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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-02 01:00:52 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-02 01:00:52 +0000
commit5bc4a89f162a2bc89e14f554da450311287c7d86 (patch)
treed365c1ddb5a5671475e4e2d16e6342460df78bd1 /npc/events/halloween_2008.txt
parentf1c4780376953eae3c5e38b7615c06e07b178431 (diff)
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- Fixed item script of Chicken_Hat (5431). (bugreport:4174)
- Fixed a typo in script_commands.txt (bugreport:4270) - Fixed some links in the README html files. - Fixed the range of 'max_guild_alliance' in battle.c (0 to 3). - Set svn:eol-style=native for some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14328 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/halloween_2008.txt')
-rw-r--r--npc/events/halloween_2008.txt622
1 files changed, 311 insertions, 311 deletions
diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt
index 1ff63a693..778cd0d81 100644
--- a/npc/events/halloween_2008.txt
+++ b/npc/events/halloween_2008.txt
@@ -1,312 +1,312 @@
-//===== eAthena Script =======================================
-//= iRO Halloween (2008)
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= iRO Halloween (2008)
-//= Run away from the zombies for tickets.
-//= Redeem tickets for prizes.
-//===== Notes: ===============================================
-//= You must enable the event monsters in mob_db2.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//============================================================
-
-payon,162,176,4 script Halloween Magician#iRO08 704,{
-
- if(Hallow08 < 1) {
- mes "[Halloween Magician]";
- mes "Kkkkkkkkk!";
- mes "I have a special event this";
- mes "Halloween that tests your luck and";
- mes "agility.";
- mes "Are you interested?";
- next;
- mes "[Halloween Magician]";
- mes "Come on! Don't be a wuss!";
- mes "If you collect enough tickets";
- mes "you can get good prizes!";
- mes "So what do you say?";
- next;
- goto MainMenu;
- }
-
- if (Hallow08Kill == 1) {
- mes "[Halloween Magician]";
- mes "You a 'fraidy cat or something?!";
- mes "You know you want to try again...";
- mes "Do you know the rules?";
- next;
- set Hallow08Kill,0;
- if(select("Yes, I know.:No, I don't know.") == 2) {
- goto Rules;
- }
- goto Participate;
- }
-
- if (Hallow08Kill == 2) {
- mes "[Halloween Magician]";
- mes "Oh, well done! You are alright!";
- mes "Isn't it fun with zombies??";
- mes "You know, zombies were people too!";
- mes "Ha!";
- mes "Kkkkkkk.";
- next;
- getitem 7941,1;
- set Hallow08Kill,0;
- mes "[Halloween Magician]";
- mes "As I promised";
- mes "You can get Halloween tickets";
- mes "for cool items.";
- close;
- }
-
- if(Hallow08 > 0) {
- mes "[Halloween Magician]";
- mes "Well, do you want to hear the rules";
- mes "again or,";
- mes "just get back to it...";
- next;
- goto MainMenu2;
- }
-
- Rules:
- mes "[Halloween Magician]";
- mes "This village is like a virtual";
- mes "Payon. There are zombies and ghouls";
- mes "roaming around";
- mes "and three southern exits, but only";
- mes "one works.";
- mes "That's up to you to find out.";
- next;
- mes "[Halloween Magician]";
- mes "You can't use any skills";
- mes "to kill the ghouls or zombies.";
- mes "And one more thing...";
- mes "you shouldn't forget...";
- next;
- mes "[Halloween Magician]";
- mes "All participants";
- mes "should be wearing nothing.";
- mes "Put all belongings in your storage";
- mes "and come back here when your weight";
- mes "is '0'.";
- next;
- mes "[Halloween Magician]";
- mes "Oh and one more thing!";
- mes "You can't be riding a PecoPeco or";
- mes "have a Cart.";
- mes "If you are, then I will remove them";
- mes "before you enter.";
- mes "Got it?";
- next;
- mes "[Halloween Magician]";
- mes "Remember, there are three exits but";
- mes "only one works randomly,";
- mes "the zombies and ghouls roaming";
- mes "around there can't be killed";
- mes "and you can't be wearing anything.";
- next;
- if (Hallow08 > 0) {
- mes "[Halloween Magician]";
- mes "Hey...";
- mes "Come back once you're ready.";
- close;
- }else{
- goto MainMenu;
- }
-
- Participate:
