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authorHaru <haru@dotalux.com>2015-11-13 15:57:49 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:51 +0100
commitfa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (patch)
tree35e7c9cd8edcca21ffaed8de22d13e272d3774de /npc/events/nguild/nguild_treas.txt
parent65d393fc57804447497855a6daeb981e312ec372 (diff)
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Standardized header in scripts (part 8)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Event scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/events/nguild/nguild_treas.txt')
-rw-r--r--npc/events/nguild/nguild_treas.txt79
1 files changed, 48 insertions, 31 deletions
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt
index 7a7cd64c8..c2ca26451 100644
--- a/npc/events/nguild/nguild_treas.txt
+++ b/npc/events/nguild/nguild_treas.txt
@@ -1,22 +1,41 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) brianluau
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
+//================= Description ===========================================
+//= War of Emperium Treasure Rooms for Novice Guild Castles
+//================= Current Version =======================================
//= 1.3b
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-//= 1.2 Official treasure spawn [Lupus]
-//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
-//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau]
-//============================================================
-
+//=========================================================================
-//================================================
-// Treasure Spawning Function
-//================================================
+//== Treasure Spawning Function ============================
function script F_GldTreas {
if(getarg(10) != 1) {
setcastledata getarg(0),4,0;
@@ -47,9 +66,7 @@ function script F_GldTreas {
return;
}
-//==============================================================
-// Treasure Room Switch
-//===============================================================
+//== Treasure Room Switch ==================================
function script F_GldTreasSw {
mes " ";
mes "There's a small lever. Will you pull it?";
@@ -62,9 +79,9 @@ function script F_GldTreasSw {
close;
}
-//<===============================Castle 1 =================================>\\
+//== Castle 1 ==============================================
-// Treasure Spawn -----------------------
+//- Treasure Spawn -
nguild_alde,1,1,1 script Treasure_N01 -1,{
OnRecvCastleN01:
@@ -82,15 +99,15 @@ OnDied:
end;
}
-// Treasure Room Switch --------------------
+//- Treasure Room Switch -
nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
-//<================================Castle 2 ================================>\\
+//== Castle 2 ==============================================
-// Treasure Spawn ----------------------------
+//- Treasure Spawn -
nguild_gef,1,1,1 script Treasure_N02 -1,{
OnRecvCastleN02:
@@ -108,15 +125,15 @@ OnDied:
end;
}
-// Room Switch ---------------------------------------------------------
+//- Treasure Room Switch -
nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
-//<================================Castle 3 ================================>\\
+//== Castle 3 ==============================================
-// Treasure Spawn ---------------------------
+//- Treasure Spawn -
nguild_pay,1,1,0 script Treasure_N03 -1,{
OnRecvCastleN03:
end;
@@ -133,15 +150,15 @@ OnDied:
end;
}
-// Treasure Room Switch ---------------------------------------------------
+//- Treasure Room Switch -
nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
-//<================================Castle 4 ================================>\\
+//== Castle 4 ==============================================
-// Treasure Spawn -------------------------------
+//- Treasure Spawn -
nguild_prt,1,1,0 script Treasure_N04 -1,{
OnRecvCastleN04:
end;
@@ -158,7 +175,7 @@ OnDied:
end;
}
-// Treasure Room Switch ----------------------------------------------------
+//- Treasure Room Switch -
nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;