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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-27 16:56:26 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-27 16:56:26 +0000 |
commit | a269c22b8d92b56a6b09bc2fa8375d1803cab909 (patch) | |
tree | 758a3a283bbfe847cdfde9cd3416f55270fb6844 /npc/events/MemorialDay_2008.txt | |
parent | fc079afd18a8189b8542bc4ec989dc4f123e30a7 (diff) | |
download | hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.gz hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.bz2 hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.tar.xz hercules-a269c22b8d92b56a6b09bc2fa8375d1803cab909.zip |
- Added svn:eol-style native for some conf/css/html/pl/sql/txt files.
- Added svn:executable property for several batch/shell scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13972 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/MemorialDay_2008.txt')
-rw-r--r-- | npc/events/MemorialDay_2008.txt | 1034 |
1 files changed, 517 insertions, 517 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index cf8eaa8ad..cbecbdae8 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -1,518 +1,518 @@ -//===== eAthena Script =======================================
-//= In Memory of Heroes (iRO Memorial Day 2008)
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//= 1.1 Many Many Fixes. [Kisuka]
-//============================================================
-
-// ================== Lauds ======================
-// ===============================================
-prontera,182,214,4 script Lauds#Memorial 58,{
- if(Memorial08 < 1) {
- mes "[Mad Sago Lauds]";
- mes "Hey, yo!";
- mes "What are you doing there!?";
- next;
- mes "[Mad Sago Lauds]";
- mes "Do you know what day it is!?";
- mes "It's a very important date!";
- mes "A very important date to remember!";
- next;
- mes "[Mad Sago Lauds]";
- mes "What is this!?";
- emotion 0;
- next;
- mes "[Mad Sago Lauds]";
- mes "Where is your towel!?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "My what?";
- next;
- mes "[Mad Sago Lauds]";
- mes "How are you supposed to go on your trip";
- mes "without your towel!?";
- next;
- mes "[Mad Sago Lauds]";
- mes "If you think this is just another";
- mes "holiday,";
- mes "I'm not going to waste my breath.";
- mes "But if you like to pay a tribute to";
- mes "great soldiers,";
- mes "I will help you ready yourself";
- next;
- if (select("I guess so...:Are you crazy or something?") == 2) {
- mes "[Mad Sago Lauds]";
- mes "Fine, be unprepared!";
- next;
- mes "[Mad Sago Lauds]";
- mes "";
- mes "^FF0000YOU WILL RUE THE DAY!^000000";
- close;
- }
- mes "[Mad Sago Lauds]";
- mes "Great!";
- mes "Then listen to me carefully.";
- next;
- mes "[Mad Sago Lauds]";
- mes "Now before you can pay tribute to";
- mes "the fallen soldiers";
- mes "you must be properly equipped";
- mes "Without your towel you will be";
- mes "lost!";
- mes "If you bring me the materials, I can make you a towel.";
- next;
- mes "[Mad Sago Lauds]";
- mes "Listen closely.";
- mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
- set Memorial08,1;
- close;
- }
-
- else if(Memorial08 == 1) {
- if (countitem(1059) < 30 || countitem(914) < 20) {
- mes "[Mad Sago Lauds]";
- mes "What are these? They aren't";
- mes "enough?!";
- mes "*Sigh* Do I really have to tell you";
- mes "again?!";
- mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
- close;
- }else{
- mes "***Mad Sago Lauds appears to be";
- mes "muttering to himself***";
- next;
