carolling]";
- mes "I know that we are not good at";
- mes "controlling stuff, but our rewards";
- mes "are good, right?";
- next;
- select("........................");
- mes "[Carolling]";
- mes "Hey, we treat you good...";
- next;
- select("........................");
- mes "[Carolling]";
- mes "You are so cruel to me!";
- mes "Bad! Bad!";
- next;
- mes "[Carolling]";
- mes "Please, for our children's";
- mes "hope!!!?";
- mes "Please bring me 6 Singing Crystal";
- mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion 33;
- mes "[Carolling]";
- mes "They're definitely as";
- mes "harsh as their name.";
- mes "Go on please!";
- set iROxmas08carol,1;
- close;
-
- case 4:
- mes "[Carolling]";
- mes "Santa costumes!!";
- mes "You know, the santa costumes that";
- mes "the monsters are wearing now aren't";
- mes "genuine!";
- next;
- mes "[Carolling]";
- mes "The rumor 'round here is, Lutie's";
- mes "designer made these costumes.";
- next;
- mes "[Carolling]";
- mes "Every year, adventurers challenge";
- mes "to attack Antonio the fake Santa,";
- mes "but there's no way to catch up to";
- mes "him due to his hat and costume!";
- next;
- mes "[Carolling]";
- mes "Are there some spcial abilities";
- mes "within them?";
- mes "There's still the designer in the";
- mes "Christmas village... How about";
- mes "asking her to make that costume?";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "It's hot, huh?";
- close;
-
-
- case 5:
- mes "[Carolling]";
- mes "A-N-T-O-N-I-O!!!";
- mes "As I heard, this Antonio is quite";
- mes "different from before.";
- next;
- mes "[Carolling]";
- mes "He seems to be quite resolved with";
- mes "himself since he ran away from";
- mes "people before.";
- next;
- mes "[Carolling]";
- mes "And he isn't alone anymore... is";
- mes "what I heard...";
- next;
- emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
- mes "Hotness, right?";
- close;
- }
- }
-
- if (iROxmas08carol == 1) {
- if (countitem(6092) < 6) {
- mes "[Carolling]";
- mes "Maybe, it's quite hard to make a";
- mes "jukebox for the villages, but a";
- mes "music box might be possible.";
- next;
- mes "[Carolling]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
- mes "that the monsters ate up.";
- next;
- mes "[Carolling]";
- mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
- next;
- mes "[Carolling]";
- mes "For all of the children of this";
- mes "world!!!";
- mes "Please bring me ^0000FF6Singing Crystal";
- mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion 33;
- mes "[Carolling]";
- mes "Be careful!";
- mes "They're definitely as";
- mes "harsh as their name.";
- mes "Take care!!!";
- close;
- }else{
- specialeffect 75;
- mes "[Carolling]";
- mes "Don't cry, don't cry!";
- mes "Santa won't give you a";
- mes "gift if you're crying.";
- next;
- mes "[Carolling]";
- select("I got them!");
- mes "[Carolling]";
- mes "Wow, you got them!";
- mes "They are so cruel, aren't they?";
- mes "I'm happy to see you again.";
- next;
- mes "[Carolling]";
- mes "Let's count together!";
- mes "... ...";
- mes "Six!!";
- next;
- mes "[Carolling]";
- mes "All right! We can start to make our";
- mes "music box with crystal fragments.";
- next;
- mes "[Carolling]";
- mes "We would amplify the sounds of the";
- mes "crystal fragments to sound through";
- mes "the music box.";
- next;
- mes "[Carolling]";
- mes "You know, a music box that sounds";
- mes "like a jukebox!";
- next;
- mes "[Carolling]";
- mes "It's handy. You can carry it, as";
- mes "well as listen to sweet carols";
- mes "anywhere. Doesn't that sound";
- mes "cool!?";
- next;
- mes "[Carolling]";
- mes "So, we need more of some";
- mes "materials.";
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
- mes "Mucus, 3-karat Diamond^000000!";
- next;
- delitem 6092,6;
- emotion 33;
- set iROxmas08carol,2;
- mes "[Carolling]";
- mes "Those are all needed.";
- mes "Isn't that easy?";
- close;
- }
- }
-
- if (iROxmas08carol == 2) {
- if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
- mes "[Carolling]";
- mes "We can make a music box";
- mes "with Singing Crystal Pieces.";
- mes "It's handy, you can hear carols";
- mes "anywhere. Sounds cool?";
- next;
- mes "[Carolling]";
- mes "So, we need more of some materials.";
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
- mes "Mucus, 3-karat Diamond^000000!";
- next;
- emotion 33;
- mes "[Carolling]";
- mes "That's all we need.";
- mes "Isn't that easy?";
- close;
- }else{
- specialeffect 75;
- mes "[Carolling]";
- mes "Jingle bells, jingle bells,";
- mes "jingle all the way!";
- mes "O what fun it is to ride, in a";
- mes "one... horse... o-pen... sleigh!!!";
- next;
- mes "[Carolling]";
- mes "Wow!";
- mes "You came back!";
- mes "Did you bring all the";
- mes "materials?";
- next;
- mes "[Carolling]";
- mes "Good!";
- mes "No need to hesitate! Let's get";
- mes "started to make our music box.";
- next;
- mes "[Carolling]";
- specialeffect 101;
- mes "Blacksmith hammers on wooden";
- mes "block... and we shape the frame.";
- next;
- mes "[Carolling]";
- //(effect - stones from ground?)
- mes "Please use the Singing Crystal";
- mes "Pieces for a column, the Diamond as";
- mes "a prop, and the Sticky Mucus as";
- mes "glue.";
- next;
- mes "[Carolling]";
- specialeffect 1;
- mes "And now...";
- mes "we decorate with a Jubilee...";
- next;
- mes "[Carolling]";
- specialeffect 88;
- mes "The last step...!";
- mes "Breating life into it!";
- next;
- mes "[Carolling]";
- mes "It's done now!!!";
- next;
- mes "[Carolling]";
- mes "It's so cool! Isn't it cute!!?!";
- next;
- mes "[Carolling]";
- mes "You did as I requested, so I will";
- mes "give you gifts, as promised.";
- next;
- mes "[Carolling]";
- mes "One, is this music box.";
- mes "Please play this music box all over";
- mes "the villages!";
- next;
- mes "[Carolling]";
- mes "Another present is a Christmas cake";
- mes "especially shaped like your name!";
- mes "I made this cake shaped like your";
- mes "name!";
- next;
- mes "[Carolling]";
- mes "Don't worry, it tastes good.";
- next;
- emotion 33;
- getitem 2784,1;
- getnameditem 12354,"+strcharinfo(0)+";
- delitem 1019,10;
- delitem 1005,1;
- delitem 7312,1;
- delitem 938,10;
- delitem 732,1;
- set iROxmas08carol,3;
- mes "[Carolling]";
- mes "Thanks a lot.";
- mes "Merry Christmas!";
- mes "Have a good holiday season!";
- close;
- }
- }
-}
-
-// ============= Santa Claus - Card Game ===============
-// =====================================================
-- script Santa Claus#iROxmas08::08santa 718,{
- mes "[Santa Claus]";
- mes "Wow! Were you naughty or nice this";
- mes "year?";
- mes "All right, what comes to your mind";
- mes "when you think about Christmas?";
- next;
- switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
-
- case 1:
- mes "[Santa Claus]";
- mes "Carolling! That's good!";
- mes "A sweet carol always makes";
- mes "Christmas more happy!!!";
- next;
- mes "[Santa Claus]";
- mes "Yes indeed Carolling spreads Joy";
- mes "throughout the world?";
- close;
-
- case 2:
- mes "[Santa Claus]";
- if (Sex) {
- mes "Ho ho ho! What a good boy!";
- }else{
- mes "Ho ho ho! What a good girl!";
- }
- next;
- mes "[Santa Claus]";
- mes "But you should be wary of a fake";
- mes "Santa romaing around.";
- mes "Have you heard of Antonio, who";
- mes "invades villages every Christmas?";
- next;
- mes "[Santa Claus]";
- mes "He has stolen my gifts, as well as";
- mes "attacked adventurers around Toy and";
- mes "Lutie field.";
- next;
- mes "[Santa Claus]";
- mes "A bad Santa ruins us good Santa's";
- mes "reputations!";
- mes "The World Santa Organization is";
- mes "considering this a grave";
- mes "situation.";
- close;
-
- case 3:
- mes "[Santa Claus]";
- mes "A gift box! That sounds good!";
- mes "It's so exciting to open gift boxes";
- mes "when you wake up on Christmas";
- mes "morning!!!";
- next;
- mes "[Santa Claus]";
- mes "But we have very little gifts now,";
- mes "since Santa Antonio has stolen my";
- mes "gift bag.";
- next;
- mes "[Santa Claus]";
- mes "Many adventurers try to catch up";
- mes "to him, but he is not easy to catch.";
- next;
- mes "[Santa Claus]";
- mes "Anyway let those adventurers try to";
- mes "catch him, I have a small game for";
- mes "you.";
- next;
- mes "[Santa Claus]";
- mes "I will give you a small gift if you";
- mes "beat me!";
- next;
- mes "[Santa Claus]";
- mes "Do you want to play a game with";
- mes "me?";
- next;
- if (select("No, thanks.:Yes, I would.") == 1) {
- mes "[Santa Claus]";
- mes "Aww, don't be afraid. If you've";
- mes "been a little naughty this year I";
- mes "won't stuff your stockings with";
- mes "coal.";
- next;
- mes "[Santa Claus]";
- mes "I will stay here throughout the";
- mes "Christmas season, just visit me";
- mes "when you change your mind.";
- close;
- }
- if (gettimetick(2) < SantaCardTime) {
- mes "[Santa Claus]";
- mes "Um... You've played the game";
- mes "recently haven't you?";
- next;
- mes "[Santa Claus]";
- mes "You can try the game once a hour.";
- mes "Please visit me after the one hour";
- mes "has passed.";
- close;
- }
- set .@SantaCardTurn,0;
- set .@SantaCardWins,0;
- mes "[Santa Claus]";
- mes "Wow! You're so cool!";
- next;
- mes "[Santa Claus]";
- mes "Let me explain how to play this";
- mes "game.";
- next;
- mes "[Santa Claus]";
- mes "It's quite simple. I will pick one";
- mes "of three cards: Poring Card,";
- mes "Ghostring Card, and Angeling Card.";
- mes "Guess which card I pick and";
- mes "you're a winner!";
- next;
- mes "[Santa Claus]";
- mes "If you guess right 3 times out of";
- mes "5, I will give you a gift.";
- mes "Let's get started!";
- next;
- while(.@SantaCardTurn != 5) {
- emotion 56;
- mes "[Santa Claus]";
- mes "First let me shuffle up these";
- mes "cards... Ok!!!";
- next;
- specialeffect 0;
- mes "[Santa Claus]";
- mes "One!";
- next;
- specialeffect 1;
- mes "[Santa Claus]";
- mes "Two!";
- next;
- specialeffect 2;
- mes "[Santa Claus]";
- mes "Three!";
- next;
- specialeffect 18;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- next;
- cutin "sorry",4;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- mes "Please guess what is is.";
- next;
- switch(select("Poring:Angeling:Ghostring")) {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Poring!";
- set .@SantaCardP,1;
- next;
- break;
-
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Angeling!";
- set .@SantaCardP,2;
- next;
- break;
-
- case 3:
- mes "["+strcharinfo(0)+"]";
- mes "Um...I choose Ghostring!";
- set .@SantaCardP,3;
- next;
- }
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- set .@SantaCardNpc, rand(1,3);
- next;
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- if (.@SantaCardNpc == 1) {
- cutin "Æ÷¸µÄ«µå",4;
- }
- else if (.@SantaCardNpc == 2) {
- cutin "¿£Á©¸µÄ«µå",4;
- }
- else if (.@SantaCardNpc == 3) {
- cutin "°í½ºÆ®¸µÄ«µå",4;
- }
- next;
- set .@SantaCardTurn,.@SantaCardTurn+1;
- if (.@SantaCardP == .@SantaCardNpc) {
- set .@SantaCardWins,.@SantaCardWins+1;
- emotion 0;
- emotion 5,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "You're lucky.";
- mes "Can you guess the right card the";
- mes "next time around?";
- next;
- }else{
- emotion 0;
