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author | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:54 +0200 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:54 +0200 |
commit | 79e7a41e6652b553024b51576cc37015deed950c (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/events | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
parent | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (diff) | |
download | hercules-79e7a41e6652b553024b51576cc37015deed950c.tar.gz hercules-79e7a41e6652b553024b51576cc37015deed950c.tar.bz2 hercules-79e7a41e6652b553024b51576cc37015deed950c.tar.xz hercules-79e7a41e6652b553024b51576cc37015deed950c.zip |
Merge pull request #1412 from Asheraf/strcharinfo
change *strcharinfo to use constants
Closes #1412 as merged
Diffstat (limited to 'npc/events')
-rw-r--r-- | npc/events/MemorialDay_2008.txt | 12 | ||||
-rw-r--r-- | npc/events/christmas_2005.txt | 102 | ||||
-rw-r--r-- | npc/events/christmas_2008.txt | 14 | ||||
-rw-r--r-- | npc/events/easter_2008.txt | 50 | ||||
-rw-r--r-- | npc/events/event_skill_reset.txt | 4 | ||||
-rw-r--r-- | npc/events/gdevent_aru.txt | 14 | ||||
-rw-r--r-- | npc/events/gdevent_sch.txt | 14 | ||||
-rw-r--r-- | npc/events/god_se_festival.txt | 8 | ||||
-rw-r--r-- | npc/events/halloween_2006.txt | 12 | ||||
-rw-r--r-- | npc/events/halloween_2009.txt | 2 | ||||
-rw-r--r-- | npc/events/idul_fitri.txt | 2 | ||||
-rw-r--r-- | npc/events/lunar_2008.txt | 4 | ||||
-rw-r--r-- | npc/events/nguild/nguild_managers.txt | 2 | ||||
-rw-r--r-- | npc/events/nguild/nguild_warper.txt | 2 | ||||
-rw-r--r-- | npc/events/valentinesday_2009.txt | 10 | ||||
-rw-r--r-- | npc/events/valentinesday_2012.txt | 8 |
16 files changed, 130 insertions, 130 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index cf4e54430..41ff5b610 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -51,7 +51,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ mes "[Mad Sago Lauds]"; mes "Where is your towel!?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "My what?"; next; mes "[Mad Sago Lauds]"; @@ -107,7 +107,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ delitem 1059,30; delitem 914,20; getitem 6025,1; - getnameditem 6025," + strcharinfo(0) + "; + getnameditem 6025," + strcharinfo(PC_NAME) + "; Memorial08 = 2; close; } @@ -200,11 +200,11 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ //== Memorial Plaque ======================================= prontera,153,286,4 script Memorial Plaque#Memorial 4_BOARD3,{ if (Memorial08 < 8) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "- It's a dusty old plaque.-"; close; } else if (Memorial08 == 8) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "- It's a dusty old plaque.-"; mes "'This must be what Lauds was talking about.'"; mes "'Let's dust it off with the towel.'"; @@ -339,7 +339,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ next; mes "[Grast]"; mes "If I provide you all materials, however, I won't have to thank you for your service."; - mes "It's your call, " + strcharinfo(0) + "."; + mes "It's your call, " + strcharinfo(PC_NAME) + "."; next; if (select("I'll gather the rest.", "Give me the materials.") == 2) { goto L_GiveUp; @@ -357,7 +357,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ mes "[Grast]"; mes "You see, I have two different gifts in my each hand."; mes "A best thing would be giving you both of them, but..."; - mes "How do you like to test your luck, " + strcharinfo(0) + "?"; + mes "How do you like to test your luck, " + strcharinfo(PC_NAME) + "?"; next; mes "[Grast]"; mes "Okay, which hand would you like to pick?"; diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt index db2423e8f..795b50256 100644 --- a/npc/events/christmas_2005.txt +++ b/npc/events/christmas_2005.txt @@ -256,7 +256,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "and tell him about our plan."; mes "On a way back, bring as many phalanges as you can. "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Alright,sir!!!"; next; mes "[Enjoy]"; @@ -272,7 +272,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "We are not being jealous,"; mes "It's just not right leading a loose life!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!"; christ_solo05 = 1; close; @@ -336,7 +336,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "Fine!!"; mes "You are all ready!