- mes "[Mad Sago Lauds]";
- mes "So, did you bring the towel";
- mes "materials?";
- next;
- mes "[Mad Sago Lauds]";
- mes "Excellent; you've brought them";
- mes "all.";
- mes "Then I shall make you a Towel of";
- mes "Memory as I promised.";
- mes "Give me a moment.";
- next;
- mes "[Mad Sago Lauds]";
- mes "There you go!";
- delitem 1059,30;
- delitem 914,20;
- getitem 6025,1;
- getnameditem 6025," + strcharinfo(0) + ";
- set Memorial08,2;
- close;
- }
- }
-
- else if(Memorial08 == 2) {
- mes "[Mad Sago Lauds]";
- mes "Ah, you have fluffy new towel now";
- mes "I even put your name on it";
- next;
- mes "[Mad Sago Lauds]";
- mes "Say, how do you like to go";
- mes "on a journey to pay a tribute to";
- mes "Memorial Day?";
- next;
- if (select("Sure.:No, I'm Busy.") == 2) {
- mes "[Mad Sago Lauds]";
- mes "Don't come crying to me";
- mes "if someone decides to";
- mes "build a highway through";
- mes "your home!";
- close;
- }
- mes "[Mad Sago Lauds]";
- mes "Good. By the way, do you even know";
- mes "what the towel is for?";
- next;
- mes "[Mad Sago Lauds]";
- mes "It seems you're just carrying it";
- mes "without understanding its meaning.";
- mes "What a shame! You should go speak";
- mes "to ^FF0000Grast in Prontera^000000.";
- set Memorial08,3;
- close;
- }
-
- else if(Memorial08 == 3) {
- mes "[Mad Sago Lauds]";
- mes "What are you still doing here? I";
- mes "told you to go speak to Grast in";
- mes "Prontera!";
- close;
- }
-
- else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
- mes "[Mad Sago Lauds]";
- mes "Go help Grast, and then come back.";
- close;
- }
-
- else if(Memorial08 == 7) {
- mes "[Mad Sago Lauds]";
- mes "Oh, you've brought them all.";
- mes "Hahaha!";
- mes "HAHAHAHAHAHA!!!! cough cough";
- next;
- mes "[Mad Sago Lauds]";
- mes "Please give them to me. Thank you";
- mes "for your hard work, by the way.";
- mes "Say, have you learned anything from the journey?";
- mes "Now is to go visit the plaque at 12";
- mes "o'clock direction in Prontera.";
- next;
- mes "[Mad Sago Lauds]";
- mes "What do you mean you were just";
- mes "there?";
- next;
- mes "[Mad Sago Lauds]";
- mes "What? Why are you giving me your";
- mes "garbage!";
- mes "Those items are not useful to me at all";
- mes "You should be going to the plaque!";
- set Memorial08,8;
- close;
- }
-
- else if(Memorial08 == 8) {
- mes "[Mad Sago Lauds]";
- mes "Stop trying to give me your garbage!";
- mes "Go to the plaque at 12 o'clock";
- mes "direction in Prontera for your journey!";
- close;
- }
-
- else if(Memorial08 >= 9) {
- set .@RandomMsg, rand(1,5);
- if(.@RandomMsg == 1) {
- mes "[Mad Sago Lauds]";
- mes "Don't panic!";
- emotion 0;
- close;
- }
- else if(.@RandomMsg == 2) {
- mes "[Mad Sago Lauds]";
- mes "Life... is like a grapefruit.";
- mes "It's orange and squishy, and has a";
- mes "few pips in it,";
- mes "and some folks have half a one for";
- mes "breakfast.";
- close;
- }
- else if(.@RandomMsg == 3) {
- mes "[Mad Sago Lauds]";
- mes "There was a point to this story,";
- mes "but it has temporarily escaped the";
- mes "chronicler's mind.";
- close;
- }
- else if(.@RandomMsg == 4) {
- mes "[Mad Sago Lauds]";
- mes "42!";
- close;
- }
- else if(.@RandomMsg == 5) {
- mes "[Mad Sago Lauds]";
- mes "It is a mistake to think you can";
- mes "solve any major problems just with";
- mes "potatoes.";
- close;
- }
- }
-}
-
-// ============== Memorial Plaque ================
-// ===============================================
