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authorHaru <haru@dotalux.com>2015-09-18 13:09:16 +0200
committerHaru <haru@dotalux.com>2015-09-25 12:55:36 +0200
commit1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch)
tree855d4feafba212d7f36872c1b46814c1f1a85e75 /npc/custom
parente99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff)
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More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom')
-rw-r--r--npc/custom/battleground/bg_common.txt24
-rw-r--r--npc/custom/battleground/bg_flavius_01.txt2
-rw-r--r--npc/custom/battleground/bg_flavius_02.txt2
-rw-r--r--npc/custom/battleground/bg_kvm01.txt6
-rw-r--r--npc/custom/battleground/bg_kvm02.txt6
-rw-r--r--npc/custom/battleground/bg_kvm03.txt6
-rw-r--r--npc/custom/battleground/bg_tierra_01.txt8
-rw-r--r--npc/custom/battleground/bg_tierra_02.txt8
-rw-r--r--npc/custom/bgqueue/flavius.txt26
-rw-r--r--npc/custom/card_remover.txt4
-rw-r--r--npc/custom/etc/floating_rates.txt2
-rw-r--r--npc/custom/etc/marriage.txt38
-rw-r--r--npc/custom/etc/monster_arena.txt4
-rw-r--r--npc/custom/etc/penal_servitude.txt3
-rw-r--r--npc/custom/etc/quest_warper.txt21
-rw-r--r--npc/custom/etc/stock_market.txt3
-rw-r--r--npc/custom/events/valentinesdayexp.txt2
-rw-r--r--npc/custom/item_signer.txt1
-rw-r--r--npc/custom/quests/kaho_balmung.txt3
-rw-r--r--npc/custom/quests/questboard.txt230
-rw-r--r--npc/custom/quests/tha_statues.txt1
-rw-r--r--npc/custom/quests/thq/THQS_QuestNPC.txt2
22 files changed, 191 insertions, 211 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index 8b99deb39..54b13bb28 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -137,14 +137,14 @@ bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{
// *********************************************************************
function script Time2Str {
set .@time_left, getarg(0) - gettimetick(2);
-
+
set .@Days, .@time_left / 86400;
set .@time_left, .@time_left - (.@Days * 86400);
set .@Hours, .@time_left / 3600;
set .@time_left, .@time_left - (.@Hours * 3600);
set .@Minutes, .@time_left / 60;
set .@time_left, .@time_left - (.@Minutes * 60);
-
+
set .@Time$, "";
if( .@Days > 1 )
set .@Time$, .@Time$ + .@Days + " days, ";
@@ -165,7 +165,7 @@ function script Time2Str {
set .@Time$, .@Time$ + .@time_left + " seconds.";
else if( .@time_left == 1 )
set .@Time$, .@Time$ + .@time_left + " second.";
-
+
return .@Time$;
}
@@ -203,7 +203,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
-
+
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
@@ -226,7 +226,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
-
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -343,7 +343,7 @@ bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
-
+
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
@@ -1260,7 +1260,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}
-
+
break;
case 3: // Valor Badges
mes "[Erundek]";
@@ -1278,7 +1278,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}
-
+
break;
case 4: // Heroism Badge
mes "[Erundek]";
@@ -1286,7 +1286,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "This shop is not available at the moment.";
close;
}
-
+
mes "[Erundek]";
mes "What item do you want to exchange?";
mes "If you are not sure, check the catalog.";
@@ -1305,21 +1305,21 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000.";
mes "Are you sure you want this item?";
next;
-
+
if( select("Yes:No") == 2 )
{
mes "[Erundek]";
