diff options
author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
---|---|---|
committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/events/easter_2008.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/easter_2008.txt')
-rw-r--r-- | npc/events/easter_2008.txt | 837 |
1 files changed, 837 insertions, 0 deletions
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt new file mode 100644 index 000000000..026d2a3d2 --- /dev/null +++ b/npc/events/easter_2008.txt @@ -0,0 +1,837 @@ +//===== rAthena Script ======================================= +//= Easter Event (2008) +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= iRO Easter Event. (2008) +//= Create Holy Eggs +//= Help a suspicious man. +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//= 1.1 Corrected a small bug. [L0ne_W0lf] +//============================================================ + +// Prontera +prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{ + mes "[Egg Salesman]"; + mes "^FF0000Chicken Eggs^000000! Come and"; + mes "buy as many Chicken Eggs"; + mes "as you want, whenever you"; + mes "want! Hey buddy, you wanna"; + mes "take a look at the Chicken"; + mes "Eggs that I'm selling?"; + next; + while(1) { + switch(select("What are you doing?:Why Chicken Eggs?:Sure, I'll buy some.:Never mind.")) { + case 1: + mes "[Egg Salesman]"; + mes "What am I--? I'm"; + mes "selling Chicken Eggs!"; + mes "For this special event"; + mes "period, I'm selling as many"; + mes "Chicken Eggs as you could"; + mes "want for only 500 zeny each!"; + next; + mes "[Egg Salesman]"; + mes "Boys, girls, friends,"; + mes "family, old people, young"; + mes "people, um, maybe not most"; + mes "vegetarians or raw foodists,"; + mes "but almost everyone likes eggs!"; + next; + mes "[Egg Salesman]"; + mes "Can you imagine a world"; + mes "without eggs? There'd be"; + mes "no bread, pastries, cake"; + mes "or frosting... Ice cream"; + mes "would be a lot runnier..."; + mes "Pranks wouldn't be as fun..."; + next; + break; + case 2: + mes "[Egg Salesman]"; + mes "I'm not really sure why, but"; + mes "Chicken Eggs are popular"; + mes "around this time of year."; + mes "They're hot items right"; + mes "now, and I aim to cash in!"; + next; + break; + case 3: + mes "[Egg Salesman]"; + mes "Great! How many do you"; + mes "want? Remember that each"; + mes "Chicken Egg is 500 zeny."; + mes "Remember that you won't"; + mes "always be able to buy"; + mes "Chicken Eggs so easily!"; + next; + while(1) { + input .@input; + if (.@input == 0) { + mes "[Egg Salesman]"; + mes "Hey, if you're not"; + mes "going to buy anything,"; + mes "then would you mind getting"; + mes "out of the way so I can"; + mes "help out my customers?"; + close; + } + else if (.@input < 0 || .@input > 1000) { + mes "[Egg Salesman]"; + mes "Hey, you mind giving"; + mes "me a real number? I also"; + mes "can't sell you more than"; + mes "1,000 Chicken Eggs at a time,"; + mes "you know. C'mon, tell me how"; + mes "many you want for real now."; + next; + } + else { + set .@egg_zeny,.@input*500; + if (zeny < .@egg_zeny) { + mes "[Egg Salesman]"; + mes "You don't have enough Zeny."; + next; + mes "[Egg Salesman]"; + mes "No discount, go and get enough Zeny."; + close; + } + else { + if (checkweight(7605,.@input) == 0) { + mes "[Egg Salesman]"; + mes "Hey, I know you really"; + mes "want to buy some Chicken"; + mes "Eggs, but you won't be able"; + mes "to carry that much now. Why"; + mes "don't you free up some"; + mes "Inventory space first?."; + close; + } + else { + mes "[Egg Salesman]"; + mes "Here's your Chicken Eggs!"; + mes "I guess there's some festival"; + mes "happening where you'll need"; + mes "them, but I don't know anything"; + mes "about that. Well, have a good"; + mes "time, and I'll see you again!"; + set zeny,zeny-.