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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-02-19 00:09:56 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-02-19 00:09:56 +0000 |
commit | 6a3dd115ac3d67fcf09646a829acbfa7768e2fa5 (patch) | |
tree | 3267bc22dde60572ce41ddc26e2174de33a8049f /npc/events/MemorialDay_2008.txt | |
parent | f1a6d574ac8217f9fcdf6efc92e71ee1b451310d (diff) | |
download | hercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.tar.gz hercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.tar.bz2 hercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.tar.xz hercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.zip |
- Fixed typo on rogue_skills.txt (bugreport:4768)
- Fixed issue on icecream.txt (bugreport:4752)
- Added missing prize on comodo_gambling.txt (bugreport:4748)
- Rescripted the iRO event scripts.
- Updated the Read Me.
- Added 2009 Novice Training Grounds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14711 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/events/MemorialDay_2008.txt')
-rw-r--r-- | npc/events/MemorialDay_2008.txt | 230 |
1 files changed, 72 insertions, 158 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index cbecbdae8..9e67216a7 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] //= 1.1 Many Many Fixes. [Kisuka] +//= 1.2 Some changes. [Kisuka] //============================================================ // ================== Lauds ====================== @@ -37,16 +38,11 @@ prontera,182,214,4 script Lauds#Memorial 58,{ mes "My what?"; next; mes "[Mad Sago Lauds]"; - mes "How are you supposed to go on your trip"; - mes "without your towel!?"; + mes "How are you supposed to go on your trip without your towel!?"; next; mes "[Mad Sago Lauds]"; - mes "If you think this is just another"; - mes "holiday,"; - mes "I'm not going to waste my breath."; - mes "But if you like to pay a tribute to"; - mes "great soldiers,"; - mes "I will help you ready yourself"; + mes "If you think this is just another holiday, I'm not going to waste my breath."; + mes "But if you like to pay a tribute to great soldiers, I will help you ready yourself."; next; if (select("I guess so...:Are you crazy or something?") == 2) { mes "[Mad Sago Lauds]"; @@ -62,11 +58,8 @@ prontera,182,214,4 script Lauds#Memorial 58,{ mes "Then listen to me carefully."; next; mes "[Mad Sago Lauds]"; - mes "Now before you can pay tribute to"; - mes "the fallen soldiers"; - mes "you must be properly equipped"; - mes "Without your towel you will be"; - mes "lost!"; + mes "Now before you can pay tribute to the fallen soldiers you must be properly equipped."; + mes "Without your towel you will be lost!"; mes "If you bring me the materials, I can make you a towel."; next; mes "[Mad Sago Lauds]"; @@ -79,25 +72,19 @@ prontera,182,214,4 script Lauds#Memorial 58,{ else if(Memorial08 == 1) { if (countitem(1059) < 30 || countitem(914) < 20) { mes "[Mad Sago Lauds]"; - mes "What are these? They aren't"; - mes "enough?!"; - mes "*Sigh* Do I really have to tell you"; - mes "again?!"; + mes "What are these? They aren't enough?!"; + mes "*Sigh* Do I really have to tell you again?!"; mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; close; }else{ - mes "***Mad Sago Lauds appears to be"; - mes "muttering to himself***"; + mes "***Mad Sago Lauds appears to be muttering to himself***"; next; mes "[Mad Sago Lauds]"; - mes "So, did you bring the towel"; - mes "materials?"; + mes "So, did you bring the towel materials?"; next; mes "[Mad Sago Lauds]"; - mes "Excellent; you've brought them"; - mes "all."; - mes "Then I shall make you a Towel of"; - mes "Memory as I promised."; + mes "Excellent; you've brought them all."; + mes "Then I shall make you a Towel of Memory as I promised."; mes "Give me a moment."; next; mes "[Mad Sago Lauds]"; @@ -113,40 +100,30 @@ prontera,182,214,4 script Lauds#Memorial 58,{ else if(Memorial08 == 2) { mes "[Mad Sago Lauds]"; - mes "Ah, you have fluffy new towel now"; - mes "I even put your name on it"; + mes "Ah, you have fluffy new towel now I even put your name on it"; next; mes "[Mad Sago Lauds]"; - mes "Say, how do you like to go"; - mes "on a journey to pay a tribute to"; - mes "Memorial Day?"; + mes "Say, how do you like to go on a journey to pay a tribute to Memorial Day?"; next; if (select("Sure.:No, I'm Busy.") == 2) { mes "[Mad Sago Lauds]"; - mes "Don't come crying to me"; - mes "if someone decides to"; - mes "build a highway through"; - mes "your home!"; + mes "Don't come crying to me if someone decides to build a highway through your home!"; close; } mes "[Mad Sago Lauds]"; - mes "Good. By the way, do you even know"; - mes "what the towel is for?"; + mes "Good. By the way, do you even know what the towel is for?"; next; mes "[Mad Sago Lauds]"; - mes "It seems you're just carrying it"; - mes "without understanding its meaning."; - mes "What a shame! You should go speak"; - mes "to ^FF0000Grast in Prontera^000000."; + mes "It seems you're just carrying it without understanding its meaning."; + mes "What a shame! You should go speak to ^FF0000Grast in Prontera^000000."; set Memorial08,3; close; } else if(Memorial08 == 3) { mes "[Mad Sago Lauds]"; - mes "What are you still doing here? I"; - mes "told you to go speak to Grast in"; - mes "Prontera!"; + mes "What are you still doing here?"; + mes "I told you to go speak to Grast in Prontera!"; close; } @@ -163,20 +140,16 @@ prontera,182,214,4 script Lauds#Memorial 58,{ mes "HAHAHAHAHAHA!!!! cough cough"; next; mes "[Mad Sago Lauds]"; - mes "Please give them to me. Thank you"; - mes "for your hard work, by the way."; + mes "Please give them to me. Thank you for your hard work, by the way."; mes "Say, have you learned anything from the journey?"; - mes "Now is to go visit the plaque at 12"; - mes "o'clock direction in Prontera."; + mes "Now is to go visit the plaque at 12 o'clock direction in Prontera."; next; mes "[Mad Sago Lauds]"; - mes "What do you mean you were just"; - mes "there?"; + mes "What do you mean you were just there?"; next; mes "[Mad Sago Lauds]"; - mes "What? Why are you giving me your"; - mes "garbage!"; - mes "Those items are not useful to me at all"; + mes "What? Why are you giving me your garbage!"; + mes "Those items are not useful to me at all."; mes "You should be going to the plaque!"; set Memorial08,8; close; @@ -185,8 +158,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{ else if(Memorial08 == 8) { mes "[Mad Sago Lauds]"; mes "Stop trying to give me your garbage!"; - mes "Go to the plaque at 12 o'clock"; - mes "direction in Prontera for your journey!"; + mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!"; close; } @@ -201,17 +173,12 @@ prontera,182,214,4 script Lauds#Memorial 58,{ else if(.@RandomMsg == 2) { mes "[Mad Sago Lauds]"; mes "Life... is like a grapefruit."; - mes "It's orange and squishy, and has a"; - mes "few pips in it,"; - mes "and some folks have half a one for"; - mes "breakfast."; + mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast."; close; } else if(.@RandomMsg == 3) { mes "[Mad Sago Lauds]"; - mes "There was a point to this story,"; - mes "but it has temporarily escaped the"; - mes "chronicler's mind."; + mes "There was a point to this story, but it has temporarily escaped the chronicler's mind."; close; } else if(.@RandomMsg == 4) { @@ -221,9 +188,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{ } else if(.@RandomMsg == 5) { mes "[Mad Sago Lauds]"; - mes "It is a mistake to think you can"; - mes "solve any major problems just with"; - mes "potatoes."; + mes "It is a mistake to think you can solve any major problems just with potatoes."; close; } } @@ -254,14 +219,11 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ } L_CleanPlaque: - mes "- You see a message from the cleaned plaque."; + mes "- You see a message from the cleaned plaque.-"; next; - mes "-Although no sculptured marble"; - mes "should rise to their memory,-"; - mes "-nor engraved stone bear record of"; - mes "their deeds,-"; - mes "-yet will their remembrance be as"; - mes "lasting as the land they honored.-"; + mes "-Although no sculptured marble should rise to their memory,-"; + mes "-nor engraved stone bear record of their deeds,-"; + mes "-yet will their remembrance be as lasting as the land they honored.-"; mes "-Daniel Webster-"; if(Memorial08 == 9) { getexp 93750,43750; @@ -269,10 +231,8 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ next; mes "-There's another message.-"; next; - mes "-I may not have gone where I"; - mes "intended to go,-"; - mes "-but I think I have ended up where"; - mes "I needed to be.-"; + mes "-I may not have gone where I intended to go,-"; + mes "-but I think I have ended up where I needed to be.-"; mes "- Douglas Adams.