mes "Do you need more time to check the items?";
close;
}
-
+
if( countitem(.@Badge) < .@Value )
{
mes "[Erundek]";
mes "I'm sorry, but you don't have enough badges to exchange.";
close;
}
-
+
delitem .@Badge,.@Value;
getitem .@Item_ID,1;
mes "[Erundek]";
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt
index fd0cf9112..30693da21 100644
--- a/npc/custom/battleground/bg_flavius_01.txt
+++ b/npc/custom/battleground/bg_flavius_01.txt
@@ -54,7 +54,7 @@ OnReadyCheck:
end;
set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
-
+
if( .@Guillaume < 10 || .@Croix < 10 )
{
mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt
index f7b7756f4..c735614c1 100644
--- a/npc/custom/battleground/bg_flavius_02.txt
+++ b/npc/custom/battleground/bg_flavius_02.txt
@@ -54,7 +54,7 @@ OnReadyCheck:
end;
set .@Guillaume, getwaitingroomstate(0,"Fl2R_Guillaume");
set .@Croix, getwaitingroomstate(0,"Fl2R_Croix");
-
+
if( .@Guillaume < 10 || .@Croix < 10 )
{
mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x808000;
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
index aa12759b9..be826215e 100644
--- a/npc/custom/battleground/bg_kvm01.txt
+++ b/npc/custom/battleground/bg_kvm01.txt
@@ -11,7 +11,7 @@ bat_room,253,227,4 script Registration::KvM01R_Guillaume 4_M_KY_KNT,{ // KvM Gui
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
end;
-
+
OnEnterBG:
set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
end;
@@ -150,7 +150,7 @@ OnTimer27000:
OnTimer28000:
donpcevent "::OnKvM01LightB";
end;
-
+
OnTimer29000:
donpcevent "::OnKvM01LightC";
end;
@@ -205,7 +205,7 @@ OnTimer330000:
OnGuillaumeWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 1;
-
+
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
index f2f5f7ca1..91e594a90 100644
--- a/npc/custom/battleground/bg_kvm02.txt
+++ b/npc/custom/battleground/bg_kvm02.txt
@@ -11,7 +11,7 @@ bat_room,225,227,4 script Registration::KvM02R_Guillaume 4_M_KY_KNT,{ // KvM Gui
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
end;
-
+
OnEnterBG:
set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
@@ -150,7 +150,7 @@ OnTimer27000:
OnTimer28000:
donpcevent "::OnKvM02LightB";
end;
-
+
OnTimer29000:
donpcevent "::OnKvM02LightC";
end;
@@ -205,7 +205,7 @@ OnTimer330000:
OnGuillaumeWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 1;
-
+
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
index f38e81bd1..33edb0be7 100644
--- a/npc/custom/battleground/bg_kvm03.txt
+++ b/npc/custom/battleground/bg_kvm03.txt
@@ -11,7 +11,7 @@ bat_room,197,227,4 script Registration::KvM03R_Guillaume 4_M_KY_KNT,{ // KvM Gui
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
end;
-
+
OnEnterBG:
set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
end;
@@ -150,7 +150,7 @@ OnTimer27000:
OnTimer28000:
donpcevent "::OnKvM03LightB";
end;
-
+
OnTimer29000:
donpcevent "::OnKvM03LightC";
end;
@@ -205,7 +205,7 @@ OnTimer330000:
OnGuillaumeWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 1;
-
+
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt
index 671c2d929..797b3a389 100644
--- a/npc/custom/battleground/bg_tierra_01.txt
+++ b/npc/custom/battleground/bg_tierra_01.txt
@@ -69,7 +69,7 @@ OnReadyCheck:
bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak";
bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak";
bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak";
-
+
set .Neutral_Base, 0;
set $@TierraBG1_Victory, 0;
@@ -94,7 +94,7 @@ OnReadyCheck:
