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author | Haru <haru@dotalux.com> | 2015-11-13 15:57:49 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | fa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (patch) | |
tree | 35e7c9cd8edcca21ffaed8de22d13e272d3774de /npc/events/nguild/nguild_ev_agit.txt | |
parent | 65d393fc57804447497855a6daeb981e312ec372 (diff) | |
download | hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.gz hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.bz2 hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.tar.xz hercules-fa2cd738a941906700ba3a1f7c5486dcc3ccbea0.zip |
Standardized header in scripts (part 8)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Event scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/events/nguild/nguild_ev_agit.txt')
-rw-r--r-- | npc/events/nguild/nguild_ev_agit.txt | 65 |
1 files changed, 42 insertions, 23 deletions
diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt index 5461bb975..c94fbc7ea 100644 --- a/npc/events/nguild/nguild_ev_agit.txt +++ b/npc/events/nguild/nguild_ev_agit.txt @@ -1,20 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Lupus +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= War of Emperium - NGuild Wars Events -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= +//================= Description =========================================== //= Event Triggers for NGuild Wars -//===== Additional Comments: ================================= -// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] -//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus] -//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf] -//= 1.5 Emperium should now properly respawn. [L0ne_W0lf] -//============================================================ - +//================= Current Version ======================================= +//= 1.5 +//========================================================================= -// Function for OnAgitStart ========================================= +//== Function for OnAgitStart ============================== function script F_AgitStart { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -28,7 +48,7 @@ function script F_AgitStart { end; } -// Function for OnGuildBreak ====================================== +//== Function for OnGuildBreak ============================= function script F_GuildBreak { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -42,7 +62,7 @@ function script F_GuildBreak { return; } -// Function for OnAgitBreak ====================================== +//== Function for OnAgitBreak ============================== function script F_AgitBreak { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -78,7 +98,7 @@ function script F_AgitBreak { } -// Function for OnAgitEnd ====================================== +//== Function for OnAgitEnd ================================ function script F_AgitEnd { .@map$ = getarg(0); .@castle$ = getarg(1); @@ -92,7 +112,7 @@ function script F_AgitEnd { end; } -// Castle 1 ================================================================ +//== Castle 1 ============================================== nguild_alde,0,0,0 script Agit_N01 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN01"; @@ -119,7 +139,7 @@ OnAgitEnd: end; } -// Castle 2 ================================================================ +//== Castle 2 ============================================== nguild_gef,0,0,0 script Agit_N02 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN02"; @@ -146,7 +166,7 @@ OnAgitEnd: end; } -// Castle 3 ================================================================ +//== Castle 3 ============================================== nguild_pay,0,0,0 script Agit_N03 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN03"; @@ -173,7 +193,7 @@ OnAgitEnd: end; } -// Castle 4 ================================================================ +//== Castle 4 ============================================== nguild_prt,0,0,0 script Agit_N04 -1,{ OnInterIfInitOnce: donpcevent "::OnRecvCastleN04"; @@ -200,8 +220,7 @@ OnAgitEnd: end; } -// Treasure Spawn Time -//======================================== +//== Treasure Spawn Time =================================== - script TreasSpawn -1,{ end; |