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait!!"; mes "Where's other people??"; next; @@ -352,7 +352,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ donpcevent "Mas#mas02::OnCommandOn"; donpcevent "Event#event02::OnCommandOn"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh.. Yup!!!"; next; mes "[Enjoy]"; @@ -416,32 +416,32 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ donpcevent "Mas#mas02::OnCommandOff"; donpcevent "Event#event02::OnCommandOff"; close2; - mapannounce "prontera", "Single soldiers "+ strcharinfo(0) +"'s sorrow spread all over the town.",bc_map,0x66FFCC; - monster "prontera",155,300,""+ strcharinfo(0) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,300,""+ strcharinfo(0) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,300,""+ strcharinfo(0) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,300,""+ strcharinfo(0) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,300,""+ strcharinfo(0) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,299,""+ strcharinfo(0) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,299,""+ strcharinfo(0) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,299,""+ strcharinfo(0) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,299,""+ strcharinfo(0) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,299,""+ strcharinfo(0) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,298,""+ strcharinfo(0) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,298,""+ strcharinfo(0) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,298,""+ strcharinfo(0) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,298,""+ strcharinfo(0) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,298,""+ strcharinfo(0) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,297,""+ strcharinfo(0) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,297,""+ strcharinfo(0) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,297,""+ strcharinfo(0) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,297,""+ strcharinfo(0) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,297,""+ strcharinfo(0) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,296,""+ strcharinfo(0) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,296,""+ strcharinfo(0) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,296,""+ strcharinfo(0) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,296,""+ strcharinfo(0) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,296,""+ strcharinfo(0) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead"; + mapannounce "prontera", "Single soldiers "+ strcharinfo(PC_NAME) +"'s sorrow spread all over the town.",bc_map,0x66FFCC; + monster "prontera",155,300,""+ strcharinfo(PC_NAME) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,300,""+ strcharinfo(PC_NAME) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,300,""+ strcharinfo(PC_NAME) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,300,""+ strcharinfo(PC_NAME) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,300,""+ strcharinfo(PC_NAME) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,299,""+ strcharinfo(PC_NAME) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,299,""+ strcharinfo(PC_NAME) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,299,""+ strcharinfo(PC_NAME) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,299,""+ strcharinfo(PC_NAME) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,299,""+ strcharinfo(PC_NAME) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,298,""+ strcharinfo(PC_NAME) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,298,""+ strcharinfo(PC_NAME) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,298,""+ strcharinfo(PC_NAME) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,298,""+ strcharinfo(PC_NAME) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,298,""+ strcharinfo(PC_NAME) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,297,""+ strcharinfo(PC_NAME) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,297,""+ strcharinfo(PC_NAME) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,297,""+ strcharinfo(PC_NAME) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,297,""+ strcharinfo(PC_NAME) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,297,""+ strcharinfo(PC_NAME) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,296,""+ strcharinfo(PC_NAME) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,296,""+ strcharinfo(PC_NAME) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,296,""+ strcharinfo(PC_NAME) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,296,""+ strcharinfo(PC_NAME) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,296,""+ strcharinfo(PC_NAME) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead"; donpcevent "Enjoy#enjoy::OnCommandGo"; end; } @@ -607,7 +607,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ mes "I hate christmas~!"; emotion e_sob; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are...you...?"; next; mes "[Happymerry]"; @@ -618,7 +618,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ mes "Blessing? Gloria~~?!"; mes "Couples~~duh~!!!!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You seem to be the right one!!!"; mes "Enjoy is waiting for you."; mes "let's go!!!"; @@ -637,7 +637,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ mes "So,where is Enjoy?"; mes "Where is he?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "He's waiting for you!"; mes "Go ahead~"; mes "I'll follow you after contacting others."; @@ -689,7 +689,7 @@ prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{ mes "Only thing I need is this chubby Pecopeco~!"; mes ""; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Um..."; next; mes "[Christ]"; @@ -706,14 +706,14 @@ prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{ mes "I'm not gonna be lonely~"; mes "No I won't!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually Enjoy told me..."; next; mes "[Christ]"; mes "Huh? What did you say?"; mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes~ Happymerry sent me..."; next; mes "[Christ]"; @@ -783,7 +783,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ mes "No time to waste~~"; mes "Let's dig herbs......."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey~are you ok? Are you Mas?"; next; mes "[Mas]"; @@ -794,7 +794,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ mes "Never mind!! What am I thinking?!!"; mes "Get away~I have dig herbs~"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mas!!"; mes "Are you ok?!"; mes "Christ sent me."; @@ -809,7 +809,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ mes "[Mas]"; mes "...Are going with me?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No~~"; mes "I have something left to do."; mes "I have to tell others about this."; @@ -854,14 +854,14 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "[Event]"; mes "........................"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Are... you...?"; next; mes "[Event]"; mes "...I love you too~!!!"; emotion e_omg,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Oh,my..)"; next; mes "[Event]"; @@ -875,7 +875,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ //Emotion "Event#event" ET_KIK emotion e_kis; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mas sent me here."; mes "You know about Enjoy's plan, right?"; mes "...Are you listening?"; @@ -896,7 +896,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "-and packed his stuff and bowed to Kafra.-"; mes ""; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Finally!!! Done telling everyone!!"; mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up"; mes "and go punish singles!!!"; @@ -914,7 +914,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "-He talked to his right hand-"; mes "-and packed his stuff and bowed to Kafra.-"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Finally!!! Done telling everyone!!"; mes "Now I should get my things packed up"; mes "and go punish singles!!!"; @@ -929,7 +929,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "...I love you too~!!!"; emotion e_omg,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Oh.my~)"; next; mes "[Event]"; @@ -1055,7 +1055,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ next; mes "[Oholy]"; mes "Well, please bring me back"; - mes "Christmas carol music book, "+ strcharinfo(0) +"."; + mes "Christmas carol music book, "+ strcharinfo(PC_NAME) +"."; mes "That little devil will be still"; mes "in the town because it only happened a few minutes ago."; next; @@ -1168,7 +1168,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ mes "-You started humming then,-"; mes "-began to sing the next phase-"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "~Soon the snowflackes will fall~"; mes "~and tomorrow you'll see~"; mes "~Every wish, one and all,~"; @@ -1414,7 +1414,7 @@ function script F_carol_devi { mes "soul and be bound in a beneficial contract with me?"; emotion e_kis; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; @@ -1437,7 +1437,7 @@ function script F_carol_devi { enablenpc getarg(1); disablenpc getarg(0); next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Rudolph... If... Foggy..."; mes "Sledge... Reindeer..."; mes "Hmm, I think I got what I need."; @@ -1505,7 +1505,7 @@ function script F_carol_devi { mes "soul and be bound in a beneficial contract with me?"; emotion e_omg; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; @@ -1535,7 +1535,7 @@ function script F_carol_devi2 { mes "soul and be bound in a beneficial contract with me?"; emotion e_omg; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index 64f3efa93..6d8621545 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -159,7 +159,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ next; emotion e_heh; delitem 6092,6; - getnameditem 12354,"+strcharinfo(0)+"; + getnameditem 12354,"+strcharinfo(PC_NAME)+"; mes "[Caroller]"; mes "Let's care about others around you on this Christmas season!"; close; @@ -213,7 +213,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "[Caroller]"; mes "And just stay there, every Christmas, for your whole life?