mapannounce "bat_a01","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
sleep 2000;
mapannounce "bat_a01","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
-
+
initnpctimer;
end;
@@ -120,7 +120,7 @@ OnNeutralBreak:
set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1");
else
bg_monster_set_team .Guardian_1, .Neutral_Base;
-
+
if( .Guardian_2 == 0 )
set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2");
else
@@ -294,7 +294,7 @@ OnWall:
OnBuild:
for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall";
-
+
setwall "bat_a01",186,266,16,6,1,"bat_a01_c1";
set .MyMobCount,16;
end;
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt
index c6cebf581..f18d60769 100644
--- a/npc/custom/battleground/bg_tierra_02.txt
+++ b/npc/custom/battleground/bg_tierra_02.txt
@@ -69,7 +69,7 @@ OnReadyCheck:
bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
-
+
set .Neutral_Base, 0;
set $@TierraBG2_Victory, 0;
@@ -94,7 +94,7 @@ OnReadyCheck:
mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
sleep 2000;
mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
-
+
initnpctimer;
end;
@@ -120,7 +120,7 @@ OnNeutralBreak:
set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
else
bg_monster_set_team .Guardian_1, .Neutral_Base;
-
+
if( .Guardian_2 == 0 )
set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
else
@@ -294,7 +294,7 @@ OnWall:
OnBuild:
for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
-
+
setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
set .MyMobCount,16;
end;
diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt
index 8112be12e..f93821264 100644
--- a/npc/custom/bgqueue/flavius.txt
+++ b/npc/custom/bgqueue/flavius.txt
@@ -19,7 +19,6 @@
//= 1.5b Adjustments to the team-splitting algorithm [Haruna]
//============================================================
-
//Tacham, while the script is under testings the original will remain, meaning if you wanna test this you need to disable the other, or they'll conflict.
bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{
OnInit:
@@ -28,22 +27,21 @@ OnInit:
//$@bg_queue_id is cleared after this event ends
OnPlayerListReady:
-
- set $@FlaviusBG1_id1, bg_create_team("bat_b01",10,290);
+ set $@FlaviusBG1_id1, bg_create_team("bat_b01",10,290);
set $@FlaviusBG1_id2, bg_create_team("bat_b01",390,10);
set $@Croix_QueueBG1, queue();
set $@Guill_QueueBG1, queue();
-
+
queueopt($@Guill_QueueBG1,HQO_OnLogout,"start#bat_b01::OnGuillaumeQuit");
queueopt($@Croix_QueueBG1,HQO_OnLogout,"start#bat_b01::OnCroixQuit");
-
+
set .@i, 0;
-
+
copyarray .@bg_member[0],$@bg_member[0],$@bg_member_size;
copyarray .@bg_member_group[0],$@bg_member_group[0],$@bg_member_size;
copyarray .@bg_member_type[0],$@bg_member_type[0],$@bg_member_size;
-
+
freeloop(1);
// Counting all participants and determining sizes, condensing .@bg_member_group
set .@nogroupcount, 0;
@@ -66,7 +64,7 @@ OnPlayerListReady:
set .@bg_count[.@j], 1;
}
}
-
+
// Now, sorting the group arrays from amount of population descending! Bubble sort powers, I call upon thee!
// Type doesn't matter here for precedence checks, but also needs to be sorted the same way along with groups
for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1) {
@@ -84,7 +82,7 @@ OnPlayerListReady:
}
}
}
-
+
// Add the groups to the queues! :D
for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1){
if (queuesize($@Croix_QueueBG1) <= queuesize($@Guill_QueueBG1)){ // Catch'em all and add to the queue!
