summaryrefslogtreecommitdiff
path: root/npc/events/custom/uneasy_cemetery.txt
diff options
context:
space:
mode:
authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/events/custom/uneasy_cemetery.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
downloadhercules-288490094a7fe9167747dc78d416940759a31197.tar.gz
hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2
hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz
hercules-288490094a7fe9167747dc78d416940759a31197.zip
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/custom/uneasy_cemetery.txt')
-rw-r--r--npc/events/custom/uneasy_cemetery.txt266
1 files changed, 133 insertions, 133 deletions
diff --git a/npc/events/custom/uneasy_cemetery.txt b/npc/events/custom/uneasy_cemetery.txt
index 0bf6cdfcf..484991bea 100644
--- a/npc/events/custom/uneasy_cemetery.txt
+++ b/npc/events/custom/uneasy_cemetery.txt
@@ -1,133 +1,133 @@
-//===== eAthena Script =======================================
-//= Uneasy Prontera Cemetery Quest (original script!)
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.2 (Tested and fully working!)
-//===== Compatible With: =====================================
-//= eAthena Version 1.0
-//===== Description: =========================================
-//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
-//= Every day, at the midnight Prontera recieve a wave of Undeads.
-//= They come from Uneasy Cemetery of Prontera. To protect the players
-//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
-//= with needed amount of Holy Water. Every citizen can take his part in the
-//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
-//===== Additional Comments: =================================
-//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
-//= 1.2 Added coords to the script to make label OmMobDead working
-//============================================================
-
-
-prontera.gat,3,3,3 script Uneasy_Check -1,{
- end;
-
-OnHour00:
- set $UNEASY_DL,$UNEASY_DL-1;
- set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
- if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
- if ($UNEASY_DL < 0) goto L_Start_Undead;
-//The Cemetery is OK yet.
- disablenpc "Mother Mathana";
- end;
-OnInit:
- if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
- end;
-
-OnHour06:
- killmonsterall "prontera.gat"; //The Sun kills undead in the morning
- end;
-
-OnHour01:
- if ($@UNEASY_MOB > 0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
- end;
-
-OnZombieDead:
- set $@UNEASY_MOB,$@UNEASY_MOB-1;
- if ($@UNEASY_MOB>0) end;
- set $UNEASY_DL,0;
- set $UNEASY_H$,strcharinfo(0);
- if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- end;
-
-L_Start_Undead:
- killmonsterall "prontera.gat"; //kills any left monsters
- enablenpc "Mother Mathana";
-//call some monsters in the city
- set $@UNEASY_MOB, 65;
- areamonster "prontera.gat",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
-//in the Cemetery
- monster "prontera.gat",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
- monster "prontera.gat",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
-//announce
- mapannounce "prontera.gat","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
-}
-
-prontera.gat,257,313,5 script Mother Mathana 79,{
- mes "[Mother Mathana]";
- if ($UNEASY_DL <= 0) goto L_Undead_Walk;
- mes "I'm afraid there's something wrong with our old cemetery...";
- if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
- if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
- emotion 0;
- close;
-
-L_Undead_Walk:
- if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
- if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
- if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
- mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
- mes "Could you supply us with Holy Water?";
- next;
- menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
-
- if ( countitem("Holy_Water")<1 ) goto M_DONT_HAVE;
- set $UNEASY_BL,$UNEASY_BL-countitem("Holy_Water");
- delitem "Holy_Water",countitem("Holy_Water");
-
- if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
-//set quiet days!!! no more undead for this period!
- set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
- set $UNEASY_H$,strcharinfo(0);
- mes "[Mother Mathana]";
- mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
- next;
- mes "[Mother Mathana]";
- mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
- next;
- killmonsterall "prontera.gat"; //kills any left monsters
- mes "[Mother Mathana]";
- mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
- next;
- mes "[Mother Mathana]";
- mes "Our Church is going to thank you personally...";
- next;
- if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
- if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
- mes "[Mother Mathana]";
- mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
- getitem "Blue_Potion",1;
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- close;
-
-L_NEED_MORE:
- mes "[Mother Mathana]";
- mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
- close;
-
-M_NO:
- mes "[Mother Mathana]";
- mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get.";
- close;
-
-M_DONT_HAVE:
- mes "[Mother Mathana]";
- mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?";
- mes "The old cemetery is going out of control soon...";
- mes "Please, in the name of Odin, help Prontera city.";
- close;
-}
+//===== eAthena Script =======================================
+//= Uneasy Prontera Cemetery Quest (original script!)