@egg_zeny; + getitem 7605,.@input; //Chicken_Egg + close; + } + } + } + } + case 4: + mes "[Egg Salesman]"; + mes "Not interested in buying"; + mes "Chicken Eggs, huh? Well,"; + mes "word's going around that"; + mes "there's some kind of festival"; + mes "where they'll come in handy..."; + mes "Can you really pass this up?"; + close; + } + } +} + +prontera,113,98,0 script Dowdy Matron#prt::EggMatron 701,{ + mes "[Dowdy Matron]"; + mes "This festival is going"; + mes "to be so much fun! Ooh!"; + mes "I should buy some Chicken"; + mes "Eggs to make some decorations."; + next; + mes "[Dowdy Matron]"; + mes "Speaking of which,"; + mes "I've heard the nun that"; + mes "can make Holy Eggs is back"; + mes "in Prontera. Though, I think"; + mes "she's using Chicken Eggs rather"; + mes "than regular Eggs to make them."; + close; +} + +prontera,108,96,5 script Cantankerous Geezer#prt::EggGeezer 709,{ + mes "[Cantankerous Geezer]"; + mes ".Hey, do you know how"; + mes "Chicken Eggs got to be so"; + mes "expensive? I mean, 500 zeny"; + mes "is a lot! I think it's because"; + mes "some guy in Morroc is trying"; + mes "to amass a ton of Holy Eggs!"; + next; + mes "[Cantankerous Geezer]"; + mes "I don't know what he's"; + mes "offering for those Holy"; + mes "Eggs, but adventurers are"; + mes "coming to him with Holy Eggs"; + mes "in droves. I wonder what he's"; + mes "giving to them in return?"; + close2; + if (easter2008 < 1) { + set easter2008,1; + } + end; +} + +// Payon +payon,172,173,5 duplicate(EggVendor) Egg Salesman#pay 98 +payon,175,171,1 duplicate(EggMatron) Dowdy Matron#pay 701 +payon,170,171,5 duplicate(EggGeezer) Cantankerous Geezer#pay 709 + +// Geffen +geffen,136,64,5 duplicate(EggVendor) Egg Salesman#gef 98 +geffen,138,63,1 duplicate(EggMatron) Dowdy Matron#gef 701 +geffen,133,63,5 duplicate(EggGeezer) Cantankerous Geezer#gef 709 + +// Al De Baran +aldebaran,133,119,5 duplicate(EggVendor) Egg Salesman#alde 98 +aldebaran,135,117,1 duplicate(EggMatron) Dowdy Matron#ald 701 +aldebaran,132,116,5 duplicate(EggGeezer) Cantankerous Geezer#ald 709 + +// Alberta +alberta,90,55,5 duplicate(EggVendor) Egg Salesman#alb 98 +alberta,92,53,1 duplicate(EggMatron) Dowdy Matron#alb 701 +alberta,88,52,5 duplicate(EggGeezer) Cantankerous Geezer#alb 709 + +// Create Holy Eggs +prontera,230,312,3 script Nerlen#es07 79,{ + mes "[Nerlen]"; + mes "Hello! If you'd like,"; + mes "I can take your Chicken"; + mes "Eggs and transform them"; + mes "into Holy Eggs. It's something"; + mes "I do for others in celebration"; + mes "of this holy season."; + next; + mes "[Nerlen]"; + mes "Holy Eggs represent"; + mes "rebirth and, fittingly,"; + mes "can be used to restore"; + mes "life to your friends."; + mes "Would you like me to"; + mes "make some for you?"; + next; + switch(select("What do I need to make Holy Eggs?:I want to make Holy Eggs.:Maybe next time.")) { + case 1: + mes "[Nerlen]"; + mes "For each Holy Egg"; + mes "that you want me to"; + mes "make, you will need"; + mes "to bring me..."; + next; + mes "[Nerlen]"; + mes "^4D4DFF1 White Herb^000000,"; + mes "^4D4DFF1 Green Herb^000000,"; + mes "^4D4DFF1 Yellow Herb^000000,"; + mes "^4D4DFF1 Holy Water^000000, and"; + mes "^4D4DFF1 Chicken Egg^000000."; + close; + case 2: + mes "[Nerlen]"; + mes "Alright, how many"; + mes "Holy Eggs would you"; + mes "like me to make you?"; + mes "I can only make up to"; + mes "10 Holy Eggs at a time."; + mes "Enter ''0'' to cancel."; + next; + while(1) { + input .