@@ -123,7 +121,7 @@ OnPlayerListReady:
set $@FlaviusBG1_Victory, 0;
set $@Croix_ScoreBG1, 0;
set $@Guill_ScoreBG1, 0;
-
+
bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
donpcevent "OBJ#bat_b01_a::OnKill";
@@ -143,11 +141,11 @@ OnPlayerListReady:
disablenpc "Vintenar#bat_b01_bover";
bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
-
+
/* after warp */
queueopt($@Guill_QueueBG1,HQO_OnMapChange,"start#bat_b01::OnGuillaumeQuit");
queueopt($@Croix_QueueBG1,HQO_OnMapChange,"start#bat_b01::OnCroixQuit");
-
+
donpcevent "countdown#bat_b01::OnEnable";
end;
@@ -180,14 +178,14 @@ OnGuillaumeQuit:
queueremove($@Guill_QueueBG1,getcharid(3));
callsub L_OnPlayerQuit;
end;
-
+
L_OnPlayerQuit:
bg_leave;
setd $@bg_delay_var$,gettimetick(2);
if( queuesize($@Guill_QueueBG1) == 0 || queuesize($@Croix_QueueBG1) == 0 ) /* todo check score and decide a winner if anyone left */
callsub OnMatchOver;
end;
-
+
OnMatchOver:
if( $@FlaviusBG1_id1 || $@FlaviusBG1_id2 ) {
queuedel($@Croix_QueueBG1);
diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt
index e3aa2bb5b..dace8cac0 100644
--- a/npc/custom/card_remover.txt
+++ b/npc/custom/card_remover.txt
@@ -49,7 +49,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{
close;
}
set .@cardcount,getequipcardcnt(.@part);
-
+
if (!checkweight(1202,(.@cardcount+1))) {
mes "^3355FFJust a minute!";
mes "I can't offer any of my";
@@ -91,7 +91,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{
Zeny -= (.zenycost+(.@cardcount * .percardcost));
delitem 1000,1;
delitem 715,1;
-
+
// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
// First value = Total failure chance (item and cards destroyed)
// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
diff --git a/npc/custom/etc/floating_rates.txt b/npc/custom/etc/floating_rates.txt
index ff3b6e8fa..c207c6275 100644
--- a/npc/custom/etc/floating_rates.txt
+++ b/npc/custom/etc/floating_rates.txt
@@ -35,7 +35,7 @@ OnHour18:
setbattleflag("item_rate_equip",$@drate);
//we don't change card drops rate, because these values won't change them anyway
atcommand "@reloadmobdb";
-
+
announce "Current Rune-Midgard rates are: 1."+($@brate-100)+"x 1."+($@jrate-100)+"x 1."+($@drate-100)+"x",bc_all,0xFF6060;
end;
}
diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt
index 0d25be9d5..ab1b48c30 100644
--- a/npc/custom/etc/marriage.txt
+++ b/npc/custom/etc/marriage.txt
@@ -65,7 +65,7 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
function SF_RetrieveRingF;
function SF_RingsAccepted;
function SF_StartCeremony;
-
+
if (getpartnerid() > 0) {
mes "["+@name$+"]";
mes "You have my blessings, have a wonderful married life.";
@@ -81,7 +81,7 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
mes "to prepare for marriage";
close;
} // End official iRO dialog
-
+
if (strcharinfo(0) == $wed_groom$) {
SF_Groom();
end;
@@ -278,7 +278,7 @@ function SF_RetrieveRingM {
mes "Here's the wedding ring for your bride.";
if ($@wed_ring) delitem $@wed_ring,1;
set $wed_groom_progress,4;
-
+
if ($wed_bride_progress == 4)
SF_StartCeremony();
else {
@@ -336,7 +336,7 @@ function SF_StartCeremony {
OnTimer1000:
npctalk "Ladies and Gentlemen, We will now join in holy matrimony these two lovers.";
end;
-
+
OnTimer5000:
npctalk "Now more than ever, will both of your lives be entwined together as so will be your souls.";
end;
@@ -344,31 +344,31 @@ OnTimer5000:
OnTimer10000:
npctalk "You will both honor and cherish each other through the best and worst of times.";
end;
-
+
OnTimer15000:
npctalk "The safety and well being of your other will now also be your responsibility.";
end;
-
+
OnTimer20000:
npctalk "May in sickness or good health, your love burn bright like no force can extinguish it.";
end;
-
+
OnTimer25000:
npctalk "Those here stand witness to these vows bestowed upon you, you must act accordingly to them.";
end;
-
+
OnTimer30000:
npctalk "Understanding that, we are nothing more but mortals on this earth, but this is our triumph.";
end;
-
+
OnTimer35000:
npctalk "We here will now join these two mortal entities, and create an immortal love.";
end;
-
+
OnTimer40000:
npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,";
end;
-
+
OnTimer45000:
npctalk "and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband.";
end;
@@ -440,7 +440,7 @@ prt_church,106,99,3 script Happy Marry 1_F_02,{
mes "Isn't marriage beautiful?";
close;
}
-
+
function SF_WedProgress;
function SF_Principles;
function SF_Procedure;
@@ -451,7 +451,7 @@ prt_church,106,99,3 script Happy Marry 1_F_02,{
SF_WedProgress();
end;
}
-
+
do {
mes "["+@name$+"]";
mes "Marriage... is such a beautiful thing.";
@@ -529,7 +529,7 @@ function SF_Register {
close;
}
}
-
+
function SF_WedProgress {
if (strcharinfo(0) == $wed_groom$) {
mes "["+@name$+"]";
@@ -658,7 +658,7 @@ OnTimer60000:
npctalk "Registration timed out. Is it that noone wants to marry "+$@msg$+"..?";
emotion e_hmm;
-
+
set $wed_groom$,"";
set $wed_groom_sex, 0;
set $wed_bride$,"";
@@ -675,7 +675,7 @@ function SF_TryRegister {
set @type$, "groom";
if (@bride)
set @type$, "bride";
-
+
mes "["+@name$+"]";
mes "Before registering as "+@type$+", let me check if you meet all the requirements...";
next;
@@ -689,7 +689,7 @@ function SF_TryRegister {
set @item, 7170;
else
set @item, 2338;
-
+
if (getequipid(2) != @item) {
mes "["+@name$+"]";
mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
@@ -814,12 +814,12 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{
function SF_DivorceEnd;
function SF_InProgress;
-
+
if ($@divorce_progress==1) {
goto SF_InProgress;
end;
}
-
+
do {
mes "["+@name$+"]";
mes "Divorcing can be such a sad event...";
diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt
index 82f764977..9c00b67a5 100644
--- a/npc/custom/etc/monster_arena.txt
+++ b/npc/custom/etc/monster_arena.txt
@@ -195,7 +195,6 @@ L_Exit:
}
gon_test,56,91,6 duplicate(monsterreferee) Referee#01 1_M_PUBMASTER
-
// Usher //
gon_test,58,94,6 script Usher 4_M_04,{
set @marena,1;
@@ -332,7 +331,6 @@ L_Sell:
mes "You earned ^0000FF" + @sellearn + "^000000z.";
close;
-
L_NoExp:
mes "[Monster Trainer]";
mes "You do not have enough experience.";
@@ -761,8 +759,6 @@ OnTouch:
gon_test,43,87,5 duplicate(SummonPad) Summon Pad 2 HIDDEN_NPC,2,2
gon_test,72,87,5 duplicate(SummonPad) Summon Pad 3 HIDDEN_NPC,2,2
-
-
// Skill Disabler //
gon_test mapflag noskill
diff --git a/npc/custom/etc/penal_servitude.txt b/npc/custom/etc/penal_servitude.txt
index b83bf3f83..30aaf17e2 100644
--- a/npc/custom/etc/penal_servitude.txt
+++ b/npc/custom/etc/penal_servitude.txt
@@ -134,7 +134,7 @@ sec_in02,137,57,1 script Overseer 4_M_PAY_SOLDIER,{
delitem 4009,countitem(4009);//Items: Chonchon_Card,
delitem 4022,countitem(4022);//Items: Spore_Card,
delitem 4048,countitem(4048);//Items: Poison_Spore_Card,
-
+
if (PRISON_Q <= 0 ) goto L_GET_Q;
mes "I want you to gather ^FF0000"+PRISON_Q+" Orange Net Mushroom^000000.";
@@ -170,7 +170,6 @@ L_GET_Q:
close;
}
-
sec_in02 mapflag nomemo
sec_in02 mapflag nosave SavePoint
sec_in02 mapflag noteleport
diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt
index 3526cde5c..fd6865a54 100644
--- a/npc/custom/etc/quest_warper.txt
+++ b/npc/custom/etc/quest_warper.txt
@@ -71,10 +71,10 @@ function script Q_Warpra {
mes "Hello,";
mes "I can warp you to any town or dungeon, but you need to unlock them first by visiting us.";
mes "What do you need?";
-
+
if(getarg(0) == 0) callfunc "QWS_MMarray",0;
if(getarg(0) == 1) callfunc "QWS_MMarray",1;
-
+