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? What do you mean?"; next; mes "[Caroller]"; @@ -441,7 +441,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ next; emotion e_ok; getitem 2784,1; - getnameditem 12354,"+strcharinfo(0)+"; + getnameditem 12354,"+strcharinfo(PC_NAME)+"; delitem 1019,10; delitem 1005,1; delitem 7312,1; @@ -577,21 +577,21 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ next; switch(select("Poring", "Angeling", "Ghostring")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um...I choose Poring!"; .@SantaCardP = 1; next; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um...I choose Angeling!"; .@SantaCardP = 2; next; break; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um...I choose Ghostring!"; .@SantaCardP = 3; next; @@ -634,7 +634,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ } } if (.@SantaCardWins < 3) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is just luck."; mes "Let me try again!!"; next; diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt index 5a28cd0bf..4d914ebcb 100644 --- a/npc/events/easter_2008.txt +++ b/npc/events/easter_2008.txt @@ -597,7 +597,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ mes "back with good news."; mes "So did it work?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Actually..."; mes "Nothing happened...."; next; @@ -650,7 +650,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ if (easter2008 == 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -659,21 +659,21 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -684,7 +684,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -692,7 +692,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; @@ -702,7 +702,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ if (easter2008 == 6) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -711,21 +711,21 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -736,7 +736,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -744,7 +744,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; @@ -754,7 +754,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ if (easter2008 == 7) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -763,21 +763,21 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -788,7 +788,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -796,7 +796,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; @@ -806,7 +806,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ if (easter2008 == 8) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -815,21 +815,21 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -840,7 +840,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -848,7 +848,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt index 406cc1afe..0f01a3b98 100644 --- a/npc/events/event_skill_reset.txt +++ b/npc/events/event_skill_reset.txt @@ -72,7 +72,7 @@ yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{ close; } mes "Hello, I am the Skill Resetter."; - mes "Your name is ^0080FF"+strcharinfo(0)+"^000000."; + mes "Your name is ^0080FF"+strcharinfo(PC_NAME)+"^000000."; mes "How can I help you?"; next; switch (select("^009500Information about Reset skills.^000000","^00B6FFReset skills.^000000","^000088Nevermind^000000")) { @@ -96,7 +96,7 @@ yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{ mes "Before skill reset in starting."; mes "You shall have to first tell me your Base Level."; next; - mes "^D5A500[" + strcharinfo(0) + "]^000000"; + mes "^D5A500[" + strcharinfo(PC_NAME) + "]^000000"; mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000"; next; @zeny = BaseLevel*20000; diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt index ba7564fff..39c3ca5f7 100644 --- a/npc/events/gdevent_aru.txt +++ b/npc/events/gdevent_aru.txt @@ -123,7 +123,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -138,7 +138,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -255,7 +255,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -270,7 +270,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -398,7 +398,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -413,7 +413,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -521,7 +521,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "- and come back later. -"; close; } - if (strcharinfo(0) == getguildmaster(getcharid(2))) { + if (strcharinfo(PC_NAME) == getguildmaster(getcharid(2))) { if ($@gdeventv_a2 == 0) { .@que_2143 = questprogress(2143,PLAYTIME); if (!.