@input; + if (.@input == 0) { + mes "[Nerlen]"; + mes "Oh, you changed your"; + mes "mind? Feel free to visit me"; + mes "whenever you want me to"; + mes "make you some Holy Eggs~"; + close; + } + else if (.@input < 0 || .@input > 10) { + mes "[Nerlen]"; + mes "I'm sorry, but I can only"; + mes "make up to 10 Holy Eggs"; + mes "at a time. If you wanted to"; + mes "cancel, then just enter ''0.''"; + next; + } + else { + if ((countitem(509) < .@input) || (countitem(511) < .@input) || (countitem(508) < .@input) || (countitem(523) < .@input) || (countitem(7605) < .@input)) { + mes "[Nerlen]"; + mes "I'm sorry, but you don't"; + mes "have enough items to make"; + mes "Holy Eggs. You need the"; + mes "following for me to create"; + mes "each Holy Egg for you."; + next; + mes "[Nerlen]"; + mes "^4D4DFF1 White Herb^000000,"; + mes "^4D4DFF1 Green Herb^000000,"; + mes "^4D4DFF1 Yellow Herb^000000,"; + mes "^4D4DFF1 Holy Water^000000, and"; + mes "^4D4DFF1 Chicken Egg^000000."; + close; + } + else { + break; + } + } + } + if (checkweight(12019,.@input) == 0) { + mes "[Nerlen]"; + mes "I'm sorry, but you"; + mes "won't be able to carry"; + mes "that many Holy Eggs now..."; + mes "You'd better free up more"; + mes "space in your Inventory first."; + close; + } + else { + delitem 509,.@input; //White_Herb + delitem 511,.@input; //Green_Herb + delitem 508,.@input; //Yellow_Herb + delitem 523,.@input; //Holy_Water + delitem 7605,.@input; //Egg + getitem 12019,.@input; //Holy_Egg + mes "[Nerlen]"; + mes "Thank you!"; + mes "I hope you enjoy"; + mes "these Holy Eggs~"; + mes "Hope you to be with God's love."; + close; + } + case 3: + mes "[Nerlen]"; + mes "Alright, I understand."; + mes "May God bless you."; + close; + } +} + +// Easter Quest +morocc,131,26,5 script Secret Corps#egg 880,{ + if (easter2008 == 1) { + mes "[Corps Member]"; + mes "How are you doing?"; + mes "Death... It's inescapable."; + mes "Even you'll die someday. But..."; + next; + if (countitem(12019) > 0) { + mes "[Corps Member]"; + mes "Oh, yes. That's it."; + mes "You have it. The egg you"; + mes "hold has a secret power."; + mes "I think that... Yes. Someone"; + mes "like you would understand"; + mes "us, fit well into our group."; + next; + mes "[Corps Member]"; + mes "Why don't"; + mes "you... Join us?"; + next; + switch(select("What for?:Um... But you're suspicious!")) { + case 1: + mes "[Corps Member]"; + mes "I see I've caught your"; + mes "interest! Well, if you'd"; + mes "like to join us and learn"; + mes "more, then why don't you"; + mes "bring me 10 Holy Eggs?"; + mes "That is my condition."; + set easter2008,2; + close; + case 2: + mes "[Corps Member]"; + mes "Really? Well, I suppose"; + mes "I can't help it. Let me"; + mes "assure you that our"; + mes "organization works"; + mes "for the greater good."; + close; + } + } + else { + mes "[Corps Member]"; + mes "We should all enjoy"; + mes "life while we still can."; + mes "Who knows? Perhaps"; + mes "there will be other lives"; + mes "to live after this one."; + mes "Perhaps, perhaps...."; + close; + } + } + else if (easter2008 == 2) { + mes "[Corps Member]"; + mes "Ah, you have returned."; + mes "Did you still wish to"; + mes "join our ranks? If so,"; + mes "I hope you brought the"; + mes "10 Holy Eggs I require."; + next; + switch(select("Give Holy Eggs:Don't Give Holy Eggs")) { + case 1: + mes "[Corps