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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= iRO 2008 Christmas Event
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= iRO Christmas Event. (2008)
+//= Create Music Box and Cake.
+//= Play card game with Santa.
+//= Create Santa Suits.
+//==========================================
+//= Must enable X-mas08 mobs in mob_db2.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka]
+//= 1.1 Fixed some issues, revamped the whole script. [Kisuka]
+//============================================================
+
+// ============== Caroller - Music Box ================
+// =====================================================
+prontera,226,306,4 script Caroller#iROxmas08 79,{
+ if (iROxmas08carol < 1 || iROxmas08carol == 3) {
+ if (iROxmas08carol == 3) {
+ mes "[Caroller]";
+ mes "Jingle Bells! Jingle Bells! Jingle all the way!";
+ mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!";
+ next;
+ mes "[Caroller]";
+ mes "Merry Christmas!";
+ mes "Hey! You! What comes to mind when you think about Christmas?";
+ next;
+ }else{
+ mes "[Caroller]";
+ mes "Jingle Bells! Jingle Bells! Jingle all the way!";
+ next;
+ specialeffect EF_GLORIA;
+ mes "[Caroller]";
+ mes "O' what fun it is to ride in a one-horse open sleigh!";
+ next;
+ mes "[Caroller]";
+ mes "Merry Christmas!";
+ if (Sex) {
+ mes "Hey, boy! What comes to mind when";
+ }else{
+ mes "Hey, girl! What comes to mind when";
+ }
+ mes "you think about Christmas?";
+ next;
+ }
+ switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
+
+ case 1:
+ mes "[Caroller]";
+ mes "Santa Claus!";
+ mes "You're so innocent!!";
+ mes "Ah!";
+ next;
+ mes "[Caroller]";
+ mes "Here's a secret!";
+ mes "There's a rumor that Santa Claus lives in a certain village all throughout the year.";
+ next;
+ mes "[Caroller]";
+ mes "But now!!!";
+ mes "In this Christmas season!!";
+ mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!";
+ next;
+ mes "[Caroller]";
+ mes "If you win over Santa, you can get a gift. Would you go for it?";
+ next;
+ emotion 18;
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
+ mes "Isn't that big news?";
+ close;
+
+ case 2:
+ mes "[Caroller]";
+ mes "Gift boxes?! All right!";
+ mes "Isn't it thrilling to open gifts over your head!!";
+ next;
+ mes "[Caroller]";
+ mes "Anyway, did you know...";
+ mes "Some villain, a fake Santa robbed some gifts from the good Santa!";
+ next;
+ mes "[Caroller]";
+ mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
+ next;
+ emotion 18;
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
+ mes "Isn't it amazing?";
+ close;
+
+ case 3:
+ if (iROxmas08carol == 3) {
+ mes "[Caroller]";
+ mes "Ah, a music box is useful.";
+ next;
+ mes "[Caroller]";
+ mes "Though we can't all play it around the village as we planned, it's cool that you carry it.";
+ next;
+ mes "[Caroller]";
+ mes "We want to enjoy carols all together... I hope to get Crystal Pieces!";
+ next;
+ mes "[Caroller]";
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
+ next;
+ select("Why not? Sure, I can give you some.");
+ if (countitem(6092) < 6) {
+ mes "[Caroller]";
+ mes "Yes, please.";
+ next;
+ mes "[Caroller]";
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
+ close;
+ }else{
+ mes "[Caroller]";
+ mes "Wow, you have them.";
+ next;
+ mes "[Caroller]";
+ mes "I can bake you a cake, and I can carve your name on the cake, if you want!";
+ next;
+ if (select("No, thanks.:Please name it for me.") == 2) {
+ mes "[Caroller]";
+ mes "Thank for your help!";
+ next;
+ mes "[Caroller]";
+ mes "Many people live in the giant world!";
+ mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
+ next;
+ mes "[Caroller]";
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
+ next;
