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author | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-05 09:43:07 +0000 |
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committer | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-05 09:43:07 +0000 |
commit | 4ad4d0d5b4be685a44bbe707d986b639ec874b0c (patch) | |
tree | 4ba20462240a4d74d968e090a119e59ea804d69b /npc/events | |
parent | 537c22a65e88daf7945c5e080d40e9180c1962ad (diff) | |
download | hercules-4ad4d0d5b4be685a44bbe707d986b639ec874b0c.tar.gz hercules-4ad4d0d5b4be685a44bbe707d986b639ec874b0c.tar.bz2 hercules-4ad4d0d5b4be685a44bbe707d986b639ec874b0c.tar.xz hercules-4ad4d0d5b4be685a44bbe707d986b639ec874b0c.zip |
Added easter, xmas event npcs. Added custom blackjack npc. [kobra_k88]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@13 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events')
-rw-r--r-- | npc/events/custom/uneasy_cemetery.txt | 135 | ||||
-rw-r--r-- | npc/events/easter.txt | 196 | ||||
-rw-r--r-- | npc/events/valentinesday.txt (renamed from npc/events/valentines_day.txt) | 0 | ||||
-rw-r--r-- | npc/events/xmas.txt | 251 |
4 files changed, 582 insertions, 0 deletions
diff --git a/npc/events/custom/uneasy_cemetery.txt b/npc/events/custom/uneasy_cemetery.txt new file mode 100644 index 000000000..e8bf9cf86 --- /dev/null +++ b/npc/events/custom/uneasy_cemetery.txt @@ -0,0 +1,135 @@ +//===== eAthena Script =======================================
+//= Uneasy Prontera Cemetery Quest (original script!)
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 1.2 (Tested and fully working!)
+//===== Compatible With: =====================================
+//= eAthena Version 1.0
+//===== Description: =========================================
+//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
+//= Every day, at the midnight Prontera recieve a wave of Undeads.
+//= They come from Uneasy Cemetery of Prontera. To protect the players
+//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
+//= with needed amount of Holy Water. Every citizen can take his part in the
+//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
+//===== Additional Comments: =================================
+//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
+//= 1.2 Added coords to the script to make label OmMobDead working
+//============================================================
+
+
+prontera.gat,3,3,3 script Uneasy_Check -1,
+{
+ end;
+
+OnHour00:
+ set $UNEASY_DL,$UNEASY_DL-1;
+ set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
+ if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
+ if ($UNEASY_DL < 0) goto L_Start_Undead;
+//The Cemetery is OK yet.
+ disablenpc "Mother Mathana";
+ end;
+OnInit:
+ if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
+ end;
+
+OnHour06:
+ killmonsterall "prontera.gat"; //The Sun kills undead in the morning
+ end;
+
+OnHour01:
+ if ($@UNEASY_MOB > 0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
+ end;
+
+OnZombieDead:
+ set $@UNEASY_MOB,$@UNEASY_MOB-1;
+ if ($@UNEASY_MOB>0) end;
+ set $UNEASY_DL,0;
+ set $UNEASY_H$,strcharinfo(0);
+ if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ set JobExp,JobExp+100;
+ set BaseExp,BaseExp+50;
+ end;
+
+L_Start_Undead:
+ killmonsterall "prontera.gat"; //kills any left monsters
+ enablenpc "Mother Mathana";
+//call some monsters in the city
+ set $@UNEASY_MOB, 65;
+ monster "prontera.gat",0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
+//in the Cemetery
+ monster "prontera.gat",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
+ monster "prontera.gat",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
+//announce
+ mapannounce "prontera.gat","[Mother Mathana]: The cememtery has became restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
+}
+
+prontera.gat,257,313,5 script Mother Mathana 79,
+{
+ mes "[Mother Mathana]";
+ if ($UNEASY_DL <= 0) goto L_Undead_Walk;
+ mes "I'm afraid there's something wrong with our old cemetery...";
+ if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
+ if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
+ emotion 0;
+ close;
+
+L_Undead_Walk:
+ if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
+ mes "To calm down the resless cemetery, we should pour all these grave with the Holy Water. But our sisters and broters are run out of it.";
+ mes "Could you supply us with Holy Water?";
+ next;
+ menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
+
+ if ( countitem("Holy_Water")<1 ) goto M_DONT_HAVE;
+ set $UNEASY_BL,$UNEASY_BL-countitem("Holy_Water");
+ delitem "Holy_Water",countitem("Holy_Water");
+
+ if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
+//set quiet days!!! no more undead for this period!
