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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-03-03 19:59:24 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-03-03 19:59:24 +0000
commit102233a1d715279fc6e4783bab98e7a8d92f9013 (patch)
treef2895851839ba7dd85db89a6ae01e4b78e146422 /npc/events
parentecd3c9dcc7f5311c920c6bdf979b7ea17d6ab363 (diff)
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- Corrected a minor issue in sealed shrine, lock out should work now.* Added some 13.2 content, and more 13.1 content.
- Added "Otherworld language" quest. - Added Cat Hand Trading NPCs for 13.2 maps. - Added warps for Splendide and Manuk (town and field.) - Added basic town NPCs for Manuk and Splendide. - Added the guild dungeon SE events, though the pierre boxes do nothing. - Corrected a minor issue in sealed shrine, lock out should work now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14257 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events')
-rw-r--r--npc/events/gdevent_aru.txt1562
-rw-r--r--npc/events/gdevent_sch.txt1561
2 files changed, 3123 insertions, 0 deletions
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt
new file mode 100644
index 000000000..3eb86f9da
--- /dev/null
+++ b/npc/events/gdevent_aru.txt
@@ -0,0 +1,1562 @@
+arug_dun01,1,1,1 script Monster Controler#aru_gd 81,{
+OnInit:
+ donpcevent "Monster Controler1#aru::OnKill";
+ initnpctimer;
+ end;
+
+OnTimer10000:
+ donpcevent "Monster Controler1#aru::OnEnable";
+ mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
+ mapannounce "arug_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
+ stopnpctimer;
+ end;
+}
+
+arug_dun01,1,2,1 script Monster Controler1#aru 81,{
+OnEnable:
+ set .@callwhere,rand(1,4);
+ if (.@callwhere == 1) {
+ monster "arug_dun01",150,340,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
+ }
+ else if (.@callwhere == 2) {
+ monster "arug_dun01",232,293,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
+ }
+ else if (.@callwhere == 3) {
+ monster "arug_dun01",156,167,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
+ }
+ else {
+ monster "arug_dun01",243,56,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
+ }
+ end;
+
+Onkill:
+ killmonster "arug_dun01","Monster Controler1#aru::OnMyMObDead";
+ end;
+
+OnMyMobDead:
+ if (mobcount("arug_dun01","Monster Controler1#aru::OnMyMObDead") == 0) {
+ mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
+ mapannounce "arug_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
+ donpcevent "Dwarf#aru_gd::OnEnable";
+ }
+ end;
+}
+
+arug_dun01,199,195,5 script Dwarf#aru_gd 826,{
+ if (getcharid(2) == 0) {
+ mes "[Dwarf]";
+ mes "Hey did you see an ugly Goblin come by? He stole something from me!";
+ close;
+ }
+ set .@chk_urquest,checkquest(2143,PLAYTIME);
+ set .@chk_yourgdname$,getguildname(getcharid(2));
+ if ($@gdeventv_a1 == 0) {
+ if ($@gdevents_a$ == "") {
+ set $@gdeventv_a1,1;
+ set $@gdevents_a$,.@chk_yourgdname$;
+ mes "[Dwarf]";
+ mes "Help me!";
+ mes "Please, help me!";
+ next;
+ switch(select("What happened?:Nevermind.")) {
+ case 1:
+ mes "[Dwarf]";
+ mes "I am Morestone and I collect rare gems.";
+ next;
+ mes "[Morestone]";
+ mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
+ mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
+ next;
+ select("Pickaxe!");
+ mes "[Morestone]";
+ mes "Yes, my beloved pickaxe!";
+ mes "I always carry it with me, you know?";
+ next;
+ mes "[Morestone]";
+ mes "We started working here together.";
+ mes "After a few days, we finally found something!";
+ next;
+ select("Something strange??");
+ mes "[Morestone]";
+ mes "No, but it was worth quite alot.";
+ mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
+ mes "His name was^3131FFKublin^000000!";
+ next;
+ mes "[Morestone]";
+ mes "He stole my Pickaxe!";
+ mes "I can't live without it...";
+ next;
+ if (countitem(6010) > 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Is this the pickaxe that you've been looking for?";
+ next;
+ mes "[Morestone]";
+ mes "You found my Pickaxe?";
+ mes "Show me, please!";
+ next;
+ mes "[Morestone]";
+ mes "Oh, my! You've returned it to me!";
+ mes "My precious pickaxe, I thought I lost you forever.";
+ next;
+ mes "[Morestone]";
+ mes "You are great! What guild are you from?";
+ mes "Could it be Gravity or Mercury?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
+ next;
+ mes "[Morestone]";
+ mes "Oh... That guild will receive my greatest respect.";
+ next;
+ mes "[Morestone]";
+ mes "Oh! My friend, I am very grateful for your help.";
+ mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
+ next;
+ select("A mysterious area?");
+ mes "[Morestone]";
+ mes "That's right. I found it when I was digging around here.";
+ mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
+ next;
+ mes "[Morestone]";
+ mes "Instead of going there alone, I think it would be more fun to go with your friends...";
+ next;
+ mes "[Morestone]";
+ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
+ mes "Do you want to go there now?";
+ next;
+ switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ case 1:
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ mes "[Morestone]";
+ mes "Take your time, and find a place to gather your friends.";
+ close;
+ case 2:
+ mes "[Morestone]";
+ mes "Alright! Let's go.";
+ mes "If your friends visit me again later, I will guide them to that area again.";
+ mes "Don't forget, dwarves are grateful beings! Hahaha!";
+ delitem 6010,1; //Pickaxe
+ set $@gdeventv_a1,1;
+ set $@gdevents_a$,.@chk_yourgdname$;
+ close2;
+ setquest 2144;
+ warp "arug_que01",103,133;
+ end;
+ }
+ }
+ else {
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ mes "[Morestone]";
+ mes "I will tell you how to find him.";
+ mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
+ close;
+ }
+ case 2:
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ emotion e_sob;
+ mes "[Dwarf]";
+ mes "Ahhh...";
+ close;
+ }
+ }
+ else if ($@gdevents_a$ == .@chk_yourgdname$) {
+ set .@chk_urquest1,checkquest(2144);
+ if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
+ mes "Oh, you are a member.";
+ mes "Would you like to go to the mysterious area?";
+ next;
+ switch(select("Let's go.:No, thanks.")) {
+ case 1:
+ mes "[Morestone]";
+ mes "I hope you enjoy yourself, my friend.";
+ close2;
+ warp "arug_que01",103,133;
+ end;
+ case 2:
+ mes "[Morestone]";
+ mes "If you need my assistance, just ask.";
+ mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
+ close;
+ }
+ }
+ else {
+ set $@gdeventv_a1,1;
+ set $@gdevents_a$,.@chk_yourgdname$;
+ mes "[Dwarf]";
+ mes "Help me!";
+ mes "Please, help me!";
+ next;
+ switch(select("What happened?:Nevermind.")) {
+ case 1:
+ mes "[Dwarf]";
+ mes "I am Morestone and I collect rare gems.";
+ next;
+ mes "[Morestone]";
+ mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
+ mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
+ next;
+ select("Pickaxe!");
+ mes "[Morestone]";
+ mes "Yes, my beloved pickaxe!";
+ mes "I always carry it with me, you know?";
+ next;
+ mes "[Morestone]";
+ mes "We started working here together.";
+ mes "After a few days, we finally found something!";
+ next;
+ select("Something strange??");
+ mes "[Morestone]";
+ mes "No, but it was worth quite alot.";
+ mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
+ mes "His name was^3131FFKublin^000000!";
+ next;
+ mes "[Morestone]";
+ mes "He stole my Pickaxe!";
+ mes "I can't live without it...";
+ next;
+ if (countitem(6010) > 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Is this the pickaxe that you've been looking for?";
+ next;
+ mes "[Morestone]";
+ mes "You found my Pickaxe?";
+ mes "Show me, please!";
+ next;
+ mes "[Morestone]";
+ mes "Oh, my! You've returned it to me!";
+ mes "My precious pickaxe, I thought I lost you forever.";
+ next;
+ mes "[Morestone]";
+ mes "You are great! What guild are you from?";
+ mes "Could it be Gravity or Mercury?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
+ next;
+ mes "[Morestone]";
+ mes "Oh... That guild will receive my greatest respect.";
+ next;
+ mes "[Morestone]";
+ mes "Oh! My friend, I am very grateful for your help.";
+ mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
+ next;
+ select("A mysterious area?");
+ mes "[Morestone]";
+ mes "That's right. I found it when I was digging around here.";
+ mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
+ next;
+ mes "[Morestone]";
+ mes "Instead of going there alone, I think it would be more fun to go with your friends...";
+ next;
+ mes "[Morestone]";
+ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
+ mes "Do you want to go there now?";
+ next;
+ switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ case 1:
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ mes "[Morestone]";
+ mes "Take your time, and find a place to gather your friends.";
+ close;
+ case 2:
+ mes "[Morestone]";
+ mes "Alright! Let's go.";
+ mes "If your friends visit me again later, I will guide them to that area again.";
+ mes "Don't forget, dwarves are grateful beings! Hahaha!";
+ delitem 6010,1; //Pickaxe
+ set $@gdeventv_a1,1;
+ set $@gdevents_a$,.@chk_yourgdname$;
+ close2;
+ setquest 2144;
+ warp "arug_que01",103,133;
+ end;
+ }
+ }
+ else {
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ mes "[Morestone]";
+ mes "I will tell you how to find him.";
+ mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
+ close;
+ }
+ case 2:
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ emotion e_sob;
+ mes "[Dwarf]";
+ mes "Ah....";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
+ mes "Hm, you're not a member.";