Member]"; + mes "So you do wish to"; + mes "join our organization."; + mes "First, let me check if you"; + mes "brought the Holy Eggs..."; + next; + if (countitem(12019) > 9) { + mes "[Corps Member]"; + mes "Very well. In return"; + mes "for these Holy Eggs, let"; + mes "me give you a small present"; + mes "for joining us. Now, I can"; + mes "tell you about what we do."; + delitem 12019,10; //Holy_Egg + set easter2008,3; + getitem 644,2; //Gift_Box + next; + mes "[Corps Member]"; + mes "^333333*Cough Cough*^000000"; + mes "Excuse me, I've got--"; + mes "^333333*Cough!*^000000 A... A bit of a"; + mes "sore throat. Give me a sec..."; + close; + } + else { + mes "[Corps Member]"; + mes "Hm. You don't have enough"; + mes "Holy Eggs to meet the condition"; + mes "I set for you. Did you leave"; + mes "them in your Storage?"; + close; + } + case 2: + mes "[Corps Member]"; + mes "Hm? I suppose I can't"; + mes "blame you for being a bit"; + mes "suspicious of us. Let me"; + mes "assure you that ours is"; + mes "a mission of holiness."; + close; + } + } + else if (easter2008 == 3) { + mes "[Corps Member]"; + mes "We are an organization"; + mes "that is dedicated to..."; + mes "Resurrecting dead heroes!"; + next; + mes "[Corps Member]"; + mes "Those Holy Eggs that you've"; + mes "brought have the power to"; + mes "restore life to the dead."; + mes "In large quantities..."; + mes "They can even revive"; + mes "ancient fallen heroes!"; + next; + mes "[Corps Member]"; + mes "When you bring me"; + mes "33 Holy Eggs, I will"; + mes "enchant them so that you"; + mes "can use them on areas where"; + mes "ancient heroes had died."; + next; + mes "[Corps Member]"; + mes "Go and bring me"; + mes "33 Holy Eggs! I shall be"; + mes "waiting here for your return..."; + set easter2008,4; + close; + } + else if (easter2008 == 4) { + mes "[Corps Member]"; + mes "Ah, you've returned"; + mes "Now, did you bring me"; + mes "33 Holy Eggs for your task?"; + next; + switch(select("Give Holy Eggs:Don't Give Holy Eggs")) { + case 1: + if (countitem(12019) > 32) { + mes "[Corps Member]"; + mes "Ah, these will do!"; + mes "Now, make a note of the"; + mes "destination I describe as"; + mes "I infuse these Holy Eggs"; + mes "with additional magic."; + next; + if (BaseLevel < 41) { + mes "[Corps Member]"; + mes "You must go to the"; + mes "entrance of Payon Dungeon,"; + mes "where a nimble hero has fallen."; + mes "Sacrifice the Holy Eggs there,"; + mes "and then return to me. Now..."; + mes "Go, and bring him back to life!"; + set easter2008,5; + close; + } + else if ((BaseLevel > 40) && (BaseLevel < 61)) { + mes "[Corps Member]"; + mes "Go to the 3rd level of"; + mes "Izlude dungeon... A hero."; + mes "that sought wisdom perished"; + mes "at the entrance to the 4th"; + mes "level. Sacrifice the Holy Eggs"; + mes "there, and return him to life!"; + set easter2008,6; + close; + } + else if ((BaseLevel > 60) && (BaseLevel < 81)) { + mes "[Corps Member]"; + mes "Go to the abandoned mine"; + mes "dungeon where a brave hero"; + mes "died to protect his comrades."; + mes "Sacrifice the Holy Eggs as soon"; + mes "as you get to the 3rd floor."; + mes "Go, and bring him back to life!"; + set easter2008,7; + close; + } + else { + mes "[Corps Member]"; + mes "Go to Glastheim, and"; + mes "sacrifice the Holy Eggs"; + mes "as soon as you enter the"; + mes "2nd floor. A hero perished"; + mes "there, but you shall bring"; + mes "him back to the living!"; + set easter2008,8; + close; + } + } + else { + mes "[Corps Member]"; + mes "Hm? This isn't"; + mes "33 Holy Eggs. Did you"; + mes "leave some in your Storage?"; + close; + } + case 2: + mes "[Corps Member]"; + mes "Don't you understand"; + mes "the righteousness of"; + mes "our cause? Returning fallen"; + mes "heroes will bring peace to"; + mes "our lands much more quickly!"; + close; + } + } + else if (easter2008 >= 5 && easter2008 <= 8) { + mes "[Corps Member]"; + mes "Did you forget"; + mes "where you must go?"; + mes "Let me remind you"; + mes "so that you do not"; + mes "lose your way..."; + next; + mes "[Corps Member]"; + switch(easter2008) { + case 5: + mes "[Corps Member]"; + mes "You must go to the"; + mes "entrance of Payon Dungeon,"; + mes "where a nimble hero has fallen."; + mes "Sacrifice the Holy Eggs there,"; + mes "and then return to me. Now..."; + mes "Go, and bring him back to life!"; + close; + case 6: + mes "[Corps Member]"; + mes "Go to the 3rd level of"; + mes "Izlude dungeon... A hero."; + mes "that sought wisdom perished"; + mes "at the entrance to the 4th"; + mes "level. Sacrifice the Holy Eggs"; + mes "there, and return him to life!"; + close; + case 7: + mes "[Corps Member]"; + mes "Go to the abandoned mine"; + mes "dungeon where a brave hero"; + mes "died to protect his comrades."; + mes "Sacrifice the Holy Eggs as soon"; + mes "as you get to the 3rd floor."; + mes "Go, and bring him back to life!"; + close; + case 8: + mes "Go to Glastheim, and"; + mes "sacrifice the Holy Eggs"; + mes "as soon as you enter the"; + mes "2nd floor. A hero perished"; + mes "there, but you shall bring"; + mes "him back to the living!"; + close; + } + } + else if (easter2008 == 9) { + mes "[Corps Member]"; + mes "Ah, I hope you've come"; + mes "back with good news."; + mes "So did it work?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Actually..."; + mes "Nothing happened...."; + next; + mes "[Corps Member]"; + mes "What? It can't be."; + mes "The magic... It should"; + mes "have been powerful enough..."; + mes "Well, it's too bad that we"; + mes "failed. Even so, I am grateful"; + mes "for all your help thus far..."; + next; + mes "[Corps Member]"; + mes "We'll investigate what"; + mes "could have gone wrong,"; + mes "and then try again next year."; + mes "Farewell, my friend, and I hope"; + mes "that you'll assist us again."; + set easter2008,10; + if (BaseLevel < 41) { + getexp 5000,0; + getexp 5000,0; + } + else if ((BaseLevel > 40) && (BaseLevel < 61)) { + getexp 50000,0; + getexp 50000,0; + } + else if ((BaseLevel > 60) && (BaseLevel < 81)) { + getexp 500000,0; + } + else if ((BaseLevel > 80) && (BaseLevel < 99)) { + getexp 1000000,0; + } + else { + if (Upper == 2) { + getexp 0,10000000; + } + else { + getexp 2000000,0; + } + } + close; + } + else { + mes "[Corps Member]"; + mes "Shh! Tell no one"; + mes "that I am here."; + close; + } +} + +pay_dun00,22,127,0 script Trace#egg1 844,{ + if (easter2008 == 5) { + mes "[" + strcharinfo(0) + "]"; + mes "Well..."; + mes "This is the place"; + mes "the Corps Member"; + mes "wanted me to find..."; + mes "Time to use all of"; + mes "these Holy Eggs."; + next; + if (countitem(12019) > 32) { + mes "[" + strcharinfo(0) + "]"; + mes "Here we go..."; + mes "Will this really bring"; + mes "this ancient hero"; + mes "back to life? I'm..."; + mes "I'm kind of scared!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "^333333*Whew!*^000000 Nothing happened!"; + mes "I guess I better go back to"; + mes "that Corps Member and let"; + mes "him know that it didn't work."; + close2; + delitem 12019,33; //Holy_Egg + set easter2008,9; + end; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "Huh? Where did I put"; + mes "those 33 Holy Eggs"; + mes "that I needed for this?"; + close; + } + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "There was something"; + mes "here, but I can't tell"; + mes "for sure what it was..."; + close; + } +} + +iz_dun02,340,346,0 script Trace#egg 844,{ + if (easter2008 == 6) { + mes "[" + strcharinfo(0) + "]"; + mes "Well..."; + mes "This is the place"; + mes "the Corps Member"; + mes "wanted me to find..."; + mes "Time to use all of"; + mes "these Holy Eggs."; + next; + if (countitem(12019) > 32) { + mes "[" + strcharinfo(0) + "]"; + mes "Here we go..."; + mes "Will this really bring"; + mes "this ancient hero"; + mes "back to life? I'm..."; + mes "I'm kind of scared!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "^333333*Whew!*^000000 Nothing happened!"; + mes "I guess I better go back to"; + mes "that Corps Member and let"; + mes "him know that it didn't work."; + close2; + delitem 12019,33; //Holy_Egg + set easter2008,9; + end; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "Huh? Where did I put"; + mes "those 33 Holy Eggs"; + mes "that I needed for this?"; + close; + } + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "There was something"; + mes "here, but I can't tell"; + mes "for sure what it was..."; + close; + } +} + +mjo_dun03,308,256,0 script Trace#egg2 844,{ + if (easter2008 == 7) { + mes "[" + strcharinfo(0) + "]"; + mes "Well..."; + mes "This is the place"; + mes "the Corps Member"; + mes "wanted me to find..."; + mes "Time to use all of"; + mes "these Holy Eggs."; + next; + if (countitem(12019) > 32) { + mes "[" + strcharinfo(0) + "]"; + mes "Here we go..."; + mes "Will this really bring"; + mes "this ancient hero"; + mes "back to life? I'm..."; + mes "I'm kind of scared!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "^333333*Whew!*^000000 Nothing happened!"; + mes "I guess I better go back to"; + mes "that Corps Member and let"; + mes "him know that it didn't work."; + close2; + delitem 12019,33; //Holy_Egg + set easter2008,9; + end; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "Huh? Where did I put"; + mes "those 33 Holy Eggs"; + mes "that I needed for this?"; + close; + } + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "There was something"; + mes "here, but I can't tell"; + mes "for sure what it was..."; + close; + } +} + +gl_prison,157,176,0 script Trace#egg3 844,{ + if (easter2008 == 8) { + mes "[" + strcharinfo(0) + "]"; + mes "Well..."; + mes "This is the place"; + mes "the Corps Member"; + mes "wanted me to find..."; + mes "Time to use all of"; + mes "these Holy Eggs."; + next; + if (countitem(12019) > 32) { + mes "[" + strcharinfo(0) + "]"; + mes "Here we go..."; + mes "Will this really bring"; + mes "this ancient hero"; + mes "back to life? I'm..."; + mes "I'm kind of scared!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + mes "..............................."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "^333333*Whew!*^000000 Nothing happened!"; + mes "I guess I better go back to"; + mes "that Corps Member and let"; + mes "him know that it didn't work."; + close2; + delitem 12019,33; //Holy_Egg + set easter2008,9; + end; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "Huh? Where did I put"; + mes "those 33 Holy Eggs"; + mes "that I needed for this?"; + close; + } + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "There was something"; + mes "here, but I can't tell"; + mes "for sure what it was..."; + close; + } +} |