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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/events/valentinesday_2012.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Valentine's Day Event (2012)
+//===== By: ==================================================
+//= Rikimaru
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= The full Valentine's Day NPCs of the Valentine's Day
+//= Event 2012 (account-based).
+//===== Additional Comments: =================================
+//= 1.0 First version. [Rikimaru]
+//= 1.1 Standardized and fixed. [Euphy]
+//============================================================
+
+mosk_in,21,246,5 script Pinkamenia 71,{
+ set .@n$,"^0000FF[Pinkamenia]^000000";
+ if (#V_QUE12==3) {
+ set .@LFlowerID,7864;
+ setarray .@SweetsID[0],538,558,539,573,559,560,12062,596,597,12414,12319;
+ setarray .@SweetsCost[0],1,2,5,10,10,10,15,15,15,20,20;
+ mes .@n$;
+ mes "Hello "+strcharinfo(0)+", do";
+ mes "you want to buy some items?";
+ mes "You'll have to give me Love";
+ mes "Flowers for them, of course!";
+ next;
+ if(select("Yes, sure!","No, never mind.") == 2) close;
+ next;
+ mes .@n$;
+ mes "Select an item.";
+ mes "The amount of Love Flowers you'll need is in brackets.";
+ for(set .@i,0; .@i < getarraysize(.@SweetsID); set .@i,.@i+1)
+ set .@menu$, .@menu$+"^00AA00["+.@SweetsCost[.@i]+"]^000000 "+getitemname(.@SweetsID[.@i])+":";
+ next;
+ set .@choice, select(.@menu$)-1;
+ mes .@n$;
+ if (countitem(.@LFlowerID) < .@SweetsCost[.@choice]) {
+ mes "You'll need more Love Flowers if you want that!";
+ close;
+ }
+ mes "Are you sure you want to trade ^00aa00"+.@SweetsCost[.@choice]+"x Love Flower ^000000 for ^0055FF"+getitemname(.@SweetsID[.@choice])+"^000000?";
+ if(select("No, I've changed my mind.:Yes, trade!") == 1) close;
+ set .@new, .@LFlowerID - .@SweetsCost[.@choice];
+ if (.@new < 0) set .@new, 0;
+ delitem .@LFlowerID, .@SweetsCost[.@choice];
+ getitem .@SweetsID[.@choice],1;
+ mes "Have fun with your item!";
+ close;
+ } else if (#V_QUE12==2) {
+ mes .@n$;
+ if (countitem(7864) < 15) {
+ mes "You have to bring me 15 Love Flowers!";
+ close;
+ }
+ mes "Thank you so much for";
+ mes "getting our Flowers back!";
+ delitem 7864,15;
+ next;
+ mes .@n$;
+ mes "Take this as a little";
+ mes "'thank you'.";
+ getexp 500000,400000;
+ getitem 617,1;
+ getitem 12319,2;
+ next;
+ mes .@n$;
+ mes "If you get more Love";
+ mes "Flowers, you can exchange";
+ mes "them for some sweets here.";
+ mes "See you soon!";
+ set #V_QUE12,3;
+ close;
+ } else if (#V_QUE12==1) {
+ mes .@n$;
+ mes "Please bring a +8 Cake Hat";
+ mes "to the Baker Extraordinaire";
+ mes "standing next to me!";
+ close;
+ } else if (BaseLevel >= 45) {
+ mes .@n$;
+ mes "Hello "+strcharinfo(0)+", it's";
+ mes "Valentine's Day and we";
+ mes "love to deliver sweet";
+ mes "chocolates.";
+ next;
+ mes .@n$;
+ mes "Our problem is that we";
+ mes "need a strong person";
+ mes "like you who could help";
+ mes "us, but first you'll have";
+ mes "to bring a +8 Cake Hat";
+ mes "to the Baker Extraordinaire, who";
+ mes "is standing right next to me!";
+ set #V_QUE12,1;
+ close;
+ }
+ mes .@n$;
+ mes "Hello "+strcharinfo(0)+"!";
+ close;
+
+OnInit:
+ // Unknown item drop rate (currently set at 5%)
+ setitemscript 5105,"{ bonus bDex,1; bonus bMaxSP,80; bonus3 bAddMonsterDropItem,7864,RC_DemiHuman,500; }",0;
+ end;
+}
+
+mosk_in,21,244,3 script Baker Extraordinaire 410,{
+ set .@n$,"^0000FF[Baker Extraordinaire]^000000";
+ if(#V_QUE12==3) {
+ mes .@n$;
+ mes "Exchange your Love Flowers with Pinkamenia!";
+ close;
+ } else if(#V_QUE12==2) {
+ mes .@n$;
+ mes "Bring 15 Love Flowers to Pinkamenia!";
+ close;
+ } else if(#V_QUE12==1) {
+ mes .@n$;
+ if (getequipid(1) == 5024 && getequiprefinerycnt(1) >= 8) {
+ mes "Ah, so Pinkamenia told you";
+ mes "to bring me the +8 Cake";
+ mes "Hat. Now I'm going";
+ mes "to exchange your +8 Cake";
+ mes "Hat for another Cake Hat.";
+ next;
+ mes .@n$;
+ delitem 5024,1;
+ getitem 5105,1;
+ equip 5105;
+ mes "Now, if you wear the";
+ mes "new Cake Hat, there";
+ mes "is a chance that";
+ mes "Demi-Human Monsters will";
+ mes "drop a Love Flower!";
+ next;
+ mes .@n$;
+ mes "The mobs stole our Flowers,";
+ mes "which we need to create ";
+ mes "our chocolates. Now get";
+ mes "15 Love Flowers and bring";
+ mes "them to Pinkamenia!";
+ set #V_QUE12,2;
+ close;
+ } else {
+ mes "Sorry, but where is your";
+ mes "+8 Cake Hat? Bring";
+ mes "it to me, and remember";
+ mes "to have it equipped!";
+ close;
+ }
+ } else {
+ mes .@n$;
+ mes "Hello, "+strcharinfo(0)+"!";
+ close;
+ }
+} \ No newline at end of file