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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/events/event_skill_reset.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/events/event_skill_reset.txt')
-rw-r--r--npc/events/event_skill_reset.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt
index 0e2e5da12..7248266ec 100644
--- a/npc/events/event_skill_reset.txt
+++ b/npc/events/event_skill_reset.txt
@@ -13,7 +13,7 @@
//= Skill Reset with payment, minimum BaseLv.60 to reset skill.
//= Each 1 BaseLv need 20.000 Zeny, so be careful to use skill.
//============================================================
-yuno,138,187,4 script Hypnotist Teacher 124,{
+yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
set @npcname$,"[^D5A500Hypnotist^000000]";
mes @npcname$;