- emotion 23,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "Aww maybe next time...";
- next;
- }
- }
- if (.@SantaCardWins < 3) {
- mes "["+strcharinfo(0)+"]";
- mes "This is just luck. Let me try";
- mes "again!!";
- next;
- mes "[Santa Claus]";
- mes "Whenever you want.";
- close;
- }else{
- mes "[Santa Claus]";
- mes "You're so good!";
- next;
- mes "[Santa Claus]";
- mes "Now this gift is for you. Put your";
- mes "hand into the bag and pick only";
- mes "one.";
- set .@SantaCardPrize, rand(1,12);
- next;
- if (.@SantaCardPrize == 1) {
- getitem 12354,2;
- }
- else if (.@SantaCardPrize == 2) {
- getitem 595,3;
- }
- else if (.@SantaCardPrize == 3) {
- getitem 593,3;
- }
- else if (.@SantaCardPrize == 4) {
- getitem 12236,3;
- }
- else if (.@SantaCardPrize == 5) {
- getitem 538,10;
- }
- else if (.@SantaCardPrize == 6) {
- getitem 14546,10;
- }
- else if (.@SantaCardPrize == 7) {
- getitem 5136,1;
- }
- else if (.@SantaCardPrize == 8) {
- getitem 603,1;
- }
- else if (.@SantaCardPrize == 9) {
- getitem 12130,1;
- }
- else if (.@SantaCardPrize == 10) {
- getitem 14550,10;
- }
- else if (.@SantaCardPrize == 11) {
- getitem 12132,3;
- }
- else if (.@SantaCardPrize == 12) {
- getitem 594,3;
- }
- set SantaCardTime,gettimetick(2)+3600;
- mes "[Santa Claus]";
- mes "Good job! Thanks for playing the";
- mes "card game with me! Merry";
- mes "Christmas!";
- close;
- }
-
- case 4:
- mes "[Santa Claus]";
- mes "Do you mean that ever so";
- mes "fashionable costume for Santa's and";
- mes "youngsters!?!";
- mes "Light-weight, fashionable, and";
- mes "keeps you warm!";
- next;
- mes "[Santa Claus]";
- mes "There used to be designer who";
- mes "visited my house to make my Santa";
- mes "costumes. Do you have any ideas?";
- close;
-
- case 5:
- mes "[Santa Claus]";
- mes "........................";
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex) {
- mes "Oh! Poor boy...";
- }else{
- mes "Oh! Poor girl...";
- }
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex) {
- mes "Oh! Poor boy...";
- }else{
- mes "Oh! Poor girl...";
- }
- mes "...";
- next;
- mes "[Santa Claus]";
- mes "You should open your heart to the";
- mes "spirit of Christmas!";
- mes "Once you do, I know you'll be able";
- mes "to think of something.";
- close;
- }
-}
-
-payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
-prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
-alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
-geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
-morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
-
-
-// ============= Louise Kim - Santa Suit ===============
-// =====================================================
-xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
- mes "[Louise Kim]";
- mes "I always thought about how boring";
- mes "Santa Claus is wearing a too boring";
- mes "costume. Too boring!";
- next;
- mes "[Louise Kim]";
- mes "I could make a glamorous style for";
- mes "him!";
- next;
- mes "[Louise Kim]";
- mes "I once made a costume for";
- mes "the notorious figure Antonio!";
- mes "The reason catching up to him";
- mes "is so hard, is that his clothes";
- mes "have been given strong power!";
- mes "I blessed them with good luck!";
- next;
- emotion 3;
- mes "[Louise Kim]";
- mes "Preta Porter!!";
- mes "Which is quite luxurious";
- mes "but sold at good price ~";
- next;
- mes "[Louise Kim]";
- mes "Hey loosers! You can share my sense";
- mes "of fashion and wear my look if you";
- mes "run a light mission for me.";
- next;
- mes "[Louise Kim]";
- mes "Are you interested?";
- next;
- if (select("Nope.:Yes, please.") == 1) {
- mes "[Louise Kim]";
- mes "Ah!";
- mes "You're silly! You lost your big";
- mes "chance!";
- next;
- emotion 18;
- mes "[Louise Kim]";
- mes "Come to me later if you";
- mes "want to get the mission.";
- mes "I, Louise Kim, am generous";
- mes "enough to accept you next time.";
- close;
- }
- mes "[Louise Kim]";
- mes "You're so cool.";
- next;
- mes "[Louise Kim]";
- mes "Don't worry about this mission.";
- mes "It's not that difficult.";
- mes "I'm only in need of some";
- mes "materials. Things that are";
- mes "beyond my ability...";
- next;
- mes "[Louise Kim]";
- mes "Anyway, can you bring me some";
- mes "stuff?";
- next;
- if (select("Why not? What do you need?:Sorry, no time.") == 2) {
- emotion 18;
- mes "[Louise Kim]";
- mes "What?";
- mes "You will definitely regret it.";
- mes "No more chances later.";
- close;
- }
- mes "[Louise Kim]";
- mes "All right, you're cool!!";
- mes "You need to bring me: ^0000FFCotton Shirt,";
- mes "3 Red Potion, Holy Water, 4 Wrapping";
- mes "Paper, Wrapping Lace^000000..";
- next;
- mes "[Louise Kim]";
- mes "If you bring me all that stuff, I";
- mes "can make you a glamorous Santa";
- mes "costume.";
- next;
- if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
- mes "[Louise Kim]";
- mes "If you were to bring me all the";
- mes "stuff, I would make you a wonderful";
- mes "costume, for free...";
- next;
- emotion 3;
- mes "[Louise Kim]";
- mes "Please see me again if you are";
- mes "interested.";
- close;
- }else{
- select("Here you are.");
- emotion 33;
- mes "[Louise Kim]";
- mes "Oh! Good!";
- mes "Let's not delay.";
- mes "I will show you my limitless";
- mes "ability.";
- next;
- mes "-She pours everything in a pot-";
- mes "-even the shirt goes in!-";
- mes "-She takes it out with skill-";
- mes "-and many blessings she sings.-";
- next;
- specialeffect 42;
- emotion 2;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed";
- mes "tonight!";
- next;
- mes "-Pour red potion in another pot-";
- mes "-then stir all of its parts.-";
- mes "-Put the cotton shirts in-";
- mes "-and dye it for grateful hearts.-";
- mes "-Thread by thread-";
- mes "-String by string-";
- mes "-Count your blessings and sing!-";
- next;
- specialeffect 75;
- emotion 2;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed";
- mes "tonight!";
- next;
- mes "-She is knitting clothes-";
- mes "-with a hooked needle-";
- mes "-with her great skill.-";
- mes "Spread your blessings,-";
- mes "cheer and goodwill!-";
- next;
- specialeffect 91;
- emotion 3;
- mes "[Louise Kim]";
- mes "This is miraculous!";
- mes "I am a genius of the world.";
- mes "Artist, Louise Kim!!!";
- next;
- mes "[Louise Kim]";
- mes "All right! Isn't it wonderful?";
- mes "You can call it what you wish.";
- mes "My fashion is radiant.";
- mes "I ain't envious of Designer";
- mes "Pierre.";
- next;
- emotion 18;
- mes "[Louise Kim]";
- mes "I am supposed to get paid well,";
- mes "however I will just let it";
- mes "be free, since this is Christmas!";
- next;
- delitem 2301,1;
- delitem 501,3;
- delitem 523,1;
- delitem 7175,4;
- delitem 7174,1;
- getitem 12132,1;
- mes "[Louise Kim]";
- mes "Go brag about these wonderful";
- mes "clothes. There wouldn't be";
- mes "any without me, Louise Kim.";
- close;
- }
-}
-
-//XMAS MOBS
-prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
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-prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
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-
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-pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
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-pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
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-gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
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-gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
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-gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
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-xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
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+//===== eAthena Script ======================================= +//= iRO 2008 Christmas Event +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= iRO Christmas Event. (2008) +//= Create Music Box and Cake. +//= Play card game with Santa. +//= Create Santa Suits. +//========================================== +//= Must enable X-mas08 items in item_db2 (not in databases). +//= Must have 'Christmas Carol' skill (not in databases). +//= Must enable X-mas08 mobs in mob_avail (not in databases). +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//============================================================ + +// ============== Carolling - Music Box ================ +// ===================================================== +prontera,226,306,4 script Carolling#iROxmas08 79,{ + if (iROxmas08carol < 1 || iROxmas08carol == 3) { + if (iROxmas08carol == 3) { + mes "[Carolling]"; + mes "Jingle Bells! Jingle Bells! Jingle"; + mes "all the way!"; + mes "O' what fun it is to ride in a"; + mes "one-horse open sleeeigh, Hey!"; + next; + mes "[Carolling]"; + mes "Merry Christmas!"; + mes "Hey! You! What comes to mind when"; + mes "you think about Christmas?"; + next; + }else{ + mes "[Carolling]"; + mes "Jingle Bells! Jingle Bells! Jingle all the way!"; + next; + specialeffect 75; + mes "[Carolling]"; + mes "O' what fun it is to ride in a one-horse open sleigh!"; + next; + mes "[Carolling]"; + mes "Merry Christmas!"; + if (Sex) { + mes "Hey, boy! What comes to mind when"; + }else{ + mes "Hey, girl! What comes to mind when"; + } + mes "you think about Christmas?"; + next; + } + switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { + + case 1: + mes "[Carolling]"; + mes "Santa Claus!"; + mes "You're so innocent!!"; + mes "Ah!"; + next; + mes "[Carolling]"; + mes "Here's a secret!"; + mes "There's a rumor that Santa Claus"; + mes "lives in a certain village all"; + mes "throughout the year."; + next; + mes "[Carolling]"; + mes "But now!!!"; + mes "In this Christmas season!!"; + mes "You guys can meet Santa on either"; + mes "of the five possible villages"; + mes "throughout Rune-Midgerts!"; + next; + mes "[Carolling]"; + mes "If you win over Santa, you can get"; + mes "a gift. Would you go for it?"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Isn't that big news?"; + close; + + case 2: + mes "[Carolling]"; + mes "Gift boxes?! All right!"; + mes "Isn't it thrilling to open gifts"; + mes "over your head!!"; + next; + mes "[Carolling]"; + mes "Anyway, did you know..."; + mes "Some villain, a fake Santa robbed"; + mes "some gifts from the good Santa!"; + next; + mes "[Carolling]"; + mes "Furthermore, he has put bad magic"; + mes "on the gifts so that they become"; + mes "monsters!"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Isn't it amazing?"; + close; + + case 3: + if (iROxmas08carol == 3) { + mes "[Carolling]"; + mes "Ah, a music box is useful."; + next; + mes "[Carolling]"; + mes "Though we can't all play it around"; + mes "the village as we planned, it's"; + mes "cool that you carry it."; + next; + mes "[Carolling]"; + mes "We want to enjoy carols all"; + mes "together... I hope to get Crystal"; + mes "Pieces!"; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal"; + mes "Pieces^000000, give them to me please?"; + next; + select("Why not? Sure, I can give you some."); + if (countitem(6092) < 6) { + mes "[Carolling]"; + mes "Yes, please."