set @MMenu,select(@Mmenulist$[0],@Mmenulist$[1],@Mmenulist$[2],@Mmenulist$[3],@Mmenulist$[4],@Mmenulist$[5],@Mmenulist$[6],@Mmenulist$[7],@Mmenulist$[8],@Mmenulist$[9],@Mmenulist$[10],@Mmenulist$[11]);
switch(@Mmenuref[@MMenu-1]+1){
@@ -167,7 +167,7 @@ Setprice:
if (!$QW_S_PRICE) mes "Storage = ^FF0000 Free ^000000";
if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000";
mes "Guild Storage = "+(($QW_GS_PRICE)?"^00FF00"+$QW_GS_PRICE:"^FF0000Free")+"^000000";
-
+
switch(select("Basic - Warps","Advanced - Warps","Overseas - Warps","Basic Dungeon warp fee","Advanced Dungeon warp fee","Overseas Dungeon warp fee","Full Healing","Part Healing","Storage","Guild Storage","Back","Exit")) {
case 1:
next;
@@ -388,7 +388,7 @@ L_heal_Part:
if (@healchoice == 2) callsub PHeal,1,0;
if (@healchoice == 3) callsub PHeal,0,1;
goto L_End;
-
+
PHeal:
next;
set @Hp, MaxHp-Hp;
@@ -499,7 +499,7 @@ L_GStorage:
close2;
guildopenstorage;
end;
-
+
L_End:
close;
end;
@@ -523,7 +523,7 @@ L_NoUnlock:
mes "I don't unlock this location, my assistant deeper in the dungeon will unlock this place.";
close;
end;
-
+
//=========================Short=On=Zeny===========================
L_Short_on_zeny:
next;
@@ -536,7 +536,7 @@ L_Short_on_zeny:
}
close;
end;
-
+
//===========================Stamp=Card============================
stampcard:
// Counting of the ammount of places you have unlocked
@@ -978,7 +978,6 @@ function script QWS_Tarray {
set @Tmenuref[@Tj],57005; // 57005='dead' in hex
return;
-
//----------------Make Town Menu Function
function QWS_Make_Town_Menu {
@@ -1450,7 +1449,6 @@ function script QWS_Darray {
set @Dmenuref[@Dj],57005; // 57005='dead' in hex
return;
-
//----------------Make Dungeon Menu Function
function QWS_Make_Dungeon_Menu {
@@ -1525,7 +1523,7 @@ function script QWS_DLarray {
function script QWS_Dungeon_Warpra {
function QWS_D_getbin;
function QWS_D_setbin;
-
+
if ((QWS_D_getbin(getarg(0)) == 0) && (getarg(1) != "")) {
mes "[Warpra]";
mes getarg(1)+" unlocked!";
@@ -1538,7 +1536,6 @@ function script QWS_Dungeon_Warpra {
debugmes "QWS_Dungeon_Warpra error, improper syntax?";
return;
-
function QWS_D_setbin {
set @tempsetbindata,1;
if (getarg(0) == 0) goto binset;
@@ -1571,7 +1568,7 @@ binget:
function script QWS_Town_Warpra {
function QWS_T_getbin;
function QWS_T_setbin;
-
+
if ((QWS_T_getbin(getarg(0)) == 0) && (getarg(1) != "")) {
mes "[Warpra]";
mes getarg(1)+" unlocked!";
diff --git a/npc/custom/etc/stock_market.txt b/npc/custom/etc/stock_market.txt
index 060228317..078ce5137 100644
--- a/npc/custom/etc/stock_market.txt
+++ b/npc/custom/etc/stock_market.txt
@@ -431,7 +431,7 @@ S_Buy:
mes $S10N$;
next;
menu "Continue",-,"Cancel",S_Start;
-
+
mes "Enter the name of the share company";
mes "Transaction fee of ^FF0000" + $S_Trans + "z^000000 will apply.";
set @buyname$,"0";
@@ -645,7 +645,6 @@ ACCS11:
next;
goto S_Start;
-
// GM MENU //
GM_Menu:
mes "[Stock Market]";
diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt
index 5a94bc913..4ed24012d 100644
--- a/npc/custom/events/valentinesdayexp.txt
+++ b/npc/custom/events/valentinesdayexp.txt
@@ -200,7 +200,7 @@ prt_castle,54,34,4 script Carl Orleans#val1 1_M_01,{
mes "Yes? What can I cook for you?";
next;
menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_End;
-
+
mes "[Carl Orleans]";
mes "Well, I just might be able to fulfill your needs...";
next;
diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt
index 243ca29c2..ee03c16eb 100644
--- a/npc/custom/item_signer.txt
+++ b/npc/custom/item_signer.txt
@@ -12,7 +12,6 @@
//============================================================
prt_in,24,61,7 script Perchik 1_M_01,{
-
setarray .@item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable)
setarray .@cost[0],0,5000; // Zeny requirements: <base price>,<price per refine>
diff --git a/npc/custom/quests/kaho_balmung.txt b/npc/custom/quests/kaho_balmung.txt
index 4e598922d..ff581825b 100644
--- a/npc/custom/quests/kaho_balmung.txt
+++ b/npc/custom/quests/kaho_balmung.txt
@@ -12,10 +12,9 @@
//============================================================
prontera,158,356,4 script Royal Messenger 8W_SOLDIER,{
-
setarray .@Req1[0],1161,999,120,984,10,996,10,994,10,995,10,997,10;
setarray .@Req2[0],5013,2298,1,1001,10,996,10,994,10,995,10,997,10;
-
+
mes "[Royal Messenger]";
mes "Welcome to Prontera.";
mes "I am the messenger in charge of the Royal Quests.";
diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt
index 3e7a90d9d..e4336a67a 100644
--- a/npc/custom/quests/questboard.txt
+++ b/npc/custom/quests/questboard.txt
@@ -16,7 +16,6 @@
//============================================================
prontera,129,215,5 script Questboard 4_BOARD3,{
-
if(c_run==1){
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
@@ -40,7 +39,7 @@ prontera,129,215,5 script Questboard 4_BOARD3,{
}
goto L_checkitems;
}
-
+
if(h_run==1){
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
@@ -69,114 +68,112 @@ prontera,129,215,5 script Questboard 4_BOARD3,{
}
goto L_checkmobs;
}
-
+
L_questmenu:
mes "[^FF7700Questboard^000000]";
mes "Select category:";
next;
-
+
switch(select((.collection)?"Collection Quests":"",
- (.hunting)?"Hunting Quests":"",
- "Exit")) {
-
-case 1:
- set .@collectmenu$, "";
- for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
- if (.@i) set .@collectmenu$,.@collectmenu$+":";
- set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
- }
- set .@selection,select(.@collectmenu$);
- if(gettimetick(2) < getd(.@selection + "_collection_delay")){
- set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
- mes "[^FF7700Questboard^000000]";
- if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
- if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
- mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
- mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
- next;
- if(select("Accept:Decline") == 2){
- close;
- }
- if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
- {
- mes "[^FF7700Questboard^000000]";
- mes "Quest accepted.";
- set c_run, 1;
- set currentquest$, .@selection;
- close;
- }
- else
- {
- mes "[^FF7700Questboard^000000]";
- mes "You don't have the required";
- mes "level to do this quest.";
- close;
- }
-
-case 2:
- set .@huntmenu$, "";
- for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
- if (.@i) set .@huntmenu$,.@huntmenu$+":";
- set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
- }
- set .@selection,select(.@huntmenu$);
- if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
- set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
- mes "[^FF7700Questboard^000000]";
- if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
- if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
- mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
- mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
- next;
- if(select("Accept:Decline") == 2){
- close;
- }
- if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
- {
+ (.hunting)?"Hunting Quests":"",
+ "Exit")) {
+ case 1:
+ set .@collectmenu$, "";
+ for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
+ if (.@i) set .@collectmenu$,.@collectmenu$+":";
+ set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
+ }
+ set .@selection,select(.@collectmenu$);
+ if(gettimetick(2) < getd(.@selection + "_collection_delay")){
+ set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
+ mes "[^FF7700Questboard^000000]";
+ if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
+ if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
+ mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
+ close;
+ }
mes "[^FF7700Questboard^000000]";
- mes "Quest accepted.";
- set h_run, 1;
- set currentquest$, .@selection;
- close;
- }
- else
- {
+ mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
+ mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
+ next;
+ if(select("Accept:Decline") == 2){
+ close;
+ }
+ if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest accepted.";
+ set c_run, 1;
+ set currentquest$, .@selection;
+ close;
+ }
+ else
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have the required";
+ mes "level to do this quest.";
+ close;
+ }
+
+ case 2:
+ set .@huntmenu$, "";
+ for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
+ if (.@i) set .@huntmenu$,.@huntmenu$+":";
+ set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
+ }
+ set .@selection,select(.@huntmenu$);
+ if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
+ set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
+ mes "[^FF7700Questboard^000000]";
+ if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
+ if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
+ mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
+ close;
+ }
mes "[^FF7700Questboard^000000]";
- mes "You don't have the required";
- mes "level to do this quest.";
+ mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
+ mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
+ next;
+ if(select("Accept:Decline") == 2){
+ close;
+ }
+ if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest accepted.";
+ set h_run, 1;
+ set currentquest$, .@selection;
+ close;
+ }
+ else
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have the required";
+ mes "level to do this quest.";
+ close;
+ }
+ case 3:
close;
}
-
-case 3:
- close;
- }
-
+
L_checkitems:
for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
@@ -200,7 +197,7 @@ L_checkitems:
set currentquest$, "";
set c_run, 0;
close;
-
+
L_checkmobs:
set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
@@ -214,7 +211,7 @@ L_checkmobs:
}
goto L_checkmobs2;
}
-
+
L_checkmobs2:
if(.@checkmonster<.@goal){
mes "[^FF7700Questboard^000000]";
@@ -248,33 +245,30 @@ OnNPCKillEvent:
continue;
}
end;
-
-OnInit:
+OnInit:
function AddCollection;
function AddHunting;
//Activate/Deactive quest categories here
set .collection, 1;
set .hunting, 1;
-
+
//Quest Delay (seconds)
//24 hours = 86400 seconds
set .quest_delay, 0;
-
+
//Checks if quests are loaded (prevents out of index)
if(.questsloaded==1) end;
- set .questsloaded, 1;
-
- //Add Collection Quests here
- //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
-
-
- //Add Hunting Quests here
- //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
-
- end;
-
+ set .questsloaded, 1;
+
+ //Add Collection Quests here
+ //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
+
+ //Add Hunting Quests here
+ //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
+
+ end;
function AddCollection {
set .collectionquestcount,.collectionquestcount+1;
diff --git a/npc/custom/quests/tha_statues.txt b/npc/custom/quests/tha_statues.txt
index c4787fcd3..00a7c9a8f 100644
--- a/npc/custom/quests/tha_statues.txt
+++ b/npc/custom/quests/tha_statues.txt
@@ -38,7 +38,6 @@ done:
mes "[Thalos]";
mes "Go search the 2nd Statue!";
close;
-
}
tha_t09,84,99,4 script Mediane HIDDEN_NPC,{
diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt
index 76790221b..d4e058fb4 100644
--- a/npc/custom/quests/thq/THQS_QuestNPC.txt
+++ b/npc/custom/quests/thq/THQS_QuestNPC.txt
@@ -66,7 +66,7 @@ N_NewQuest:
mes "Would you like me to asign you a Quest?";
next;
menu "Yes I would like a Quest Please.",-,"Sorry Guy no time today.",N_NoTime;
-
+
mes "[Guy]";
mes "Ok lets see what quest we can give you today.";
mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards.";