-prontera,153,286,4 script Memorial Plaque#Memorial 857,{
- if(Memorial08 < 8) {
- mes "[" + strcharinfo(0) + "]";
- mes "- It's a dusty old plaque.-";
- close;
- }
-
- else if(Memorial08 == 8) {
- mes "[" + strcharinfo(0) + "]";
- mes "- It's a dusty old plaque.-";
- mes "'This must be what Lauds was talking about.'";
- mes "'Let's dust it off with the towel.'";
- next;
- set Memorial08,9;
- getexp 93750,43750;
- goto L_CleanPlaque;
- }
-
- else if(Memorial08 >= 9) {
- goto L_CleanPlaque;
- }
-
- L_CleanPlaque:
- mes "- You see a message from the cleaned plaque.";
- next;
- mes "-Although no sculptured marble";
- mes "should rise to their memory,-";
- mes "-nor engraved stone bear record of";
- mes "their deeds,-";
- mes "-yet will their remembrance be as";
- mes "lasting as the land they honored.-";
- mes "-Daniel Webster-";
- if(Memorial08 == 9) {
- getexp 93750,43750;
- }
- next;
- mes "-There's another message.-";
- next;
- mes "-I may not have gone where I";
- mes "intended to go,-";
- mes "-but I think I have ended up where";
- mes "I needed to be.-";
- mes "- Douglas Adams.-";
- if(Memorial08 == 9) {
- getexp 93750,43750;
- }
- next;
- mes "-This is the last message.-";
- next;
- mes "-True heroism is remarkably sober,";
- mes "very undramatic.-";
- mes "-It is not the urge to surpass all";
- mes "others at whatever cost,-";
- mes "- but the urge to serve others at";
- mes "whatever cost. -";
- mes "- Arthur Ashe -";
- if(Memorial08 == 9) {
- getexp 93750,43750;
- set Memorial08,10;
- }
- close;
-}
-
-
-// ==================== Grast ====================
-// ===============================================
-prontera,150,270,4 script Grast#Memorial 900,{
- if(Memorial08 < 3) {
- mes "[Grast]";
- mes "Memorial Day is a sad and yet";
- mes "glorious day.";
- mes "I wonder how many people remember";
- mes "them...";
- close;
- }
-
- else if(Memorial08 == 3) {
- mes "[Grast]";
- mes "Oh, isn't that a Towel of Memory?";
- mes "I'm so glad to meet someone who";
- mes "understands the meaning of Memorial Day.";
- next;
- mes "[Grast]";
- mes "It is very important to know what";
- mes "we're celebrating today, don't you think?";
- next;
- mes "[Grast]";
- mes "If you like to go on a journey to";
- mes "pay a tribute to Memorial Day,";
- mes "you should bring me some materials";
- mes "I ask.";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Red";
- mes "Potion, Green Potion, Awakening";
- mes "Potion, and Butterfly Wing^000000.";
- mes "I'll be waiting for your return.";
- set Memorial08,4;
- close;
- }
-
- else if(Memorial08 == 4) {
- if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all";
- mes "materials.";
- mes "Please make sure you need to bring me";
- mes " ^FF0000one of each Red Potion, Green";
- mes "Potion, Awakening Potion, and";
- mes "Butteryfly Wing^000000.";
- next;
- mes "[Grast]";
- mes "You'll have to bring me more";
- mes "materials afterwards.";
- mes "If you feel too burdened to gather";
- mes "them all,";
- mes "I can provide you all the";
- mes "materials.";
- next;
- if (select("I'll gather the rest.:Give me the materials.") == 2) {
- goto L_GiveUp;
- }
- goto L_Continue;
- }else{
- mes "[Grast]";
- mes "Oh, you've brought the materials I asked.";
- next;
- mes "[Grast]";
- mes "Hmm, you will need some more things still...";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Trap,";
- mes "Yggdrasil Leaf, Blue Gemstone,";
- mes "Crystal Mirror, Meat, and Carrot.^000000";
- mes "I'll be waiting for your return.";
