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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-08 20:06:38 +0300
commit20e3a622e7f67c11c9645d8e36415608df354c53 (patch)
tree46ccb7ec7fbc23a1ea8b2f61ccc416fc8b2440c7 /npc/events/event_skill_reset.txt
parent4f08530a2f41a2d1839c3bb78790361d370ef03b (diff)
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Remove conf dir.
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Lupus
-//= Copyright (C) $ephiroth
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Official Skill Resetter Event in Yuno (kRO & idRO)
-//================= Description ===========================================
-//= Skill Reset with payment, minimum BaseLv.60 to reset skill.
-//= Each 1 BaseLv need 20.000 Zeny, so be careful to use skill.
-//================= Current Version =======================================
-//= 1.02
-//=========================================================================
-
-yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
- @npcname$ = "[^D5A500Hypnotist^000000]";
- mes @npcname$;
-
- if(MISC_QUEST & 1024){
- mes "I already told you that you may only complete this event once.";
- close;
- }
- if(BaseLevel < 60) {
- mes "Please return when you reach BaseLv 60 or higher.";
- close;
- }
- if(SkillPoint != 0) {
- mes "You will need to use up all of your skill points if you want me to continue.";
- mes "Please come again soon!";
- close;
- }
- if(Weight || checkfalcon() || checkcart() || checkmount()) {
- mes "Would you like to reset skills?";
- mes "I'm sorry, but...";
- next;
- mes @npcname$;
- if(Weight) {
- mes "You cannot reset skills";
- mes "when you keep";
- mes "any items.";
- } else if(checkcart())
- mes "Please, drop your cart and we'll continue.";
- else if(checkfalcon())
- mes "Please, free your Falcon and we'll continue.";
- else if(checkmount())
- mes "Please, free your mount and we'll continue.";
- next;
- mes @npcname$;
- mes "Come back soon!";
- close;
- }
- mes "Hello, I am the Skill Resetter.";
- mes "Your name is ^0080FF"+strcharinfo(0)+"^000000.";
- mes "How can I help you?";
- next;
- switch (select("^009500Information about Reset skills.^000000","^00B6FFReset skills.^000000","^000088Nevermind^000000")) {
- case 1: // Information
- mes @npcname$;
- mes "This skill reset is not FREE OF CHARGE!!";
- mes "Expense for the reset of skill is ^D5A50020000 Zeny x BaseLv^000000.";
- mes "Yeah ...each One BaseLv costs 20000 Zeny to reset skill.";
- next;
- mes @npcname$;
- mes "Oh yeah, one more thing!";
- mes "Any carts, falcons or pecos you have equiped";
- mes "will be removed if you reset your skills.";
- next;
- mes @npcname$;
- mes "Just one time does again to shake the skill point";
- mes "Careful with your skills from here on.";
- close;
- case 2: // Reset
- mes @npcname$;
- mes "Before skill reset in starting.";
- mes "You shall have to first tell me your Base Level.";
- next;
- mes "^D5A500[" + strcharinfo(0) + "]^000000";
- mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000";
- next;
- @zeny = BaseLevel*20000;
- mes @npcname$;
- mes "Total zeny to the reset of skill amount ^529DFF" + @zeny + "Zeny^000000 for the skill reset service.";
- next;
- if (Zeny < @zeny) {
- mes @npcname$;
- mes "It seems that you don't have enough money.";
- mes "In addition we wait for the opportunity.";
- emotion e_hmm;
- close;
- }
- Zeny -= @zeny;
- MISC_QUEST |= 1024;
- resetskill;
- mes @npcname$;
- mes "Thank you.";
- emotion e_thx;
- logmes "SKILL RESET EVENT";
- close;
- case 3: // Nevermind
- mes @npcname$;
- mes "You know where to find me,";
- mes "if you ever want a reset!!";
- close;
- }
-}