+ mes "Could you please give them my greetings?";
+ close;
+ }
+ }
+ else {
+ if ($@gdevents_a$ == .@chk_yourgdname$) {
+ set .@chk_urquest1,checkquest(2144);
+ if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
+ mes "[Morestone]";
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
+ mes "Oh, you are a member.";
+ mes "Would you like to go to the mysterious area?";
+ next;
+ switch(select("Let's go.:No, thanks.")) {
+ case 1:
+ mes "[Morestone]";
+ mes "I hope you enjoy yourself, my friend.";
+ close2;
+ warp "arug_que01",103,133;
+ end;
+ case 2:
+ mes "[Morestone]";
+ mes "If you need my assistance, just ask.";
+ mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
+ close;
+ }
+ }
+ else {
+ set $@gdeventv_a1,1;
+ set $@gdevents_a$,.@chk_yourgdname$;
+ mes "[Dwarf]";
+ mes "Help me!";
+ mes "Please, help me!";
+ next;
+ switch(select("What happened?:Nevermind.")) {
+ case 1:
+ mes "[Dwarf]";
+ mes "I am Morestone and I collect rare gems.";
+ next;
+ mes "[Morestone]";
+ mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
+ mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
+ next;
+ select("Pickaxe!");
+ mes "[Morestone]";
+ mes "Yes, my beloved pickaxe!";
+ mes "I always carry it with me, you know?";
+ next;
+ mes "[Morestone]";
+ mes "We started working here together.";
+ mes "After a few days, we finally found something!";
+ next;
+ select("Something strange??");
+ mes "[Morestone]";
+ mes "No, but it was worth quite alot.";
+ mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
+ mes "His name was^3131FFKublin^000000!";
+ next;
+ mes "[Morestone]";
+ mes "He stole my Pickaxe!";
+ mes "I can't live without it...";
+ next;
+ if (countitem(6010) > 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Is this the pickaxe that you've been looking for?";
+ next;
+ mes "[Morestone]";
+ mes "You found my Pickaxe?";
+ mes "Show me, please!";
+ next;
+ mes "[Morestone]";
+ mes "Oh, my! You've returned it to me!";
+ mes "My precious pickaxe, I thought I lost you forever.";
+ next;
+ mes "[Morestone]";
+ mes "You are great! What guild are you from?";
+ mes "Could it be Gravity or Mercury?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
+ next;
+ mes "[Morestone]";
+ mes "Oh... That guild will receive my greatest respect.";
+ next;
+ mes "[Morestone]";
+ mes "Oh! My friend, I am very grateful for your help.";
+ mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
+ next;
+ select("A mysterious area?");
+ mes "[Morestone]";
+ mes "That's right. I found it when I was digging around here.";
+ mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
+ next;
+ mes "[Morestone]";
+ mes "Instead of going there alone, I think it would be more fun to go with your friends...";
+ next;
+ mes "[Morestone]";
+ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
+ mes "Do you want to go there now?";
+ next;
+ switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ case 1:
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ mes "[Morestone]";
+ mes "Take your time, and find a place to gather you friends.";
+ close;
+ case 2:
+ mes "[Morestone]";
+ mes "Alright! Let's go.";
+ mes "If your friends visit me again later, I will guide them to that area again.";
+ mes "Don't forget, dwarves are grateful beings! Hahaha!";
+ delitem 6010,1; //Pickaxe
+ set $@gdeventv_a1,1;
+ set $@gdevents_a$,.@chk_yourgdname$;
+ close2;
+ setquest 2144;
+ warp "arug_que01",103,133;
+ end;
+ }
+ }
+ else {
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ mes "[Morestone]";
+ mes "I will tell you how to find him.";
+ mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
+ close;
+ }
+ case 2:
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ emotion e_sob;
+ mes "[Dwarf]";
+ mes "Ah....";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
+ mes "Hm, you're not a member.";
+ mes "Could you please give them my greetings?";
+ close;
+ }
+ }
+ end;
+
+OnInit:
+ disablenpc "Dwarf#aru_gd";
+ set $@gdeventv_a1,0;
+ set $@gdevents_a$,"";
+ end;
+
+OnEnable:
+ enablenpc "Dwarf#aru_gd";
+ end;
+}
+
+arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
+ specialeffect EF_POISONHIT;
+ set .@sprchg_gd,rand(1,5);
+ if (.@sprchg_gd == 1) {
+ setnpcdisplay "Pierrot Pier#aru_gd",950;
+ }
+ else if (.@sprchg_gd == 2) {
+ setnpcdisplay "Pierrot Pier#aru_gd",715;
+ }
+ else if (.@sprchg_gd == 3) {
+ setnpcdisplay "Pierrot Pier#aru_gd",714;
+ }
+ else if (.@sprchg_gd == 4) {
+ setnpcdisplay "Pierrot Pier#aru_gd",785;
+ }
+ else {
+ setnpcdisplay "Pierrot Pier#aru_gd",876;
+ }
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait!! -";
+ mes "- You're carrying too many items, -";
+ mes "- you can't receive the materials. -";
+ mes "- Please use the Kafra Services, -";
+ mes "- and come back later. -";
+ close;
+ }
+ if (strcharinfo(0) == getguildmaster(getcharid(2))) {
+ if ($@gdeventv_a2 == 0) {
+ set .@que_2143,checkquest(2143,PLAYTIME);
+ if (.@que_2143 == -1) {
+ setnpcdisplay "Pierrot Pier#aru_gd",715;
+ mes "A lonely clown is juggling.";
+ next;
+ mes "When looked at closely, the clown is just a puppet that looks like a human.";
+ next;
+ mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Beep beep beep.";
+ mes "Hello, my friends!";
+ mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I am the loyal servant of Gergath, and I have finally received my orders.";
+ mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
+ mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Did you get permission from Gergath?";
+ mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
+ next;
+ switch(select("I need to check that.:No.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Please give me the palm of your hand.";
+ mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Hm...";
+ mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Okay, I see...";
+ mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Indeed...";
+ mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
+ next;
+ emotion e_bzz;
+ mes "[Pierrot Pier]";
+ mes "Verification completed!";
+ mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
+ next;
+ break;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Hm? that's right.";
+ mes "When is that person coming? I am very bored~!";
+ close;
+ }
+ mes "[Pierrot Pier]";
+ mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
+ mapannounce "arug_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
+ next;
+ emotion e_ho;
+ mes "[Pierrot Pier]";
+ mes "Hm? You don't think so?";
+ mapannounce "arug_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
+ next;
+ emotion e_heh;
+ mes "[Pierrot Pier]";
+ mes "Haha, I'm just kidding. Beep beep.";
+ mes "Ah, you are the one my master speaks of.";
+ mapannounce "arug_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Come, the Gergath has left a message for you.";
+ mes "It's a bit old, but it should still be legible.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Alright, let's begin!";
+ setquest 2143;
+ donpcevent "Gergath#aru_gd::OnEnable";
+ close;
+ }
+ else if ((.@que_2143 == 0) || (.@que_2143 == 1)) {
+ mes "[Pierrot Pier]";
+ mes "Let's talk after I finished reading my master's message. Beep beep.";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Alright, would you like to play the game Gergath has prepared for you?";
+ next;
+ switch(select("Game instructions.:Skip instructions.:Refuse game.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "The game prepared by my master is very unique, yet simple and fun!";
+ mapannounce "arug_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "It's called \"Find the Treasure Map\"!!";
+ mapannounce "arug_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Do you see this large and green field? Beep, beep?";
+ mes "I will show you the most incredible magic here.";
+ mes "I will turn this place very white. Veeery white!";
+ mapannounce "arug_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "The game instruction is just to find the treasure map within the time limit.";
+ mes "Sounds easy, right?";
+ mapannounce "arug_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
+ next;
+ break;
+ case 2:
+ break;
+ case 3:
+ emotion e_sob;
+ mes "[Pierrot Pier]";
+ mes "Oh, you don't want to play?";
+ close;
+ }
+ mes "[Pierrot Pier]";
+ mes "Okay, I'm ready to begin.";
+ mes "Shall we start? Beep, beep?";
+ next;
+ switch(select("No.:Start.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Let me know when you are ready.";
+ close;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Alright! Let us begin!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Ladies, and gentlemen.";
+ mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Who will find the treasure map in this white world?";
+ mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Amongst all of you, who shall be the lucky one?";
+ mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let the game.. Begin!";
+ mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
+ set $@gdeventv_a2,1;
+ donpcevent "Controller#gdevent_a::Ongame_start";
+ erasequest 2143;
+ close;
+ }
+ }
+ }
+ else if ($@gdeventv_a2 == 1) {
+ mes "[Pierrot Pier]";
+ mes "Did you find the treasure map?";
+ mes "Show me what you have in your hands! Beep, beep!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_a::Onstop";
+ set $@gdeventv_a2,3;
+ donpcevent "eff_mvp#aru_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ else if ($@gdeventv_a2 == 2) {
+ mes "[Pierrot Pier]";
+ mes "Wah, why is it like this~!!";
+ mes "Not enough? But this makes the game fun, no? Hahaha!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "What did you think?";
