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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-09 18:09:47 +0300 |
commit | 3a5b4e1921624de20379560775bafed0fe1c6e5f (patch) | |
tree | a3360c78d33a510bff93eb253420848aa0e967be /npc/events/RWC_2012.txt | |
parent | 44dff52f73a3b02617db413fd51f50e63a4c8515 (diff) | |
download | hercules-3a5b4e1921624de20379560775bafed0fe1c6e5f.tar.gz hercules-3a5b4e1921624de20379560775bafed0fe1c6e5f.tar.bz2 hercules-3a5b4e1921624de20379560775bafed0fe1c6e5f.tar.xz hercules-3a5b4e1921624de20379560775bafed0fe1c6e5f.zip |
Remove conf dir.
Diffstat (limited to 'npc/events/RWC_2012.txt')
-rw-r--r-- | npc/events/RWC_2012.txt | 347 |
1 files changed, 0 insertions, 347 deletions
diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt deleted file mode 100644 index 70d6c0d60..000000000 --- a/npc/events/RWC_2012.txt +++ /dev/null @@ -1,347 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= 1.0 -//================= Description =========================================== -//= Adds slots and enchantments to 2012 RWC Memory accessories. -//================= Current Version ======================================= -//= 1.4 -//========================================================================= - -prontera,147,61,3 script Driller#pron 4_M_BARBER,{ - disable_items; - if (checkweight(Knife,1) == 0) { - mes "You're carrying too many items in your inventory. Visit Kafra storage and try again."; - close; - } - if (MaxWeight - Weight < 10000) { - mes "You cannot proceed because you're overweight."; - close; - } - .@part = EQI_ACC_L; - if (!getequipisequiped(.@part)) { - mes "[Driller]"; - mes "My job is to drill a card slot into RWC Memorial accessories."; - next; - mes "[Driller]"; - mes "I'm sorry but you don't have any item equipped on your right accessory position."; - close; - } - mes "[Driller]"; - mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted."; - next; - .@equip_id = getequipid(.@part); - if (.@equip_id != 2966 && .@equip_id != 2968) { - mes "[Driller]"; - mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory."; - close; - } - mes "[Driller]"; - mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?"; - next; - if(select("Cancel", "Let's go!") == 1) { - mes "[Driller]"; - mes "See ya then."; - close; - } - if (.@equip_id == 2966) { - .@slotted = 2967; //RWC_2012_Ring_ - .@name$ = "RWC 2012 Memorial Ring"; - .@str$ = "ring"; - } else if (.@equip_id == 2968) { - .@slotted = 2969; //RWC_2012_Pendant_ - .@name$ = "RWC 2012 Memorial Pendant"; - .@str$ = "pendant"; - } else { - mes "[Driller]"; - mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it."; - close; - } - if (getequipcardid(.@part,3) > 0) { - mes "[Driller]"; - mes "This item has already been enchanted. I can't work on this as it is against the rules."; - close; - } - delequip .@part; - if (rand(1,10) > 5) { - getitem .@slotted,1; - specialeffect2 EF_REPAIRWEAPON; - mes "[Driller]"; - mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!"; - close; - } else { - specialeffect2 EF_LORD; - mes "[Driller]"; - mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry."; - close; - } -} - -prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ - disable_items; - if (checkweight(Knife,1) == 0) { - mes "You are carrying too many items. Come back after you have organized your inventory."; - close; - } - if (MaxWeight - Weight < 10000) { - mes "You cannot proceed because you're overweight."; - close; - } - mes "[Goldberg]"; - mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers."; - next; - .@part = EQI_ACC_L; - if (!getequipisequiped(.@part)) { - mes "[Goldberg]"; - mes "I'm sorry but you don't have any item equipped on your right accessory position."; - close; - } - .@equip_id = getequipid(.@part); - if (.@equip_id < 2966 || .@equip_id > 2969) { - mes "[Goldberg]"; - mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory."; - close; - } - .@select = select("Sorry, not interested.", "Please, empower my accessory.", "Remove the Enchant.")-1; - if (.@select == 0) { - mes "[Goldberg]"; - mes "Alright, then, see you next time..."; - close; - } - .@equip_refine = getequiprefinerycnt(.@part); - setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3); - if (.@select == 1) { - switch(getequipid(.@part)) { - case 2966: - setarray .@option[0],2,2,4,4; - break; - case 2967: - setarray .@option[0],0,2,4,4; - break; - case 2968: - setarray .@option[0],1,1,3,3; - break; - case 2969: - setarray .@option[0],0,1,3,3; - break; - default: - mes "[Goldberg]"; - mes "I'm sorry, but I cannot work on the accessory you are currently wearing."; - mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side."; - close; - } - for(.@i = 3; .@i >= 0; --.@i) { - if (.@equip_card[.@i] == 0) { - .@slot = .@i; - .@op_type = .@option[.@i]; - break; - } - } - switch(.@op_type) { - case 4: - mes "[Goldberg]"; - mes "Which enchantment would you like to infuse?"; - next; - setarray .@enchant_select[0],1,2,3,4; - .