- mes "[Halloween Magician]";
- mes "Ok, you are ready.";
- mes "Let me check your weight.";
- next;
- if (Weight > 0) {
- mes "[Halloween Magician]";
- mes "Gosh!";
- mes "There's always a black sheep";
- mes "anywhere.";
- next;
- mes "[Halloween Magician]";
- mes "You think I wouldn't notice that";
- mes "your weight is above '0'?";
- mes "You're overweight...";
- close;
- }else{
- mes "[Halloween Magician]";
- mes "You seem good to go,";
- mes "and your weight is just right.";
- next;
- mes "[Halloween Magician]";
- mes "I was quite swamped with my work,";
- mes "so I'm exhausted.";
- next;
- mes "[Halloween Magician]";
- mes "I sometimes forget to send you";
- mes "there...";
- next;
- mes "[Halloween Magician]";
- mes "I hope you come back well.";
- close2;
- if (Hallow08 < 1) {
- set Hallow08,1;
- }
- set Hallow08Kill,1;
- set @Hallow08Warp, rand(1,3);
- percentheal -98,0;
- setriding 0;
- setcart 0;
- warp "evt_zombie",155,246;
- end;
- }
-
- TicketExchange:
- mes "[Halloween Magician]";
- mes "You want to exchange tickets for";
- mes "prizes?";
- mes "Good job! Kkkkkk!";
- next;
- mes "[Halloween Magician]";
- mes "Lemme tell you what items you can";
- mes "exchange for.";
- next;
- mes "[Halloween Magician]";
- mes "5 tickets for Pumpkin Pie.";
- mes "20 tickets for Pumpkin-Head.";
- mes "50 tickets for Old Blue Box.";
- mes "70 tickets for Old Purple Box.";
- mes "200 tickets for Old Card Album.";
- next;
- mes "[Halloween Magician]";
- mes "What would you like to exchange";
- mes "for?";
- next;
- switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
- case 1:
- if(countitem(7941) < 5) {
- goto NotEnough;
- }else{
- delitem 7941,5;
- getitem 12192,1;
- goto Enough;
- }
- break;
- case 2:
- if(countitem(7941) < 20) {
- goto NotEnough;
- }else{
- delitem 7941,20;
- getitem 5134,1;
- goto Enough;
- }
- break;
- case 3:
- if(countitem(7941) < 50) {
- goto NotEnough;
- }else{
- delitem 7941,50;
- getitem 603,1;
- goto Enough;
- }
- break;
- case 4:
- if(countitem(7941) < 70) {
- goto NotEnough;
- }else{
- delitem 7941,70;
- getitem 617,1;
- goto Enough;
- }
- break;
- case 5:
- if(countitem(7941) < 200) {
- goto NotEnough;
- }else{
- delitem 7941,200;
- getitem 616,1;
- goto Enough;
- }
- }
-
- NextTime:
- mes "[Halloween Magician]";
- mes "Ok, see you then.";
- mes "Kkkkkkkk.";
- close;
-
- MainMenu:
- menu "Explain it to me.",Rules,"I want to participate.",Participate,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
-
- MainMenu2:
- menu "Get me back there now!",Participate,"Please, tell me the rules",Rules,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
-
- NotEnough:
- mes "[Halloween Magician]";
- mes "You don't have enough tickets!";
- mes "Can't you even count?";
- mes "Please come here with the right";
- mes "number of tickets.";
- close;
-
- Enough:
- mes "[Halloween Magician]";
- mes "Here it is.";
- mes "Do you need...";
- mes "anything else?";
- next;
- if (Hallow08 == 1) {
- goto MainMenu2;
- }else{
- goto MainMenu;
- }
-}
-
-// --------------- MapFlags ---------------
-
-evt_zombie mapflag nightenabled
-evt_zombie mapflag nobranch
-evt_zombie mapflag nomemo
-evt_zombie mapflag nopenalty
-evt_zombie mapflag pvp off
-evt_zombie mapflag noreturn
-evt_zombie mapflag nosave SavePoint
-evt_zombie mapflag noskill
-evt_zombie mapflag noteleport
-
-evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
- OnTouch:
- if (@Hallow08Warp == 1) {
- set Hallow08Kill,2;
- specialeffect 16;
- warp "payon",28,142;
- }
- end;
-}
-
-evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
- OnTouch:
- if (@Hallow08Warp == 2) {
- set Hallow08Kill,2;
- specialeffect 16;
- warp "payon",121,40;
- }
- end;
-}
-
-evt_zombie,267,89,1 script zombiewarp003 45,2,2,{
- OnTouch:
- if (@Hallow08Warp == 3) {
- set Hallow08Kill,2;
- specialeffect 16;
- warp "payon",253,95;
- }
- end;
-}
-
-evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0
-evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0
+//===== eAthena Script =======================================
+//= iRO Halloween (2008)
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= iRO Halloween (2008)
+//= Run away from the zombies for tickets.