+ next;
+ switch(select("It was pretty hard.:I should've been successful...")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "It's like trying to find a needle in a haystack!";
+ mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
+ next;
+ break;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Aaah~! Time is gold.";
+ mes "Precious time goes by so fast.";
+ next;
+ break;
+ }
+ mes "[Pierrot Pier]";
+ mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
+ mapannounce "arug_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Your success is my happiness!";
+ mes "I'll give you one more chance. How's that? Beep?";
+ mapannounce "arug_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Okay, I'm ready to begin.";
+ mes "Shall we start? Beep, beep?";
+ mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
+ next;
+ switch(select("No.:Start.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Let me know when you are ready.";
+ close;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Alright! Let us begin!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Ladies, and gentlemen.";
+ mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Who will find the treasure map in this white world?";
+ mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Amongst all of you, who shall be the lucky one?";
+ mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let the game.. Begin!";
+ mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
+ set $@gdeventv_a2,10;
+ donpcevent "Controller#gdevent_a::Ongame_start";
+ close;
+ }
+ }
+ else if ($@gdeventv_a2 == 3) {
+ set .@que_2143,checkquest(2143);
+ if (.@que_2143 == 3) {
+ erasequest 2143;
+ }
+ mes "[Pierrot Pier]";
+ mes "How did you do it?";
+ mapannounce "arug_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "You managed to find a needle in a haystack!";
+ mes "Amazing!";
+ mapannounce "arug_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
+ mapannounce "arug_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
+ mapannounce "arug_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
+ donpcevent "eff_mvp#aru_gd::Onmvp";
+ set $@gdeventv_a2,5;
+ getitem 14596,10; //Pierre_Treasurebox
+ close;
+ }
+ else if ($@gdeventv_a2 == 4) {
+ mes "[Pierrot Pier]";
+ mes "Incredible! Unbelievable! Beep beep!";
+ close;
+ }
+ else if ($@gdeventv_a2 == 5) {
+ mapannounce "arug_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
+ mes "[Pierrot Pier]";
+ mes "Did you have fun?";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Seeing your smiles, makes Pierrot feel very happy~";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I hope to see you again very soon, I must go back to being a doll now.";
+ mes "See you next time!";
+ erasequest 2144;
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "Did you find the treasure map?";
+ mes "Show me what you have in your hands! Beep, beep!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see.";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_a::Onstop";
+ set $@gdeventv_a2,3;
+ donpcevent "eff_mvp#aru_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ }
+ else {
+ if ($@gdeventv_a2 == 0) {
+ setnpcdisplay "Pierrot Pier#aru_gd",715;
+ mes "A lonely clown is juggling.";
+ next;
+ mes "When looked at closely, the clown is just a puppet that looks like a human.";
+ next;
+ mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Beep beep beep.";
+ mes "Hello, my friends!";
+ mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I am the loyal servant of Gergath, and I have finally received my orders.";
+ mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
+ mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Did you get permission from the Gergath?";
+ mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
+ next;
+ switch(select("I need to check that.:No.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Please give me the palm of your hand.";
+ mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Hm...";
+ mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Okay, I see...";
+ mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Indeed...";
+ mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
+ next;
+ emotion e_bzz;
+ mes "[Pierrot Pier]";
+ mes "Verification completed!";
+ mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
+ next;
+ break;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Hm? that's right.";
+ mes "When is that person coming? I am very bored~!";
+ close;
+ }
+ emotion 18;
+ mes "[Pierrot Pier]";
+ mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
+ next;
+ emotion e_swt2;
+ mes "[Pierrot Pier]";
+ mes "Hm? You don't think so?";
+ next;
+ mes "[Pierrot Pier]";
+ mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Pierrot wants to be someone like that, too. Beep.";
+ close;
+ }
+ else if ($@gdeventv_a2 == 1) {
+ mes "[Pierrot Pier]";
+ mes "Did you find the treasure map?";
+ mes "Show me what you have in your hands! Beep, beep!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_a::Onstop";
+ set $@gdeventv_a2,3;
+ donpcevent "eff_mvp#aru_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ else if ($@gdeventv_a2 == 2) {
+ mes "[Pierrot Pier]";
+ mes "Wah, why is it like this~!!";
+ mes "Not enough? But this makes the game fun, no? Hahaha!";
+ close;
+ }
+ else if ($@gdeventv_a2 == 3) {
+ mes "[Pierrot Pier]";
+ mes "Congratulations, you have succeeded!";
+ mes "I will talk to your leader about other details.";
+ close;
+ }
+ else if ($@gdeventv_a2 == 4) {
+ mes "[Pierrot Pier]";
+ mes "Incredible! Unbelievable! Beep beep!";
+ close;
+ }
+ else if ($@gdeventv_a2 == 5) {
+ mes "[Pierrot Pier]";
+ mes "Did you have fun?";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Seeing your smiles, makes Pierrot feel very happy~";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I hope to see you again very soon, I must go back to being a doll now.";
+ mes "See you next time!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "Você encontrou o tesouro?";
+ mes "Mostre-me o que você tem nas mãos agora.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Deixe-me ver...";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_a::Onstop";
+ set $@gdeventv_a2,3;
+ donpcevent "eff_mvp#aru_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ }
+}
+
+arug_que01,10,10,3 script Controller#gdevent_a 81,{
+OnInit:
+ set $@gdeventv_a2,0;
+ end;
+
+Onwin:
+ donpcevent "treg#aru_gd::OnEnable";
+ end;
+
+Ongame_start:
+ initnpctimer;
+ donpcevent "paper_sp_1_a::OnEnable";
+ donpcevent "paper_sp_2_a::OnEnable";
+ donpcevent "paper_sp_3_a::OnEnable";
+ donpcevent "paper_sp_4_a::OnEnable";
+ donpcevent "paper_sp_5_a::OnEnable";
+ donpcevent "paper_sp_6_a::OnEnable";
+ donpcevent "paper_sp_7_a::OnEnable";
+ donpcevent "paper_sp_8_a::OnEnable";
+ donpcevent "paper_sp_9_a::OnEnable";
+ set .@roulette_where,rand(1,9);
+ if (.@roulette_where == 1) {
+ donpcevent "paper_sp_1_a::Onbingo";
+ }
+ else if (.@roulette_where == 2) {
+ donpcevent "paper_sp_2_a::Onbingo";
+ }
+ else if (.@roulette_where == 3) {
+ donpcevent "paper_sp_3_a::Onbingo";
+ }
+ else if (.@roulette_where == 4) {
+ donpcevent "paper_sp_4_a::Onbingo";
+ }
+ else if (.@roulette_where == 5) {
+ donpcevent "paper_sp_5_a::Onbingo";
+ }
+ else if (.@roulette_where == 6) {
+ donpcevent "paper_sp_6_a::Onbingo";
+ }
+ else if (.@roulette_where == 7) {
+ donpcevent "paper_sp_7_a::Onbingo";
+ }
+ else if (.@roulette_where == 8) {
+ donpcevent "paper_sp_8_a::Onbingo";
+ }
+ else {
+ donpcevent "paper_sp_9_a::Onbingo";
+ }
+ end;
+
+Onstop:
+ stopnpctimer;
+ end;
+
+OnTimer40000:
+ mapannounce "arug_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
+ end;
+
+OnTimer60000:
+ mapannounce "arug_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
+ mapwarp "arug_que01","arug_que01",100,79;
+ enablenpc "removepp_aru_gd";
+ set $@gdeventv_a2,2;
+ end;
+
+OnTimer63000:
+ stopnpctimer;
+ end;
+}
+
+arug_que01,87,93,0 script paper_sp_1_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while1,0;
+ while(1) {
+ if (.@paper_while1 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while1,.@paper_while1+1;
+ set .@paper_x1,rand(81,95);
+ set .@paper_y1,rand(87,100);
+ makeitem 6030,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x1,rand(81,95);
+ set .@paper_y1,rand(87,100);
+ makeitem 6031,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
+ end;
+}
+
+arug_que01,102,93,0 script paper_sp_2_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while2,0;
+ while(1) {
+ if (.@paper_while2 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while2,.@paper_while2+1;
+ set .@paper_x2,rand(96,110);
+ set .@paper_y2,rand(87,100);
+ makeitem 6030,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x2,rand(96,110);
+ set .@paper_y2,rand(87,100);
+ makeitem 6031,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
+ end;
+}
+
+arug_que01,117,93,0 script paper_sp_3_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while3,0;
+ while(1) {
+ if (.@paper_while3 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while3,.@paper_while3+1;
+ set .@paper_x3,rand(111,124);
+ set .@paper_y3,rand(87,100);
+ makeitem 6030,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x3,rand(111,124);
+ set .@paper_y3,rand(87,100);
+ makeitem 6031,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
+ end;
+}
+
+arug_que01,87,80,0 script paper_sp_4_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while4,0;
+ while(1) {
+ if (.@paper_while4 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while4,.@paper_while4+1;
+ set .@paper_x4,rand(81,95);
+ set .@paper_y4,rand(73,86);