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal"; + mes "Pieces^000000, give them to me please?"; + close; + }else{ + mes "[Carolling]"; + mes "Wow, you have them."; + next; + mes "[Carolling]"; + mes "I can bake you a cake,"; + mes "and I can carve your name on the"; + mes "cake, if you want!"; + next; + if (select("No, thanks.:Please name it for me.") == 2) { + mes "[Carolling]"; + mes "Thank for your help!"; + next; + mes "[Carolling]"; + mes "Many people live in the giant"; + mes "world!"; + mes "So many people hope to hear"; + mes "carolling, yet I always lack"; + mes "Crystal pieces."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getnameditem 12354,"+strcharinfo(0)+"; + mes "[Carolling]"; + mes "Let's care about others around you"; + mes "on this Christmas season!"; + close; + }else{ + mes "[Carolling]"; + mes "Oh!"; + mes "Shyness!"; + next; + mes "[Carolling]"; + mes "Anyway, thanks a lot for your"; + mes "help."; + next; + mes "[Carolling]"; + mes "Many people live in the giant"; + mes "world!"; + mes "So many people hope to hear"; + mes "carolling, yet I always lack"; + mes "Crystal pieces."; + next; + mes "[Carolling]"; + mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; + next; + emotion 18; + delitem 6092,6; + getitem 12354,1; + mes "[Carolling]"; + mes "Let's care about others around you"; + mes "on this Christmas season!"; + close; + } + } + } + mes "[Carolling]"; + mes "You know about Christmas!"; + mes "Talking about Christmas..."; + mes "...it's carols!!!"; + mes "I've been waiting for this for when"; + mes "Christmas comes around!"; + next; + mes "[Carolling]"; + mes "But there's been no caroling here"; + mes "and there like before, so we can't"; + mes "feel the Christmas spirit."; + next; + mes "[Carolling]"; + mes "So, I installed a Singing Crystal"; + mes "in Prontera..."; + next; + mes "[Carolling]"; + mes "but that jerk Antonio broke the"; + mes "crystal!"; + next; + mes "[Carolling]"; + mes "The gift boxes have been changing"; + mes "into monsters since Antonio placed"; + mes "some magic on them, so the monsters"; + mes "ate up the crystal fragments!"; + next; + mes "[Carolling]"; + mes "I am so devastated, since the"; + mes "Singing Crystal has been the hope"; + mes "of many children around the villages."; + next; + if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { + mes "[Carolling]"; + mes "And just stay there, every"; + mes "Christmas, for your whole life?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What? What do you mean?"; + next; + mes "[Carolling]"; + mes "Oh, nevermind."; + mes "Ah..."; + close; + } + mes "[Carolling]"; + mes "Maybe, it's quite hard to make a"; + mes "jukebox for the villages, but a"; + mes "music box might be possible."; + next; + mes "[Carolling]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000"; + mes "that the monsters ate up."; + next; + mes "[Carolling]"; + mes "Please bring me ^0000FF6 Singing Crystal"; + mes "Pieces^000000, and you will be rewarded"; + mes "with presents!"; + next; + mes "[Carolling]"; + mes "Sounds cool, huh!!"; + next; + select("........................"); + mes "[Carolling]"; + mes "...Why are you staring at me like"; + mes "that?"; + next; + mes "[Carolling]"; + mes "You're thinking that we are always"; + mes "getting our plans spoiled, aren't"; + mes "you?"; + next; + mes "[Carolling]"; + mes "I know that we are not good at"; + mes "controlling stuff, but our rewards"; + mes "are good, right?"; + next; + select("........................"); + mes "[Carolling]"; + mes "Hey, we treat you good..."; + next; + select("........................"); + mes "[Carolling]"; + mes "You are so cruel to me!"; + mes "Bad! Bad!"; + next; + mes "[Carolling]"; + mes "Please, for our children's"; + mes "hope!!!?"; + mes "Please bring me 6 Singing Crystal"; + mes "Pieces from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "They're definitely as"; + mes "harsh as their name."; + mes "Go on please!"; + set iROxmas08carol,1; + close; + + case 4: + mes "[Carolling]"; + mes "Santa costumes!!"; + mes "You know, the santa costumes that"; + mes "the monsters are wearing now aren't"; + mes "genuine!"; + next; + mes "[Carolling]"; + mes "The rumor 'round here is, Lutie's"; + mes "designer made these costumes."; + next; + mes "[Carolling]"; + mes "Every year, adventurers challenge"; + mes "to attack Antonio the fake Santa,"; + mes "but there's no way to catch up to"; + mes "him due to his hat and costume!"; + next; + mes "[Carolling]"; + mes "Are there some spcial abilities"; + mes "within them?"; + mes "There's still the designer in the"; + mes "Christmas village... How about"; + mes "asking her to make that costume?"; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "It's hot, huh?"; + close; + + + case 5: + mes "[Carolling]"; + mes "A-N-T-O-N-I-O!!!"; + mes "As I heard, this Antonio is quite"; + mes "different from before."; + next; + mes "[Carolling]"; + mes "He seems to be quite resolved with"; + mes "himself since he ran away from"; + mes "people before."; + next; + mes "[Carolling]"; + mes "And he isn't alone anymore... is"; + mes "what I heard..."; + next; + emotion 18; + mes "[Carolling]"; + mes "Carolling's hot news! Ha!"; + mes "Hotness, right?"; + close; + } + } + + if (iROxmas08carol == 1) { + if (countitem(6092) < 6) { + mes "[Carolling]"; + mes "Maybe, it's quite hard to make a"; + mes "jukebox for the villages, but a"; + mes "music box might be possible."; + next; + mes "[Carolling]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000"; + mes "that the monsters ate up."; + next; + mes "[Carolling]"; + mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; + next; + mes "[Carolling]"; + mes "For all of the children of this"; + mes "world!!!"; + mes "Please bring me ^0000FF6Singing Crystal"; + mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "Be careful!"; + mes "They're definitely as"; + mes "harsh as their name."; + mes "Take care!!!"; + close; + }else{ + specialeffect 75; + mes "[Carolling]"; + mes "Don't cry, don't cry!"; + mes "Santa won't give you a"; + mes "gift if you're crying."; + next; + mes "[Carolling]"; + select("I got them!"); + mes "[Carolling]"; + mes "Wow, you got them!"; + mes "They are so cruel, aren't they?"; + mes "I'm happy to see you again."; + next; + mes "[Carolling]"; + mes "Let's count together!"; + mes "... ..."; + mes "Six!!"; + next; + mes "[Carolling]"; + mes "All right! We can start to make our"; + mes "music box with crystal fragments."; + next; + mes "[Carolling]"; + mes "We would amplify the sounds of the"; + mes "crystal fragments to sound through"; + mes "the music box."; + next; + mes "[Carolling]"; + mes "You know, a music box that sounds"; + mes "like a jukebox!"; + next; + mes "[Carolling]"; + mes "It's handy. You can carry it, as"; + mes "well as listen to sweet carols"; + mes "anywhere. Doesn't that sound"; + mes "cool!?"; + next; + mes "[Carolling]"; + mes "So, we need more of some"; + mes "materials."; + mes "^0000FF10 Wooden Block, 1 Hammer Of"; + mes "Blacksmith, 1 Jubilee, 10 Sticky"; + mes "Mucus, 3-karat Diamond^000000!"; + next; + delitem 6092,6; + emotion 33; + set iROxmas08carol,2; + mes "[Carolling]"; + mes "Those are all needed."; + mes "Isn't that easy?"; + close; + } + } + + if (iROxmas08carol == 2) { + if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { + mes "[Carolling]"; + mes "We can make a music box"; + mes "with Singing Crystal Pieces."; + mes "It's handy, you can hear carols"; + mes "anywhere. Sounds cool?"; + next; + mes "[Carolling]"; + mes "So, we need more of some materials."; + mes "^0000FF10 Wooden Block, 1 Hammer Of"; + mes "Blacksmith, 1 Jubilee, 10 Sticky"; + mes "Mucus, 3-karat Diamond^000000!"; + next; + emotion 33; + mes "[Carolling]"; + mes "That's all we need."; + mes "Isn't that easy?"; + close; + }else{ + specialeffect 75; + mes "[Carolling]"; + mes "Jingle bells, jingle bells,"; + mes "jingle all the way!"; + mes "O what fun it is to ride, in a"; + mes "one... horse... o-pen... sleigh!!!"; + next; + mes "[Carolling]"; + mes "Wow!"; + mes "You came back!"; + mes "Did you bring all the"; + mes "materials?"; + next; + mes "[Carolling]"; + mes "Good!"; + mes "No need to hesitate! Let's get"; + mes "started to make our music box."; + next; + mes "[Carolling]"; + specialeffect 101; + mes "Blacksmith hammers on wooden"; + mes "block... and we shape the frame."; + next; + mes "[Carolling]"; + //(effect - stones from ground?) + mes "Please use the Singing Crystal"; + mes "Pieces for a column, the Diamond as"; + mes "a prop, and the Sticky Mucus as"; + mes "glue."; + next; + mes "[Carolling]"; + specialeffect 1; + mes "And now..."; + mes "we decorate with a Jubilee..."; + next; + mes "[Carolling]"; + specialeffect 88; + mes "The last step...!"; + mes "Breating life into it!"; + next; + mes "[Carolling]"; + mes "It's done now!!!"; + next; + mes "[Carolling]"; + mes "It's so cool! Isn't it cute!!?!"; + next; + mes "[Carolling]"; + mes "You did as I requested, so I will"; + mes "give you gifts, as promised."; + next; + mes "[Carolling]"; + mes "One, is this music box."; + mes "Please play this music box all over"; + mes "the villages!"; + next; + mes "[Carolling]"; + mes "Another present is a Christmas cake"; + mes "especially shaped like your name!"; + mes "I made this cake shaped like your"; + mes "name!"; + next; + mes "[Carolling]"; + mes "Don't worry, it tastes good."; + next; + emotion 33; + getitem 2784,1; + getnameditem 12354,"+strcharinfo(0)+"; + delitem 1019,10; + delitem 1005,1; + delitem 7312,1; + delitem 938,10; + delitem 732,1; + set iROxmas08carol,3; + mes "[Carolling]"; + mes "Thanks a lot."; + mes "Merry Christmas!"; + mes "Have a good holiday season!"; + close; + } + } +} + +// ============= Santa Claus - Card Game =============== +// ===================================================== +- script Santa Claus#iROxmas08::08santa 718,{ + mes "[Santa Claus]"; + mes "Wow! Were you naughty or nice this"; + mes "year?"; + mes "All right, what comes to your mind"; + mes "when you think about Christmas?"; + next; + switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { + + case 1: + mes "[Santa Claus]"; + mes "Carolling! That's good!"; + mes "A sweet carol always makes"; + mes "Christmas more happy!!!"; + next; + mes "[Santa Claus]"; + mes "Yes indeed Carolling spreads Joy"; + mes "throughout the world?"; + close; + + case 2: + mes "[Santa Claus]"; + if (Sex) { + mes "Ho ho ho! What a good boy!"; + }else{ + mes "Ho ho ho! What a good girl!"; + } + next; + mes "[Santa Claus]"; + mes "But you should be wary of a fake"; + mes "Santa romaing around."; + mes "Have you heard of Antonio, who"; + mes "invades villages every Christmas?"; + next; + mes "[Santa Claus]"; + mes "He has stolen my gifts, as well as"; + mes "attacked adventurers around Toy and"; + mes "Lutie field."; + next; + mes "[Santa Claus]"; + mes "A bad Santa ruins us good Santa's"; + mes "reputations!"; + mes "The World Santa Organization is"; + mes "considering this a grave"; + mes "situation."; + close; + + case 3: + mes "[Santa Claus]"; + mes "A gift box! That sounds good!"; + mes "It's so exciting to open gift boxes"; + mes "when you wake up on Christmas"; + mes "morning!!!"; + next; + mes "[Santa Claus]"; + mes "But we have very little gifts now,"; + mes "since Santa Antonio has stolen my"; + mes "gift bag."; + next; + mes "[Santa Claus]"; + mes "Many adventurers try to catch up"; + mes "to him, but he is not easy to catch."; + next; + mes "[Santa Claus]"; + mes "Anyway let those adventurers try to"; + mes "catch him, I have a small game for"; + mes "you."; + next; + mes "[Santa Claus]"; + mes "I will give you a small gift if you"; + mes "beat me!"; + next; + mes "[Santa Claus]"; + mes "Do you want to play a game with"; + mes "me?"; + next; + if (select("No, thanks.:Yes, I would.") == 1) { + mes "[Santa Claus]"; + mes "Aww, don't be afraid. If you've"; + mes "been a little naughty this year I"; + mes "won't stuff your stockings with"; + mes "coal."; + next; + mes "[Santa Claus]"; + mes "I will stay here throughout the"; + mes "Christmas season, just visit me"; + mes "when you change your mind."; + close; + } + if (gettimetick(2) < SantaCardTime) { + mes "[Santa Claus]"; + mes "Um... You've played the game"; + mes "recently haven't you?"; + next; + mes "[Santa Claus]"; + mes "You can try the game once a hour."; + mes "Please visit me after the one hour"; + mes "has passed."; + close; + } + set .