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author | Haru <haru@dotalux.com> | 2015-11-13 15:57:49 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | fa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (patch) | |
tree | 35e7c9cd8edcca21ffaed8de22d13e272d3774de /npc/events/nguild/nguild_flags.txt | |
parent | 65d393fc57804447497855a6daeb981e312ec372 (diff) | |
download | hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.gz hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.bz2 hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.xz hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.zip |
Standardized header in scripts (part 8)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Event scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/events/nguild/nguild_flags.txt')
-rw-r--r-- | npc/events/nguild/nguild_flags.txt | 74 |
1 files changed, 43 insertions, 31 deletions
diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt index 830ded7f9..ebfa2d230 100644 --- a/npc/events/nguild/nguild_flags.txt +++ b/npc/events/nguild/nguild_flags.txt @@ -1,20 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium N Guild Flags -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= +//================= Description =========================================== //= WoE flag scripts. Display guild emblems on flags. -//===== Additional Comments: ================================= -// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus] -// 1.2 updated flags to use the new arguments. [L0ne__W0lf] -// 1.3 Guild flag function added. [L0ne_W0lf] -//============================================================ - -/// Flag Function -//============================================================ +//================= Current Version ======================================= +//= 1.3 +//========================================================================= + +//== Flag Function ========================================= function script F_Flags { .@GID = getcastledata(getarg(1),1); if (getarg(5) == 0) return; @@ -58,9 +78,7 @@ function script F_Flags { } } -//============================================================================// -// Castle 1 -//============================================================================// +//== Castle 1 ============================================== n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1; close; @@ -78,7 +96,7 @@ OnRecvCastleN01: flagemblem getcastledata("nguild_alde",1); end; } -// In Castle ============================================ +//- In Castle - nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG @@ -94,9 +112,7 @@ nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG -//============================================================================// -// Castle 2 -//============================================================================// +//== Castle 2 ============================================== n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{ callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1; close; @@ -114,7 +130,7 @@ OnRecvCastleN02: flagemblem getcastledata("nguild_gef",1); end; } -// In Castle ============================================= +//- In Castle - nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG @@ -122,9 +138,7 @@ nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG -//============================================================================// -// Castle 3 -//============================================================================// +//== Castle 3 ============================================== n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{ callfunc "F_Flags","Payon","nguild_pay",87,29,1,1; close; @@ -142,7 +156,7 @@ OnRecvCastleN03: flagemblem getcastledata("nguild_pay",1); end; } -// In Castle =============================================== +//- In Castle - nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG @@ -150,9 +164,7 @@ nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG -//=============================================================================// -// Castle 4 -//=============================================================================// +//== Castle 4 ============================================== n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{ callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1; close; @@ -170,7 +182,7 @@ OnRecvCastleN04: flagemblem getcastledata("nguild_prt",1); end; } -// In Castle ============================================= +//- In Castle - nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG |