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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-18 23:57:29 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-18 23:57:29 +0000 |
commit | b1a7decb5f4f88f49ab42f87cd4e770542affd69 (patch) | |
tree | 66424633a018a0d6c36a26be8446518c314e8caa /npc/custom | |
parent | cc766f1559d9ce99e07aaf9ee3952bc146788470 (diff) | |
download | hercules-b1a7decb5f4f88f49ab42f87cd4e770542affd69.tar.gz hercules-b1a7decb5f4f88f49ab42f87cd4e770542affd69.tar.bz2 hercules-b1a7decb5f4f88f49ab42f87cd4e770542affd69.tar.xz hercules-b1a7decb5f4f88f49ab42f87cd4e770542affd69.zip |
- Small fix to zeny check in airships.txt (bugreport:2763)
- Fixed a typo in thana_quest.txt (bugreport:2783)
- Added missing dialog to Biological Weapon Quest. (bugreport:2778)
- Optimized and fixed getequipname() in card_remover.txt (bugreport:2156)
- Added missing npc name in Lvl4_weapon_quest.txt (bugreport:2764)
- Updated item scripts for 12294 to 12297. (bugreport:2766)
- Updated item 1483 (Ivory Lance). (bugreport:2753)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13537 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/card_remover.txt | 322 |
1 files changed, 140 insertions, 182 deletions
diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt index 27ecd3e6a..035594f25 100644 --- a/npc/custom/card_remover.txt +++ b/npc/custom/card_remover.txt @@ -1,187 +1,145 @@ -// Card removal NPC by TyrNemesis^ -// DANGEROUS! TODO: Think.. think 8) [Lupus] - - -prt_in,28,73,4 script Wise Old Woman 78,{ - -UPGRADEROOT: +//===== eAthena Script ======================================= +//= Card Removal NPC +//===== By: ================================================== +//= TyrNemesis^ +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= Removes cards from equipped items. +//===== Additional Comments: ================================= +//= 1.0 First version. [TyrNemesis^] +//= 1.2 Optimized and fixed getequipname menu. [Kisuka] +//============================================================ + +prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ mes "[Wise Old Woman]"; mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?"; next; - menu "Yes, it does.",REMOVEMENU, - "What do you charge?",REMOVEPRICE, - "No thanks.",CLOSEOUT; - -REMOVEPRICE: - mes "[Wise Old Woman]"; - mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; - next; - menu "Very well. Let's do it.",REMOVEMENU, - "No thanks.",CLOSEOUT; - -REMOVEMENU: - mes "[Wise Old Woman]"; - mes "Very well. Which item shall I examine for you?"; - next; - menu "I changed my mind.",CLOSEOUT, - getequipname(1),SLOT1, - getequipname(2),SLOT2, - getequipname(3),SLOT3, - getequipname(4),SLOT4, - getequipname(5),SLOT5, - getequipname(6),SLOT6, - getequipname(7),SLOT7, - getequipname(8),SLOT8, - getequipname(9),SLOT9, - getequipname(10),SLOT10; - -SLOT1: - set @part,1; - goto CARDNUMCHECK; - -SLOT2: - set @part,2; - goto CARDNUMCHECK; - -SLOT3: - set @part,3; - goto CARDNUMCHECK; - -SLOT4: - set @part,4; - goto CARDNUMCHECK; - -SLOT5: - set @part,5; - goto CARDNUMCHECK; - -SLOT6: - set @part,6; - goto CARDNUMCHECK; - -SLOT7: - set @part,7; - goto CARDNUMCHECK; - -SLOT8: - set @part,8; - goto CARDNUMCHECK; - -SLOT9: - set @part,9; - goto CARDNUMCHECK; - -SLOT10: - set @part,10; - goto CARDNUMCHECK; - -CARDNUMCHECK: - if(getequipcardcnt(@part) == 0) goto DENYCARDCOUNT; - set @cardcount,getequipcardcnt(@part); - - // Ensure there is room for the items. - if (!checkweight(1202,(@cardcount+1))) { - mes "^3355FFJust a minute!"; - mes "I can't offer any of my"; - mes "services to you because"; - mes "you're carrying too much"; - mes "stuff. Put your extra items in"; - mes "Kafra Storage and come again~"; - close; + switch(select("Yes, it does.:What do you charge?:No thanks.")) { + case 1: + mes "[Wise Old Woman]"; + mes "Very well. Which item shall I examine for you?"; + next; + + setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) + { + if( getequipisequiped(.@i) ) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); + if(!getequipisequiped(.@part)) { + mes "[Wise Old Woman]"; + mes "Young one... Your not wearing anything there that I can remove cards from."; + close; + } + if(getequipcardcnt(.@part) == 0) { + mes "[Wise Old Woman]"; + mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid."; + close; + } + set .@cardcount,getequipcardcnt(.@part); + + if (!checkweight(1202,(.@cardcount+1))) { + mes "^3355FFJust a minute!"; + mes "I can't offer any of my"; + mes "services to you because"; + mes "you're carrying too much"; + mes "stuff. Put your extra items in"; + mes "Kafra Storage and come again~"; + close; + } + mes "[Wise Old Woman]"; + mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(.@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; + next; + if(select("Very well. Do it.:Nevermind.") == 2) { + mes "[Wise Old Woman]"; + mes "Very well. Return at once if you seek my services."; + close; + } + if((zeny < (200000+(.