@i = select("Cancel", "Fighting Spirit", "ATK (%)", "Max HP", "HP")-2; - break; - case 3: - setarray .@enchant_select[0],5,6,7; - .@i = select("Cancel", "Spell", "MATK (%)", "SP")-2; - break; - case 2: - mes "[Goldberg]"; - mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; - next; - setarray .@enchant_select[0],8,9,10,11,12,13,14; - .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "SP")-2; - break; - case 1: - mes "[Goldberg]"; - mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; - next; - setarray .@enchant_select[0],8,9,10,11,12,13,15,16; - .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "MHP", "HP")-2; - break; - case 0: - mes "[Goldberg]"; - mes "Your accessory has received so many enchantments that I can hardly work on it anymore."; - close; - } - if (.@i == -1) { - mes "[Goldberg]"; - mes "Alright, then, see you next time."; - close; - } - mes "[Goldberg]"; - mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?"; - next; - if(select("No, please stop.", "Yes, please proceed.") == 1) { - mes "[Goldberg]"; - mes "Alright, then, see you next time..."; - close; - } - .@enchant_type = .@enchant_select[.@i]; - if (!getequipisequiped(.@part)) { - mes "[Goldberg]"; - mes "Do not take off your equipment while I'm working, okay?"; - close; - } - switch(.@enchant_type) { - case 1: - setarray .@enc[0],4811,4810,4809; //Fighting_Spirit1,Fighting_Spirit2,Fighting_Spirit3 - break; - case 2: - setarray .@enc[0],4819,4766,4767; //Atk1,Atk2,Atk3 - break; - case 3: - setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3 - break; - case 4: - setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300 - break; - case 5: - setarray .@enc[0],4760,4761,4806; //Matk1,Matk2,Matk3 - break; - case 6: - setarray .@enc[0],4815,4814,4813; //Spell1,Spell2,Spell3 - break; - case 7: - setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75 - break; - case 8: - setarray .@enc[0],4700,4701,4702; //Strength1,Strength2,Strength3 - break; - case 9: - setarray .@enc[0],4730,4731,4732; //Agility1,Agility2,Agility3 - break; - case 10: - setarray .@enc[0],4740,4741,4742; //Vitality1,Vitality2,Vitality3 - break; - case 11: - setarray .@enc[0],4710,4711,4712; //Inteligence1,Inteligence2,Inteligence3 - break; - case 12: - setarray .@enc[0],4720,4721,4722; //Dexterity1,Dexterity2,Dexterity3 - break; - case 13: - setarray .@enc[0],4750,4751,4752; //Luck1,Luck2,Luck3 - break; - case 14: - setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75 - break; - case 15: - setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3 - break; - case 16: - setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300 - break; - default: - mes "[Goldberg]"; - mes "We have got a problem, let me check it up."; - close; - } - - if (.@enchant_type < 8) - .@i = rand(1,300); // 0% break chance. - else - .@i = rand(1,400); // 25% break chance. - - if (.@i < 151) .@enchant = .@enc[0]; - else if (.@i < 251) .@enchant = .@enc[1]; - else if (.@i < 301) .@enchant = .@enc[2]; - else .@enchant = 9; - - .@equip_card[.@slot] = .@enchant; - if (.@slot == 2 && .@enchant == 0) { - .@equip_card[3] = 0; - } else if (.@slot == 1 && .@enchant == 0) { - .@equip_card[2] = 0; - .@equip_card[3] = 0; - } else if (.@slot == 0 && .@enchant == 0) { - .@equip_card[1] = 0; - .@equip_card[2] = 0; - .@equip_card[3] = 0; - } - - delequip .@part; - if (.@enchant == 9) { - mes "[Goldberg]"; - mes "Oh gosh!"; - mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry."; - specialeffect2 EF_LORD; - close; - } - if (.@enchant == 0) { // Should never happen. - mes "[Goldberg]"; - mes "Oh... It looks like there was an instability of some sort between all the powers infused. This caused all the enchantments to vanish. It is a shame, but please try again!"; - } else { - mes "[Goldberg]"; - mes "Great!"; - mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000."; - specialeffect2 EF_REPAIRWEAPON; - } - - //GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] - getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; - - close; - } else if (.@select == 2) { - mes "[Goldberg]"; - mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?"; - next; - if(select("I will stop.", "Yep, sure, go on.") == 1) { - mes "[Goldberg]"; - mes "Come back if you change your mind."; - close; - } - if (countitem(RWC_Inicializer) == 0) { - mes "[Goldberg]"; - mes "I'm sorry. But you don't have the RWC Initialization coupon. Can you check your inventory?"; - close; - } - if (.@equip_card[3] == 0) { - mes "[Goldberg]"; - mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again."; - close; - } - specialeffect2 EF_REPAIRWEAPON; - mes "[Goldberg]"; - mes "The enchant option in your item will be initialized."; - delitem RWC_Inicializer,1; - delequip .@part; - - //GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] - for(.@i = 0; .@i < 4; ++.@i) { - if (.@equip_card[.@i] >= 4700) // Armor Enchant System - .@equip_card[.@i] = 0; - } - getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; - - close; - } -} |