+ emotion 18;
+ delitem 6092,6;
+ getnameditem 12354,"+strcharinfo(0)+";
+ mes "[Caroller]";
+ mes "Let's care about others around you on this Christmas season!";
+ close;
+ }else{
+ mes "[Caroller]";
+ mes "Oh!";
+ mes "Shyness!";
+ next;
+ mes "[Caroller]";
+ mes "Anyway, thanks a lot for your help.";
+ next;
+ mes "[Caroller]";
+ mes "Many people live in the giant world!";
+ mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
+ next;
+ mes "[Caroller]";
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
+ next;
+ emotion 18;
+ delitem 6092,6;
+ getitem 12354,1;
+ mes "[Caroller]";
+ mes "Let's care about others around you on this Christmas season!";
+ close;
+ }
+ }
+ }
+ mes "[Caroller]";
+ mes "You know about Christmas!";
+ mes "Talking about Christmas...";
+ mes "...it's carols!!!";
+ mes "I've been waiting for this for when";
+ mes "Christmas comes around!";
+ next;
+ mes "[Caroller]";
+ mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit.";
+ next;
+ mes "[Caroller]";
+ mes "So, I installed a Singing Crystal in Prontera...";
+ next;
+ mes "[Caroller]";
+ mes "but that jerk Antonio broke the crystal!";
+ next;
+ mes "[Caroller]";
+ mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!";
+ next;
+ mes "[Caroller]";
+ mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages.";
+ next;
+ if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
+ mes "[Caroller]";
+ mes "And just stay there, every Christmas, for your whole life?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What? What do you mean?";
+ next;
+ mes "[Caroller]";
+ mes "Oh, nevermind.";
+ mes "Ah...";
+ close;
+ }
+ mes "[Caroller]";
+ mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
+ next;
+ mes "[Caroller]";
+ mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
+ next;
+ mes "[Caroller]";
+ mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
+ next;
+ mes "[Caroller]";
+ mes "Sounds cool, huh!!";
+ next;
+ select("........................");
+ mes "[Caroller]";
+ mes "...Why are you staring at me like that?";
+ next;
+ mes "[Caroller]";
+ mes "You're thinking that we are always getting our plans spoiled, aren't you?";
+ next;
+ mes "[Caroller]";
+ mes "I know that we are not good at controlling stuff, but our rewards are good, right?";
+ next;
+ select("........................");
+ mes "[Caroller]";
+ mes "Hey, we treat you good...";
+ next;
+ select("........................");
+ mes "[Caroller]";
+ mes "You are so cruel to me!";
+ mes "Bad! Bad!";
+ next;
+ mes "[Caroller]";
+ mes "Please, for our children's hope!!!?";
+ mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
+ next;
+ emotion 33;
+ mes "[Caroller]";
+ mes "They're definitely as harsh as their name.";
+ mes "Go on please!";
+ set iROxmas08carol,1;
+ close;
+
+ case 4:
+ mes "[Caroller]";
+ mes "Santa costumes!!";
+ mes "You know, the santa costumes that the monsters are wearing now aren't genuine!";
+ next;
+ mes "[Caroller]";
+ mes "The rumor 'round here is, Lutie's designer made these costumes.";
+ next;
+ mes "[Caroller]";
+ mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!";
+ next;
+ mes "[Caroller]";
+ mes "Are there some spcial abilities within them?";
+ mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
+ next;
+ emotion 18;
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
+ mes "It's hot, huh?";
+ close;
+
+
+ case 5:
+ mes "[Caroller]";
+ mes "A-N-T-O-N-I-O!!!";
+ mes "As I heard, this Antonio is quite different from before.";
+ next;
+ mes "[Caroller]";
+ mes "He seems to be quite resolved with himself since he ran away from people before.";
+ next;
+ mes "[Caroller]";
+ mes "And he isn't alone anymore... is what I heard...";
+ next;
+ emotion 18;
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