@que_2143) { diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt index 4660e4598..1d6b892b7 100644 --- a/npc/events/gdevent_sch.txt +++ b/npc/events/gdevent_sch.txt @@ -123,7 +123,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -138,7 +138,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -255,7 +255,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -270,7 +270,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -397,7 +397,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "I can't live without it..."; next; if (countitem(Pickaxe) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this the pickaxe that you've been looking for?"; next; mes "[Morestone]"; @@ -412,7 +412,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "You are great! What guild are you from?"; mes "Could it be Gravity or Mercury?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^."; next; mes "[Morestone]"; @@ -520,7 +520,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{ mes "- and come back later. -"; close; } - if (strcharinfo(0) == getguildmaster(getcharid(2))) { + if (strcharinfo(PC_NAME) == getguildmaster(getcharid(2))) { if ($@gdeventv_s2 == 0) { .@que_2143 = questprogress(2143,PLAYTIME); if (!.@que_2143) { diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt index 50c11cd8c..1dbbe434a 100644 --- a/npc/events/god_se_festival.txt +++ b/npc/events/god_se_festival.txt @@ -72,7 +72,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{ mes "This is the flower."; mes "This is just a formality, but let me check your qualifications."; next; - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { mes "[Rmimi Ravies]"; mes "Your qualification is verified as a Guild master."; next; @@ -141,7 +141,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{ mes "[Rmimi Ravies]"; mes "Have a good time."; donpcevent "Rmimi Ravies#gq_fes01::OnStart"; - announce "["+ strcharinfo(0) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb"; + announce "["+ strcharinfo(PC_NAME) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb"; close; } else { @@ -448,7 +448,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 4_F_HUGIRL,{ mes "A flower!!"; mes "Shall we proceed?"; next; - if (strcharinfo(0) == getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { mes "[Rhehe Ravies]"; mes "Eeeeh, so young and yet you're a guild master? Your guildsmen must be jealous."; next; @@ -521,7 +521,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 4_F_HUGIRL,{ mes "[Rhehe Ravies]"; mes "I hope you enjoy yourself!"; donpcevent "Rhehe Ravies#gq_fes03::OnStart"; - announce "["+ strcharinfo(0) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Rachel'.",bc_all,"0x70dbdb"; + announce "["+ strcharinfo(PC_NAME) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Rachel'.",bc_all,"0x70dbdb"; close; } else { diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index 8c7b4dcbf..101434be3 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -80,7 +80,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{ mes "I just can guess what he will say next. So what do you say?"; next; if (select("What will he say?", "I also know about it.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What will he say?"; next; mes "[Cool Devi]"; @@ -96,7 +96,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{ mes "Why don't you give him back the 'Pumpkin Mojo'."; mes "Don't worry he will compensate you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Compensate?With what?"; next; mes "[Cool Devi]"; @@ -235,7 +235,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{ mes "Why don't you give him back the 'Pumpkin Mojo'."; mes "Don't worry he will compensate you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Compensate? With what?"; next; mes "[Cool Devi]"; @@ -296,7 +296,7 @@ geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{ mes "You'll get addicted to it."; mes "Don't be surprised after trying it."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......................"; mes "You seem to be such a passionate person."; mes "So, what's the ingredient anyway.?"; @@ -470,7 +470,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 4_DEVIRUCHI,{ mes "[Deviruchi]"; mes "Says she..Huh?!!Me?!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Poor Devi~"; mes "You shouldn't have lied~"; mes "Wish you a luck."; @@ -679,7 +679,7 @@ nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm...I must have misspelled."; close; } diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt index ac2b0d39d..e71abeaef 100644 --- a/npc/events/halloween_2009.txt +++ b/npc/events/halloween_2009.txt @@ -261,7 +261,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 mes "[Halloween Wizard]"; mes "Which town do you want to play a trick on?"; next; - getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC, strcharinfo(0)); + getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC, strcharinfo(PC_NAME)); if (.@mapname$ == "prontera") { switch(select("Geffen", "Payon", "Alberta", "Aldebaran")) { case 1: diff --git a/npc/events/idul_fitri.txt b/npc/events/idul_fitri.txt index a403d6b96..50996c07d 100644 --- a/npc/events/idul_fitri.txt +++ b/npc/events/idul_fitri.txt @@ -40,7 +40,7 @@ prontera,146,92,3 script Cellerb 1_M_MERCHANT,{ specialeffect EF_SANDMAN; close; } - mes "Haii......