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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/events/event_skill_reset.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/event_skill_reset.txt')
-rw-r--r-- | npc/events/event_skill_reset.txt | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt new file mode 100644 index 000000000..d5f7fbfe4 --- /dev/null +++ b/npc/events/event_skill_reset.txt @@ -0,0 +1,109 @@ +//===== rAthena Script ======================================= +//= Official Skill Resetter Event in Yuno (kRO & idRO) +//===== By: ================================================== +//= $ephiroth +//===== Current Version: ===================================== +//= 1.02 +//===== Compatible With: ===================================== +//= rAthena 1.0 +//===== Description: ========================================= +//= 2006 - Edition Skill Reset NPC +//= 2006/11/16: 1.0 Release and fully working. [$ephiroth] +//= 1.01 Checked, fixed typos, now uses MISC_QUEST var [Lupus] +//= 1.02 Added missing message,comment,etc. [$ephiroth] +//===== Additional Comments: ================================= +//= Skill Reset with payment, minimum BaseLv.60 to reset skill. +//= Each 1 BaseLv need 20.000 Zeny, so be careful to use skill. +//============================================================ +yuno,138,187,4 script Hypnotist Teacher 124,{ + set @npcname$,"[^D5A500Hypnotist^000000]"; + mes @npcname$; + + if(MISC_QUEST & 1024){ + mes "I already told you that you may only complete this event once."; + close; + } + if(BaseLevel < 60) { + mes "Please return when you reach BaseLv 60 or higher."; + close; + } + if(SkillPoint != 0) { + mes "You will need to use up all of your skill points if you want me to continue."; + mes "Please come again soon!"; + close; + } + if(Weight || checkfalcon() || checkcart() || checkriding()) { + mes "Would you like to reset skills?"; + mes "I'm sorry, but..."; + next; + mes @npcname$; + if(Weight) { + mes "You cannot reset skills"; + mes "when you keep"; + mes "any items."; + } else if(checkcart()) + mes "Please, drop your cart and we'll continue."; + else if(checkfalcon()) + mes "Please, free your Falcon and we'll continue."; + else if(checkriding()) + mes "Please, free your PecoPeco and we'll continue."; + next; + mes @npcname$; + mes "Come back soon!"; + close; + } + mes "Hello, I am the Skill Resetter."; + mes "Your name is ^0080FF"+strcharinfo(0)+"^000000."; + mes "How can I help you?"; + next; + menu "^009500Information about Reset skills.^000000",L_Info,"^00B6FFReset skills.^000000",L_Reset,"^000088Nevermind^000000",-; + + mes @npcname$; + mes "You know where to find me,"; + mes "if you ever want a reset!!"; + close; + +L_Info: + mes @npcname$; + mes "This skill reset is not FREE OF CHARGE!!"; + mes "Expense for the reset of skill is ^D5A50020000 Zeny x BaseLv^000000."; + mes "Yeah ...each One BaseLv costs 20000 Zeny to reset skill."; + next; + mes @npcname$; + mes "Oh yeah, one more thing!"; + mes "Any carts, falcons or pecos you have equiped"; + mes "will be removed if you reset your skills."; + next; + mes @npcname$; + mes "Just one time does again to shake the skill point"; + mes "Careful with your skills from here on."; + close; + +L_Reset: + mes @npcname$; + mes "Before skill reset in starting."; + mes "You shall have to first tell me your Base Level."; + next; + mes "^D5A500[" + strcharinfo(0) + "]^000000"; + mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000"; + next; + set @zeny,BaseLevel*20000; + mes @npcname$; + mes "Total zeny to the reset of skill amount ^529DFF" + @zeny + "Zeny^000000 for the skill reset service."; + next; + if(Zeny < @zeny) { + mes @npcname$; + mes "It seems that you don't have enough money."; + mes "In addition we wait for the opportunity."; + emotion e_hmm; + close; + } + set Zeny, Zeny-@zeny; + set MISC_QUEST,MISC_QUEST | 1024; + resetskill; + mes @npcname$; + mes "Thank you."; + emotion e_thx; + logmes "SKILL RESET EVENT"; + close; +} |