@SantaCardTurn,0; + set .@SantaCardWins,0; + mes "[Santa Claus]"; + mes "Wow! You're so cool!"; + next; + mes "[Santa Claus]"; + mes "Let me explain how to play this"; + mes "game."; + next; + mes "[Santa Claus]"; + mes "It's quite simple. I will pick one"; + mes "of three cards: Poring Card,"; + mes "Ghostring Card, and Angeling Card."; + mes "Guess which card I pick and"; + mes "you're a winner!"; + next; + mes "[Santa Claus]"; + mes "If you guess right 3 times out of"; + mes "5, I will give you a gift."; + mes "Let's get started!"; + next; + while(.@SantaCardTurn != 5) { + emotion 56; + mes "[Santa Claus]"; + mes "First let me shuffle up these"; + mes "cards... Ok!!!"; + next; + specialeffect 0; + mes "[Santa Claus]"; + mes "One!"; + next; + specialeffect 1; + mes "[Santa Claus]"; + mes "Two!"; + next; + specialeffect 2; + mes "[Santa Claus]"; + mes "Three!"; + next; + specialeffect 18; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + next; + cutin "sorry",4; + mes "[Santa Claus]"; + mes "I'm picking up only one!"; + mes "Please guess what is is."; + next; + switch(select("Poring:Angeling:Ghostring")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Poring!"; + set .@SantaCardP,1; + next; + break; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Angeling!"; + set .@SantaCardP,2; + next; + break; + + case 3: + mes "["+strcharinfo(0)+"]"; + mes "Um...I choose Ghostring!"; + set .@SantaCardP,3; + next; + } + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + set .@SantaCardNpc, rand(1,3); + next; + mes "[Santa Claus]"; + mes "Let's see!!"; + mes "One! Two! Three!"; + if (.@SantaCardNpc == 1) { + cutin "Æ÷¸µÄ«µå",4; + } + else if (.@SantaCardNpc == 2) { + cutin "¿£Á©¸µÄ«µå",4; + } + else if (.@SantaCardNpc == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + } + next; + set .@SantaCardTurn,.@SantaCardTurn+1; + if (.@SantaCardP == .@SantaCardNpc) { + set .@SantaCardWins,.@SantaCardWins+1; + emotion 0; + emotion 5,1; + cutin "",255; + mes "[Santa Claus]"; + mes "You're lucky."; + mes "Can you guess the right card the"; + mes "next time around?"; + next; + }else{ + emotion 0; + emotion 23,1; + cutin "",255; + mes "[Santa Claus]"; + mes "Aww maybe next time..."; + next; + } + } + if (.@SantaCardWins < 3) { + mes "["+strcharinfo(0)+"]"; + mes "This is just luck. Let me try"; + mes "again!!"; + next; + mes "[Santa Claus]"; + mes "Whenever you want."; + close; + }else{ + mes "[Santa Claus]"; + mes "You're so good!"; + next; + mes "[Santa Claus]"; + mes "Now this gift is for you. Put your"; + mes "hand into the bag and pick only"; + mes "one."; + set .@SantaCardPrize, rand(1,12); + next; + if (.@SantaCardPrize == 1) { + getitem 12354,2; + } + else if (.@SantaCardPrize == 2) { + getitem 595,3; + } + else if (.@SantaCardPrize == 3) { + getitem 593,3; + } + else if (.@SantaCardPrize == 4) { + getitem 12236,3; + } + else if (.@SantaCardPrize == 5) { + getitem 538,10; + } + else if (.@SantaCardPrize == 6) { + getitem 14546,10; + } + else if (.@SantaCardPrize == 7) { + getitem 5136,1; + } + else if (.@SantaCardPrize == 8) { + getitem 603,1; + } + else if (.@SantaCardPrize == 9) { + getitem 12130,1; + } + else if (.@SantaCardPrize == 10) { + getitem 14550,10; + } + else if (.@SantaCardPrize == 11) { + getitem 12132,3; + } + else if (.@SantaCardPrize == 12) { + getitem 594,3; + } + set SantaCardTime,gettimetick(2)+3600; + mes "[Santa Claus]"; + mes "Good job! Thanks for playing the"; + mes "card game with me! Merry"; + mes "Christmas!"; + close; + } + + case 4: + mes "[Santa Claus]"; + mes "Do you mean that ever so"; + mes "fashionable costume for Santa's and"; + mes "youngsters!?!"; + mes "Light-weight, fashionable, and"; + mes "keeps you warm!"; + next; + mes "[Santa Claus]"; + mes "There used to be designer who"; + mes "visited my house to make my Santa"; + mes "costumes. Do you have any ideas?"; + close; + + case 5: + mes "[Santa Claus]"; + mes "........................"; + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + next; + mes "[Santa Claus]"; + mes "........................"; + if (Sex) { + mes "Oh! Poor boy..."; + }else{ + mes "Oh! Poor girl..."; + } + mes "..."; + next; + mes "[Santa Claus]"; + mes "You should open your heart to the"; + mes "spirit of Christmas!"; + mes "Once you do, I know you'll be able"; + mes "to think of something."; + close; + } +} + +payon,171,109,4 duplicate(08santa) Santa Claus#0801 718 +prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718 +alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 +geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 +morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 + + +// ============= Louise Kim - Santa Suit =============== +// ===================================================== +xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ + mes "[Louise Kim]"; + mes "I always thought about how boring"; + mes "Santa Claus is wearing a too boring"; + mes "costume. Too boring!"; + next; + mes "[Louise Kim]"; + mes "I could make a glamorous style for"; + mes "him!"; + next; + mes "[Louise Kim]"; + mes "I once made a costume for"; + mes "the notorious figure Antonio!"; + mes "The reason catching up to him"; + mes "is so hard, is that his clothes"; + mes "have been given strong power!"; + mes "I blessed them with good luck!"; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Preta Porter!!"; + mes "Which is quite luxurious"; + mes "but sold at good price ~"; + next; + mes "[Louise Kim]"; + mes "Hey loosers! You can share my sense"; + mes "of fashion and wear my look if you"; + mes "run a light mission for me."; + next; + mes "[Louise Kim]"; + mes "Are you interested?"; + next; + if (select("Nope.:Yes, please.") == 1) { + mes "[Louise Kim]"; + mes "Ah!"; + mes "You're silly! You lost your big"; + mes "chance!"; + next; + emotion 18; + mes "[Louise Kim]"; + mes "Come to me later if you"; + mes "want to get the mission."; + mes "I, Louise Kim, am generous"; + mes "enough to accept you next time."; + close; + } + mes "[Louise Kim]"; + mes "You're so cool."; + next; + mes "[Louise Kim]"; + mes "Don't worry about this mission."; + mes "It's not that difficult."; + mes "I'm only in need of some"; + mes "materials. Things that are"; + mes "beyond my ability..."; + next; + mes "[Louise Kim]"; + mes "Anyway, can you bring me some"; + mes "stuff?"; + next; + if (select("Why not? What do you need?:Sorry, no time.") == 2) { + emotion 18; + mes "[Louise Kim]"; + mes "What?"; + mes "You will definitely regret it."; + mes "No more chances later."; + close; + } + mes "[Louise Kim]"; + mes "All right, you're cool!!"; + mes "You need to bring me: ^0000FFCotton Shirt,"; + mes "3 Red Potion, Holy Water, 4 Wrapping"; + mes "Paper, Wrapping Lace^000000.."; + next; + mes "[Louise Kim]"; + mes "If you bring me all that stuff, I"; + mes "can make you a glamorous Santa"; + mes "costume."; + next; + if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) { + mes "[Louise Kim]"; + mes "If you were to bring me all the"; + mes "stuff, I would make you a wonderful"; + mes "costume, for free..."; + next; + emotion 3; + mes "[Louise Kim]"; + mes "Please see me again if you are"; + mes "interested."; + close; + }else{ + select("Here you are."); + emotion 33; + mes "[Louise Kim]"; + mes "Oh! Good!"; + mes "Let's not delay."; + mes "I will show you my limitless"; + mes "ability."; + next; + mes "-She pours everything in a pot-"; + mes "-even the shirt goes in!-"; + mes "-She takes it out with skill-"; + mes "-and many blessings she sings.-"; + next; + specialeffect 42; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed"; + mes "tonight!"; + next; + mes "-Pour red potion in another pot-"; + mes "-then stir all of its parts.-"; + mes "-Put the cotton shirts in-"; + mes "-and dye it for grateful hearts.-"; + mes "-Thread by thread-"; + mes "-String by string-"; + mes "-Count your blessings and sing!-"; + next; + specialeffect 75; + emotion 2; + mes "[Louise Kim]"; + mes "By artist, Louise Kim!"; + mes "All over the world will be blessed"; + mes "tonight!"; + next; + mes "-She is knitting clothes-"; + mes "-with a hooked needle-"; + mes "-with her great skill.-"; + mes "Spread your blessings,-"; + mes "cheer and goodwill!-"; + next; + specialeffect 91; + emotion 3; + mes "[Louise Kim]"; + mes "This is miraculous!"; + mes "I am a genius of the world."; + mes "Artist, Louise Kim!!!"; + next; + mes "[Louise Kim]"; + mes "All right! Isn't it wonderful?"; + mes "You can call it what you wish."; + mes "My fashion is radiant."; + mes "I ain't envious of Designer"; + mes "Pierre."; + next; + emotion 18; + mes "[Louise Kim]"; + mes "I am supposed to get paid well,"; + mes "however I will just let it"; + mes "be free, since this is Christmas!"; + next; + delitem 2301,1; + delitem 501,3; + delitem 523,1; + delitem 7175,4; + delitem 7174,1; + getitem 12132,1; + mes "[Louise Kim]"; + mes "Go brag about these wonderful"; + mes "clothes. There wouldn't be"; + mes "any without me, Louise Kim."; + close; + } +} + +//XMAS MOBS +prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 + +prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 + +pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0 + +gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 +gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0 + +xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 +xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 +xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
\ No newline at end of file diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt index 0ecb45896..02845d3e2 100644 --- a/npc/events/valentinesday_2009.txt +++ b/npc/events/valentinesday_2009.txt @@ -1,784 +1,784 @@ -//===== eAthena Script =======================================
-//= iRO Valentine's Day Event (2009)
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= iRO Valentine's Day Event. (2009)
-//= Make Chocolate/Chocolate Boxes/Home-Made Chocolate.