- set Memorial08,5;
- close;
- }
- }
-
- else if(Memorial08 == 5) {
- if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all materials.";
- mes "Please make sure you'll have to bring me";
- mes " ^FF0000one of each Trap, Yggdrasil Leaf,";
- mes "Blue Gemstone, Crystal Mirror,";
- mes "Meat, and Carrot^000000.";
- next;
- mes "[Grast]";
- mes "You'll have to bring me more";
- mes "materials afterwards.";
- mes "If you feel too burdened to gather them all,";
- mes "I can provide you all the materials.";
- next;
- if (select("I'll gather the rest.:Give me the materials.") == 2) {
- goto L_GiveUp;
- }
- goto L_Continue;
- }else{
- mes "[Grast]";
- mes "Oh, you've brought everything I asked.";
- mes "Hmm, I think you need just a little bit more.";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Pet";
- mes "Incubator, Firecracker, Poring";
- mes "Doll, and Bouquet^000000.";
- set Memorial08,6;
- close;
- }
- }
-
- else if(Memorial08 == 6) {
- if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all materials.";
- mes "Please make sure you need to bring me";
- mes " ^FF0000one of each Pet Incubator,";
- mes "Firecracker, Poring Doll and Bouquet";
- next;
- mes "[Grast]";
- mes "They are the last batch of materials.";
- mes "If you feel too burdened to gather them all,";
- mes "I can provide you all the materials.";
- next;
- mes "[Grast]";
- mes "If I provide you all materials, however,";
- mes "I won't have to thank you for your service.";
- mes "It's your call, " + strcharinfo(0) + ".";
- next;
- if (select("I'll gather the rest.:Give me the materials.") == 2) {
- goto L_GiveUp;
- }
- goto L_Continue;
- }else{
- mes "[Grast]";
- mes "Have you brought the materials I asked?";
- mes "Ah, thank you for your hard work;";
- mes "you've brought all of them.";
- next;
- mes "[Grast]";
- mes "I hope you'll learn a valuable";
- mes "lesson while gathering these materials.";
- mes "I like to give you a small gift for your service.";
- next;
- mes "[Grast]";
- mes "You see, I have two different gifts";
- mes "in my each hand.";
- mes "A best thing would be giving you";
- mes "both of them, but...";
- mes "How do you like to test your luck, " + strcharinfo(0) + "?";
- next;
- mes "[Grast]";
- mes "Okay, which hand would you like to pick?";
- next;
- if (select("Left hand.:Right hand.") == 2) {
- mes "[Grast]";
- mes "You've selected my right hand.";
- mes "Here's the gift for you.";
- mes "Now, please bring all these";
- mes "materials to Lauds.";
- set Memorial08, 7;
- getitem 617,1;
- close;
- }
- mes "[Grast]";
- mes "You've selected my left hand.";
- mes "Here's the gift for you.";
- mes "Now, please bring all these";
- mes "materials to Lauds.";
- set Memorial08, 7;
- getitem 12109,1;
- close;
- }
- }
-
- else if(Memorial08 == 7) {
- mes "[Grast]";
- mes "Have you met Lauds?";
- mes "I hope you'll remember your freedom";
- mes "and happiness";
- mes "are built on thousands of lives";
- mes "sacrificed in war.";
- close;
- }
-
- else if(Memorial08 >= 8) {
- mes "[Grast]";
- mes "A towel is about the most massively";
- mes "useful thing an adventurer can have.";
- close;
- }
-
- L_GiveUp:
- mes "[Grast]";
- mes "Oh, I see. I guess you're quite";
- mes "busy nowadays, huh?";
- mes "No problem; I'll give you all the";
- mes "supplies...";
- next;
- mes "[Grast]";
- mes "There you go.";
- mes "I crushed all the items together";
- mes "into a more compact form for you";
- mes "You can thank me later for that";
- mes "extra service.";
