diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/events/custom/kings_items.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/custom/kings_items.txt')
-rw-r--r-- | npc/events/custom/kings_items.txt | 356 |
1 files changed, 178 insertions, 178 deletions
diff --git a/npc/events/custom/kings_items.txt b/npc/events/custom/kings_items.txt index 66576225a..6ccc26545 100644 --- a/npc/events/custom/kings_items.txt +++ b/npc/events/custom/kings_items.txt @@ -1,178 +1,178 @@ -//===== eAthena Script =======================================
-//= Event King Items
-//===== By: ==================================================
-//= $ephiroth
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena Version
-//===== Description: =========================================
-//= Grand Circlet Quest combined with Excalibur Quest.
-//= Converted to eAthena format from Fusion.
-//= 2006/09/27: 1.0 Release and fully working. [$ephiroth]
-//============================================================
-
-prt_castle.gat,80,170,4 script King of Prontera 108,{
- set @npcname$,"[King of Prontera]";
-
- mes @npcname$;
- mes "Hello can you help me?";
- next;
- menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit;
-
-L_Sure:
- mes @npcname$;
- mes "Thank you.";
- mes "Well, my daughter next to me is a little rowdy";
- mes "if you got her these items I'm sure she would calm down.";
- mes "If you bring me these items I'll give you my crown or my sword";
- mes "Both are very special.";
- next;
- menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit;
-
-L_Req:
- mes @npcname$;
- mes "If you could get me:";
- mes "^00B6FF30 Chonchon doll^000000";
- mes "^D5A50050 Poring doll^000000";
- mes "^0080FF20 Yoyo doll^000000";
- mes "^CC66331 3carat diamond^000000";
- mes "^3131FF20 Illusion Flowers^000000";
- mes "^AA00AA20 Singing Flowers^000000";
- mes "I'll give you my crown.";
- next;
- mes @npcname$;
- mes "If you could get me:";
- mes "^0000881 Angel Band^000000";
- mes "^4422FF1 Heaven Ring^000000";
- mes "^AA00AA1 Emperium^000000";
- mes "I'll give my sword.";
- mes "Once you find those, come back to me.";
- close;
-
-L_Have:
- mes @npcname$;
- mes "What item you want?";
- next;
- menu "Crown",L_crown,"Sword",L_sword;
-
-L_crown:
- if(countitem(742)<30) goto L_Error;
- if(countitem(741)<50) goto L_Error1;
- if(countitem(753)<20) goto L_Error2;
- if(countitem(732)<1) goto L_Error3;
- if(countitem(710)<20) goto L_Error4;
- if(countitem(629)<20) goto L_Error5;
- delitem 742,30;
- delitem 741,50;
- delitem 753,20;
- delitem 732,1;
- delitem 710,20;
- delitem 629,20;
- mes @npcname$;
- mes "THANK YOU SOO MUCH!!";
- mes "This will surely calm her down.";
- mes "Let me just take the items from you.";
- next;
- mes @npcname$;
- mes "As I promised here is my crown.";
- getitem 5007,1;
- next;
- mes @npcname$;
- mes "Well, I have to calm her down now.";
- mes "Thanks again!";
- close;
-L_sword:
- if(countitem(2254)<1) goto L_NoAngel;
- if(countitem(2282)<1) goto L_NoHeaven;
- if(countitem(714)<1) goto L_NoEmp;
- delitem 2254,1;
- delitem 2282,1;
- delitem 714,1;
- mes @npcname$;
- mes "THANK YOU SOO MUCH!!";
- mes "This will surely calm her down.";
- mes "Let me just take the items from you.";
- next;
- mes @npcname$;
- mes "As I promised here is my sword.";
- getitem 1137,1;
- next;
- mes @npcname$;
- mes "Well, I have to calm her down now.";
- mes "Thanks again!";
- close;
-
-L_NoAngel:
- mes @npcname$;
- mes "Sorry but you must have at least one Angel Band.";
- mes "Come back after you get ALL the items.";
- close;
-
-L_NoHeaven:
- mes @npcname$;
- mes "Sorry but you must have at least one Heaven Ring.";
- mes "Come back after you get ALL the items.";
- close;
-
-L_NoEmp:
- mes @npcname$;
- mes "Sorry but you must have at least one Emperium.";
- mes "Come back after you get ALL the items.";
- close;
-
-L_Error:
- mes @npcname$;
- mes "Oh darn, you need 30 Chonchon Dolls.";
- close;
-
-L_Error1:
- mes @npcname$;
- mes "Oh darn, you need 50 Poring dolls.";
- close;
-
-L_Error2:
- mes @npcname$;
- mes "Oh darn, you need 20 Yoyo dolls.";
- close;
-
-L_Error3:
- mes @npcname$;
- mes "Oh darn, you need one 3 Carat Diamond.";
- close;
-
-L_Error4:
- mes @npcname$;
- mes "Oh darn, you need 20 Illusion Flowers.";
- close;
-
-L_Error5:
- mes @npcname$;
- mes "Oh darn, you need 20 Singing Flowers.";
- close;
-
-L_Quit:
- mes @npcname$;
- mes "Ok, that's fine, I'm sure someone else will help.";
- close;
-}
-
-prt_castle.gat,84,170,4 script King's Daughter 62,{
- set @npcname$,"[King's Daughter]";
-
- mes @npcname$;
- mes "Hmph, I hate my dad right now!!";
- next;
- menu "Why?",L_Why,"Ok...Whatever..",L_Quit;
-
-L_Why:
- mes @npcname$;
- mes "Well, he won't give me what I want!!";
- mes "He's the King of Prontera, he should be able to get me ANYTHING!!!";
- close;
-
-L_Quit:
- mes @npcname$;
- mes "FINE THEN Hmph!!";
- close;
-}
+//===== eAthena Script ======================================= +//= Event King Items +//===== By: ================================================== +//= $ephiroth +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena Version +//===== Description: ========================================= +//= Grand Circlet Quest combined with Excalibur Quest. +//= Converted to eAthena format from Fusion. +//= 2006/09/27: 1.0 Release and fully working. [$ephiroth] +//============================================================ + +prt_castle.gat,80,170,4 script King of Prontera 108,{ + set @npcname$,"[King of Prontera]"; + + mes @npcname$; + mes "Hello can you help me?"; + next; + menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit; + +L_Sure: + mes @npcname$; + mes "Thank you."; + mes "Well, my daughter next to me is a little rowdy"; + mes "if you got her these items I'm sure she would calm down."; + mes "If you bring me these items I'll give you my crown or my sword"; + mes "Both are very special."; + next; + menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit; + +L_Req: + mes @npcname$; + mes "If you could get me:"; + mes "^00B6FF30 Chonchon doll^000000"; + mes "^D5A50050 Poring doll^000000"; + mes "^0080FF20 Yoyo doll^000000"; + mes "^CC66331 3carat diamond^000000"; + mes "^3131FF20 Illusion Flowers^000000"; + mes "^AA00AA20 Singing Flowers^000000"; + mes "I'll give you my crown."; + next; + mes @npcname$; + mes "If you could get me:"; + mes "^0000881 Angel Band^000000"; + mes "^4422FF1 Heaven Ring^000000"; + mes "^AA00AA1 Emperium^000000"; + mes "I'll give my sword."; + mes "Once you find those, come back to me."; + close; + +L_Have: + mes @npcname$; + mes "What item you want?"; + next; + menu "Crown",L_crown,"Sword",L_sword; + +L_crown: + if(countitem(742)<30) goto L_Error; + if(countitem(741)<50) goto L_Error1; + if(countitem(753)<20) goto L_Error2; + if(countitem(732)<1) goto L_Error3; + if(countitem(710)<20) goto L_Error4; + if(countitem(629)<20) goto L_Error5; + delitem 742,30; + delitem 741,50; + delitem 753,20; + delitem 732,1; + delitem 710,20; + delitem 629,20; + mes @npcname$; + mes "THANK YOU SOO MUCH!!"; + mes "This will surely calm her down."; + mes "Let me just take the items from you."; + next; + mes @npcname$; + mes "As I promised here is my crown."; + getitem 5007,1; + next; + mes @npcname$; + mes "Well, I have to calm her down now."; + mes "Thanks again!"; + close; +L_sword: + if(countitem(2254)<1) goto L_NoAngel; + if(countitem(2282)<1) goto L_NoHeaven; + if(countitem(714)<1) goto L_NoEmp; + delitem 2254,1; + delitem 2282,1; + delitem 714,1; + mes @npcname$; + mes "THANK YOU SOO MUCH!!"; + mes "This will surely calm her down."; + mes "Let me just take the items from you."; + next; + mes @npcname$; + mes "As I promised here is my sword."; + getitem 1137,1; + next; + mes @npcname$; + mes "Well, I have to calm her down now."; + mes "Thanks again!"; + close; + +L_NoAngel: + mes @npcname$; + mes "Sorry but you must have at least one Angel Band."; + mes "Come back after you get ALL the items."; + close; + +L_NoHeaven: + mes @npcname$; + mes "Sorry but you must have at least one Heaven Ring."; + mes "Come back after you get ALL the items."; + close; + +L_NoEmp: + mes @npcname$; + mes "Sorry but you must have at least one Emperium."; + mes "Come back after you get ALL the items."; + close; + +L_Error: + mes @npcname$; + mes "Oh darn, you need 30 Chonchon Dolls."; + close; + +L_Error1: + mes @npcname$; + mes "Oh darn, you need 50 Poring dolls."; + close; + +L_Error2: + mes @npcname$; + mes "Oh darn, you need 20 Yoyo dolls."; + close; + +L_Error3: + mes @npcname$; + mes "Oh darn, you need one 3 Carat Diamond."; + close; + +L_Error4: + mes @npcname$; + mes "Oh darn, you need 20 Illusion Flowers."; + close; + +L_Error5: + mes @npcname$; + mes "Oh darn, you need 20 Singing Flowers."; + close; + +L_Quit: + mes @npcname$; + mes "Ok, that's fine, I'm sure someone else will help."; + close; +} + +prt_castle.gat,84,170,4 script King's Daughter 62,{ + set @npcname$,"[King's Daughter]"; + + mes @npcname$; + mes "Hmph, I hate my dad right now!!"; + next; + menu "Why?",L_Why,"Ok...Whatever..",L_Quit; + +L_Why: + mes @npcname$; + mes "Well, he won't give me what I want!!"; + mes "He's the King of Prontera, he should be able to get me ANYTHING!!!"; + close; + +L_Quit: + mes @npcname$; + mes "FINE THEN Hmph!!"; + close; +} |