-//= Make Valentine's Rings/Boxes.
-//= Trade rings to those of opposite gender.
-//= Register rings you have gotten for votes.
-//=
-//= The male and female with the most votes at the end of
-//= the event will receive item (14466) from GM team.
-//=
-//= Must enable the event items in item_db2 and item_trade!
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//= 1.1-1.2 Fixed exploits with unlimited rings and non deleting choco [Lupus]
-//============================================================
-
-// Marco Bassinio (Chocolate/Chocolate Box maker)
-prontera,164,174,4 script Trader#Val09 58,{
- mes "[Marco Bassinio]";
- mes "Hey, folks! Here's something you don't see everyday!";
- mes "Something you can never find in Rune-Midgarts!";
- mes "Something that makes you happy with just one bite!";
- next;
- mes "[Marco Bassinio]";
- mes "It's the perfect dessert and the perfect gift for loved ones.";
- mes "High-quality, traditional homemade chocolate only 5000z each!";
- next;
- switch(select("I'll take it, please!:I want to wrap the chocolate!:End trading.")) {
- case 1:
- mes "[Marco Bassinio]";
- mes "Ahaha, my dear.";
- mes "This chocolate is";
- mes "nothing like others.";
- mes "Every piece bears the";
- mes "devotion of the person";
- mes "who made it!";
- next;
- mes "[Marco Bassinio]";
- mes "So, that's why I can't sell";
- mes "more than 5 of them at a time.";
- mes "If you really really want more,";
- mes "then talk to me again.";
- mes "How many do you want anyway?";
- next;
- while(.@input <= 0 || .@input > 5) {
- input .@input;
- if (.@input < 1) {
- mes "[Marco Bassinio]";
- mes "Oh, it's such a shame!";
- mes "I'm sure you'll miss";
- mes "this opportunity and";
- mes "regret you didn't buy it.";
- next;
- mes "[Marco Bassinio]";
- mes "Remember, you can never";
- mes "find this anywhere else!";
- mes "Come back anytime,";
- mes "when you change your mind.";
- close;
- }
- if (.@val09choco > 5) {
- mes "[Marco Bassinio]";
- mes "Ugh.. Didn't I tell you?";
- mes "5 is the maximum!";
- mes "I can't sell more than";
- mes "that to the same person.";
- next;
- mes "[Marco Bassinio]";
- mes "And you know it's not";
- mes "like an everyday meal.";
- mes "Eating too much is not";
- mes "really good for you.";
- next;
- }
- }
- if (!checkweight(558, .@input)) {
- mes "[Marco Bassinio]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- set .@price, .@input * 5000;
- if (Zeny < .@price) {
- mes "[Marco Bassinio]";
- mes "Looks like you don't have";
- mes "enough zeny with ya.";
- mes "Maybe you should borrow";
- mes "some zeny from a friend.";
- mes "Cuz, I'm not gonna";
- mes "be here everyday.";
- close;
- }else{
- mes "[Marco Bassinio]";
- mes "Good for you!";
- mes "It's also perfect as a gift!";
- mes "You know you can't get this";
- mes "kind of chocolate normally.";
- next;
- mes "[Marco Bassinio]";
- mes "If you want more,";
- mes "you should come back.";
- mes "Might be a good idea to";
- mes "buy some more while";
- mes "you have a chance...!";
- set Zeny,Zeny - .@price;
- getitem 558,.@input;
- close;
- }
- case 2:
- mes "[Marco Bassinio]";
- mes "If you want to gift-wrap";
- mes "the chocolate, of course,";
- mes "you need chocolate,";
- mes "plus, wrapping paper,";
- mes "wrapping strap and a box.";
- next;
- mes "[Marco Bassinio]";
- mes "You also need to pay";
- mes "500 zeny to carve your";
- mes "name on the box.";
- mes "Are you all prepared...?";
- next;
- if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) {
- mes "[Marco Bassinio]";
- mes "Hmm.. Looks like you don't";
- mes "have enough materials to";
- mes "decorate the gift box..";
- mes "You can't just put your gift";
- mes "into some plain looking box..";
- mes "Don't you think?";
- next;
- mes "[Marco Bassinio]";
- mes "You need to bring some";
- mes "wrapping paper,";
- mes "wrapping strap, and a box.";
- mes "Oh, also bring 500 zeny,";
- mes "and don't forget to bring your";
- mes "true loving heart with you!!";
- close;
- }
- if(countitem(558) < 1) {
- mes "[Marco Bassinio]";
- mes "Hey, look, adventurer!";
- mes "I can't create something right away!";
- mes "You know I'm not an alchemist or anything.";
- next;
- mes "[Marco Bassinio]";
- mes "You're not saying that you";
- mes "want an empty chocolate box";
- mes "without any chocolate in it,";
- mes "am I right?";
- close;
- }
- if (!checkweight(12744,1)) {
- mes "[Marco Bassinio]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- mes "[Marco Bassinio]";
- mes "Here, look!";
- mes "It's your chocolate box";
- mes "with your name on it.";
- mes "Isn't it fabulous?";
- mes "See, your name looks";
- mes "great on the box!";
- next;
- delitem 558,1;
- delitem 7175,1;
- delitem 7174,1;
- delitem 7948,1;
- set Zeny,Zeny-500;
- getnameditem 12744,strcharinfo(0);
- mes "[Marco Bassinio]";
- mes "Happy Valentine's Day!";
- mes "Valentine's the reason I came back.";
- close;
- case 3:
- mes "[Marco Bassinio]";
- mes "Oh, it's such a shame!";
- mes "I'm sure you'll miss";
- mes "this opportunity and";
- mes "regret you didn't buy it.";
- next;
- mes "[Marco Bassinio]";
- mes "Remember, you can never";
- mes "find this anywhere else!";
- mes "Come back anytime,";
- mes "when you change your mind.";
- close;
- }
-}
-
-// Packs Trader (Sells Wrapping Paper, Lace, and Box)
-prontera,147,171,5 script Packs Trader#Val09 58,{
- mes "[Packs Trader]";
- mes "Hello.";
- mes "I am a Packs Trader,";
- mes "I sell paper boxes and";
- mes "supplies for packing presents.";
- next;
- while(1) {
- mes "[Packs Trader]";
- mes "Do you have something to buy?";
- next;
- switch(select("Packing Paper:Packing Ribbon:Box:Cancel.")) {
- case 1:
- mes "[Packs Trader]";
- mes "It's 200 zeny for";
- mes "1 Packing Paper.";
- mes "How many do you want?";
- mes "You can't buy more";
- mes "than 10 items at once.";
- next;
- input .@input;
- if (.@input <= 0) {
- mes "[Packs Trader]";
- mes "Nothing to buy.";
- mes "Come back when";
- mes "you need something.";
- close;
- }
- if (.@input > 10) {
- mes "[Packs Trader]";
- mes "I told you not to buy more than 10...";
- next;
- break;
- }
- if (!checkweight(7175,.@input)) {
- mes "[Packs Trader]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- set .@price, .@input * 200;
- if (Zeny < .@price) {
- mes "[Packs Trader]";
- mes "You don't have enough money.";
- mes "Please check your wallet.";
- next;
- break;
- }else{
- mes "[Packs Trader]";
- mes "Here they are.";
- mes "Hope it makes your";
- mes "Valentine's Day";
- mes "more pleasing!";
- set Zeny,Zeny-.@price;
- getitem 7175,.@input;
- next;
- break;
- }
- case 2:
- mes "[Packs Trader]";
- mes "It's 200 zeny for";
- mes "1 Packing Ribbon.";
- mes "How many do you want?";
- mes "You can't buy more";
- mes "than 10 items at once.";
- next;
- input .@input;
- if (.@input <= 0) {
- mes "[Packs Trader]";
- mes "Nothing to buy.";
- mes "Come back when";
- mes "you need something.";
- close;
- }
- if (.@input > 10) {
- mes "[Packs Trader]";
- mes "I told you not to buy more than 10...";
- next;
- break;
- }
- if (!checkweight(7174,.@input)) {
- mes "[Packs Trader]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- set .@price, .@input * 200;
- if (Zeny < .@price) {
- mes "[Packs Trader]";
- mes "You don't have enough money.";
- mes "Please check your wallet.";
- next;
- break;
- }else{
- mes "[Packs Trader]";
- mes "Here they are.";
- mes "Hope it makes your";
- mes "Valentine's Day";
- mes "more pleasing!";
- set Zeny,Zeny-.@price;
- getitem 7174,.@input;
- next;
- break;
- }
- case 3:
- mes "[Packs Trader]";
- mes "It's 600 zeny for";
- mes "1 Box.";
- mes "How many do you want?";
- mes "You can't buy more";
- mes "than 10 items at once.";
- next;
- input .@input;
- if (.@input <= 0) {
- mes "[Packs Trader]";
- mes "Nothing to buy.";
- mes "Come back when";
- mes "you need something.";
- close;
- }
- if (.@input > 10) {
- mes "[Packs Trader]";
- mes "I told you not to buy more than 10...";
- next;
- break;
- }
- if (!checkweight(7948,.@input)) {
- mes "[Packs Trader]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- set .@price, .@input * 600;
- if (Zeny < .@price) {
- mes "[Packs Trader]";
- mes "You don't have enough money.";
- mes "Please check your wallet.";
- next;
- break;
- }else{
- mes "[Packs Trader]";
- mes "Here they are.";
- mes "Hope it makes your";
- mes "Valentine's Day";
- mes "more pleasing!";
- set Zeny,Zeny-.@price;
- getitem 7948,.@input;
- next;
- break;
- }
- case 4:
- mes "[Packs Trader]";
- mes "Goodbye!";
- mes "And enjoy your";
- mes "Valentine's Day.";
- close;
- }
- }
-}
-
-// Event Ring Maker (Makes ring for players)
-prontera,154,185,5 script Event Ring Maker#Val09 721,{
- if (BaseLevel < 75) {
- mes "[Event Ring Maker]";
- mes "Hello, I only make the";
- mes "Valentine rings to those";
- mes "experienced adventurers";
- mes "Level 75 or above.";
- next;
- mes "[Event Ring Maker]";
- mes "You're not fully";
- mes "experienced yet.";
- mes "Come back when you're";
- mes "experienced enough to";
- mes "handle the quests.";
- close;
- }
-
- if (iROval09ring >= 1) {
- mes "[Event Ring Maker]";
- mes "The box with the ring,";
- mes "carved with your name,";
- mes "is for the one you love.";
- next;
- mes "[Event Ring Maker]";
- mes "As for the rings that you";
- mes "receive from others, they";
- mes "should all be registered";
- mes "with the Vote Manager.";
- mes "She is standing near";
- mes "the Prontera Fountain.";
- next;
- mes "[Event Ring Maker]";
- mes "Only the most popular";
- mes "male and female are";
- mes "subjected to getting rewards.";
- mes "Be aware, and always";
- mes "try to stay popular!";
- close;
- }
-
- mes "[Event Ring Maker]";
- mes "Hi, there, how are ya?";
- mes "Come to me if you're";
- mes "interested in the event,";
- mes "'Who's Valentine's Hottest?'";
- next;
- mes "[Event Ring Maker]";
- mes "I make the most precious";
- mes "rings that you can give";
- mes "to your sweethearts.";
- mes "Those rings are very special";
- mes "because I carve";
- mes "your names on them!";
- next;
- mes "[Event Ring Maker]";
- mes "Isn't it exciting?";
