summaryrefslogtreecommitdiff
path: root/npc/custom
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2013-11-07 19:47:47 +0100
committerHaru <haru@dotalux.com>2013-11-07 19:50:05 +0100
commit9f32aa958f86a228290c43544c8b9bbf3f1c2cc0 (patch)
treed757638ca65a475dbb05d0aec0b45e150072c494 /npc/custom
parent75bbfdd137c0347155ad469d1c46f7f0a36a2579 (diff)
downloadhercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.tar.gz
hercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.tar.bz2
hercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.tar.xz
hercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.zip
Extended script constants to support NPC sprite IDs
- Added support for constants whose name begins with a number. - Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40. - Replaced calls to setnpcdisplay with hardcoded numeric IDs to constants. - Thanks to Yommy. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom')
-rw-r--r--npc/custom/events/disguise.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt
index 1b46e9b16..a1d8c11c3 100644
--- a/npc/custom/events/disguise.txt
+++ b/npc/custom/events/disguise.txt
@@ -38,7 +38,7 @@ prontera,160,155,4 script Disguise Event 4_M_NFDEADMAN,{
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
- setnpcdisplay "Disguise Event",795;
+ setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
close;
}
set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
@@ -171,7 +171,7 @@ OnTimer10000:
OnTimer30000:
if (.Timer) end;
set .Change,0;
- setnpcdisplay "Disguise Event",795;
+ setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
specialeffect 725;
set $MonsterName$,"";
@@ -230,13 +230,13 @@ iCorrect:
getitem .Prize,.PrizeAmt;
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if (.RoundCount>=.Rounds) {
- setnpcdisplay "Disguise Event",795;
+ setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
set .RoundCount,0; set .Change,0; set .EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end;
}
- setnpcdisplay "Disguise Event",795;
+ setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
set .Change,0;
setnpctimer 0;
end;