-"; if(Memorial08 == 9) { getexp 93750,43750; @@ -280,12 +240,9 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ next; mes "-This is the last message.-"; next; - mes "-True heroism is remarkably sober,"; - mes "very undramatic.-"; - mes "-It is not the urge to surpass all"; - mes "others at whatever cost,-"; - mes "- but the urge to serve others at"; - mes "whatever cost. -"; + mes "-True heroism is remarkably sober, very undramatic.-"; + mes "-It is not the urge to surpass all others at whatever cost,-"; + mes "- but the urge to serve others at whatever cost. -"; mes "- Arthur Ashe -"; if(Memorial08 == 9) { getexp 93750,43750; @@ -300,33 +257,24 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{ prontera,150,270,4 script Grast#Memorial 900,{ if(Memorial08 < 3) { mes "[Grast]"; - mes "Memorial Day is a sad and yet"; - mes "glorious day."; - mes "I wonder how many people remember"; - mes "them..."; + mes "Memorial Day is a sad and yet glorious day."; + mes "I wonder how many people remember them..."; close; } else if(Memorial08 == 3) { mes "[Grast]"; mes "Oh, isn't that a Towel of Memory?"; - mes "I'm so glad to meet someone who"; - mes "understands the meaning of Memorial Day."; + mes "I'm so glad to meet someone who understands the meaning of Memorial Day."; next; mes "[Grast]"; - mes "It is very important to know what"; - mes "we're celebrating today, don't you think?"; + mes "It is very important to know what we're celebrating today, don't you think?"; next; mes "[Grast]"; - mes "If you like to go on a journey to"; - mes "pay a tribute to Memorial Day,"; - mes "you should bring me some materials"; - mes "I ask."; + mes "If you like to go on a journey to pay a tribute to Memorial Day, you should bring me some materials I ask."; next; mes "[Grast]"; - mes "Please bring me ^FF0000one of each Red"; - mes "Potion, Green Potion, Awakening"; - mes "Potion, and Butterfly Wing^000000."; + mes "Please bring me ^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butterfly Wing^000000."; mes "I'll be waiting for your return."; set Memorial08,4; close; @@ -335,20 +283,14 @@ prontera,150,270,4 script Grast#Memorial 900,{ else if(Memorial08 == 4) { if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) { mes "[Grast]"; - mes "Oops, you haven't brought all"; - mes "materials."; + mes "Oops, you haven't brought all materials."; mes "Please make sure you need to bring me"; - mes " ^FF0000one of each Red Potion, Green"; - mes "Potion, Awakening Potion, and"; - mes "Butteryfly Wing^000000."; + mes "^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butteryfly Wing^000000."; next; mes "[Grast]"; - mes "You'll have to bring me more"; - mes "materials afterwards."; - mes "If you feel too burdened to gather"; - mes "them all,"; - mes "I can provide you all the"; - mes "materials."; + mes "You'll have to bring me more materials afterwards."; + mes "If you feel too burdened to gather them all,"; + mes "I can provide you all the materials."; next; if (select("I'll gather the rest.:Give me the materials.") == 2) { goto L_GiveUp; @@ -362,9 +304,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ mes "Hmm, you will need some more things still..."; next; mes "[Grast]"; - mes "Please bring me ^FF0000one of each Trap,"; - mes "Yggdrasil Leaf, Blue Gemstone,"; - mes "Crystal Mirror, Meat, and Carrot.^000000"; + mes "Please bring me ^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot.^000000"; mes "I'll be waiting for your return."; set Memorial08,5; close; @@ -376,15 +316,11 @@ prontera,150,270,4 script Grast#Memorial 900,{ mes "[Grast]"; mes "Oops, you haven't brought all materials."; mes "Please make sure you'll have to bring me"; - mes " ^FF0000one of each Trap, Yggdrasil Leaf,"; - mes "Blue Gemstone, Crystal Mirror,"; - mes "Meat, and Carrot^000000."; + mes "^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot^000000."; next; mes "[Grast]"; - mes "You'll have to bring me more"; - mes "materials afterwards."; - mes "If you feel too burdened to gather them all,"; - mes "I can provide you all the materials."; + mes "You'll have to bring me more materials afterwards."; + mes "If you feel too burdened to gather them all, I can provide you all the materials."; next; if (select("I'll gather the rest.:Give me the materials.") == 2) { goto L_GiveUp; @@ -396,9 +332,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ mes "Hmm, I think