- mes "Isn't it such a brilliant idea?";
- mes "Give these special rings";
- mes "to your sweethearts!";
- next;
- mes "[Event Ring Maker]";
- mes "You should hurry 'cuz";
- mes "this event will only";
- mes "last for two weeks.";
- mes "Give that special someone";
- mes "a gift of a Valentine's ring.";
- next;
- mes "[Event Ring Maker]";
- mes "Remember, you can only";
- mes "generate the ring once.";
- mes "You also need Wrapping Paper,";
- mes "Wrapping Strap and a Box";
- mes "to make the ring.";
- next;
- mes "[Event Ring Maker]";
- mes "So you better be sure";
- mes "of who you give this to.";
- mes "By the way,";
- mes "It costs 1,000 zeny.";
- mes "Would you like to make one?";
- next;
- if(select("Hmm.. I gotta give it a second thought...:Sure.") == 1) {
- mes "[Event Ring Maker]";
- mes "Alrighty!";
- mes "You can't put a rush";
- mes "on such a thing like this.";
- mes "Think about what";
- mes "you truly want.";
- mes "Just follow your heart!";
- close;
- }
- if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) {
- mes "[Event Ring Maker]";
- mes "Well, you don't have";
- mes "enough materials";
- mes "to make a gift box.";
- mes "Check what you have,";
- mes "and come back later";
- mes "with all the materials.";
- close;
- }
- mes "[Event Ring Maker]";
- mes "Okie Dokie!";
- mes "I'll make it right away.";
- next;
- delitem 7175,1;
- delitem 7174,1;
- delitem 7948,1;
- set Zeny,Zeny-1000;
- set iROval09ring,1;
- if (Sex) {
- getnameditem 12742,strcharinfo(0);
- }else{
- getnameditem 12743,strcharinfo(0);
- }
- mes "[Event Ring Maker]";
- mes "Here, the most precious";
- mes "ring in the world!";
- mes "Don't forget, you can never";
- mes "make this ring again.";
- next;
- mes "[Event Ring Maker]";
- mes "You must pick out the one";
- mes "that you really really love,";
- mes "and give this ring";
- mes "to that person.";
- next;
- mes "[Event Ring Maker]";
- mes "Of course, you've got to";
- mes "get rings from others,";
- mes "that's the way you can";
- mes "participate in the voting, right?";
- mes "Challenge yourself to become";
- mes "Valentine's Hottest!";
- close;
-}
-
-// Valentine Vote Manager (Registers votes)
-prontera,157,185,4 script Valentine Vote Manager#v 113,{
- mes "[Valentine Vote Manager]";
- mes "Hello, I'm the Valentine's";
- mes "Vote Manager.";
- mes "I'm in charge of collecting";
- mes "rings for this event!";
- next;
- mes "[Valentine Vote Manager]";
- mes "I register the rings";
- mes "you get from others";
- mes "and I calculate the";
- mes "total number of rings.";
- next;
- mes "[Valentine Vote Manager]";
- mes "You know what I do besides";
- mes "just counting those rings?";
- mes "I can tell you the adventurer's";
- mes "name who's got the";
- mes "most number of votes.";
- next;
- mes "[Valentine Vote Manager]";
- mes "Plus, you can also find out how";
- mes "many votes he/she got.";
- next;
- while (1) {
- mes "[Valentine Vote Manager]";
- mes "So, what do you want?";
- next;
- switch(select("Please register my rings.:Please count my votes.:Nothing, for now.")) {
- case 1:
- mes "[Valentine Vote Manager]";
- mes "Please tell me how many";
- mes "rings you want to register.";
- next;
- mes "[Valentine Vote Manager]";
- mes "When you write the";
- mes "number of the rings,";
- mes "the number shouldn't be";
- mes "larger than the number of";
- mes "rings you actually have.";
- mes "'0', cancels everything.";
- next;
- input .@input;
-
- if (.@input <= 0) {
- mes "[Valentine Vote Manager]";
- mes "You have entered 0.";
- mes "Registration is cancelled.";
- next;
- break;
- }
-
- if (Sex) {
- if (countitem(7947) > .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too small.";
- mes "I know you've got more. Be honest, dear.";
- next;
- break;
- }
-
- if (countitem(7947) < .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too large.";
- mes "I know you've got less. Be honest, dear.";
- next;
- break;
- }
-
- mes "[Valentine Vote Manager]";
- mes "I'll take those silver rings,";
- mes "and count the votes for you.";
- mes "Thank you for participating.";
- delitem 7947,.@input;
- set Val09Rings,Val09Rings+.@input;
- if (Val09Rings > $Val09votes_M) {
- set $Val09votes_M,Val09Rings;
- set $Val09name_M$,strcharinfo(0);
- }
- next;
- break;
- }else{
- if (countitem(7946) > .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too small.";
- mes "I know you've got more. Be honest, dear.";
- next;
- break;
- }
-
- if (countitem(7946) < .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too large.";
- mes "I know you've got less. Be honest, dear.";
- next;
- break;
- }
-
- mes "[Valentine Vote Manager]";
- mes "I'll take those gold rings,";
- mes "and count the votes for you.";
- mes "Thank you for participating.";
- delitem 7946,.@input;
- set Val09Rings,Val09Rings+.@input;
- if (Val09Rings > $Val09votes_F) {
- set $Val09votes_F,Val09Rings;
- set $Val09name_F$,strcharinfo(0);
- }
- next;
- break;
- }
- case 2:
- mes "[Valentine Vote Manager]";
- mes "Let's see...";
- mes "You have registered..";
- mes ".."+Val09Rings+" rings so far.";
- mes "and...";
- next;
- mes "[Valentine Vote Manager]";
- mes "The current record shows... "+$Val09name_M$+" is the male vote leader who's registered the total of "+$Val09votes_M+" rings.";
- next;
- mes "[Valentine Vote Manager]";
- mes "The current record shows... "+$Val09name_F$+" is the female vote leader who's registered the total of "+$Val09votes_F+" rings.";
- next;
- break;
-
- case 3:
- mes "[Valentine Vote Manager]";
- mes "Hey, you can be popular too!";
- mes "Anyone can... really!";
- mes "Though you have to try a lot";
- mes "harder, but still~ Hahaha!";
- close;
- }
- }
-}
-
-// Charles Orleans (Makes Home-Made Chocolates)
-prt_castle,42,35,3 script Dessert Manager#Val09 47,{
- if (Sex) {
- mes "[Charles Orleans]";
- mes "Monsieur~! What brings";
- mes "you to my beautiful atelier?";
- mes "What is it that you want?";
- mes "Well, my sparkling eyes";
- mes "get dried and lose their shine";
- mes "if not for the pretty little lady.";
- next;
- mes "[Charles Orleans]";
- mes "Please leave me alone unless";
- mes "you have business with me.";
- mes "Haaaa~ I'm a busy person.";
- mes "Don't bother me....";
- mes "Annoying, annoying, annoying~~!";
- close;
- }
-
- mes "[Charles Orleans]";
- mes "Oh, Mademoiselle!";
- mes "This little trifling space";
- mes "felt like heaven the";
- mes "minute you walked in!";
- mes "Can I help you with";
- mes "anything, if it's alright?";
- next;
- if(select("Please, make me some chocolate.:Don't bother. I'm just passing by.") == 2) {
- mes "[Charles Orleans]";
- mes "Ahhh, this is so heartbreaking.";
- mes "How could you say that?";
- mes "You're just so mean.";
- mes "Don't bother? Just passing by?";
- next;
- mes "[Charles Orleans]";
- mes "What can I do to make you";
- mes "pay a little attention to me?";
- mes "Please.. I feel like my soul is lost..";
- close;
- }
- if(countitem(558) < 3) {
- mes "[Charles Orleans]";
- mes "Ahhh, Mademoiselle.";
- mes "I'm not an alchemist,";
- mes "or a magician.";
- mes "I don't just make chocolate";
- mes "out of anything.";
- next;
- mes "[Charles Orleans]";
- mes "I always think of making";
- mes "chocolate as artistic work.";
- mes "You see, I'm no ordinary cook...";
- mes "I make chocolate with feelings..";
- mes "messages of loving hearts..";
- next;
- mes "[Charles Orleans]";
- mes "I make masterpieces.";
- mes "No one can imitate";
- mes "the looks and the taste.";
- mes "Yes, it's nothing like";
- mes "ordinary chocolate!";
- next;
- mes "[Charles Orleans]";
- mes "I'm afraid I can't make it";
- mes "and prove it to you now.";
- mes "This is really a shame!";
- next;
- mes "[Charles Orleans]";
- mes "I really want to thank";
- mes "you for visiting me";
- mes "and if you only bring";
- mes "^3152ff3 Chocolates^000000,";
- mes "I'll make you chocolate";
- mes "like you've never seen...";
- next;
- mes "[Charles Orleans]";
- mes "never tasted before...";
- mes "Mademoiselle, with your spirit,";
- mes "I'm sure you can bring";
- mes "3 pieces of chocolate.";
- mes "I have no doubt at all.";
- next;
- mes "[Charles Orleans]";
- mes "So... what do you think?";
- mes "Can you bring ^3152ff3 Chocolates^000000?";
- mes "I could get them myself,";
- mes "but I'm tied up with so much";
- mes "work as you see right now.";
- next;
- mes "[Charles Orleans]";
- mes "Adios, Mademoiselle.....";
- mes "I'll be waiting for you.";
- close;
- }else{
- if (!checkweight(559,1)) {
- mes "[Charles Orleans]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- mes "[Charles Orleans]";
- mes "Oh, Mademoiselle!";
- mes "I'll make the best chocolate";
- mes "with the pieces you've brought.";
- mes "I'm going to put the light of";
- mes "your eyes into this chocolate";
- mes "that no one can resist.";
- next;
- mes "[Charles Orleans]";
- mes "It'll be stronger than a";
- mes "sweet sweet love potion.....";
- next;
- mes "[Charles Orleans]";
- mes "Un, Deux, Trois, Quatre.....";
- mes "Just like the ugly duckling that";
- mes "turned to a beautiful swan-";
- mes "Ordinary chocolate pieces are";
- mes "becoming a piece of art!";
- next;
- mes "[Charles Orleans]";
- mes "They're changing!";
- mes "They're getting warm,";
- mes "softly changing the shape,";
- mes "getting stronger again!";
- mes "Oh, is it a master piece or";
- mes "what...!!";
- next;
- mes "[Charles Orleans]";
- mes "Here you go, Mademoiselle!";
- mes "Ahahahaha, just look at this!";
- mes "I can't believe I made this.";
- mes "Oh, I can't take my eyes off..!!";
- delitem 558,3;
- getitem 559,1;
- next;
- mes "[Charles Orleans]";
- mes "Alright. Mademoiselle,";
- mes "I hope this is just";
- mes "what you wanted,";
- mes "for it bears your";
- mes "beautiful heart inside.";
- close;
- }
-