+ mes "Hotness, right?";
+ close;
+ }
+ }
+
+ if (iROxmas08carol == 1) {
+ if (countitem(6092) < 6) {
+ mes "[Caroller]";
+ mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
+ next;
+ mes "[Caroller]";
+ mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
+ next;
+ mes "[Caroller]";
+ mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
+ next;
+ mes "[Caroller]";
+ mes "For all of the children of this world!!!";
+ mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
+ next;
+ emotion 33;
+ mes "[Caroller]";
+ mes "Be careful!";
+ mes "They're definitely as harsh as their name.";
+ mes "Take care!!!";
+ close;
+ }else{
+ specialeffect EF_GLORIA;
+ mes "[Caroller]";
+ mes "Don't cry, don't cry!";
+ mes "Santa won't give you a gift if you're crying.";
+ next;
+ mes "[Caroller]";
+ select("I got them!");
+ mes "[Caroller]";
+ mes "Wow, you got them!";
+ mes "They are so cruel, aren't they?";
+ mes "I'm happy to see you again.";
+ next;
+ mes "[Caroller]";
+ mes "Let's count together!";
+ mes "... ...";
+ mes "Six!!";
+ next;
+ mes "[Caroller]";
+ mes "All right! We can start to make our music box with crystal fragments.";
+ next;
+ mes "[Caroller]";
+ mes "We would amplify the sounds of the crystal fragments to sound through the music box.";
+ next;
+ mes "[Caroller]";
+ mes "You know, a music box that sounds like a jukebox!";
+ next;
+ mes "[Caroller]";
+ mes "It's handy. You can carry it, as well as listen to sweet carols anywhere.";
+ mes "Doesn't that sound cool!?";
+ next;
+ mes "[Caroller]";
+ mes "So, we need more of some materials.";
+ mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
+ next;
+ delitem 6092,6;
+ emotion 33;
+ set iROxmas08carol,2;
+ mes "[Caroller]";
+ mes "Those are all needed.";
+ mes "Isn't that easy?";
+ close;
+ }
+ }
+
+ if (iROxmas08carol == 2) {
+ if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
+ mes "[Caroller]";
+ mes "We can make a music box with Singing Crystal Pieces.";
+ mes "It's handy, you can hear carols anywhere. Sounds cool?";
+ next;
+ mes "[Caroller]";
+ mes "So, we need more of some materials.";
+ mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
+ next;
+ emotion 33;
+ mes "[Caroller]";
+ mes "That's all we need.";
+ mes "Isn't that easy?";
+ close;
+ }else{
+ specialeffect EF_GLORIA;
+ mes "[Caroller]";
+ mes "Jingle bells, jingle bells,";
+ mes "jingle all the way!";
+ mes "O what fun it is to ride, in a";
+ mes "one... horse... o-pen... sleigh!!!";
+ next;
+ mes "[Caroller]";
+ mes "Wow!";
+ mes "You came back!";
+ mes "Did you bring all the materials?";
+ next;
+ mes "[Caroller]";
+ mes "Good!";
+ mes "No need to hesitate! Let's get started to make our music box.";
+ next;
+ mes "[Caroller]";
+ specialeffect EF_REPAIRWEAPON;
+ mes "Blacksmith hammers on trunk... and we shape the frame.";
+ next;
+ mes "[Caroller]";
+ //(effect - stones from ground?)
+ mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue.";
+ next;
+ mes "[Caroller]";
+ specialeffect EF_HIT2;
+ mes "And now...";
+ mes "we decorate with a Jubilee...";
+ next;
+ mes "[Caroller]";
+ specialeffect EF_SUFFRAGIUM;
+ mes "The last step...!";
+ mes "Breating life into it!";
+ next;
+ mes "[Caroller]";
+ mes "It's done now!!!";
+ next;
+ mes "[Caroller]";
+ mes "It's so cool! Isn't it cute!!?!";
+ next;
+ mes "[Caroller]";
+ mes "You did as I requested, so I will give you gifts, as promised.";
+ next;
+ mes "[Caroller]";
+ mes "One, is this music box.";
+ mes "Please play this music box all over the villages!";
+ next;
+ mes "[Caroller]";
+ mes "Another present is a Christmas cake especially shaped like your name!";
+ mes "I made this cake shaped like your name!";
+ next;
+ mes "[Caroller]";
+ mes "Don't worry, it tastes good.";
+ next;
+ emotion 33;
+ getitem 2784,1;