+ makeitem 6030,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x4,rand(81,95);
+ set .@paper_y4,rand(73,86);
+ makeitem 6031,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
+ end;
+}
+
+arug_que01,102,80,0 script paper_sp_5_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while5,0;
+ while(1) {
+ if (.@paper_while5 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while5,.@paper_while5+1;
+ set .@paper_x5,rand(96,110);
+ set .@paper_y5,rand(73,86);
+ makeitem 6030,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x5,rand(96,110);
+ set .@paper_y5,rand(73,86);
+ makeitem 6031,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
+ end;
+}
+
+arug_que01,117,80,0 script paper_sp_6_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while6,0;
+ while(1) {
+ if (.@paper_while6 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while6,.@paper_while6+1;
+ set .@paper_x6,rand(111,124);
+ set .@paper_y6,rand(73,86);
+ makeitem 6030,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x6,rand(111,124);
+ set .@paper_y6,rand(73,86);
+ makeitem 6031,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
+ end;
+}
+
+arug_que01,87,65,0 script paper_sp_7_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while7,0;
+ while(1) {
+ if (.@paper_while7 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while7,.@paper_while7+1;
+ set .@paper_x7,rand(81,95);
+ set .@paper_y7,rand(59,72);
+ makeitem 6030,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x7,rand(81,95);
+ set .@paper_y7,rand(59,72);
+ makeitem 6031,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
+ end;
+}
+
+arug_que01,102,65,0 script paper_sp_8_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while8,0;
+ while(1) {
+ if (.@paper_while8 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while8,.@paper_while8+1;
+ set .@paper_x8,rand(96,110);
+ set .@paper_y8,rand(59,72);
+ makeitem 6030,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x8,rand(96,110);
+ set .@paper_y8,rand(59,72);
+ makeitem 6031,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
+ end;
+}
+
+arug_que01,117,65,0 script paper_sp_9_a 139,{
+ end;
+
+OnEnable:
+ set .@paper_while9,0;
+ while(1) {
+ if (.@paper_while9 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while9,.@paper_while9+1;
+ set .@paper_x9,rand(111,124);
+ set .@paper_y9,rand(59,72);
+ makeitem 6030,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x9,rand(111,124);
+ set .@paper_y9,rand(59,72);
+ makeitem 6031,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
+ end;
+}
+
+arug_que01,100,80,0 script removepp_aru_gd -1,5,5,{
+ end;
+
+OnInit:
+ disablenpc "removepp_aru_gd";
+ end;
+
+OnTouch2:
+ set .@paper_aru_gd,countitem(6030);
+ set .@spaper_aru_gd,countitem(6031);
+ if ((.@paper_aru_gd > 0) || (.@spaper_aru_gd > 0)) {
+ delitem 6030,.@paper_aru_gd; //Glitering_PaperA
+ delitem 6031,.@spaper_aru_gd; //Glitering_PaperB
+ }
+ end;
+}
+
+arug_que01,6,6,1 script eff_mvp#aru_gd 844,{
+ end;
+
+Onmvp:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ donpcevent "paper_sp_1_a::Onmvp";
+ donpcevent "paper_sp_3_a::Onmvp";
+ donpcevent "paper_sp_5_a::Onmvp";
+ donpcevent "paper_sp_7_a::Onmvp";
+ donpcevent "paper_sp_9_a::Onmvp";
+ end;
+
+OnTimer2000:
+ donpcevent "paper_sp_2_a::Onmvp";
+ donpcevent "paper_sp_4_a::Onmvp";
+ donpcevent "paper_sp_6_a::Onmvp";
+ donpcevent "paper_sp_8_a::Onmvp";
+ end;
+
+OnTimer3000:
+ donpcevent "paper_sp_1_a::Onmvp";
+ donpcevent "paper_sp_3_a::Onmvp";
+ donpcevent "paper_sp_5_a::Onmvp";
+ donpcevent "paper_sp_7_a::Onmvp";
+ donpcevent "paper_sp_9_a::Onmvp";
+ end;
+
+OnTimer4000:
+ donpcevent "paper_sp_2_a::Onmvp";
+ donpcevent "paper_sp_4_a::Onmvp";
+ donpcevent "paper_sp_6_a::Onmvp";
+ donpcevent "paper_sp_8_a::Onmvp";
+ stopnpctimer;
+ end;
+}
+
+arug_que01,100,75,5 script Gergath#aru_gd 412,{
+ end;
+
+OnInit:
+ disablenpc "Gergath#aru_gd";
+ end;
+
+OnEnable:
+ enablenpc "Gergath#aru_gd";
+ specialeffect EF_FORESTLIGHT;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ mapannounce "arug_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer10000:
+ mapannounce "arug_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer15000:
+ mapannounce "arug_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer20000:
+ mapannounce "arug_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer25000:
+ mapannounce "arug_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer30000:
+ mapannounce "arug_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer35000:
+ mapannounce "arug_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer40000:
+ mapannounce "arug_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
+ end;
+
+OnTimer45000:
+ mapannounce "arug_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer50000:
+ mapannounce "arug_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
+ disablenpc "Gergath#aru_gd";
+ stopnpctimer;
+ end;
+}
+
+arug_que01,104,140,0 warp back#aru_gd 1,1,arug_dun01,199,192
+
+/*
+arug_que01,104,140,1 script treg#aru_gd 844,{
+ end;
+
+OnEnable:
+ monster "arug_que01",87,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",102,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",117,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",87,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",102,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",117,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",87,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",102,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ monster "arug_que01",117,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ if (mobcount("arug_que01","treg#aru_gd::OnMyMobDead") == 0) {
+ mapannounce "arug_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
+ set $@gdeventv_a2,5;
+ }
+ end;
+}
+*/
+
+arug_que01,98,105,3 script #aru_flower_01::GD_Ev_Flower 978,{
+ end;
+}
+
+arug_que01,94,105,3 duplicate(GD_Ev_Flower) #aru_flower_02 977
+arug_que01,90,105,3 duplicate(GD_Ev_Flower) #aru_flower_03 978
+arug_que01,86,105,3 duplicate(GD_Ev_Flower) #aru_flower_04 977
+arug_que01,82,105,3 duplicate(GD_Ev_Flower) #aru_flower_05 978
+arug_que01,79,103,3 duplicate(GD_Ev_Flower) #aru_flower_06 977
+arug_que01,79,100,3 duplicate(GD_Ev_Flower) #aru_flower_07 978
+arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_08 977
+arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_09 978
+arug_que01,79,94,3 duplicate(GD_Ev_Flower) #aru_flower_10 977
+arug_que01,79,91,3 duplicate(GD_Ev_Flower) #aru_flower_11 978
+arug_que01,79,88,3 duplicate(GD_Ev_Flower) #aru_flower_12 977
+arug_que01,79,85,3 duplicate(GD_Ev_Flower) #aru_flower_13 978
+arug_que01,79,82,3 duplicate(GD_Ev_Flower) #aru_flower_14 977
+arug_que01,79,79,3 duplicate(GD_Ev_Flower) #aru_flower_15 978
+arug_que01,79,76,3 duplicate(GD_Ev_Flower) #aru_flower_16 977
+arug_que01,79,73,3 duplicate(GD_Ev_Flower) #aru_flower_17 978
+arug_que01,79,70,3 duplicate(GD_Ev_Flower) #aru_flower_18 977
+arug_que01,79,67,3 duplicate(GD_Ev_Flower) #aru_flower_19 978
+arug_que01,79,64,3 duplicate(GD_Ev_Flower) #aru_flower_20 977
+arug_que01,79,61,3 duplicate(GD_Ev_Flower) #aru_flower_21 978
+arug_que01,79,58,3 duplicate(GD_Ev_Flower) #aru_flower_22 977
+arug_que01,84,58,3 duplicate(GD_Ev_Flower) #aru_flower_23 978
+arug_que01,89,58,3 duplicate(GD_Ev_Flower) #aru_flower_24 977
+arug_que01,94,58,3 duplicate(GD_Ev_Flower) #aru_flower_25 978
+arug_que01,99,58,3 duplicate(GD_Ev_Flower) #aru_flower_26 977
+arug_que01,104,58,3 duplicate(GD_Ev_Flower) #aru_flower_27 978
+arug_que01,109,58,3 duplicate(GD_Ev_Flower) #aru_flower_28 977
+arug_que01,114,58,3 duplicate(GD_Ev_Flower) #aru_flower_29 978
+arug_que01,119,58,3 duplicate(GD_Ev_Flower) #aru_flower_30 977
+arug_que01,124,58,3 duplicate(GD_Ev_Flower) #aru_flower_31 978
+arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_32 977
+arug_que01,129,105,3 duplicate(GD_Ev_Flower) #aru_flower_33 978
+arug_que01,129,103,3 duplicate(GD_Ev_Flower) #aru_flower_34 977
+arug_que01,129,100,3 duplicate(GD_Ev_Flower) #aru_flower_35 978
+arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_36 977
+arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_37 978
+arug_que01,129,94,3 duplicate(GD_Ev_Flower) #aru_flower_38 977
+arug_que01,129,91,3 duplicate(GD_Ev_Flower) #aru_flower_39 978
+arug_que01,129,88,3 duplicate(GD_Ev_Flower) #aru_flower_40 977
+arug_que01,129,85,3 duplicate(GD_Ev_Flower) #aru_flower_41 978
+arug_que01,129,82,3 duplicate(GD_Ev_Flower) #aru_flower_42 977
+arug_que01,129,79,3 duplicate(GD_Ev_Flower) #aru_flower_43 978
+arug_que01,129,76,3 duplicate(GD_Ev_Flower) #aru_flower_44 977
+arug_que01,129,73,3 duplicate(GD_Ev_Flower) #aru_flower_45 978
+arug_que01,129,70,3 duplicate(GD_Ev_Flower) #aru_flower_46 977
+arug_que01,129,67,3 duplicate(GD_Ev_Flower) #aru_flower_47 978
+arug_que01,129,64,3 duplicate(GD_Ev_Flower) #aru_flower_48 977
+arug_que01,129,61,3 duplicate(GD_Ev_Flower) #aru_flower_49 978
+arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_50 977
+arug_que01,124,105,3 duplicate(GD_Ev_Flower) #aru_flower_51 978
+arug_que01,119,105,3 duplicate(GD_Ev_Flower) #aru_flower_52 977
+arug_que01,114,105,3 duplicate(GD_Ev_Flower) #aru_flower_53 978
+arug_que01,109,105,3 duplicate(GD_Ev_Flower) #aru_flower_54 977
+arug_que01,104,105,3 duplicate(GD_Ev_Flower) #aru_flower_55 976
+
+/*
+arug_dun01,5,5,1 script Event controller#aru_gd 81,{
+ input .@input; //,0,9999;
+ if (input == 1854) {
+ mes "How can I help you?";
+ next;
+ switch(select("Reset.:No, thanks.")) {
+ case 1:
+ mes "Completed.";
+ donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
+ donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
+ disablenpc "Dwarf#aru_gd";
