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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/events/nguild/nguild_flags.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/events/nguild/nguild_flags.txt')
-rw-r--r--npc/events/nguild/nguild_flags.txt86
1 files changed, 43 insertions, 43 deletions
diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt
index 178125643..17e1db744 100644
--- a/npc/events/nguild/nguild_flags.txt
+++ b/npc/events/nguild/nguild_flags.txt
@@ -61,7 +61,7 @@ function script F_Flags {
//============================================================================//
// Castle 1
//============================================================================//
-n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
+n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
close;
@@ -70,7 +70,7 @@ OnRecvCastleN01:
end;
}
-nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
+nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde GUILD_FLAG,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
close;
@@ -79,20 +79,20 @@ OnRecvCastleN01:
end;
}
// In Castle ============================================
-nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
-nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
-nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
-nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
-nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
-nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
-nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
-nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
-nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
-nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
-nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
-nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
-nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
-nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
+nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG
+nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG
+nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG
+nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 GUILD_FLAG
+nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 GUILD_FLAG
+nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 GUILD_FLAG
+nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 GUILD_FLAG
+nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 GUILD_FLAG
+nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 GUILD_FLAG
+nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 GUILD_FLAG
+nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 GUILD_FLAG
+nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG
+nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG
+nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG
@@ -100,7 +100,7 @@ nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
//============================================================================//
// Castle 2
//============================================================================//
-n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
+n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
close;
@@ -109,7 +109,7 @@ OnRecvCastleN02:
end;
}
-nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
+nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef GUILD_FLAG,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
close;
@@ -118,19 +118,19 @@ OnRecvCastleN02:
end;
}
// In Castle =============================================
-nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
-nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
-nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
-nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
-nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
-nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
+nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG
+nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG
+nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG
+nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG
+nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG
+nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG
//============================================================================//
// Castle 3
//============================================================================//
-n_castle,94,109,5 script NGuild Payon#f1-1 722,{
+n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{
callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
close;
@@ -139,7 +139,7 @@ OnRecvCastleN03:
end;
}
-nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
+nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay GUILD_FLAG,{
callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
close;
@@ -148,12 +148,12 @@ OnRecvCastleN03:
end;
}
// In Castle ===============================================
-nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
-nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
-nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
-nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
-nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
-nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
+nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG
+nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG
+nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG
+nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG
+nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG
+nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG
@@ -161,7 +161,7 @@ nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
//=============================================================================//
// Castle 4
//=============================================================================//
-n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
+n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
close;
@@ -170,7 +170,7 @@ OnRecvCastleN04:
end;
}
-nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
+nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt GUILD_FLAG,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
close;
@@ -179,12 +179,12 @@ OnRecvCastleN04:
end;
}
// In Castle =============================================
-nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
-nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
-nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
-nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
-nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
-nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
-nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
-nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
-nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722
+nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG
+nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG
+nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG
+nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 GUILD_FLAG
+nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 GUILD_FLAG
+nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 GUILD_FLAG
+nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 GUILD_FLAG
+nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 GUILD_FLAG
+nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 GUILD_FLAG