+ getnameditem 12354,"+strcharinfo(0)+";
+ delitem 1019,10;
+ delitem 1005,1;
+ delitem 7312,1;
+ delitem 938,10;
+ delitem 732,1;
+ set iROxmas08carol,3;
+ mes "[Caroller]";
+ mes "Thanks a lot.";
+ mes "Merry Christmas!";
+ mes "Have a good holiday season!";
+ close;
+ }
+ }
+}
+
+// ============= Santa Claus - Card Game ===============
+// =====================================================
+- script Santa Claus#iROxmas08::08santa 718,{
+ mes "[Santa Claus]";
+ mes "Wow! Were you naughty or nice this year?";
+ mes "All right, what comes to your mind when you think about Christmas?";
+ next;
+ switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
+
+ case 1:
+ mes "[Santa Claus]";
+ mes "Carolling! That's good!";
+ mes "A sweet carol always makes Christmas more happy!!!";
+ next;
+ mes "[Santa Claus]";
+ mes "Yes indeed Carolling spreads Joy throughout the world?";
+ close;
+
+ case 2:
+ mes "[Santa Claus]";
+ if (Sex) {
+ mes "Ho ho ho! What a good boy!";
+ }else{
+ mes "Ho ho ho! What a good girl!";
+ }
+ next;
+ mes "[Santa Claus]";
+ mes "But you should be wary of a fake Santa romaing around.";
+ mes "Have you heard of Antonio, who invades villages every Christmas?";
+ next;
+ mes "[Santa Claus]";
+ mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field.";
+ next;
+ mes "[Santa Claus]";
+ mes "A bad Santa ruins us good Santa's reputations!";
+ mes "The World Santa Organization is considering this a grave situation.";
+ close;
+
+ case 3:
+ mes "[Santa Claus]";
+ mes "A gift box! That sounds good!";
+ mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!";
+ next;
+ mes "[Santa Claus]";
+ mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag.";
+ next;
+ mes "[Santa Claus]";
+ mes "Many adventurers try to catch up to him, but he is not easy to catch.";
+ next;
+ mes "[Santa Claus]";
+ mes "Anyway let those adventurers try to catch him, I have a small game for you.";
+ next;
+ mes "[Santa Claus]";
+ mes "I will give you a small gift if you beat me!";
+ next;
+ mes "[Santa Claus]";
+ mes "Do you want to play a game with me?";
+ next;
+ if (select("No, thanks.:Yes, I would.") == 1) {
+ mes "[Santa Claus]";
+ mes "Aww, don't be afraid.";
+ mes "If you've been a little naughty this year I won't stuff your stockings with coal.";
+ next;
+ mes "[Santa Claus]";
+ mes "I will stay here throughout the Christmas season, just visit me when you change your mind.";
+ close;
+ }
+ if (gettimetick(2) < SantaCardTime) {
+ mes "[Santa Claus]";
+ mes "Um... You've played the game recently haven't you?";
+ next;
+ mes "[Santa Claus]";
+ mes "You can try the game once a hour.";
+ mes "Please visit me after the one hour has passed.";
+ close;
+ }
+ set .@SantaCardTurn,0;
+ set .@SantaCardWins,0;
+ mes "[Santa Claus]";
+ mes "Wow! You're so cool!";
+ next;
+ mes "[Santa Claus]";
+ mes "Let me explain how to play this game.";
+ next;
+ mes "[Santa Claus]";
+ mes "It's quite simple.";
+ mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card.";
+ mes "Guess which card I pick and you're a winner!";
+ next;
+ mes "[Santa Claus]";
+ mes "If you guess right 3 times out of 5, I will give you a gift.";
+ mes "Let's get started!";
+ next;
+ while(.@SantaCardTurn != 5) {
+ emotion 56;
+ mes "[Santa Claus]";
+ mes "First let me shuffle up these cards... Ok!!!";
+ next;
+ specialeffect EF_HIT1;
+ mes "[Santa Claus]";
+ mes "One!";
+ next;
+ specialeffect EF_HIT2;
+ mes "[Santa Claus]";
+ mes "Two!";
+ next;
+ specialeffect EF_HIT3;
+ mes "[Santa Claus]";
+ mes "Three!";
+ next;
+ specialeffect EF_STEAL;
+ mes "[Santa Claus]";
+ mes "I'm picking up only one!";
+ next;
+ cutin "sorry",4;
+ mes "[Santa Claus]";
+ mes "I'm picking up only one!";
+ mes "Please guess what is is.";
+ next;
