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author | j-tkay <joseph.tk.ea@gmail.com> | 2013-07-04 05:15:48 +0800 |
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committer | j-tkay <joseph.tk.ea@gmail.com> | 2013-07-04 05:15:48 +0800 |
commit | 28a9fec0916db3d92629ae6e6cd62b5777b09e73 (patch) | |
tree | 4babff20dd0a68025a489f410ebf96b8c1cc09af /npc/events/RWC_2012.txt | |
parent | 8489dbf3b58d3bff70b27ea42884a14d5229430a (diff) | |
download | hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.gz hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.bz2 hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.tar.xz hercules-28a9fec0916db3d92629ae6e6cd62b5777b09e73.zip |
Merged/Updated/Added scripts from rAthena.
- Fixed Bug #7400
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
Diffstat (limited to 'npc/events/RWC_2012.txt')
-rw-r--r-- | npc/events/RWC_2012.txt | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt new file mode 100644 index 000000000..cfa3a2b9b --- /dev/null +++ b/npc/events/RWC_2012.txt @@ -0,0 +1,328 @@ +//===== rAthena Script ======================================= +//= RWC 2012 Enchants +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Adds slots and enchantments to 2012 RWC Memory accessories. +//===== Additional Comments: ================================= +//= 1.0 First Version. [Euphy] +//============================================================ + +prontera,147,61,3 script Driller#pron 87,{ + disable_items; + if (checkweight(1201,1) == 0) { + mes "You're carrying too many items in your inventory. Visit Kafra storage and try again."; + close; + } + if (MaxWeight - Weight < 10000) { + mes "You cannot proceed because you're overweight."; + close; + } + set .@part, EQI_ACC_L; + if (!getequipisequiped(.@part)) { + mes "[Driller]"; + mes "My job is to drill a card slot into RWC Memorial accessories."; + next; + mes "[Driller]"; + mes "I'm sorry but you don't have any item equipped on your right accessory position."; + close; + } + mes "[Driller]"; + mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted."; + next; + set .@equip_id, getequipid(.@part); + if (.@equip_id != 2966 && .@equip_id != 2968) { + mes "[Driller]"; + mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory."; + close; + } + mes "[Driller]"; + mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?"; + next; + if(select("Cancel:Let's go!") == 1) { + mes "[Driller]"; + mes "See ya then."; + close; + } + if (.@equip_id == 2966) { + set .@slotted, 2967; //RWC_2012_Ring_ + set .@name$,"RWC 2012 Memorial Ring"; + set .@str$,"ring"; + } else if (.@equip_id == 2968) { + set .@slotted, 2969; //RWC_2012_Pendant_ + set .@name$,"RWC 2012 Memorial Pendant"; + set .@str$,"pendant"; + } else { + mes "[Driller]"; + mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it."; + close; + } + if (getequipcardid(.@part,3) > 0) { + mes "[Driller]"; + mes "This item has already been enchanted. I can't work on this as it is against the rules."; + close; + } + delequip .@part; + if (rand(1,10) > 5) { + getitem .@slotted,1; + specialeffect2 EF_REPAIRWEAPON; + mes "[Driller]"; + mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!"; + close; + } else { + specialeffect2 EF_LORD; + mes "[Driller]"; + mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry."; + close; + } +} + +prontera,147,59,3 script Goldberg#pron 878,{ + disable_items; + if (checkweight(1201,1) == 0) { + mes "You are carrying too many items. Come back after you have organized your inventory."; + close; + } + if (MaxWeight - Weight < 10000) { + mes "You cannot proceed because you're overweight."; + close; + } + mes "[Goldberg]"; + mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers."; + next; + set .@part, EQI_ACC_L; + if (!getequipisequiped(.@part)) { + mes "[Goldberg]"; + mes "I'm sorry but you don't have any item equipped on your right accessory position."; + close; + } + set .@equip_id, getequipid(.@part); + if (.@equip_id < 2966 || .@equip_id > 2969) { + mes "[Goldberg]"; + mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory."; + close; + } + set .@select, select("Sorry, not interested.:Please, empower my accessory.:Remove the Enchant.")-1; + if (.@select == 0) { + mes "[Goldberg]"; + mes "Alright, then, see you next time..."; + close; + } + set .@equip_refine, getequiprefinerycnt(.@part); + setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3); + if (.@select == 1) { + switch(getequipid(.@part)) { + case 2966: + setarray .@option[0],2,2,4,4; + break; + case 2967: + setarray .@option[0],0,2,4,4; + break; + case 2968: + setarray .@option[0],1,1,3,3; + break; + case 2969: + setarray .@option[0],0,1,3,3; + break; + default: + mes "[Goldberg]"; + mes "I'm sorry, but I cannot work on the accessory you are currently wearing."; + mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side."; + close; + } + for(set .@i,3; .@i>=0; set .@i,.@i-1) { + if (.@equip_card[.@i] == 0) { + set .@slot, .@i; + set .@op_type, .@option[.@i]; + break; + } + } + switch(.@op_type) { + case 4: + mes "[Goldberg]"; + mes "Which enchantment would you like to infuse?"; + next; + setarray .@enchant_select[0],1,2,3,4; + set .@i, select("Cancel:Fighting Spirit:ATK (%):Max HP:HP")-2; + break; + case 3: + setarray .@enchant_select[0],5,6,7; + set .@i, select("Cancel:Spell:MATK (%):SP")-2; + break; + case 2: + mes "[Goldberg]"; + mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; + next; + setarray .@enchant_select[0],8,9,10,11,12,13,14; + set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:SP")-2; + break; + case 1: + mes "[Goldberg]"; + mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; + next; + setarray .@enchant_select[0],8,9,10,11,12,13,15,16; + set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:MHP:HP")-2; + break; + case 0: + mes "[Goldberg]"; + mes "Your accessory has received so many enchantments that I can hardly work on it anymore."; + close; + } + if (.@i == -1) { + mes "[Goldberg]"; + mes "Alright, then, see you next time."; + close; + } + mes "[Goldberg]"; + mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?"; + next; + if(select("No, please stop.:Yes, please proceed.") == 1) { + mes "[Goldberg]"; + mes "Alright, then, see you next time..."; + close; + } + set .@enchant_type, .@enchant_select[.@i]; + if (!getequipisequiped(.@part)) { + mes "[Goldberg]"; + mes "Do not take off your equipment while I'm working, okay?"; + close; + } + switch(.@enchant_type) { + case 1: + setarray .@enc[0],4811,4810,4809; //Fighting_Spirit1,Fighting_Spirit2,Fighting_Spirit3 + break; + case 2: + setarray .@enc[0],4819,4766,4767; //Atk1,Atk2,Atk3 + break; + case 3: + setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3 + break; + case 4: + setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300 + break; + case 5: + setarray .@enc[0],4760,4761,4806; //Matk1,Matk2,Matk3 + break; + case 6: + setarray .@enc[0],4815,4814,4813; //Spell1,Spell2,Spell3 + break; + case 7: + setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75 + break; + case 8: + setarray .@enc[0],4700,4701,4702; //Strength1,Strength2,Strength3 + break; + case 9: + setarray .@enc[0],4730,4731,4732; //Agility1,Agility2,Agility3 + break; + case 10: + setarray .@enc[0],4740,4741,4742; //Vitality1,Vitality2,Vitality3 + break; + case 11: + setarray .@enc[0],4710,4711,4712; //Inteligence1,Inteligence2,Inteligence3 + break; + case 12: + setarray .@enc[0],4720,4721,4722; //Dexterity1,Dexterity2,Dexterity3 + break; + case 13: + setarray .@enc[0],4750,4751,4752; //Luck1,Luck2,Luck3 + break; + case 14: + setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75 + break; + case 15: + setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3 + break; + case 16: + setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300 + break; + default: + mes "[Goldberg]"; + mes "We have got a problem, let me check it up."; + close; + } + + if (.@enchant_type < 8) + set .@i, rand(1,300); // 0% break chance. + else + set .@i, rand(1,400); // 25% break chance. + + if (.@i < 151) set .@enchant, .@enc[0]; + else if (.@i < 251) set .@enchant, .@enc[1]; + else if (.@i < 301) set .@enchant, .@enc[2]; + else set .@enchant,9; + + set .@equip_card[.@slot], .@enchant; + if (.@slot == 2 && .@enchant == 0) { + set .@equip_card[3],0; + } else if (.@slot == 1 && .@enchant == 0) { + set .@equip_card[2],0; + set .@equip_card[3],0; + } else if (.@slot == 0 && .@enchant == 0) { + set .@equip_card[1],0; + set .@equip_card[2],0; + set .@equip_card[3],0; + } + + delequip .@part; + if (.@enchant == 9) { + mes "[Goldberg]"; + mes "Oh gosh!"; + mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry."; + specialeffect2 EF_LORD; + close; + } + if (.@enchant == 0) { // Should never happen. + mes "[Goldberg]"; + mes "Oh... It looks like there was an instability of some sort between all the powers infused. This caused all the enchantments to vanish. It is a shame, but please try again!"; + } else { + mes "[Goldberg]"; + mes "Great!"; + mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000."; + specialeffect2 EF_REPAIRWEAPON; + } + +// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] + getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; + + close; + } else if (.@select == 2) { + mes "[Goldberg]"; + mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?"; + next; + if(select("I will stop.:Yep, sure, go on.") == 1) { + mes "[Goldberg]"; + mes "Come back if you change your mind."; + close; + } + if (countitem(6665) == 0) { + mes "[Goldberg]"; + mes "I'm sorry. But you don't have the RWC Initialization coupon. Can you check your inventory?"; + close; + } + if (.@equip_card[3] == 0) { + mes "[Goldberg]"; + mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again."; + close; + } + specialeffect2 EF_REPAIRWEAPON; + mes "[Goldberg]"; + mes "The enchant option in your item will be initialized."; + delitem 6665,1; //RWC_Inicializer + delequip .@part; + +// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] + for(set .@i,0; .@i<4; set .@i,.@i+1) { + if (.@equip_card[.@i] >= 4700) // Armor Enchant System + set .@equip_card[.@i],0; + } + getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; + + close; + } +} |