+ set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
+ set $UNEASY_H$,strcharinfo(0);
+ mes "[Mother Mathana]";
+ mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
+ next;
+ mes "[Mother Mathana]";
+ mes "On pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
+ next;
+ killmonsterall "prontera.gat"; //kills any left monsters
+ mes "[Mother Mathana]";
+ mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
+ next;
+ mes "[Mother Mathana]";
+ mes "Our Church is going to thank you personally...";
+ next;
+ if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
+ if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
+ mes "[Mother Mathana]";
+ mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
+ getitem "Blue_Potion",1;
+ set JobExp,JobExp+100;
+ set BaseExp,BaseExp+50;
+ close;
+
+L_NEED_MORE:
+ mes "[Mother Mathana]";
+ mes "Thank you, good "+strcharinfo(0)+", but we still nedd " + $UNEASY_BL + " more Holy Water bottles.";
+ close;
+
+M_NO:
+ mes "[Mother Mathana]";
+ mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you could get.";
+ close;
+
+M_DONT_HAVE:
+ mes "[Mother Mathana]";
+ mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water.";
+ mes "The old cemetery is going out of control soon...";
+ mes "Please, in the name of Odin, help Prontera city.";
+ close;
+}
\ No newline at end of file diff --git a/npc/events/easter.txt b/npc/events/easter.txt new file mode 100644 index 000000000..fa7bc790d --- /dev/null +++ b/npc/events/easter.txt @@ -0,0 +1,196 @@ +//===== eAthena Script =======================================
+//= Easter Egg Event
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//=
+//===== Description: =========================================
+//= Break easter eggs in towns an cities to find chocolates.
+//= Exchange the chocolates for prizes.
+//= Includes Easter egg and Easter bunny mobs.
+//===== Additional Comments: =================================
+//= Not sure about "Gold coin" as being one of the prizes.
+//============================================================
+
+
+geffen.gat,95,201,3 script Shilo 50,
+{
+ mes "[Shilo]";
+ if(easter_Q == 1) goto L_Check;
+ mes "*Sigh*...... Where is my sister!?";
+ next;
+ mes "[Shilo]";
+ mes "Oh.... Hi there! I'm extremely excited! You know why?";
+ next;
+ mes "[Shilo]";
+ mes "My favorite holiday is here...... ^D2A200Easter^000000!!";
+ next;
+ mes "[Shilo]";
+ mes "I can't wait to go find some easter eggs......";
+ next;
+ if(@talked == 1) menu "I want to look for these eggs.",sM_0, "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End;
+ menu "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End;
+
+ M_0:
+ mes "[Shilo]";
+ mes "You mean you've never been on an ^5533FFEaster Egg Hunt^000000 before?";
+ next;
+ mes "[Shilo]";
+ mes "They're the best! See every year, people from all over hide ^5533FFEaster eggs^000000 through out Rune Midgard.";
+ mes "And it's our job to go find as many as possible and collect all of the goodies inside of them.";
+ next;
+ mes "[Shilo]";
+ mes "See, along time ago, the Peco Peco roamed the land free of any hostilities...........";
+ mes "All over Rune Midgard, they did as the pleased, and they reproduced without any fears.";
+ next;
+ mes "[Shilo]";
+ mes "The Peco Peco population thrived and kept growing...... Eventually their numbers got out of hand.";
+ mes "The people of Rune Midgard decided that they needed to do something about the overwhelming population of Peco Pecos.";
+ next;
+ mes "[Shilo]";
+ mes "So they set out to destroy as many of the Peco Peco eggs they could find!!";
+ next;
+ mes "[Shilo]";
+ mes "Many children found the destruction of helpless Peco Peco eggs to be unbearable.";
+ mes "They were very sad about this and pleaded with their parents to stop.";
+ next;
+ mes "[Shilo]";
+ mes "Unfortunately they could not stop.";
+ mes "If they did nothing the fertile lands of Rune Midard would be destoryed by the Peco Pecos.";
+ next;
+ mes "[Shilo]";
+ mes "So they decided to try to convince the children that destroying the eggs was a good thing.";
+ mes "The parents starting making fake peco peco eggs that had treats in them.";
+ next;
+ mes "[Shilo]";
+ mes "They hid them all over town and had the children search for them.";
+ mes "Once found, the children would break the eggs and find the treats. They would then feel happy about breaking Peco Peco eggs.";
+ next;
+ mes "[Shilo]";
+ mes "Now the Peco Peco has natural enemies, like desert wolves, which keep the Peco Peco population in check.";
+ mes "Therefore the people of Rune Midgard no longer have to destroy defenseless Peco Peco eggs.";
+ next;
+ mes "[Shilo]";
+ mes "But we still carry on the tradition of hiding fake eggs all over Rune Midgard every year.";
+ mes "And that is the story behind Easter in Rune Midgard.";
+ next;
+ mes "[Shilo]";
+ mes "You know..... it looks like I'm going to be here for alonge while. I'll tell you what........";
+ next;
+ mes "[Shilo]";
+ mes "If you go out and find some ^5533FFEaster eggs^000000 and bring me back their special 'treats', I will give you something for them....";
+ mes "What do you say?";
+ set @talked, 1;
+ next;
+ menu "What do I have to do?",sM_0, "Nah, I'm to busy.",sM_End;
+
+ sM_0:
+ mes "[Shilo]";
+ mes "All you have to do is go hunt for some Easter eggs which can be found in the towns and cities all over Rune Midgard.";
+ next;
+ mes "[Shilo]";
+ mes "When you find them, break em. If you're lucky, there will be delicious ^D2A200'Chocolates'^000000 inside of them.";
+ mes "Find at least ^00950010^000000, and bring them to me and I will give you a ^FF5533prize^000000.";
+ next;
+ mes "[Shilo]";
+ mes "The more you bring to me, the better my gift to you will be.";
+ next;
+ mes "[Shilo]";
+ mes "I'll will give you something for:";
+ mes "^00950010 ^D2A200Chocolates"; // 1 gold coin ?
+ mes "^5533FF50 ^D2A200Chocolates^000000"; // 1 old blue box
+ mes "and ^FF3355150 ^D2A200Chocolates^000000"; // 1 old purple box
+ next;
+ mes "[Shilo]";
+ mes "So what do you say?";
+ next;
+ menu "Sounds fun, I'll do it!",ssM_0, "I have better things to do",ssM_End;
+
+ ssM_0:
+ mes "[Shilo]";
+ mes "Great! But I must warn you............";
+ next;
+ mes "[Shilo]";
+ mes "During your hunt, you may come across the protectors of these eggs.......";
+ next;
+ mes "[Shilo]";
+ mes "They have a bright, light blue color and are very 'fluffy'..........";
+ mes "Though I have never seen one, I've heard many stories about them.";
+ next;
+ mes "[Shilo]";
+ mes "The have come to be know as....... '^FF3355Easter Bunnies^000000'!!";
+ mes "Be safe and good luck. I'll be waiting here.";
+ set easter_Q, 1;
+ close;
+
+ ssM_End:
+ mes "[Shilo]";
+ mes "Well it's your loss.........";
+ emotion 9;
+ close;
+ sM_End:
+ mes "[Shilo]";
+ mes "Ahh, I understand. Farewell.";
+ close;
+ M_End:
+ mes "[Shilo]";
+ mes "........... Well, you're not all that exciting to talk with either..........";
+ emotion 9;
+ close;
+
+
+//---------------------
+L_Check:
+//----------
+ mes "Find any ^D2A200Chocolate^000000 yet?";
+ next;
+ mes "[Shilo]";
+ if(countitem(558)<10) goto L_NotEnuf;
+ mes "Great. You have " + countitem(558) +" ^D2A200Chocolates^000000. Here is your prize.....";
+ if(countitem(558)>=150) goto L_150;
+ if(countitem(558)>=50) goto L_50;
+
+ L_10:
+ getitem 671,1;
+ goto L_Cont;
+ L_50:
+ getitem 603,1;
+ goto L_Cont;
+ L_150:
+ getitem 617,1;
+
+ L_Cont:
+ mes "Have fun and happy Easter!";
+ close;
+
+ L_NotEnuf:
+ mes "You don't have enough ^D2A200Chocolate^000000 for a prize.";
+ close;
+}
+
+
+// Easter Eggs
+//=====================================================
+alberta.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
+aldebaran.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0
+amatsu.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
+comodo.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
+geffen.gat,0,0,0,0 monster Easter Egg 1920,120,0,0,0
+gonryun.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
+izlude.gat,0,0,0,0 monster Easter Egg 1920,80,0,0,0
+louyang.gat,0,0,0,0 monster Easter Egg 1920,200,0,0,0
+morocc.gat,0,0,0,0 monster Easter Egg 1920,250,0,0,0
+payon.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0
+prontera.gat,0,0,0,0 monster Easter Egg 1920,250,0,0,0
+umbala.gat,0,0,0,0 monster Easter Egg 1920,100,0,0,0
+yuno.gat,0,0,0,0 monster Easter Egg 1920,150,0,0,0
+
+// Easter Bunny
+//======================================================
+alberta.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
+geffen.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
+morocc.gat,0,0,0,0 monster Easter Bunny 1921,2,1200000,900000,0
+payon.gat,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
+prontera.gat,0,0,0,0 monster Easter Bunny 1921,2,840000,420000,0
diff --git a/npc/events/valentines_day.txt b/npc/events/valentinesday.txt index 1669c1b22..1669c1b22 100644 --- a/npc/events/valentines_day.txt +++ b/npc/events/valentinesday.txt diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt new file mode 100644 index 000000000..57b1e9c63 --- /dev/null +++ b/npc/events/xmas.txt @@ -0,0 +1,251 @@ +//===== eAthena Script =======================================
+//= X-mas Event
+//===== By: ==================================================
+//=
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//=
+//===== Description: =========================================
+//= Beat up Antonios and grab his socks. Get at least 3 and
+//= give them to Santa Claus Claus in exchange for a present.