+ switch(select("Poring:Angeling:Ghostring")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Um...I choose Poring!";
+ set .@SantaCardP,1;
+ next;
+ break;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Um...I choose Angeling!";
+ set .@SantaCardP,2;
+ next;
+ break;
+
+ case 3:
+ mes "["+strcharinfo(0)+"]";
+ mes "Um...I choose Ghostring!";
+ set .@SantaCardP,3;
+ next;
+ }
+ mes "[Santa Claus]";
+ mes "Let's see!!";
+ mes "One! Two! Three!";
+ set .@SantaCardNpc, rand(1,3);
+ next;
+ mes "[Santa Claus]";
+ mes "Let's see!!";
+ mes "One! Two! Three!";
+ if (.@SantaCardNpc == 1) {
+ cutin "����ī��",4;
+ }
+ else if (.@SantaCardNpc == 2) {
+ cutin "������ī��",4;
+ }
+ else if (.@SantaCardNpc == 3) {
+ cutin "���Ʈ��ī��",4;
+ }
+ next;
+ set .@SantaCardTurn,.@SantaCardTurn+1;
+ if (.@SantaCardP == .@SantaCardNpc) {
+ set .@SantaCardWins,.@SantaCardWins+1;
+ emotion 0;
+ emotion 5,1;
+ cutin "",255;
+ mes "[Santa Claus]";
+ mes "You're lucky.";
+ mes "Can you guess the right card the next time around?";
+ next;
+ }else{
+ emotion 0;
+ emotion 23,1;
+ cutin "",255;
+ mes "[Santa Claus]";
+ mes "Aww maybe next time...";
+ next;
+ }
+ }
+ if (.@SantaCardWins < 3) {
+ mes "["+strcharinfo(0)+"]";
+ mes "This is just luck.";
+ mes "Let me try again!!";
+ next;
+ mes "[Santa Claus]";
+ mes "Whenever you want.";
+ close;
+ }else{
+ mes "[Santa Claus]";
+ mes "You're so good!";
+ next;
+ mes "[Santa Claus]";
+ mes "Now this gift is for you.";
+ mes "Put your hand into the bag and pick only one.";
+ set .@SantaCardPrize, rand(1,12);
+ next;
+ if (.@SantaCardPrize == 1) {
+ getitem 12354,2;
+ }
+ else if (.@SantaCardPrize == 2) {
+ getitem 595,3;
+ }
+ else if (.@SantaCardPrize == 3) {
+ getitem 593,3;
+ }
+ else if (.@SantaCardPrize == 4) {
+ getitem 12236,3;
+ }
+ else if (.@SantaCardPrize == 5) {
+ getitem 538,10;
+ }
+ else if (.@SantaCardPrize == 6) {
+ getitem 14546,10;
+ }
+ else if (.@SantaCardPrize == 7) {
+ getitem 5136,1;
+ }
+ else if (.@SantaCardPrize == 8) {
+ getitem 603,1;
+ }
+ else if (.@SantaCardPrize == 9) {
+ getitem 12130,1;
+ }
+ else if (.@SantaCardPrize == 10) {
+ getitem 14550,10;
+ }
+ else if (.@SantaCardPrize == 11) {
+ getitem 12132,3;
+ }
+ else if (.@SantaCardPrize == 12) {
+ getitem 594,3;
+ }
+ set SantaCardTime,gettimetick(2)+3600;
+ mes "[Santa Claus]";
+ mes "Good job! Thanks for playing the card game with me!";
+ mes "Merry Christmas!";
+ close;
+ }
+
+ case 4:
+ mes "[Santa Claus]";
+ mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!";
+ mes "Light-weight, fashionable, and keeps you warm!";
+ next;
+ mes "[Santa Claus]";
+ mes "There used to be designer who visited my house to make my Santa costumes.";
+ mes "Do you have any ideas?";
+ close;
+
+ case 5:
+ mes "[Santa Claus]";
+ mes "........................";
+ next;
+ mes "[Santa Claus]";
+ mes "........................";
+ if (Sex) {
+ mes "Oh! Poor boy...";
+ }else{
+ mes "Oh! Poor girl...";
+ }
+ next;
+ mes "[Santa Claus]";
+ mes "........................";
+ if (Sex) {
+ mes "Oh! Poor boy...";
+ }else{
+ mes "Oh! Poor girl...";
+ }
+ mes "...";
+ next;
+ mes "[Santa Claus]";
+ mes "You should open your heart to the spirit of Christmas!";
+ mes "Once you do, I know you'll be able to think of something.";
+ close;
+ }
+}
+
+payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
+prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
+alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
+geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
+morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
+
+
+// ============= Louise Kim - Santa Suit ===============
+// =====================================================
+xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
+ mes "[Louise Kim]";
+ mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