- mes "Please bring them to Lauds.";
- set Memorial08,7;
- getitem 7126,1;
- next;
- mes "[Grast]";
- mes "By the way, he had an unfortunate";
- mes "accident, and has kind of lost his";
- mes "mind.";
- mes "Please don't be alarmed even if he";
- mes "starts babbling.";
- close;
-
- L_Continue:
- mes "[Grast]";
- mes "That's a good idea.";
- mes "Then I'll be waiting for your return.";
- close;
+//===== eAthena Script ======================================= +//= In Memory of Heroes (iRO Memorial Day 2008) +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +// +//===== Additional Comments: ================================= +//= 1.0 First version. [Kisuka] +//= 1.1 Many Many Fixes. [Kisuka] +//============================================================ + +// ================== Lauds ====================== +// =============================================== +prontera,182,214,4 script Lauds#Memorial 58,{ + if(Memorial08 < 1) { + mes "[Mad Sago Lauds]"; + mes "Hey, yo!"; + mes "What are you doing there!?"; + next; + mes "[Mad Sago Lauds]"; + mes "Do you know what day it is!?"; + mes "It's a very important date!"; + mes "A very important date to remember!"; + next; + mes "[Mad Sago Lauds]"; + mes "What is this!?"; + emotion 0; + next; + mes "[Mad Sago Lauds]"; + mes "Where is your towel!?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My what?"; + next; + mes "[Mad Sago Lauds]"; + mes "How are you supposed to go on your trip"; + mes "without your towel!?"; + next; + mes "[Mad Sago Lauds]"; + mes "If you think this is just another"; + mes "holiday,"; + mes "I'm not going to waste my breath."; + mes "But if you like to pay a tribute to"; + mes "great soldiers,"; + mes "I will help you ready yourself"; + next; + if (select("I guess so...:Are you crazy or something?") == 2) { + mes "[Mad Sago Lauds]"; + mes "Fine, be unprepared!"; + next; + mes "[Mad Sago Lauds]"; + mes ""; + mes "^FF0000YOU WILL RUE THE DAY!^000000"; + close; + } + mes "[Mad Sago Lauds]"; + mes "Great!"; + mes "Then listen to me carefully."; + next; + mes "[Mad Sago Lauds]"; + mes "Now before you can pay tribute to"; + mes "the fallen soldiers"; + mes "you must be properly equipped"; + mes "Without your towel you will be"; + mes "lost!"; + mes "If you bring me the materials, I can make you a towel."; + next; + mes "[Mad Sago Lauds]"; + mes "Listen closely."; + mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; + set Memorial08,1; + close; + } + + else if(Memorial08 == 1) { + if (countitem(1059) < 30 || countitem(914) < 20) { + mes "[Mad Sago Lauds]"; + mes "What are these? They aren't"; + mes "enough?!"; + mes "*Sigh* Do I really have to tell you"; + mes "again?!"; + mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; + close; + }else{ + mes "***Mad Sago Lauds appears to be"; + mes "muttering to himself***"; + next; + mes "[Mad Sago Lauds]"; + mes "So, did you bring the towel"; + mes "materials?"; + next; + mes "[Mad Sago Lauds]"; + mes "Excellent; you've brought them"; + mes "all."; + mes "Then I shall make you a Towel of"; + mes "Memory as I promised."; + mes "Give me a moment."; + next; + mes "[Mad Sago Lauds]"; + mes "There you go!"; + delitem 1059,30; + delitem 914,20; + getitem 6025,1; + getnameditem 6025," + strcharinfo(0) + "; + set Memorial08,2; + close; + } + } + + else if(Memorial08 == 2) { + mes "[Mad Sago Lauds]"; + mes "Ah, you have fluffy new towel now"; + mes "I even put your name on it"; + next; + mes "[Mad Sago Lauds]"; + mes "Say, how do you like to go"; + mes "on a journey to pay a tribute to"; + mes "Memorial Day?"; + next; + if (select("Sure.:No, I'm Busy.") == 2) { + mes "[Mad Sago Lauds]"; + mes "Don't come crying to me"; + mes "if someone decides to"; + mes "build a highway through"; + mes "your home!"; + close; + } + mes "[Mad Sago Lauds]"; + mes "Good. By the way, do you even know"; + mes "what the towel is for?"; + next; + mes "[Mad Sago Lauds]"; + mes "It seems you're just carrying it"; + mes "without understanding its meaning."; + mes "What a shame! You should go speak"; + mes "to ^FF0000Grast in Prontera^000000."; + set Memorial08,3; + close; + } + + else if(Memorial08 == 3) { + mes "[Mad Sago Lauds]"; + mes "What are you still doing here? I"; + mes "told you to go speak to Grast in"; + mes "Prontera!"; + close; + } + + else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) { + mes "[Mad Sago Lauds]"; + mes "Go help Grast, and then come back."; + close; + } + + else if(Memorial08 == 7) { + mes "[Mad Sago Lauds]"; + mes "Oh, you've brought them all."; + mes "Hahaha!"; + mes "HAHAHAHAHAHA!!!! cough cough"; + next; + mes "[Mad Sago Lauds]"; + mes "Please give them to me. Thank you"; + mes "for your hard work, by the way."; + mes "Say, have you learned anything from the journey?"; + mes "Now is to go visit the plaque at 12"; + mes "o'clock direction in Prontera."; + next; + mes "[Mad Sago Lauds]"; + mes "What do you mean you were just"; + mes "there?"; + next; + mes "[Mad Sago Lauds]"; + mes "What? Why are you giving me your"; + mes "garbage!"; + mes "Those items are not useful to me at all"; + mes "You should be going to the plaque!"; + set Memorial08,8; + close; + } + + else if(Memorial08 == 8) { + mes "[Mad Sago Lauds]"; + mes "Stop trying to give me your garbage!"; + mes "Go to the plaque at 12 o'clock"; + mes "direction in Prontera for your journey!"; + close; + } + + else if(Memorial08 >= 9) { + set .@RandomMsg, rand(1,5); + if(.@RandomMsg == 1) { + mes "[Mad Sago Lauds]"; + mes "Don't panic!"; + emotion 0; + close; + } + else if(.@RandomMsg == 2) { + mes "[Mad Sago Lauds]"; + mes "Life... is like a grapefruit."; + mes "It's orange and squishy, and has a"; + mes "few pips in it,"; + mes "and some folks have half a one for"; + mes "breakfast."; + close; + } + else if(.@RandomMsg == 3) { + mes "[Mad Sago Lauds]"; + mes "There was a point to this story,"; + mes "but it has temporarily escaped the"; + mes "chronicler's mind."; + close; + } + else if(.@RandomMsg == 4) { + mes "[Mad Sago Lauds]"; + mes "42!"; + close; + } + else if(.@RandomMsg == 5) { + mes "[Mad Sago Lauds]"; + mes "It is a mistake to think you can"; + mes "solve any major problems just with"; + mes "potatoes."; + close; + } + } +} + +// ============== Memorial Plaque ================ +// =============================================== +prontera,153,286,4 script Memorial Plaque#Memorial 857,{ + if(Memorial08 < 8) { + mes "[" + strcharinfo(0) + "]"; + mes "- It's a dusty old plaque.-"; + close; + } + + else if(Memorial08 == 8) { + mes "[" + strcharinfo(0) + "]"; + mes "- It's a dusty old plaque.-"; + mes "'This must be what Lauds was talking about.'"; + mes "'Let's dust it off with the towel.'"; + next; + set Memorial08,9; + getexp 93750,43750; + goto L_CleanPlaque; + } + + else if(Memorial08 >= 9) { + goto L_CleanPlaque; + } + + L_CleanPlaque: + mes "- You see a message from the cleaned plaque."; + next; + mes "-Although no sculptured marble"; + mes "should rise to their memory,-"; + mes "-nor engraved stone bear record of"; + mes "their deeds,-"; + mes "-yet will their remembrance be as"; + mes "lasting as the land they honored.-"; + mes "-Daniel Webster-"; + if(Memorial08 == 9) { + getexp 93750,43750; + } + next; + mes "-There's another message.-"; + next; + mes "-I may not have gone where I"; + mes "intended to go,-"; + mes "-but I think I have ended up where"; + mes "I needed to be.-"; + mes "- Douglas Adams.-"; + if(Memorial08 == 9) { + getexp 93750,43750; + } + next; + mes "-This is the last message.-"; + next; + mes "-True heroism is remarkably sober,"; + mes "very undramatic.-"; + mes "-It is not the urge to surpass all"; + mes "others at whatever cost,-"; + mes "- but the urge to serve others at"; + mes "whatever cost. -"; + mes "- Arthur Ashe -"; + if(Memorial08 == 9) { + getexp 93750,43750; + set Memorial08,10; + } + close; +} + + +// ==================== Grast ==================== +// =============================================== +prontera,150,270,4 script Grast#Memorial 900,{ + if(Memorial08 < 3) { + mes "[Grast]"; + mes "Memorial Day is a sad and yet"; + mes "glorious day."; + mes "I wonder how many people remember"; + mes "them..."; + close; + } + + else if(Memorial08 == 3) { + mes "[Grast]"; + mes "Oh, isn't that a Towel of Memory?"; + mes "I'm so glad to meet someone who"; + mes "understands the meaning of Memorial Day."; + next; + mes "[Grast]"; + mes "It is very important to know what"; + mes "we're celebrating today, don't you think?"; + next; + mes "[Grast]"; + mes "If you like to go on a journey to"; + mes "pay a tribute to Memorial Day,"; + mes "you should bring me some materials"; + mes "I ask."; + next; + mes "[Grast]"; + mes "Please bring me ^FF0000one of each Red"; + mes "Potion, Green Potion, Awakening"; + mes "Potion, and Butterfly Wing^000000."; + mes "I'll be waiting for your return."; + set Memorial08,4; + close; + } + + else if(Memorial08 == 4) { + if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) { + mes "[Grast]"; + mes "Oops, you haven't brought all"; + mes "materials."; + mes "Please make sure you need to bring me"; + mes " ^FF0000one of each Red Potion, Green"; + mes "Potion, Awakening Potion, and"; + mes "Butteryfly Wing^000000."; + next; + mes "[Grast]"; + mes "You'll have to bring me more"; + mes "materials afterwards."; + mes "If you feel too burdened to gather"; + mes "them all,"; + mes "I can provide you all the"; + mes "materials."; + next; + if (select("I'll gather the rest.:Give me the materials.") == 2) { + goto L_GiveUp; + } + goto L_Continue; + }else{ + mes "[Grast]"; + mes "Oh, you've brought the materials I asked."; + next; + mes "[Grast]"; + mes "Hmm, you will need some more things still..."; + next; + mes "[Grast]"; + mes "Please bring me ^FF0000one of each Trap,"; + mes "Yggdrasil Leaf, Blue Gemstone,"; + mes "Crystal Mirror, Meat, and Carrot.^000000"; + mes "I'll be waiting for your return."; + set Memorial08,5; + close; + } + } + + else if(Memorial08 == 5) { + if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) { + mes "[Grast]"; + mes "Oops, you haven't brought all materials."; + mes "Please make sure you'll have to bring me"; + mes " ^FF0000one of each Trap, Yggdrasil Leaf,"; + mes "Blue Gemstone, Crystal Mirror,"; + mes "Meat, and Carrot^000000."; + next; + mes "[Grast]"; + mes "You'll have to bring me more"; + mes "materials afterwards."; + mes "If you feel too burdened to gather them all,"; + mes "I can provide you all the materials."; + next; + if (select("I'll gather the rest.:Give me the materials.") == 2) { + goto L_GiveUp; + } + goto L_Continue; + }else{ + mes "[Grast]"; + mes "Oh, you've brought everything I asked."; + mes "Hmm, I think you need just a little bit more."; + next; + mes "[Grast]"; + mes "Please bring me ^FF0000one of each Pet"; + mes "Incubator, Firecracker, Poring"; + mes "Doll, and Bouquet^000000."; + set Memorial08,6; + close; + } + } + + else if(Memorial08 == 6) { + if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) { + mes "[Grast]"; + mes "Oops, you haven't brought all materials."; + mes "Please make sure you need to bring me"; + mes " ^FF0000one of each Pet Incubator,"; + mes "Firecracker, Poring Doll and Bouquet"; + next; + mes "[Grast]"; + mes "They are the last batch of materials."; + mes "If you feel too burdened to gather them all,"; + mes "I can provide you all the materials."; + next; + mes "[Grast]"; + mes "If I provide you all materials, however,"; + mes "I won't have to thank you for your service."; + mes "It's your call, " + strcharinfo(0) + "."; + next; + if (select("I'll gather the rest.:Give me the materials.") == 2) { + goto L_GiveUp; + } + goto L_Continue; + }else{ + mes "[Grast]"; + mes "Have you brought the materials I asked?"; + mes "Ah, thank you for your hard work;"; + mes "you've brought all of them."; + next; + mes "[Grast]"; + mes "I hope you'll learn a valuable"; + mes "lesson while gathering these materials."; + mes "I like to give you a small gift for your service."; + next; + mes "[Grast]"; + mes "You see, I have two different gifts"; + mes "in my each hand."; + mes "A best thing would be giving you"; + mes "both of them, but..."; + mes "How do you like to test your luck, " + strcharinfo(0) + "?"; + next; + mes "[Grast]"; + mes "Okay, which hand would you like to pick?"; + next; + if (select("Left hand.:Right hand.") == 2) { + mes "[Grast]"; + mes "You've selected my right hand."; + mes "Here's the gift for you."; + mes "Now, please bring all these"; + mes "materials to Lauds."; + set Memorial08, 7; + getitem 617,1; + close; + } + mes "[Grast]"; + mes "You've selected my left hand."; + mes "Here's the gift for you."; + mes "Now, please bring all these"; + mes "materials to Lauds."; + set Memorial08, 7; + getitem 12109,1; + close; + } + } + + else if(Memorial08 == 7) { + mes "[Grast]"; + mes "Have you met Lauds?"; + mes "I hope you'll remember your freedom"; + mes "and happiness"; + mes "are built on thousands of lives"; + mes "sacrificed in war."; + close; + } + + else if(Memorial08 >= 8) { + mes "[Grast]"; + mes "A towel is about the most massively"; + mes "useful thing an adventurer can have."; + close; + } + + L_GiveUp: + mes "[Grast]"; + mes "Oh, I see. I guess you're quite"; + mes "busy nowadays, huh?"; + mes "No problem; I'll give you all the"; + mes "supplies..."; + next; + mes "[Grast]"; + mes "There you go."; + mes "I crushed all the items together"; + mes "into a more compact form for you"; + mes "You can thank me later for that"; + mes "extra service."; + mes "Please bring them to Lauds."; + set Memorial08,7; + getitem 7126,1; + next; + mes "[Grast]"; + mes "By the way, he had an unfortunate"; + mes "accident, and has kind of lost his"; + mes "mind."; + mes "Please don't be alarmed even if he"; + mes "starts babbling."; + close; + + L_Continue: + mes "[Grast]"; + mes "That's a good idea."; + mes "Then I'll be waiting for your return."; + close; }
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