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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-29 03:57:47 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-29 03:57:47 +0000 |
commit | 8601d24575d5880716bae8855021814975222da8 (patch) | |
tree | df910b33cd61ce92e215a433bb300e6528367ffb /npc/events/custom/kings_items.txt | |
parent | 4a3f1fa591fa0b5d7774b894ee1fb2e30c1391bf (diff) | |
download | hercules-8601d24575d5880716bae8855021814975222da8.tar.gz hercules-8601d24575d5880716bae8855021814975222da8.tar.bz2 hercules-8601d24575d5880716bae8855021814975222da8.tar.xz hercules-8601d24575d5880716bae8855021814975222da8.zip |
added a custom event, fixed typos in Shuriken maker
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8898 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/custom/kings_items.txt')
-rw-r--r-- | npc/events/custom/kings_items.txt | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/npc/events/custom/kings_items.txt b/npc/events/custom/kings_items.txt new file mode 100644 index 000000000..3f315fdf1 --- /dev/null +++ b/npc/events/custom/kings_items.txt @@ -0,0 +1,178 @@ +//===== eAthena Script =======================================
+//= Event King Items
+//===== By: ==================================================
+//= $ephiroth
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena Version
+//===== Description: =========================================
+//= Grand Circlet Quest combined with Excalibur Quest.
+//= Converted to eAthena format from Fusion.
+//= 2006/09/27: 1.0 Release and fully working. [$ephiroth]
+//============================================================
+
+prt_castle.gat,80,170,4 script King of Prontera 108,{
+ set @npcname$,"[King of Prontera]";
+
+ mes @npcname$;
+ mes "Hello can you help me?";
+ next;
+ menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit;
+
+L_Sure:
+ mes @npcname$;
+ mes "Thank you.";
+ mes "Well, my daughter next to me is a little rowdy";
+ mes "if you got her these items I'm sure she would calm down.";
+ mes "If you bring me these items I'll give you my crown or my sword";
+ mes "Both are very special.";
+ next;
+ menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit;
+
+L_Req:
+ mes @npcname$;
+ mes "If you could get me:";
+ mes "^00B6FF30 Chonchon doll^000000";
+ mes "^D5A50050 Poring doll^000000";
+ mes "^0080FF20 Yoyo doll^000000";
+ mes "^CC66331 3carat diamond^000000";
+ mes "^3131FF20 Illusion Flowers^000000";
+ mes "^AA00AA20 Singing Flowers^000000";
+ mes "I'll give you my crown.";
+ next;
+ mes @npcname$;
+ mes "If you could get me:";
+ mes "^0000881 Angel Band^000000";
+ mes "^4422FF1 Heaven Ring^000000";
+ mes "^AA00AA1 Emperium^000000";
+ mes "I'll give my sword.";
+ mes "Once you find those, come back to me.";
+ close;
+
+L_Have:
+ mes @npcname$;
+ mes "What item you want?";
+ next;
+ menu "Crown",L_crown,"Sword",L_sword;
+
+L_crown:
+ if(countitem(742)<30) goto L_Error;
+ if(countitem(741)<50) goto L_Error1;
+ if(countitem(753)<20) goto L_Error2;
+ if(countitem(732)<1) goto L_Error3;
+ if(countitem(710)<20) goto L_Error4;
+ if(countitem(629)<20) goto L_Error5;
+ delitem 742,30;
+ delitem 741,50;
+ delitem 753,20;
+ delitem 732,1;
+ delitem 710,20;
+ delitem 629,20;
+ mes @npcname$;
+ mes "THANK YOU SOO MUCH!!";
+ mes "This will surely calm her down.";
+ mes "Let me just take the items from you.";
+ next;
+ mes @npcname$;
+ mes "As I promised here is my crown.";
+ getitem 5007,1;
+ next;
+ mes @npcname$;
+ mes "Well, I have to calm her down now.";
+ mes "Thanks again!";
+ close;
+L_sword:
+ if(countitem(2254)<1) goto L_NoAngel;
+ if(countitem(2282)<1) goto L_NoHeaven;
+ if(countitem(714)<1) goto L_NoEmp;
+ delitem 2254,1;
+ delitem 2282,1;
+ delitem 714,1;
+ mes @npcname$;
+ mes "THANK YOU SOO MUCH!!";
+ mes "This will surely calm her down.";
+ mes "Let me just take the items from you.";
+ next;
+ mes @npcname$;
+ mes "As I promised here is my sword.";
+ getitem 1137,1;
+ next;
+ mes @npcname$;
+ mes "Well, I have to calm her down now.";
+ mes "Thanks again!";
+ close;
+
+L_NoAngel:
+ mes @npcname$;
+ mes "Sorry but you must have at least one Angel Band.";
+ mes "Come back after you get ALL the items.";
+ close;
+
+L_NoHeaven:
+ mes @npcname$;
+ mes "Sorry but you must have at least one Heaven Ring.";
+ mes "Come back after you get ALL the items.";
+ close;
+
+L_NoEmp:
+ mes @npcname$;
+ mes "Sorry but you must have at least one Emperium.";
+ mes "Come back after you get ALL the items.";
+ close;
+
+L_Error:
+ mes @npcname$;
+ mes "Oh darn, you need 30 Chonchon Dolls.";
+ close;
+
+L_Error1:
+ mes @npcname$;
+ mes "Oh darn, you need 50 Poring dolls.";
+ close;
+
+L_Error2:
+ mes @npcname$;
+ mes "Oh darn, you need 20 Yoyo dolls.";
+ close;
+
+L_Error3:
+ mes @npcname$;
+ mes "Oh darn, you need one 3 Carat Diamond.";
+ close;
+
+L_Error4:
+ mes @npcname$;
+ mes "Oh darn, you need 20 Illusion Flowers.";
+ close;
+
+L_Error5:
+ mes @npcname$;
+ mes "Oh darn, you need 20 Singing Flowers.";
+ close;
+
+L_Quit:
+ mes @npcname$;
+ mes "Ok, that's fine, I'm sure someone else will help.";
+ close;
+}
+
+prt_castle.gat,84,170,4 script King's Daughter 62,{
+ set @npcname$,"[King's Daughter]";
+
+ mes @npcname$;
+ mes "Hmph, I hate my dad right now!!";
+ next;
+ menu "Why?",L_Why,"Ok...Whatever..",L_Quit;
+
+L_Why:
+ mes @npcname$;
+ mes "Well, he won't give me what I want!!";
+ mes "He's the King of Prontera, he should be able to get me ANYTHING!!!";
+ close;
+
+L_Quit:
+ mes @npcname$;
+ mes "FINE THEN Hmph!!";
+ close;
+}
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