+ mes "Too boring!";
+ next;
+ mes "[Louise Kim]";
+ mes "I could make a glamorous style for him!";
+ next;
+ mes "[Louise Kim]";
+ mes "I once made a costume for the notorious figure Antonio!";
+ mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
+ mes "I blessed them with good luck!";
+ next;
+ emotion 3;
+ mes "[Louise Kim]";
+ mes "Preta Porter!!";
+ mes "Which is quite luxurious but sold at good price ~";
+ next;
+ mes "[Louise Kim]";
+ mes "Hey loosers!";
+ mes "You can share my sense of fashion and wear my look if you run a light mission for me.";
+ next;
+ mes "[Louise Kim]";
+ mes "Are you interested?";
+ next;
+ if (select("Nope.:Yes, please.") == 1) {
+ mes "[Louise Kim]";
+ mes "Ah!";
+ mes "You're silly! You lost your big chance!";
+ next;
+ emotion 18;
+ mes "[Louise Kim]";
+ mes "Come to me later if you want to get the mission.";
+ mes "I, Louise Kim, am generous enough to accept you next time.";
+ close;
+ }
+ mes "[Louise Kim]";
+ mes "You're so cool.";
+ next;
+ mes "[Louise Kim]";
+ mes "Don't worry about this mission.";
+ mes "It's not that difficult.";
+ mes "I'm only in need of some materials. Things that are beyond my ability...";
+ next;
+ mes "[Louise Kim]";
+ mes "Anyway, can you bring me some stuff?";
+ next;
+ if (select("Why not? What do you need?:Sorry, no time.") == 2) {
+ emotion 18;
+ mes "[Louise Kim]";
+ mes "What?";
+ mes "You will definitely regret it.";
+ mes "No more chances later.";
+ close;
+ }
+ mes "[Louise Kim]";
+ mes "All right, you're cool!!";
+ mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000.";
+ next;
+ mes "[Louise Kim]";
+ mes "If you bring me all that stuff, I can make you a glamorous Santa costume.";
+ next;
+ if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
+ mes "[Louise Kim]";
+ mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
+ next;
+ emotion 3;
+ mes "[Louise Kim]";
+ mes "Please see me again if you are interested.";
+ close;
+ }else{
+ select("Here you are.");
+ emotion 33;
+ mes "[Louise Kim]";
+ mes "Oh! Good!";
+ mes "Let's not delay.";
+ mes "I will show you my limitless ability.";
+ next;
+ mes "-She pours everything in a pot-";
+ mes "-even the shirt goes in!-";
+ mes "-She takes it out with skill-";
+ mes "-and many blessings she sings.-";
+ next;
+ specialeffect EF_BLESSING;
+ emotion 2;
+ mes "[Louise Kim]";
+ mes "By artist, Louise Kim!";
+ mes "All over the world will be blessed tonight!";
+ next;
+ mes "-Pour red potion in another pot-";
+ mes "-then stir all of its parts.-";
+ mes "-Put the cotton shirts in-";
+ mes "-and dye it for grateful hearts.-";
+ mes "-Thread by thread-";
+ mes "-String by string-";
+ mes "-Count your blessings and sing!-";
+ next;
+ specialeffect EF_GLORIA;
+ emotion 2;
+ mes "[Louise Kim]";
+ mes "By artist, Louise Kim!";
+ mes "All over the world will be blessed tonight!";
+ next;
+ mes "-She is knitting clothes-";
+ mes "-with a hooked needle-";
+ mes "-with her great skill.-";
+ mes "-Spread your blessings,-";
+ mes "-cheer and goodwill!-";
+ next;
+ specialeffect EF_BENEDICTIO;
+ emotion 3;
+ mes "[Louise Kim]";
+ mes "This is miraculous!";
+ mes "I am a genius of the world.";
+ mes "Artist, Louise Kim!!!";
+ next;
+ mes "[Louise Kim]";
+ mes "All right! Isn't it wonderful?";
+ mes "You can call it what you wish.";
+ mes "My fashion is radiant.";
+ mes "I ain't envious of Designer Pierre.";
+ next;
+ emotion 18;
+ mes "[Louise Kim]";
+ mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
+ next;
+ delitem 2301,1;
+ delitem 501,3;
+ delitem 523,1;
+ delitem 7175,4;
+ delitem 7174,1;
+ getitem 12132,1;
+ mes "[Louise Kim]";
+ mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim.";
+ close;
+ }
+}
+
+//XMAS MOBS
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