+//= Includes X-mas mobs.
+//= This npc will disable, the current Santa Claus Claus npc.
+//===== Additional Comments: =================================
+//=
+//============================================================
+
+
+xmas_in.gat,100,96,4 script Father Christmas::Santa2 718,{
+ mes "[Santa Claus]";
+ mes "I'm having a bit of a problem...";
+ mes "Do you care to listen?";
+ next;
+ menu "Listen to Santa Claus.",M_0, "Give Santa Claus Proof.",M_1, "Cancel.",M_End;
+
+ M_0:
+ mes "[Santa Claus]";
+ mes "My problem is this.";
+ mes "There seems to be a man out there";
+ mes "that is impersonating me and spreading";
+ mes "terror throughout the land.";
+ next;
+ mes "[Santa Claus]";
+ mes "Like the Grinch of legend, he's taking";
+ mes "all the children's toys and keeping them";
+ mes "for himself.";
+ next;
+ mes "[Santa Claus]";
+ mes "I'm too busy here creating my batch of ";
+ mes "toys for next year, so I can't go";
+ mes "out and find him myself.";
+ mes "So I would like you to go out and";
+ mes "Destroy this man for me.";
+ next;
+ mes "[Santa Claus]";
+ mes "He has in his posession one of my";
+ mes "magic sacks, however, so he will";
+ mes "escape into it into another place when";
+ mes "you attack him each time.";
+ next;
+ mes "[Santa Claus]";
+ mes "However,";
+ mes "In his haste, he tends to drop things.";
+ mes "If by chance he drops one of his stockings";
+ mes "with holes that he uses to steal the";
+ mes "poor children's toys, pick it up.";
+ next;
+ mes "[Santa Claus]";
+ mes "If you collect 3 of these, I will give";
+ mes "you a prototype mystery box that";
+ mes "I've been keeping around the";
+ mes "lab. It spits out random presents";
+ mes "and saves me a ton of work.";
+ close;
+ M_1:
+ mes "[Santa Claus]";
+ if(countitem(7034) < 3) goto L_NotEnuf;
+ mes "Seems you've been doing a";
+ mes "good job of taking down those";
+ mes "fake Santas. Keep it up!";
+ next;
+ delitem 7034,3;
+ getitem 644,1;
+ mes "[Santa Claus]";
+ mes "There's your reward.";
+ mes "If you get 3 more, I'll give you another.";
+ mes "Hope you get a good item.";
+ close;
+
+ L_NotEnuf:
+ mes "You don't have enough socks as proof.";
+ mes "Go take down those evil Santas";
+ mes "and get more for me and I'll";
+ mes "reward you.";
+ close;
+ M_End:
+ mes "[Santa Claus]";
+ mes "I see. Well, at the very least";
+ mes "we shall meet again on Chirstmas morning.";
+ close;
+
+OnInit:
+ disablenpc "Santa1";
+ end;
+}
+
+
+//========================================================
+// X-mas Mobs
+//========================================================
+gef_fild00.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild00.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild02.gat,0,0,0,0 monster Gobline Xmas 1245,5,0,0,0
+gef_fild02.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild03.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild04.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild05.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild07.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild07.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild08.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild08.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild09.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild09.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild10.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild10.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+gef_fild11.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+gef_fild11.gat,0,0,0,0 monster Gobline Xmas 1245,5,0,0,0
+gef_fild11.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+
+glast_01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+glast_01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+
+mjolnir_01.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+mjolnir_01.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+mjolnir_02.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+mjolnir_02.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+mjolnir_03.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+mjolnir_03.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+mjolnir_04.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
+mjolnir_04.gat,0,0,0,0 monster Santa Poring 1062,35,0,0,0
+mjolnir_05.gat,0,0,0,0 monster Antonio 1062,5,0,0,0
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