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authorDastgir <dastgirpojee@rocketmail.com>2016-01-16 20:31:48 +0530
committerDastgir <dastgirpojee@rocketmail.com>2016-01-16 20:31:48 +0530
commit6cc913e3fada193e29b09c10c728d15d29c49499 (patch)
tree57ccb7130c3b79bf8a6a200c9c4e089c36e760a3 /npc/events/gdevent_aru.txt
parentfa0b6b57f01f2ff360a633e5b5620998b7c4a9c6 (diff)
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Script Standardization: changed select format in events folder
Diffstat (limited to 'npc/events/gdevent_aru.txt')
-rw-r--r--npc/events/gdevent_aru.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt
index be12e50f8..ba7564fff 100644
--- a/npc/events/gdevent_aru.txt
+++ b/npc/events/gdevent_aru.txt
@@ -94,7 +94,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "Help me!";
mes "Please, help me!";
next;
- switch(select("What happened?:Nevermind.")) {
+ switch(select("What happened?", "Nevermind.")) {
case 1:
mes "[Dwarf]";
mes "I am Morestone and I collect rare gems.";
@@ -160,7 +160,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
mes "Do you want to go there now?";
next;
- switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ switch(select("Wait! I'm not ready yet.", "Let's go!")) {
case 1:
$@gdeventv_a1 = 0;
$@gdevents_a$ = "";
@@ -205,7 +205,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "Oh, you are a member.";
mes "Would you like to go to the mysterious area?";
next;
- switch(select("Let's go.:No, thanks.")) {
+ switch(select("Let's go.", "No, thanks.")) {
case 1:
mes "[Morestone]";
mes "I hope you enjoy yourself, my friend.";
@@ -226,7 +226,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "Help me!";
mes "Please, help me!";
next;
- switch(select("What happened?:Nevermind.")) {
+ switch(select("What happened?", "Nevermind.")) {
case 1:
mes "[Dwarf]";
mes "I am Morestone and I collect rare gems.";
@@ -292,7 +292,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
mes "Do you want to go there now?";
next;
- switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ switch(select("Wait! I'm not ready yet.", "Let's go!")) {
case 1:
$@gdeventv_a1 = 0;
$@gdevents_a$ = "";
@@ -348,7 +348,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "Oh, you are a member.";
mes "Would you like to go to the mysterious area?";
next;
- switch(select("Let's go.:No, thanks.")) {
+ switch(select("Let's go.", "No, thanks.")) {
case 1:
mes "[Morestone]";
mes "I hope you enjoy yourself, my friend.";
@@ -369,7 +369,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "Help me!";
mes "Please, help me!";
next;
- switch(select("What happened?:Nevermind.")) {
+ switch(select("What happened?", "Nevermind.")) {
case 1:
mes "[Dwarf]";
mes "I am Morestone and I collect rare gems.";
@@ -435,7 +435,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
mes "Do you want to go there now?";
next;
- switch(select("Wait! I'm not ready yet.:Let's go!")) {
+ switch(select("Wait! I'm not ready yet.", "Let's go!")) {
case 1:
$@gdeventv_a1 = 0;
$@gdevents_a$ = "";
@@ -546,7 +546,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "Did you get permission from Gergath?";
mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
next;
- switch(select("I need to check that.:No.")) {
+ switch(select("I need to check that.", "No.")) {
case 1:
mes "[Pierrot Pier]";
mes "Please give me the palm of your hand.";
@@ -620,7 +620,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "[Pierrot Pier]";
mes "Alright, would you like to play the game Gergath has prepared for you?";
next;
- switch(select("Game instructions.:Skip instructions.:Refuse game.")) {
+ switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) {
case 1:
mes "[Pierrot Pier]";
mes "The game prepared by my master is very unique, yet simple and fun!";
@@ -654,7 +654,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "Okay, I'm ready to begin.";
mes "Shall we start? Beep, beep?";
next;
- switch(select("No.:Start.")) {
+ switch(select("No.", "Start.")) {
case 1:
mes "[Pierrot Pier]";
mes "Let me know when you are ready.";
@@ -728,7 +728,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "[Pierrot Pier]";
mes "What did you think?";
next;
- switch(select("It was pretty hard.:I should've been successful...")) {
+ switch(select("It was pretty hard.", "I should've been successful...")) {
case 1:
mes "[Pierrot Pier]";
mes "It's like trying to find a needle in a haystack!";
@@ -756,7 +756,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "Shall we start? Beep, beep?";
mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
next;
- switch(select("No.:Start.")) {
+ switch(select("No.", "Start.")) {
case 1:
mes "[Pierrot Pier]";
mes "Let me know when you are ready.";
@@ -884,7 +884,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "Did you get permission from the Gergath?";
mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
next;
- switch(select("I need to check that.:No.")) {
+ switch(select("I need to check that.", "No.")) {
case 1:
mes "[Pierrot Pier]";
mes "Please give me the palm of your hand.";
@@ -1531,7 +1531,7 @@ arug_dun01,5,5,1 script Event controller#aru_gd 4_DOG01,{
} else {
mes "How can I help you?";
next;
- switch(select("Reset.:No, thanks.")) {
+ switch(select("Reset.", "No, thanks.")) {
case 1:
mes "Completed.";
donpcevent "Monster Controler1#aru::OnControler1#aru_gd";