you need just a little bit more."; next; mes "[Grast]"; - mes "Please bring me ^FF0000one of each Pet"; - mes "Incubator, Firecracker, Poring"; - mes "Doll, and Bouquet^000000."; + mes "Please bring me ^FF0000one of each Pet Incubator, Firecracker, Poring Doll, and Bouquet^000000."; set Memorial08,6; close; } @@ -409,17 +343,14 @@ prontera,150,270,4 script Grast#Memorial 900,{ mes "[Grast]"; mes "Oops, you haven't brought all materials."; mes "Please make sure you need to bring me"; - mes " ^FF0000one of each Pet Incubator,"; - mes "Firecracker, Poring Doll and Bouquet"; + mes "^FF0000one of each Pet Incubator, Firecracker, Poring Doll and Bouquet"; next; mes "[Grast]"; mes "They are the last batch of materials."; - mes "If you feel too burdened to gather them all,"; - mes "I can provide you all the materials."; + mes "If you feel too burdened to gather them all, I can provide you all the materials."; next; mes "[Grast]"; - mes "If I provide you all materials, however,"; - mes "I won't have to thank you for your service."; + mes "If I provide you all materials, however, I won't have to thank you for your service."; mes "It's your call, " + strcharinfo(0) + "."; next; if (select("I'll gather the rest.:Give me the materials.") == 2) { @@ -429,19 +360,15 @@ prontera,150,270,4 script Grast#Memorial 900,{ }else{ mes "[Grast]"; mes "Have you brought the materials I asked?"; - mes "Ah, thank you for your hard work;"; - mes "you've brought all of them."; + mes "Ah, thank you for your hard work you've brought all of them."; next; mes "[Grast]"; - mes "I hope you'll learn a valuable"; - mes "lesson while gathering these materials."; + mes "I hope you'll learn a valuable lesson while gathering these materials."; mes "I like to give you a small gift for your service."; next; mes "[Grast]"; - mes "You see, I have two different gifts"; - mes "in my each hand."; - mes "A best thing would be giving you"; - mes "both of them, but..."; + mes "You see, I have two different gifts in my each hand."; + mes "A best thing would be giving you both of them, but..."; mes "How do you like to test your luck, " + strcharinfo(0) + "?"; next; mes "[Grast]"; @@ -451,8 +378,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ mes "[Grast]"; mes "You've selected my right hand."; mes "Here's the gift for you."; - mes "Now, please bring all these"; - mes "materials to Lauds."; + mes "Now, please bring all these materials to Lauds."; set Memorial08, 7; getitem 617,1; close; @@ -460,8 +386,7 @@ prontera,150,270,4 script Grast#Memorial 900,{ mes "[Grast]"; mes "You've selected my left hand."; mes "Here's the gift for you."; - mes "Now, please bring all these"; - mes "materials to Lauds."; + mes "Now, please bring all these materials to Lauds."; set Memorial08, 7; getitem 12109,1; close; @@ -471,43 +396,32 @@ prontera,150,270,4 script Grast#Memorial 900,{ else if(Memorial08 == 7) { mes "[Grast]"; mes "Have you met Lauds?"; - mes "I hope you'll remember your freedom"; - mes "and happiness"; - mes "are built on thousands of lives"; - mes "sacrificed in war."; + mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war."; close; } else if(Memorial08 >= 8) { mes "[Grast]"; - mes "A towel is about the most massively"; - mes "useful thing an adventurer can have."; + mes "A towel is about the most massively useful thing an adventurer can have."; close; } L_GiveUp: mes "[Grast]"; - mes "Oh, I see. I guess you're quite"; - mes "busy nowadays, huh?"; - mes "No problem; I'll give you all the"; - mes "supplies..."; + mes "Oh, I see. I guess you're quite busy nowadays, huh?"; + mes "No problem; I'll give you all the supplies..."; next; mes "[Grast]"; mes "There you go."; - mes "I crushed all the items together"; - mes "into a more compact form for you"; - mes "You can thank me later for that"; - mes "extra service."; + mes "I crushed all the items together into a more compact form for you."; + mes "You can thank me later for that extra service."; mes "Please bring them to Lauds."; set Memorial08,7; getitem 7126,1; next; mes "[Grast]"; - mes "By the way, he had an unfortunate"; - mes "accident, and has kind of lost his"; - mes "mind."; - mes "Please don't be alarmed even if he"; - mes "starts babbling."; + mes "By the way, he had an unfortunate accident, and has kind of lost his mind."; + mes "Please don't be alarmed even if he starts babbling."; close; L_Continue: |