+//===== eAthena Script ======================================= +//= iRO Valentine's Day Event (2009) +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= iRO Valentine's Day Event. (2009) +//= Make Chocolate/Chocolate Boxes/Home-Made Chocolate. +//= Make Valentine's Rings/Boxes. +//= Trade rings to those of opposite gender. +//= Register rings you have gotten for votes. +//= +//= The male and female with the most votes at the end of +//= the event will receive item (14466) from GM team. +//= +//= Must enable the event items in item_db2 and item_trade! +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//= 1.1-1.2 Fixed exploits with unlimited rings and non deleting choco [Lupus] +//============================================================ + +// Marco Bassinio (Chocolate/Chocolate Box maker) +prontera,164,174,4 script Trader#Val09 58,{ + mes "[Marco Bassinio]"; + mes "Hey, folks! Here's something you don't see everyday!"; + mes "Something you can never find in Rune-Midgarts!"; + mes "Something that makes you happy with just one bite!"; + next; + mes "[Marco Bassinio]"; + mes "It's the perfect dessert and the perfect gift for loved ones."; + mes "High-quality, traditional homemade chocolate only 5000z each!"; + next; + switch(select("I'll take it, please!:I want to wrap the chocolate!:End trading.")) { + case 1: + mes "[Marco Bassinio]"; + mes "Ahaha, my dear."; + mes "This chocolate is"; + mes "nothing like others."; + mes "Every piece bears the"; + mes "devotion of the person"; + mes "who made it!"; + next; + mes "[Marco Bassinio]"; + mes "So, that's why I can't sell"; + mes "more than 5 of them at a time."; + mes "If you really really want more,"; + mes "then talk to me again."; + mes "How many do you want anyway?"; + next; + while(.@input <= 0 || .@input > 5) { + input .@input; + if (.@input < 1) { + mes "[Marco Bassinio]"; + mes "Oh, it's such a shame!"; + mes "I'm sure you'll miss"; + mes "this opportunity and"; + mes "regret you didn't buy it."; + next; + mes "[Marco Bassinio]"; + mes "Remember, you can never"; + mes "find this anywhere else!"; + mes "Come back anytime,"; + mes "when you change your mind."; + close; + } + if (.@val09choco > 5) { + mes "[Marco Bassinio]"; + mes "Ugh.. Didn't I tell you?"; + mes "5 is the maximum!"; + mes "I can't sell more than"; + mes "that to the same person."; + next; + mes "[Marco Bassinio]"; + mes "And you know it's not"; + mes "like an everyday meal."; + mes "Eating too much is not"; + mes "really good for you."; + next; + } + } + if (!checkweight(558, .@input)) { + mes "[Marco Bassinio]"; + mes "You're carrying too many items."; + mes "Please use the Kafra Services."; + close; + } + set .@price, .@input * 5000; + if (Zeny < .@price) { + mes "[Marco Bassinio]"; + mes "Looks like you don't have"; + mes "enough zeny with ya."; + mes "Maybe you should borrow"; + mes "some zeny from a friend."; + mes "Cuz, I'm not gonna"; + mes "be here everyday."; + close; + }else{ + mes "[Marco Bassinio]"; + mes "Good for you!"; + mes "It's also perfect as a gift!"; + mes "You know you can't get this"; + mes "kind of chocolate normally."; + next; + mes "[Marco Bassinio]"; + mes "If you want more,"; + mes "you should come back."; + mes "Might be a good idea to"; + mes "buy some more while"; + mes "you have a chance...!"; + set Zeny,Zeny - .@price; + getitem 558,.@input; + close; + } + case 2: + mes "[Marco Bassinio]"; + mes "If you want to gift-wrap"; + mes "the chocolate, of course,"; + mes "you need chocolate,"; + mes "plus, wrapping paper,"; + mes "wrapping strap and a box."; + next; + mes "[Marco Bassinio]"; + mes "You also need to pay"; + mes "500 zeny to carve your"; + mes "name on the box."; + mes "Are you all prepared...?"; + next; + if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) { + mes "[Marco Bassinio]"; + mes "Hmm.. Looks like you don't"; + mes "have enough materials to"; + mes "decorate the gift box.."; + mes "You can't just put your gift"; + mes "into some plain looking box.."; + mes "Don't you think?"; + next; + mes "[Marco Bassinio]"; + mes "You need to bring some"; + mes "wrapping paper,"; + mes "wrapping strap, and a box."; + mes "Oh, also bring 500 zeny,"; + mes "and don't forget to bring your"; + mes "true loving heart with you!!"; + close; + } + if(countitem(558) < 1) { + mes "[Marco Bassinio]"; + mes "Hey, look, adventurer!"; + mes "I can't create something right away!"; + mes "You know I'm not an alchemist or anything."; + next; + mes "[Marco Bassinio]"; + mes "You're not saying that you"; + mes "want an empty chocolate box"; + mes "without any chocolate in it,"; + mes "am I right?"; + close; + } + if (!checkweight(12744,1)) { + mes "[Marco Bassinio]"; + mes "You're carrying too many items."; + mes "Please use the Kafra Services."; + close; + } + mes "[Marco Bassinio]"; + mes "Here, look!"; + mes "It's your chocolate box"; + mes "with your name on it."; + mes "Isn't it fabulous?"; + mes "See, your name looks"; + mes "great on the box!"; + next; + delitem 558,1; + delitem 7175,1; + delitem 7174,1; + delitem 7948,1; + set Zeny,Zeny-500; + getnameditem 12744,strcharinfo(0); + mes "[Marco Bassinio]"; + mes "Happy Valentine's Day!"; + mes "Valentine's the reason I came back."; + close; + case 3: + mes "[Marco Bassinio]"; + mes "Oh, it's such a shame!"; + mes "I'm sure you'll miss"; + mes "this opportunity and"; + mes "regret you didn't buy it."; + next; + mes "[Marco Bassinio]"; + mes "Remember, you can never"; + mes "find this anywhere else!"; + mes "Come back anytime,"; + mes "when you change your mind."; + close; + } +} + +// Packs Trader (Sells Wrapping Paper, Lace, and Box) +prontera,147,171,5 script Packs Trader#Val09 58,{ + mes "[Packs Trader]"; + mes "Hello."; + mes "I am a Packs Trader,"; + mes "I sell paper boxes and"; + mes "supplies for packing presents."; + next; + while(1) { + mes "[Packs Trader]"; + mes "Do you have something to buy?"; + next; + switch(select("Packing Paper:Packing Ribbon:Box:Cancel.")) { + case 1: + mes "[Packs Trader]"; + mes "It's 200 zeny for"; + mes "1 Packing Paper."; + mes "How many do you want?"; + mes "You can't buy more"; + mes "than 10 items at once."; + next; + input .@input; + if (.@input <= 0) { + mes "[Packs Trader]"; + mes "Nothing to buy."; + mes "Come back when"; + mes "you need something."; + close; + } + if (.@input > 10) { + mes "[Packs Trader]"; + mes "I told you not to buy more than 10..."; + next; + break; + } + if (!checkweight(7175,.@input)) { + mes "[Packs Trader]"; + mes "You're carrying too many items."; + mes "Please use the Kafra Services."; + close; + } + set .@price, .@input * 200; + if (Zeny < .@price) { + mes "[Packs Trader]"; + mes "You don't have enough money."; + mes "Please check your wallet."; + next; + break; + }else{ + mes "[Packs Trader]"; + mes "Here they are."; + mes "Hope it makes your"; + mes "Valentine's Day"; + mes "more pleasing!"; + set Zeny,Zeny-.@price; + getitem 7175,.@input; + next; + break; + } + case 2: + mes "[Packs Trader]"; + mes "It's 200 zeny for"; + mes "1 Packing Ribbon."; + mes "How many do you want?"; + mes "You can't buy more"; + mes "than 10 items at once."; + next; + input .@input; + if (.@input <= 0) { + mes "[Packs Trader]"; + mes "Nothing to buy."; + mes "Come back when"; + mes "you need something."; + close; + } + if (.@input > 10) { + mes "[Packs Trader]"; + mes "I told you not to buy more than 10..."; + next; + break; + } + if (!checkweight(7174,.@input)) { + mes "[Packs Trader]"; + mes "You're carrying too many items."; + mes "Please use the Kafra Services."; + close; + } + set .@price, .@input * 200; + if (Zeny < .@price) { + mes "[Packs Trader]"; + mes "You don't have enough money."; + mes "Please check your wallet."; + next; + break; + }else{ + mes "[Packs Trader]"; + mes "Here they are."; + mes "Hope it makes your"; + mes "Valentine's Day"; + mes "more pleasing!"; + set Zeny,Zeny-.@price; + getitem 7174,.@input; + next; + break; + } + case 3: + mes "[Packs Trader]"; + mes "It's 600 zeny for"; + mes "1 Box."; + mes "How many do you want?"; + mes "You can't buy more"; + mes "than 10 items at once."; + next; + input .@input; + if (.@input <= 0) { + mes "[Packs Trader]"; + mes "Nothing to buy."; + mes "Come back when"; + mes "you need something."; + close; + } + if (.@input > 10) { + mes "[Packs Trader]"; + mes "I told you not to buy more than 10..."; + next; + break; + } + if (!checkweight(7948,.@input)) { + mes "[Packs Trader]"; + mes "You're carrying too many items."; + mes "Please use the Kafra Services."; + close; + } + set .@price, .@input * 600; + if (Zeny < .@price) { + mes "[Packs Trader]"; + mes "You don't have enough money."; + mes "Please check your wallet."; + next; + break; + }else{ + mes "[Packs Trader]"; + mes "Here they are."; + mes "Hope it makes your"; + mes "Valentine's Day"; + mes "more pleasing!"; + set Zeny,Zeny-.@price; + getitem 7948,.@input; + next; + break; + } + case 4: + mes "[Packs Trader]"; + mes "Goodbye!"; + mes "And enjoy your"; + mes "Valentine's Day."; + close; + } + } +} + +// Event Ring Maker (Makes ring for players) +prontera,154,185,5 script Event Ring Maker#Val09 721,{ + if (BaseLevel < 75) { + mes "[Event Ring Maker]"; + mes "Hello, I only make the"; + mes "Valentine rings to those"; + mes "experienced adventurers"; + mes "Level 75 or above."; + next; + mes "[Event Ring Maker]"; + mes "You're not fully"; + mes "experienced yet."; + mes "Come back when you're"; + mes "experienced enough to"; + mes "handle the quests."; + close; + } + + if (iROval09ring >= 1) { + mes "[Event Ring Maker]"; + mes "The box with the ring,"; + mes "carved with your name,"; + mes "is for the one you love."; + next; + mes "[Event Ring Maker]"; + mes "As for the rings that you"; + mes "receive from others, they"; + mes "should all be registered"; + mes "with the Vote Manager."; + mes "She is standing near"; + mes "the Prontera Fountain."; + next; + mes "[Event Ring Maker]"; + mes "Only the most popular"; + mes "male and female are"; + mes "subjected to getting rewards."; + mes "Be aware, and always"; + mes "try to stay popular!"; + close; + } + + mes "[Event Ring Maker]"; + mes "Hi, there, how are ya?"; + mes "Come to me if you're"; + mes "interested in the event,"; + mes "'Who's Valentine's Hottest?'"; + next; + mes "[Event Ring Maker]"; + mes "I make the most precious"; + mes "rings that you can give"; + mes "to your sweethearts."; + mes "Those rings are very special"; + mes "because I