+//= Redeem tickets for prizes.
+//===== Notes: ===============================================
+//= You must enable the event monsters in mob_db2.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka]
+//============================================================
+
+payon,162,176,4 script Halloween Magician#iRO08 704,{
+
+ if(Hallow08 < 1) {
+ mes "[Halloween Magician]";
+ mes "Kkkkkkkkk!";
+ mes "I have a special event this";
+ mes "Halloween that tests your luck and";
+ mes "agility.";
+ mes "Are you interested?";
+ next;
+ mes "[Halloween Magician]";
+ mes "Come on! Don't be a wuss!";
+ mes "If you collect enough tickets";
+ mes "you can get good prizes!";
+ mes "So what do you say?";
+ next;
+ goto MainMenu;
+ }
+
+ if (Hallow08Kill == 1) {
+ mes "[Halloween Magician]";
+ mes "You a 'fraidy cat or something?!";
+ mes "You know you want to try again...";
+ mes "Do you know the rules?";
+ next;
+ set Hallow08Kill,0;
+ if(select("Yes, I know.:No, I don't know.") == 2) {
+ goto Rules;
+ }
+ goto Participate;
+ }
+
+ if (Hallow08Kill == 2) {
+ mes "[Halloween Magician]";
+ mes "Oh, well done! You are alright!";
+ mes "Isn't it fun with zombies??";
+ mes "You know, zombies were people too!";
+ mes "Ha!";
+ mes "Kkkkkkk.";
+ next;
+ getitem 7941,1;
+ set Hallow08Kill,0;
+ mes "[Halloween Magician]";
+ mes "As I promised";
+ mes "You can get Halloween tickets";
+ mes "for cool items.";
+ close;
+ }
+
+ if(Hallow08 > 0) {
+ mes "[Halloween Magician]";
+ mes "Well, do you want to hear the rules";
+ mes "again or,";
+ mes "just get back to it...";
+ next;
+ goto MainMenu2;
+ }
+
+ Rules:
+ mes "[Halloween Magician]";
+ mes "This village is like a virtual";
+ mes "Payon. There are zombies and ghouls";
+ mes "roaming around";
+ mes "and three southern exits, but only";
+ mes "one works.";
+ mes "That's up to you to find out.";
+ next;
+ mes "[Halloween Magician]";
+ mes "You can't use any skills";
+ mes "to kill the ghouls or zombies.";
+ mes "And one more thing...";
+ mes "you shouldn't forget...";
+ next;
+ mes "[Halloween Magician]";
+ mes "All participants";
+ mes "should be wearing nothing.";
+ mes "Put all belongings in your storage";
+ mes "and come back here when your weight";
+ mes "is '0'.";
+ next;
+ mes "[Halloween Magician]";
+ mes "Oh and one more thing!";
+ mes "You can't be riding a PecoPeco or";
+ mes "have a Cart.";
+ mes "If you are, then I will remove them";
+ mes "before you enter.";
+ mes "Got it?";
+ next;
+ mes "[Halloween Magician]";
+ mes "Remember, there are three exits but";
+ mes "only one works randomly,";
+ mes "the zombies and ghouls roaming";
+ mes "around there can't be killed";
+ mes "and you can't be wearing anything.";
+ next;
+ if (Hallow08 > 0) {
+ mes "[Halloween Magician]";
+ mes "Hey...";
+ mes "Come back once you're ready.";
+ close;
+ }else{
+ goto MainMenu;
+ }
+
+ Participate:
+ mes "[Halloween Magician]";
+ mes "Ok, you are ready.";
+ mes "Let me check your weight.";
+ next;
+ if (Weight > 0) {
+ mes "[Halloween Magician]";
+ mes "Gosh!";
+ mes "There's always a black sheep";
+ mes "anywhere.";
+ next;
+ mes "[Halloween Magician]";
+ mes "You think I wouldn't notice that";
+ mes "your weight is above '0'?";
+ mes "You're overweight...";
+ close;
+ }else{
+ mes "[Halloween Magician]";
+ mes "You seem good to go,";
+ mes "and your weight is just right.";
+ next;
+ mes "[Halloween Magician]";
+ mes "I was quite swamped with my work,";
+ mes "so I'm exhausted.";