@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) { + mes "[Wise Old Woman]"; + mes "You do not have all the items I require to work my magic, child. Come again when you do."; + close; + } + mes "[Wise Old Woman]"; + mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?"; + next; + switch(select("I changed my mind about this.:The item.:The cards.")) { + case 1: + mes "[Wise Old Woman]"; + mes "Very well. Return at once if you seek my services."; + close; + case 2: + set .@failtype,1; + break; + case 3: + set .@failtype,2; + } + mes "[Wise Old Woman]"; + mes "Very well. I shall begin."; + set zeny,zeny - (200000+(.@cardcount * 25000)); + delitem 1000,1; + delitem 715,1; + + // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt + // First value = Total failure chance (item and cards destroyed) + // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe) + // Third value = Harmless failure chance (all that's lost is your investment) + + set .@failchance,rand(100); + /* + if(.@failchance < 2) { + next; + failedremovecards .@part,0; + mes "[Wise Old Woman]"; + mes "The process was a total failure. I am afraid the item and the cards were destroyed."; + close; + } + + if(.@failchance < 8) { + if (.@failtype == 1) { + next; + failedremovecards .@part,1; + mes "[Wise Old Woman]"; + mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay."; + close; + } + + if (.@failtype == 2) { + next; + failedremovecards .@part,2; + mes "[Wise Old Woman]"; + mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process."; + close; + } + } + */ + + if(.@failchance < 10) { + next; + failedremovecards .@part,3; + mes "[Wise Old Woman]"; + mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay."; + close; + } + next; + successremovecards .@part; + mes "[Wise Old Woman]"; + mes "The process was a success. Here are your cards and your item. Farewell."; + close; + case 2: + mes "[Wise Old Woman]"; + mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; + close; + case 3: + mes "[Wise Old Woman]"; + mes "Very well. Return at once if you seek my services."; + close; } - - if(@cardcount > 1) goto CARDNUMMULTIMSG; - mes "[Wise Old Woman]"; - mes "This item has " + @cardcount + " card compounded on it. To perform my magic, I will need 225000 zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; - goto CARDNUMPOSTMSG; -CARDNUMMULTIMSG: - mes "[Wise Old Woman]"; - mes "This item has " + @cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; -CARDNUMPOSTMSG: - next; - menu "Very well. Do it.",REMOVECARDWARNING, - "Never mind.",CLOSEOUT; - -REMOVECARDWARNING: - mes "[Wise Old Woman]"; - mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?"; - next; - menu "I changed my mind about this.",CLOSEOUT, - "The item.",PRIORITYITEM, - "The cards.",PRIORITYCARD; - -PRIORITYITEM: - set @failtype,1; - goto REMOVECARD; - -PRIORITYCARD: - set @failtype,2; - goto REMOVECARD; - -REMOVECARD: - mes "[Wise Old Woman]"; - mes "Very well. I shall begin."; - if((zeny < (200000+(@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) goto DENYMATERIAL; - set zeny,zeny - (200000+(@cardcount * 25000)); - delitem 1000,1; - delitem 715,1; -// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt -// First value = Total failure chance (item and cards destroyed) -// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe) -// Third value = Harmless failure chance (all that's lost is your investment) - - set @failchance,rand(100); -// if(@failchance < 2) goto FAILREMOVECARD0; -// if((@failchance < 8) && (@failtype == 1)) goto FAILREMOVECARD1; -// if((@failchance < 8) && (@failtype == 2)) goto FAILREMOVECARD2; - if(@failchance < 10) goto FAILREMOVECARD3; - successremovecards @part; - next; - mes "[Wise Old Woman]"; - mes "The process was a success. Here are your cards and your item. Farewell."; - close; - -FAILREMOVECARD0: - failedremovecards @part,0; - next; - mes "[Wise Old Woman]"; - mes "The process was a total failure. I am afraid the item and the cards were destroyed."; - close; - -FAILREMOVECARD1: - failedremovecards @part,1; - next; - mes "[Wise Old Woman]"; - mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay."; - close; - -FAILREMOVECARD2: - failedremovecards @part,2; - next; - mes "[Wise Old Woman]"; - mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process."; - close; - -FAILREMOVECARD3: - failedremovecards @part,3; - next; - mes "[Wise Old Woman]"; - mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay."; - close; - -DENYCARDCOUNT: - mes "[Wise Old Woman]"; - mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid."; - close; - -DENYMATERIAL: - next; - mes "[Wise Old Woman]"; - mes "You do not have all the items I require to work my magic, child. Come again when you do."; - close; - -CLOSEOUT: - mes "[Wise Old Woman]"; - mes "Very well. Return at once if you seek my services."; - close; }
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