+ set $@gdeventv_a1,0;
+ set $@gdeventv_a2,0;
+ set $@gdevents_a$,"";
+ close;
+ case 2:
+ mes "Good bye~";
+ close;
+ }
+ }
+ else {
+ mes "Incorrect password.";
+ close;
+ }
+}
+*/
diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt
new file mode 100644
index 000000000..92d2b7faf
--- /dev/null
+++ b/npc/events/gdevent_sch.txt
@@ -0,0 +1,1561 @@
+schg_dun01,1,1,1 script Monster Controler#sch_gd 81,{
+OnInit:
+ donpcevent "Monster Controler1#sch::OnKill";
+ initnpctimer;
+ end;
+
+OnTimer10000:
+ donpcevent "Monster Controler1#sch::OnEnable";
+ mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
+ mapannounce "schg_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
+ stopnpctimer;
+ end;
+}
+
+schg_dun01,1,2,1 script Monster Controler1#sch 81,{
+OnEnable:
+ set .@callwhere,rand(1,4);
+ if (.@callwhere == 1) {
+ monster "schg_dun01",164,236,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
+ }
+ else if (.@callwhere == 2) {
+ monster "schg_dun01",172,122,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
+ }
+ else if (.@callwhere == 3) {
+ monster "schg_dun01",247,159,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
+ }
+ else {
+ monster "schg_dun01",250,224,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
+ }
+ end;
+
+Onkill:
+ killmonster "schg_dun01","Monster Controler1#sch::OnMyMObDead";
+ end;
+
+OnMyMobDead:
+ if (mobcount("schg_dun01","Monster Controler1#sch::OnMyMObDead") == 0) {
+ mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
+ mapannounce "schg_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
+ donpcevent "Dwarf#sch_gd::OnEnable";
+ }
+ end;
+}
+
+schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
+ if (getcharid(2) == 0) {
+ mes "[Dwarf]";
+ mes "Hey did you see an ugly Goblin come by? He stole something from me!";
+ close;
+ }
+ set .@chk_urquest,checkquest(2143,PLAYTIME);
+ set .@chk_yourgdname$,getguildname(getcharid(2));
+ if ($@gdeventv_s1 == 0) {
+ if ($@gdevents_s$ == "") {
+ set $@gdeventv_s1,1;
+ set $@gdevents_s$,.@chk_yourgdname$;
+ mes "[Dwarf]";
+ mes "Help me!";
+ mes "Please, help me!";
+ next;
+ switch(select("What happened?:Nevermind.")) {
+ case 1:
+ mes "[Dwarf]";
+ mes "I am Morestone and I collect rare gems.";
+ next;
+ mes "[Morestone]";
+ mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
+ mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
+ next;
+ select("Pickaxe!");
+ mes "[Morestone]";
+ mes "Yes, my beloved pickaxe!";
+ mes "I always carry it with me, you know?";
+ next;
+ mes "[Morestone]";
+ mes "We started working here together.";
+ mes "After a few days, we finally found something!";
+ next;
+ select("Something strange??");
+ mes "[Morestone]";
+ mes "No, but it was worth quite alot.";
+ mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
+ mes "His name was^3131FFKublin^000000!";
+ next;
+ mes "[Morestone]";
+ mes "He stole my Pickaxe!";
+ mes "I can't live without it...";
+ next;
+ if (countitem(6010) > 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Is this the pickaxe that you've been looking for?";
+ next;
+ mes "[Morestone]";
+ mes "You found my Pickaxe?";
+ mes "Show me, please!";
+ next;
+ mes "[Morestone]";
+ mes "Oh, my! You've returned it to me!";
+ mes "My precious pickaxe, I thought I lost you forever.";
+ next;
+ mes "[Morestone]";
+ mes "You are great! What guild are you from?";
+ mes "Could it be Gravity or Mercury?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
+ next;
+ mes "[Morestone]";
+ mes "Oh... That guild will receive my greatest respect.";
+ next;
+ mes "[Morestone]";
+ mes "Oh! My friend, I am very grateful for your help.";
+ mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
+ next;
+ select("A mysterious area?");
+ mes "[Morestone]";
+ mes "That's right. I found it when I was digging around here.";
+ mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
+ next;
+ mes "[Morestone]";
+ mes "Instead of going there alone, I think it would be more fun to go with your friends...";
+ next;
+ mes "[Morestone]";
+ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
+ mes "Do you want to go there now?";
+ next;
+ switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ case 1:
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ mes "[Morestone]";
+ mes "Take your time, and find a place to gather your friends.";
+ close;
+ case 2:
+ mes "[Morestone]";
+ mes "Alright! Let's go.";
+ mes "If your friends visit me again later, I will guide them to that area again.";
+ mes "Don't forget, dwarves are grateful beings! Hahaha!";
+ delitem 6010,1; //Pickaxe
+ set $@gdeventv_s1,1;
+ set $@gdevents_s$,.@chk_yourgdname$;
+ close2;
+ setquest 2144;
+ warp "schg_que01",103,133;
+ end;
+ }
+ }
+ else {
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ mes "[Morestone]";
+ mes "I will tell you how to find him.";
+ mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
+ close;
+ }
+ case 2:
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ emotion e_sob;
+ mes "[Dwarf]";
+ mes "Ahhh...";
+ close;
+ }
+ }
+ else if ($@gdevents_s$ == .@chk_yourgdname$) {
+ set .@chk_urquest1,checkquest(2144);
+ if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
+ mes "Oh, you are a member.";
+ mes "Would you like to go to the mysterious area?";
+ next;
+ switch(select("Let's go.:No, thanks.")) {
+ case 1:
+ mes "[Morestone]";
+ mes "I hope you enjoy yourself, my friend.";
+ close2;
+ warp "schg_que01",103,133;
+ end;
+ case 2:
+ mes "[Morestone]";
+ mes "If you need my assistance, just ask.";
+ mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
+ close;
+ }
+ }
+ else {
+ set $@gdeventv_s1,1;
+ set $@gdevents_s$,.@chk_yourgdname$;
+ mes "[Dwarf]";
+ mes "Help me!";
+ mes "Please, help me!";
+ next;
+ switch(select("What happened?:Nevermind.")) {
+ case 1:
+ mes "[Dwarf]";
+ mes "I am Morestone and I collect rare gems.";
+ next;
+ mes "[Morestone]";
+ mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
+ mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
+ next;
+ select("Pickaxe!");
+ mes "[Morestone]";
+ mes "Yes, my beloved pickaxe!";
+ mes "I always carry it with me, you know?";
+ next;
+ mes "[Morestone]";
+ mes "We started working here together.";
+ mes "After a few days, we finally found something!";
+ next;
+ select("Something strange??");
+ mes "[Morestone]";
+ mes "No, but it was worth quite alot.";
+ mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
+ mes "His name was^3131FFKublin^000000!";
+ next;
+ mes "[Morestone]";
+ mes "He stole my Pickaxe!";
+ mes "I can't live without it...";
+ next;
+ if (countitem(6010) > 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Is this the pickaxe that you've been looking for?";
+ next;
+ mes "[Morestone]";
+ mes "You found my Pickaxe?";
+ mes "Show me, please!";
+ next;
+ mes "[Morestone]";
+ mes "Oh, my! You've returned it to me!";
+ mes "My precious pickaxe, I thought I lost you forever.";
+ next;
+ mes "[Morestone]";
+ mes "You are great! What guild are you from?";
+ mes "Could it be Gravity or Mercury?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
+ next;
+ mes "[Morestone]";
+ mes "Oh... That guild will receive my greatest respect.";
+ next;
+ mes "[Morestone]";
+ mes "Oh! My friend, I am very grateful for your help.";
+ mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
+ next;
+ select("A mysterious area?");
+ mes "[Morestone]";
+ mes "That's right. I found it when I was digging around here.";
+ mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
+ next;
+ mes "[Morestone]";
+ mes "Instead of going there alone, I think it would be more fun to go with your friends...";
+ next;
+ mes "[Morestone]";
+ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
+ mes "Do you want to go there now?";
+ next;
+ switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ case 1:
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ mes "[Morestone]";
+ mes "Take your time, and find a place to gather your friends.";
+ close;
+ case 2:
+ mes "[Morestone]";
+ mes "Alright! Let's go.";
+ mes "If your friends visit me again later, I will guide them to that area again.";
+ mes "Don't forget, dwarves are grateful beings! Hahaha!";
+ delitem 6010,1; //Pickaxe
+ set $@gdeventv_s1,1;
+ set $@gdevents_s$,.@chk_yourgdname$;
+ close2;
+ setquest 2144;
+ warp "schg_que01",103,133;
+ end;
+ }
+ }
+ else {
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ mes "[Morestone]";
+ mes "I will tell you how to find him.";
+ mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
+ close;
+ }
+ case 2:
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ emotion e_sob;
+ mes "[Dwarf]";
+ mes "Ah....";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
+ mes "Hm, you're not a member.";
+ mes "Could you please give them my greetings?";
+ close;
+ }
+ }
+ else {
+ if ($@gdevents_s$ == .@chk_yourgdname$) {
+ set .@chk_urquest1,checkquest(2144);
+ if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
+ mes "Oh, you are a member.";
+ mes "Would you like to go to the mysterious area?";
+ next;
+ switch(select("Let's go.:No, thanks.")) {
+ case 1:
+ mes "[Morestone]";
+ mes "I hope you enjoy yourself, my friend.";
+ close2;
+ warp "schg_que01",103,133;
+ end;
+ case 2:
+ mes "[Morestone]";
+ mes "If you need my assistance, just ask.";
+ mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
+ close;
+ }
+ }
+ else {
+ set $@gdeventv_s1,1;
+ set $@gdevents_s$,.@chk_yourgdname$;
+ mes "[Dwarf]";
+ mes "Help me!";
+ mes "Please, help me!";
+ next;
+ switch(select("What happened?:Nevermind.")) {
+ case 1:
+ mes "[Dwarf]";
+ mes "I am Morestone and I collect rare gems.";
+ next;
+ mes "[Morestone]";
+ mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
+ mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
+ next;
+ select("Pickaxe!");
+ mes "[Morestone]";
+ mes "Yes, my beloved pickaxe!";
+ mes "I always carry it with me, you know?";
+ next;
+ mes "[Morestone]";
+ mes "We started working here together.";
+ mes "After a few days, we finally found something!";
+ next;
+ select("Something strange??");
+ mes "[Morestone]";
+ mes "No, but it was worth quite alot.";
+ mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
+ mes "His name was^3131FFKublin^000000!";
+ next;
+ mes "[Morestone]";
+ mes "He stole my Pickaxe!";
+ mes "I can't live without it...";
+ next;
+ if (countitem(6010) > 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Is this the pickaxe that you've been looking for?";
+ next;
+ mes "[Morestone]";
+ mes "You found my Pickaxe?";
+ mes "Show me, please!";
+ next;
+ mes "[Morestone]";
+ mes "Oh, my! You've returned it to me!";
+ mes "My precious pickaxe, I thought I lost you forever.";
+ next;
+ mes "[Morestone]";
+ mes "You are great! What guild are you from?";
+ mes "Could it be Gravity or Mercury?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
+ next;
+ mes "[Morestone]";
+ mes "Oh... That guild will receive my greatest respect.";
+ next;
+ mes "[Morestone]";
+ mes "Oh! My friend, I am very grateful for your help.";
+ mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
+ next;
+ select("A mysterious area?");
+ mes "[Morestone]";
+ mes "That's right. I found it when I was digging around here.";
+ mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
+ next;
+ mes "[Morestone]";
+ mes "Instead of going there alone, I think it would be more fun to go with your friends...";
+ next;
+ mes "[Morestone]";
+ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
+ mes "Do you want to go there now?";
+ next;
+ switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ case 1:
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ mes "[Morestone]";
+ mes "Take your time, and find a place to gather you friends.";
+ close;
+ case 2:
+ mes "[Morestone]";
+ mes "Alright! Let's go.";
+ mes "If your friends visit me again later, I will guide them to that area again.";
+ mes "Don't forget, dwarves are grateful beings! Hahaha!";
+ delitem 6010,1; //Pickaxe
+ set $@gdeventv_s1,1;
+ set $@gdevents_s$,.@chk_yourgdname$;
+ close2;
+ setquest 2144;
+ warp "schg_que01",103,133;
+ end;
+ }
+ }
+ else {
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ mes "[Morestone]";
+ mes "I will tell you how to find him.";
+ mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
+ close;
+ }
+ case 2:
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ emotion e_sob;
+ mes "[Dwarf]";
+ mes "Ah....";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Morestone]";
+ mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
+ mes "Hm, you're not a member.";
+ mes "Could you please give them my greetings?";
+ close;
+ }
+ }
+ end;
+
+OnInit:
+ disablenpc "Dwarf#sch_gd";
+ set $@gdeventv_s1,0;
+ set $@gdevents_s$,"";
+ end;
+
+OnEnable:
+ enablenpc "Dwarf#sch_gd";
+ end;
+}
+
+schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
+ specialeffect EF_POISONHIT;
+ set .@sprchg_gd,rand(1,5);
+ if (.@sprchg_gd == 1) {
+ setnpcdisplay "Pierrot Pier#sch_gd",950;
+ }
+ else if (.@sprchg_gd == 2) {
+ setnpcdisplay "Pierrot Pier#sch_gd",715;
+ }
+ else if (.@sprchg_gd == 3) {
+ setnpcdisplay "Pierrot Pier#sch_gd",714;
+ }
+ else if (.@sprchg_gd == 4) {
+ setnpcdisplay "Pierrot Pier#sch_gd",785;
+ }
+ else {
+ setnpcdisplay "Pierrot Pier#sch_gd",876;
+ }
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait!! -";
+ mes "- You're carrying too many items, -";
+ mes "- you can't receive the materials. -";
+ mes "- Please use the Kafra Services, -";
+ mes "- and come back later. -";
+ close;
+ }
+ if (strcharinfo(0) == getguildmaster(getcharid(2))) {
+ if ($@gdeventv_s2 == 0) {
+ set .@que_2143,checkquest(2143,PLAYTIME);
+ if (.@que_2143 == -1) {
+ setnpcdisplay "Pierrot Pier#sch_gd",715;
+ mes "A lonely clown is juggling.";
+ next;
+ mes "When looked at closely, the clown is just a puppet that looks like a human.";
+ next;
+ mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Beep beep beep.";
+ mes "Hello, my friends!";
+ mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I am the loyal servant of Gergath, and I have finally received my orders.";
+ mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
+ mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Did you get permission from Gergath?";
+ mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
+ next;
+ switch(select("I need to check that.:No.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Please give me the palm of your hand.";
+ mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Hm...";
+ mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Okay, I see...";
+ mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Indeed...";
+ mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
+ next;
+ emotion e_bzz;
+ mes "[Pierrot Pier]";
+ mes "Verification completed!";
+ mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
+ next;
+ break;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Hm? that's right.";
+ mes "When is that person coming? I am very bored~!";
+ close;
+ }
+ mes "[Pierrot Pier]";
+ mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
+ mapannounce "schg_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
+ next;
+ emotion e_ho;
+ mes "[Pierrot Pier]";
+ mes "Hm? You don't think so?";
+ mapannounce "schg_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
+ next;
+ emotion e_heh;
+ mes "[Pierrot Pier]";
+ mes "Haha, I'm just kidding. Beep beep.";
+ mes "Ah, you are the one my master speaks of.";
+ mapannounce "schg_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Come, the Gergath has left a message for you.";
+ mes "It's a bit old, but it should still be legible.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Alright, let's begin!";
+ setquest 2143;
+ donpcevent "Gergath#sch_gd::OnEnable";
+ close;
+ }
+ else if ((.@que_2143 == 0) || (.@que_2143 == 1)) {
+ mes "[Pierrot Pier]";
+ mes "Let's talk after I finished reading my master's message. Beep beep.";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Alright, would you like to play the game Gergath has prepared for you?";
+ next;
+ switch(select("Game instructions.:Skip instructions.:Refuse game.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "The game prepared by my master is very unique, yet simple and fun!";
+ mapannounce "schg_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "It's called \"Find the Treasure Map\"!!";
+ mapannounce "schg_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Do you see this large and green field? Beep, beep?";
+ mes "I will show you the most incredible magic here.";
+ mes "I will turn this place very white. Veeery white!";
+ mapannounce "schg_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "The game instruction is just to find the treasure map within the time limit.";
+ mes "Sounds easy, right?";
+ mapannounce "schg_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
+ next;
+ break;
+ case 2:
+ break;
+ case 3:
+ emotion e_sob;
+ mes "[Pierrot Pier]";
+ mes "Oh, you don't want to play?";
+ close;
+ }
+ mes "[Pierrot Pier]";
+ mes "Okay, I'm ready to begin.";
+ mes "Shall we start? Beep, beep?";
+ next;
+ switch(select("No.:Start.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Let me know when you are ready.";
+ close;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Alright! Let us begin!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Ladies, and gentlemen.";
+ mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Who will find the treasure map in this white world?";
+ mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Amongst all of you, who shall be the lucky one?";
+ mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let the game.. Begin!";
+ mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
+ set $@gdeventv_s2,1;
+ donpcevent "Controller#gdevent_s::Ongame_start";
+ erasequest 2143;
+ close;
+ }
+ }
+ }
+ else if ($@gdeventv_s2 == 1) {
+ mes "[Pierrot Pier]";
+ mes "Did you find the treasure map?";
+ mes "Show me what you have in your hands! Beep, beep!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_s::Onstop";
+ set $@gdeventv_s2,3;
+ donpcevent "eff_mvp#sch_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ else if ($@gdeventv_s2 == 2) {
+ mes "[Pierrot Pier]";
+ mes "Wah, why is it like this~!!";
+ mes "Not enough? But this makes the game fun, no? Hahaha!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "What did you think?";
+ next;
+ switch(select("It was pretty hard.:I should've been successful...")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "It's like trying to find a needle in a haystack!";
+ mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
+ next;
+ break;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Aaah~! Time is gold.";
+ mes "Precious time goes by so fast.";
+ next;
+ break;
+ }
+ mes "[Pierrot Pier]";
+ mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
+ mapannounce "schg_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Your success is my happiness!";
+ mes "I'll give you one more chance. How's that? Beep?";
+ mapannounce "schg_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Okay, I'm ready to begin.";
+ mes "Shall we start? Beep, beep?";
+ mapannounce "schg_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
+ next;
+ switch(select("No.:Start.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Let me know when you are ready.";
