diff options
author | Haru <haru@dotalux.com> | 2015-11-13 15:57:49 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | fa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (patch) | |
tree | 35e7c9cd8edcca21ffaed8de22d13e272d3774de /npc/events/nguild | |
parent | 65d393fc57804447497855a6daeb981e312ec372 (diff) | |
download | hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.gz hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.bz2 hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.xz hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.zip |
Standardized header in scripts (part 8)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Event scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/events/nguild')
-rw-r--r-- | npc/events/nguild/nguild_dunsw.txt | 52 | ||||
-rw-r--r-- | npc/events/nguild/nguild_ev_agit.txt | 65 | ||||
-rw-r--r-- | npc/events/nguild/nguild_flags.txt | 74 | ||||
-rw-r--r-- | npc/events/nguild/nguild_guardians.txt | 49 | ||||
-rw-r--r-- | npc/events/nguild/nguild_kafras.txt | 54 | ||||
-rw-r--r-- | npc/events/nguild/nguild_managers.txt | 66 | ||||
-rw-r--r-- | npc/events/nguild/nguild_treas.txt | 79 | ||||
-rw-r--r-- | npc/events/nguild/nguild_warper.txt | 62 |
8 files changed, 321 insertions, 180 deletions
diff --git a/npc/events/nguild/nguild_dunsw.txt b/npc/events/nguild/nguild_dunsw.txt index f768405d7..f6d031a60 100644 --- a/npc/events/nguild/nguild_dunsw.txt +++ b/npc/events/nguild/nguild_dunsw.txt @@ -1,18 +1,38 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium Dungeon Switch for NGuild Castles -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= +//================= Description =========================================== //= Switch that warps guild members to the guild dungeon -//===== Additional Comments: ================================= -//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.1 Guild Dungeon Switch Fucntion added. [L0ne_W0lf] -//============================================================ - +//================= Current Version ======================================= +//= 1.1 +//========================================================================= -//================================================== function script F_GldDunSw { .@GID = getcastledata(getarg(0),1); if (.@GID == 0) { @@ -40,25 +60,25 @@ function script F_GldDunSw { } } -// Castle 1 =============================================== +//== Castle 1 ============================================== nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_alde","02",32,122; close; } -// Castle 2 =============================================== +//== Castle 2 ============================================== nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_gef","04",39,258; close; } -// Castle 3 =============================================== +//== Castle 3 ============================================== nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_pay","01",186,165; close; } -// Castle 4 =============================================== +//== Castle 4 ============================================== nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{ callfunc "F_GldDunSw","nguild_prt","03",28,251; close; diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt index 5461bb975..c94fbc7ea 100644 --- a/npc/events/nguild/nguild_ev_agit.txt +++ b/npc/events/nguild/nguild_ev_agit.txt @@ -1,20 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium - NGuild Wars Events -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= +//================= Description =========================================== //= Event Triggers for NGuild Wars -//===== Additional Comments: ================================= -// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus] -//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf] -//= 1.5 Emperium should now properly respawn. [L0ne_W0lf] -//============================================================ - +//================= Current Version ======================================= +//= 1.5 +//========================================================================= -// Function for OnAgitStart ========================================= +//== Function for OnAgitStart ============================== function script F_AgitStart { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -28,7 +48,7 @@ function script F_AgitStart { end; } -// Function for OnGuildBreak ====================================== +//== Function for OnGuildBreak ============================= function script F_GuildBreak { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -42,7 +62,7 @@ function script F_GuildBreak { return; } -// Function for OnAgitBreak ====================================== +//== Function for OnAgitBreak ============================== function script F_AgitBreak { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -78,7 +98,7 @@ function script F_AgitBreak { } -// Function for OnAgitEnd ====================================== +//== Function for OnAgitEnd ================================ function script F_AgitEnd { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -92,7 +112,7 @@ function script F_AgitEnd { end; } -// Castle 1 ================================================================ +//== Castle 1 ============================================== nguild_alde,0,0,0 script Agit_N01 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN01"; @@ -119,7 +139,7 @@ OnAgitEnd: end; } -// Castle 2 ================================================================ +//== Castle 2 ============================================== nguild_gef,0,0,0 script Agit_N02 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN02"; @@ -146,7 +166,7 @@ OnAgitEnd: end; } -// Castle 3 ================================================================ +//== Castle 3 ============================================== nguild_pay,0,0,0 script Agit_N03 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN03"; @@ -173,7 +193,7 @@ OnAgitEnd: end; } -// Castle 4 ================================================================ +//== Castle 4 ============================================== nguild_prt,0,0,0 script Agit_N04 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN04"; @@ -200,8 +220,7 @@ OnAgitEnd: end; } -// Treasure Spawn Time -//======================================== +//== Treasure Spawn Time =================================== - script TreasSpawn -1,{ end; diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt index 830ded7f9..ebfa2d230 100644 --- a/npc/events/nguild/nguild_flags.txt +++ b/npc/events/nguild/nguild_flags.txt @@ -1,20 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium N Guild Flags -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= +//================= Description =========================================== //= WoE flag scripts. Display guild emblems on flags. -//===== Additional Comments: ================================= -// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus] -// 1.2 updated flags to use the new arguments. [L0ne__W0lf] -// 1.3 Guild flag function added. [L0ne_W0lf] -//============================================================ - -/// Flag Function -//============================================================ +//================= Current Version ======================================= +//= 1.3 +//========================================================================= + +//== Flag Function ========================================= function script F_Flags { .@GID = getcastledata(getarg(1),1); if (getarg(5) == 0) return; @@ -58,9 +78,7 @@ function script F_Flags { } } -//============================================================================// -// Castle 1 -//============================================================================// +//== Castle 1 ============================================== n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1; close; @@ -78,7 +96,7 @@ OnRecvCastleN01: flagemblem getcastledata("nguild_alde",1); end; } -// In Castle ============================================ +//- In Castle - nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG @@ -94,9 +112,7 @@ nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG -//============================================================================// -// Castle 2 -//============================================================================// +//== Castle 2 ============================================== n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{ callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1; close; @@ -114,7 +130,7 @@ OnRecvCastleN02: flagemblem getcastledata("nguild_gef",1); end; } -// In Castle ============================================= +//- In Castle - nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG @@ -122,9 +138,7 @@ nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG -//============================================================================// -// Castle 3 -//============================================================================// +//== Castle 3 ============================================== n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{ callfunc "F_Flags","Payon","nguild_pay",87,29,1,1; close; @@ -142,7 +156,7 @@ OnRecvCastleN03: flagemblem getcastledata("nguild_pay",1); end; } -// In Castle =============================================== +//- In Castle - nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG @@ -150,9 +164,7 @@ nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG -//=============================================================================// -// Castle 4 -//=============================================================================// +//== Castle 4 ============================================== n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{ callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1; close; @@ -170,7 +182,7 @@ OnRecvCastleN04: flagemblem getcastledata("nguild_prt",1); end; } -// In Castle ============================================= +//- In Castle - nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG diff --git a/npc/events/nguild/nguild_guardians.txt b/npc/events/nguild/nguild_guardians.txt index 3b2a7088b..e5b8bc959 100644 --- a/npc/events/nguild/nguild_guardians.txt +++ b/npc/events/nguild/nguild_guardians.txt @@ -1,18 +1,38 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium - nguild guardians script -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== +//================= Description =========================================== +//= Re-spawns guardians on server start if they have been purchased. Also +//= announces when a guardian dies. +//================= Current Version ======================================= //= 1.0 -//===== Description: ========================================= -//= Re-spawns guardians on server start if they have been -//= purchased. Also announces when a guardian dies. -//===== Additional Comments: ================================= -//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//============================================================ +//========================================================================= - -//------------------------------------------------------------------------------ nguild_alde,216,24,0 script Guardian_N01 -1,{ OnAgitInit: if (getcastledata("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0; @@ -31,7 +51,6 @@ OnGuardianDied: end; } -//------------------------------------------------------------------------------ nguild_gef,198,182,0 script Guardian_N02 -1,{ OnAgitInit: if (getcastledata("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0; @@ -49,7 +68,7 @@ OnGuardianDied: mapannounce "nguild_gef","A Guardian Has Fallen",17; end; } -//------------------------------------------------------------------------------ + nguild_pay,139,139,0 script Guardian_N03 -1,{ OnAgitInit: if (getcastledata("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0; @@ -67,7 +86,7 @@ OnGuardianDied: mapannounce "nguild_pay","A Guardian Has Fallen",17; end; } -//------------------------------------------------------------------------------ + nguild_prt,197,197,0 script Guardian_N04 -1,{ OnAgitInit: if (getcastledata("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0; diff --git a/npc/events/nguild/nguild_kafras.txt b/npc/events/nguild/nguild_kafras.txt index 89570fe6d..66c53ff2d 100644 --- a/npc/events/nguild/nguild_kafras.txt +++ b/npc/events/nguild/nguild_kafras.txt @@ -1,18 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium Kafras for N Guild Castles -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= +//================= Description =========================================== //= Provides Kafra services for guild members of NGuild Castles. +//================= Current Version ======================================= +//= 1.2 +//================= Additional Comments =================================== //= Used in conjuction with function F_Kafra. -//===== Additional Comments: ================================= -//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus] -//= 1.2 Added Kafra function. [L0ne_W0lf] -//============================================================ - +//========================================================================= function script F_GKafra { cutin "kafra_01",2; @@ -31,7 +53,7 @@ L_StartG: end; } -// Castle 1 =============================================== +//== Castle 1 ============================================== nguild_alde,218,170,0 script Kafra Service#N01 4_F_KAFRA1,{ callfunc "F_GKafra", "nguild_alde", "Prontera"; end; @@ -40,7 +62,7 @@ OnRecvCastleN01: end; } -// Castle 2 =============================================== +//== Castle 2 ============================================== //nguild_gef,96,173,0 script Kafra Service#N02 4_F_KAFRA1,{ nguild_gef,35,37,0 script Kafra Service#N02 4_F_KAFRA1,{ callfunc "F_GKafra", "nguild_gef", "Prontera"; @@ -50,7 +72,7 @@ OnRecvCastleN02: end; } -// Castle 3 =============================================== +//== Castle 3 ============================================== nguild_pay,128,58,3 script Kafra Service#N03 4_F_KAFRA1,{ callfunc "F_GKafra", "nguild_pay", "Prontera"; end; @@ -59,7 +81,7 @@ OnRecvCastleN03: end; } -// Castle 4 =============================================== +//== Castle 4 ============================================== nguild_prt,96,173,0 script Kafra Service#N04 4_F_KAFRA1,{ callfunc "F_GKafra", "nguild_prt", "Prontera"; end; diff --git a/npc/events/nguild/nguild_managers.txt b/npc/events/nguild/nguild_managers.txt index 015ef20fd..21b1e4b86 100644 --- a/npc/events/nguild/nguild_managers.txt +++ b/npc/events/nguild/nguild_managers.txt @@ -1,26 +1,44 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium Managers for N Guild Castles -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== +//================= Description =========================================== +//= War of Emperium Managers for Novice Guild Castles +//================= Current Version ======================================= //= 1.2 -//===== Description: ========================================= -//= -//============================================== -//= Break down of arguments used in the function: -//= arg(0): name of Castle Manager -//= arg(1): name of guild castle. -//= arg(2): x1 coordinate for warp to treasure room -//= arg(3): y1 coordinate for warp to treasure room -//= arg(4): guild script suffix for kafra, etc. -//===== Additional Comments: ================================= -//= 1.0 Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.1 Added modified guild manager function. [L0ne_W0lf] -//= Removed guardian summoning. -//= 1.2 Corrected function name. (bugreport:1728) [L0ne_W0lf] -//============================================================ +//========================================================================= -//============================================== +// Arguments: +// - 0: name of Castle Manager +// - 1: name of guild castle. +// - 2: x1 coordinate for warp to treasure room +// - 3: y1 coordinate for warp to treasure room +// - 4: guild script suffix for kafra, etc. function script F_GldManager { @GID = getcastledata(getarg(1),1); @@ -129,28 +147,28 @@ function script F_GldManager { } } -// Castle 1 ================================================================================== +//== Castle 1 ============================================== nguild_alde,218,175,0 script Frolo 1_M_JOBTESTER,{ callfunc "F_GldManager","Frolo","nguild_alde",119,223,"N01"; close; } -// Castle 2 ================================================================================== +//== Castle 2 ============================================== nguild_gef,40,48,5 script Leiber 1_M_JOBTESTER,{ callfunc "F_GldManager","Leiber","nguild_gef",155,112,"N02"; close; } -// Castle 3 ================================================================================== +//== Castle 3 ============================================== nguild_pay,120,58,4 script Dundar 1_M_JOBTESTER,{ callfunc "F_GldManager","Dundar","nguild_pay",290,7,"N03"; close; } -// Castle 4 ================================================================================== +//== Castle 4 ============================================== nguild_prt,112,181,0 script Thefton 1_M_JOBTESTER,{ callfunc "F_GldManager","Thefton","nguild_prt",15,209,"N04"; close; diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt index 7a7cd64c8..c2ca26451 100644 --- a/npc/events/nguild/nguild_treas.txt +++ b/npc/events/nguild/nguild_treas.txt @@ -1,22 +1,41 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) brianluau +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium Treasure Rooms for NGuild Guild Castles -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== +//================= Description =========================================== +//= War of Emperium Treasure Rooms for Novice Guild Castles +//================= Current Version ======================================= //= 1.3b -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.2 Official treasure spawn [Lupus] -//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf] -//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau] -//============================================================ - +//========================================================================= -//================================================ -// Treasure Spawning Function -//================================================ +//== Treasure Spawning Function ============================ function script F_GldTreas { if(getarg(10) != 1) { setcastledata getarg(0),4,0; @@ -47,9 +66,7 @@ function script F_GldTreas { return; } -//============================================================== -// Treasure Room Switch -//=============================================================== +//== Treasure Room Switch ================================== function script F_GldTreasSw { mes " "; mes "There's a small lever. Will you pull it?"; @@ -62,9 +79,9 @@ function script F_GldTreasSw { close; } -//<===============================Castle 1 =================================>\\ +//== Castle 1 ============================================== -// Treasure Spawn ----------------------- +//- Treasure Spawn - nguild_alde,1,1,1 script Treasure_N01 -1,{ OnRecvCastleN01: @@ -82,15 +99,15 @@ OnDied: end; } -// Treasure Room Switch -------------------- +//- Treasure Room Switch - nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{ callfunc "F_GldTreasSw", "nguild_alde",218,176; end; } -//<================================Castle 2 ================================>\\ +//== Castle 2 ============================================== -// Treasure Spawn ---------------------------- +//- Treasure Spawn - nguild_gef,1,1,1 script Treasure_N02 -1,{ OnRecvCastleN02: @@ -108,15 +125,15 @@ OnDied: end; } -// Room Switch --------------------------------------------------------- +//- Treasure Room Switch - nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{ callfunc "F_GldTreasSw","nguild_gef",40,49; end; } -//<================================Castle 3 ================================>\\ +//== Castle 3 ============================================== -// Treasure Spawn --------------------------- +//- Treasure Spawn - nguild_pay,1,1,0 script Treasure_N03 -1,{ OnRecvCastleN03: end; @@ -133,15 +150,15 @@ OnDied: end; } -// Treasure Room Switch --------------------------------------------------- +//- Treasure Room Switch - nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{ callfunc "F_GldTreasSw", "nguild_pay",120,59; end; } -//<================================Castle 4 ================================>\\ +//== Castle 4 ============================================== -// Treasure Spawn ------------------------------- +//- Treasure Spawn - nguild_prt,1,1,0 script Treasure_N04 -1,{ OnRecvCastleN04: end; @@ -158,7 +175,7 @@ OnDied: end; } -// Treasure Room Switch ---------------------------------------------------- +//- Treasure Room Switch - nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{ callfunc "F_GldTreasSw", "nguild_prt",109,179; end; diff --git a/npc/events/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt index 6ad9d02ab..94f65e546 100644 --- a/npc/events/nguild/nguild_warper.txt +++ b/npc/events/nguild/nguild_warper.txt @@ -1,30 +1,44 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Lupus +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Novice's Guild Castles War of Emperium Usher NPC +//================= Description =========================================== //= Novice's Guild Castles War of Emperium Usher NPC -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== +//================= Current Version ======================================= //= 1.7 -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Now you have access to 4 N Guild castles. They don't have -//= dungeons. And 2nd Classes can't seize these Castles. -//= These new castles need a new strategy. It would bring some -//= fun and live to your game. -//= NOTE: If your Guild Master is 2nd class, then he could -//= rule the Castles and gather Treasure Boxes after WoE -//= 1.1 Now 2nd classes can't enter NC place at all -//= 1.2 Restricted access of SG/SL. On warp clear some -//= unallowed buffs [Lupus] -//= 1.3 Restricted TK,High classes >=90 BaseLevel, -//= updated list of unallowed buffs [Lupus] -//= 1.4 Restricted it to 80 Base Level [Lupus] -//= 1.5 According to official info: 1 Treasure Chest per Castle -//= 1.6 Only 1st Class < 60 BaseLevel Players can participate -//= 1.7 Guilds with Emergency Call or with 9+ skill points -//= can't take part in NWoE. [Lupus] +//================= Additional Comments =================================== +//= Now you have access to 4 N Guild castles. They don't have dungeons. And +//= 2nd Classes can't seize these Castles. +//= These new castles need a new strategy. It would bring some fun and live +//= to your game. +//= NOTE: If your Guild Master is 2nd class, then he could rule the Castles +//= and gather Treasure Boxes after WoE //= TODO: The official entrance is in Izlude. -//============================================================ +//========================================================================= prontera,146,163,6 script Novice Castles 4_F_NOVICE,{ mes "[Cita]"; |