+ next;
+ mes "[Halloween Magician]";
+ mes "I sometimes forget to send you";
+ mes "there...";
+ next;
+ mes "[Halloween Magician]";
+ mes "I hope you come back well.";
+ close2;
+ if (Hallow08 < 1) {
+ set Hallow08,1;
+ }
+ set Hallow08Kill,1;
+ set @Hallow08Warp, rand(1,3);
+ percentheal -98,0;
+ setriding 0;
+ setcart 0;
+ warp "evt_zombie",155,246;
+ end;
+ }
+
+ TicketExchange:
+ mes "[Halloween Magician]";
+ mes "You want to exchange tickets for";
+ mes "prizes?";
+ mes "Good job! Kkkkkk!";
+ next;
+ mes "[Halloween Magician]";
+ mes "Lemme tell you what items you can";
+ mes "exchange for.";
+ next;
+ mes "[Halloween Magician]";
+ mes "5 tickets for Pumpkin Pie.";
+ mes "20 tickets for Pumpkin-Head.";
+ mes "50 tickets for Old Blue Box.";
+ mes "70 tickets for Old Purple Box.";
+ mes "200 tickets for Old Card Album.";
+ next;
+ mes "[Halloween Magician]";
+ mes "What would you like to exchange";
+ mes "for?";
+ next;
+ switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
+ case 1:
+ if(countitem(7941) < 5) {
+ goto NotEnough;
+ }else{
+ delitem 7941,5;
+ getitem 12192,1;
+ goto Enough;
+ }
+ break;
+ case 2:
+ if(countitem(7941) < 20) {
+ goto NotEnough;
+ }else{
+ delitem 7941,20;
+ getitem 5134,1;
+ goto Enough;
+ }
+ break;
+ case 3:
+ if(countitem(7941) < 50) {
+ goto NotEnough;
+ }else{
+ delitem 7941,50;
+ getitem 603,1;
+ goto Enough;
+ }
+ break;
+ case 4:
+ if(countitem(7941) < 70) {
+ goto NotEnough;
+ }else{
+ delitem 7941,70;
+ getitem 617,1;
+ goto Enough;
+ }
+ break;
+ case 5:
+ if(countitem(7941) < 200) {
+ goto NotEnough;
+ }else{
+ delitem 7941,200;
+ getitem 616,1;
+ goto Enough;
+ }
+ }
+
+ NextTime:
+ mes "[Halloween Magician]";
+ mes "Ok, see you then.";
+ mes "Kkkkkkkk.";
+ close;
+
+ MainMenu:
+ menu "Explain it to me.",Rules,"I want to participate.",Participate,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
+
+ MainMenu2:
+ menu "Get me back there now!",Participate,"Please, tell me the rules",Rules,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
+
+ NotEnough:
+ mes "[Halloween Magician]";
+ mes "You don't have enough tickets!";
+ mes "Can't you even count?";
+ mes "Please come here with the right";
+ mes "number of tickets.";
+ close;
+
+ Enough:
+ mes "[Halloween Magician]";
+ mes "Here it is.";
+ mes "Do you need...";
+ mes "anything else?";
+ next;
+ if (Hallow08 == 1) {
+ goto MainMenu2;
+ }else{
+ goto MainMenu;
+ }
+}
+
+// --------------- MapFlags ---------------
+
+evt_zombie mapflag nightenabled
+evt_zombie mapflag nobranch
+evt_zombie mapflag nomemo
+evt_zombie mapflag nopenalty
+evt_zombie mapflag pvp off
+evt_zombie mapflag noreturn
+evt_zombie mapflag nosave SavePoint
+evt_zombie mapflag noskill
+evt_zombie mapflag noteleport
+
+evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
+ OnTouch:
+ if (@Hallow08Warp == 1) {
+ set Hallow08Kill,2;
+ specialeffect 16;
+ warp "payon",28,142;
+ }
+ end;
+}
+
+evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
+ OnTouch:
+ if (@Hallow08Warp == 2) {
+ set Hallow08Kill,2;
+ specialeffect 16;
+ warp "payon",121,40;
+ }
+ end;
+}
+
+evt_zombie,267,89,1 script zombiewarp003 45,2,2,{
+ OnTouch:
+ if (@Hallow08Warp == 3) {
+ set Hallow08Kill,2;
+ specialeffect 16;
+ warp "payon",253,95;
+ }
+ end;
+}
+
+evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0
+evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0
evt_zombie,0,0,0,0 monster Zombie Master 3002,20,0,0,0 \ No newline at end of file