+ close;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Alright! Let us begin!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Ladies, and gentlemen.";
+ mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Who will find the treasure map in this white world?";
+ mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Amongst all of you, who shall be the lucky one?";
+ mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let the game.. Begin!";
+ mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
+ set $@gdeventv_s2,10;
+ donpcevent "Controller#gdevent_s::Ongame_start";
+ close;
+ }
+ }
+ else if ($@gdeventv_s2 == 3) {
+ set .@que_2143,checkquest(2143);
+ if (.@que_2143 == 3) {
+ erasequest 2143;
+ }
+ mes "[Pierrot Pier]";
+ mes "How did you do it?";
+ mapannounce "schg_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "You managed to find a needle in a haystack!";
+ mes "Amazing!";
+ mapannounce "schg_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
+ mapannounce "schg_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
+ mapannounce "schg_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
+ donpcevent "eff_mvp#sch_gd::Onmvp";
+ set $@gdeventv_s2,5;
+ getitem 14596,10; //Pierre_Treasurebox
+ close;
+ }
+ else if ($@gdeventv_s2 == 4) {
+ mes "[Pierrot Pier]";
+ mes "Incredible! Unbelievable! Beep beep!";
+ close;
+ }
+ else if ($@gdeventv_s2 == 5) {
+ mapannounce "schg_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
+ mes "[Pierrot Pier]";
+ mes "Did you have fun?";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Seeing your smiles, makes Pierrot feel very happy~";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I hope to see you again very soon, I must go back to being a doll now.";
+ mes "See you next time!";
+ erasequest 2144;
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "Did you find the treasure map?";
+ mes "Show me what you have in your hands! Beep, beep!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see.";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_s::Onstop";
+ set $@gdeventv_s2,3;
+ donpcevent "eff_mvp#sch_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ }
+ else {
+ if ($@gdeventv_s2 == 0) {
+ setnpcdisplay "Pierrot Pier#sch_gd",715;
+ mes "A lonely clown is juggling.";
+ next;
+ mes "When looked at closely, the clown is just a puppet that looks like a human.";
+ next;
+ mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Beep beep beep.";
+ mes "Hello, my friends!";
+ mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I am the loyal servant of Gergath, and I have finally received my orders.";
+ mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
+ mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Did you get permission from the Gergath?";
+ mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
+ next;
+ switch(select("I need to check that.:No.")) {
+ case 1:
+ mes "[Pierrot Pier]";
+ mes "Please give me the palm of your hand.";
+ mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Hm...";
+ mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Okay, I see...";
+ mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
+ next;
+ emotion e_dots;
+ mes "[Pierrot Pier]";
+ mes "Indeed...";
+ mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
+ next;
+ emotion e_bzz;
+ mes "[Pierrot Pier]";
+ mes "Verification completed!";
+ mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
+ next;
+ break;
+ case 2:
+ mes "[Pierrot Pier]";
+ mes "Hm? that's right.";
+ mes "When is that person coming? I am very bored~!";
+ close;
+ }
+ emotion 18;
+ mes "[Pierrot Pier]";
+ mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
+ next;
+ emotion e_swt2;
+ mes "[Pierrot Pier]";
+ mes "Hm? You don't think so?";
+ next;
+ mes "[Pierrot Pier]";
+ mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Pierrot wants to be someone like that, too. Beep.";
+ close;
+ }
+ else if ($@gdeventv_s2 == 1) {
+ mes "[Pierrot Pier]";
+ mes "Did you find the treasure map?";
+ mes "Show me what you have in your hands! Beep, beep!";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Let me see...";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_s::Onstop";
+ set $@gdeventv_s2,3;
+ donpcevent "eff_mvp#sch_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ else if ($@gdeventv_s2 == 2) {
+ mes "[Pierrot Pier]";
+ mes "Wah, why is it like this~!!";
+ mes "Not enough? But this makes the game fun, no? Hahaha!";
+ close;
+ }
+ else if ($@gdeventv_s2 == 3) {
+ mes "[Pierrot Pier]";
+ mes "Congratulations, you have succeeded!";
+ mes "I will talk to your leader about other details.";
+ close;
+ }
+ else if ($@gdeventv_s2 == 4) {
+ mes "[Pierrot Pier]";
+ mes "Incredible! Unbelievable! Beep beep!";
+ close;
+ }
+ else if ($@gdeventv_s2 == 5) {
+ mes "[Pierrot Pier]";
+ mes "Did you have fun?";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Seeing your smiles, makes Pierrot feel very happy~";
+ next;
+ mes "[Pierrot Pier]";
+ mes "I hope to see you again very soon, I must go back to being a doll now.";
+ mes "See you next time!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "Você encontrou o tesouro?";
+ mes "Mostre-me o que você tem nas mãos agora.";
+ next;
+ mes "[Pierrot Pier]";
+ mes "Deixe-me ver...";
+ next;
+ if (countitem(6031) > 0) {
+ donpcevent "Controller#gdevent_s::Onstop";
+ set $@gdeventv_s2,3;
+ donpcevent "eff_mvp#sch_gd::Onmvp";
+ mes "[Pierrot Pier]";
+ mes "Wow~~!!";
+ mes "Success~!!";
+ mes "What a success~!!";
+ delitem 6031,1; //Glitering_PaperB
+ close;
+ }
+ else {
+ if (countitem(6030) > 0) {
+ mes "[Pierrot Pier]";
+ mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
+ mes "Quickly! Your time is running out! Hurry up!";
+ close;
+ }
+ else {
+ mes "[Pierrot Pier]";
+ mes "I don't see anything. Have you even started yet? Beep?";
+ mes "Hehe, while you're talking to me, the time is slowly ticking away~";
+ close;
+ }
+ }
+ }
+ }
+}
+
+schg_que01,10,10,3 script Controller#gdevent_s 81,{
+OnInit:
+ set $@gdeventv_s2,0;
+ end;
+
+Onwin:
+ donpcevent "treg#sch_gd::OnEnable";
+ end;
+
+Ongame_start:
+ initnpctimer;
+ donpcevent "paper_sp_1_s::OnEnable";
+ donpcevent "paper_sp_2_s::OnEnable";
+ donpcevent "paper_sp_3_s::OnEnable";
+ donpcevent "paper_sp_4_s::OnEnable";
+ donpcevent "paper_sp_5_s::OnEnable";
+ donpcevent "paper_sp_6_s::OnEnable";
+ donpcevent "paper_sp_7_s::OnEnable";
+ donpcevent "paper_sp_8_s::OnEnable";
+ donpcevent "paper_sp_9_s::OnEnable";
+ set .@roulette_where,rand(1,9);
+ if (.@roulette_where == 1) {
+ donpcevent "paper_sp_1_s::Onbingo";
+ }
+ else if (.@roulette_where == 2) {
+ donpcevent "paper_sp_2_s::Onbingo";
+ }
+ else if (.@roulette_where == 3) {
+ donpcevent "paper_sp_3_s::Onbingo";
+ }
+ else if (.@roulette_where == 4) {
+ donpcevent "paper_sp_4_s::Onbingo";
+ }
+ else if (.@roulette_where == 5) {
+ donpcevent "paper_sp_5_s::Onbingo";
+ }
+ else if (.@roulette_where == 6) {
+ donpcevent "paper_sp_6_s::Onbingo";
+ }
+ else if (.@roulette_where == 7) {
+ donpcevent "paper_sp_7_s::Onbingo";
+ }
+ else if (.@roulette_where == 8) {
+ donpcevent "paper_sp_8_s::Onbingo";
+ }
+ else {
+ donpcevent "paper_sp_9_s::Onbingo";
+ }
+ end;
+
+Onstop:
+ stopnpctimer;
+ end;
+
+OnTimer40000:
+ mapannounce "schg_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
+ end;
+
+OnTimer60000:
+ mapannounce "schg_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
+ mapwarp "schg_que01","schg_que01",100,79;
+ enablenpc "removepp_sch_gd";
+ set $@gdeventv_s2,2;
+ end;
+
+OnTimer63000:
+ stopnpctimer;
+ end;
+}
+
+schg_que01,87,93,0 script paper_sp_1_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while1,0;
+ while(1) {
+ if (.@paper_while1 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while1,.@paper_while1+1;
+ set .@paper_x1,rand(81,95);
+ set .@paper_y1,rand(87,100);
+ makeitem 6030,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x1,rand(81,95);
+ set .@paper_y1,rand(87,100);
+ makeitem 6031,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
+ end;
+}
+
+schg_que01,102,93,0 script paper_sp_2_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while2,0;
+ while(1) {
+ if (.@paper_while2 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while2,.@paper_while2+1;
+ set .@paper_x2,rand(96,110);
+ set .@paper_y2,rand(87,100);
+ makeitem 6030,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x2,rand(96,110);
+ set .@paper_y2,rand(87,100);
+ makeitem 6031,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
+ end;
+}
+
+schg_que01,117,93,0 script paper_sp_3_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while3,0;
+ while(1) {
+ if (.@paper_while3 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while3,.@paper_while3+1;
+ set .@paper_x3,rand(111,124);
+ set .@paper_y3,rand(87,100);
+ makeitem 6030,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x3,rand(111,124);
+ set .@paper_y3,rand(87,100);
+ makeitem 6031,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
+ end;
+}
+
+schg_que01,87,80,0 script paper_sp_4_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while4,0;
+ while(1) {
+ if (.@paper_while4 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while4,.@paper_while4+1;
+ set .@paper_x4,rand(81,95);
+ set .@paper_y4,rand(73,86);
+ makeitem 6030,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x4,rand(81,95);
+ set .@paper_y4,rand(73,86);
+ makeitem 6031,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
+ end;
+}
+
+schg_que01,102,80,0 script paper_sp_5_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while5,0;
+ while(1) {
+ if (.@paper_while5 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while5,.@paper_while5+1;
+ set .@paper_x5,rand(96,110);
+ set .@paper_y5,rand(73,86);
+ makeitem 6030,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x5,rand(96,110);
+ set .@paper_y5,rand(73,86);
+ makeitem 6031,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
+ end;
+}
+
+schg_que01,117,80,0 script paper_sp_6_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while6,0;
+ while(1) {
+ if (.@paper_while6 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while6,.@paper_while6+1;
+ set .@paper_x6,rand(111,124);
+ set .@paper_y6,rand(73,86);
+ makeitem 6030,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x6,rand(111,124);
+ set .@paper_y6,rand(73,86);
+ makeitem 6031,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
+ end;
+}
+
+schg_que01,87,65,0 script paper_sp_7_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while7,0;
+ while(1) {
+ if (.@paper_while7 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while7,.@paper_while7+1;
+ set .@paper_x7,rand(81,95);
+ set .@paper_y7,rand(59,72);
+ makeitem 6030,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x7,rand(81,95);
+ set .@paper_y7,rand(59,72);
+ makeitem 6031,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
+ end;
+}
+
+schg_que01,102,65,0 script paper_sp_8_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while8,0;
+ while(1) {
+ if (.@paper_while8 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while8,.@paper_while8+1;
+ set .@paper_x8,rand(96,110);
+ set .@paper_y8,rand(59,72);
+ makeitem 6030,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x8,rand(96,110);
+ set .@paper_y8,rand(59,72);
+ makeitem 6031,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
+ end;
+}
+
+schg_que01,117,65,0 script paper_sp_9_s 139,{
+ end;
+
+OnEnable:
+ set .@paper_while9,0;
+ while(1) {
+ if (.@paper_while9 == 100) {
+ break;
+ }
+ else {
+ set .@paper_while9,.@paper_while9+1;
+ set .@paper_x9,rand(111,124);
+ set .@paper_y9,rand(59,72);
+ makeitem 6030,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
+ }
+ }
+ end;
+
+Onmvp:
+ specialeffect EF_MVP;
+ end;
+
+Onbingo:
+ set .@paper_x9,rand(111,124);
+ set .@paper_y9,rand(59,72);
+ makeitem 6031,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
+ end;
+}
+
+schg_que01,100,80,0 script removepp_sch_gd -1,5,5,{
+ end;
+
+OnInit:
+ disablenpc "removepp_sch_gd";
+ end;
+
+OnTouch2:
+ set .@paper_sch_gd,countitem(6030);
+ set .@spaper_sch_gd,countitem(6031);
+ if ((.@paper_sch_gd > 0) || (.@spaper_sch_gd > 0)) {
+ delitem 6030,.@paper_sch_gd; //Glitering_PaperA
+ delitem 6031,.@spaper_sch_gd; //Glitering_PaperB
+ }
+ end;
+}
+
+schg_que01,6,6,1 script eff_mvp#sch_gd 844,{
+ end;
+
+Onmvp:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ donpcevent "paper_sp_1_s::Onmvp";
+ donpcevent "paper_sp_3_s::Onmvp";
+ donpcevent "paper_sp_5_s::Onmvp";
+ donpcevent "paper_sp_7_s::Onmvp";
+ donpcevent "paper_sp_9_s::Onmvp";
+ end;
+
+OnTimer2000:
+ donpcevent "paper_sp_2_s::Onmvp";
+ donpcevent "paper_sp_4_s::Onmvp";
+ donpcevent "paper_sp_6_s::Onmvp";
+ donpcevent "paper_sp_8_s::Onmvp";
+ end;
+
+OnTimer3000:
+ donpcevent "paper_sp_1_s::Onmvp";
+ donpcevent "paper_sp_3_s::Onmvp";
+ donpcevent "paper_sp_5_s::Onmvp";
+ donpcevent "paper_sp_7_s::Onmvp";
+ donpcevent "paper_sp_9_s::Onmvp";
+ end;
+
+OnTimer4000:
+ donpcevent "paper_sp_2_s::Onmvp";
+ donpcevent "paper_sp_4_s::Onmvp";
+ donpcevent "paper_sp_6_s::Onmvp";
+ donpcevent "paper_sp_8_s::Onmvp";
+ stopnpctimer;
+ end;
+}
+
+schg_que01,100,75,5 script Gergath#sch_gd 412,{
+ end;
+
+OnInit:
+ disablenpc "Gergath#sch_gd";
+ end;
+
+OnEnable:
+ enablenpc "Gergath#sch_gd";
+ specialeffect EF_FORESTLIGHT;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ mapannounce "schg_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer10000:
+ mapannounce "schg_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer15000:
+ mapannounce "schg_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer20000:
+ mapannounce "schg_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer25000:
+ mapannounce "schg_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer30000:
+ mapannounce "schg_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer35000:
+ mapannounce "schg_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer40000:
+ mapannounce "schg_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
+ end;
+
+OnTimer45000:
+ mapannounce "schg_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
+ end;
+
+OnTimer50000:
+ mapannounce "schg_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
+ disablenpc "Gergath#sch_gd";
+ stopnpctimer;
+ end;
+}
+
+schg_que01,104,140,0 warp back#sch_gd 1,1,schg_dun01,199,192
+
+/*
+schg_que01,104,140,1 script treg#sch_gd 844,{
+ end;
+
+OnEnable:
+ monster "schg_que01",87,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",102,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",117,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",87,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",102,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",117,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",87,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",102,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ monster "schg_que01",117,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ if (mobcount("schg_que01","treg#sch_gd::OnMyMobDead") == 0) {
+ mapannounce "schg_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
+ set $@gdeventv_s2,5;
+ }
+ end;
+}
+*/
+
+schg_que01,98,105,3 script #sch_flower_01::GD_Ev_Flower2 978,{
+ end;
+}
+
+schg_que01,94,105,3 duplicate(GD_Ev_Flower2) #sch_flower_02 977
+schg_que01,90,105,3 duplicate(GD_Ev_Flower2) #sch_flower_03 978
+schg_que01,86,105,3 duplicate(GD_Ev_Flower2) #sch_flower_04 977
+schg_que01,82,105,3 duplicate(GD_Ev_Flower2) #sch_flower_05 978
+schg_que01,79,103,3 duplicate(GD_Ev_Flower2) #sch_flower_06 977
+schg_que01,79,100,3 duplicate(GD_Ev_Flower2) #sch_flower_07 978
+schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_08 977
+schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_09 978
+schg_que01,79,94,3 duplicate(GD_Ev_Flower2) #sch_flower_10 977
+schg_que01,79,91,3 duplicate(GD_Ev_Flower2) #sch_flower_11 978
+schg_que01,79,88,3 duplicate(GD_Ev_Flower2) #sch_flower_12 977
+schg_que01,79,85,3 duplicate(GD_Ev_Flower2) #sch_flower_13 978
+schg_que01,79,82,3 duplicate(GD_Ev_Flower2) #sch_flower_14 977
+schg_que01,79,79,3 duplicate(GD_Ev_Flower2) #sch_flower_15 978
+schg_que01,79,76,3 duplicate(GD_Ev_Flower2) #sch_flower_16 977
+schg_que01,79,73,3 duplicate(GD_Ev_Flower2) #sch_flower_17 978
+schg_que01,79,70,3 duplicate(GD_Ev_Flower2) #sch_flower_18 977
+schg_que01,79,67,3 duplicate(GD_Ev_Flower2) #sch_flower_19 978
+schg_que01,79,64,3 duplicate(GD_Ev_Flower2) #sch_flower_20 977
+schg_que01,79,61,3 duplicate(GD_Ev_Flower2) #sch_flower_21 978
+schg_que01,79,58,3 duplicate(GD_Ev_Flower2) #sch_flower_22 977
+schg_que01,84,58,3 duplicate(GD_Ev_Flower2) #sch_flower_23 978
+schg_que01,89,58,3 duplicate(GD_Ev_Flower2) #sch_flower_24 977
+schg_que01,94,58,3 duplicate(GD_Ev_Flower2) #sch_flower_25 978
+schg_que01,99,58,3 duplicate(GD_Ev_Flower2) #sch_flower_26 977
+schg_que01,104,58,3 duplicate(GD_Ev_Flower2) #sch_flower_27 978
+schg_que01,109,58,3 duplicate(GD_Ev_Flower2) #sch_flower_28 977
+schg_que01,114,58,3 duplicate(GD_Ev_Flower2) #sch_flower_29 978
+schg_que01,119,58,3 duplicate(GD_Ev_Flower2) #sch_flower_30 977
+schg_que01,124,58,3 duplicate(GD_Ev_Flower2) #sch_flower_31 978
+schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_32 977
+schg_que01,129,105,3 duplicate(GD_Ev_Flower2) #sch_flower_33 978
+schg_que01,129,103,3 duplicate(GD_Ev_Flower2) #sch_flower_34 977
+schg_que01,129,100,3 duplicate(GD_Ev_Flower2) #sch_flower_35 978
+schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_36 977
+schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_37 978
+schg_que01,129,94,3 duplicate(GD_Ev_Flower2) #sch_flower_38 977
+schg_que01,129,91,3 duplicate(GD_Ev_Flower2) #sch_flower_39 978
+schg_que01,129,88,3 duplicate(GD_Ev_Flower2) #sch_flower_40 977
+schg_que01,129,85,3 duplicate(GD_Ev_Flower2) #sch_flower_41 978
+schg_que01,129,82,3 duplicate(GD_Ev_Flower2) #sch_flower_42 977
+schg_que01,129,79,3 duplicate(GD_Ev_Flower2) #sch_flower_43 978
+schg_que01,129,76,3 duplicate(GD_Ev_Flower2) #sch_flower_44 977
+schg_que01,129,73,3 duplicate(GD_Ev_Flower2) #sch_flower_45 978
+schg_que01,129,70,3 duplicate(GD_Ev_Flower2) #sch_flower_46 977
+schg_que01,129,67,3 duplicate(GD_Ev_Flower2) #sch_flower_47 978
+schg_que01,129,64,3 duplicate(GD_Ev_Flower2) #sch_flower_48 977
+schg_que01,129,61,3 duplicate(GD_Ev_Flower2) #sch_flower_49 978
+schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_50 977
+schg_que01,124,105,3 duplicate(GD_Ev_Flower2) #sch_flower_51 978
+schg_que01,119,105,3 duplicate(GD_Ev_Flower2) #sch_flower_52 977
+schg_que01,114,105,3 duplicate(GD_Ev_Flower2) #sch_flower_53 978
+schg_que01,109,105,3 duplicate(GD_Ev_Flower2) #sch_flower_54 977
+schg_que01,104,105,3 duplicate(GD_Ev_Flower2) #sch_flower_55 976
+
+/*
+schg_dun01,5,5,1 script Event controller#sch_gd 81,{
+ input .@input; //,0,9999;
+ if (input == 1854) {
+ mes "How can I help you?";
+ next;
+ switch(select("Reset.:No, thanks.")) {
+ case 1:
+ mes "Completed.";
+ donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
+ donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
+ disablenpc "Dwarf#sch_gd";
+ set $@gdeventv_s1,0;
+ set $@gdeventv_s2,0;
+ set $@gdevents_s$,"";
+ close;
+ case 2:
+ mes "Good bye~";
+ close;
+ }
+ }
+ else {
+ mes "Incorrect password.";
+ close;
+ }
+}
+*/