carve"; + mes "your names on them!"; + next; + mes "[Event Ring Maker]"; + mes "Isn't it exciting?"; + mes "Isn't it such a brilliant idea?"; + mes "Give these special rings"; + mes "to your sweethearts!"; + next; + mes "[Event Ring Maker]"; + mes "You should hurry 'cuz"; + mes "this event will only"; + mes "last for two weeks."; + mes "Give that special someone"; + mes "a gift of a Valentine's ring."; + next; + mes "[Event Ring Maker]"; + mes "Remember, you can only"; + mes "generate the ring once."; + mes "You also need Wrapping Paper,"; + mes "Wrapping Strap and a Box"; + mes "to make the ring."; + next; + mes "[Event Ring Maker]"; + mes "So you better be sure"; + mes "of who you give this to."; + mes "By the way,"; + mes "It costs 1,000 zeny."; + mes "Would you like to make one?"; + next; + if(select("Hmm.. I gotta give it a second thought...:Sure.") == 1) { + mes "[Event Ring Maker]"; + mes "Alrighty!"; + mes "You can't put a rush"; + mes "on such a thing like this."; + mes "Think about what"; + mes "you truly want."; + mes "Just follow your heart!"; + close; + } + if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) { + mes "[Event Ring Maker]"; + mes "Well, you don't have"; + mes "enough materials"; + mes "to make a gift box."; + mes "Check what you have,"; + mes "and come back later"; + mes "with all the materials."; + close; + } + mes "[Event Ring Maker]"; + mes "Okie Dokie!"; + mes "I'll make it right away."; + next; + delitem 7175,1; + delitem 7174,1; + delitem 7948,1; + set Zeny,Zeny-1000; + set iROval09ring,1; + if (Sex) { + getnameditem 12742,strcharinfo(0); + }else{ + getnameditem 12743,strcharinfo(0); + } + mes "[Event Ring Maker]"; + mes "Here, the most precious"; + mes "ring in the world!"; + mes "Don't forget, you can never"; + mes "make this ring again."; + next; + mes "[Event Ring Maker]"; + mes "You must pick out the one"; + mes "that you really really love,"; + mes "and give this ring"; + mes "to that person."; + next; + mes "[Event Ring Maker]"; + mes "Of course, you've got to"; + mes "get rings from others,"; + mes "that's the way you can"; + mes "participate in the voting, right?"; + mes "Challenge yourself to become"; + mes "Valentine's Hottest!"; + close; +} + +// Valentine Vote Manager (Registers votes) +prontera,157,185,4 script Valentine Vote Manager#v 113,{ + mes "[Valentine Vote Manager]"; + mes "Hello, I'm the Valentine's"; + mes "Vote Manager."; + mes "I'm in charge of collecting"; + mes "rings for this event!"; + next; + mes "[Valentine Vote Manager]"; + mes "I register the rings"; + mes "you get from others"; + mes "and I calculate the"; + mes "total number of rings."; + next; + mes "[Valentine Vote Manager]"; + mes "You know what I do besides"; + mes "just counting those rings?"; + mes "I can tell you the adventurer's"; + mes "name who's got the"; + mes "most number of votes."; + next; + mes "[Valentine Vote Manager]"; + mes "Plus, you can also find out how"; + mes "many votes he/she got."; + next; + while (1) { + mes "[Valentine Vote Manager]"; + mes "So, what do you want?"; + next; + switch(select("Please register my rings.:Please count my votes.:Nothing, for now.")) { + case 1: + mes "[Valentine Vote Manager]"; + mes "Please tell me how many"; + mes "rings you want to register."; + next; + mes "[Valentine Vote Manager]"; + mes "When you write the"; + mes "number of the rings,"; + mes "the number shouldn't be"; + mes "larger than the number of"; + mes "rings you actually have."; + mes "'0', cancels everything."; + next; + input .@input; + + if (.@input <= 0) { + mes "[Valentine Vote Manager]"; + mes "You have entered 0."; + mes "Registration is cancelled."; + next; + break; + } + + if (Sex) { + if (countitem(7947) > .@input) { + mes "[Valentine Vote Manager]"; + mes "Seems like the value you entered is too small."; + mes "I know you've got more. Be honest, dear."; + next; + break; + } + + if (countitem(7947) < .@input) { + mes "[Valentine Vote Manager]"; + mes "Seems like the value you entered is too large."; + mes "I know you've got less. Be honest, dear."; + next; + break; + } + + mes "[Valentine Vote Manager]"; + mes "I'll take those silver rings,"; + mes "and count the votes for you."; + mes "Thank you for participating."; + delitem 7947,.@input; + set Val09Rings,Val09Rings+.@input; + if (Val09Rings > $Val09votes_M) { + set $Val09votes_M,Val09Rings; + set $Val09name_M$,strcharinfo(0); + } + next; + break; + }else{ + if (countitem(7946) > .@input) { + mes "[Valentine Vote Manager]"; + mes "Seems like the value you entered is too small."; + mes "I know you've got more. Be honest, dear."; + next; + break; + } + + if (countitem(7946) < .@input) { + mes "[Valentine Vote Manager]"; + mes "Seems like the value you entered is too large."; + mes "I know you've got less. Be honest, dear."; + next; + break; + } + + mes "[Valentine Vote Manager]"; + mes "I'll take those gold rings,"; + mes "and count the votes for you."; + mes "Thank you for participating."; + delitem 7946,.@input; + set Val09Rings,Val09Rings+.@input; + if (Val09Rings > $Val09votes_F) { + set $Val09votes_F,Val09Rings; + set $Val09name_F$,strcharinfo(0); + } + next; + break; + } + case 2: + mes "[Valentine Vote Manager]"; + mes "Let's see..."; + mes "You have registered.."; + mes ".."+Val09Rings+" rings so far."; + mes "and..."; + next; + mes "[Valentine Vote Manager]"; + mes "The current record shows... "+$Val09name_M$+" is the male vote leader who's registered the total of "+$Val09votes_M+" rings."; + next; + mes "[Valentine Vote Manager]"; + mes "The current record shows... "+$Val09name_F$+" is the female vote leader who's registered the total of "+$Val09votes_F+" rings."; + next; + break; + + case 3: + mes "[Valentine Vote Manager]"; + mes "Hey, you can be popular too!"; + mes "Anyone can... really!"; + mes "Though you have to try a lot"; + mes "harder, but still~ Hahaha!"; + close; + } + } +} + +// Charles Orleans (Makes Home-Made Chocolates) +prt_castle,42,35,3 script Dessert Manager#Val09 47,{ + if (Sex) { + mes "[Charles Orleans]"; + mes "Monsieur~! What brings"; + mes "you to my beautiful atelier?"; + mes "What is it that you want?"; + mes "Well, my sparkling eyes"; + mes "get dried and lose their shine"; + mes "if not for the pretty little lady."; + next; + mes "[Charles Orleans]"; + mes "Please leave me alone unless"; + mes "you have business with me."; + mes "Haaaa~ I'm a busy person."; + mes "Don't bother me...."; + mes "Annoying, annoying, annoying~~!"; + close; + } + + mes "[Charles Orleans]"; + mes "Oh, Mademoiselle!"; + mes "This little trifling space"; + mes "felt like heaven the"; + mes "minute you walked in!"; + mes "Can I help you with"; + mes "anything, if it's alright?"; + next; + if(select("Please, make me some chocolate.:Don't bother. I'm just passing by.") == 2) { + mes "[Charles Orleans]"; + mes "Ahhh, this is so heartbreaking."; + mes "How could you say that?"; + mes "You're just so mean."; + mes "Don't bother? Just passing by?"; + next; + mes "[Charles Orleans]"; + mes "What can I do to make you"; + mes "pay a little attention to me?"; + mes "Please.. I feel like my soul is lost.."; + close; + } + if(countitem(558) < 3) { + mes "[Charles Orleans]"; + mes "Ahhh, Mademoiselle."; + mes "I'm not an alchemist,"; + mes "or a magician."; + mes "I don't just make chocolate"; + mes "out of anything."; + next; + mes "[Charles Orleans]"; + mes "I always think of making"; + mes "chocolate as artistic work."; + mes "You see, I'm no ordinary cook..."; + mes "I make chocolate with feelings.."; + mes "messages of loving hearts.."; + next; + mes "[Charles Orleans]"; + mes "I make masterpieces."; + mes "No one can imitate"; + mes "the looks and the taste."; + mes "Yes, it's nothing like"; + mes "ordinary chocolate!"; + next; + mes "[Charles Orleans]"; + mes "I'm afraid I can't make it"; + mes "and prove it to you now."; + mes "This is really a shame!"; + next; + mes "[Charles Orleans]"; + mes "I really want to thank"; + mes "you for visiting me"; + mes "and if you only bring"; + mes "^3152ff3 Chocolates^000000,"; + mes "I'll make you chocolate"; + mes "like you've never seen..."; + next; + mes "[Charles Orleans]"; + mes "never tasted before..."; + mes "Mademoiselle, with your spirit,"; + mes "I'm sure you can bring"; + mes "3 pieces of chocolate."; + mes "I have no doubt at all."; + next; + mes "[Charles Orleans]"; + mes "So... what do you think?"; + mes "Can you bring ^3152ff3 Chocolates^000000?"; + mes "I could get them myself,"; + mes "but I'm tied up with so much"; + mes "work as you see right now."; + next; + mes "[Charles Orleans]"; + mes "Adios, Mademoiselle....."; + mes "I'll be waiting for you."; + close; + }else{ + if (!checkweight(559,1)) { + mes "[Charles Orleans]"; + mes "You're carrying too many items."; + mes "Please use the Kafra Services."; + close; + } + mes "[Charles Orleans]"; + mes "Oh, Mademoiselle!"; + mes "I'll make the best chocolate"; + mes "with the pieces you've brought."; + mes "I'm going to put the light of"; + mes "your eyes into this chocolate"; + mes "that no one can resist."; + next; + mes "[Charles Orleans]"; + mes "It'll be stronger than a"; + mes "sweet sweet love potion....."; + next; + mes "[Charles Orleans]"; + mes "Un, Deux, Trois, Quatre....."; + mes "Just like the ugly duckling that"; + mes "turned to a beautiful swan-"; + mes "Ordinary chocolate pieces are"; + mes "becoming a piece of art!"; + next; + mes "[Charles Orleans]"; + mes "They're changing!"; + mes "They're getting warm,"; + mes "softly changing the shape,"; + mes "getting stronger again!"; + mes "Oh, is it a master piece or"; + mes "what...!!"; + next; + mes "[Charles Orleans]"; + mes "Here you go, Mademoiselle!"; + mes "Ahahahaha, just look at this!"; + mes "I can't believe I made this."; + mes "Oh, I can't take my eyes off..!!"; + delitem 558,3; + getitem 559,1; + next; + mes "[Charles Orleans]"; + mes "Alright. Mademoiselle,"; + mes "I hope this is just"; + mes "what you wanted,"; + mes "for it bears your"; + mes "beautiful heart inside."; + close; + } + }
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