^FF8800"+strcharinfo(0)+"^000000!!"; + mes "Haii......^FF8800"+strcharinfo(PC_NAME)+"^000000!!"; mes "First day of Idul Fitri has arrived."; mes "Congratulation celebrate him."; mes "There is event special today."; diff --git a/npc/events/lunar_2008.txt b/npc/events/lunar_2008.txt index 1a7703055..7a560e58a 100644 --- a/npc/events/lunar_2008.txt +++ b/npc/events/lunar_2008.txt @@ -70,7 +70,7 @@ payon_in01,193,30,4 script Rice Mill Grandma#rat 1_F_ORIENT_04,{ next; if (select("Of course.", "I don't even know you.") == 1) { lunar_rat = 1; - mes "[" + strcharinfo(0)+"]"; + mes "[" + strcharinfo(PC_NAME)+"]"; mes "Of course."; mes "What can I do?"; next; @@ -83,7 +83,7 @@ payon_in01,193,30,4 script Rice Mill Grandma#rat 1_F_ORIENT_04,{ mes "nasty little moles."; next; select("Not a problem."); - mes "[" + strcharinfo(0)+"]"; + mes "[" + strcharinfo(PC_NAME)+"]"; mes "Not a problem."; mes "I'll catch those animals,"; mes "and bring back any Rice"; diff --git a/npc/events/nguild/nguild_managers.txt b/npc/events/nguild/nguild_managers.txt index 21b1e4b86..6ff1e7e2a 100644 --- a/npc/events/nguild/nguild_managers.txt +++ b/npc/events/nguild/nguild_managers.txt @@ -52,7 +52,7 @@ function script F_GldManager { mes "Where are the guardians? Destroy these intruders!"; return; } - if (strcharinfo(0) != getguildmaster(@GID)){ + if (strcharinfo(PC_NAME) != getguildmaster(@GID)){ mes "You're not ^5533FF" + getguildmaster(@GID) + "^000000! I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command only"; return 0; } diff --git a/npc/events/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt index 94f65e546..07ee4b0ed 100644 --- a/npc/events/nguild/nguild_warper.txt +++ b/npc/events/nguild/nguild_warper.txt @@ -96,7 +96,7 @@ prontera,146,163,6 script Novice Castles 4_F_NOVICE,{ n_castle,102,107,5 script Cita 4_F_NOVICE,{ mes "[Cita]"; - mes "Hello, "+ strcharinfo(0) +". Can I help you?"; + mes "Hello, "+ strcharinfo(PC_NAME) +". Can I help you?"; next; if (select("Warp me to Prontera!","Cancel") == 1) { warp "prontera",155,177+rand(5); diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt index 6b964d42c..1151a08fb 100644 --- a/npc/events/valentinesday_2009.txt +++ b/npc/events/valentinesday_2009.txt @@ -161,7 +161,7 @@ prontera,164,174,4 script Trader#Val09 1_M_MERCHANT,{ delitem 7174,1; delitem 7948,1; Zeny -= 500; - getnameditem 12744,strcharinfo(0); + getnameditem 12744,strcharinfo(PC_NAME); mes "[Marco Bassinio]"; mes "Happy Valentine's Day!"; mes "Valentine's the reason I came back."; @@ -397,9 +397,9 @@ prontera,154,185,5 script Event Ring Maker#Val09 4_F_KAFRA7,{ Zeny -= 1000; iROval09ring = 1; if (Sex == SEX_MALE) { - getnameditem 12742,strcharinfo(0); + getnameditem 12742,strcharinfo(PC_NAME); } else { - getnameditem 12743,strcharinfo(0); + getnameditem 12743,strcharinfo(PC_NAME); } mes "[Event Ring Maker]"; mes "Here, the most precious ring in the world!"; @@ -477,7 +477,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ Val09Rings += .@input; if (Val09Rings > $Val09votes_M) { $Val09votes_M = Val09Rings; - $Val09name_M$ = strcharinfo(0); + $Val09name_M$ = strcharinfo(PC_NAME); } next; break; @@ -505,7 +505,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ Val09Rings += .@input; if (Val09Rings > $Val09votes_F) { $Val09votes_F = Val09Rings; - $Val09name_F$ = strcharinfo(0); + $Val09name_F$ = strcharinfo(PC_NAME); } next; break; diff --git a/npc/events/valentinesday_2012.txt b/npc/events/valentinesday_2012.txt index e0ef97b67..0b240180f 100644 --- a/npc/events/valentinesday_2012.txt +++ b/npc/events/valentinesday_2012.txt @@ -40,7 +40,7 @@ mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{ setarray .@SweetsID[0],538,558,539,573,559,560,12062,596,597,12414,12319; setarray .@SweetsCost[0],1,2,5,10,10,10,15,15,15,20,20; mes .@n$; - mes "Hello "+strcharinfo(0)+", do"; + mes "Hello "+strcharinfo(PC_NAME)+", do"; mes "you want to buy some items?"; mes "You'll have to give me Love"; mes "Flowers for them, of course!"; @@ -99,7 +99,7 @@ mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{ close; } else if (BaseLevel >= 45) { mes .@n$; - mes "Hello "+strcharinfo(0)+", it's"; + mes "Hello "+strcharinfo(PC_NAME)+", it's"; mes "Valentine's Day and we"; mes "love to deliver sweet"; mes "chocolates."; @@ -116,7 +116,7 @@ mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{ close; } mes .@n$; - mes "Hello "+strcharinfo(0)+"!"; + mes "Hello "+strcharinfo(PC_NAME)+"!"; close; OnInit: @@ -171,7 +171,7 @@ mosk_in,21,244,3 script Baker Extraordinaire 4_M_NOVELIST,{ } } else { mes .@n$; - mes "Hello, "+strcharinfo(0)+"!"; + mes "Hello, "+strcharinfo(PC_NAME)+"!"; close; } } |