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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-26 20:39:22 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-26 20:39:22 +0000 |
commit | a6a08b1c5d2a955cbd586d5d3c7f777e69c215ff (patch) | |
tree | 39569e6686f63454acaea1d7416f907075beb8db /npc/events | |
parent | e814ae4c656fe862d90e103343f70522c88f51c1 (diff) | |
download | hercules-a6a08b1c5d2a955cbd586d5d3c7f777e69c215ff.tar.gz hercules-a6a08b1c5d2a955cbd586d5d3c7f777e69c215ff.tar.bz2 hercules-a6a08b1c5d2a955cbd586d5d3c7f777e69c215ff.tar.xz hercules-a6a08b1c5d2a955cbd586d5d3c7f777e69c215ff.zip |
- Moved the anthell warp agent to the new entrance. (bugreport:2801)
- Added missing 'F_GldTreasSw' function for Novice Castles. (bugreport:3292)
- Removed OnTouch trigger area from Continental Guard NPCs.
- Corrected the observatory warp portal. (bugreport:3293)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13911 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events')
-rw-r--r-- | npc/events/nguild/nguild_treas.txt | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt index 16863be8b..594eba9e6 100644 --- a/npc/events/nguild/nguild_treas.txt +++ b/npc/events/nguild/nguild_treas.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.3 +//= 1.3b //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= @@ -12,6 +12,7 @@ //= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] //= 1.2 Official treasure spawn [Lupus] //= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf] +//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau] //============================================================ @@ -48,6 +49,21 @@ function script F_GldTreas { return; } +//============================================================== +// Treasure Room Switch +//=============================================================== +function script F_GldTreasSw { + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + + if (select("Pull.:Do not.") == 1) { + warp getarg(0),getarg(1),getarg(2); + return; + } + close; +} + //<=============================== Castle 1 =================================>\\ // Treasure Spawn ----------------------- |