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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
commit | 01123b8b2f4a77936f8c1358fb2f1c638e169343 (patch) | |
tree | 3a01e72c80fd91a5d45c79b0237bb8bf9e2deb94 /npc/events/nguild/nguild_ev_agit.txt | |
parent | 80366703f21e3cbcdecf02863ceafe69f96c132b (diff) | |
download | hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.gz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.bz2 hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.xz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.zip |
* Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt"
- System is set up to mimic Aegis, some parts are still lacking.
- Documentation on the new system is forth-coming.
- Updated Novice WoE scripts to keep them from breaking.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/nguild/nguild_ev_agit.txt')
-rw-r--r-- | npc/events/nguild/nguild_ev_agit.txt | 94 |
1 files changed, 93 insertions, 1 deletions
diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt index 2cda87129..8afa4631b 100644 --- a/npc/events/nguild/nguild_ev_agit.txt +++ b/npc/events/nguild/nguild_ev_agit.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= @@ -11,9 +11,88 @@ //===== Additional Comments: ================================= // Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] //= 1.3 Added code for abandoning captured castles on /breakguild [Lupus] +//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf] //============================================================ +// Function for OnAgitStart ========================================= +function script F_AgitStart { + set .@map$, getarg(0); + set .@castle$, getarg(1); + set .@empx, getarg(2); + set .@empy, getarg(3); + + MapRespawnGuildID .@map$,GetCastleData(.@map$,1),2; + monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak"; + GvgOn .@map$; + if (GetCastleData(.@map$,1) != 0) return; + end; +} + +// Function for OnGuildBreak ====================================== +function script F_GuildBreak { + set .@map$, getarg(0); + set .@castle$, getarg(1); + + killmonsterall .@map$; + + Announce "Guild Base [" + GetCastleName(.@map$) + "] has been abandoned.",0; + disablenpc "Kafra Staff#"+.@castle$; + + SetCastleData .@map$,0,0; + return; +} + +// Function for OnAgitBreak ====================================== +function script F_AgitBreak { + set .@map$, getarg(0); + set .@castle$, getarg(1); + + set .@GID,getcharid(2); + if (.@GID <= 0) return; + + set .@Economy,GetCastleData(.@map$,2) - 5; + if (.@Economy < 0) set .@Economy, 0; + SetCastleData .@map$, 2, .@Economy; + + set .@Defence,GetCastleData(.@map$,3) - 5; + if (.@Defence < 0) set .@Defence, 0; + SetCastleData .@map$, 3, .@Defence; + + SetCastleData .@map$,1, .@GID; + MapAnnounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF; + Announce "The [" + GetCastleName(.@map$) + "] castle has been conquered by the [" + GetGuildName(.@GID) + "] guild.",bc_all; + GetCastleData .@map$,0,"::OnRecvCastle"+.@castle$; + + disablenpc "Kafra Staff#"+.@castle$; + + // remove investment data and kafra + for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) + SetCastleData .@map$, .@i, 0; + + // if the new guild doesn't have Guardian Research, erase guardians + if( getgdskilllv(.@GID,10002) == 0 ) + for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) + SetCastleData .@map$, .@i, 0; + + return; +} + + +// Function for OnAgitEnd ====================================== +function script F_AgitEnd { + set .@map$, getarg(0); + set .@castle$, getarg(1); + + GvgOff .@map$; + // Disable the following if statment to keep empty + // castles from being aquired after after WoE ends. + if (GetCastleData(.@map$,1) == 0) return; + MapRespawnGuildID .@map$,GetCastleData(.@map$,1),4; + KillMonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak"; + end; +} + // Castle 1 ================================================================ nguild_alde,0,0,0 script Agit_N01 -1,{ OnInterIfInitOnce: @@ -117,3 +196,16 @@ OnAgitEnd: callfunc "F_AgitEnd","nguild_prt","N04"; end; } + +// Treasure Spawn Time +//======================================== +- script TreasSpawn -1,{ + end; + +OnClock0005: + callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0; + callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0; + callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0; + callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0; + end; +} |