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 1.2 (Tested and fully working!)
+//===== Compatible With: =====================================
+//= eAthena Version 1.0
+//===== Description: =========================================
+//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
+//= Every day, at the midnight Prontera recieve a wave of Undeads.
+//= They come from Uneasy Cemetery of Prontera. To protect the players
+//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
+//= with needed amount of Holy Water. Every citizen can take his part in the
+//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
+//===== Additional Comments: =================================
+//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
+//= 1.2 Added coords to the script to make label OmMobDead working
+//============================================================
+
+
+prontera.gat,3,3,3 script Uneasy_Check -1,{
+ end;
+
+OnHour00:
+ set $UNEASY_DL,$UNEASY_DL-1;
+ set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
+ if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
+ if ($UNEASY_DL < 0) goto L_Start_Undead;
+//The Cemetery is OK yet.
+ disablenpc "Mother Mathana";
+ end;
+OnInit:
+ if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
+ end;
+
+OnHour06:
+ killmonsterall "prontera.gat"; //The Sun kills undead in the morning
+ end;
+
+OnHour01:
+ if ($@UNEASY_MOB > 0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
+ end;
+
+OnZombieDead:
+ set $@UNEASY_MOB,$@UNEASY_MOB-1;
+ if ($@UNEASY_MOB>0) end;
+ set $UNEASY_DL,0;
+ set $UNEASY_H$,strcharinfo(0);
+ if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ set JobExp,JobExp+100;
+ set BaseExp,BaseExp+50;
+ end;
+
+L_Start_Undead:
+ killmonsterall "prontera.gat"; //kills any left monsters
+ enablenpc "Mother Mathana";
+//call some monsters in the city
+ set $@UNEASY_MOB, 65;
+ areamonster "prontera.gat",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
+//in the Cemetery
+ monster "prontera.gat",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
+ monster "prontera.gat",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
+//announce
+ mapannounce "prontera.gat","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
+}
+
+prontera.gat,257,313,5 script Mother Mathana 79,{
+ mes "[Mother Mathana]";
+ if ($UNEASY_DL <= 0) goto L_Undead_Walk;
+ mes "I'm afraid there's something wrong with our old cemetery...";
+ if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
+ if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
+ emotion 0;
+ close;
+
+L_Undead_Walk:
+ if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
+ mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
+ mes "Could you supply us with Holy Water?";
+ next;
+ menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
+
+ if ( countitem("Holy_Water")<1 ) goto M_DONT_HAVE;
+ set $UNEASY_BL,$UNEASY_BL-countitem("Holy_Water");
+ delitem "Holy_Water",countitem("Holy_Water");
+
+ if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
+//set quiet days!!! no more undead for this period!
+ set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
+ set $UNEASY_H$,strcharinfo(0);
+ mes "[Mother Mathana]";
+ mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
+ next;
+ mes "[Mother Mathana]";
+ mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
+ next;
+ killmonsterall "prontera.gat"; //kills any left monsters
+ mes "[Mother Mathana]";
+ mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
+ next;
+ mes "[Mother Mathana]";
+ mes "Our Church is going to thank you personally...";
+ next;
+ if (Sex==1) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
+ if (Sex==0) mapannounce "prontera.gat","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
+ mes "[Mother Mathana]";
+ mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
+ getitem "Blue_Potion",1;
+ set JobExp,JobExp+100;
+ set BaseExp,BaseExp+50;
+ close;
+
+L_NEED_MORE:
+ mes "[Mother Mathana]";
+ mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
+ close;
+
+M_NO:
+ mes "[Mother Mathana]";
+ mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get.";
+ close;
+
+M_DONT_HAVE:
+ mes "[Mother Mathana]";
+ mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?";
+ mes "The old cemetery is going out of control soon...";
+ mes "Please, in the name of Odin, help Prontera city.";
+ close;
+}